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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Frame rate capture demo</title> | |
<meta charset='utf-8'> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> | |
<link rel='stylesheet' href='https://api.mapbox.com/mapbox-gl-js/v0.47.0/mapbox-gl.css' /> | |
<style> | |
body { margin: 0; padding: 0; } | |
html, body, #map { height: 100%; width: 100%;} | |
.changeStyle { | |
position: absolute; | |
top: 10px; | |
right: 10px; | |
} | |
button { | |
float: right; | |
display: block; | |
padding: 5px; | |
margin: 0 10px; | |
background: #fff; | |
} | |
.mapboxgl-ctrl-fps { | |
padding: 5px; | |
} | |
</style> | |
</head> | |
<body> | |
<div id='map'></div> | |
<div class="changeStyle"> | |
<button id="light">Light</button> | |
<button id="outdoors">Outdoors</button> | |
<button id="satellite-streets">Satellite Streets</button> | |
</div> | |
<script src='mapbox-gl-dev.js'></script> | |
<script> | |
mapboxgl.accessToken = "pk.eyJ1IjoibW9sbHltZXJwIiwiYSI6ImNpazdqbGtiZTAxbGNocm0ybXJ3MnNzOHAifQ.5_kJrEENbBWtqTZEv7g1-w"; | |
var map = window.map = new mapboxgl.Map({ | |
container: 'map', | |
zoom: 12.5, | |
center: [-77.01866, 38.888], | |
style: 'mapbox://styles/mapbox/streets-v10', | |
hash: true | |
}); | |
const fps = new mapboxgl.FramerateControl(); | |
map.addControl(fps); | |
const buttons = document.querySelectorAll('button'); | |
const styleURLs = { | |
"satellite-streets": "mapbox://styles/mapbox/satellite-streets-v10", | |
"light": "mapbox://styles/mapbox/light-v9", | |
"outdoors": "mapbox://styles/mapbox/outdoors-v10" | |
} | |
buttons.forEach(el => { | |
el.addEventListener('click', ()=>{ | |
if (styleURLs[el.id]) { | |
map.removeControl(fps); | |
map.setStyle(styleURLs[el.id]); | |
map.addControl(fps); | |
} | |
}) | |
}) | |
</script> | |
</body> | |
</html> |
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/* Mapbox GL JS is licensed under the 3-Clause BSD License. Full text of license: https://github.com/mapbox/mapbox-gl-js/blob/v0.47.0/LICENSE.txt */ | |
(function (global, factory) { | |
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() : | |
typeof define === 'function' && define.amd ? define(factory) : | |
(global.mapboxgl = factory()); | |
}(this, (function () { 'use strict'; | |
/* eslint-disable */ | |
var shared, worker, mapboxgl; | |
// define gets called three times: one for each chunk. we rely on the order | |
// they're imported to know which is which | |
function define(_, chunk) { | |
if (!shared) { | |
shared = chunk; | |
} else if (!worker) { | |
worker = chunk; | |
} else { | |
var workerBundleString = 'var sharedChunk = {}; (' + shared + ')(sharedChunk); (' + worker + ')(sharedChunk);' | |
var sharedChunk = {}; | |
shared(sharedChunk); | |
mapboxgl = chunk(sharedChunk); | |
mapboxgl.workerUrl = window.URL.createObjectURL(new Blob([workerBundleString], { type: 'text/javascript' })); | |
} | |
} | |
define(['exports'], function (exports) { 'use strict'; | |
var commonjsGlobal = typeof window !== 'undefined' ? window : typeof global !== 'undefined' ? global : typeof self !== 'undefined' ? self : {}; | |
function commonjsRequire () { | |
throw new Error('Dynamic requires are not currently supported by rollup-plugin-commonjs'); | |
} | |
function unwrapExports (x) { | |
return x && x.__esModule && Object.prototype.hasOwnProperty.call(x, 'default') ? x['default'] : x; | |
} | |
function createCommonjsModule(fn, module) { | |
return module = { exports: {} }, fn(module, module.exports), module.exports; | |
} | |
var isBufferBrowser = function isBuffer(arg) { | |
return arg && typeof arg === 'object' | |
&& typeof arg.copy === 'function' | |
&& typeof arg.fill === 'function' | |
&& typeof arg.readUInt8 === 'function'; | |
}; | |
var inherits_browser = createCommonjsModule(function (module) { | |
if (typeof Object.create === 'function') { | |
// implementation from standard node.js 'util' module | |
module.exports = function inherits(ctor, superCtor) { | |
ctor.super_ = superCtor; | |
ctor.prototype = Object.create(superCtor.prototype, { | |
constructor: { | |
value: ctor, | |
enumerable: false, | |
writable: true, | |
configurable: true | |
} | |
}); | |
}; | |
} else { | |
// old school shim for old browsers | |
module.exports = function inherits(ctor, superCtor) { | |
ctor.super_ = superCtor; | |
var TempCtor = function () {}; | |
TempCtor.prototype = superCtor.prototype; | |
ctor.prototype = new TempCtor(); | |
ctor.prototype.constructor = ctor; | |
}; | |
} | |
}); | |
var util = createCommonjsModule(function (module, exports) { | |
// Copyright Joyent, Inc. and other Node contributors. | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a | |
// copy of this software and associated documentation files (the | |
// "Software"), to deal in the Software without restriction, including | |
// without limitation the rights to use, copy, modify, merge, publish, | |
// distribute, sublicense, and/or sell copies of the Software, and to permit | |
// persons to whom the Software is furnished to do so, subject to the | |
// following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included | |
// in all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | |
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN | |
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, | |
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | |
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | |
// USE OR OTHER DEALINGS IN THE SOFTWARE. | |
var formatRegExp = /%[sdj%]/g; | |
exports.format = function(f) { | |
var arguments$1 = arguments; | |
if (!isString(f)) { | |
var objects = []; | |
for (var i = 0; i < arguments.length; i++) { | |
objects.push(inspect(arguments$1[i])); | |
} | |
return objects.join(' '); | |
} | |
var i = 1; | |
var args = arguments; | |
var len = args.length; | |
var str = String(f).replace(formatRegExp, function(x) { | |
if (x === '%%') { return '%'; } | |
if (i >= len) { return x; } | |
switch (x) { | |
case '%s': return String(args[i++]); | |
case '%d': return Number(args[i++]); | |
case '%j': | |
try { | |
return JSON.stringify(args[i++]); | |
} catch (_) { | |
return '[Circular]'; | |
} | |
default: | |
return x; | |
} | |
}); | |
for (var x = args[i]; i < len; x = args[++i]) { | |
if (isNull(x) || !isObject(x)) { | |
str += ' ' + x; | |
} else { | |
str += ' ' + inspect(x); | |
} | |
} | |
return str; | |
}; | |
// Mark that a method should not be used. | |
// Returns a modified function which warns once by default. | |
// If --no-deprecation is set, then it is a no-op. | |
exports.deprecate = function(fn, msg) { | |
// Allow for deprecating things in the process of starting up. | |
if (isUndefined(global.process)) { | |
return function() { | |
return exports.deprecate(fn, msg).apply(this, arguments); | |
}; | |
} | |
if (process.noDeprecation === true) { | |
return fn; | |
} | |
var warned = false; | |
function deprecated() { | |
if (!warned) { | |
if (process.throwDeprecation) { | |
throw new Error(msg); | |
} else if (process.traceDeprecation) { | |
console.trace(msg); | |
} else { | |
console.error(msg); | |
} | |
warned = true; | |
} | |
return fn.apply(this, arguments); | |
} | |
return deprecated; | |
}; | |
var debugs = {}; | |
var debugEnviron; | |
exports.debuglog = function(set) { | |
if (isUndefined(debugEnviron)) | |
{ debugEnviron = process.env.NODE_DEBUG || ''; } | |
set = set.toUpperCase(); | |
if (!debugs[set]) { | |
if (new RegExp('\\b' + set + '\\b', 'i').test(debugEnviron)) { | |
var pid = process.pid; | |
debugs[set] = function() { | |
var msg = exports.format.apply(exports, arguments); | |
console.error('%s %d: %s', set, pid, msg); | |
}; | |
} else { | |
debugs[set] = function() {}; | |
} | |
} | |
return debugs[set]; | |
}; | |
/** | |
* Echos the value of a value. Trys to print the value out | |
* in the best way possible given the different types. | |
* | |
* @param {Object} obj The object to print out. | |
* @param {Object} opts Optional options object that alters the output. | |
*/ | |
/* legacy: obj, showHidden, depth, colors*/ | |
function inspect(obj, opts) { | |
// default options | |
var ctx = { | |
seen: [], | |
stylize: stylizeNoColor | |
}; | |
// legacy... | |
if (arguments.length >= 3) { ctx.depth = arguments[2]; } | |
if (arguments.length >= 4) { ctx.colors = arguments[3]; } | |
if (isBoolean(opts)) { | |
// legacy... | |
ctx.showHidden = opts; | |
} else if (opts) { | |
// got an "options" object | |
exports._extend(ctx, opts); | |
} | |
// set default options | |
if (isUndefined(ctx.showHidden)) { ctx.showHidden = false; } | |
if (isUndefined(ctx.depth)) { ctx.depth = 2; } | |
if (isUndefined(ctx.colors)) { ctx.colors = false; } | |
if (isUndefined(ctx.customInspect)) { ctx.customInspect = true; } | |
if (ctx.colors) { ctx.stylize = stylizeWithColor; } | |
return formatValue(ctx, obj, ctx.depth); | |
