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@modster
Created January 15, 2025 02:50
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responsive
<div id="editor">
<div id="view"><canvas id="c"></canvas></div>
<div id="controls">
<div>
<p>various controls
would appear here</p>
<div>Drag this bar</div>
<div>⇐</div>
</div>
</div>
</div>
<script type="importmap">{
"imports": {
"three": "https://threejs.org/build/three.module.js"
}
}</script><script type="module" src="https://threejs.org/manual/examples/threejs-responsive.js"></script>
<script src="https://threejs.org/manual/3rdparty/split.min.js"></script>
html, body {
margin: 0;
height: 100%;
}
#c {
width: 100%;
height: 100%;
display: block;
}
import * as THREE from 'three';
function main() {
const canvas = document.querySelector( '#c' );
const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );
const fov = 75;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 5;
const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );
camera.position.z = 2;
const scene = new THREE.Scene();
{
const color = 0xFFFFFF;
const intensity = 3;
const light = new THREE.DirectionalLight( color, intensity );
light.position.set( - 1, 2, 4 );
scene.add( light );
}
const boxWidth = 1;
const boxHeight = 1;
const boxDepth = 1;
const geometry = new THREE.BoxGeometry( boxWidth, boxHeight, boxDepth );
function makeInstance( geometry, color, x ) {
const material = new THREE.MeshPhongMaterial( { color } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
cube.position.x = x;
return cube;
}
const cubes = [
makeInstance( geometry, 0x44aa88, 0 ),
makeInstance( geometry, 0x8844aa, - 2 ),
makeInstance( geometry, 0xaa8844, 2 ),
];
function resizeRendererToDisplaySize( renderer ) {
const canvas = renderer.domElement;
const pixelRatio = window.devicePixelRatio;
const width = Math.floor( canvas.clientWidth * pixelRatio );
const height = Math.floor( canvas.clientHeight * pixelRatio );
const needResize = canvas.width !== width || canvas.height !== height;
if ( needResize ) {
renderer.setSize( width, height, false );
}
return needResize;
}
function render( time ) {
time *= 0.001;
if ( resizeRendererToDisplaySize( renderer ) ) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
cubes.forEach( ( cube, ndx ) => {
const speed = 1 + ndx * .1;
const rot = time * speed;
cube.rotation.x = rot;
cube.rotation.y = rot;
} );
renderer.render( scene, camera );
requestAnimationFrame( render );
}
requestAnimationFrame( render );
}
main();
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