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Simple C++ FMOD example
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#include <iostream> | |
#include <chrono> | |
#include <thread> | |
#include <fmod.hpp> | |
#include <fmod_errors.h> | |
bool succeededOrWarn(const std::string &message, FMOD_RESULT result) | |
{ | |
if (result != FMOD_OK) { | |
std::cerr << message << ": " << result << " " << FMOD_ErrorString(result) << std::endl; | |
return false; | |
} | |
return true; | |
} | |
FMOD_RESULT F_CALLBACK channelGroupCallback(FMOD_CHANNELCONTROL *channelControl, | |
FMOD_CHANNELCONTROL_TYPE controlType, FMOD_CHANNELCONTROL_CALLBACK_TYPE callbackType, | |
void *commandData1, void *commandData2) | |
{ | |
std::cout << "Callback called for " << controlType << std::endl; | |
return FMOD_OK; | |
} | |
int main(int argc, char *argv[]) | |
{ | |
FMOD_RESULT result; | |
FMOD::System *system = nullptr; | |
// Create the main system object. | |
result = FMOD::System_Create(&system); | |
if (!succeededOrWarn("FMOD: Failed to create system object", result)) | |
return 1; | |
// Initialize FMOD. | |
result = system->init(512, FMOD_INIT_NORMAL, nullptr); | |
if (!succeededOrWarn("FMOD: Failed to initialise system object", result)) | |
return 1; | |
// Create the channel group. | |
FMOD::ChannelGroup *channelGroup = nullptr; | |
result = system->createChannelGroup("inGameSoundEffects", &channelGroup); | |
if (!succeededOrWarn("FMOD: Failed to create in-game sound effects channel group", result)) | |
return 1; | |
// Create the sound. | |
FMOD::Sound *sound = nullptr; | |
system->createSound("/Users/foo/audio/bar.wav", FMOD_DEFAULT, nullptr, &sound); | |
// Play the sound. | |
FMOD::Channel *channel = nullptr; | |
result = system->playSound(sound, nullptr, false, &channel); | |
if (!succeededOrWarn("FMOD: Failed to play sound", result)) | |
return 1; | |
// Assign the channel to the group. | |
result = channel->setChannelGroup(channelGroup); | |
if (!succeededOrWarn("FMOD: Failed to set channel group on", result)) | |
return 1; | |
// Set a callback on the channel. | |
channel->setCallback(&channelGroupCallback); | |
if (!succeededOrWarn("FMOD: Failed to set callback for sound", result)) | |
return 1; | |
bool isPlaying = false; | |
do { | |
std::this_thread::sleep_for(std::chrono::milliseconds(10)); | |
channel->isPlaying(&isPlaying); | |
system->update(); | |
} while (isPlaying); | |
// Clean up. | |
sound->release(); | |
channelGroup->release(); | |
system->release(); | |
return 0; | |
} |
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