} | |
exports.inspect = inspect; | |
// http://en.wikipedia.org/wiki/ANSI_escape_code#graphics | |
inspect.colors = { | |
'bold' : [1, 22], | |
'italic' : [3, 23], | |
'underline' : [4, 24], | |
'inverse' : [7, 27], | |
'white' : [37, 39], | |
'grey' : [90, 39], | |
'black' : [30, 39], | |
'blue' : [34, 39], | |
'cyan' : [36, 39], | |
'green' : [32, 39], | |
'magenta' : [35, 39], | |
'red' : [31, 39], | |
'yellow' : [33, 39] | |
}; | |
// Don't use 'blue' not visible on cmd.exe | |
inspect.styles = { | |
'special': 'cyan', | |
'number': 'yellow', | |
'boolean': 'yellow', | |
'undefined': 'grey', | |
'null': 'bold', | |
'string': 'green', | |
'date': 'magenta', | |
// "name": intentionally not styling | |
'regexp': 'red' | |
}; | |
function stylizeWithColor(str, styleType) { | |
var style = inspect.styles[styleType]; | |
if (style) { | |
return '\u001b[' + inspect.colors[style][0] + 'm' + str + | |
'\u001b[' + inspect.colors[style][1] + 'm'; | |
} else { | |
return str; | |
} | |
} | |
function stylizeNoColor(str, styleType) { | |
return str; | |
} | |
function arrayToHash(array) { | |
var hash = {}; | |
array.forEach(function(val, idx) { | |
hash[val] = true; | |
}); | |
return hash; | |
} | |
function formatValue(ctx, value, recurseTimes) { | |
// Provide a hook for user-specified inspect functions. | |
// Check that value is an object with an inspect function on it | |
if (ctx.customInspect && | |
value && | |
isFunction(value.inspect) && | |
// Filter out the util module, it's inspect function is special | |
value.inspect !== exports.inspect && | |
// Also filter out any prototype objects using the circular check. | |
!(value.constructor && value.constructor.prototype === value)) { | |
var ret = value.inspect(recurseTimes, ctx); | |
if (!isString(ret)) { | |
ret = formatValue(ctx, ret, recurseTimes); | |
} | |
return ret; | |
} | |
// Primitive types cannot have properties | |
var primitive = formatPrimitive(ctx, value); | |
if (primitive) { | |
return primitive; | |
} | |
// Look up the keys of the object. | |
var keys = Object.keys(value); | |
var visibleKeys = arrayToHash(keys); | |
if (ctx.showHidden) { | |
keys = Object.getOwnPropertyNames(value); | |
} | |
// IE doesn't make error fields non-enumerable | |
// http://msdn.microsoft.com/en-us/library/ie/dww52sbt(v=vs.94).aspx | |
if (isError(value) | |
&& (keys.indexOf('message') >= 0 || keys.indexOf('description') >= 0)) { | |
return formatError(value); | |
} | |
// Some type of object without properties can be shortcutted. | |
if (keys.length === 0) { | |
if (isFunction(value)) { | |
var name = value.name ? ': ' + value.name : ''; | |
return ctx.stylize('[Function' + name + ']', 'special'); | |
} | |
if (isRegExp(value)) { | |
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); | |
} | |
if (isDate(value)) { | |
return ctx.stylize(Date.prototype.toString.call(value), 'date'); | |
} | |
if (isError(value)) { | |
return formatError(value); | |
} | |
} | |
var base = '', array = false, braces = ['{', '}']; | |
// Make Array say that they are Array | |
if (isArray(value)) { | |
array = true; | |
braces = ['[', ']']; | |
} | |
// Make functions say that they are functions | |
if (isFunction(value)) { | |
var n = value.name ? ': ' + value.name : ''; | |
base = ' [Function' + n + ']'; | |
} | |
// Make RegExps say that they are RegExps | |
if (isRegExp(value)) { | |
base = ' ' + RegExp.prototype.toString.call(value); | |
} | |
// Make dates with properties first say the date | |
if (isDate(value)) { | |
base = ' ' + Date.prototype.toUTCString.call(value); | |
} | |
// Make error with message first say the error | |
if (isError(value)) { | |
base = ' ' + formatError(value); | |
} | |
if (keys.length === 0 && (!array || value.length == 0)) { | |
return braces[0] + base + braces[1]; | |
} | |
if (recurseTimes < 0) { | |
if (isRegExp(value)) { | |
return ctx.stylize(RegExp.prototype.toString.call(value), 'regexp'); | |
} else { | |
return ctx.stylize('[Object]', 'special'); | |
} | |
} | |
ctx.seen.push(value); | |
var output; | |
if (array) { | |
output = formatArray(ctx, value, recurseTimes, visibleKeys, keys); | |
} else { | |
output = keys.map(function(key) { | |
return formatProperty(ctx, value, recurseTimes, visibleKeys, key, array); | |
}); | |
} | |
ctx.seen.pop(); | |
return reduceToSingleString(output, base, braces); | |
} | |
function formatPrimitive(ctx, value) { | |
if (isUndefined(value)) | |
{ return ctx.stylize('undefined', 'undefined'); } | |
if (isString(value)) { | |
var simple = '\'' + JSON.stringify(value).replace(/^"|"$/g, '') | |
.replace(/'/g, "\\'") | |
.replace(/\\"/g, '"') + '\''; | |
return ctx.stylize(simple, 'string'); | |
} | |
if (isNumber(value)) | |
{ return ctx.stylize('' + value, 'number'); } | |
if (isBoolean(value)) | |
{ return ctx.stylize('' + value, 'boolean'); } | |
// For some reason typeof null is "object", so special case here. | |
if (isNull(value)) | |
{ return ctx.stylize('null', 'null'); } | |
} | |
function formatError(value) { | |
return '[' + Error.prototype.toString.call(value) + ']'; | |
} | |
function formatArray(ctx, value, recurseTimes, visibleKeys, keys) { | |
var output = []; | |
for (var i = 0, l = value.length; i < l; ++i) { | |
if (hasOwnProperty(value, String(i))) { | |
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, | |
String(i), true)); | |
} else { | |
output.push(''); | |
} | |
} | |
keys.forEach(function(key) { | |
if (!key.match(/^\d+$/)) { | |
output.push(formatProperty(ctx, value, recurseTimes, visibleKeys, | |
key, true)); | |
} | |
}); | |
return output; | |
} | |
function formatProperty(ctx, value, recurseTimes, visibleKeys, key, array) { | |
var name, str, desc; | |
desc = Object.getOwnPropertyDescriptor(value, key) || { value: value[key] }; | |
if (desc.get) { | |
if (desc.set) { | |
str = ctx.stylize('[Getter/Setter]', 'special'); | |
} else { | |
str = ctx.stylize('[Getter]', 'special'); | |
} | |
} else { | |
if (desc.set) { | |
str = ctx.stylize('[Setter]', 'special'); | |
} | |
} | |
if (!hasOwnProperty(visibleKeys, key)) { | |
name = '[' + key + ']'; | |
} | |
if (!str) { | |
if (ctx.seen.indexOf(desc.value) < 0) { | |
if (isNull(recurseTimes)) { | |
str = formatValue(ctx, desc.value, null); | |
} else { | |
str = formatValue(ctx, desc.value, recurseTimes - 1); | |
} | |
if (str.indexOf('\n') > -1) { | |
if (array) { | |
str = str.split('\n').map(function(line) { | |
return ' ' + line; | |
}).join('\n').substr(2); | |
} else { | |
str = '\n' + str.split('\n').map(function(line) { | |
return ' ' + line; | |
}).join('\n'); | |
} | |
} | |
} else { | |
str = ctx.stylize('[Circular]', 'special'); | |
} | |
} | |
if (isUndefined(name)) { | |
if (array && key.match(/^\d+$/)) { | |
return str; | |
} | |
name = JSON.stringify('' + key); | |
if (name.match(/^"([a-zA-Z_][a-zA-Z_0-9]*)"$/)) { | |
name = name.substr(1, name.length - 2); | |
name = ctx.stylize(name, 'name'); | |
} else { | |
name = name.replace(/'/g, "\\'") | |
.replace(/\\"/g, '"') | |
.replace(/(^"|"$)/g, "'"); | |
name = ctx.stylize(name, 'string'); | |
} | |
} | |
return name + ': ' + str; | |
} | |
function reduceToSingleString(output, base, braces) { | |
var numLinesEst = 0; | |
var length = output.reduce(function(prev, cur) { | |
numLinesEst++; | |
if (cur.indexOf('\n') >= 0) { numLinesEst++; } | |
return prev + cur.replace(/\u001b\[\d\d?m/g, '').length + 1; | |
}, 0); | |
if (length > 60) { | |
return braces[0] + | |
(base === '' ? '' : base + '\n ') + | |
' ' + | |
output.join(',\n ') + | |
' ' + | |
braces[1]; | |
} | |
return braces[0] + base + ' ' + output.join(', ') + ' ' + braces[1]; | |
} | |
// NOTE: These type checking functions intentionally don't use `instanceof` | |
// because it is fragile and can be easily faked with `Object.create()`. | |
function isArray(ar) { | |
return Array.isArray(ar); | |
} | |
exports.isArray = isArray; | |
function isBoolean(arg) { | |
return typeof arg === 'boolean'; | |
} | |
exports.isBoolean = isBoolean; | |
function isNull(arg) { | |
return arg === null; | |
} | |
exports.isNull = isNull; | |
function isNullOrUndefined(arg) { | |
return arg == null; | |
} | |
exports.isNullOrUndefined = isNullOrUndefined; | |
function isNumber(arg) { | |
return typeof arg === 'number'; | |
} | |
exports.isNumber = isNumber; | |
function isString(arg) { | |
return typeof arg === 'string'; | |
} | |
exports.isString = isString; | |
function isSymbol(arg) { | |
return typeof arg === 'symbol'; | |
} | |
exports.isSymbol = isSymbol; | |
function isUndefined(arg) { | |
return arg === void 0; | |
} | |
exports.isUndefined = isUndefined; | |
function isRegExp(re) { | |
return isObject(re) && objectToString(re) === '[object RegExp]'; | |
} | |
exports.isRegExp = isRegExp; | |
function isObject(arg) { | |
return typeof arg === 'object' && arg !== null; | |
} | |
exports.isObject = isObject; | |
function isDate(d) { | |
return isObject(d) && objectToString(d) === '[object Date]'; | |
} | |
exports.isDate = isDate; | |
function isError(e) { | |
return isObject(e) && | |
(objectToString(e) === '[object Error]' || e instanceof Error); | |
} | |
exports.isError = isError; | |
function isFunction(arg) { | |
return typeof arg === 'function'; | |
} | |
exports.isFunction = isFunction; | |
function isPrimitive(arg) { | |
return arg === null || | |
typeof arg === 'boolean' || | |
typeof arg === 'number' || | |
typeof arg === 'string' || | |
typeof arg === 'symbol' || // ES6 symbol | |
typeof arg === 'undefined'; | |
} | |
exports.isPrimitive = isPrimitive; | |
exports.isBuffer = isBufferBrowser; | |
function objectToString(o) { | |
return Object.prototype.toString.call(o); | |
} | |
function pad(n) { | |
return n < 10 ? '0' + n.toString(10) : n.toString(10); | |
} | |
var months = ['Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', | |
'Oct', 'Nov', 'Dec']; | |
// 26 Feb 16:19:34 | |
function timestamp() { | |
var d = new Date(); | |
var time = [pad(d.getHours()), | |
pad(d.getMinutes()), | |
pad(d.getSeconds())].join(':'); | |
return [d.getDate(), months[d.getMonth()], time].join(' '); | |
} | |
// log is just a thin wrapper to console.log that prepends a timestamp | |
exports.log = function() { | |
console.log('%s - %s', timestamp(), exports.format.apply(exports, arguments)); | |
}; | |
/** | |
* Inherit the prototype methods from one constructor into another. | |
* | |
* The Function.prototype.inherits from lang.js rewritten as a standalone | |
* function (not on Function.prototype). NOTE: If this file is to be loaded | |
* during bootstrapping this function needs to be rewritten using some native | |
* functions as prototype setup using normal JavaScript does not work as | |
* expected during bootstrapping (see mirror.js in r114903). | |
* | |
* @param {function} ctor Constructor function which needs to inherit the | |
* prototype. | |
* @param {function} superCtor Constructor function to inherit prototype from. | |
*/ | |
exports.inherits = inherits_browser; | |
exports._extend = function(origin, add) { | |
// Don't do anything if add isn't an object | |
if (!add || !isObject(add)) { return origin; } | |
var keys = Object.keys(add); | |
var i = keys.length; | |
while (i--) { | |
origin[keys[i]] = add[keys[i]]; | |
} | |
return origin; | |
}; | |
function hasOwnProperty(obj, prop) { | |
return Object.prototype.hasOwnProperty.call(obj, prop); | |
} | |
}); | |
var util_1 = util.format; | |
var util_2 = util.deprecate; | |
var util_3 = util.debuglog; | |
var util_4 = util.inspect; | |
var util_5 = util.isArray; | |
var util_6 = util.isBoolean; | |
var util_7 = util.isNull; | |
var util_8 = util.isNullOrUndefined; | |
var util_9 = util.isNumber; | |
var util_10 = util.isString; | |
var util_11 = util.isSymbol; | |
var util_12 = util.isUndefined; | |
var util_13 = util.isRegExp; | |
var util_14 = util.isObject; | |
var util_15 = util.isDate; | |
var util_16 = util.isError; | |
var util_17 = util.isFunction; | |
var util_18 = util.isPrimitive; | |
var util_19 = util.isBuffer; | |
var util_20 = util.log; | |
var util_21 = util.inherits; | |
var util_22 = util._extend; | |
var assert_1 = createCommonjsModule(function (module) { | |
'use strict'; | |
// compare and isBuffer taken from https://github.com/feross/buffer/blob/680e9e5e488f22aac27599a57dc844a6315928dd/index.js | |
// original notice: | |
/*! | |
* The buffer module from node.js, for the browser. | |
* | |
* @author Feross Aboukhadijeh <[email protected]> <http://feross.org> | |
* @license MIT | |
*/ | |
function compare(a, b) { | |
if (a === b) { | |
return 0; | |
} | |
var x = a.length; | |
var y = b.length; | |
for (var i = 0, len = Math.min(x, y); i < len; ++i) { | |
if (a[i] !== b[i]) { | |
x = a[i]; | |
y = b[i]; | |
break; | |
} | |
} | |
if (x < y) { | |
return -1; | |
} | |
if (y < x) { | |
return 1; | |
} | |
return 0; | |
} | |
function isBuffer(b) { | |
if (global.Buffer && typeof global.Buffer.isBuffer === 'function') { | |
return global.Buffer.isBuffer(b); | |
} | |
return !!(b != null && b._isBuffer); | |
} | |
// based on node assert, original notice: | |
// http://wiki.commonjs.org/wiki/Unit_Testing/1.0 | |
// | |
// THIS IS NOT TESTED NOR LIKELY TO WORK OUTSIDE V8! | |
// | |
// Originally from narwhal.js (http://narwhaljs.org) | |
// Copyright (c) 2009 Thomas Robinson <280north.com> | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the 'Software'), to | |
// deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
// sell copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN | |
// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION | |
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
var hasOwn = Object.prototype.hasOwnProperty; | |
var pSlice = Array.prototype.slice; | |
var functionsHaveNames = (function () { | |
return function foo() {}.name === 'foo'; | |
}()); | |
function pToString (obj) { | |
return Object.prototype.toString.call(obj); | |
} | |
function isView(arrbuf) { | |
if (isBuffer(arrbuf)) { | |
return false; | |
} | |
if (typeof global.ArrayBuffer !== 'function') { | |
return false; | |
} | |
if (typeof ArrayBuffer.isView === 'function') { | |
return ArrayBuffer.isView(arrbuf); | |
} | |
if (!arrbuf) { | |
return false; | |
} | |
if (arrbuf instanceof DataView) { | |
return true; | |
} | |
if (arrbuf.buffer && arrbuf.buffer instanceof ArrayBuffer) { | |
return true; | |
} | |
return false; | |
} | |
// 1. The assert module provides functions that throw | |
// AssertionError's when particular conditions are not met. The | |
// assert module must conform to the following interface. | |
var assert = module.exports = ok; | |
// 2. The AssertionError is defined in assert. | |
// new assert.AssertionError({ message: message, | |
// actual: actual, | |
// expected: expected }) | |
var regex = /\s*function\s+([^\(\s]*)\s*/; | |
// based on https://github.com/ljharb/function.prototype.name/blob/adeeeec8bfcc6068b187d7d9fb3d5bb1d3a30899/implementation.js | |
function getName(func) { | |
if (!util.isFunction(func)) { | |
return; | |
} | |
if (functionsHaveNames) { | |
return func.name; | |
} | |
var str = func.toString(); | |
var match = str.match(regex); | |
return match && match[1]; | |
} | |
assert.AssertionError = function AssertionError(options) { | |
this.name = 'AssertionError'; | |
this.actual = options.actual; | |
this.expected = options.expected; | |
this.operator = options.operator; | |
if (options.message) { | |
this.message = options.message; | |
this.generatedMessage = false; | |
} else { | |
this.message = getMessage(this); | |
this.generatedMessage = true; | |
} | |
var stackStartFunction = options.stackStartFunction || fail; | |
if (Error.captureStackTrace) { | |
Error.captureStackTrace(this, stackStartFunction); | |
} else { | |
// non v8 browsers so we can have a stacktrace | |
var err = new Error(); | |
if (err.stack) { | |
var out = err.stack; | |
// try to strip useless frames | |
var fn_name = getName(stackStartFunction); | |
var idx = out.indexOf('\n' + fn_name); | |
if (idx >= 0) { | |
// once we have located the function frame | |
// we need to strip out everything before it (and its line) | |
var next_line = out.indexOf('\n', idx + 1); | |
out = out.substring(next_line + 1); | |
} | |
this.stack = out; | |
} | |
} | |
}; | |
// assert.AssertionError instanceof Error | |
util.inherits(assert.AssertionError, Error); | |
function truncate(s, n) { | |
if (typeof s === 'string') { | |
return s.length < n ? s : s.slice(0, n); | |
} else { | |
return s; | |
} | |
} | |
function inspect(something) { | |
if (functionsHaveNames || !util.isFunction(something)) { | |
return util.inspect(something); | |
} | |
var rawname = getName(something); | |
var name = rawname ? ': ' + rawname : ''; | |
return '[Function' + name + ']'; | |
} | |
function getMessage(self) { | |
return truncate(inspect(self.actual), 128) + ' ' + | |
self.operator + ' ' + | |
truncate(inspect(self.expected), 128); | |
} | |
// At present only the three keys mentioned above are used and | |
// understood by the spec. Implementations or sub modules can pass | |
// other keys to the AssertionError's constructor - they will be | |
// ignored. | |
// 3. All of the following functions must throw an AssertionError | |
// when a corresponding condition is not met, with a message that | |
// may be undefined if not provided. All assertion methods provide | |
// both the actual and expected values to the assertion error for | |
// display purposes. | |
function fail(actual, expected, message, operator, stackStartFunction) { | |
throw new assert.AssertionError({ | |
message: message, | |
actual: actual, | |
expected: expected, | |
operator: operator, | |
stackStartFunction: stackStartFunction | |
}); | |
} | |
// EXTENSION! allows for well behaved errors defined elsewhere. | |
assert.fail = fail; | |
// 4. Pure assertion tests whether a value is truthy, as determined | |
// by !!guard. | |
// assert.ok(guard, message_opt); | |
// This statement is equivalent to assert.equal(true, !!guard, | |
// message_opt);. To test strictly for the value true, use | |
// assert.strictEqual(true, guard, message_opt);. | |
function ok(value, message) { | |
if (!value) { fail(value, true, message, '==', assert.ok); } | |
} | |
assert.ok = ok; | |
// 5. The equality assertion tests shallow, coercive equality with | |
// ==. | |
// assert.equal(actual, expected, message_opt); | |
assert.equal = function equal(actual, expected, message) { | |
if (actual != expected) { fail(actual, expected, message, '==', assert.equal); } | |
}; | |
// 6. The non-equality assertion tests for whether two objects are not equal | |
// with != assert.notEqual(actual, expected, message_opt); | |
assert.notEqual = function notEqual(actual, expected, message) { | |
if (actual == expected) { | |
fail(actual, expected, message, '!=', assert.notEqual); | |
} | |
}; | |
// 7. The equivalence assertion tests a deep equality relation. | |
// assert.deepEqual(actual, expected, message_opt); | |
assert.deepEqual = function deepEqual(actual, expected, message) { | |
if (!_deepEqual(actual, expected, false)) { | |
fail(actual, expected, message, 'deepEqual', assert.deepEqual); | |
} | |
}; | |
assert.deepStrictEqual = function deepStrictEqual(actual, expected, message) { | |
if (!_deepEqual(actual, expected, true)) { | |
fail(actual, expected, message, 'deepStrictEqual', assert.deepStrictEqual); | |
} | |
}; | |
function _deepEqual(actual, expected, strict, memos) { | |
// 7.1. All identical values are equivalent, as determined by ===. | |
if (actual === expected) { | |
return true; | |
} else if (isBuffer(actual) && isBuffer(expected)) { | |
return compare(actual, expected) === 0; | |
// 7.2. If the expected value is a Date object, the actual value is | |
// equivalent if it is also a Date object that refers to the same time. | |
} else if (util.isDate(actual) && util.isDate(expected)) { | |
return actual.getTime() === expected.getTime(); | |
// 7.3 If the expected value is a RegExp object, the actual value is | |
// equivalent if it is also a RegExp object with the same source and | |
// properties (`global`, `multiline`, `lastIndex`, `ignoreCase`). | |
} else if (util.isRegExp(actual) && util.isRegExp(expected)) { | |
return actual.source === expected.source && | |
actual.global === expected.global && | |
actual.multiline === expected.multiline && | |
actual.lastIndex === expected.lastIndex && | |
actual.ignoreCase === expected.ignoreCase; | |
// 7.4. Other pairs that do not both pass typeof value == 'object', | |
// equivalence is determined by ==. | |
} else if ((actual === null || typeof actual !== 'object') && | |
(expected === null || typeof expected !== 'object')) { | |
return strict ? actual === expected : actual == expected; | |
// If both values are instances of typed arrays, wrap their underlying | |
// ArrayBuffers in a Buffer each to increase performance | |
// This optimization requires the arrays to have the same type as checked by | |
// Object.prototype.toString (aka pToString). Never perform binary | |
// comparisons for Float*Arrays, though, since e.g. +0 === -0 but their | |
// bit patterns are not identical. | |
} else if (isView(actual) && isView(expected) && | |
pToString(actual) === pToString(expected) && | |
!(actual instanceof Float32Array || | |
actual instanceof Float64Array)) { | |
return compare(new Uint8Array(actual.buffer), | |
new Uint8Array(expected.buffer)) === 0; | |
// 7.5 For all other Object pairs, including Array objects, equivalence is | |
// determined by having the same number of owned properties (as verified | |
// with Object.prototype.hasOwnProperty.call), the same set of keys | |
// (although not necessarily the same order), equivalent values for every | |
// corresponding key, and an identical 'prototype' property. Note: this | |
// accounts for both named and indexed properties on Arrays. | |
} else if (isBuffer(actual) !== isBuffer(expected)) { | |
return false; | |
} else { | |
memos = memos || {actual: [], expected: []}; | |
var actualIndex = memos.actual.indexOf(actual); | |
if (actualIndex !== -1) { | |
if (actualIndex === memos.expected.indexOf(expected)) { | |
return true; | |
} | |
} | |
memos.actual.push(actual); | |
memos.expected.push(expected); | |
return objEquiv(actual, expected, strict, memos); | |
} | |
} | |
function isArguments(object) { | |
return Object.prototype.toString.call(object) == '[object Arguments]'; | |
} | |
function objEquiv(a, b, strict, actualVisitedObjects) { | |
if (a === null || a === undefined || b === null || b === undefined) | |
{ return false; } | |
// if one is a primitive, the other must be same | |
if (util.isPrimitive(a) || util.isPrimitive(b)) | |
{ return a === b; } | |
if (strict && Object.getPrototypeOf(a) !== Object.getPrototypeOf(b)) | |
{ return false; } | |
var aIsArgs = isArguments(a); | |
var bIsArgs = isArguments(b); | |
if ((aIsArgs && !bIsArgs) || (!aIsArgs && bIsArgs)) | |
{ return false; } | |
if (aIsArgs) { | |
a = pSlice.call(a); | |
b = pSlice.call(b); | |
return _deepEqual(a, b, strict); | |
} | |
var ka = objectKeys(a); | |
var kb = objectKeys(b); | |
var key, i; | |
// having the same number of owned properties (keys incorporates | |
// hasOwnProperty) | |
if (ka.length !== kb.length) | |
{ return false; } | |
//the same set of keys (although not necessarily the same order), | |
ka.sort(); | |
kb.sort(); | |
//~~~cheap key test | |
for (i = ka.length - 1; i >= 0; i--) { | |
if (ka[i] !== kb[i]) | |
{ return false; } | |
} | |
//equivalent values for every corresponding key, and | |
//~~~possibly expensive deep test | |
for (i = ka.length - 1; i >= 0; i--) { | |
key = ka[i]; | |
if (!_deepEqual(a[key], b[key], strict, actualVisitedObjects)) | |
{ return false; } | |
} | |
return true; | |
} | |
// 8. The non-equivalence assertion tests for any deep inequality. | |
// assert.notDeepEqual(actual, expected, message_opt); | |
assert.notDeepEqual = function notDeepEqual(actual, expected, message) { | |
if (_deepEqual(actual, expected, false)) { | |
fail(actual, expected, message, 'notDeepEqual', assert.notDeepEqual); | |
} | |
}; | |
assert.notDeepStrictEqual = notDeepStrictEqual; | |
function notDeepStrictEqual(actual, expected, message) { | |
if (_deepEqual(actual, expected, true)) { | |
fail(actual, expected, message, 'notDeepStrictEqual', notDeepStrictEqual); | |
} | |
} | |
// 9. The strict equality assertion tests strict equality, as determined by ===. | |
// assert.strictEqual(actual, expected, message_opt); | |
assert.strictEqual = function strictEqual(actual, expected, message) { | |
if (actual !== expected) { | |
fail(actual, expected, message, '===', assert.strictEqual); | |
} | |
}; | |
// 10. The strict non-equality assertion tests for strict inequality, as | |
// determined by !==. assert.notStrictEqual(actual, expected, message_opt); | |
assert.notStrictEqual = function notStrictEqual(actual, expected, message) { | |
if (actual === expected) { | |
fail(actual, expected, message, '!==', assert.notStrictEqual); | |
} | |
}; | |
function expectedException(actual, expected) { | |
if (!actual || !expected) { | |
return false; | |
} | |
if (Object.prototype.toString.call(expected) == '[object RegExp]') { | |
return expected.test(actual); | |
} | |
try { | |
if (actual instanceof expected) { | |
return true; | |
} | |
} catch (e) { | |
// Ignore. The instanceof check doesn't work for arrow functions. | |
} | |
if (Error.isPrototypeOf(expected)) { | |
return false; | |
} | |
return expected.call({}, actual) === true; | |
} | |
function _tryBlock(block) { | |
var error; | |
try { | |
block(); | |
} catch (e) { | |
error = e; | |
} | |
return error; | |
} | |
function _throws(shouldThrow, block, expected, message) { | |
var actual; | |
if (typeof block !== 'function') { | |
throw new TypeError('"block" argument must be a function'); | |
} | |
if (typeof expected === 'string') { | |
message = expected; | |
expected = null; | |
} | |
actual = _tryBlock(block); | |
message = (expected && expected.name ? ' (' + expected.name + ').' : '.') + | |
(message ? ' ' + message : '.'); | |
if (shouldThrow && !actual) { | |
fail(actual, expected, 'Missing expected exception' + message); | |
} | |
var userProvidedMessage = typeof message === 'string'; | |
var isUnwantedException = !shouldThrow && util.isError(actual); | |
var isUnexpectedException = !shouldThrow && actual && !expected; | |
if ((isUnwantedException && | |
userProvidedMessage && | |
expectedException(actual, expected)) || | |
isUnexpectedException) { | |
fail(actual, expected, 'Got unwanted exception' + message); | |
} | |
if ((shouldThrow && actual && expected && | |
!expectedException(actual, expected)) || (!shouldThrow && actual)) { | |
