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Boxxle
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| Boxxle(GameBoy) FAQ/Walkthrough | |
| version 1.0.0 by [email protected] | |
| Credit: https://gamefaqs.gamespot.com/gameboy/585643-boxxle/faqs/52416 | |
| Please do not reproduce this FAQ for profit without my prior consent. If you | |
| write a polite e-mail to me referring to me(and this FAQ) by name, then I | |
| will probably say OK. But if I ignore you that means no--and I am bad about | |
| answering e-mail. Sorry. | |
| ================================ | |
| OUTLINE | |
| 1. INTRODUCTION | |
| 2. CONTROLS | |
| 3. STRATEGIES | |
| 4. WALKTHROUGH | |
| 5. VERSIONS/CREDITS | |
| ================================ | |
| 1. INTRODUCTION | |
| Boxxle for the GameBoy is yet another port of Sokoban. Where you push boxes | |
| on a grid til all are on the specified squares. | |
| While it doesn't have many original levels if you've played other | |
| versions(especially the TG16 version,) it has enough challenge for sokoban | |
| fans to be worth a look. It even has a cut scene after each group of 10! It | |
| has 108 levels total(the last group having only 8 levels) and a 1-move | |
| takeback feature(assuming you didn't run into a wall and keep running--then | |
| it says "takeback" = undo running into a wall) and a replay feature(play up | |
| to a certain point.) | |
| Well, this is a sparse introduction, but Sokoban is a pretty straightforward | |
| game. Sokoban fans in general probably saw all these levels, but if you're | |
| curious... | |
| ...oh, and I put this link in every FAQ. It doesn't work for bigger levels. | |
| AI for Sokoban is in fact not perfect. But this will help with some. And it's | |
| neat, and more exciting than Sokoban at times. | |
| http://codecola.net/sps/index.php | |
| 2. CONTROLS | |
| If you are using VisualBoyAdvance, [space] to speed up the game works great. | |
| Use it in tandem with takebacks. I also recommend playing at 150% speed. | |
| Moving is as expected. You cannot push chains of boxes around. | |
| (A) takes a move back | |
| (start) brings up the menu. (B) to retry allows you to hold down B. | |
| Start menu: (a chooses, b goes back) | |
| Play(1-1) or passkey (a enters letter, b deleted) | |
| / | |
| Play | |
| \ | |
| Create (Create/select doesn't work) | |
| A places something, B switches | |
| 3. STRATEGIES | |
| See my TG16 Boxyboy FAQ. | |
| 4. WALKTHROUGH | |
| Level 1-01: | |
| XXXXX | |
| X...X | |
| X.01X XXX | |
| X.2.X X=X | |
| XXX.XXX=X | |
| XX....=X | |
| X...X..X | |
| X...XXXX | |
| XXXXX | |
| 1 4D R U 3R 2U | |
| 0 R 4D R U 3R U | |
| 2 R 3D R U 3R | |
| Level 1-02:! | |
| BDBD | |
| XXXXXXXXXX | |
| X==......X | |
| X==0..X..X | |
| X..X1XX.XX | |
| X.2.....X | |
| XXXXX.X.X | |
| X.3...X | |
| X.....X | |
| XXXXXXX | |
| 0 2L, 2 5R, 1 1U 2L, 2 3U 6L, 3 3R 5U 5L. | |
| Level 1-03: | |
| BHBH | |
| XXXX | |
| XX..X | |
| X.0.X | |
| XX1.XX | |
| XX.2.X | |
| X=3..X | |
| X==*=X | |
| XXXXXX | |
| 0 1R, 1 1D, 2 1D, * 2L. 2 1D 1L. 3 1L. 1 2D. 0 3D R D. | |
| ??fix on others | |
| Level 1-04: | |
| BMBM | |
| XXXXX | |
| X..XXX | |
| X.0..X | |
| XXX.X.XX | |
| X=X.X..X | |
| X=1..X.X | |
| X=...2.X | |
| XXXXXXXX | |
| 0 2D, 2 2L, 1 L U, 2 2L, 0 D 2L. | |
| Level 1-05: | |
| BXBX | |
| XXXXXXX | |
| X.....XXX | |
| XX0XXX...X | |
| X...1..2.X | |
| X.==X.3.XX | |
| XX==X...X | |
| XXXXXXXX | |
| 1 2R, 2 U, 1 L, 0 2D R D. | |
| 1 3L D R. | |
| 2 L D 4L 2D. | |
| 3 U 4L D. | |
| Level 1-06:! | |
| BsBs | |
| XXXX | |
| X..X | |
| XXXXX..X | |
| XXXX......X | |
| X...=XXX.XX | |
| X.X.X....XX | |
| X.X.0.1X=.X | |
| X.X..*..X.X | |
| X.=X2.3.X.X | |
| XX....X.X.X | |
| X.XXX=...X | |
| X.....XXXX | |
| XXXXXXX | |
| 1 1U 2R 3U, 0 1R 2U 1L. 2 1D 2L 1U. 3 1R 2D 1L. 1 4D. | |
| Level 1-07: | |
| BsDB | |
| XXXXXXX | |
| XX..X..X | |
| X...X..X | |
| X0.1.2.X | |
| X.3XX..X | |
| XXX.4.X.XX | |
| X=====..X | |
| XXXXXXXXX | |
| 4 1L, 3 2U, 1 1R, 3 4D 3L. 4 D L. 2 1U. 1 2L 3D R. (the key--place this | |
| before the last two.) 0 3D. 2 D 3L 3D. | |
| ??put back to L7 on turbografx | |
| Level 1-08: | |
| BsHG | |
| XXXXXX | |
| XXX....X | |
| XX=.0XX.XX | |
| X==1.2...X | |
| X==.3.4.XX | |
| XXXXXX..X | |
| XXXX | |
| 2 1L, 3 3L, 1 1U, 2 3L, 4 4L. | |
| 0 1D, 1 1L, 0 2L. | |
| Level 1-09: | |
| BsML | |
| XXXXXXXXX | |
| X..XX...X | |
| X...0...X | |
| X1.XXX.2X | |
| X.X===X.X | |
| XX.X===X.XX | |
| X.3..4..5.X | |
| X.....X...X | |
| XXXXXXXXXXX | |
| 4 2U, 5 4L 2U, 3 3R U R U. 1 U, 0 2R, 2 2D 3L U R. | |
| 1 4D 2R U. 0 R 4D 3L U. | |
| ??small shortcut | |
| Level 1-10: | |
| BsXW | |
| XXXXXX | |
| X....X | |
| XXX012.X | |
| X..3==.X | |
| X.4===XX | |
| XXXX..X | |
| XXXX | |
| 4 3R, 3 1L, 1 2D, 3 3R, 0 2D, 2 L D. | |
| [pushes box] It's heavy! | |
| Level 2-01: | |
| DBBD | |
| XXXX XXXXX | |
| XX..X X...X | |
| X.0.XXXX1..X | |
| X..2====.3.X | |
| XX....X...XX | |
| XXXXXXXXXX | |
| 2 5R, 0 D 2R, 3 U, 2 3L, 1 D 2L, 3 D 2L. | |
| Level 2-02: | |
| DDBG | |
| XXXXX | |
| X...X | |
| X0..X | |
| XXX..1XXX | |
| X..2..3.X | |
| XXX.X.XXX.XXXXXXX | |
| X...X.XXX.XX..==X | |
| X.4..5........==X | |
| XXXXX.XXXX.X..==X | |
| X......XXXXXX | |
| XXXXXXXX | |
| 3 2L, 1 U, 2 1D, 5 R* U. 4 R*. 2 2D R* D R. 3 L 3D R* U. 0 5D R*. 1 2D 2L 3D | |
| R* D R. | |
| Level 2-03: | |
| DHBJ | |
| XXXXX | |
| XXX...X | |
| X..0=.XX | |
| X..=1=.X | |
| XXX.*2.X | |
| X...XX | |
| XXXXX | |
| 0 1L, 2 2U, 1 L D, 0 2R, 1 U L, 2 D, 1 R. | |
| Level 2-04:! | |
| DMBN | |
| XXXXXX............... | |
| X....XXX.....XXXXXX.. | |
| X.X..0.X..XXXX..==X.. | |
| X.X..1.XXXX.XX..==XXX | |
| X..234...5......===XX | |
| XXX..6..7XXXXX..==XXX | |
| ..X8.9.a.X...X..==X.. | |
| ..X......X...XXXXXX.. | |
| ..XXXXXXXX........... | |
| 5 2L, 7 1D, 5 R*. 7 2U R* 2D. a 2U R* 2U. 9 3R 2U R* U. 6 3R U R*. | |
| 3 2U, 4 R* 1D 1R. 2 R* 2U. 3 2D R* 2D. 8 2U R* 1U. 0 1L, 1 1D R*. 0 2D R* 1D | |
| 1R. | |
| map?? | |
| Level 2-05: | |
| DXBY | |
| XXXX | |
| X==X | |
| XX.=XX | |
| X..0=X | |
| XX.1..XX | |
| X..X23.X | |
| X......X | |
| XXXXXXXX | |
| 1 2R, 0 2U, 2 3U, 3 L, 1 D, 3 2U L 2U, 1 2U. | |
| Level 2-06:! | |
| DsBB | |
| XXXXXXX | |
| X..==XX | |
| XXXXXXXXXXXX..==XX | |
| X....X..0.1...==XX | |
| X.234X5..6.X..==XX | |
| X..7.....8.X====XX | |
| X.9a.Xb.c.dX====XX | |
| XXXX..e.X.....X====XX | |
| X...X.XXXXXXXXXXXXXXX | |
| X....f..XX | |
| X.ghXij..X | |
| X...X...XX | |
| XXXXXXXXX | |
| Lots of blocks, but you just need to push a few into place before you can | |
| start in for good. Once you do that, place everything below, then fill in the | |
| 2x4 rectangle on the right. | |
| f 1L, 7 5R, 6 1R, 1 3R 4D 1L. 0 5R 4D. 8 1D, 6 1U 4R 4D. d 3U 5R 4D. 8 3U 4R | |
| 1L 3D. 7 2R 2U 3R 3D. c 2R 3U 4R 3D. 9 1U 8R 2U 5R 3D. 2 1D 8R 2U 3R 1L 2D. 3 | |
| 1D 7R 2U 3R 2D. 4 1D 6R 2U 4R 2D. 5 1D 3L 7R 2U 5R 2D. | |
| b 1U 3L 7R 2U 5R 2U. a 1L 1U 8R 2U 5R 1U. i 5U 8R 2U 5R. j 1L 5U 8R 2U 4R 1D | |
| 1R. e 1L 3D 5U 8R 2U 4R 2U. f 2L 4R 1L 4U 8R 2U 4R 1U. g follows f. h follows | |
| g, but 1D 1R at the end. | |
| Level 2-07: | |
| DsDD | |
| XXXXXX | |
| X....XXX | |
| X.0....X | |
| XXX.1.XX.X | |
| X===.2...X | |
| X===3X4.XX | |
| XXXX.X.5.X | |
| X.....X | |
| XXXXXXX | |
| 3 U, 4 D, 5 2U, 1 R, 3 U, 0 L 3D 2L. 2 4L. 3 D L D L. 1 D 2L D. 5 5L. 4 2U | |
| 3L. | |
| Level 2-08: | |
| DsHH | |
| XXXXXXXX | |
| X...X=.X | |
| XX..0===X | |
| X..1.X*=X | |
| XX.XX2X.XX | |
| X...3..4.X | |
| X...X....X | |
| XXXXXXX..X | |
| XXXX | |
| 4 1L, 3 2L R(3 is flipped a lot in this level,) 0 3R D, * 3D 5U. You've | |
| filled the corner dots, the toughest, and the rest is pretty easy. 2 2U, 3 L | |
| R, 2 3R. 4 R 3U, 3 4R 2U, 1 R U R. | |
| Level 2-09: | |
| DsMM | |
| XXXXXX | |
| X....X | |
| X.012XX | |
| X..X==XXX | |
| XX..==3.X | |
| X......X | |
| XXXXXXXX | |
| 2 2D L, 0 D, 1 R 2D, 0 U R, 3 L U. | |
| 1 U, 2 2R(D of 3), 1 D and 0 R D. | |
| Level 2-10: | |
| DsXX | |
| XXXXXXXX | |
| X..X...X | |
| X.0==1.X | |
| X.2=*.XX | |
| X.3==4.X | |
| X..X...X | |
| XXXXXXXX | |
| Get the boxes lined up: | |
| *** | |
| *** | |
| Then take the left ones through. | |
| 0 R, 3 R, 2 D, * R. 0 L, 1 2L, 4 L, * U L. | |
| 0 D 2R, 3 U R. | |
| Pay-Day. (Your guy smiles, with a 1000 above him.) | |
| Level 3-01: | |
| GBBG | |
| XXXXXXX | |
| X====.X | |
| XXX===0XXX | |
| X..1X2.3.X | |
| X.45..X6.X | |
| X....X...X | |
| XXXX...XXX | |
| XXXXX | |
| Box 0 is tough to wiggle around, but if you sit down and see all the wrong | |
| ways to do it, you can stumble onto the right one eventually. | |
| 4 U, 5 L, 1 2U L. 2 U, 3 2L, 0 D, 2 L, 3 2U L, 0 L 2U, 6 U 2L U. 4 R 2U, 5 R | |
| 3U. | |
| ??3 2L above | |
| Level 3-02:!?~26 not quite | |
| GDBH | |
| XXXXXXXXX | |
| X.......X | |
| X.X.X.X.X | |
| X..0.1X.X | |
| X...2...X | |
| XX.3.4X.X | |
| XXX XX.5.6..X | |
| XX=XXXXXX.XXXXXX | |
| X===..X.7.8.X | |
| XX=......9..X | |
| X===..X...XXX | |
| XX=XXXX..XX | |
| XXX XXXX | |
| Here you need some juggling in the final area. | |
| 9 6U, 2 2R, 1 U, 0 U, 9 2R, 8 L 5U, 5 L 3D 7L 2U. 3 L 4D 7L 2D. 6 3L 3D 7L U | |
| L. 0 4D 1L 3D 7L 1D 1L. 8 1R 3D 1L 3D 7L 1U. 2 4L 5D 6L 1D 1L. 4 1D 3L 3D 7L. | |
| 1 4D 3L 3D 6L. 9 1L 3D 1L 3D 5L 1U 1L. 7 1R 3U 4D 5L 1D 1L. | |
| Level 3-03:??19 | |
| GHBK | |
| XXXXXXX | |
| X==0==X | |
| X==X==X | |
| X.123.X | |
| X..4..X | |
| X.567.X | |
| X..X..X | |
| XXXXXXX | |
