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June 24, 2019 07:59
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// | |
// CollectionCache.cs | |
// | |
// Author: | |
// Mike Krüger <[email protected]> | |
// | |
// Copyright (c) 2019 Microsoft Corporation. All rights reserved. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
// THE SOFTWARE. | |
using System; | |
using System.Collections.Generic; | |
using Microsoft.Extensions.ObjectPool; | |
namespace MonoDevelop.Core | |
{ | |
public static class CollectionCache | |
{ | |
public static List<T> AllocateList<T> () => Pool<T, List<T>>.Allocate (); | |
public static void Free<T> (List<T> obj) => Pool<T, List<T>>.Deallocate (obj); | |
public static HashSet<T> AllocateHashSet<T> () => Pool<T, HashSet<T>>.Allocate (); | |
public static void Free<T> (HashSet<T> obj) => Pool<T, HashSet<T>>.Deallocate (obj); | |
public static Dictionary<T, U> AllocateDictionary<T, U> () => Pool<KeyValuePair<T, U>, Dictionary<T, U>>.Allocate (); | |
public static void Free<T, U> (Dictionary<T, U> obj) => Pool<KeyValuePair<T, U>, Dictionary<T, U>>.Deallocate (obj); | |
static class Pool<T, U> where U : class, ICollection<T>, new() | |
{ | |
static readonly ObjectPool<U> pool = new DefaultObjectPoolProvider ().Create (new PooledObjectPolicy ()); | |
internal static U Allocate () => pool.Get (); | |
internal static void Deallocate (U collection) | |
{ | |
if (collection == null) | |
throw new ArgumentNullException (nameof (collection)); | |
pool.Return (collection); | |
} | |
class PooledObjectPolicy : PooledObjectPolicy<U> | |
{ | |
public override U Create () => new U (); | |
public override bool Return (U obj) | |
{ | |
obj.Clear (); | |
return true; | |
} | |
} | |
} | |
public static Stack<T> AllocateStack<T> () => StackPool<T>.Allocate (); | |
public static void Free<T> (Stack<T> obj) => StackPool<T>.Deallocate (obj); | |
static class StackPool<T> | |
{ | |
static readonly ObjectPool<Stack<T>> pool = new DefaultObjectPoolProvider ().Create (new PooledObjectPolicy ()); | |
internal static Stack<T> Allocate () => pool.Get (); | |
internal static void Deallocate (Stack<T> stack) | |
{ | |
if (stack == null) | |
throw new ArgumentNullException (nameof (stack)); | |
pool.Return (stack); | |
} | |
class PooledObjectPolicy : PooledObjectPolicy<Stack<T>> | |
{ | |
public override Stack<T> Create () => new Stack<T> (); | |
public override bool Return (Stack<T> obj) | |
{ | |
obj.Clear (); | |
return true; | |
} | |
} | |
} | |
public static Queue<T> AllocateQueue<T> () => QueuePool<T>.Allocate (); | |
public static void Free<T> (Queue<T> obj) => QueuePool<T>.Deallocate (obj); | |
static class QueuePool<T> | |
{ | |
static readonly ObjectPool<Queue<T>> pool = new DefaultObjectPoolProvider ().Create (new PooledObjectPolicy ()); | |
internal static Queue<T> Allocate () => pool.Get (); | |
internal static void Deallocate (Queue<T> queue) | |
{ | |
if (queue == null) | |
throw new ArgumentNullException (nameof (queue)); | |
pool.Return (queue); | |
} | |
class PooledObjectPolicy : PooledObjectPolicy<Queue<T>> | |
{ | |
public override Queue<T> Create () => new Queue<T> (); | |
public override bool Return (Queue<T> obj) | |
{ | |
obj.Clear (); | |
return true; | |
} | |
} | |
} | |
} | |
} |
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