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@mkrueger
Created June 25, 2015 10:31
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namespace BenchmarkGameBTrees
{
/*
The Computer Language Benchmarks Game
http://benchmarksgame.alioth.debian.org/
contributed by Marek Safar
optimized by kasthack
*/
using System;
using System.Threading;
using System.Threading.Tasks;
class BinaryTrees
{
const int minDepth = 4;
public static void Main(String[] args)
{
int n = 0;
if (args.Length > 0) n = Int32.Parse(args[0]);
int maxDepth = Math.Max(minDepth + 2, n);
int stretchDepth = maxDepth + 1;
int check = (TreeNode.bottomUpTree(0, stretchDepth)).itemCheck();
Console.WriteLine("stretch tree of depth {0}\t check: {1}", stretchDepth, check);
TreeNode longLivedTree = TreeNode.bottomUpTree(0, maxDepth);
for (int depth = minDepth; depth <= maxDepth; depth += 2)
{
int iterations = 1 << (maxDepth - depth + minDepth);
check = 0;
for (int i = 1; i <= iterations; i++)
{
check += (TreeNode.bottomUpTree(i, depth)).itemCheck();
check += (TreeNode.bottomUpTree(-i, depth)).itemCheck();
}
/*
Parallel.For(1, iterations + 1,
() => 0,
(i, loop, localCheck) =>
{
return localCheck + (TreeNode.bottomUpTree(i, depth)).itemCheck() + (TreeNode.bottomUpTree(-i, depth)).itemCheck();
},
localCheck => Interlocked.Add(ref check, localCheck)
);
*/
Console.WriteLine("{0}\t trees of depth {1}\t check: {2}",
iterations * 2, depth, check);
}
Console.WriteLine("long lived tree of depth {0}\t check: {1}",
maxDepth, longLivedTree.itemCheck());
}
class TreeNode
{
private TreeNode left, right;
private int item;
TreeNode(int item)
{
this.item = item;
}
internal static TreeNode bottomUpTree(int item, int depth)
{
return ChildTreeNodes(item, depth - 1);
}
static TreeNode ChildTreeNodes(int item, int depth)
{
var node = new TreeNode(item);
if (depth > 0)
{
node.left = ChildTreeNodes(2 * item - 1, depth - 1);
node.right = ChildTreeNodes(2 * item, depth - 1);
}
return node;
}
internal int itemCheck()
{
if (right == null) return item;
else return item + left.itemCheck() - right.itemCheck();
}
}
}
}
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