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January 6, 2025 01:36
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Three.js - Responsive
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html, body { | |
height: 100%; | |
margin: 0; | |
} | |
#c { | |
width: 100%; | |
height: 100%; | |
display: block; | |
} |
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<canvas id="c"></canvas> | |
<script type="importmap">{ | |
"imports": { | |
"three": "https://threejs.org/build/three.module.js" | |
} | |
}</script> |
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// Three.js - Responsive | |
// from https://threejs.org/manual/examples/responsive.html | |
import * as THREE from 'three'; | |
function main() { | |
const canvas = document.querySelector( '#c' ); | |
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } ); | |
const fov = 75; | |
const aspect = 2; // the canvas default | |
const near = 0.1; | |
const far = 5; | |
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far ); | |
camera.position.z = 2; | |
const scene = new THREE.Scene(); | |
{ | |
const color = 0xFFFFFF; | |
const intensity = 3; | |
const light = new THREE.DirectionalLight( color, intensity ); | |
light.position.set( - 1, 2, 4 ); | |
scene.add( light ); | |
} | |
const boxWidth = 1; | |
const boxHeight = 1; | |
const boxDepth = 1; | |
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth ); | |
function makeInstance( geometry, color, x ) { | |
const material = new THREE.MeshPhongMaterial( { color } ); | |
const cube = new THREE.Mesh( geometry, material ); | |
scene.add( cube ); | |
cube.position.x = x; | |
return cube; | |
} | |
const cubes = [ | |
makeInstance( geometry, 0x44aa88, 0 ), | |
makeInstance( geometry, 0x8844aa, - 2 ), | |
makeInstance( geometry, 0xaa8844, 2 ), | |
]; | |
function resizeRendererToDisplaySize( renderer ) { | |
const canvas = renderer.domElement; | |
const width = canvas.clientWidth; | |
const height = canvas.clientHeight; | |
const needResize = canvas.width !== width || canvas.height !== height; | |
if ( needResize ) { | |
renderer.setSize( width, height, false ); | |
} | |
return needResize; | |
} | |
function render( time ) { | |
time *= 0.001; | |
if ( resizeRendererToDisplaySize( renderer ) ) { | |
const canvas = renderer.domElement; | |
camera.aspect = canvas.clientWidth / canvas.clientHeight; | |
camera.updateProjectionMatrix(); | |
} | |
cubes.forEach( ( cube, ndx ) => { | |
const speed = 1 + ndx * .1; | |
const rot = time * speed; | |
cube.rotation.x = rot; | |
cube.rotation.y = rot; | |
} ); | |
renderer.render( scene, camera ); | |
requestAnimationFrame( render ); | |
} | |
requestAnimationFrame( render ); | |
} | |
main(); |
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{"name":"Three.js - Responsive","settings":{},"filenames":["index.html","index.css","index.js"]} |
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