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BoundedEventBuffer CS class: buffers event calls until a given condition is met
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class @BoundedEventBuffer | |
constructor: ( options = {} ) -> | |
@buffer = [] | |
@processConditionMet = false | |
@processing = false | |
{ @name, @bufferSize, @processWhen, @interval } = options | |
@name = options.name ? 'AnonymousEventBuffer' | |
@bufferSize = options.bufferSize ? 100 | |
@processWhen = options.processWhen ? (-> true) | |
if @processWhen | |
@interval = options.interval ? 1000 | |
@checkInterval = setInterval (=> @_process()), @interval | |
isEmpty: -> @buffer.length == 0 | |
triggerProcessConditionMet: () -> | |
unless @processConditionMet | |
@processConditionMet = true | |
@_processBuffer() | |
push: (eventFunction, args) -> | |
event = { trigger: eventFunction, args: args } | |
if @processConditionMet && @isEmpty() | |
@_processEvent event | |
true | |
else if @buffer.length < @bufferSize | |
@buffer.push event | |
@_process() if @processConditionMet && !@processing | |
true | |
else | |
console.log "#{@name} full, ignoring event..." if console? | |
false | |
_process: -> | |
if !@processConditionMet && @processWhen() | |
clearInterval @checkInterval | |
@processConditionMet = true | |
if @processConditionMet then @_processBuffer() else false | |
_processBuffer: -> | |
@processing = true | |
@_processEvent bufferedEvent while bufferedEvent = @buffer.shift() | |
@processing = false | |
@isEmpty() | |
_processEvent: (event) -> event.trigger.apply(null, event.args) | |
# Example: | |
# buf = new BoundedEventBuffer(name: 'MyEventBuffer', bufferSize: 20, processWhen: (-> window.test == true )) | |
# buf.push ((num) -> console.log("Event #{num}")), [i] for i in [1..30] |
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