Last active
August 27, 2017 23:00
-
-
Save mmj-the-fighter/3fd66ecebbd0bfeb8087 to your computer and use it in GitHub Desktop.
Algorithm for traversing a game object hierarchy tree in pre-order in Unity3D
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//Copyright © 2015 Manoj M J | |
//All Rights Reserved | |
using UnityEngine; | |
using System.Collections; | |
public class TransformTreePreOrderTraversor : MonoBehaviour | |
{ | |
void Start () { | |
TraverseInPreOrder(this.gameObject.transform); | |
} | |
void TraverseInPreOrder(Transform transform) | |
{ | |
if(transform != null) | |
{ | |
PreOrderTraversalAction(transform.gameObject); | |
foreach (Transform child in transform) | |
{ | |
TraverseInPreOrder(child); | |
} | |
} | |
} | |
void PreOrderTraversalAction(GameObject g) | |
{ | |
Debug.Log(g.name); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment