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PuckJS - Light switch
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const LEDS = [LED1,LED2,LED3]; | |
const onBtnClick = | |
(fn)=> setWatch(fn, BTN, {edge:"rising", debounce:50, repeat:true}); | |
const turnOn = (el) => { | |
el.write(true); | |
}; | |
const turnOff = (el) => { | |
el.write(false); | |
}; | |
const schedule = (fn,time) => new Promise(function(ac){ | |
(new Promise((a,r)=>{ | |
a(fn()); | |
})).then(()=>{ | |
setTimeout(ac,time); | |
}); | |
}); | |
let current = 0; | |
let currentLed = LEDS[current]; | |
onBtnClick(function(){ | |
schedule(()=>{ | |
console.log('blip'); | |
turnOn(currentLed); | |
},3000) | |
.then(()=>{ | |
turnOff(currentLed); | |
current = (current > 1) ? 0 : current + 1; | |
currentLed = LEDS[current]; | |
}); | |
}); |
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