| 0 2L, 3 U, 7 U, 1 U, 5 U, 6 2R 4U, 3 U, 1 U, 5 2U, 7 2U, 2 2L U, 4 2R 2U. | |
| Level 3-04:??25 | |
| GMBP | |
| XXXXXXXXX | |
| XXXXXXXX.XX..==X | |
| X......0.....==X | |
| X.1.X2.X3XX..==X | |
| XX.XX....XXXX==X | |
| X.4.5XX.X XXXX | |
| X.XX.X..X | |
| XX.X....XX | |
| X..6...XX | |
| X..XX7.X | |
| X..XX..X | |
| XXXXXXXX | |
| 3 2D, 0 7R 2D, 5 3D, 1 6D 7U R* U, 6 L D U* R*. 2 U R* D*. 3 3U 5R D R. 4 L | |
| 3U R* U. 5 3L, 7 U* R*, 5 D U* R* D R. | |
| ??3 2D | |
| Level 3-05:! | |
| GXBZ | |
| ...XXXXX | |
| ...X...X | |
| XXXX0..X | |
| X==.1..X | |
| X==2..XX | |
| X==X.3X. | |
| X.=X4.XX | |
| XXXX.5.X | |
| ..X.6..X | |
| ..X....X | |
| ..XXXXXX | |
| 6 1R, 4 1U, 3 3U, 2 2L 1D. 1 3L. 4 1U 2L 2D. 0 2D 2L 1D. 3 1D 3L. 6 1L 4U 3L. | |
| 5 1L 3U 2L. | |
| Level 3-06:??26 | |
| GsBD | |
| XXXXXXXX | |
| X......X | |
| X..0.1.X | |
| XXXXXXXX.2.3..X | |
| XX===..XXXX.XX.X | |
| X====.......XX.X | |
| XX===..XX.45XX.XX | |
| XXXXXXXX.6.....X | |
| XXX.XXXX.XX | |
| X.7.8....X | |
| X..9.XXXXX | |
| XX...X | |
| XXXXX | |
| 0 1L, 1 1L, 5 4U, 8 1L, 9 1R, 8 4U 8L. 6 L, 4 U L*, 6 2U L* U L. 7 R 4U L* D | |
| L. 9 U L 4U L*. Now pull the 5 remaining blocks D* 2L 2U L* and U L/D L as | |
| needed. | |
| ?? what is 6L, 6L to 6 L, 4U to 4 U | |
| Level 3-07:??21 | |
| GsDG | |
| XXXXXXXX | |
| X......X | |
| X.X01..X | |
| X.===X.X | |
| XX===2.XX | |
| X.XX.3.X | |
| X4..5..X | |
| X..X...X | |
| XXXXXXXX | |
| 5 U, 3 2U, 2 2L, 3 3D, 4 3U, 2 L, 0 D, 1 D, 5 U 2L, 3 L 2U L. | |
| Level 3-08:??22 | |
| GsHJ | |
| XXXXX | |
| XXX...XXXX | |
| X...0.1..X | |
| X.2...3..X | |
| XXX45XXXXX | |
| X..==X | |
| X====X | |
| XXXXXX | |
| 3 L, 1 R, 3 R, 5 2D 2R, 0 4D R, 4 2D, 2 2R 3D, 3 L 2D 2R, 1 3L 3D R. | |
| ?? 3 2L | |
| Level 3-09: (rotated 27)?? | |
| GsMN | |
| ...XXXXXXX | |
| .XXX.....X | |
| XX...X.X.X | |
| X..X=012.X | |
| X.X=*X.XXX | |
| X..==X.X.. | |
| XXX==3.XX. | |
| ..X=X.4.X. | |
| .XX.X.X.X. | |
| .X.5..6.X. | |
| .X.....XX. | |
| .XXXXXXX.. | |
| 6 2L, 5 5U, * 1D, 1 1D, 0 1L 1D. 2 3L. 4 1L, 3 2L 1U. 4 1U 1L. 6 1L 2U. 1 2U | |
| 5D 1L 2D 2L 2U. (4 1L may make things a bit faster, but oh well.) | |
| Level 3-10:??40 | |
| GsXY | |
| XXXX | |
| XXXXXX..X | |
| X....0..XXXXXXXXXXX | |
| X.XX.1..XX..X.====X | |
| X.2.3..4....X.====X | |
| X.X..56.XXX.X.====X | |
| X..78....XX.X.====X | |
| XXXX..X..X..XX.XXXX | |
| X.9XXXX.....X | |
| Xa.b.XXXXcX.X | |
| XX.X..X..X.X.X | |
| X..def.......X | |
| X.....XXXXX..X | |
| X..XXXX XXXX | |
| XXXX | |
| 0 2R, 6 D, 5 L, a 3D U, e U, f R* U* R*. 4 1L, a 1D, e R* 6U D 3R. a 1U R* 6U | |
| D 2R. c 1U 2R 3U D R. | |
| The rest of the squares, you can just move down the left side, (1D 1U saves a | |
| bit of time here) R* U* R*. So I am assuming you push the blocks in one by | |
| one after freeing them up. First b 2L 3D, then e D, then 9 D L 2D. These are | |
| the tricky ones. 5 1L to release 8, 3, 0, 1, 6, 4(can go 2D 4R 4D 3R as a | |
| shortcut,) then 7 2R L, 2 R, 5 D R. | |
| ??dumb typos | |
| He presents a small figurine of himself to the girl, who turns away. He | |
| bashes his head and out comes a heart. It breaks. "Oh no!!" | |
| Level 4-01: | |
| HBBH | |
| XXXXXXXXXXXX | |
| X==..X.....XXX | |
| X==..X.0..1..X | |
| X==..X2XXXX..X | |
| X==......XX..X | |
| X==..X.X..3.XX | |
| XXXXXX.XX4.5.X | |
| X.6..7.8.9.X | |
| X....X.....X | |
| XXXXXXXXXXXX | |
| This one just takes a lot of time. | |
| 3 1R, 5 1L, 3 2U, 1 L, 2 D L* U*. 0 L 2D L* U*. 1 L* 2D L* U*. 3 U L* 2D L*. | |
| 6 2R 4U D L* D L. 9 U* L* 2D L* U*. 8 2R U* L* 2D L* U*. 7 4R U* L* 2D L* U*. | |
| 4 1U, 5 1R U* L* 2D L*, 4 2R U* L* 2D 2L D L. | |
| ??typos | |
| Level 4-02:??106 | |
| HDBJ | |
| XXXX | |
| XXXXXXXX..XXXX | |
| X...XX=====..X | |
| X..0..XX===X.X | |
| XX..1..XXX.X.X | |
| X.X.2..X....X | |
| X..X.3..X...X | |
| X...X.4..X..X | |
| X....X.5.X.XX | |
| XXXX..X.6..X | |
| XX..X.7.X | |
| XX.X...X | |
| XXXXXXX | |
| Lots of moves but the big idea is transparent. Leave the UL 0 behind at | |
| first. | |
| 1234567 R, 7 U* L 3U L D. 6 R 4U L 3U 2L D. 12345 D, 12345 R. 5 R 4U L 3U L*. | |
| 1234 D, 1234 R. 4 R U* L U* L*. 123 D, 123 R. 3 R U* L U* L*. 12 D, 12 R. 2 R | |
| U* L U* L. 1 D R* U* L *U. 0 D 2R D R D R D R D R D 2R U* L 2U. | |
| ??dumb typo | |
| Level 4-03:??104 | |
| HHBL | |
| XXXXXXXX | |
| X......X | |
| X.0X1.XX | |
| X.2..3X | |
| XX4.5.X | |
| XXXXXXXXX.6.X.XXX | |
| X====..XX.7..8..X | |
| XX===....9..a...X | |
| X====..XXXXXXXXXX | |
| XXXXXXXX | |
| Nice simple level here. | |
| 3 1D, 9 L* U L, 8 1R, a L* D L. 8 2L, 3 3D L* U. 8 1R D L*. 5 L 3D L* D L. 1 | |
| 2D L 3D L* U. 7 1R 1D L*. 6 1R 2D L* D L. 2 R* D* L* U. 4 D* L*. 0 D* L* D L. | |
| ??fix typo | |
| Level 4-04:??37 | |
| HMBQ | |
| XXXXX | |
| X...XXXXXXXXX | |
| X.0.1.......X | |
| XXXXX..2.X34..X | |
| X...X.XX....XXX | |
| X===...XX..5X | |
| X===X67..8..X | |
| X===X...X..XX | |
| XXXXXXXXXXXX | |
| 8 R, 3 D, 4 R, 3 U, 8 2U, 5 2U. | |
| 6 U, 7 4R, 6 3L R 2D. 0 R 4D U 3L R D. 1 2L R 3D 3L 2D. 2 2L 2D 3L D. 7 5L U | |
| 4L 2D. 8 1L, 3 3D 5L U 4L D. | |
| 8 1R 2D 5L U 4L. 5 1D, 4 2L 3D 5L U 3L. Last one, U L 3D 5L U 2L. | |
| Level 4-05:??37 | |
| HXB! | |
| XXXXXX XXX | |
| X==..X XX.XX | |
| X==..XXX...X | |
| X==.....01.X | |
| X==..X.X.2.X | |
| X==XXX.X.3.X | |
| XXXX.4.X5..X | |
| X..6X.7.X | |
| X.8..9..X | |
| X..XX...X | |
| XXXXXXXXX | |
| After the original shuffle, which is not hard, the rest is pretty easy too. | |
| Left column: | |
| 2 1L, 7 D, 3 D, 1 D, 0 L* D*. 1 U L* D. 3 3U L*. 7 5U L* 2U L. 2 U L* U L. | |
| Right column: | |
| 5 3U L* 2D. 9 5U L* D. 6 4U L*. 4 R 3U L* 2U L. 8 2U L 3U L* U L. | |
| Level 4-06:??105 | |
| HsBG | |
| XXXXXXX | |
| XXXXX..X..XXXX | |
| X...X...0....X | |
| XXXX.X12.XX.XX..X | |
| XX......X.X..XX.XXX | |
| X..XXX.3X4..5..6..X | |
| X===....X.XX..X...X | |
| X===X......X.XXX.XX | |
| X===X..XXX..7..8..X | |
| XXXXXXXX XX...X...X | |
| XXXXXXXXX | |
| Some preparation before the first drop, then it unwinds. Order to place | |
| boxes: | |
| 789 | |
| 643 | |
| 521 | |
| 4 1U, 5 2D, 8 1R 1U, 7 4R. 6 1R, 0 1D, 5 2U. 4 3D 4L U 3L 2D R. 5 3L 2D | |
| follows 4. 0 2D 3L 2D 4L U 3L D R. 6 L* follows 0. 7 4L 3U 3L 2D 4L U 4L 2D. | |
| 8 2U L* D follows 7. | |
| 3 1D, 1 1D, 2 1R 1U, 3 1D 2L 1U 4L. 1 3D 2L 1U 3L, 2 D* 4L U 2L. | |
| ??typo | |
| Level 4-07:! | |
| HsDH | |
| .XXXXXXX.XXXXXX. | |
| .X.....XXX....X. | |
| .X..XX.X..01X.XX | |
| .X2.3.4.5.6....X | |
| .X.7.8.X...X...X | |
| XX..9a.XXXXXX=XX | |
| X.b....X...X===X | |
| X.Xcd.XX...X===X | |
| X..e...X...X===X | |
| XX..Xf.X...X===X | |
| .XghX..XXXXX===X | |
| .X.....i....===X | |
| .XXXXXXXXXXX...X | |
| ...........XXXXX | |
| How to fill them in: | |
| i | |
| 0h5 | |
| 1g6 | |
| 2a7 | |
| 3b8 | |
| 4c9 | |
| fed | |
| Getting started is the tricky bit, and then you have a bunch of long | |
| maneuvers. Then there are a few finesses at the end to make things go easier. | |
| e 1R, c 2U, i 6L 5U 1L. You probably know how to put blocks in by now, so | |
| I'll just send you to the mouth of the opening. | |
| g 1U, h 1D and R. f 2D, then R. d 1R 4D, right. e 1R 3D, right. b 1R, 2 1U, 3 | |
| 1R, 9 3D 1R 3D right. g 1U 3R 3D right. 7 1R 4D 1R 3D right. b 1R 3D 1R 3D | |
| right. c 5D right. (note: pushing the block 1 left saves a few moves but I'm | |
| too lazy to retype.) a 2L 6D right. 8 2L 7D R* 3U. 2 4D 1R 5D right. 4 1U. 3 | |
| 2L D* right. | |
| 5 1R 1U, 6 3R 10L D* right. 4 1D 3R 6L D* R*. 0 1D 1L 4R 4D. 1 1D 2R 3D. 0 2R | |
| 1D 2R 2D. | |
| Level 4-08: | |
| HsHK | |
| XXXXXXXXXXXX | |
| XX.....XX..X | |
| XX...0...1.X | |
| XXXX.XX.23.X | |
| X...4.X....X | |
| X.567.X.XXXX | |
| X...X.X.8.XX | |
| X..X..X..9.X | |
| X.aX.bX....X | |
| X...==X.XXXX | |
| XXXX==.c.X.X | |
| X=====X.dX.X | |
| XX====X..e.X | |
| XXX==XX....X | |
| XXXXXXXXXXXX | |
| And the legwork keeps piling up! c 7U, 4 1L, 0 2L, 1 4L, e 2L 3U, d 1D 1R, e | |
| 2D 1U 3L 1D 3L. d 2L 2U 3L 3D. c 8D 1U 3L 2D 1L 1D. 2 1D, 3 2L 8D 1U 3L 2D | |
| 2L. 2 7D 1U 3L 1D 2L. 9 1L, 8 1L, 9 1D 1L 3D 1U 3L 1D 1L. 8 3U 8D 1U 3L 2D | |
| 1L. | |
| 1 4R 2D 2L 7D 1U 2L 2D. 0 follows 1. 4 1R, 6 1U, 7 1L, 4 2U 5R 2D 2L 7D 1U 3L | |
| 2D. 6 1R, 7 1U, 6 2U and follows 4. 7 1R 1D, b 2D. 7 1R 4D. a 1D 2R 1D. 5 4D | |
| 2R. | |
| Level 4-09:??64 | |
| HsMP | |
| XXXXXXX | |
| X..===X | |
| XXXXX..===X | |
| X......===X | |
| X..XX..===X | |
| XX.XX..===X | |
| XXX.XXXXXXXX | |
| X.012.XX | |
| XXXXX..3.4.XXXXX | |
| XX...X5.6...X...X | |
| X..7..8....9..a.X | |
| XXXXXX.bc.d.XXXXX | |
| X.e....X | |
| XXXX.XXX | |
| X..X | |
| X..X | |
| X..X | |
| XXXX | |
| 8 4R, e 2R 3D, 5 2D, 3 1L, 6 1L. 1 U* R* 2U. From here it's pretty simple | |
| stupid. You've arranged stuff before. You just need to move 7 and a in before | |
| 5 and 9, respectively(they need the room on the side,) and you need to move 5 | |
| and 9 3L 5R and 3R 5L. Go 0-3-6-2(4 1L)-4-d-8-b-c-7-a(9 1D)-e-5(U 3L etc)-9(U | |
| 3R etc) to the upper bit, and if you want to be all orderly and safe, fill | |
| columns right to left, up to down. | |
| ??minor dumb typo | |
| Level 4-10: | |
| HsXZ | |
| XXXX XXXX | |
| X==XXXXXXXX==X | |
| X*=*=====*=*=X | |
| X.0.1.2.3.4.5X | |
| X6.7.8.9.a.b.X | |
| X.c.d.e.f.g.hX | |
| Xi.j.k.l.m.n.X | |
| X=*=*=====*=*X | |
| X==XXXXXXXX==X | |
| XXXX XXXX | |
| This only looks intimidating. e k l D*, 8 2 9 U*. 1 3 U*, f m D*. d D, j D, 7 | |
| U, 0 2U, 7 L U. *(DL) D, c 2D, *(UL) U, i D*, 6 U*, d 3L D. | |
