Created
April 2, 2012 21:44
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HTML5-iOS/ImpactJS Sound Effect sprite (Prototype)
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var SoundSprite = function(src, schedule) { | |
var me = this; | |
me.src = src; | |
me.schedule = schedule; | |
me.init(); | |
}; | |
SoundSprite.prototype = { | |
currentIndex : 0, | |
numSounds : 2, | |
setVolume : function(volume) { | |
this.audio.volume = volume; | |
}, | |
init : function() { | |
var me = this, | |
i = 0, | |
audio = new Audio(), | |
src; | |
// Probe sound formats and determine the file extension to load | |
for(; i < ig.Sound.use.length; i++ ) { | |
var format = ig.Sound.use[i]; | |
if( audio.canPlayType(format.mime) ) { | |
this.format = format; | |
break; | |
} | |
} | |
if( !this.format ) { | |
ig.Sound.enabled = false; | |
return; | |
} | |
src = me.src.match(/^(.*)\.[^\.]+$/)[1] + '.' + this.format.ext + ig.nocache; | |
me.audio = audio; | |
audio.src = src; | |
audio.play(); | |
audio.addEventListener('timeupdate', Ext.Function.bind(me.onAudioTimeUpdate, me)); | |
}, | |
play : function(sound) { | |
var me = this, | |
region = me.schedule[sound], | |
audio = me.audio; | |
if (audio.currentTime > 0) { | |
audio.pause(); | |
} | |
audio.currentTime = region[0]; | |
me.endTime = region[1]; | |
audio.play(); | |
}, | |
onAudioTimeUpdate : function(evt) { | |
var me = this, | |
audio = me.audio; | |
if (me.endTime && audio.currentTime > me.endTime) { | |
audio.pause(); | |
delete me.endTime; | |
} | |
} | |
}; |
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