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moki9 / ffmpeg.md
Created October 5, 2018 09:14 — forked from protrolium/ffmpeg.md
using ffmpeg to extract audio from video files

ffmpeg

Converting Audio into Different Formats / Sample Rates

Minimal example: transcode from MP3 to WMA:
ffmpeg -i input.mp3 output.wma

You can get the list of supported formats with:
ffmpeg -formats

Convert WAV to MP3, mix down to mono (use 1 audio channel), set bit rate to 64 kbps and sample rate to 22050 Hz:

@moki9
moki9 / ffmpeg-install.sh
Created October 4, 2018 07:54 — forked from clayton/ffmpeg-install.sh
Install FFMPEG on OS X with HomeBrew to convert Mp4 to WebM
# Installation
brew install ffmpeg --with-vpx --with-vorbis --with-libvorbis --with-vpx --with-vorbis --with-theora --with-libogg --with-libvorbis --with-gpl --with-version3 --with-nonfree --with-postproc --with-libaacplus --with-libass --with-libcelt --with-libfaac --with-libfdk-aac --with-libfreetype --with-libmp3lame --with-libopencore-amrnb --with-libopencore-amrwb --with-libopenjpeg --with-openssl --with-libopus --with-libschroedinger --with-libspeex --with-libtheora --with-libvo-aacenc --with-libvorbis --with-libvpx --with-libx264 --with-libxvid
# Easy Peasy
ffmpeg -i video.mp4 video.webm
@moki9
moki9 / docker-cleanup-resources.md
Created September 28, 2018 04:55 — forked from bastman/docker-cleanup-resources.md
docker cleanup guide: containers, images, volumes, networks

Docker - How to cleanup (unused) resources

Once in a while, you may need to cleanup resources (containers, volumes, images, networks) ...

delete volumes

// see: https://github.com/chadoe/docker-cleanup-volumes

$ docker volume rm $(docker volume ls -qf dangling=true)

$ docker volume ls -qf dangling=true | xargs -r docker volume rm

@moki9
moki9 / python_environment_setup.md
Created August 7, 2018 13:25 — forked from wronk/python_environment_setup.md
Setting up your python development environment (with pyenv, virtualenv, and virtualenvwrapper)

Overview

When you're working on multiple coding projects, you might want a couple different version of Python and/or modules installed. That way you can keep each project in its own sandbox instead of trying to juggle multiple projects (each with different dependencies) on your system's version of Python. This intermediate guide covers one way to handle multiple Python versions and Python environments on your own (i.e., without a package manager like conda). See the Using the workflow section to view the end result.

Use cases

  1. Working on 2+ projects that each have their own dependencies; e.g., a Python 2.7 project and a Python 3.6 project, or developing a module that needs to work across multiple versions of Python. It's not reasonable to uninstall/reinstall modules every time you want to switch environments.
  2. If you want to execute code on the cloud, you can set up a Python environment that mirrors the relevant
@moki9
moki9 / auth.js
Created August 4, 2018 16:33 — forked from gin1314/auth.js
nodejs: express & socket.io auth sample
// app.js
const KEY = 'express.sid'
, SECRET = 'express';
var express = require('express')
, app = express()
, server = require('http').createServer(app)
, io = require('socket.io').listen(server)
, cookie = express.cookieParser(SECRET)
, store = new express.session.MemoryStore()
@moki9
moki9 / Flexible Dockerized Phoenix Deployments.md
Created August 4, 2018 03:54 — forked from jswny/Flexible Dockerized Phoenix Deployments.md
A guide to building and running zero-dependency Phoenix (Elixir) deployments with Docker. Works with Phoenix 1.2 and 1.3.

Prelude

I. Preface and Motivation

This guide was written because I don't particularly enjoy deploying Phoenix (or Elixir for that matter) applications. It's not easy. Primarily, I don't have a lot of money to spend on a nice, fancy VPS so compiling my Phoenix apps on my VPS often isn't an option. For that, we have Distillery releases. However, that requires me to either have a separate server for staging to use as a build server, or to keep a particular version of Erlang installed on my VPS, neither of which sound like great options to me and they all have the possibilities of version mismatches with ERTS. In addition to all this, theres a whole lot of configuration which needs to be done to setup a Phoenix app for deployment, and it's hard to remember.

For that reason, I wanted to use Docker so that all of my deployments would be automated and reproducable. In addition, Docker would allow me to have reproducable builds for my releases. I could build my releases on any machine that I wanted in a contai

@moki9
moki9 / NERDTree.mkd
Created June 15, 2018 13:15 — forked from m3nd3s/NERDTree.mkd
My Vim Cheat Sheet

NERDTree

o.......Open files, directories and bookmarks....................|NERDTree-o|
go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go|
t.......Open selected node/bookmark in a new tab.................|NERDTree-t|
T.......Same as 't' but keep the focus on the current tab........|NERDTree-T|
i.......Open selected file in a split window.....................|NERDTree-i|
gi......Same as i, but leave the cursor on the NERDTree..........|NERDTree-gi|
s.......Open selected file in a new vsplit.......................|NERDTree-s|
gs......Same as s, but leave the cursor on the NERDTree..........|NERDTree-gs|

O.......Recursively open the selected directory..................|NERDTree-O|

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@moki9
moki9 / delete_git_submodule.md
Created June 15, 2018 13:10 — forked from myusuf3/delete_git_submodule.md
How effectively delete a git submodule.

To remove a submodule you need to:

  • Delete the relevant section from the .gitmodules file.
  • Stage the .gitmodules changes git add .gitmodules
  • Delete the relevant section from .git/config.
  • Run git rm --cached path_to_submodule (no trailing slash).
  • Run rm -rf .git/modules/path_to_submodule (no trailing slash).
  • Commit git commit -m "Removed submodule "
  • Delete the now untracked submodule files rm -rf path_to_submodule
@moki9
moki9 / tools-engineer-checklist.md
Created June 15, 2018 13:10 — forked from gorlak/tools-engineer-checklist.md
Tools Engineer Checklist

This list is provided as a guide for tools engineers of all skill levels looking for jobs in the game industry. It's meant as a guide to topics that should be pursued broadly in order to be well spoken in an interview. I doubt any hiring manager requires deep knowedge across every topic, but an ideal candidate would be somewhat knowledgable (aware of its existence if asked directly) with all topics here.

Each list of bullets increases in difficulty, so later bullets are more applicable to senior (or even director) level candidates.

Good luck.

@gorlak

Math