| a U, 4 U, *(UR) U, g D, n 2D, b 3D. *(DR) D, 5 2U, h 3U. g 2R D, a 2R U. | |
| ??typo | |
| Pushes box. "I'll try again." | |
| Level 5-01:??148 | |
| JBBJ | |
| XXXXXXXXX | |
| X====...XX | |
| X=X=X..0.XX | |
| XX====X.X..XX | |
| X.====X..X..XX | |
| X.....X1.XX2.X | |
| XX.XXX..3....X | |
| X4..5.6.7X..X | |
| X.X..8.9.XX.X | |
| X..XXX..XX..X | |
| X....XX.XX.XX | |
| X..a.X..b..X | |
| XXXc.d...XXX | |
| X..XXXXX | |
| XXXX | |
| 0 1L, 4 3D U*. 2 1D 1U, b 1L 1R, 8 1L, 3 1R, 0 1U 4L. 5 3L 3D 7U. 1 4U. 6 L* | |
| 3D U*. 9 3U, 2 1D 1U, 3 2L D 5L 3D 6U 3R U. | |
| a 1L, c 2U, d 2R, b 1R, d 4L, a 1R. c 2L 6U R U. a 1L, d 2U, a 1R, d 2L U* | |
| R*. | |
| 1 3L, 2 1D 4L 5U 3L. a 1U 2L 6U 2R 2U. (3-2U) 1D 1L 1D L* U* 2R U. 8 2R 1U 5L | |
| 3U 2R. 7 1U 2L 1D 5L 3U R. b 2L 4U L* U*. | |
| Level 5-02:??62 | |
| JDBK | |
| XXXXX XXXX | |
| X...XXXXXXXX..X | |
| XX.0.......1..X | |
| X.X.X..XXXX..X | |
| X..2...XXXX3XX | |
| X4.XX.X.5.6.X | |
| XX.7..8X.....X | |
| X...X......X.X | |
| X...XXXXX9XXXX | |
| XXXXX...X...X | |
| X===..a.X | |
| X====X..X | |
| X====XXXX | |
| XXXXXX | |
| 2 1R, 7 1D, 8 3U, 9 2D, a 1U, 9 2L 2D R. 3 2U D, 1 6L, 3 U 2L, 6 R 3U, 5 2R. | |
| 9 1L 3U 4D 2L D R. | |
| 8 4D 3R 3D L* D*, 2 1R 1U D* 3R D* L* D*. 7 U 3R D 3R 3D 3L R 2D. 4 2D R U 3R | |
| D 3R 3D 3L R D. | |
| Now 0 and 1 can be moved L D R U R D R D L D, down the column in the | |
| remaining T, and the next 3 can be moved following them, but pushed to the | |
| left edge. Remember to move 3 1U 1D before moving 1. | |
| ?? | |
| Level 5-03:! | |
| JHBM | |
| ........XXXXXX..... | |
| ........X..X.XXXXXX | |
| ..XXXXX.X..0.X====X | |
| .XX...X.X..X.X====X | |
| .X.1.2.XX3XX.X====X | |
| .X..X..X...X.X====X | |
| .X4.5..6.7.X.XX..XX | |
| .X.8X..XX.XX..X..X. | |
| XX...9aX..XXX.X..X. | |
| X..b...X.cd......X. | |
| X.e..f.X..XXXX..XX. | |
| X....XXXXXX..XXXX.. | |
| XXXXXX............. | |
| Tough level ahead. It has a nasty twist at the end along with organization at | |
| the beginning. You need to arrange the boxes as follows after your first | |
| loop: | |
| ..-.. | |
| -.X.- | |
| ..... | |
| .-X.- | |
| ..-.. | |
| .-.-. | |
| ----. | |
| Once this is complete, there's just a lot of shuffling. You should work the | |
| final bit as follows: | |
| 1234 | |
| abc5 | |
| ...6 | |
| ...7 | |
| The big question--where do 8 and 9 go? Along the right of the corridor up. | |
| Otherwise, you can't steer boxes to the last square no matter how you try. | |
| 6 2L, 2 1L, 1 1D, 4 3D, b 1D, 4 2R 1D, a 2U, 9 1R, 8 2D, 1 2D, 2 1L 1D, 6 2U | |
| L, a 1U, 9 1U, 8 2R, (8) 2R, (1-1D) 3D 1R, 5 2L 1U, 7 6L 1D. c 1U, d 5R U* | |
| 1L. 0 2L, 3 2D 5L. There we are--the formation. c 6R U*. 0 7D 6R 6U 1R 1U. | |
| (5) 5R 3D 6R 6U 2R 1U. | |
| The order for the rest of the blocks is not terribly tough to figure. I'll | |
| show you how I got them out. I went (a-1U) 1U, (a-3u) 1D, (1-1r) 1R 2D. | |
| (8) 1U 6R 3D 6R 4U 1R 3D. (9-1L) 1L, (f-1L) 2U, f 1L. Now (f-1U) can go 3U 4R | |
| 3D 6R 4U 1R 1D. (b) can go 3R, 3U, etc., then (8-1D) 2U 6R. (9-1L) can go 2R | |
| 2U etc. and now you have the top 2 rows filled. | |
| e-1R 4U 6R 3D 6R U* 1L. e-2R 1L and follows. Push the UR block 2U. e 1R 4U 6R | |
| 3D 6R 4U 1L, and (4-1U) 3D 4R 3U etc. follows. Final block 3U. Wow. This is | |
| the most sophisticated example yet of putting boxes near the exit when you | |
| can't fit them in straight-away. | |
| Level 5-04: | |
| JMBR | |
| ............. | |
| ......XXXX... | |
| ..XXXXX..X... | |
| .XX.....0X... | |
| XX.1..XX.XXX. | |
| X.2.3.X.4..X. | |
| XXXX.XX...5X. | |
| .X====X6.7.X. | |
| .X====X...8X. | |
| .X====..9a.XX | |
| .X===.X.b...X | |
| .XXXXXXc.d..X | |
| ......X...XXX | |
| ......Xe.XXX. | |
| ......X..X... | |
| ......XXXX... | |
| Leave two blocks in the UL to finish things off and you will be okay. | |
| 37.1 | |
| 48.2 | |
| 59cd | |
| 6ab | |
| 2 1R, 1 2R, 3 3D 1R 1U. 7 1D, 8 3D, 7 1L, a 1U, 9 4L 1U 1R. 7 1D 6L 2U, a 1D | |
| L* 1U, 6 2D 5L. b 1R, c 2U 4L 1D 1L. e 4U 4L 2U. b 2L 1U 4L 1U. d 2U 6L. Now | |
| rotate pieces so you can push 0 down and to the UL. 8 3L, 5 4D, 4 1R. 0 6D. 1 | |
| 1U 3R 5D. 4 1L 2D. 0 4L 5U. | |
| 4 1L 2D 3L 1D 1L. 5 1D 4L 1D. 8 2U 3L. (final) 3L 1U 2L. 0 4D, 2 1R 2D. | |
| Level 5-05:??122 | |
| JXB? | |
| XXXX | |
| XXXXXXXX..X | |
| XX.0.1...2.X | |
| X....X3..4.X | |
| X..5.X..X..X | |
| XXXXXXXX.6X.....X | |
| X...7.....8.9.XXX | |
| X...XXXXXaXXbXX | |
| XX.cd.........X | |
| X..XX.e.f.g..X | |
| XXXXXX.X.X.XXX | |
| X.h.i..X | |
| X..j..XX | |
| XXXX.kXXX | |
| X=======X | |
| X=======X | |
| X=======X | |
| XXXXXXXXX | |
| Nothing tricky at the end after a beginning tangle. This solution is a bit | |
| awkward as I should probably have dumped everything on the left first, but it | |
| gets the job done. | |
| 5 1L, 1 3R, 7 2L, 3 1D, 4 1L, 2 2D, 1 1R, 0 5R, 6 2U, c 1U, d 8R, g 1D, a 2U. | |
| f 1R, e 1R, h 1D, j 4D 3L. k 3D 2R. i 5D R. h R 4D 2L. e R 7D. f L 6D L D. c | |
| 1D 6R D* 2L D. One row. | |
| d 3L D* R*. g 1U 2L D* R. (6) 9D 2R. (6-2U) 11D R. 5 2R 8D L 2D 3L. 7 7R 6D L | |
| 2D 2L. 8 1L 6D L 2D L. 9 3L 6D L 3D 3L. (3-1D) 2D 2L follows 9. b 2D 3L | |
| follows (3-1d). | |
| (4-1L) 2L 3D 2L follows 9. (4-1D) U 3L follows (4-1L) then (2) 1D 3L 3D 2L | |
| D*. (2-1L) R follows 2. | |
| Level 5-06:??52 | |
| JsBH | |
| XXXXXXXX | |
| X......X | |
| X..0...XXXXX | |
| XXXX...1...X | |
| X..XX2X.3..X | |
| X.....X.X.XXXXX | |
| XX.XX.4.5.67...X | |
| X...X..X...X...X | |
| XX...XXXXXXXXXXXX | |
| X====X | |
| X====X | |
| XXXXXX | |
| Not really a hard level, but I overlooked moving 0 at the start. | |
| 2 2U, 0 L, 2 L, 4 4U, 5 R, 6 3U. 5 4L U 3L 5D 2L. 7 2R 8L U 3L 5D L. | |
| 4 4D 3R 4L U 3L 5D. 2 R 4D 3R 4L U 3L 4D R D. 3 1L, (1) 2L 3D L U 3L 4D 2L. 1 | |
| 2D 3L U 3L 4D L. 3 2D 3L 1U 3L 4D. 0 3R 4D L U 3L 3D R D. | |
| ??try again *move saving | |
| Level 5-07:??`17 | |
| JsDJ | |
| XXXXX | |
| X...XXXXXXX | |
| XXXX.0..1...X | |
| XXX...23.4.5..X | |
| X...X..6X.XXXXX | |
| X7XXXX..8...9.X | |
| X.a..b..c...d.X | |
| X..e..XXXfXXX.XX | |
| XX..XX.X=====X..X | |
| X..g.h.X=====...X | |
| X.i...j.=====XXXX | |
| XXXXXXXX=====X | |
| XXXXXXX | |
| 2 1D, 3 1R, 7 3D, e 1R, b 1R, h 1L, j 3R 2U L. g 1U, i 7R 2U. g 2D 7R U L. 7 | |
| 2D 6R U. | |
| ++... | |
| ++... | |
| ..... | |
| ..... | |
| d 2L, f 4D 2L. d L 5D L. 8 2L, c 1R 4D 5L 7R 2U. b 2L, 6 2D 2R 4D 8L 9R 2U. 0 | |
| 4D 2R 4D 2R D. 9 5L D. 4 3D 4R 3D. 5 1R, 3 1R 3D 3R. 5 4L 1R 3D 1R. g 1L 1D | |
| 8R 1D. 4 4L 1D 2R. 3 1R 3D 4L 1D 1R. Push 2 more blocks(b, c) R* D* to follow | |
| these. You should now have: | |
| ++.++ | |
| ++.++ | |
| ...++ | |
| +++++ | |
| 1 3L 1D 2R D*. 2 1R 2D 2R 3D. 8 1D 3R D. a 1L D* R*. e 2L D* R*. | |
| ??typo | |
| Level 5-08:??60 | |
| JsHL | |
| XXXX | |
| X..XXXXXXXXX | |
| XX..XX..X...X | |
| X..0X.1.2...XXXX | |
| X3..4..X.5.6X..XX | |
| XX..7XX.X8.9.....X | |
| X..X..X.X...abc..X | |
| X.d....e..fXX.XXXX | |
| X.g.h.XiX..X..X | |
| XX..XXX..XXXj.X | |
| X..X====.....X | |
| XXXX======XXXX | |
| X====XXXX | |
| X===XX | |
| X===X | |
| XXXXX | |
| That corridor above the dots is very handy. | |
| 2 2R, 1 D, 4 2L, 0 1U, 7 2D, e 1R, i 3D 2L 3D L. 1 7D 2L 2D L. b 1U, 5 1R, e | |
| 1L 4D 2L D L. | |
| 8 2U 2L 8D 2L 3D. 2 4L 8D 2L 2D. a 3L, f 3U, a D 2L 4D L 3D. (9) 2L 2D 2L 4D | |
| 2L D. (9-1u) 2D 2L D 2L 4D L 2D. 5 U 3L 8D L D. c 1R L* D 2L D*. b L* 2D 2L | |
| 3D 2R and leave it for later. 6 2D 3L D 2L D* 2L. | |
| 7 L g R briefly tangles the DL structure, then d 1U 7 4R 3D 2L untangles. d | |
| 1D 5R 4D 3R, g 1U 4R 3D 2R, h 1L 1U 4R 3D L. 3 3D 5R 4D L. 4 R* D*. 0 2D 3R | |
| 6D. Now 2 blocks remain--push one L D and the other D* L*. | |
| ??typo | |
| Level 5-09:??112 rotated | |
| JsMQ | |
| .XXXX | |
| .X..XXXX | |
| .X0....X | |
| XX..XX1XX | |
| X.*X=X..X | |
| X.==*23.X | |
| X.=X=X..X | |
| XX...X.XX | |
| .XXX.4..X | |
| ...X.X..X | |
| ...X...XX | |
| ...XXXXX | |
| * 1D, *(right) 1U. 3 2D, 2 2L, 4 1L, 3 2U 2D, 4 1D, 3 2U L, 1 2D, * 1D, 0 2D, | |
| * 1L, 3 2D, 2 2L, 3 2U 1L, 4 3U. | |
| ??typo 112 | |
| Level 5-10:??102 | |
| JsX! | |
| XXXXXXX | |
| X..X..XXXXX | |
| XX..X..X===XXX | |
| X..0X..X===..X | |
| X.1.X23.===..X | |
| X..4X..X===.=X | |
| X...X.5XXXXXXXX | |
| XX6.......7.8.X | |
| XX..X..9a.X...X | |
| XXXXXX..XXbc.X | |
| X......XX | |
| XXXXXXXX | |
| Fill in the lone dot only when three of the rows are filled. Otherwise you | |
| lose valuable space. | |
| 7 4L, 9 1D. 1 1D, 0 1U, 4 1U, 1 1U, 6 2U. 2 1U, 3 4R 2U. 7 1L, 5 2U 3R 2U. 7 | |
| 1U, 2 1U. 4 3D 3R 3U 3R U L U. 1 row cleared. 6 R 2D 3R 3U 3R U L. 1 R 3D 3R | |
| 3U 3R U. 0 5D 3R 3U 4R U. Another. | |
| 7 D 3L U R D 3R 3U 5R D 3L. 2 5D 3L U R D 3R 3U 5R D 2L. a 2L, 9 2U 5L U R D | |
| 3R, a 1R, 9 3U 5R D L. a U L 3U R* D. 8 6L 3U 4R, b 2U 4L 3U 3R, c 2U 5L 3U | |
| 2R. | |
| (Pushes box) I can't give up. | |
| Level 6-01:??134 | |
| KBBK | |
| XXXXXXXXX | |
| X.......X | |
| X01.23X.XXXX | |
| XXXXX..X..4.X..X | |
| X==X..XX.5..6..X | |
| X==X.78.....X..X | |
| X==X..XX9XXXX.XX | |
| X==XX.XX....X.X | |
| X===...XX.XXX.XXX | |
| X...XX...a......X | |
| XXXXXX.X...X..X.X | |
| XXXXXXXX...X | |
| XXXXX | |
| Rather easy really. a 5R, 6 2L, 0 1D, 1 1R, 7 3D. 0 1U, 7 3L 4U. 0 D* 2L 3U. | |
| 8 L follows 0, 9 1U follows 8. Now you can push everything 3L 3D 4L U* after | |
| the bottleneck. The rest does not contain this detail. 2 3D, 1 2L D*. 2 3L D* | |
