Created
February 9, 2019 12:31
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Python script that converts .unitypackage file to .zip archive
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#!/usr/bin/env python3 | |
import sys | |
import tarfile | |
import zipfile | |
from pathlib import Path | |
src = sys.argv[1] | |
dst = Path(src).name + ".zip" | |
with tarfile.open(sys.argv[1], "r:gz") as tar: | |
with zipfile.ZipFile(dst, "w", zipfile.ZIP_DEFLATED, compresslevel=9) as z: | |
while True: | |
i = tar.next() | |
if not i: | |
break | |
if i.isdir(): | |
asset = meta = pathname = None | |
elif i.isfile() and i.name != ".icon.png": | |
name = Path(i.name).name | |
if name == "asset": | |
asset = tar.extractfile(i).read() | |
elif name == "asset.meta": | |
meta = tar.extractfile(i).read() | |
elif name == "pathname": | |
pathname = tar.extractfile(i).read() | |
if asset is not None and pathname is not None and meta is not None: | |
pathname = pathname.rstrip().decode("utf-8").split("\n")[0] | |
print(pathname) | |
z.writestr(pathname, asset) | |
z.writestr(pathname + ".meta", meta) | |
asset = meta = pathname = None |
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