Created
December 21, 2013 15:49
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probably the quickest way to draw pixels on OSX in C. catch: compiles only with -m32 (32 bit arch). :|
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#include <Carbon/Carbon.h> | |
#include <CoreGraphics/CoreGraphics.h> | |
uint32_t framebuffer[FB_W*FB_H]; | |
WindowRef osx_window; | |
CGContextRef osx_window_context; | |
CGContextRef osx_bitmap_context; | |
void updateFrameBuffer() { | |
//printf("updateFrameBuffer\n"); | |
CGImageRef img = CGBitmapContextCreateImage(osx_bitmap_context); | |
CGContextDrawImage(osx_window_context, CGRectMake(0,0,FB_W,FB_H), img); | |
CGContextFlush(osx_window_context); | |
CGImageRelease(img); | |
} | |
void destroyFrameBuffer() { | |
QDEndCGContext(GetWindowPort(osx_window), &osx_window_context); | |
} | |
void createFrameBuffer() { | |
Rect rect = {100,100,100+FB_H,100+FB_W}; | |
OSStatus err = CreateNewWindow( | |
kDocumentWindowClass, | |
kWindowStandardDocumentAttributes, | |
&rect, &osx_window); | |
osx_bitmap_context = CGBitmapContextCreate(framebuffer, | |
FB_W, | |
FB_H, | |
FB_D, | |
FB_W*4, | |
CGColorSpaceCreateDeviceRGB(), | |
kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedFirst); | |
for (int i=0; i<FB_W*FB_H; i++) { | |
framebuffer[i] = 0x000000ff; | |
} | |
ShowWindow(osx_window); | |
SetPortWindowPort(osx_window); | |
QDBeginCGContext(GetWindowPort(osx_window), &osx_window_context); | |
updateFrameBuffer(); | |
} | |
void putPixel(uint32_t x,uint32_t y,uint32_t color) { | |
framebuffer[x+y*FB_W] = color; | |
} |
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Do you know of a more modern way to use this, with a 64-bit OSX?