Created
March 21, 2012 05:25
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LifeGame
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var LifeGame = (function() { | |
var LifeGame = (function() { | |
var LifeGame = function() { | |
initialize.apply(this, arguments); | |
}, $this = LifeGame.prototype; | |
LifeGame.recentInstance = null; | |
var initialize = function(options) { | |
options = options || {}; | |
this.cols = options.cols || 16; | |
this.rows = options.rows || 16; | |
this._currValues = new Uint8Array(this.cols * this.rows); | |
this._prevValues = new Uint8Array(this.cols * this.rows); | |
this._fix = !!options.fix; | |
LifeGame.recentInstance = this; | |
}; | |
$this.curr = function() { | |
return this._currValues; | |
}; | |
$this.prev = function() { | |
return this._prevValues; | |
}; | |
$this.put = function(x, y, value) { | |
var i; | |
i = y * this.cols + x; | |
this._prevValues[i] = this._currValues[i]; | |
if (this._fix) { | |
if (value !== undefined) { | |
this._currValues[i] = (value|0) % 3; | |
} else { | |
this._currValues[i] = (this._currValues[i] + 2) % 3; | |
} | |
} else { | |
if (value !== undefined) { | |
this._currValues[i] = value ? 1 : 0; | |
} else { | |
this._currValues[i] = 1 - this._currValues[i]; | |
} | |
} | |
}; | |
$this.count = function(x, y) { | |
var sum, values, cols, rows; | |
sum = 0; | |
values = this._currValues; | |
cols = this.cols; | |
rows = this.rows; | |
if (x > 0) { | |
if (y > 0) { | |
sum += values[(y-1) * cols + x-1] ? 1 : 0; | |
} | |
sum += values[y * cols + x-1] ? 1 : 0; | |
if (y < rows - 1) { | |
sum += values[(y+1) * cols + x-1] ? 1 : 0; | |
} | |
} | |
if (y > 0) { | |
sum += values[(y-1) * cols + x] ? 1 : 0; | |
} | |
if (y < rows - 1) { | |
sum += values[(y+1) * cols + x] ? 1 : 0; | |
} | |
if (x < cols - 1) { | |
if (y > 0) { | |
sum += values[(y-1) * cols + x+1] ? 1 : 0; | |
} | |
sum += values[y * cols + x+1] ? 1 : 0; | |
if (y < rows - 1) { | |
sum += values[(y+1) * cols + x+1] ? 1 : 0; | |
} | |
} | |
return sum; | |
}; | |
$this.next = function() { | |
var prevValues, currValues, nextValues; | |
var cols, rows; | |
var i, x, y, c; | |
prevValues = this._prevValues; | |
currValues = this._currValues; | |
nextValues = new Uint8Array(currValues); | |
cols = this.cols; | |
rows = this.rows; | |
for (i = prevValues.length; i--; ) { | |
prevValues[i] = currValues[i]; | |
} | |
i = 0; | |
for (y = 0; y < rows; y++) { | |
for (x = 0; x < cols; x++) { | |
if (currValues[i] !== 2) { | |
c = this.count(x, y); | |
if (currValues[i]) { | |
if (c <= 1 || 4 <= c) { | |
nextValues[i] = 0; | |
} | |
} else { | |
if (c === 3) { | |
nextValues[i] = 1; | |
} | |
} | |
} | |
i += 1; | |
} | |
} | |
for (i = currValues.length; i--; ) { | |
currValues[i] = nextValues[i]; | |
} | |
}; | |
return LifeGame; | |
}()); | |
var LifeGameViewer = (function() { | |
var LifeGameViewer = function() { | |
initialize.apply(this, arguments); | |
}, $this = LifeGameViewer.prototype; | |
var initialize = function(sys, options) { | |
if (!(sys instanceof LifeGame)) { | |
options = sys; | |
sys = LifeGame.recentInstance; | |
} | |
options = options || {}; | |
this.sys = sys; | |
this.width = options.width || (sys.cols * 10) || 640; | |
this.height = options.height || (sys.rows * 10) || 640; | |
this._cols = sys.cols; | |
this._rows = sys.rows; | |
initViewer.call(this, options.elem, options); | |
}; | |
var initViewer = function(elem, options) { | |
var self = this; | |
