Created
February 13, 2011 07:58
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; | |
networld.Engine = (function($){ | |
var $node, | |
ready = false, | |
keys = {}, | |
mouse = {x:0,y:0}, | |
cursor, | |
player, | |
netPlayers = {}, | |
images, | |
socket, | |
loopInterval, | |
syncInterval; | |
var options = {}, | |
defaults = { | |
node: null, | |
fps: 60, | |
syncRate: 0.1, | |
images: {}, | |
cursor:null, | |
loadPlayer: function(){}, | |
loadGameObjects: function(){}, | |
loadCursor: function(){}, | |
loop: function(){}, | |
sync: function(){}, | |
receiveData: function(){} | |
} | |
function init(o){ | |
options = $.extend(true, defaults, o); | |
$node = $(options.node); | |
socket = new io.Socket(); | |
socket.on('message', function(data){ | |
options.receiveData.call({netPlayers:netPlayers, $node:$node, images:images}, data); | |
}); | |
socket.connect(); | |
loadAssets(function(){ | |
loadPlayer(); | |
loadGameObjects(); | |
loadCursor(); | |
attachEvents(); | |
launch(); | |
}); | |
} | |
function loadCursor(){ | |
cursor = options.loadCursor.call({$node:$node, images:images, mouse:mouse}); | |
} | |
function loadAssets(callback, context){ | |
images = new networld.ImageManager(); | |
images.load(options.images, function(){ | |
callback.call(context); | |
}, 20000); | |
} | |
function loadPlayer(){ | |
player = options.loadPlayer.call({$node:$node, images:images, socket:socket}); | |
} | |
function loadGameObjects(){ | |
options.loadGameObjects.call(this, $node); | |
} | |
function attachEvents(){ | |
$(window).keyup(function(e){ | |
e.preventDefault(); | |
if(keys[e.keyCode]){ | |
keys[e.keyCode] = false; | |
} | |
}); | |
$(window).keydown(function(e){ | |
e.preventDefault(); | |
if(!keys[e.keyCode]){ | |
keys[e.keyCode] = true; | |
} | |
}); | |
$(window).mousemove(function(e){ | |
mouse.x = e.pageX; | |
mouse.y = e.pageY; | |
}); | |
} | |
function sync(){ | |
options.sync.call({player:player, netPlayers:netPlayers, keys:keys, mouse:mouse, socket:socket}); | |
} | |
function loop(){ | |
if(cursor != null){ | |
cursor.x = mouse.x; | |
cursor.y = mouse.y; | |
cursor.update(); | |
} | |
options.loop.call({player:player, netPlayers:netPlayers, keys:keys, mouse:mouse, cursor:cursor, socket:socket}); | |
} | |
function launch(){ | |
try{ | |
loopInterval = setInterval(loop, 1000 / options.fps); | |
syncInterval = setInterval(sync, 1000 * options.syncRate); | |
}catch(e){ | |
clearInterval(loopInterval); | |
clearInterval(syncInterval); | |
console.log(e); | |
throw(e); | |
} | |
} | |
return function(opts) { | |
init(opts); | |
} | |
})(jQuery); |
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