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December 13, 2015 19:59
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My first F# code.
F#談話室(2) http://www.zusaar.com/event/491059 で約90分使って書いたもの。
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open System | |
open System.Drawing | |
open System.Windows.Forms | |
// Configuration | |
let nGrid = 12 | |
let gridSize = 30 | |
let stoneSize = gridSize - 2 | |
let fieldMargin = 10 | |
let fieldEdgeMax = fieldMargin + nGrid * gridSize | |
let formSize = fieldEdgeMax + fieldMargin | |
// Windows form settings | |
let f = new Form() | |
f.Text <- "リバーシ" | |
f.ClientSize <- new Size(formSize, formSize) | |
f.BackColor <- Color.Green | |
// Data structures | |
type State = | |
| None | |
| White | |
| Black | |
type gameState = { | |
field: State[,] | |
mutable turn: int | |
mutable nBlack: int | |
} | |
let getColorFromTurn (turn: int) = | |
if turn % 2 = 0 then | |
White | |
else | |
Black | |
let currentGame = { | |
field = Array2D.create nGrid nGrid None | |
turn = 1 | |
nBlack = 0 | |
} | |
// Drawing operation | |
let drawGrid (e: PaintEventArgs) = | |
for i = 0 to nGrid do | |
e.Graphics.DrawLine(Pens.Black, i * gridSize + fieldMargin, fieldMargin, i * gridSize + fieldMargin, fieldEdgeMax) | |
e.Graphics.DrawLine(Pens.Black, fieldMargin, i * gridSize + fieldMargin, fieldEdgeMax, i * gridSize + fieldMargin) | |
let calcDrawPos n = n * gridSize + fieldMargin + 1 | |
let drawStone (e: PaintEventArgs) x y (brush: Brush) = | |
e.Graphics.FillEllipse(brush, calcDrawPos(x), calcDrawPos(y), stoneSize, stoneSize) | |
let draw (s: State) (e: PaintEventArgs) x y = | |
match s with | |
| Black -> drawStone e x y Brushes.Black | |
| White -> drawStone e x y Brushes.White | |
| otherwise -> () | |
let drawField (e: PaintEventArgs) (field: State[,]) = | |
let func x y (s: State) = | |
draw s e x y | |
Array2D.iteri func field | |
// Put stone and calculate result | |
let flipStone (s: State) (field: State[,]) x y = | |
() // not implemented | |
let putStone (s: State) (field: State[,]) x y = | |
field.[x, y] <- s | |
flipStone s field x y | |
// Experimental functions | |
let putInitialStone (e: PaintEventArgs) = | |
let centerPos = (nGrid - 1) / 2 | |
draw White e centerPos centerPos | |
draw Black e centerPos (centerPos + 1) | |
draw Black e (centerPos + 1) centerPos | |
draw White e (centerPos + 1) (centerPos + 1) | |
let isBlank (field: State[,]) x y = | |
if field.[x, y] = None then | |
true | |
else | |
false | |
// Event handlers | |
f.Paint.Add <| fun e -> | |
drawGrid(e) | |
drawField e currentGame.field | |
f.MouseDown.Add <| fun e -> | |
let isInside n = | |
n >= fieldMargin && n <= fieldEdgeMax | |
let calcIndex n = | |
(n - fieldMargin) / gridSize | |
if (isInside e.X) && (isInside e.Y) then | |
let color = getColorFromTurn currentGame.turn | |
let x = calcIndex e.X | |
let y = calcIndex e.Y | |
let field = currentGame.field | |
if (isBlank field x y) then | |
putStone color field x y | |
currentGame.turn <- currentGame.turn + 1 | |
f.Refresh() | |
else | |
() | |
else | |
() | |
// Run! | |
Application.Run(f) |
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