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ue4 - Default editor settings override
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; Custom default user settings: | |
[/Script/UnrealEd.EditorStyleSettings] | |
AssetEditorOpenLocation=MainWindow | |
[/Script/UnrealEd.EditorLoadingSavingSettings] | |
LoadLevelAtStartup=LastOpened | |
[/Script/BlueprintGraph.BlueprintEditorSettings] | |
SaveOnCompile=SoC_SuccessOnly | |
[/Script/UnrealEd.EditorPerProjectUserSettings] | |
bAutomaticallyHotReloadNewClasses=False | |
[/Script/UnrealEd.LevelEditorPlaySettings] | |
GameGetsMouseControl=True | |
NewWindowWidth=1920 | |
NewWindowHeight=1080 | |
CenterNewWindow=True | |
PIEAlwaysOnTop=True | |
ClientWindowWidth=1920 | |
ClientWindowHeight=1080 |
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As of Unreal Engine 5.1, [/Script/EditorStyle.EditorStyleSettings] has been changed to [/Script/UnrealEd.EditorStyleSettings].