throw actual; | |
} | |
} | |
// 11. Expected to throw an error: | |
// assert.throws(block, Error_opt, message_opt); | |
assert.throws = function(block, /*optional*/error, /*optional*/message) { | |
_throws(true, block, error, message); | |
}; | |
// EXTENSION! This is annoying to write outside this module. | |
assert.doesNotThrow = function(block, /*optional*/error, /*optional*/message) { | |
_throws(false, block, error, message); | |
}; | |
assert.ifError = function(err) { if (err) { throw err; } }; | |
var objectKeys = Object.keys || function (obj) { | |
var keys = []; | |
for (var key in obj) { | |
if (hasOwn.call(obj, key)) { keys.push(key); } | |
} | |
return keys; | |
}; | |
}); | |
/* | |
* Copyright (C) 2008 Apple Inc. All Rights Reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
* Ported from Webkit | |
* http://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/UnitBezier.h | |
*/ | |
var unitbezier = UnitBezier; | |
function UnitBezier(p1x, p1y, p2x, p2y) { | |
// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). | |
this.cx = 3.0 * p1x; | |
this.bx = 3.0 * (p2x - p1x) - this.cx; | |
this.ax = 1.0 - this.cx - this.bx; | |
this.cy = 3.0 * p1y; | |
this.by = 3.0 * (p2y - p1y) - this.cy; | |
this.ay = 1.0 - this.cy - this.by; | |
this.p1x = p1x; | |
this.p1y = p2y; | |
this.p2x = p2x; | |
this.p2y = p2y; | |
} | |
UnitBezier.prototype.sampleCurveX = function(t) { | |
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. | |
return ((this.ax * t + this.bx) * t + this.cx) * t; | |
}; | |
UnitBezier.prototype.sampleCurveY = function(t) { | |
return ((this.ay * t + this.by) * t + this.cy) * t; | |
}; | |
UnitBezier.prototype.sampleCurveDerivativeX = function(t) { | |
return (3.0 * this.ax * t + 2.0 * this.bx) * t + this.cx; | |
}; | |
UnitBezier.prototype.solveCurveX = function(x, epsilon) { | |
var this$1 = this; | |
if (typeof epsilon === 'undefined') { epsilon = 1e-6; } | |
var t0, t1, t2, x2, i; | |
// First try a few iterations of Newton's method -- normally very fast. | |
for (t2 = x, i = 0; i < 8; i++) { | |
x2 = this$1.sampleCurveX(t2) - x; | |
if (Math.abs(x2) < epsilon) { return t2; } | |
var d2 = this$1.sampleCurveDerivativeX(t2); | |
if (Math.abs(d2) < 1e-6) { break; } | |
t2 = t2 - x2 / d2; | |
} | |
// Fall back to the bisection method for reliability. | |
t0 = 0.0; | |
t1 = 1.0; | |
t2 = x; | |
if (t2 < t0) { return t0; } | |
if (t2 > t1) { return t1; } | |
while (t0 < t1) { | |
x2 = this$1.sampleCurveX(t2); | |
if (Math.abs(x2 - x) < epsilon) { return t2; } | |
if (x > x2) { | |
t0 = t2; | |
} else { | |
t1 = t2; | |
} | |
t2 = (t1 - t0) * 0.5 + t0; | |
} | |
// Failure. | |
return t2; | |
}; | |
UnitBezier.prototype.solve = function(x, epsilon) { | |
return this.sampleCurveY(this.solveCurveX(x, epsilon)); | |
}; | |
// | |
/** | |
* A coordinate is a column, row, zoom combination, often used | |
* as the data component of a tile. | |
* | |
* @param {number} column | |
* @param {number} row | |
* @param {number} zoom | |
* @private | |
*/ | |
var Coordinate = function Coordinate(column , row , zoom ) { | |
this.column = column; | |
this.row = row; | |
this.zoom = zoom; | |
}; | |
/** | |
* Create a clone of this coordinate that can be mutated without | |
* changing the original coordinate | |
* | |
* @returns {Coordinate} clone | |
* @private | |
* var coord = new Coordinate(0, 0, 0); | |
* var c2 = coord.clone(); | |
* // since coord is cloned, modifying a property of c2 does | |
* // not modify it. | |
* c2.zoom = 2; | |
*/ | |
Coordinate.prototype.clone = function clone () { | |
return new Coordinate(this.column, this.row, this.zoom); | |
}; | |
/** | |
* Zoom this coordinate to a given zoom level. This returns a new | |
* coordinate object, not mutating the old one. | |
* | |
* @param {number} zoom | |
* @returns {Coordinate} zoomed coordinate | |
* @private | |
* @example | |
* var coord = new Coordinate(0, 0, 0); | |
* var c2 = coord.zoomTo(1); | |
* c2 // equals new Coordinate(0, 0, 1); | |
*/ | |
Coordinate.prototype.zoomTo = function zoomTo (zoom ) { return this.clone()._zoomTo(zoom); }; | |
/** | |
* Subtract the column and row values of this coordinate from those | |
* of another coordinate. The other coordinat will be zoomed to the | |
* same level as `this` before the subtraction occurs | |
* | |
* @param {Coordinate} c other coordinate | |
* @returns {Coordinate} result | |
* @private | |
*/ | |
Coordinate.prototype.sub = function sub (c ) { return this.clone()._sub(c); }; | |
Coordinate.prototype._zoomTo = function _zoomTo (zoom ) { | |
var scale = Math.pow(2, zoom - this.zoom); | |
this.column *= scale; | |
this.row *= scale; | |
this.zoom = zoom; | |
return this; | |
}; | |
Coordinate.prototype._sub = function _sub (c ) { | |
c = c.zoomTo(this.zoom); | |
this.column -= c.column; | |
this.row -= c.row; | |
return this; | |
}; | |
'use strict'; | |
var pointGeometry = Point; | |
/** | |
* A standalone point geometry with useful accessor, comparison, and | |
* modification methods. | |
* | |
* @class Point | |
* @param {Number} x the x-coordinate. this could be longitude or screen | |
* pixels, or any other sort of unit. | |
* @param {Number} y the y-coordinate. this could be latitude or screen | |
* pixels, or any other sort of unit. | |
* @example | |
* var point = new Point(-77, 38); | |
*/ | |
function Point(x, y) { | |
this.x = x; | |
this.y = y; | |
} | |
Point.prototype = { | |
/** | |
* Clone this point, returning a new point that can be modified | |
* without affecting the old one. | |
* @return {Point} the clone | |
*/ | |
clone: function() { return new Point(this.x, this.y); }, | |
/** | |
* Add this point's x & y coordinates to another point, | |
* yielding a new point. | |
* @param {Point} p the other point | |
* @return {Point} output point | |
*/ | |
add: function(p) { return this.clone()._add(p); }, | |
/** | |
* Subtract this point's x & y coordinates to from point, | |
* yielding a new point. | |
* @param {Point} p the other point | |
* @return {Point} output point | |
*/ | |
sub: function(p) { return this.clone()._sub(p); }, | |
/** | |
* Multiply this point's x & y coordinates by point, | |
* yielding a new point. | |
* @param {Point} p the other point | |
* @return {Point} output point | |
*/ | |
multByPoint: function(p) { return this.clone()._multByPoint(p); }, | |
/** | |
* Divide this point's x & y coordinates by point, | |
* yielding a new point. | |
* @param {Point} p the other point | |
* @return {Point} output point | |
*/ | |
divByPoint: function(p) { return this.clone()._divByPoint(p); }, | |
/** | |
* Multiply this point's x & y coordinates by a factor, | |
* yielding a new point. | |
* @param {Point} k factor | |
* @return {Point} output point | |
*/ | |
mult: function(k) { return this.clone()._mult(k); }, | |
/** | |
* Divide this point's x & y coordinates by a factor, | |
* yielding a new point. | |
* @param {Point} k factor | |
* @return {Point} output point | |
*/ | |
div: function(k) { return this.clone()._div(k); }, | |
/** | |
* Rotate this point around the 0, 0 origin by an angle a, | |
* given in radians | |
* @param {Number} a angle to rotate around, in radians | |
* @return {Point} output point | |
*/ | |
rotate: function(a) { return this.clone()._rotate(a); }, | |
/** | |
* Rotate this point around p point by an angle a, | |
* given in radians | |
* @param {Number} a angle to rotate around, in radians | |
* @param {Point} p Point to rotate around | |
* @return {Point} output point | |
*/ | |
rotateAround: function(a,p) { return this.clone()._rotateAround(a,p); }, | |
/** | |
* Multiply this point by a 4x1 transformation matrix | |
* @param {Array<Number>} m transformation matrix | |
* @return {Point} output point | |
*/ | |
matMult: function(m) { return this.clone()._matMult(m); }, | |
/** | |
* Calculate this point but as a unit vector from 0, 0, meaning | |
* that the distance from the resulting point to the 0, 0 | |
* coordinate will be equal to 1 and the angle from the resulting | |
* point to the 0, 0 coordinate will be the same as before. | |
* @return {Point} unit vector point | |
*/ | |
unit: function() { return this.clone()._unit(); }, | |
/** | |
* Compute a perpendicular point, where the new y coordinate | |
* is the old x coordinate and the new x coordinate is the old y | |
* coordinate multiplied by -1 | |
* @return {Point} perpendicular point | |
*/ | |
perp: function() { return this.clone()._perp(); }, | |
/** | |
* Return a version of this point with the x & y coordinates | |
* rounded to integers. | |
* @return {Point} rounded point | |
*/ | |
round: function() { return this.clone()._round(); }, | |
/** | |
* Return the magitude of this point: this is the Euclidean | |
* distance from the 0, 0 coordinate to this point's x and y | |
* coordinates. | |
* @return {Number} magnitude | |
*/ | |
mag: function() { | |