if (elem instanceof HTMLCanvasElement) { | |
this._canvas = elem; | |
} else if (elem instanceof HTMLElement) { | |
this._canvas = document.createElement("canvas"); | |
elem.appendChild(this._canvas); | |
} else { | |
this._canvas = null; | |
} | |
if (this._canvas !== null) { | |
this._canvas.style.position = "relative"; | |
this._canvas.width = this._canvas.style.width = this.width; | |
this._canvas.height = this._canvas.style.height = this.height; | |
this._context = this._canvas.getContext("2d"); | |
this._dx = this.width / this._cols; | |
this._dy = this.height / this._rows; | |
this._highlight = {x: -1, y: -1}; | |
this._canvas.addEventListener("click", function(e) { | |
var x, y; | |
x = e.offsetX || e.layerX; | |
y = e.offsetY || e.layerY; | |
self.sys.put((x/self._dx)|0, (y/self._dy)|0); | |
}, false); | |
} | |
this.lv_color = options.lv_color || "blue"; | |
this.fx_color = options.fx_color || "red"; | |
this.hl_color = options.hl_color || "rgba(255, 255, 128, 0.75)"; | |
this.bg_color = options.bg_color || "rgba(192, 192, 192, 0.25)"; | |
}; | |
var requestAnimationFrame = window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function(callback, element){ | |
window.setTimeout(callback, 1000 / 60); | |
}; | |
$this.hl = function(value) { | |
var hl = {x:-1, y:-1}; | |
value = value || {}; | |
if (value.x !== undefined) hl.x = value.x; | |
if (value.y !== undefined) hl.y = value.y; | |
this._highlight = hl; | |
}; | |
$this.animate = function() { | |
var self = this; | |
var context; | |
var values, dx, dy; | |
var cols, rows, w, h; | |
context = this._context; | |
values = this.sys.curr(); | |
cols = this._cols; | |
rows = this._rows; | |
dx = this._dx; | |
dy = this._dy; | |
w = dx - 1; | |
if (w < 1) w = 1; | |
h = dy - 1; | |
if (h < 1) h = 1; | |
var _animate = function() { | |
var i, x, y; | |
var lv_color, fx_color, hl_color, bg_color; | |
var hlx, hly; | |
lv_color = self.lv_color; | |
fx_color = self.fx_color; | |
hl_color = self.hl_color; | |
bg_color = self.bg_color; | |
hlx = self._highlight.x; | |
hly = self._highlight.y; | |
i = 0; | |
for (y = 0; y < rows; y++) { | |
for (x = 0; x < cols; x++) { | |
if (values[i] === 1) { | |
context.fillStyle = lv_color; | |
} else if (values[i] === 2) { | |
context.fillStyle = fx_color; | |
} else { | |
if (hlx === x || hly === y) { | |
context.fillStyle = hl_color; | |
} else { | |
context.fillStyle = bg_color; | |
} | |
} | |
context.fillRect(x*dx, y*dy, w, h); | |
i++; | |
} | |
} | |
if (self._isAnimate) requestAnimationFrame(_animate); | |
}; | |
this._isAnimate = true; | |
requestAnimationFrame(_animate); | |
}; | |
return LifeGameViewer; | |
}()); | |
LifeGame.Viewer = LifeGameViewer; | |
return LifeGame; | |
}()); |
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jQuery(function() { | |
var elem = document.getElementById("canvas"); | |
var game = new LifeGame({cols:32, rows:32}); | |
var view = new LifeGame.Viewer({elem:elem, width:256, height:256}); | |
view.animate(); | |
jQuery("#bang").on("click", function() { | |
var i, curr; | |
curr = game.curr(); | |
for (i = 0; i < curr.length; i++) { | |
if (curr[i] === 0) { | |
curr[i] = (Math.random() < 0.15) ? 1 : 0; | |
} | |
} | |
}); | |
(function() { | |
var index = 0; | |
setInterval(function() { | |
if (index % 2 === 0) { | |
game.next(); | |
} | |
view.hl({x:index % game.cols, y:index % game.rows}); | |
index += 1; | |
}, 125); | |
}()); | |
}); |
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