| (weave here to get through a bit faster.) 5 1D 4L 3D. 3 3D follows 5. 4 1L | |
| follows 3. 6 1L follows 4. a 1L 5U 4L follows 6. | |
| Level 6-02:??139 | |
| KDBL | |
| XXXX | |
| XXXXXXXXXX..X | |
| XXX...X...XX0.XXXXXXX | |
| X..12.X.....3.X..===X | |
| X.X...X...XX4....===X | |
| X.X...X.56.X..X..===X | |
| X.X.XXXX.X.XXXXXXXXXX | |
| X.X7.XXX.X..X | |
| X.X..X....X.X | |
| X.....8...X.X | |
| X.X..XXX.XX.X | |
| X.XXXX......X | |
| X......XXXXXX | |
| XXXXXXXX | |
| This is another level where once you get through the bottleneck passage to | |
| the dot room it's easy(bottom row, then columns right to left,) so I'll just | |
| assume you can do that. | |
| 3 4L, 5 4D, 8 4L, 7 3U, 5 5L, 3 6D 1L, 4 1U 4L 1D, 0 1D 4L 5R D R. 4 1U 5R 1D | |
| R, 6 L 2U follow 4, 3 1R 7U follow 6, 5 1U, 8 6R follow 3, 5 1D 5R follow 8, | |
| 2 1D, 1 1R, 7 5D etc., 1 1L 6D etc., 2 1L 5D etc. | |
| ??redo | |
| Level 6-03:??24 | |
| KHBN | |
| XXXXXX | |
| XXXXX=...X | |
| X..X==XX.X | |
| X..0==...X | |
| X..X.=X.XX | |
| XXX.XX1X..X | |
| X.2....34.X | |
| X.X5X..X..X | |
| X...XXXXXXX | |
| XXXXX | |
| 5 4U, 1 3U D L U, 5 2D, 0 2R 2U, 5 2U 3R U, 2 R 3U 2R. | |
| 4 2U, 3 5L R 3U. 4 2D 6L 4R 2U. 3 4D, 2 R, 3 4U 2R. | |
| Level 6-04:??103 | |
| KMBT | |
| XXXXXXXXX | |
| X.......X | |
| X.......XXXX | |
| XX.XXXX.X..X | |
| XX.X.XX....X | |
| X.012.3..45X | |
| X..X.XX.6..X | |
| X..X.XX..7.XXXX | |
| XXXX..89a.bX..X | |
| X...XX...====X | |
| X.X...X.X==.=X | |
| X...X.X.XX===X | |
| XXXXX.c..X===X | |
| XX...XXXXX | |
| XXXXX | |
| 2 1D, 3 1R, 2 4D 1U, c 1R 1L, 7 1U, 5 1U, 4 1L. | |
| b 1D 2R 3D L. 5 5D 3R 3D. 3 1D. 4 2R 4D 2R 3D. 6 1U 2R 4D 2R 2D L. 7 1R 3D 3R | |
| 2D. a 3U 2R 4D 2R 2D. That's all you can do this time. 0 1D, 1 R* 4D 2R D 2L. | |
| 3 1U 3R 4D 2R D L. 0 1U 8R 4D 3R D. a 3U 3R 4D 3R. 8 4R D 2R. 2 1D 5U. c 1R | |
| 4U 2R D R. 2 R* D*. | |
| ??typo | |
| Level 6-05:??146 rotated 180 | |
| KXB0 | |
| .XXXX................ | |
| XX..XXX.............. | |
| X.0...X.............. | |
| XXX.1.X.............. | |
| .X..XXXXXXX.......... | |
| .X..2.====XXXX....... | |
| .X..XXX===...XXXXXX.. | |
| .XX.XX.===X..X....XXX | |
| .X.3XX.===X.XX..4..XX | |
| .X....XXXXX.XXX.X5.XX | |
| .X..X..X.XX.X...X..XX | |
| .XXXXX....X.X6.X.7.XX | |
| .....XX.X.....8.9..XX | |
| ......XXX...Xa.b.c.XX | |
| ........XXXXX...X..XX | |
| ............XXXXXXXXX | |
| How to fill everything in: | |
| a981 | |
| bcd | |
| 732 | |
| 654 | |
| 0 R 3D, 3 D R, 0 4D. 2 5R. | |
| 8 1R, 6 1D 3L R U* 4L D 2R. a 1U 3L R U* 4L D R. | |
| 4 1L 1D, 5 1U 1L, 7 2U, c 2U, b 2L U 3L R U* 4L 2D 2R. c 2D 4L follows b, 7 | |
| 4D follows c, 5 R 5D follows 7. | |
| 0 4U 5R. 3 1L 4U 4R. 1 1L 2D 3R. | |
| 9 1D, 8 5L R U* L*. 9 1U 6L R U* L*. 4 U 2R 5D 7L R U* L*. | |
| ??get rid of 4 in orig | |
| Level 6-06: | |
| KsBJ | |
| XXXXXXX XXXXXX | |
| XX.....XXX....X | |
| X..XXX...X.01.XXX | |
| X.X...X..X..2...X | |
| X.X345X.XXXX6XX=XXX | |
| XX.......7...8.X===X | |
| X..X9XaXX..X...X===X | |
| X.X..b..X.X.XX.X===X | |
| X.X.....X.X....X===X | |
| X..XcdeXX.Xf...X===X | |
| XX.........ghXXX===X | |
| X.XiXjXX.Xk....===X | |
| X.X....X.X.l...===X | |
| X.X....X.X..XXXXXXX | |
| X.XmnoXX.X..X | |
| X........XXXX | |
| XXX....XXX | |
| XXXXXX | |
| Note: the solution below could be cleaned up if I put 9 in place and not | |
| i/j/m, but I'd already started when I noticed you had to clear out 0-1-2-6-8 | |
| before placing a block on the top of the left column. | |
| 3 1D, 5 1D, 4 1L, 3 1L, 5 1R, 9 2D, b 1R, e 1D, 9 1R, c 1D, d 1R, c 1L, d 1R, | |
| j 2D, m 1D, j 1L, o 1D, n 1R, j 1U, m 1U. Now you are out of the initial | |
| area. h 1D, g 1L, k 2D, l 4R. Now you can start placing pieces. | |
| h 6R U*. g 2R D 6R U*. f 1D follows g. k 3U follows f. j 5R follows k. c R* | |
| follows j. i 1U R* D R* then l 2R makes one column. | |
| m 4U follows i, U*. j 1L 2U follows m. 4 6D follows j. 5 L* 5D follows 4. 7 | |
| L* follows 5. 8 L* follows 7. 2 1L, 6 1D follows 8. 1 3D L* follows 8 BUT 2D | |
| at the last turn and not 1D. 0 R 3D L* 6D. 2 1R 2D and now 0 R* 1D 4R 7U. 9 | |
| 1R follows 0. 2 follows 9. Left block 2D follows 9, then below that 1D R* | |
| etc, bottom block 1L, 1U of it 4U etc, bottom 1R 5U etc., 2L on block above | |
| then 3D etc, final block 4D etc. noting 2D at the last turn to fit in the | |
| bottom. | |
| Level 6-07:??128 | |
| KsDK | |
| XXXXXXXXXXX | |
| X.....X...XX | |
| X.0......==X | |
| X.....X1X==X | |
| XXXXXXXXXXX..==X | |
| X......2.....==X | |
| X.X.X.3XX.X.X==X | |
| X...X4....X..==X | |
| XX5X.6.XXXXXXX..X | |
| XX...7..X X.8.X | |
| X...9X..X X...X | |
| X..a...XX XXXXX | |
| X.bXXXXX | |
| X..X | |
| XXXX | |
| Extended preparation here is needed to drop things into place, but it is not | |
| too laborious once you get started. | |
| 5 2U, 2 R*-1, 1 U 3L, 2 3U L, 3 U R*-1 3U. | |
| 4 2D, 6 1L, 4 3U, 7 2R, 4 1U R* 3U. 7 4U follows 4. 5 2D, 6 3U R* U. 9 U 3R | |
| 4U R*. 5 D 4R 4U R* 2D R U. | |
| b 2U, a 2R, b 2R, U 3R 4U R* 2D R. a 3L U 2R U 3R 4U R* D. | |
| Now to finish, 3 3D, 2 R 2D, 1 R* D, 0 r*, 8 2U. | |
| Level 6-08:??133 | |
| KsHM | |
| XXXXXXXX | |
| X===...XXXXXXXX | |
| X====.....0...XX | |
| X=====XX.1.X2..X | |
| X=====X..X..3..X | |
| XXXXXXX4.XX..5.XXX | |
| X........XXX.6..X | |
| X..7.X.8..X..9..X | |
| X..XXX.XX..X.XXXX | |
| X..X..a..b.X...X | |
| XXXX.XcX..XXd..X | |
| X.e....f...g..X | |
| XXXXX...XXXXXXX | |
| XXXXX | |
| Fill columns in top to bottom, left to right. The last two require no tricks. | |
| Another level with annoying busy work loops but the thinking at the start is | |
| interesting. | |
| e 4R, f 1U, a 1R, 7 1L 1D, 4 1D 3L, 0 1R, 1 1L 2D 3U L* 2D. g 1R, d 4U, 9 1R, | |
| 6 2U, 5 1L, 0 L* D. 3 1L, 2 1U L*. b 1D, e 2L, f 1D 1L, c 5U, 8 1R, 4 4R 4U | |
| L* U L. Fill in the next column top to bottom. 7 2U, follows 4. c D 3L 4R 4U | |
| L*. f L 5U 3L 4R 4U L* D L. g 7L 5U 3L 4R 4U L* 2D L. | |
| a 1L, through the loop, and start filling in the next column top to bottom. 8 | |
| 2L, etc. b 1D 3L etc., e 1R 5U etc. | |
| (the next part may be easier if we move 6 through the loop first and go over | |
| the top) | |
| Next column, d D* 6L etc., 9 2L D* 6L etc. 6 3D L D* 6L. | |
| Last column, 3 2R D* 6L etc., 5 R D* 6L etc. | |
| ??typo | |
| Level 6-09:??113 | |
| KsMR | |
| XXXXXX | |
| X....X | |
| XXX.XX.X | |
| XXX..0..1XXXXXXX | |
| X...2.3..X..===X | |
| X.X4.X..5X..===X | |
| X.X..X6.....===X | |
| X.X7.X...X..===X | |
| X.X.8X.9aX..===X | |
| X.X..Xb..XXXXXXX | |
| X.X.c.d.XX | |
| X.X..e..X | |
| X.XXX.XXX | |
| X.....X | |
| XXXXXXX | |
| Fill in columns right to left, up to down. That's easy enough to fill in, and | |
| you've done it before, so I will direct you to the entry. | |
| 8 1U, c 1U, d 1R, b 1U, a 2U R, 5 D R, 9 3U, d 2U, e 1L, b 1D, d R 2U R U R, | |
| 9 3D R 2U R, b 1D 1R 3U 1R 1U 1R, 6 4D R 4U 2R, 0 2R, 1 3D R, 0 R 3D R, 3 2R | |
| 2D R, 2 4R 2D R, 4 1U 5R 2D R, 7 3U follows 4, 8 4U follows 7, c 4U follows | |
| 8, e 1R 1U 2R 4U 2R. | |
| ??typo | |
| Level 6-10: | |
| KsX? | |
| XXXX | |
| X..XXX | |
| X.0..XXX | |
| X.1.2..XXX | |
| X.3.4.5..XXX | |
| X.6.7.8....X | |
| X.9.a..X...XX | |
| X.b..XX.cde.X | |
| X..XXXX.....XX | |
| XX.X.X=fghij=X | |
| X.XXX=======XX | |
| X...=*******=X | |
| XXXX=========X | |
| XXXXXXXXXXX | |
| 9 1R, b D, 3 1R, 6 1D, 3 2U, 2 1R, 7 1R, 4 1D, 7 1D, 8 3R. That gets you to | |
| the DR without "casualties." Then c 1D, f 1D, *(L) 1D R*. *(R) 2U, *(UL) L U. | |
| *(2nd right) D, *(R) 2R and push each other D L*. e 1D, j 3D. d 1L, h 3D. i R | |
| 2D R, e 4D, d 1R, g 2D R*, c 2D 3R(to the niche,) d D* R*. | |
| The rest of the level consists of pushing blocks into the bottom. You want to | |
| push them 1L of where 8 is, then down and L/R as need be. Push (7) 4R 5D 3R, | |
| (9) U 6R 6D 2R, b 3U 6R 5D 2R. 8 L D* 3L, 1 1R, 0 3D 6R D* L*, 1 1R 2D 6R 5D | |
| 2L, 2 1L 3D 6R 4D R 2D, 5 2L D 4R 4D R D and the remaining few should follow | |
| the same pattern, but you just have to push 2 of them 1L before the end. | |
| ??typo | |
| (pushes box) $1000 $1000 I'll succeed soon. | |
| Level 7-01:! | |
| LBBL | |
| .........XXXXXXXXX | |
| .........X.......X | |
| .........X.01234.X | |
| .........X.5.6...X | |
| .....XXXXX..7.8..X | |
| .....X...XXXX.XXXX | |
| .....X.........X.. | |
| .....XXX.XXXX..X.. | |
| ......X====XX.XX.. | |
| ......X====X..X... | |
| ......X====X..X... | |
| ..XXXXX=XXX...X... | |
| ..X..XX.XXX.XXX... | |
| ..X.9XXaXXX..XX... | |
| ..X......b...X.... | |
| ..X.cX...XX..X.... | |
| ..XX.XXXXXXXXX.... | |
| ...XXX............ | |
| 1d42 | |
| 8c53 | |
| 9b76 | |
| a | |
| c 1U 3R, b 2R, c 1R, a 4U 2D. 8 1R, 7 1L, 1 1D, 3 1D, 4 1D, 2 1R, 6 7D 4U 6L | |
| R 2D 2R 1U. You'll repeat this with 0-8 so I will just show how to get to the | |
| exit of the UR room. (3) 1L 4D, 0 2R 4D, 7 2R 2D, 8 2L 2D, 1 1D 1R 1D. Now to | |
| clear the bottom. b 1U, c 1L 1R, a 3U. b 1D 1U, c 1L 5U. b 1D 4L 4U. a 1D 3R | |
| 3U. (5) 2R 2D, (6-1R) 1D 1L 1D, (6-2R) 2L 2D. | |
| Level 7-02:??144 rotated | |
| LDBM | |
| .XXXXXXXX. | |
| .X======X. | |
| .X==XX==X. | |
| .X======X. | |
| .X==**==X. | |
| .XXX==XXX. | |
| .X..01..X. | |
| .X......X. | |
| .X.2345.X. | |
| XXX....XXX | |
| X..6789..X | |
| X........X | |
| X.abcdef.X | |
| XX......XX | |
| X.ghijkl.X | |
| X........X | |
| X..XXXX..X | |
| XXXX..XXXX | |
| k 1U, i 1U, j 1L, i 2L, b 1U, d 1U, c 1R, d 1D, 8 1U, 9 1R, 8 2L. | |
| 5 2U, 1 1U, 0 1L, * 1U 1L 2U 1R. Other * 2L. * below 2 1R 2U 1L. Back to the | |
| other *, 1R 1D 2U 1L 2U. 0-1L R 3U 2L 2U, 1-1R L 3U 1R 2U. 4 U* 2R U*. 3 U* | |
| 2L U. 2 2R 5U 2L 1U. 7 U* 2R U. (d) U* 2R U. | |
| (i) U* 2L. (l) 2L U* 2L. (k-1U) 2L 9U 2L. (f) 1U, (e) 2L 8U 1L. (9-1R) 2L U* | |
| 2R. (f-1U) 1U, (e-1U) 1L 7U 2R. (9-1R) 2L 6U R. 6 1L. (6-1U) 3U 2R 3U 1R. (6- | |
| 1D) 5U 1R 3U. 6 2R U*. h U* R U. g 3R U*. a 3R U*. (g-1U) 3U 3R U*. | |
| Level 7-03:??149 | |
| LHBP | |
| .....XXXXXXX... | |
| .....X..X..X... | |
| .....X.0...X... | |
| ....XXX.XX.X... | |
| .XXXX.1..X.XX.. | |
| .X.......X..XX. | |
| .X.2.3XXXX.4.X. | |
| .X.56.X..X..7X. | |
| .X8..9...Xa..X. | |
| XX..bcX...de.XX | |
| X.fg..X..X..h.X | |
| X.....XXXX.i..X | |
| X..XjXX==XX...X | |
| XXX.=X====XXXXX | |
| ..X.=======XX.. | |
| ..X====...==X.. | |
| ..XXXXXXXXXXX.. | |
| 0 3R 4D, 4 1D, 7 2D, e 1D, d 3L, i 1R, 9 2L, b 1D, f 1D 1U, j D* R*. c 1U, 6 | |
| 1U, b D* R*. c 1D, 6 8D R*. f 1D 2R 3D R* U. g 1R 4D 4R 2U. 8 3D 2R 3D 4R 2U. | |
| 2 1R 8D 3R 2U. 5 1R 7D 3R 1U. 8-1R 1R 6D 2R 1U. d 1U 3L D* 4R. (c) 1U 1L D* | |
| 2R. (3) 2D 1L D* 1L. 1 1R 1D 2L 3D 1L D*. DL box 1L, other box 2L. | |
| e-1U 1D, d 1D, (e) 1L, d 3L 1U 3L D* R*. (d) 1D 3L 1U 3L D* R*. (a-2U) 3D 3L | |
| 1U 3L D* R*. (h-1L) 2U, h 2L 1U 3L 1U 3L D* 2R. (e-1U) 1L 1D 3L 1U 3L D* R. i | |
| 1L 1U 1L 1U 3L 1U 3L D*. (h-1U) 1D 2L 1U 3L 1U 3L D*. | |
| Level 7-04:??115 | |
| LMBV | |
| XXXXXXXXXX | |
| X==..X...X | |
| X==......X | |
| X==..X..XXXX | |
| XXXXXXX..X..XX | |
| X............X | |
| X..X..XX..X..X | |
| XXXX.XX..XXXX.XX | |
| X..0..XXXXX.X..X | |
| X.X.1..2..X.3..X | |
| X..4..5...X...XX | |
| XXXX.XX.XXXXXXX | |
| X....X | |
| XXXXXX | |
| 0 1R, 1 1R, 5 1L, 2 1R, 1 1R, 5 1L 1D. 4 1L, 1 2L, 2 2L, 4 6R. 0 2L. | |
| Beginning work done. On to busy work. | |
| 3 R 4U 3L 3U L* U. Now 1 U* 9R 4D L R 4U 3L 3U L*. | |
| 5 U* follows 1, but ends 1D. 4 4L U* follows 5, ends 1R of it. 0 2R U* | |
| follows 4, ends 1U of it. 2 4L U* follows 0, ending 1U of it. | |
| Level 7-05: | |
| LXB1 | |
| XXXX | |
| XXXX X..X | |
| XXX..XXX0.X | |
| XX......1..X | |
| XX..2.34XX.XX | |
| X..X5XX.....X | |
| X.X.6.78.X.XXX | |
| X...9.X..X.a.XXXXX | |
| XXXX....X..bc.X...X | |
| XXXX.XX.d.........X | |
| X=....XXX..XXXXXXXX | |
| X==.==X XXXX | |
| X===X=X | |
| X=====X | |
| XXXXXXX | |
| d 8R, a 1L, c 1U, b 1L, a 2D 1R, 0 6D, 1 1R 1U. 4 1U, 8 2U, 7 2R, 6 2R. 9 1L | |
| 4D 1R 2D. 2 1L, 5 3D 1L 3D 3L 2D. 2 1R 4D 1L 3D 3L 1D. 6 2L 2D 1L 3D 2L 1U | |
| 1L. 4 2L, 8 1U, 3 2L, 3 4D 1L 3D 3L. | |
| (UL) 1D 1L 4D 1L 3D 1R 1D. (UL) 2L 1D 1L 4D 1L 3D 1L 2D 1R. (top) 1D 5L 1D 1L | |
| 4D 1L 3D 1L 2D. 7 1U 1L 1D 3L 2D 1L 3D 1L 1D. | |
| (b) 2U, (L) 1L 3U 1L 1D 3L 2D 1L 3D 2L 2D. (bottom) 3L 4U follows b, (DR) | |
| repeats. (top) 4U 1D 5L 1D 1L 4D 1L 3D 1R. (final) 1L 5U etc. follows (top). | |
| Level 7-06:??118 | |
| LsBK | |
| XXXX | |
| X..XX | |
| X...XX | |
| X.01.XX | |
| XXX2..3.XX | |
| XXXX....4...X | |
| XXX..X.XXXXX..X | |
| X....X.X====5.X | |
| X.X...6.====X.X | |
| X..7.X.X=*==X.X | |
| XXX..XXXX.XXX.X | |
| XXXX..8..XX9XX | |
| XXX.a.....X | |
| X..XX...X | |
| XXXXXXXXX | |
| 8 1R, a 4R L, 9 5U, 5 2L. * 2R, 6 3L, 7 1L 2R, 6 1U, 8 D 3U, a R 4L, 8 1R, a | |
| 4U L D. 5 2L. 9 6D 4L, 4 2R, 0 1U, 013 1D, 4 2D R 5D. 3 R 2D. 9 4U, 4 4L, 9 | |
| 2R. 4 4U R. | |
| 3 R 5D 4L, 1 D 2R 3L, 2 D 3R 2D 2L, 0 2D 3R 2D 1L, (a) 4U, (7-1R) 1U R*, (7- | |
| 2U) 2D 1R 1U R*. | |
| ??improvement | |
| Level 7-07:??191 | |
| LsDL | |
| XXXXXXXXXXXXXXXXXX | |
| X.........XX.X===X | |
| X.0.12X....3.X===X | |
| X.4...X5XX67.X===X | |
| X.89Xa........===X | |
| X.b.c.dXe.XXXX..=X | |
| X...XX.......f===X | |
| XXXXXXXXXXXXXXXXXX | |
| Clear out the left first so you can shuffle the boxes along the bottom as | |
| need be. | |
| f 3R, 3 3L, d 1U, c 2R, a 1D, d 8R 3U. c 1U R*-1 3U. a 1R 1U R*-2 3U. That's | |
| one row. | |
| 2 3D 1R 1U R* 2U. 1 follows 2, lands 1L, then 0 3R, follows 1, lands 1L. | |
| Another row. | |
| 4 3R 2D 1R 1U R*-1 2D. 9 1U 2R 2D 1R 1U R* 1D. b 4R 1U R*-1 1U 1R. e 1D 1L. 8 | |
| 1D 4R 1U R*. | |
| 5 1D R*, 3 1L 2D R*, 5 1U, 3 1U. You can move everything else to the center | |
| now, then e R* to win. | |
| ??bad typos | |
| Level 7-08:??162 | |
| LsHN | |
| XXXXXXXXX | |
| XXX...X...X | |
| X.0..1.23.X | |
| XXX XXXXXX......X | |
| X=XXX...XX..XX4.X | |
| X=====*=..XX.5..X | |
| X.*XX..X6.X..7..X | |
| X...X..8..======X | |
| XX.9XX..XXXXXXXXX | |
| X.a.XXXX | |
| X.b.c.X | |
| X.....X | |
| XXXXXXX | |
| 0 2R, 1 D L, 4 2D, 5 2R 2D, 4 2U. | |
| 8 R*, * 2R, * 1U 4R 5L U, a L 4U 4R 2D R, b L 5U 4R D, c 3L 5U 4R, 9 D L 3U. | |
| a 5L. (8) 5R, (6-1U) L*, (6-2L) U 3L. 7 1L, (7-1L-1D) 6L 2U 2L. 7 1D 6L 2U | |
| 1L. 4 2D 2L 1D 6L 2U. 6 1U 1L. | |
| 3 4D 2L 1D 2L. 2 1R 4D 2L 1D 1L. 0 4R 4D 2L 1D. 1 1U 4R 4D 1L 1D. | |
| Level 7-09:?? | |
| LsMT | |
| XXXXXX | |
| XX....X | |
| XX.....X | |
| XX..01..X | |
| XX.23..4.X | |
| X.5....6.X | |
| XXXX X...78.XXXXX | |
| X..XXXXXXXX.XX....X | |
| X==...........9ab.X | |
| X=X.XXXXXXX.XX...XX | |
| X=X.XXXXXXX=.Xc.dXXX | |
| X===========.X...e.X | |
| XXXXXXXXXXXXXX..f..X | |
| XX..XXX | |
| XXXX | |
| a 1D, 9 4L, 7 1U 1R, 3 U, 0 U, 1 R. 9 1R 3U, 5230 R, 032(b D*)5 L, b 9L. b 6L | |
| and repeat the process, this time b L* at the bottom. That's the only really | |
| tricky part. c 1D, a 1U L* D*. c 3U L* D*. d 2U L* D. f 4U L*. e 6L 1R 3U, | |
| 5230 right, 5230 left, f D* L*. | |
| 7 L D* L*. 8 L D* L*. 0 D* L D* L*. 3 D* L*. 5 2R D* L*. 2 R D* L*. 1 3L D* | |
| L, 4 3L D*, 6 3L D*. | |
| ??typo | |
| Level 7-10: | |
| LsX0 | |
| XXXXXXXXXXXXXX | |
| X...XX.======X | |
| X..XXX.==X=X.X | |
| X.0X..==XX=.=X | |
| XX.X.1X.X....X | |
| X.2..3....X.XX | |
| X.4X.X.5XXX6.X | |
| X..X.X.7..X..X | |
| X.8X.XX9X.Xa.X | |
| X.b...X......X | |
| XXX...X.XXc.XX | |
| XXXXX.....X | |
| XXXXXXX | |
| b 2R 5U, 3 2R, 7 R, 9 2D, 6 3U R U, a 5U L U, 3 1R, 5 5U, 9 4U, c 1U 1R 6U L, | |
| 6 D, 5 5R, 9 U* R*, 3 L U* R*, 7 L U* R*, 2 5R 4U R, 4 U 5R 4U, 8 3U 5R 3U R, | |
| 0 U 4D U 5R 3U, b 1D 1L 4R 2U, 1 U R. | |
| New present, luggage or something. She ignores it again. His heart breaks. | |
| "What?" | |
| Level 8-01:?166 | |
| XXXXXXXXXXXXXXXX | |
| X..............X | |
| X.X.XXXXXX.....X | |
| X.X..0.1.2.3X..X | |
| X.X...4.5...XX.XX | |
| X.X.X6.7.8XXX===X | |
| X.X...9.a..XX===X | |
| X.XXXbcd.e.XX===X | |
| X.....X.XX.XX===X | |
| XXXXX...XX.XX===X | |
| XXXXX.....XXX | |
| X.....X | |
| XXXXXXX | |
| Here's what to do: fill in the right column, then the left column, then the | |
| center one. First to bust out from the mess you're in. | |
| 5 1R, 4 1L, 0 L, 7 1L, d 1D, a 1U. | |
| 3 U 3R D* R. 2 2R U 3R 6D R. 1 4R U 3R 5D R. a 2U 3R u 3R 4D R. 5 1L, 8 2U 2R | |
| U 3R 4D U R. | |
| e 1R 3D 3R U*. 5 3D 2R follows E. 4 4R 3D R 3D 3R 3U. 9 3R 1D 1R 3D 3R 2U. d | |
| 2U 2R D R 3D 3R U. | |
| 0 R* 1U 3R D*. 6 2U 6R U 3R D*. b 4U follows 6. 7 2U follows b. c 1R 4U | |
| follows 7. | |
| **gah typo | |
| Level 8-02:??76 | |
| MDBN | |
| XXXXXXX | |
| XXXXXXX.....X | |
| X.....X.0.1.X | |
| X23.X...XXXXXXXXX | |
| X.XXX======XX...X | |
| X...4======XX.X.X | |
| X.XXX======.....X | |
| XX...XXXX.XXX.X5XX | |
| X..X6...X..7..X.X | |
| X..8.9ab..X.cXX.X | |
| X...d.e.XXXfg.X.X | |
| XXXXX.....h...X.X | |
| XXX.XXX...X.X | |
| X.....X...X | |
| XXXXXXXX..X | |
| XXXX | |
| 2 3D, 4 2R U L. 2 3D, 6 D, b 3D, 7 2L 4U 2R. h 2R, f 2U 2L 3U 3L. g L 2U 2L | |
| 3U 2R, c U 3L 4U 2L, h L 3U 2L 3U 2L. | |
| e 1R, a 2D 5R 3U 2L 2U 6R. b U 4R 3U 2L 4U R. e 1D 4R 3U 2L 3U R. d 3R D 4R | |
| 3U 2L 4U. 2 D 5R D 4R 3U 2L 3U. | |
| 0 L 3D, 1 3L 2D. 3 L 7D 5R D 4R 3U 2L 2U L*. Repeat for 8, 6, 9. Then a L* | |
| and 5 U L*. | |
| Level 8-03: | |
| MHBQ | |
| XXXX | |
| XXXXXXXX..XXXXX | |
| X.........X...X | |
| X....X.XX..X..XXXX | |
| XX..X.....X......XXX | |
| X...XX...X.012X...X | |
| X.........X...3.4.X | |
| X..X..X.X.X5X..X.XX | |
| XXXX..6.7.X...8..X | |
| X.9.XXXXX.XXX.aXX | |
| X..===========.X | |
| XXX..XXXXXXX..XX | |
| XXXX XXXX | |
| 0 2U, 3 2L, 5 3U 3R, 2 2D, 4 1L, 8 1L, a 1U. The right is clear enough. Now | |
| work on the left--basically you just have to place the boxes right and then | |
| push everything D R. 9 R 3U 2L U* R* 3D. 8 1R 2D 10L 4U 2L U* R*. 6 2L 2D 10R | |
| 3U, 7 2L, 9 D L U L, 8 D* L D. Bring 6 back where 9 was. ??Have 8 follow: 1L | |
| 1U 3D etc. | |
| 2 1D 1R 2D 10L U* 2L U* R*. (1-1D) 1R 2D 1R 2D 10L U* 2L U* 2R. 1 1R 3D 1R 2D | |
| 10L 4U 2L 4U. o 2D 2R 3D 1R 2D 10L 4U 2L 2U. 4 1R 3L 2D 1R 2D 10L 4U 2L. (8- | |
| 1R) 1L 2D 10L 3U. (2-1R-1U) 2L 2D 1R 2D 1R 3D 11L 11R. | |
| Now bring the others back to the line and right--3U of the dot, 2U 2R, 3U3R, | |
| 5U4R(D L 2D 3L 2D), 5U2R, the UR, then work left then down. | |
| 4 2L 2D R 2D 10L 4U. 0 1R 3D 1R 2D 10L U* 2L 2U, 8 2D 2R 3D 1R 2D 10L 4U 2L, | |
| 1 1R 2D 1R 2D 10L 3U, 5 2L 2D R 2D R 2D 11L 11R. That's your first one. | |
| Now put the rest in order: 3D 9R, 2L 2D 8R, D 3L 2D 7R, D L 2D 3L 2D 6R, D R | |
| 2D 3L 2D 5R, 4D L 2D 3L 2D 4R, 3R 4D L 2D 3L 2D 3R, 5R 4D L 2D 3L 2D 2R, and | |
| from the DL 5R 2D 3L 2D 1R, 2D 5R 2D 3L 2D. | |
| Level 8-04:??69 | |
| MMBW | |
| XXXXX | |
| XXX...XXX | |
| XX...0.1.X | |
| X..XX.XX.XX | |
| X.2=X=3...X | |
| X.X=X*X...X | |
| X.4===..XXX | |
| XXX5X.XXX | |
| X...X | |
| XXXXX | |
| 4 2R, 0 1L, 3 2R, 5 2U, 2 1R. 0 1R 1D, 4 1L, * 1D 1L. 3 2L. 1 2L R, 0 3D. 3 | |