return Math.sqrt(this.x * this.x + this.y * this.y); | |
}, | |
/** | |
* Judge whether this point is equal to another point, returning | |
* true or false. | |
* @param {Point} other the other point | |
* @return {boolean} whether the points are equal | |
*/ | |
equals: function(other) { | |
return this.x === other.x && | |
this.y === other.y; | |
}, | |
/** | |
* Calculate the distance from this point to another point | |
* @param {Point} p the other point | |
* @return {Number} distance | |
*/ | |
dist: function(p) { | |
return Math.sqrt(this.distSqr(p)); | |
}, | |
/** | |
* Calculate the distance from this point to another point, | |
* without the square root step. Useful if you're comparing | |
* relative distances. | |
* @param {Point} p the other point | |
* @return {Number} distance | |
*/ | |
distSqr: function(p) { | |
var dx = p.x - this.x, | |
dy = p.y - this.y; | |
return dx * dx + dy * dy; | |
}, | |
/** | |
* Get the angle from the 0, 0 coordinate to this point, in radians | |
* coordinates. | |
* @return {Number} angle | |
*/ | |
angle: function() { | |
return Math.atan2(this.y, this.x); | |
}, | |
/** | |
* Get the angle from this point to another point, in radians | |
* @param {Point} b the other point | |
* @return {Number} angle | |
*/ | |
angleTo: function(b) { | |
return Math.atan2(this.y - b.y, this.x - b.x); | |
}, | |
/** | |
* Get the angle between this point and another point, in radians | |
* @param {Point} b the other point | |
* @return {Number} angle | |
*/ | |
angleWith: function(b) { | |
return this.angleWithSep(b.x, b.y); | |
}, | |
/* | |
* Find the angle of the two vectors, solving the formula for | |
* the cross product a x b = |a||b|sin(θ) for θ. | |
* @param {Number} x the x-coordinate | |
* @param {Number} y the y-coordinate | |
* @return {Number} the angle in radians | |
*/ | |
angleWithSep: function(x, y) { | |
return Math.atan2( | |
this.x * y - this.y * x, | |
this.x * x + this.y * y); | |
}, | |
_matMult: function(m) { | |
var x = m[0] * this.x + m[1] * this.y, | |
y = m[2] * this.x + m[3] * this.y; | |
this.x = x; | |
this.y = y; | |
return this; | |
}, | |
_add: function(p) { | |
this.x += p.x; | |
this.y += p.y; | |
return this; | |
}, | |
_sub: function(p) { | |
this.x -= p.x; | |
this.y -= p.y; | |
return this; | |
}, | |
_mult: function(k) { | |
this.x *= k; | |
this.y *= k; | |
return this; | |
}, | |
_div: function(k) { | |
this.x /= k; | |
this.y /= k; | |
return this; | |
}, | |
_multByPoint: function(p) { | |
this.x *= p.x; | |
this.y *= p.y; | |
return this; | |
}, | |
_divByPoint: function(p) { | |
this.x /= p.x; | |
this.y /= p.y; | |
return this; | |
}, | |
_unit: function() { | |
this._div(this.mag()); | |
return this; | |
}, | |
_perp: function() { | |
var y = this.y; | |
this.y = this.x; | |
this.x = -y; | |
return this; | |
}, | |
_rotate: function(angle) { | |
var cos = Math.cos(angle), | |
sin = Math.sin(angle), | |
x = cos * this.x - sin * this.y, | |
y = sin * this.x + cos * this.y; | |
this.x = x; | |
this.y = y; | |
return this; | |
}, | |
_rotateAround: function(angle, p) { | |
var cos = Math.cos(angle), | |
sin = Math.sin(angle), | |
x = p.x + cos * (this.x - p.x) - sin * (this.y - p.y), | |
y = p.y + sin * (this.x - p.x) + cos * (this.y - p.y); | |
this.x = x; | |
this.y = y; | |
return this; | |
}, | |
_round: function() { | |
this.x = Math.round(this.x); | |
this.y = Math.round(this.y); | |
return this; | |
} | |
}; | |
/** | |
* Construct a point from an array if necessary, otherwise if the input | |
* is already a Point, or an unknown type, return it unchanged | |
* @param {Array<Number>|Point|*} a any kind of input value | |
* @return {Point} constructed point, or passed-through value. | |
* @example | |
* // this | |
* var point = Point.convert([0, 1]); | |
* // is equivalent to | |
* var point = new Point(0, 1); | |
*/ | |
Point.convert = function (a) { | |
if (a instanceof Point) { | |
return a; | |
} | |
if (Array.isArray(a)) { | |
return new Point(a[0], a[1]); | |
} | |
return a; | |
}; | |
// | |
// | |
/** | |
* Deeply compares two object literals. | |
* | |
* @private | |
*/ | |
function deepEqual(a , b ) { | |
if (Array.isArray(a)) { | |
if (!Array.isArray(b) || a.length !== b.length) { return false; } | |
for (var i = 0; i < a.length; i++) { | |
if (!deepEqual(a[i], b[i])) { return false; } | |
} | |
return true; | |
} | |
if (typeof a === 'object' && a !== null && b !== null) { | |
if (!(typeof b === 'object')) { return false; } | |
var keys = Object.keys(a); | |
if (keys.length !== Object.keys(b).length) { return false; } | |
for (var key in a) { | |
if (!deepEqual(a[key], b[key])) { return false; } | |
} | |
return true; | |
} | |
return a === b; | |
} | |
// | |
/** | |
* @module util | |
* @private | |
*/ | |
/** | |
* Given a value `t` that varies between 0 and 1, return | |
* an interpolation function that eases between 0 and 1 in a pleasing | |
* cubic in-out fashion. | |
* | |
* @private | |
*/ | |
function easeCubicInOut(t ) { | |
if (t <= 0) { return 0; } | |
if (t >= 1) { return 1; } | |
var t2 = t * t, | |
t3 = t2 * t; | |
return 4 * (t < 0.5 ? t3 : 3 * (t - t2) + t3 - 0.75); | |
} | |
/** | |
* Given given (x, y), (x1, y1) control points for a bezier curve, | |
* return a function that interpolates along that curve. | |
* | |
* @param p1x control point 1 x coordinate | |
* @param p1y control point 1 y coordinate | |
* @param p2x control point 2 x coordinate | |
* @param p2y control point 2 y coordinate | |
* @private | |
*/ | |
function bezier(p1x , p1y , p2x , p2y ) { | |
var bezier = new unitbezier(p1x, p1y, p2x, p2y); | |
return function(t ) { | |
return bezier.solve(t); | |
}; | |
} | |
/** | |
* A default bezier-curve powered easing function with | |
* control points (0.25, 0.1) and (0.25, 1) | |
* | |
* @private | |
*/ | |
var ease = bezier(0.25, 0.1, 0.25, 1); | |
/** | |
* constrain n to the given range via min + max | |
* | |
* @param n value | |
* @param min the minimum value to be returned | |
* @param max the maximum value to be returned | |
* @returns the clamped value | |
* @private | |
*/ | |
function clamp(n , min , max ) { | |
return Math.min(max, Math.max(min, n)); | |
} | |
/** | |
* constrain n to the given range, excluding the minimum, via modular arithmetic | |
* | |
* @param n value | |
* @param min the minimum value to be returned, exclusive | |
* @param max the maximum value to be returned, inclusive | |
* @returns constrained number | |
* @private | |
*/ | |
function wrap(n , min , max ) { | |
var d = max - min; | |
var w = ((n - min) % d + d) % d + min; | |
return (w === min) ? max : w; | |
} | |
/* | |
* Call an asynchronous function on an array of arguments, | |
* calling `callback` with the completed results of all calls. | |
* | |
* @param array input to each call of the async function. | |
* @param fn an async function with signature (data, callback) | |
* @param callback a callback run after all async work is done. | |
* called with an array, containing the results of each async call. | |
* @private | |
*/ | |
function asyncAll ( | |
array , | |
fn , | |
callback | |
) { | |
if (!array.length) { return callback(null, []); } | |
var remaining = array.length; | |
var results = new Array(array.length); | |
var error = null; | |
array.forEach(function (item, i) { | |
fn(item, function (err, result) { | |
if (err) { error = err; } | |
results[i] = ((result ) ); // https://github.com/facebook/flow/issues/2123 | |
if (--remaining === 0) { callback(error, results); } | |
}); | |
}); | |
} | |
/* | |
* Polyfill for Object.values. Not fully spec compliant, but we don't | |
* need it to be. | |
* | |
* @private | |
*/ | |
function values (obj ) { | |
var result = []; | |
for (var k in obj) { | |
result.push(obj[k]); | |
} | |
return result; | |
} | |
/* | |
* Compute the difference between the keys in one object and the keys | |
* in another object. | |
* | |
* @returns keys difference | |
* @private | |
*/ | |
function keysDifference (obj , other ) { | |
var difference = []; | |
for (var i in obj) { | |
if (!(i in other)) { | |
difference.push(i); | |
} | |
} | |
return difference; | |
} | |
/** | |
* Given a destination object and optionally many source objects, | |
* copy all properties from the source objects into the destination. | |
* The last source object given overrides properties from previous | |
* source objects. | |
* | |
* @param dest destination object | |
* @param sources sources from which properties are pulled | |
* @private | |
*/ | |
function extend(dest ) { | |
var sources = [], len = arguments.length - 1; | |
while ( len-- > 0 ) sources[ len ] = arguments[ len + 1 ]; | |
for (var i = 0, list = sources; i < list.length; i += 1) { | |
var src = list[i]; | |
for (var k in src) { | |
dest[k] = src[k]; | |
} | |
} | |
return dest; | |
} | |
/** | |
* Given an object and a number of properties as strings, return version | |
