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//Copyright © 2015 Manoj M J | |
//All Rights Reserved | |
//Why I do copyright the code that I provide at gist.github.com | |
//( https://gist.github.com/mmj-the-fighter/bccd0a7ff57c638beee8 ) | |
//Development History: | |
//Authored on : Monday, July 04, 2011 using ShaderDesigner | |
//Posted to my blog on, July 05, 2011 http://www.gamedev1001.blogspot.in/2011/07/gpu-programming.html | |
//Posted to gamedev.net on March 25, 2012 http://www.gamedev.net/topic/622385-a-free-shader/ |
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//Copyright © 2015 Manoj M J | |
//All Rights Reserved | |
//Why I do copyright the code that I provide at gist.github.com | |
//( https://gist.github.com/mmj-the-fighter/bccd0a7ff57c638beee8 ) | |
/* | |
* File:/Editor/TransformCopier.cs - A utility for copying and pasting local or global positons and rotations. | |
* The method CopyTransformToClipboard is useful for pasting the transform to text file. | |
* The copy - paste of scale is avoided since global scale(lossy scale) is a read only property. |
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//Copyright © 2015 Manoj M J | |
//All Rights Reserved | |
//Why I do copyright the code that I provide at gist.github.com | |
//( https://gist.github.com/mmj-the-fighter/bccd0a7ff57c638beee8 ) | |
/* | |
* DropObject.cs - Moves selected object downwards till it touches the ground | |
* This is useful for placing 3d models on scene. | |
* TODO:Add Spherecast in addition to Raycast |
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//Copyright © 2015 Manoj M J | |
//All Rights Reserved | |
//Why I do copyright the code that I provide at gist.github.com | |
//( https://gist.github.com/mmj-the-fighter/bccd0a7ff57c638beee8 ) | |
/* | |
* ShadersLister.cs - Displays gameobjects linked to each shader present in a scene. | |
* It is useful for checking if the scene contains any unwanted shaders. | |
*/ |
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Moved to GitHub: | |
https://github.com/mmj-the-fighter/DCM |
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//Copyright © 2015 Manoj M J | |
//All Rights Reserved | |
using UnityEngine; | |
using System.Collections; | |
public class TransformTreePreOrderTraversor : MonoBehaviour | |
{ | |
void Start () { | |
TraverseInPreOrder(this.gameObject.transform); |
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Here in this file, I am explaining the reasons for putting | |
"All Rights Reserved" notice. | |
This may be because of some or all of the following reasons. | |
- I cannot put the code in public domain, some one else may copy it and copyright it and there after I may not modify and redistribute it. | |
- The code I made may be not of professional quality. | |
- I am only demonstrating an idea and / or an approach of problem solving | |
- Or it is a mere collection of some data useful for development purpose | |
- Or it may be a work in progress, published only for preview |
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/* | |
* Displays gameobjects linked to each script present in a scene, useful for development and debugging. | |
* Added features: | |
* You can search for a particular component, and turn off UnityEngine componets from displaying. | |
* While searching you don't have to type the entire name. | |
*/ | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; |
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#if defined(_WIN32) | |
#define BUILD_FOR_WINDOWS | |
#endif | |
#ifdef BUILD_FOR_WINDOWS | |
#pragma warning(disable:4996) | |
#define _WINSOCK_DEPRECATED_NO_WARNINGS | |
#endif | |
#include <stdio.h> |
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//Copyright © 2017 Manoj M J | |
//All Rights Reserved | |
/* | |
A method to slide camera along an obstacle. | |
Note: This script uses Unity3D game engine api and libraries. | |
*/ | |
void SlideCameraOnCollision( | |
Vector3 obstacleNormal, | |
Vector3 cameraForward, |
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