| 2R 3L, 1 L R, 3D, 1 L 2D. | |
| Level 8-05:??140 | |
| MXB2 | |
| XXXXXX XXXX | |
| X....XXXXXX..X | |
| X.X.0........XX | |
| XXXXX1.2.XXXX..XX | |
| X....3...X......XX | |
| X..45.X.XX6XXX78.X | |
| X.....9*=*==X....X | |
| XXXXXXX====*X.a..X | |
| X*==*=X.XbXX | |
| X====*.c...X | |
| X=====X.defX | |
| XXXXX.X.X..XX | |
| X.X.g.h.X | |
| X..i....X | |
| X..XXX..X | |
| XXXX XXXX | |
| The blocks already in the center force you to work a certain way to untangle | |
| things. | |
| Start with: | |
| ===== | |
| ***=* | |
| ***=* | |
| Get the bottom 2 rows, with a stray block coming from the bottom. Then take 6 | |
| from the top and put them 3R, 3R2D, 3R1D, then left along the top. You need | |
| to slip one block in from the bottom as the very top block must circle around | |
| to the right. | |
| 0 2R, * 1D. *(center) 1D, *(1R of it) 1U. * 2L U. 6 4D L 2U L. Remaining * R | |
| 3D L 2U. | |
| 8 1D 1U, c 1D, e 2D, h 1D 1U, i 2L 4U, 8 1D 1U, i 2L U. | |
| Now just put the bottom stuff in the bottom two rows. h D 5L 4U 4L. | |
| f 3D 5L 4U 2L. c U 4L. b 2D. 8 4D 4L 1D 3L. b 1U 4L 1D 2L. h 1U 4L 1D 1L. a | |
| 1L 2D 3L 4U. 7 2D 1L 2D 3L 1D. a 3D. 0 R* 2D 1R 3D 1L 2D 3L. d 1R 1U 4L. g 1L | |
| 1D 2L 3U. | |
| 3 1L, 9 R*. 2 3D 3R 1D. 4 1D R*. 3 3R 2D 2R. 5 1D 4R. 1 3D 2R. | |
| Level 8-06: | |
| MsBL | |
| You have a lot more boxes to separate and rejoin than usual, but fortunately | |
| you can tackle one diagonal all at once. | |
| (rightmost, 1U1L) 1U, rightmost 2R, then pull the other box 1D. It is a long | |
| walk and you will have to exercise some care not touching any boxes. Push all | |
| on the UR diagonal 1R. Go to the next diagonal below it and push every one of | |
| those up--from 5R1D of the center to 4U. Push 2D to cover the center, then gn | |
| to the top and push 2D. Push the diagonals left, bottom one first. Push the | |
| rightmost block on the diamond 2D, leaving 3L and 2L pushes. | |
| Level 8-07:??129 | |
| MsDM | |
| XXXX | |
| X..XXXXX | |
| XX0.XX..X | |
| X..1.2..X | |
| X...XX3.X | |
| XXX=XX.XXX | |
| X===4.5.X | |
| XX==....X | |
| XXXXXXXX | |
| 1 1L, 4 3L, 5 3L, 3 U 4D R, 5 R. | |
| 2 1R, 3 2L, 2 1D, 5 2R 4L, 3 1L, 2 U 3D, 5 1D, 1 4R, 0 2D, 2 1R, 1 3L 1U 4D, | |
| 0 1R 1D, 2 3L. | |
| 2 R 2D, 1 3R, 2 2U 2D, 1 3L, 3 2L, 2 2U 2D, 5 2R 4L, 2 2U 3D, 5 D. 2 1R, 1 | |
| 4R, 0 2D, 1 3L U 4D, 0 R D. lower blocks L*. | |
| ??must be quicker way | |
| Level 8-08: | |
| MsHP | |
| XXXXX | |
| X...XX | |
| X....X XXXX | |
| X.0..XXXX..X | |
| X..12.3...4X | |
| XXX..X5....XX | |
| X..XX..6.7.XX | |
| X.8..XX.XX.=X | |
| X..X9XXa..X=X | |
| XXX...b==XX=X | |
| X....X=*===X | |
| X.cd.X=====X | |
| X..XXXXXXXXX | |
| X..X | |
| XXXX | |
| 1 2U 1L, 2 1U, 3 2R, 5 U 4L, 6 1L, a 1D, * 1D 1R, a 2U, 7 1L, 8 U, 9 2D, b 2R | |
| D, * R 2L, a 2D, 8 D U, a R. 7 L D, 4 2D, 8 D U, b(center *) 2R. 4 1L. 3 1R, | |
| a 2U L. Now you are ready to fill in the dots. | |
| * R 3U, * D 3R 2U. c D, d L, 9 U 4R D 3R U. d 1R, c 2U R, d 1L, c 1U 4R D 3R. | |
| * R*. d U R U 4R 2D 2R. This clears the DL. | |
| 7 L 3D, 8 D U, 7 R 2D R, 3 2D L 3D, 8 D U, 3 R D 2R. 5 7R 2D L 3D, 8 D 3U, 5 | |
| R D R. 8 L 7R 2D L 3D R 2D. Then there are two blocks you can dump R 6D and R | |
| 4D on the dots. 2 D 5R 2D L 3D R D. 1 R 2D 6R 2D L 3D R and 0 D 7R 2D L 3D R. | |
| ??typo | |
| Level 8-09: | |
| MsMV | |
| XXXXX XXXX | |
| X===X X..XXXX | |
| X===XXX..0..X | |
| X====XX.1..2XXX | |
| XX====XX...3..X | |
| XXX===.XX.4.5.X | |
| X.XX....X..6..X | |
| X..XX.X.XXX.XXXX | |
| X.7.X.X8..9....X | |
| X..a...b....c..X | |
| X...X.d.ef.g.XXX | |
| X..XXXXXX..XXX | |
| X.XX XXXX | |
| XXX | |
| a 1L, b 1R, 8 1U, 6 1U, 1 1U, 3 2L U, 6 U, 9 R 3U. | |
| f 1U, e 2R 1U, f 1D, d 1R, f 3L 4U L U L U L 2U L. c-2L and c follow, onto | |
| the top row. f 1U, then f-2L 1U etc, then g 2L U etc. gets the next row. a 3R | |
| 4U L U L U 2L, then 7 1D follows a. 8 goes 2D 2L 4U L U L U. | |
| f 1U, e 1R, d 1R, b 1U. f R 5L 4U L U L U L 2U L. e U 4L follow f. c 7L 4U L | |
| U L 3U, 1 row done. | |
| d 2R U 4L 4U L U L U L U L. g 2L U 4L 4U L U L U L U.a 4R L 4U L U L 2U. | |
| 7 D 4R L 4U L U L U 2L. 8 2D 2L 4U L U L U L. b follows--row 3. | |
| Now place the final blocks as follows: | |
| = 1 | |
| ==== 2345 | |
| === 678 | |
| 3 1R, 6 through the wringer. Then (2) D and through, 4 1R D, 5 1L D, 3 1L D, | |
| 2 2R D, (1) 1D 3R etc., (0) 1L 1D 3R etc. | |
| Level 8-10:??158rot | |
| MsX1 | |
| ....XXXXXXX..... | |
| ....X...X.X..... | |
| .XXXX.X.X.XXXXX. | |
| .X....X.......X. | |
| .X.0X1XXXXXXX.X. | |
| XX2...X==X==X3XX | |
| X....45=====X..X | |
| X.6.7.X=====89.X | |
| XX...XX===X=X..X | |
| .X.a..XX===XXb.X | |
| .X.XX.XXXXXXX..X | |
| .X......c.d.e.XX | |
| .XXXXXX...f.X.X. | |
| ......XX.X.g..X. | |
| ......X.hi.j..X. | |
| ......X...k...X. | |
| ......XXXXXX..X. | |
| ...........XXXX. | |
| 0 4D, 6 1R, h 1D, i 1R, k 3R, g 1L, c 4L, d 2L, e 2L, b 3D, 9 1D, 8 2L 2R 1D. | |
| 9 1U 4L 1U 2R 1U. b 5U 4L 1U 1R 1U. k 8U 4L 1U 2R. (d) 2R, (c) 2R, 7 1U, (7- | |
| 1R) 1L, 3 2D 4L U R...you have a loop. | |
| 1 2U, 4 2U, 5 2R 2D R D R. You will want to leave a passage from the right as | |
| you fill everything else in. | |
| (4-1L) 4R 3D, 5 2D 3R 1D 1R 2D. 4 4D 3R 1L 2D. (e) 1R 3U. (d) 3R 3U. k R* 3U. | |
| d 1U 5L 1U 6L. c 6R. (9-1U) 1D 5L 1D. (f-3R) 5U 5L 1R 2D. | |
| (7) 1U 4R 1L 1U. (2-1D) 7R. (2) 1D 6R 1U. (a) 1L 3U R*, a-1U) 2U R*. | |
| (d) 3R 4U L*. (j) 3U 2R 4U L*. (j-1L) 3R 7U L*. (f) 1R 1U 2R 4U L*. (f-1D) 2U | |
| 3R 4U 2L. | |
| (Pushes box, sees person in distance) Who's that? | |
| Level 9-01: | |
| NBBN | |
| .XXXXXXXX.... | |
| .X.XX...XXXX. | |
| .X.0...1...X. | |
| .X..2.3.456X. | |
| .X.78X.X...X. | |
| XX9....a...X. | |
| X..b..cdefgXX | |
| X.hXXXX.X...X | |
| X..i====X...X | |
| X.XX====Xjk.X | |
| X.XX====...XX | |
| X...====X..X. | |
| XX.X====XlmX. | |
| .X.X====X..X. | |
| .X.........X. | |
| .XXXX.XXnXXX. | |
| ....X....X... | |
| ....XXXXXX... | |
| 0 3R, 1 1D, 5 2D, g 2D, j 1D, k 1L, j 3L 2U. k 1D 3L U. g 1L 2D 4L 3D R. l 2U | |
| 4L 2D R. m 3U L D 4L D R. n 1U 3L 4U L D L. | |
| 6 6D L D 5L 3D. 5 R follows 6. f 4D 5L 1U. i 2R, h 1D 2R. b 1R. a 2R 5D 5L. n | |
| 1R. Rows i and 7 are complete, and 1-3 are easy. | |
| d 7D, e L 6D, c R 5D. b 3R 3L(leave the path up.) 4 3D L 2D. 9 1D 7R 4D 3L. 0 | |
| 1R, 3 3D 3R 4D 2L. | |
| c 2R D* 4L U*. 0 1D follows 1. 2 3R follows 0. 7 U R follows 2. 8 1U follows | |
| 7. | |
| Level 9-02:??135 | |
| NDBP | |
| XXXX | |
| XXXXXXX..X | |
| X.....0..X | |
| X...1XX.2X | |
| XX3X===X.X | |
| X.4===..X | |
| X.X=.=X.XX | |
| X...X.X5.X | |
| X6..7....X | |
| X..XXXXXXX | |
| XXXX | |
| 0 4L, 1 2D, 2 1U, 0 3R. 3 1U 1R, 1 2U, 4 2R 1D. 6 2U, 7 3L, 5 D 3L, 2 6D. 1 | |
| 2D R, 0 3R, 1 2R. | |
| (3-2D) 2U, (1-1R) R 4D 2U R. (3) 1U 1R. (6) 4U, (7) 3L, (5-1D) 3L. | |
| (7-2U) R D. (7-3U) R U. (1-1L) R 4D 2U R U. (3) 1U 2R 4D. Push each block you | |
| can 1U/1L onto a dot. (6) 5U 2R 2D R. (7) 3L 5U 2R 2D. (2) D* L* 5U 2R D. | |
| Level 9-03:??170 | |
| NHBR | |
| XXXXXXXXX | |
| XXX...XX..XXXXX | |
| XXX......X..X...XXXX | |
| X..01.X2.X..X..===.X | |
| X.X..3X.4XX.X.X=X=.X | |
| X..XX.X5..X....===.X | |
| X.6X....7.X.X.X=X=.X | |
| X....XX..XX8.9.===.X | |
| X.a.XX...X..XbX=X=.X | |
| XX.cd..e...f..g===.X | |
| Xh..XXXXXX....XX..X | |
| X...X XXXXXXXXXX | |
| XXXXX | |
| I garbled this a bit by not taking the easy way, but it is not too bad. | |
| 5 2D, c 1D, a 1U, 2 1U 1L, 3 1D, 1 1D, 0 1R, 7 2L. | |
| f 1R, g 3R 5U. f 5R 3U. 8 1U, 9 2R 2U 3L, b 1U 1L. 8 4U 7D 2R 3U. e 10R U. | |
| The plan here is to keep the 2nd-bottom row free until the very end, but fill | |
| everything else in. UR* U 3L, bottom u 2L D, medium U 2L D. Top R D. Top | |
| block 4R, next U 2R. You want the blocks to be between the 2 walls on the | |
| left column. Then you can fill things top to bottom, neglecting the 2nd- | |
| lowest row. The blocks already on the right can go wherever. Then you can | |
| pull d right, then c, (7-2R), (4), (7-1L-1D), (2-1U-1L), (3-1D) D 3R 3D, 0, 1 | |
| follow. | |
| For the final 3, just push 2U 4R at the intersection. (6-1D) 1R 6 2D, (6-1D- | |
| 1R) 1L, 6 1D, etc. h 2U etc. | |
| ??rewrite | |
| Level 9-04:??rot136 | |
| NMBX | |
| XXXX.XXXX | |
| X..XXX..X | |
| X....0..X | |
| X..X.X..X | |
| XX.X.X1XX | |
| X..X=X..X | |
| X..*=*..X | |
| X..X=X.XX | |
| XXXX...X. | |
| ...X.X2X. | |
| ...X...X. | |
| ...XXXXX. | |
| *L 1L 4U, 1 2U 1D, 0 2L. * 1L, 1 1U 1D, * 1D, 1 1U 1L, 2 7U, * 2U. | |
| 2 1R 1U, 1 7R, * 2L. 4 boxes on the right and one in the critical left nice | |
| to push right at the end. | |
| (UL) 4D 3R, (UU) L 4D, (*-D) 2D, (*) 2L. 1 4D L, (0) 1R. (*-R) 1L 1U, | |
| (bottom) 2U. Left block 4U, *-L 1R, left block 4D R. | |
| ??typos | |
| Level 9-05: | |
| NXB3 | |
| XXXX | |
| XXXX..X | |
| XX..X..X | |
| X..0.1.X | |
| XXX.X2...XXXX | |
| X..3..XX4...X | |
| X..X...5.X.6X | |
| X..X......7.XXXX | |
| XX.XXXX8XX.....X | |
| X.9X=====X.X...X | |
| X..a===*=.bX.XXX | |
| XX..X=====X...X | |
| X...XXX.XXXXXXX | |
| X.cd..X..X | |
| X..X.....X | |
| XXXXXX...X | |
| XXXXX | |
| Here is how to fill in the center: | |
| 12b95 | |
| ...8<a | |
| 34c76 | |
| 2 below | |
| 4 2U, 6 2D, 7 1L, 6 2R, b 1L, * U 3L. 8 2D 2L U. 7 2L, 5 L, 7 4D 3L. b 2U 3L | |
| 4D 2L. | |
| 6 3L U 3L 3D L 3D, 5 2R D L 3D 2R. 0 1L, 2 3D, a 2L, 9 3U, 3 2R. 2 2R 2D R. 3 | |