* of that object with only those properties. | |
* | |
* @param src the object | |
* @param properties an array of property names chosen | |
* to appear on the resulting object. | |
* @returns object with limited properties. | |
* @example | |
* var foo = { name: 'Charlie', age: 10 }; | |
* var justName = pick(foo, ['name']); | |
* // justName = { name: 'Charlie' } | |
* @private | |
*/ | |
function pick(src , properties ) { | |
var result = {}; | |
for (var i = 0; i < properties.length; i++) { | |
var k = properties[i]; | |
if (k in src) { | |
result[k] = src[k]; | |
} | |
} | |
return result; | |
} | |
var id = 1; | |
/** | |
* Return a unique numeric id, starting at 1 and incrementing with | |
* each call. | |
* | |
* @returns unique numeric id. | |
* @private | |
*/ | |
function uniqueId() { | |
return id++; | |
} | |
/** | |
* Return a random UUID (v4). Taken from: https://gist.github.com/jed/982883 | |
*/ | |
function uuid() { | |
function b(a) { | |
return a ? (a ^ Math.random() * 16 >> a / 4).toString(16) : | |
//$FlowFixMe: Flow doesn't like the implied array literal conversion here | |
([1e7] + -[1e3] + -4e3 + -8e3 + -1e11).replace(/[018]/g, b); | |
} | |
return b(); | |
} | |
/** | |
* Validate a string to match UUID(v4) of the | |
* form: xxxxxxxx-xxxx-4xxx-[89ab]xxx-xxxxxxxxxxxx | |
* @param str string to validate. | |
*/ | |
function validateUuid(str ) { | |
return str ? /^[0-9a-f]{8}-[0-9a-f]{4}-[4][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i.test(str) : false; | |
} | |
/** | |
* Given an array of member function names as strings, replace all of them | |
* with bound versions that will always refer to `context` as `this`. This | |
* is useful for classes where otherwise event bindings would reassign | |
* `this` to the evented object or some other value: this lets you ensure | |
* the `this` value always. | |
* | |
* @param fns list of member function names | |
* @param context the context value | |
* @example | |
* function MyClass() { | |
* bindAll(['ontimer'], this); | |
* this.name = 'Tom'; | |
* } | |
* MyClass.prototype.ontimer = function() { | |
* alert(this.name); | |
* }; | |
* var myClass = new MyClass(); | |
* setTimeout(myClass.ontimer, 100); | |
* @private | |
*/ | |
function bindAll(fns , context ) { | |
fns.forEach(function (fn) { | |
if (!context[fn]) { return; } | |
context[fn] = context[fn].bind(context); | |
}); | |
} | |
/** | |
* Given a list of coordinates, get their center as a coordinate. | |
* | |
* @returns centerpoint | |
* @private | |
*/ | |
function getCoordinatesCenter(coords ) { | |
var minX = Infinity; | |
var minY = Infinity; | |
var maxX = -Infinity; | |
var maxY = -Infinity; | |
for (var i = 0; i < coords.length; i++) { | |
minX = Math.min(minX, coords[i].column); | |
minY = Math.min(minY, coords[i].row); | |
maxX = Math.max(maxX, coords[i].column); | |
maxY = Math.max(maxY, coords[i].row); | |
} | |
var dx = maxX - minX; | |
var dy = maxY - minY; | |
var dMax = Math.max(dx, dy); | |
var zoom = Math.max(0, Math.floor(-Math.log(dMax) / Math.LN2)); | |
return new Coordinate((minX + maxX) / 2, (minY + maxY) / 2, 0) | |
.zoomTo(zoom); | |
} | |
/** | |
* Determine if a string ends with a particular substring | |
* | |
* @private | |
*/ | |
function endsWith(string , suffix ) { | |
return string.indexOf(suffix, string.length - suffix.length) !== -1; | |
} | |
/** | |
* Create an object by mapping all the values of an existing object while | |
* preserving their keys. | |
* | |
* @private | |
*/ | |
function mapObject(input , iterator , context ) { | |
var this$1 = this; | |
var output = {}; | |
for (var key in input) { | |
output[key] = iterator.call(context || this$1, input[key], key, input); | |
} | |
return output; | |
} | |
/** | |
* Create an object by filtering out values of an existing object. | |
* | |
* @private | |
*/ | |
function filterObject(input , iterator , context ) { | |
var this$1 = this; | |
var output = {}; | |
for (var key in input) { | |
if (iterator.call(context || this$1, input[key], key, input)) { | |
output[key] = input[key]; | |
} | |
} | |
return output; | |
} | |
/** | |
* Deeply clones two objects. | |
* | |
* @private | |
*/ | |
function clone (input ) { | |
if (Array.isArray(input)) { | |
return input.map(clone); | |
} else if (typeof input === 'object' && input) { | |
return ((mapObject(input, clone) ) ); | |
} else { | |
return input; | |
} | |
} | |
/** | |
* Check if two arrays have at least one common element. | |
* | |
* @private | |
*/ | |
function arraysIntersect (a , b ) { | |
for (var l = 0; l < a.length; l++) { | |
if (b.indexOf(a[l]) >= 0) { return true; } | |
} | |
return false; | |
} | |
/** | |
* Print a warning message to the console and ensure duplicate warning messages | |
* are not printed. | |
* | |
* @private | |
*/ | |
var warnOnceHistory = {}; | |
function warnOnce(message ) { | |
if (!warnOnceHistory[message]) { | |
// console isn't defined in some WebWorkers, see #2558 | |
if (typeof console !== "undefined") { console.warn(message); } | |
warnOnceHistory[message] = true; | |
} | |
} | |
/** | |
* Indicates if the provided Points are in a counter clockwise (true) or clockwise (false) order | |
* | |
* @private | |
* @returns true for a counter clockwise set of points | |
*/ | |
// http://bryceboe.com/2006/10/23/line-segment-intersection-algorithm/ | |
function isCounterClockwise(a , b , c ) { | |
return (c.y - a.y) * (b.x - a.x) > (b.y - a.y) * (c.x - a.x); | |
} | |
/** | |
* Returns the signed area for the polygon ring. Postive areas are exterior rings and | |
* have a clockwise winding. Negative areas are interior rings and have a counter clockwise | |
* ordering. | |
* | |
* @private | |
* @param ring Exterior or interior ring | |
*/ | |
function calculateSignedArea(ring ) { | |
var sum = 0; | |
for (var i = 0, len = ring.length, j = len - 1, p1 = (void 0), p2 = (void 0); i < len; j = i++) { | |
p1 = ring[i]; | |
p2 = ring[j]; | |
sum += (p2.x - p1.x) * (p1.y + p2.y); | |
} | |
return sum; | |
} | |
/** | |
* Detects closed polygons, first + last point are equal | |
* | |
* @private | |
* @param points array of points | |
* @return true if the points are a closed polygon | |
*/ | |
function isClosedPolygon(points ) { | |
// If it is 2 points that are the same then it is a point | |
// If it is 3 points with start and end the same then it is a line | |
if (points.length < 4) | |
{ return false; } | |
var p1 = points[0]; | |
var p2 = points[points.length - 1]; | |
if (Math.abs(p1.x - p2.x) > 0 || | |
Math.abs(p1.y - p2.y) > 0) { | |
return false; | |
} | |
// polygon simplification can produce polygons with zero area and more than 3 points | |
return Math.abs(calculateSignedArea(points)) > 0.01; | |
} | |
/** | |
* Converts spherical coordinates to cartesian coordinates. | |
* | |
* @private | |
* @param spherical Spherical coordinates, in [radial, azimuthal, polar] | |
* @return cartesian coordinates in [x, y, z] | |
*/ | |
function sphericalToCartesian(ref ) { | |
var r = ref[0]; | |
var azimuthal = ref[1]; | |
var polar = ref[2]; | |
// We abstract "north"/"up" (compass-wise) to be 0° when really this is 90° (π/2): | |
// correct for that here | |
azimuthal += 90; | |
// Convert azimuthal and polar angles to radians | |
azimuthal *= Math.PI / 180; | |
polar *= Math.PI / 180; | |
return { | |
x: r * Math.cos(azimuthal) * Math.sin(polar), | |
y: r * Math.sin(azimuthal) * Math.sin(polar), | |
z: r * Math.cos(polar) | |
}; | |
} | |
/** | |
* Parses data from 'Cache-Control' headers. | |
* | |
* @private | |
* @param cacheControl Value of 'Cache-Control' header | |
* @return object containing parsed header info. | |
*/ | |
function parseCacheControl(cacheControl ) { | |
// Taken from [Wreck](https://github.com/hapijs/wreck) | |
var re = /(?:^|(?:\s*\,\s*))([^\x00-\x20\(\)<>@\,;\:\\"\/\[\]\?\=\{\}\x7F]+)(?:\=(?:([^\x00-\x20\(\)<>@\,;\:\\"\/\[\]\?\=\{\}\x7F]+)|(?:\"((?:[^"\\]|\\.)*)\")))?/g; | |
var header = {}; | |
cacheControl.replace(re, function ($0, $1, $2, $3) { | |
var value = $2 || $3; | |
header[$1] = value ? value.toLowerCase() : true; | |
return ''; | |
}); | |
if (header['max-age']) { | |
var maxAge = parseInt(header['max-age'], 10); | |
if (isNaN(maxAge)) { delete header['max-age']; } | |
else { header['max-age'] = maxAge; } | |
} | |
return header; | |
} | |
function storageAvailable(type ) { | |
try { | |
var storage = self[type]; | |
storage.setItem('_mapbox_test_', 1); | |
storage.removeItem('_mapbox_test_'); | |
return true; | |
} catch (e) { | |
return false; | |
} | |
} | |
// | |
var now = self.performance && self.performance.now ? | |
self.performance.now.bind(self.performance) : | |
Date.now.bind(Date); | |
var raf = self.requestAnimationFrame || | |
self.mozRequestAnimationFrame || | |
self.webkitRequestAnimationFrame || | |
self.msRequestAnimationFrame; | |
var cancel = self.cancelAnimationFrame || | |
