Created
April 19, 2014 13:50
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class Drager { | |
public start_x: number = 0; | |
public start_y: number = 0; | |
public move_total_x: number = 0; | |
public move_total_y: number = 0; | |
public move_x: number = 0; | |
public move_y: number = 0; | |
public now_x: number = 0; | |
public now_y: number = 0; | |
public start_distance: number = 0; | |
public move_total_distance: number = 0; | |
public move_distance: number = 0; | |
public now_distance: number = 0; | |
constructor(start: JQueryEventObject, draging: any, draged: any, pinch: any = null) { | |
var move_func: any; | |
if (start.originalEvent.touches) { | |
var touch = start.originalEvent.touches[0]; | |
this.init(touch.pageX, touch.pageY); | |
$(window) | |
.bind('touchmove', move_func = (e: JQueryEventObject) => { | |
var touch = e.originalEvent.touches[0]; | |
this.compute(touch.pageX, touch.pageY); | |
if (e.originalEvent.touches.length >= 2) { | |
var touch1 = e.originalEvent.touches[1]; | |
var w: number = touch.pageX - touch1.pageX; | |
var h: number = touch.pageY - touch1.pageY; | |
if (this.start_distance === 0) { | |
this.start_distance = Drager.getDistance(w, h); | |
this.now_distance = this.start_distance | |
} else { | |
var distance: number = Drager.getDistance(w, h) | |
this.move_total_distance = distance - this.start_distance; | |
this.move_distance = distance - this.now_distance; | |
this.now_distance = distance; | |
} | |
pinch && pinch(this); | |
} | |
draging(this); | |
}) | |
.one('touchend', (e: JQueryEventObject) => { | |
$(window).unbind('touchmove', move_func); | |
draged(this); | |
delete this; | |
}); | |
} else { | |
this.init(start.pageX, start.pageY); | |
$(window) | |
.bind('mousemove', move_func = (e: JQueryEventObject) => { | |
this.compute(e.pageX, e.pageY); | |
draging(this); | |
}) | |
.one('mouseup', (e: JQueryEventObject) => { | |
$(window).unbind('mousemove', move_func); | |
draged(this); | |
delete this; | |
}); | |
} | |
} | |
init(x: number, y: number) { | |
this.start_x = x; | |
this.start_y = y; | |
this.now_x = x; | |
this.now_y = y; | |
} | |
compute(x: number, y: number) { | |
this.move_total_x = x - this.start_x; | |
this.move_total_y = y - this.start_y; | |
this.move_x = x - this.now_x; | |
this.move_y = y - this.now_y; | |
this.now_x = x; | |
this.now_y = y; | |
} | |
static getDistance(w: number, h: number) { | |
return Math.sqrt(w * w + h * h); | |
} | |
} |
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