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January 1, 2016 18:19
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var Game = React.createClass({ | |
getInitialState: function() { | |
var numbers = _.shuffle(_.range(1, this.props.size * this.props.size)); | |
var table = []; | |
var thumb_position = {}; | |
for (var x = 0; x < this.props.size; x++) { | |
table[x] = []; | |
for (var y = 0; y < this.props.size; y++) { | |
if (x == this.props.size - 1 && y == this.props.size - 1) { | |
thumb_position = {"x": x, "y": y}; | |
table[x][y] = "thumb"; | |
} else { | |
var index = x * this.props.size + y; | |
table[x][y] = numbers[index]; | |
} | |
} | |
} | |
return {"table": table, "thumb_position": thumb_position}; | |
}, | |
componentDidMount: function() { | |
key('up', this.handleMove); | |
key('down', this.handleMove); | |
key('left', this.handleMove); | |
key('right', this.handleMove); | |
}, | |
render: function() { | |
return ( | |
<div className="game"> | |
<table> | |
{_.map(this.state.table, function(line) { | |
return ( | |
<tr> | |
{_.map(line, function(value) { | |
return <td style={{"width": "50px"}} key={value}>{value}</td>; | |
})} | |
</tr> | |
); | |
})} | |
</table> | |
</div> | |
); | |
}, | |
handleMove: function(event, handler) { | |
var thumb = this.state.thumb_position; | |
var table = this.state.table; | |
switch(handler.shortcut) { | |
case "down": | |
if (thumb["x"] > 0) { | |
table[thumb["x"]][thumb["y"]] = table[thumb["x"] - 1][thumb["y"]]; | |
table[thumb["x"] - 1][thumb["y"]] = "thumb"; | |
thumb["x"] -= 1; | |
} | |
break; | |
case "up": | |
if (thumb["x"] < this.props.size - 1) { | |
table[thumb["x"]][thumb["y"]] = table[thumb["x"] + 1][thumb["y"]]; | |
table[thumb["x"] + 1][thumb["y"]] = "thumb"; | |
thumb["x"] += 1; | |
} | |
break; | |
case "right": | |
if (thumb["y"] > 0) { | |
table[thumb["x"]][thumb["y"]] = table[thumb["x"]][thumb["y"] - 1]; | |
table[thumb["x"]][thumb["y"] - 1] = "thumb"; | |
thumb["y"] -= 1; | |
} | |
break; | |
case "left": | |
if (thumb["y"] < this.props.size - 1) { | |
table[thumb["x"]][thumb["y"]] = table[thumb["x"]][thumb["y"] + 1]; | |
table[thumb["x"]][thumb["y"] + 1] = "thumb"; | |
thumb["y"] += 1; | |
} | |
}; | |
this.setState({"table": table, "thumb_position": thumb}); | |
} | |
}); | |
var game = Game({size: 4}); | |
React.renderComponent( | |
game, | |
document.getElementById('games') | |
); |
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