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@moduscreate
Created February 3, 2015 19:23
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/*
* File: main.c
* Author: jgarcia
*
* Created on February 3, 2015, 7:04 AM
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <curl/curl.h>
CURL *curl;
char *url = "https://support.us.playstation.com/";
//char *url = "file://status.html";
struct MemoryStruct {
char *memory; // Used to store the result from the
size_t size;
};
static size_t write_memory_callback(void *contents, size_t size, size_t nmemb, void *userp) {
size_t realsize = size * nmemb;
struct MemoryStruct *mem = (struct MemoryStruct *)userp;
mem->memory = realloc(mem->memory, mem->size + realsize + 1);
if(mem->memory == NULL) {
/* out of memory! */
printf("not enough memory (realloc returned NULL)\n");
return 0;
}
memcpy(&(mem->memory[mem->size]), contents, realsize);
mem->size += realsize;
mem->memory[mem->size] = 0;
return realsize;
}
// Inspired by: http://curl.haxx.se/libcurl/c/getinmemory.html
int get_psn_status() {
int psn_status = 0;
CURL *curl_handle;
CURLcode res;
struct MemoryStruct chunk;
chunk.memory = malloc(1); /* will be grown as needed by the realloc above */
chunk.size = 0; /* no data at this point */
curl_global_init(CURL_GLOBAL_ALL);
curl_handle = curl_easy_init();
curl_easy_setopt(curl_handle, CURLOPT_URL, url);
curl_easy_setopt(curl_handle, CURLOPT_WRITEFUNCTION, write_memory_callback);
curl_easy_setopt(curl_handle, CURLOPT_WRITEDATA, (void *)&chunk);
/* some servers don't like requests that are made without a user-agent
field, so we provide one */
curl_easy_setopt(curl_handle, CURLOPT_USERAGENT, "libcurl-agent/1.0");
res = curl_easy_perform(curl_handle);
/* check for errors */
if (res != CURLE_OK) {
fprintf(stderr, "curl_easy_perform() failed: %s\n", curl_easy_strerror(res));
psn_status = -1;
}
else {
char *output = (char *)chunk.memory;
printf("%lu bytes retrieved\n", (long)chunk.size);
char *pointer = strstr(output, "PSN Status: ONLINE");
if (pointer) {
//printf("FOUND [%s]\n", pointer);
psn_status = 1;
}
}
/* cleanup curl stuff */
curl_easy_cleanup(curl_handle);
if(chunk.memory) {
free(chunk.memory);
}
/* we're done with libcurl, so clean it up */
curl_global_cleanup();
return psn_status;
}
int main(void) {
int status = get_psn_status();
if (status == 1) {
printf("PSN is up, bitch\n");
}
else if (status == 0) {
printf("PSN is down\n");
}
else if (status == -1) {
printf("Could not connect to PSN\n");
}
exit(0);
}
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