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Install FFMPEG on OS X with HomeBrew to convert Mp4 to WebM
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Setting up your python development environment (with pyenv, virtualenv, and virtualenvwrapper)
Overview
When you're working on multiple coding projects, you might want a couple different version of Python and/or modules installed. That way you can keep each project in its own sandbox instead of trying to juggle multiple projects (each with different dependencies) on your system's version of Python. This intermediate guide covers one way to handle multiple Python versions and Python environments on your own (i.e., without a package manager like conda). See the Using the workflow section to view the end result.
Use cases
Working on 2+ projects that each have their own dependencies; e.g., a Python 2.7 project and a Python 3.6 project, or developing a module that needs to work across multiple versions of Python. It's not reasonable to uninstall/reinstall modules every time you want to switch environments.
If you want to execute code on the cloud, you can set up a Python environment that mirrors the relevant
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A guide to building and running zero-dependency Phoenix (Elixir) deployments with Docker. Works with Phoenix 1.2 and 1.3.
Prelude
I. Preface and Motivation
This guide was written because I don't particularly enjoy deploying Phoenix (or Elixir for that matter) applications. It's not easy. Primarily, I don't have a lot of money to spend on a nice, fancy VPS so compiling my Phoenix apps on my VPS often isn't an option. For that, we have Distillery releases. However, that requires me to either have a separate server for staging to use as a build server, or to keep a particular version of Erlang installed on my VPS, neither of which sound like great options to me and they all have the possibilities of version mismatches with ERTS. In addition to all this, theres a whole lot of configuration which needs to be done to setup a Phoenix app for deployment, and it's hard to remember.
For that reason, I wanted to use Docker so that all of my deployments would be automated and reproducable. In addition, Docker would allow me to have reproducable builds for my releases. I could build my releases on any machine that I wanted in a contai
o.......Open files, directories and bookmarks....................|NERDTree-o|
go......Open selected file, but leave cursor in the NERDTree.....|NERDTree-go|
t.......Open selected node/bookmark in a new tab.................|NERDTree-t|
T.......Same as 't' but keep the focus on the current tab........|NERDTree-T|
i.......Open selected file in a split window.....................|NERDTree-i|
gi......Same as i, but leave the cursor on the NERDTree..........|NERDTree-gi|
s.......Open selected file in a new vsplit.......................|NERDTree-s|
gs......Same as s, but leave the cursor on the NERDTree..........|NERDTree-gs|
O.......Recursively open the selected directory..................|NERDTree-O|
This list is provided as a guide for tools engineers of all skill levels looking for jobs in the game industry. It's meant as a guide to topics that should be pursued broadly in order to be well spoken in an interview. I doubt any hiring manager requires deep knowedge across every topic, but an ideal candidate would be somewhat knowledgable (aware of its existence if asked directly) with all topics here.
Each list of bullets increases in difficulty, so later bullets are more applicable to senior (or even director) level candidates.