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/* | |
0 | 1 | 2 | |
---------- | |
3 | 4 | 5 | |
---------- | |
6 | 7 | 8 | |
*/ | |
function Board({board, onClick}) { | |
const renderSquare = i => ( | |
<button | |
className="square" | |
key={`square${i}`} | |
onClick={() => onClick(i)} | |
> | |
{board[i]} | |
</button> | |
) | |
const renderRow = array => ( | |
<div className="board-row">{array.map(i => renderSquare(i))}</div> | |
) | |
return ( | |
<div> | |
{renderRow([0, 1, 2])} | |
{renderRow([3, 4, 5])} | |
{renderRow([6, 7, 8])} | |
</div> | |
) | |
} | |
function TicTacToe() { | |
const [history, setHistory] = useLocalStorageState('tic-tac-toe:history', [ | |
Array(9).fill(null), | |
]) | |
const [currentStep, setCurrentStep] = useLocalStorageState( | |
'tic-tac-toe:step', | |
0, | |
) | |
const board = history[currentStep] | |
const winner = solveWinner(board) | |
const boardFull = !board.some(x => x === null) | |
const currentPlayer = solveCurrentPlayer(board) | |
const status = solveStatus(winner, boardFull, currentPlayer) | |
const updateBoard = squareId => { | |
if (board[squareId] || winner) { | |
return | |
} | |
const newBoard = [...board] | |
newBoard[squareId] = currentPlayer | |
const newHistory = [...history.slice(0, currentStep + 1), newBoard] | |
setHistory(newHistory) | |
setCurrentStep(currentStep + 1) | |
} | |
const restart = () => { | |
setCurrentStep(0) | |
setHistory([history[0]]) | |
} | |
const historyButtons = history.map((_, step) => { | |
const label = step ? `Go to move #${step}` : 'Go to game start' | |
const isCurrentStep = step === currentStep | |
return ( | |
<li key={`${step}-history-button`}> | |
<button | |
disabled={isCurrentStep} | |
onClick={() => setCurrentStep(step)} | |
> | |
{label} {isCurrentStep ? '(current)' : null} | |
</button> | |
</li> | |
) | |
}) | |
const restartButton = ( | |
<button className="restart" onClick={restart}> | |
...RESTART... | |
</button> | |
) | |
return ( | |
<div className="game"> | |
<div className="game-board"> | |
<div className="status">{status}</div> | |
<Board {...{board, onClick: updateBoard}} /> | |
{restartButton} | |
<ol>{historyButtons}</ol> | |
</div> | |
</div> | |
) | |
} | |
function solveStatus(winner, boardFull, currentPlayer) { | |
if (winner) { | |
return `${winner} Won.` | |
} | |
if (boardFull) { | |
return 'Nobody won.' | |
} | |
return `turn: ${currentPlayer}` | |
} | |
function solveCurrentPlayer(board) { | |
const xCount = board.filter(r => r === 'X').length | |
const oCount = board.filter(r => r === 'O').length | |
return oCount === xCount ? 'X' : 'O' | |
} | |
const WINNING_LINES = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6], | |
] | |
function solveWinner(board) { | |
for (const line of WINNING_LINES) { | |
const [a, b, c] = line | |
const [w, x, y] = [board[a], board[b], board[c]] | |
const lineFormed = w && w === x && w === y | |
if (lineFormed) { | |
return w | |
} | |
} | |
return null | |
} | |
function App() { | |
return <TicTacToe /> | |
} | |
export default App |
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