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import gym | |
import numpy as np | |
import math | |
def atg01(x): | |
return 0.5 + math.atan(x) / math.pi | |
env = gym.make('CartPole-v0') | |
best = 1 | |
best_cs = (np.random.rand(4) * 2 - 1) | |
learn_rate = 0.1 | |
for _ in xrange(200): | |
env.reset() | |
current = 0 | |
current_act = env.action_space.sample() | |
current_cs = best_cs + (np.random.rand(4) * 2 - 1) * learn_rate | |
tries = 0 | |
done = False | |
while not done and tries < 1000: | |
state, inc, done, _ = env.step(current_act) | |
current_dot = atg01(np.dot(state, current_cs)) | |
current_act = int(round(current_dot)) | |
current += inc | |
tries += 1 | |
# env.render() | |
proximity = float(current) / float(best) | |
if proximity >= 1: | |
best = current | |
proximity = 1.0 | |
proximity *= proximity * proximity | |
learn_rate = 1.0 - proximity | |
best_cs = current_cs * proximity + best_cs * (1.0 - proximity) | |
print (current, best, "%.2f" % learn_rate, best_cs) |
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