Created
January 2, 2020 01:34
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JS representation of a module when the rei is all at the top level
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// Generated by BUCKLESCRIPT, PLEASE EDIT WITH CARE | |
'use strict'; | |
var ReludeRandom_Seed = require("./ReludeRandom_Seed.bs.js"); | |
var ReludeRandom_Generator = require("./ReludeRandom_Generator.bs.js"); | |
var ReludeRandom_RandomInt = require("./ReludeRandom_RandomInt.bs.js"); | |
var ReludeRandom_RandomList = require("./ReludeRandom_RandomList.bs.js"); | |
var Seed = { | |
fromInt: ReludeRandom_Seed.fromInt, | |
init: ReludeRandom_Seed.init | |
}; | |
var Generator = { | |
Functor: ReludeRandom_Generator.Functor, | |
Apply: ReludeRandom_Generator.Apply, | |
Applicative: ReludeRandom_Generator.Applicative, | |
Monad: ReludeRandom_Generator.Monad, | |
run: ReludeRandom_Generator.run, | |
map: ReludeRandom_Generator.map, | |
apply: ReludeRandom_Generator.apply, | |
pure: ReludeRandom_Generator.pure, | |
flatMap: ReludeRandom_Generator.flatMap, | |
$$float: ReludeRandom_Generator.$$float, | |
$$int: ReludeRandom_Generator.$$int, | |
weighted: ReludeRandom_Generator.weighted, | |
flipMap: ReludeRandom_Generator.flipMap, | |
map2: ReludeRandom_Generator.map2, | |
map3: ReludeRandom_Generator.map3, | |
map4: ReludeRandom_Generator.map4, | |
map5: ReludeRandom_Generator.map5, | |
composeKleisli: ReludeRandom_Generator.composeKleisli, | |
flipComposeKleisli: ReludeRandom_Generator.flipComposeKleisli, | |
flatten: ReludeRandom_Generator.flatten | |
}; | |
var RandomInt = { | |
make: ReludeRandom_RandomInt.make, | |
any: ReludeRandom_RandomInt.any, | |
anyPositive: ReludeRandom_RandomInt.anyPositive, | |
anyNegative: ReludeRandom_RandomInt.anyNegative, | |
greaterThan: ReludeRandom_RandomInt.greaterThan, | |
lessThan: ReludeRandom_RandomInt.lessThan, | |
fromZeroTo: ReludeRandom_RandomInt.fromZeroTo | |
}; | |
var RandomList = { | |
make: ReludeRandom_RandomList.make, | |
makeRandomLength: ReludeRandom_RandomList.makeRandomLength | |
}; | |
exports.Seed = Seed; | |
exports.Generator = Generator; | |
exports.RandomInt = RandomInt; | |
exports.RandomList = RandomList; | |
/* ReludeRandom_Seed Not a pure module */ |
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