Created
August 11, 2013 18:54
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-- Copyright Matthew Murdoch | |
-- Remix under the terms of the MIT license (see http://opensource.org/licenses/MIT) | |
bounds = nil | |
circles = {} | |
function setup() | |
displayMode(FULLSCREEN) | |
physics.gravity(0, 0) | |
addBounds() | |
end | |
function addBounds() | |
bounds = physics.body(CHAIN, | |
vec2(50, 50), | |
vec2(WIDTH-50, 50), | |
vec2(WIDTH-50, HEIGHT-50), | |
vec2(50, HEIGHT-50), | |
vec2(50, 50)) | |
bounds.type = STATIC | |
bounds.restitution = 1 | |
end | |
function addCircle(x, y, vx, vy) | |
local radius = 20 | |
local circle = physics.body(CIRCLE, radius) | |
circle.interpolate = true | |
circle.sleepingAllowed = false | |
circle.x = x | |
circle.y = y | |
circle.type = DYNAMIC | |
circle.restitution = 1 | |
circle.linearVelocity = vec2(vx, vy) | |
circle.info = color(math.random(0, 255), math.random(0, 255), math.random(0, 255)) | |
local p1 = { radius = math.random(20, 40) } | |
local p2 = { radius = math.random(40, 60) } | |
tween.path( 4.0, circle, {p1,p2,p1}, {loop=tween.loop.forever} ) | |
table.insert(circles, circle) | |
end | |
function draw() | |
background(40, 40, 50) | |
strokeWidth(1) | |
local points = bounds.points | |
for j = 1, #points do | |
a = points[j] | |
b = points[(j % #points)+1] | |
line(a.x, a.y, b.x, b.y) | |
end | |
strokeWidth(0) | |
for _, circle in ipairs(circles) do | |
fill(circle.info) | |
ellipse(circle.x, circle.y, circle.radius*2) | |
end | |
end | |
function touched(touch) | |
if touch.state == BEGAN then | |
local vx = math.random(-200, 200) | |
local vy = math.random(-200, 200) | |
addCircle(touch.x, touch.y, vx, vy) | |
end | |
end |
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