Created
January 14, 2020 03:12
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Convert any color format to UIColor
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| import UIKit | |
| extension UIColor { | |
| convenience init(r: CGFloat, g: CGFloat, b: CGFloat, a: CGFloat = 1.0) { | |
| self.init(red: r / 255.0, green: g / 255.0, blue: b / 255.0, alpha: a) | |
| } | |
| convenience init(red: Int, green: Int, blue: Int, a: Int = 0xFF) { | |
| assert(red >= 0 && red <= 255, "Invalid red component") | |
| assert(green >= 0 && green <= 255, "Invalid green component") | |
| assert(blue >= 0 && blue <= 255, "Invalid blue component") | |
| self.init(red: CGFloat(red) / 255.0, | |
| green: CGFloat(green) / 255.0, | |
| blue: CGFloat(blue) / 255.0, | |
| alpha: CGFloat(a) / 255.0) | |
| } | |
| convenience init(rgb: Int) { | |
| self.init( | |
| red: (rgb >> 16) & 0xFF, | |
| green: (rgb >> 8) & 0xFF, | |
| blue: rgb & 0xFF | |
| ) | |
| } | |
| convenience init(rgba: Int) { | |
| self.init( | |
| red: (rgba >> 16) & 0xFF, | |
| green: (rgba >> 8) & 0xFF, | |
| blue: rgba & 0xFF, | |
| a: (rgba >> 24) & 0xFF | |
| ) | |
| } | |
| convenience init(hexString: String) { | |
| let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted) | |
| var int = UInt64() | |
| Scanner(string: hex).scanHexInt64(&int) | |
| let a, r, g, b: UInt64 | |
| switch hex.count { | |
| case 3: // RGB (12-bit) | |
| (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17) | |
| case 6: // RGB (24-bit) | |
| (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF) | |
| case 8: // ARGB (32-bit) | |
| (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF) | |
| default: | |
| (a, r, g, b) = (255, 0, 0, 0) | |
| } | |
| self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue: CGFloat(b) / 255, alpha: CGFloat(a) / 255) | |
| } | |
| } |
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