Created
October 4, 2017 01:29
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move the player
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import pygame | |
import random | |
BLACK = ( 0, 0, 0) | |
WHITE = (255, 255, 255) | |
RED = (255, 0, 0) | |
class Block(pygame.sprite.Sprite): | |
def __init__(self, color, width, height): | |
super(Block, self).__init__() | |
self.image = pygame.Surface([width, height]) | |
self.image.fill(color) | |
self.rect = self.image.get_rect() | |
pygame.init() | |
screen_width = 700 | |
screen_height = 400 | |
screen = pygame.display.set_mode([screen_width, screen_height]) | |
all_sprites_list = pygame.sprite.Group() | |
clock = pygame.time.Clock() | |
for i in range(10): | |
# This represents a block | |
block = Block(BLACK, 20, 15) | |
# Set a random location for the block | |
block.rect.x = random.randrange(screen_width) | |
block.rect.y = random.randrange(screen_height) | |
all_sprites_list.add(block) | |
# Create a RED player block | |
player = Block(RED, 20, 15) | |
all_sprites_list.add(player) | |
done = False | |
# -------- Main Program Loop ----------- | |
while not done: | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
done = True | |
pos = pygame.mouse.get_pos() | |
player.rect.x = pos[0] | |
player.rect.y = pos[1] | |
# Clear the screen | |
screen.fill(WHITE) | |
# Draw all the spites | |
all_sprites_list.draw(screen) | |
# Go ahead and update the screen with what we've drawn. | |
pygame.display.flip() | |
# Limit to 60 frames per second | |
clock.tick(60) | |
pygame.quit() |
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