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from OpenGL.GL import * | |
from OpenGL.GLU import * | |
from OpenGL.GLUT import * | |
from PIL import Image | |
from PIL import ImageOps | |
import sys | |
width, height = 3840, 1920 | |
def init(): | |
glClearColor(0.5, 0.5, 0.5, 1.0) | |
glColor(0.0, 1.0, 0.0) | |
gluOrtho2D(-1.0, 1.0, -1.0, 1.0) | |
glViewport(0, 0, width, height) | |
def render(): | |
glClear(GL_COLOR_BUFFER_BIT) | |
# draw xy axis with arrows | |
glBegin(GL_LINES) | |
# x | |
glVertex2d(-1, 0) | |
glVertex2d(1, 0) | |
glVertex2d(1, 0) | |
glVertex2d(0.95, 0.05) | |
glVertex2d(1, 0) | |
glVertex2d(0.95, -0.05) | |
# y | |
glVertex2d(0, -1) | |
glVertex2d(0, 1) | |
glVertex2d(0, 1) | |
glVertex2d(0.05, 0.95) | |
glVertex2d(0, 1) | |
glVertex2d(-0.05, 0.95) | |
glEnd() | |
glFlush() | |
def draw(): | |
render() | |
glutSwapBuffers() | |
def main(): | |
glutInit(sys.argv) | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB) | |
glutInitWindowSize(3840, 1920) | |
glutCreateWindow(b"OpenGL Offscreen") | |
glutHideWindow() | |
init() | |
render() | |
glPixelStorei(GL_PACK_ALIGNMENT, 1) | |
data = glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE) | |
image = Image.frombytes("RGBA", (width, height), data) | |
image = ImageOps.flip(image) # in my case image is flipped top-bottom for some reason | |
print 'Bounding box %s' % (image.getbbox(),) | |
image.save('glutout.png', 'PNG') | |
#glutDisplayFunc(draw) | |
#glutMainLoop() | |
main() |
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