List of small, focused browserify / component bundles.
| # -*- mode: ruby -*- | |
| # vi: set ft=ruby : | |
| Vagrant.configure(2) do |config| | |
| config.vm.box = "ubuntu/trusty64" | |
| config.vm.provider "virtualbox" do |vb| | |
| vb.gui = true | |
| #pragma once | |
| /** | |
| * FAsyncQueue can be used to run asynchronous delegates in sequence, parallel and combinations of the above | |
| * | |
| * Use Add() to enqueue delegates matching FAsyncDelegate signature: | |
| * a void function that accepts a single argument of another void function with no arguments. | |
| * | |
| * Static factories MakeSync, MakeSequence and MakeParallel can be used to wrap different type of delegates and | |
| * delegate collections into a single FAsyncDelegate which can be enqueued with Add(). |
This is a guide for aligning images.
See the full Advanced Markdown doc for more tips and tricks
Item 1: View C++ as a federation of languages
- Rules for effective C++ programming vary, depending on the part of C++ you are using.
Item 2: Prefer consts, enums, and inlines to #defines
- For simple constants, prefer const objects or enums to #defines.
- For function-like macros, prefer inline functions to #defines.
THIS WAS ORIGINALLY POSTED ON MY TUMBLR ON FEB 25, 2011. I forgot I had a Tumblr account. I recently logged in (in light of the acquisition by Automattic), found some old posts, and I'm republishing them exactly as they were with zero modifications.
Amazon announced CloudFormation to the public yesterday, and while the general opinion I could glean from various sources shows that people are excited about this new technology, many are still unsure what it is and how it fits into their current cloud workflow. I feel as though I have a firm grasp on CloudFormation and will attempt to answer some questions here.
Note: I'm definitely not a representative of Amazon in any way, and anything here is simply my educated opinion on the matter.
| call "GetMSBuildPath.bat" | |
| cd ../../ | |
| %MSBUILD_EXE% /nologo /verbosity:quiet Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj /property:Configuration=Development /property:Platform=AnyCPU |
| FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>("AssetRegistry"); | |
| TArray<FAssetData> AssetData; | |
| AssetRegistryModule.Get().GetAssetsByClass(UBlueprint::StaticClass()->GetFName(), AssetData, true); | |
| for (FAssetData& Asset : AssetData) | |
| { | |
| if (Asset.ObjectPath.ToString().StartsWith("/Game/")) |
| //------------------------------------------------------------------------------------------------------------------------------ | |
| struct MyType | |
| { | |
| int x = 0; | |
| void Mutate() { ++x; } | |
| }; | |
| //------------------------------------------------------------------------------------------------------------------------------ |