Created
          May 20, 2014 13:12 
        
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    Javascript anti-flood system
  
        
  
    
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  | var score = 0; | |
| var penalty = 100; // Penalty can be fine-tuned. | |
| var lastact = new Date(); | |
| function talk() { | |
| /* The smaller the distance, more time has to pass in order | |
| * to negate the score penalty cause{d,s}. | |
| */ | |
| score -= (new Date() - lastact) * 0.55; | |
| // Score shouldn't be less than zero. | |
| score = (score < 0) ? 0 : score; | |
| console.log("--------------"); | |
| console.log((score += penalty)); | |
| if ( parseInt( (score += penalty) ) <= 1000 ) { | |
| // Do things. | |
| console.log("Work"); | |
| } else { | |
| console.log("Error"); | |
| } | |
| lastact = new Date(); | |
| } | |
| $(document).ready(function(){ | |
| $("form").submit(function(){ | |
| talk(); | |
| return false; | |
| }); | |
| }); | 
  
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Дмитрий, добрый вечер, а не подскажите как переделать его, чтобы считал не по очкам, а по времени. К примеру (одно сообщение = 1000, если больше одного сообщения в секунду - do nothing) . Спасибо)