| 2D 2R 3D. 9 U 3R 2D 4R, c 1U, d 1R, c 1R 6U. a 2D R U. d 2L. (*) L 2D. The 3 | |
| blocks on the left will go in the left, and you have 2 blocks on the bottom. | |
| (7-1L) 2L 4D R. 0 1R 4D 2R 4D. 4 1U, 1 2L 4D 2R 3D, 4 5D L 2D. (b-1L) 1L. | |
| Push 2 right blocks 3U. Others U 4R, 4D 3R and U R 2U 2R to the center for | |
| the win. | |
| Level 9-06:??152 | |
| NsBM | |
| XXXXX | |
| XXXXXX...X | |
| XXX....=.0.X | |
| X.1..X2=X3XX | |
| X..X...=X..X | |
| XX.XXXX=...X | |
| X.4..X*XXXX | |
| X.XX.X=..X | |
| X.....=X.X | |
| XXX5.....X | |
| X..XXXXX | |
| XXXX | |
| * 2D?? | |
| 1 2R, 5 1U, * 1D 3L, 5 2R. 0 4L, 3 2D 2L 3D. | |
| 0 4R 3D 2L 2U, 2 U 3R 3D 2L U. 1 1U 5R 3D 2L. 4 1L 3U 2R U 3R. * 2U, next 1R | |
| 1U, 5 U 3R. | |
| Level 9-07:??174 | |
| NsDN | |
| XXXXX | |
| X...X | |
| X.X.XXXXXX | |
| X......0.XXXXXX | |
| X.1.XX2.XXX...X | |
| X.XXXX.3....4.X | |
| X.XXXXX.X..X5.XXXX | |
| XX..XXXX.XX6......X | |
| X..7X..8..X.XX.XX.X | |
| X.........X.X===X.X | |
| XXXXXX..XXX..===..X | |
| XXXX X.X===X.X | |
| X.XXX.X.X | |
| X.......X | |
| XXXXXXXXX | |
| 0 5L, 3 1U, 4 1R D* R D. 5 U R 5D 2L. 6 2U 3R 5D 2R. | |
| 3 2D, 7 D 3R, 0 L 5D R, 2 U 4L, 8 R L, 3 2U D 6R 5D L U. 8 R 4U D R* 5D R U. | |
| 7 U 2R 4U D R* D* L. Push the 3 block outside the dots 1 in. You now have a | |
| column for the last 3. 1 D 5R U R 4U D R* D*. The other blocks follow L D* 5R | |
| U R 4U D R* D*. | |
| ??typo | |
| Level 9-08:??77 | |
| NsHQ | |
| XXXXXX XXXXX | |
| X....XXXX...X | |
| X.0...1...X.X | |
| XX..X.XXX.2.X | |
| X34..XXX5X.X | |
| XX...X..===.X | |
| X..X.6..7===X | |
| X..XXXXX==XXX | |
| X..X XXXX | |
| XXXX | |
| Pretty straightforward but there is a detail or two. | |
| 6 2R, 7 D, 6 R*. 5 D*. 1 R* D* R. 0 R* D*, 3 2U R* D* 2L, 4 2U R* D* R, 3 R, | |
| 2 L D*. | |
| Level 9-09:??177 | |
| NsMW | |
| XXXX XXXX | |
| XXX..X X..X | |
| XXXX..0.XXX.1X | |
| X.2...3......X | |
| XXX..XX.4..5..6X | |
| X.......X.7.XX.X | |
| X.X89abX.cd.e..X | |
| X....f.gh.XXXX.XXXXX | |
| XXXX....i..XX.=====X | |
| X..jkXX.XXXX.====XX | |
| X.l..X====XX.==XXXX | |
| X.X..m====XXXXXX | |
| XXXX..====X | |
| XXXXXXXX | |
| Another pretty easy level. It looks like a mess, but each side is pretty | |
| straightforward. Here is how to clear each set of pegs: | |
| .gfed | |
| .cba | |
| .. | |
| 1.32 | |
| ..54 | |
| ..76 < block to left before 5, fill row, fill chute | |
| c 3U, 6 5D R*, 1 7D R*, 5 3R 5D R*. e 2R 3D U R*, d 4R 3D U R*, 7 D 4R 3D U | |
| R*. | |
| i 3L, f 3L, 9 2U, 4 6R 5D U R. 0 1R, 3 1D R* D* R*. 3 R* D*. 0 1D R* D*. 2 R* | |
| D*, right side done. | |
| h 4D L U, m 4R U, j 3U, h 2L, i 3R 4D 2L, b 2D 2R 3D R U. h 3R 5D 2R. f 6R 5D | |
| R. a 2D 3R 3D 2R. m 1U 3R 3D 1R. l 2R D. (9) D 4R D*, 8 D 5R D*, 9 3D 4R D*, | |
| boxes 2R to win. | |
| k 2D 4R U. i 4D 2L. g R 5D 2R. b 2D 2R 4D R. a 2D 3R 3D 2R. | |
| Level 9-10:??48 | |
| NsX2 | |
| XXXXXXXXX | |
| X...XX..X | |
| X.X.0.1.X | |
| X..*=X..X | |
| XX.X=.=XX | |
| XX2XXX*XXX | |
| X........X | |
| X...XX.X.X | |
| XXXXXX...X | |
| XXXXX | |
| UL* 1L, 0 1R. DR* 2D U 4L 5R. | |
| UL* R, 2 D, 1 D, 0 2L. 1 U L, DR* L 4U. 2 5R. | |
| UL * R, UL 1D, * 1D, * 1R. DR block 5L, then UR 5D. Top one 2L and DL one | |
| 2R. UL one down. DR block 3U onto one peg, and the other 2L 5R L U. | |
| (pushes box) Is that her? | |
| Level 10-01:! | |
| XXXXXXX..... | |
| X.====X..... | |
| X.====X..... | |
| X.====X..... | |
| XX0XXXXXXXXX | |
| X.1.2......X | |
| X...X.34.5.X | |
| XXX.X...X6.X | |
| ..X.X.78...X | |
| ..X.X.X.9a.X | |
| ..X.X..b.XXX | |
| ..X.XXX..X.. | |
| ..X....X.X.. | |
| ..XXXX...X.. | |
| .....XXXXX.. | |
| b 1L, 8 1U, 3 1D, 4 1L, 5 1L, 6 1U, 7 3R, 9 1U, 8 2D, (3) 1R 1D. b 2R. Now | |
| you just 2 2R, 1 2R, and get to work. | |
| 0 2U 1D 3R. 1 2L 3U 1D 2R. 2 4L 3U 1D 1R. 3 2U 4L 3U 3R. (5) 1U 7L 3U 2R. (5- | |
| 1L) 3L 1U 3L 3U 1R. (4-1D) 2U 5L U* R*. (8-1D) 1D, a 2L, (a-1U) 2U 7L 4U 2R. | |
| (9-1U) 1R 3U 7L 4U 1R. (9-2D) 2U 1R 3U 7L U*. (b) 1R, (9-1L) U* 5L 3U. b 2U | |
| 1L 2U 5L U. | |
| Level 10-02:??182 | |
| PDBQ | |
| XXXXXXXXXXXXXXXXXX | |
| X.......XX===X...X | |
| X.X0X1X.XXX===.2.X | |
| X...3..4...==X.5.X | |
| XXXXX6X7X.X..==..XXX | |
| X...8.9.X.XXXXXX.XX | |
| X.X.X.X.X.........X | |
| X.......XXXXXXX...X | |
| XXXXXXXXX XXXXX | |
| 4 1D, 3 7R 2U L, 1 d 6R 2U, 0 D 9R 2U. 4 U L 5R D L. 6 2D, 8 2L, 7 U R* D R. | |
| 5 L, 2 4L, 5 U L. 6 3U R* U. 4 1R, 7 1L. 9 R 2U R*. 8 R* 2U R*. | |
| ??typo | |
| Level 10-03: | |
| PHBT | |
| .XXXX.... | |
| .X..X.... | |
| .X0.XXX.. | |
| .X....X.. | |
| XX.X=.XXX | |
| X..X*=1.X | |
| X.23==X.X | |
| XX.XX=..X | |
| .X.4..XXX | |
| .X..XXX.. | |
| .X..X.... | |
| .XXXX.... | |
| 2 3D, 4 1R, * 1U, 1 2L, 3 2R 2U, 0 4D 1R, 2 7U, 3 2D, 4 2L 1D, 3 2U, 0 2R 1D, | |
| 3 1D, 2 4D 3R, 4 7U 4D 2R. | |
| Level 10-04:??183 | |
| PMBY | |
| XXXXXXXXX | |
| X....===X | |
| X.X..===X | |
| X.XX..==X | |
| XXXXXX.0.1.XXX | |
| X===2.3.4.XX | |
| X==X.5.6.7XXXXXXXX | |
| X===X.8.9........X | |
| X===.a.b..XcXdXX.X | |
| X..XXXX.e.f.g.X..X | |
| X..X XX..h...i...X | |
| XXXX XX...XXXXXXX | |
| XXXXX | |
| 1 2U 3R D. 4 1L, 9 1D, 8 1L, 3 2U, 7 4U 2R D. 0 2R 2U 3R. 4 2R 3U 2R. 6 2R 4U | |
| 1R. e 1L, h U* 3R. a 3L U R. 2 5R 4U 2R. b 4U R 3U R. b 5L 2U. 5 1R 2D 4L 1U. | |
| 3 3D 5L. 8 2U 3L. e 4U 4L. f 3L U L* U*. i 5L 2U L* U. g L* U L*. c 1D L* U | |
| L*. d 1U L* D L*. | |
| Level 10-05:??161 | |
| PXB4 | |
| XXXXX | |
| X...XXXXXX | |
| X.X==*...X | |
| X.===X...X | |
| XX0XX.1.2.X | |
| X...X3XXXXX | |
| X...4...X | |
| XXXXX.X.X | |
| X...X | |
| XXXXX | |
| 3 2D, 4 2L, * 2R 4L D L. 3 U* 3R, 4 4R, 0 2D. 3 4L D. 4 L 4U 3R. 1 L 2U L. 2 | |
| 3L 3D 5U. 4 2L. 0 4R L 3U. | |
| Level 10-06:??163 | |
| PsBN | |
| XXXXXX | |
| XXX....XX | |
| X...XX..X | |
| XXX0XX..X.X | |
| XX.....==X.X | |
| X..1X2X*=X.X | |
| X.34..X=*X.XXX | |
| X..56.X==X...X | |
| XX....X==7...X | |
| XXX8XX=.X.XXX | |
| X..XXX..X | |
| XX.....XX | |
| XXXXXXX | |
| *(R) 1D, both * 1U, 7 2R 4L D, *(R) 2D 3R, * 1D. 2 U 3R 3D, 0 D L, *(R) 1D | |
| 1L, *(U) 2D. 0 4R 2D. 6 D L, 5 2R 3U 2R D. 3 D 3R 3U 3R 3D. 4 2R 2U 3R 2D. 1 | |
| U R* D. * 3L. 8 3U R 2U R*. 6 R 2U R 2U R*. | |
| ??typo | |
| Level 10-07:??185 | |
| PsDP | |
| XXXXXXXXXXXX XXXXXX | |
| X...X....X.XXXX====X | |
| X...01X.......=====X | |
| X...X.XXX...XX.====X | |
| XX.XX.XXX..X...====X | |
| X.2.3.....X.XX.XXXX | |
| X..4.5XX..X.......X | |
| XXXX.X..XXXX.XX.XX.X | |
| X..X.X6...XX.XX....X | |
| X.7..8..X.XX.XXXXXXX | |
| X.X.9.a....X.X | |
| X..b.XX.XX.X.X | |
| X.cd.....ef..X | |
| XX.XX.XXX.g..X | |
| X....X X....X | |
| XXXXXX XXXXXX | |
| 1 1D, 0 2L, 4 1R, 3 5R 3U 8R. 1 2D 5R 3U R* U R. 2 follows 3 but D R after | |
| R*. 8 1R, a 2R, 5 1U R* 3U R* 2D R. 4 1L 1U R* 3U R*. 8 1R, 6 3U R* 3U R* U | |
| R. 0 3R 3D R* 3U R* D R. 9 5U R* 3U R* 2D R. | |
| g 1L f 1D for later. | |
| c 1U, 7 2R U* R* 3U 5R 4D R 2L. a 4L 5U R* 3U 5R 5D. 8 1D 3L U* R* 3U 5R 2D | |
| 2L. | |
| d 1R, b 2U R 4U R* 3U 6R 2D. c 1R 2U follows b btu 1U at the end. d 2L U 2R | |
| U* R* 3U 6R. 4U R for the bottom box below. | |
| e 7L U 2R U* R* 3U R* U. f 1U 8L follows e. g 1U follows f. (lower box) 2R L | |
| U*, last one 2R. | |
| Level 10-08:??169rot | |
| PsHR | |
| XXXXXXXXXX.... | |
| X........XXXX. | |
| X.XXXXXX.X..XX | |
| X.X.0.1.2..3.X | |
| X.......X4...X | |
| XXX5..67X..XXX | |
| ..X..XX.X.8XX. | |
| ..XX9X...a..X. | |
| ...X..b.c.XXX. | |
| ...X.X...d..X. | |
| ...X.XX...X.X. | |
| ..XX..XXXXX.X. | |
| ..X.........X. | |
| ..X=======XXX. | |
| ..X=======X... | |
| ..XXXXXXXXX... | |
| a 2L, c 1D, d 1U, b 1R, c 2R, d 1D. a 1R, b 1D 1R. 9 3U, 7 3D, 2 1R, 6 2L, 9 | |
| 2R, 6 D* R*. 1 1R, 9 1D 2L D* R*. 1 1L, 5 1U 1R, 1 1R, 0 1R, 5 D* R*. | |
| 0 1L, 1 1L, 7 4U. a 1L 1D 3L D* 2R. Clear the 3-column of boxes now. (d-1L) | |
| 1U 4L D* R. (below it) 1U, (bottom) 3L 1U 3L D*. (middle) 1D 2L 1U 3L D* L D. | |
| 1 column down. 7 4D 3L 4D 1R. Leave it there for later. | |
| 2 1L, 4 5D 2L U 3L D* R*. 3 D 2L follows 4. 2 2R D L follows 3. 8 2U L 5D 2L | |
| U 2L. 1 4R D L 5D 2L U. 0 6R D L 5D 2L. | |
| 8 L D* 2R. 7 1R. 1 3L D* L. 7 L D. 0 U 3L D*. | |
| Level 10-09: | |
| PsMX | |
| XXXXXXXXXXXX | |
| X..........XX | |
| X..X.X01.2..X | |
| X3.X4X..XX..X | |
| XX.XX.X.5.X.XX | |
| X...6.X7..X.X | |
| X...X.8...X.X | |
| XX.9.a...XX.X | |
| X..X..XX..b.X | |
| X....XX.cdX.X | |
| XXXXXXef...X...X | |
| X====X..XXXXXXXX | |
| X=X===.XX | |
| X====...X | |
| X====...X | |
| XXXXXXXXX | |
| First some small preparation for later. b 2L, d 1U, 0 1D. 3 3D R, e 3D 5L U. | |
| 9 L 5U, f 1U, c 1R, b 2U, a 2L, f 1D 1L 3D 3L 2U 2L. 9 7D 2R 1D 1L 3D 3L 2U | |
| L. a L 5U 7D 2R 1D 1L 3D 3L 2U. 3 1D 1L 2D 2R 1D 1L 3D 2L 2U. | |
| 6 2L 3U 7D 2R 1D 1L 3D 3L 1U. 4 4D 3L 2D 2R 1D 1L 3D 2L 1U. 8 1L 1D 3L 2D 2R | |
| 1D 1L 3D 5L. | |
| d 1L, c 1U, d 1D, c 1L. 2 1R 7D. 1 1R. 5 1D. b 3L D 3L 2D 2R. 1 1L. 2 7U 1L. | |
| d 1R, c 1D, d 1U, c 1R. b 1D 1L 3D 4L. 5 1D 3L 1D follows b but without | |
| shuffling c/d. 7 1D follows 5. | |
| 0 4D 5L 2D 2R 1D 1L 3D 1L 1U. 1 1L 5D 5L 2D 2R 1D 1L 4D 5L. 2 3L follows 1. d | |
| 1L, c 1U, d 2U 3L 1D follows 2. c 1L 2U 3L 1D follows d. | |
| ??cut | |
| Level 10-10:??190 | |
| PsX3 | |
| XXXX | |
| XXXXXXXXX..XX | |
| XX..0......1.XXXXX | |
| X...XX.XX...XX===X | |
| X.X23.4.56X7XX===X | |
| X.X.......X...===X | |
| X..8X.XXX9a...===X | |
| X.b..cd..e.XX====X | |
| XXXf.......XXXXXXX | |
| X..XXXXXXX | |
| XXXX | |
