Created
September 9, 2016 16:31
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module.exports = function (regl){ | |
const drawcyl = regl({ | |
frag: ` | |
precision mediump float; | |
varying vec3 vnormal; | |
vec3 hsl2rgb(vec3 hsl) { | |
vec3 rgb = clamp( abs(mod(hsl.x*5.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 ); | |
return hsl.z - hsl.y * (rgb-0.5)*(3.0-abs(2.0*hsl.y-1.0)); | |
} | |
void main () { | |
gl_FragColor = vec4(hsl2rgb(abs(vnormal)), 1.0); | |
}`, | |
vert: ` | |
precision mediump float; | |
uniform mat4 model, projection, view; | |
attribute vec3 position, normal; | |
varying vec3 vnormal; | |
uniform float t; | |
vec3 warp (vec3 p){ | |
float r = length(p.zx*sin(t*p.yz)); | |
float theta = atan(p.y, p.z); | |
//return vec3 (r*cos(theta), p.y, r*sin(theta)); | |
return vec3 (r*cos(p.y), p.y, r*sin(theta)); | |
} | |
void main () { | |
vnormal = normal; | |
gl_Position = projection * view * model * vec4(warp(position), 1.0); | |
gl_PointSize = | |
(20.0*(5.0+sin(t*20.0+length(position))))/gl_Position.w; | |
}`, | |
attributes: { | |
position: cyl.positions, | |
normal: normals(cyl.cells, cyl.positions) | |
}, | |
elements: cyl.cells, | |
uniforms: { | |
t: function(context, props){ | |
return context.tick/1000 | |
}, | |
model: function(context, props){ | |
var theta = -context.tick/60 | |
//return mat4.rotateY(rmat, mat4.identity(rmat), theta) | |
return mat4.scale(rmat, mat4.identity(rmat), | |
[Math.sin(10.0*context.time), Math.sin(theta), 3.0]) | |
}, | |
projection: function (context){ | |
return mat4.perspective( | |
context.viewportWidth/context.viewportHeight, 0.01, | |
1000 | |
) | |
} | |
}, | |
primitive: "points" | |
}) | |
return function(){ | |
drawcyl() | |
} | |
} |
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