-
Step 1 - Name Jail and Choose FreeBSD Release
- Name: calibre-jail
- Jail Type: Default(Clone Jail)
- Release: 11.3-RELEASE
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#SONGID "LittleRiddle" | |
#TITLE "リトルリドル" | |
#ARTIST "LittlePOPS" | |
#DIFFICULTY 3 | |
#PLAYLEVEL 12 | |
#DESIGNER "kb10uy" | |
#WAVE "リトルリドル.ogg" | |
#WAVEOFFSET 1.808 | |
#JACKET "jacket.jpg" |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
See question on stack overflow: http://stackoverflow.com/questions/28595636/rails-4-how-to-give-alias-names-to-includes-and-joins-in-active-record-que | |
- Model Student and model Teacher are both STI models with super class model User | |
- Model Story is a STI model with super class model Task | |
- includes() and joins(), both fails | |
Rails alias naming convention (includes() and joins()) | |
- One model as parameter | |
- is base model (includes(:users)) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env xcrun swift | |
import Foundation | |
let kDelayUSec : useconds_t = 500_000 | |
func DragMouse(from p0: CGPoint, to p1: CGPoint) { | |
let mouseDown = CGEventCreateMouseEvent(nil, .LeftMouseDown, p0, .Left) | |
let mouseDrag = CGEventCreateMouseEvent(nil, .LeftMouseDragged, p1, .Left) | |
let mouseUp = CGEventCreateMouseEvent(nil, .LeftMouseUp, p1, .Left) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import android.content.Context; | |
import android.graphics.Paint; | |
import android.util.AttributeSet; | |
import android.util.TypedValue; | |
import android.widget.TextView; | |
/** | |
* サイズ自動調整TextView | |
* | |
*/ |