| c 1D, d 1R, e 1R, 9 1D, a R* U*. e 1U 5R U*, 9 R U 4R 3U, d 3R U 4R 2U. | |
| 6 2U, 7 2D 4R 3U. 1 4D 5R 2U. 5 R 3D R U 4R U 2L. (save for later) 4 3R 3D R | |
| U 6R U. 6 2R 4D R*. 2 1U, 3 R*, 8 1U. 3 3D R U 5R D R. 0 7R D* 3R D R. 2 1U | |
| 8R 4D 4R. 8 3U 8R 4D 3R U R. b 8R U 4R D. 5 2R. f 1U R* U R*. c 2L 1U R* U R* | |
| D. | |
| ??typo | |
| (pushes box past her) "That's Her." | |
| Level 11-01: | |
| QBBQ | |
| XXXXXXXXXXXXX | |
| X..0.1.2=*==X | |
| X.3.4.5.*===X | |
| X..6.7.8=*==X | |
| X.9.a.b.*===X | |
| X..c.d.e=*==X | |
| X.f.g.h.*===X | |
| X..i.j.k=*==X | |
| X.l.m.n.*===X | |
| X..o.p.q=*==X | |
| X.r.s.t.*===X | |
| XXXXXXXXXXXXX | |
| Let's call this 11x10 board a coordinate plane with (0,0) in the DL to make | |
| things simpler. Basically if you get | |
| xx | |
| x x | |
| Near an edge, you're toast. If you get one on a diagonal to the edge where | |
| you can't work from behind, that's it. Fortunately the start is pretty simple | |
| once you notice it. Then the rest is busy work. If you line it up right, say | |
| with | |
| x | |
| x.x | |
| x.x.x | |
| x.x.x.x | |
| Then you can sweep a lot of boxes right at once. There is some problem | |
| keeping 4 to a row--and you have to shuffle--but once things fall into place, | |
| you'll see it. | |
| Go to the UL and push D, D, D, R, R, R, 2R. (8,4) 2R (8,5) 1D (7,5) 3R (8,7) | |
| 1D. Now 6,7 7,8 8,9 R*, then 4,7 5,8 6,9, then 3,8 4,9 then 2,9. | |
| (6,6) 2U R, 7,6 and 8,6 U. 8,4 2U 2R. 1,7 5R 1D 3R. 1,6 1U 2,6 R*. 1,6 D R*. | |
| That's four rows. 8,1 7,2 6,3 5,4 1U, 4,5 2U 1D. Push them all 1R 1D in | |
| order, then R*. 1,4 1U, 3,4 R*, 1,4 1D, 2,4 1D, 3,4 1,4 2,3 R*. | |
| The rest is easy--sweep the diagonals to the right. | |
| ??easier solution | |
| Level 11-02: | |
| QD4H | |
| ........XXXXXXXXXXX.. | |
| ........X...X.....X.. | |
| .XXXXX..X.....0.1.X.. | |
| .X...XXXXX.2XX.X.XX.. | |
| .X.3.XX...X.XX.4..X.. | |
| .X.5...67.X.XX89a.X.. | |
| .XX.XXX...X.XX....X.. | |
| .XX.X...XXX.XXXXXbX.. | |
| XXX.X.....c..X====X.. | |
| X...XXX.XX.d.X====XXX | |
| X.ef...g.X...X==.=.XX | |
| X...XX.h.X..XX====.XX | |
| XXXXXX...XXXXXX===XXX | |
| .....XXXXX....XXXXX.. | |
| I won't give instructions by the dots. The way to fill in the dots: left | |
| column, next-left, then | |
| 15 | |
| 26 | |
| 7 | |
| 38 | |
| 49 | |
| 5 1R, f 1U, g 1L, c 1R 5L R D, d 1D 1L, 2 1U 7D 1U 5L, 0 4L 1R 7D, 1 6L. | |
| b 1D. 8 3U R, a 3U. 9 2R 3D, a 4D R D, 8 R 4D R D, 4 R 2D R D. 1 6R 4D R D. d | |
| 7U 5R 4D R 4D 2L. 2 5R 6U 5R 4D R D. | |
| Now to get rid o2 the stuff in the loop. 6 3D 4R etc., d 2U R etc., 7 1L 3D | |
| etc., 5 1L 5R D L 2D etc. 3 1D 5R etc. f 1D 1U, g 1R 1L, 2 4U 3D etc., h 6U | |
| 5D etc., f 1U 1D, g 1R 5U 4D etc., f 1U, e 5R 5U 4D etc., f 1D 5R 5U 4D etc. | |
| Finally, d 2U 4L 5R etc. | |
| Level 11-03:??240 | |
| QH4K | |
| XXXXXXXXXXXX | |
| XX==....X...X | |
| XX==*.0....1.X | |
| XX==*=X.X.X2.XX | |
| X==*=X.X.X.3..X | |
| XXXX===X..X....X.X | |
| X..XX.X..........X | |
| X..4.5.XXX..X.X.XX | |
| X.6...7...X.X...X | |
| XXX89...X.X.X.X.X | |
| X...a...X.X.XXXXX | |
| X.bX.XXXXX......X | |
| Xc...X X...X..X | |
| X..XXX XX.....X | |
| X..X X....XX | |
| XXXX XXXXXX | |
| 6 2R, 8 1D, 9 2R, 7 2R, a 1L, b 1U, c 1D, 8 1D, b 1D, a 1L, 9 1R, 6 2R, 4 1L, | |
| 5 1L. That sets up the DL. | |
| *'s 1L, 0 1L, 1 4L, 3 1R, 2 U 4D L 6D R U R. 1 4R L 4D L 6D R D 2R U. 0 6R L | |
| 4D L 6D R D R. *'s 1R, top 7R L 4D L 6D R. *'s 1U 1R, top 7R L 4D 3L. * 1U 8R | |
| D. The other * can go to the DR. | |
| (9-1U) 4U R U R U 8R L 4D. (4-1R) R 3U R U R U 8R L 3D. (4-1L 3R 3U R U R U | |
| 8R. (7-2R) 3L 4U R U R U 4R. (7-1R1D) U 2L 4U R U R U 2R. (b-1L) 4U 2R 3U R U | |
| R U. c 6U 2R 3U R U. (b-1U) L, (b) 4U R 3U L. (last) 2U 2R 3U. *'s 1D 1L then | |
| 2D and 1D to cover the bottom. | |
| Now unwind the others: 8L D L D L. 3-1R 1L, 1-1D 1U L*- D 2L. Top block 1R, | |
| block 2D 1L, tthen another 3U 7L 2D. Top 1L 2U 7L 1D 1L 1D. 2 blocks now, rt | |
| 1D, lf 2R, rt 2U 1R, lf 1L, rt 3U 7L 1D 1L. lf 1U 1R 3U 8L. Ul 2L. | |
| From the bottom, bring one block up and go L* D. Push the UL 2L, another | |
| bottom block L* at the top, the next L* D, the next L* and finally the top | |
| block 3L. | |
| Level 11-04:??199 | |
| QM4P | |
| XXXXX | |
| X...XX | |
| X.0..XXXXXXXXX | |
| XX.X.X.......XXXXXX | |
| XX.X...1X2X...X...X | |
| X..X......3.X...4.X | |
| X..XXX.XXXXXXXXX.XX | |
| X..XX.==*=====.X.XX | |
| XX.XX.*=*==*=*.X.XX | |
| X.5XXXXXXXXXX.XX6.X | |
| X..7...8..9....a..X | |
| X..X...X...X...X..X | |
| XXXXXXXXXXXXXXXXXXX | |
| Juggle a few boxes for a while and it all falls out. | |
| Push the 2nd-left box right, the right one left, and the DL right to make a | |
| row of 4. 3 5L. 4 1L, 6 1D 1U, a 2L 2R, 9 L 4R 2L, * L. | |
| 0 1R, 5 D 7U, 7 2R 3L. 8 2R 6L, 9 2R 8L. * L 3U. | |
| 4 1R 1L. 6 1D 1U. a 6L. 4 1R 1L. 6 1D 3L 3U 6L. | |
| 4 5D 3L 3U 5L. a 4R 3U 4L. 8 8R 3U 3L. * 4D 2R, 3 R 3D R, 1 D L 3D, 2 D 3L | |
| 3D. | |
| 0 1L 1R, 5 3D, 7 2U, 8 10R 3U 2L. (0 1L 1R) 7 2D 11R 3U L. 5 4D 11R 3U, 0 1L | |
| 8D 11R 2U. | |
| Level 11-05:??rot93 | |
| QX4Z | |
| .XXXX....... | |
| .X..XXXXXX.. | |
| .X.....0.X.. | |
| XX.XX=XX1X.. | |
| X..X.=.X.XXX | |
| X...*==X...X | |
| XX.X.=.2.X.X | |
| XX.XX=X..3.X | |
| X..XX=X.XXXX | |
| X.45.6X..X.. | |
| X..X.....X.. | |
| XXXXXXX..X.. | |
| ......XXXX.. | |
| 1 3D, 3 2L, 1 1D, 2 2L, * 1R. 0 5L 3D R. | |
| *'s 1R. 0 2R 2U. 3 3D, 1 1R, 3 1U, 6 5U, 2 1L 2D. 3 D 3U 2L D. | |
| 4 5U D 3R. 5 L 4U 2R. 1 2L 3D 4U 2L. | |
| ??typo--3 2U not 4 2U | |
| Level 11-06:??186 | |
| Qs4D | |
| XXXXXXXXX | |
| X...X...X | |
| X.01234.X | |
| XX.5.6.7.X | |
| X.8......X | |
| X.9.XXXX.XX | |
| X..X=====.X | |
| XX..=====.X | |
| XXXXXXXXXX | |
| Juggle the boxes so you have a loop getting you 1R of the top row before you | |
| drop everything on the bottom. Once the first box goes, the rest is easy. | |
| 8 1R, 1 2D, 3 2D, 7 1R 1U. 6 2R, 7 4D 4L. 4 1R 4D 3L. 6 1R 3D 2L. 3 2R 2D 1L. | |
| 2 3R 5D 4L. 0 5R 5D 3L. 5 5R 4D 2L. 9 1U, 8 1U, 1 4R 3D L. 9 1U 6R 3D. 8 5R | |
| 3D. | |
| Level 11-07: | |
| Qs5G | |
| ......XXX..... | |
| .XXXXXX.XXXXX. | |
| .X==========X. | |
| XX=********=XX | |
| X==*======*==X | |
| X==*=****=*==X | |
| XXXXXX==XXXXXX | |
| .X..........X. | |
| .X.0.1234.5.X. | |
| .X678....9abX. | |
| .X...cdef...X. | |
| .Xg.h....i.jX. | |
| XX...klmn...XX | |
| X.opq....rst.X | |
| X.....X......X | |
| XXXXXXXXXXXXXX | |
| We use coordinates for the top. | |
| (9,0) 1L, (4/6/8,2) 1D, (2,0) 1R, (3,2) 1D. (5,2) (7,2) (9,2) 1L. (9,1) 1U. | |
| (8,1) 2R D L R. (8,2) 1D 3R. (9,2) 2D. (6,1) 4R 1D. Top ones 2R each, then 1U | |
| 1L 2D 1L. Push the top ones 3L 2D, 4L 2D, 7L 1D 1L. | |
| Now your next big choice is which block to push left. The left is | |
| asymmetrical, so it DOES make a difference. (Right one) 2D, other 2U 4L D. | |
| 8 1D, 2 5U 3L D L. 1 R 5U 5R D. 0 3R 5U 4R D. 4 1U, 3 1L 5U 3R D. (4-1U-1L) | |
| 3U 3R. | |
| You should see how to fill in the rest. Take care of the back row, getting | |
| the center bits last. Same goes for the next-back row. Here's how to push the | |
| squares. (4-1U) 1L 1U, 5 3L 2U, a 2D, i 1D, n 1D, l 1D, k 1L, m 1L. p 1U, h | |
| 1L, s 1U. | |
| Everything is in place now for a pretty quick wrap up. d/e to the top, 9 3L | |
| U*, c 3U R 1U, 8-1D 3U 2R 1U, f 2L U*, n U* 2L U*, (l) 1R U*-1. Bring the | |
| bottom blocks(5) up the right side, except the last which goes left. h-1D and | |
| i-1D go up and to the center and up and left. The 2 bottoms up the left. Then | |
| the ones not on the edge U R(or L) U the left chute. The others go 2D/4D, | |
| center and up. | |
| Level 11-08: | |
| Qs7J | |
| XXXXXXXXX | |
| X.0.==..X | |
| X.12==.3XX | |
| X.4.==.5.X | |
| XXXXXX...X | |
| XXXXX | |
| A bit of an anticlimax for the final level... | |
| 4 3R, 0 2R, 2 1D 1L, 4 1L. 5 1L 1U, 3 1D, 5 1L 1U. 3 1L 1U, 2 3R 1L, 3 2L, 2 | |
| 1U 1L. (4) 3R, (1) D 2R. | |
| He presents a heart, a heart floats on top of her, and she kisses him. You | |
| win! | |
| Sample level(QsX4): If you are curious, see my solution to level 200 in my | |
| TurboGrafx-16 Boxyboy FAQ. | |
| End of FAQ Proper | |
| ================================ | |
| 5. VERSIONS/CREDITS | |
| 1.0.0: sent to GameFAQs 4/13/2008, complete but needs proofreading. Still, | |
| lots of levels were proofs of the TG16 version, so this is solid. | |
| Thanks to GameFAQs for being, well, THERE. | |
| Thanks to the usual GameFAQs gang, current and emeritus. They know who they | |
| are, and you should, too, because they get/got some SERIOUS writing done. | |
| Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow | |
| Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, | |
| Lagoona, Da Hui and others I forgot. OK, even Hydrophant in his current not- | |
| yet-banned message board incarnation. I am not part of his gang, but I want | |
| him to be part of mine. | |
| Thanks to odino for pointing me to this game. | |
| Thanks to Sean Shannon for his Genesis FAQ. I did not use any of his | |
| information directly; however, his text maps were useful in comparing this | |
| version to the TurboGrafx-16 version. | |
| Thanks to the sokoban solver for being cool. I think it probably helped with | |
| some of these levels when I played the TG16 version. The link, again: | |
| http://codecola.net/sps/index.php | |
| Restore Page |
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