self.mozCancelAnimationFrame || | |
self.webkitCancelAnimationFrame || | |
self.msCancelAnimationFrame; | |
/** | |
* @private | |
*/ | |
var exported = { | |
/** | |
* Provides a function that outputs milliseconds: either performance.now() | |
* or a fallback to Date.now() | |
*/ | |
now: now, | |
frame: function frame(fn ) { | |
var frame = raf(fn); | |
return { cancel: function () { return cancel(frame); } }; | |
}, | |
getImageData: function getImageData(img ) { | |
var canvas = self.document.createElement('canvas'); | |
var context = canvas.getContext('2d'); | |
if (!context) { | |
throw new Error('failed to create canvas 2d context'); | |
} | |
canvas.width = img.width; | |
canvas.height = img.height; | |
context.drawImage(img, 0, 0, img.width, img.height); | |
return context.getImageData(0, 0, img.width, img.height); | |
}, | |
resolveURL: function resolveURL(path ) { | |
var a = self.document.createElement('a'); | |
a.href = path; | |
return a.href; | |
}, | |
hardwareConcurrency: self.navigator.hardwareConcurrency || 4, | |
get devicePixelRatio() { return self.devicePixelRatio; }, | |
supportsWebp: false | |
}; | |
if (self.document) { | |
var webpImgTest = self.document.createElement('img'); | |
webpImgTest.onload = function() { | |
exported.supportsWebp = true; | |
}; | |
webpImgTest.src = 'data:image/webp;base64,UklGRh4AAABXRUJQVlA4TBEAAAAvAQAAAAfQ//73v/+BiOh/AAA='; | |
} | |
// | |
/** | |
* The type of a resource. | |
* @private | |
* @readonly | |
* @enum {string} | |
*/ | |
var ResourceType = { | |
Unknown: 'Unknown', | |
Style: 'Style', | |
Source: 'Source', | |
Tile: 'Tile', | |
Glyphs: 'Glyphs', | |
SpriteImage: 'SpriteImage', | |
SpriteJSON: 'SpriteJSON', | |
Image: 'Image' | |
}; | |
if (typeof Object.freeze == 'function') { | |
Object.freeze(ResourceType); | |
} | |
/** | |
* A `RequestParameters` object to be returned from Map.options.transformRequest callbacks. | |
* @typedef {Object} RequestParameters | |
* @property {string} url The URL to be requested. | |
* @property {Object} headers The headers to be sent with the request. | |
* @property {string} credentials `'same-origin'|'include'` Use 'include' to send cookies with cross-origin requests. | |
*/ | |
var AJAXError = (function (Error) { | |
function AJAXError(message , status , url ) { | |
Error.call(this, message); | |
this.status = status; | |
this.url = url; | |
// work around for https://github.com/Rich-Harris/buble/issues/40 | |
this.name = this.constructor.name; | |
this.message = message; | |
} | |
if ( Error ) AJAXError.__proto__ = Error; | |
AJAXError.prototype = Object.create( Error && Error.prototype ); | |
AJAXError.prototype.constructor = AJAXError; | |
AJAXError.prototype.toString = function toString () { | |
return ((this.name) + ": " + (this.message) + " (" + (this.status) + "): " + (this.url)); | |
}; | |
return AJAXError; | |
}(Error)); | |
function makeRequest(requestParameters ) { | |
var xhr = new self.XMLHttpRequest(); | |
xhr.open(requestParameters.method || 'GET', requestParameters.url, true); | |
for (var k in requestParameters.headers) { | |
xhr.setRequestHeader(k, requestParameters.headers[k]); | |
} | |
xhr.withCredentials = requestParameters.credentials === 'include'; | |
return xhr; | |
} | |
var getJSON = function(requestParameters , callback ) { | |
var xhr = makeRequest(requestParameters); | |
xhr.setRequestHeader('Accept', 'application/json'); | |
xhr.onerror = function() { | |
callback(new Error(xhr.statusText)); | |
}; | |
xhr.onload = function() { | |
if (xhr.status >= 200 && xhr.status < 300 && xhr.response) { | |
var data; | |
try { | |
data = JSON.parse(xhr.response); | |
} catch (err) { | |
return callback(err); | |
} | |
callback(null, data); | |
} else { | |
if (xhr.status === 401 && requestParameters.url.match(/mapbox.com/)) { | |
callback(new AJAXError(((xhr.statusText) + ": you may have provided an invalid Mapbox access token. See https://www.mapbox.com/api-documentation/#access-tokens"), xhr.status, requestParameters.url)); | |
} else { | |
callback(new AJAXError(xhr.statusText, xhr.status, requestParameters.url)); | |
} | |
} | |
}; | |
xhr.send(); | |
return { cancel: function () { return xhr.abort(); } }; | |
}; | |
var getArrayBuffer = function(requestParameters , callback ) { | |
var xhr = makeRequest(requestParameters); | |
xhr.responseType = 'arraybuffer'; | |
xhr.onerror = function() { | |
callback(new Error(xhr.statusText)); | |
}; | |
xhr.onload = function() { | |
var response = xhr.response; | |
if (response.byteLength === 0 && xhr.status === 200) { | |
return callback(new Error('http status 200 returned without content.')); | |
} | |
if (xhr.status >= 200 && xhr.status < 300 && xhr.response) { | |
callback(null, { | |
data: response, | |
cacheControl: xhr.getResponseHeader('Cache-Control'), | |
expires: xhr.getResponseHeader('Expires') | |
}); | |
} else { | |
callback(new AJAXError(xhr.statusText, xhr.status, requestParameters.url)); | |
} | |
}; | |
xhr.send(); | |
return { cancel: function () { return xhr.abort(); } }; | |
}; | |
var postData = function(requestParameters , payload , callback ) { | |
var xhr = makeRequest(extend(requestParameters, {method: 'POST'})); | |
xhr.onerror = function() { | |
callback(new Error(xhr.statusText)); | |
}; | |
xhr.onload = function() { | |
if (xhr.status >= 200 && xhr.status < 300) { | |
callback(null, xhr.response); | |
} else { | |
callback(new AJAXError(xhr.statusText, xhr.status, requestParameters.url)); | |
} | |
}; | |
xhr.send(payload); | |
return { cancel: function () { return xhr.abort(); } }; | |
}; | |
function sameOrigin(url) { | |
var a = self.document.createElement('a'); | |
a.href = url; | |
return a.protocol === self.document.location.protocol && a.host === self.document.location.host; | |
} | |
var transparentPngUrl = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAC0lEQVQYV2NgAAIAAAUAAarVyFEAAAAASUVORK5CYII='; | |
var getImage = function(requestParameters , callback ) { | |
// request the image with XHR to work around caching issues | |
// see https://github.com/mapbox/mapbox-gl-js/issues/1470 | |
return getArrayBuffer(requestParameters, function (err, imgData) { | |
if (err) { | |
callback(err); | |
} else if (imgData) { | |
var img = new self.Image(); | |
var URL = self.URL || self.webkitURL; | |
img.onload = function () { | |
callback(null, img); | |
URL.revokeObjectURL(img.src); | |
}; | |
var blob = new self.Blob([new Uint8Array(imgData.data)], { type: 'image/png' }); | |
(img ).cacheControl = imgData.cacheControl; | |
(img ).expires = imgData.expires; | |
img.src = imgData.data.byteLength ? URL.createObjectURL(blob) : transparentPngUrl; | |
} | |
}); | |
}; | |
var getVideo = function(urls , callback ) { | |
var video = self.document.createElement('video'); | |
video.muted = true; | |
video.onloadstart = function() { | |
callback(null, video); | |
}; | |
for (var i = 0; i < urls.length; i++) { | |
var s = self.document.createElement('source'); | |
if (!sameOrigin(urls[i])) { | |
video.crossOrigin = 'Anonymous'; | |
} | |
s.src = urls[i]; | |
video.appendChild(s); | |
} | |
return { cancel: function () {} }; | |
}; | |
// | |
function _addEventListener(type , listener , listenerList ) { | |
var listenerExists = listenerList[type] && listenerList[type].indexOf(listener) !== -1; | |
if (!listenerExists) { | |
listenerList[type] = listenerList[type] || []; | |
listenerList[type].push(listener); | |
} | |
} | |
function _removeEventListener(type , listener , listenerList ) { | |
if (listenerList && listenerList[type]) { | |
var index = listenerList[type].indexOf(listener); | |
if (index !== -1) { | |
listenerList[type].splice(index, 1); | |
} | |
} | |
} | |
var Event = function Event(type , data) { | |
if ( data === void 0 ) data = {}; | |
extend(this, data); | |
this.type = type; | |
}; | |
var ErrorEvent = (function (Event) { | |
function ErrorEvent(error , data) { | |
if ( data === void 0 ) data = {}; | |
Event.call(this, 'error', extend({error: error}, data)); | |
} | |
if ( Event ) ErrorEvent.__proto__ = Event; | |
ErrorEvent.prototype = Object.create( Event && Event.prototype ); | |
ErrorEvent.prototype.constructor = ErrorEvent; | |
return ErrorEvent; | |
}(Event)); | |
/** | |
* Methods mixed in to other classes for event capabilities. | |
* | |
* @mixin Evented | |
*/ | |
var Evented = function Evented () {}; | |
Evented.prototype.on = function on (type , listener ) { | |
this._listeners = this._listeners || {}; | |
_addEventListener(type, listener, this._listeners); | |
return this; | |
}; | |
/** | |
* Removes a previously registered event listener. | |
* | |
* @param {string} type The event type to remove listeners for. | |
* @param {Function} listener The listener function to remove. | |
* @returns {Object} `this` | |
*/ | |
Evented.prototype.off = function off (type , listener ) { | |
_removeEventListener(type, listener, this._listeners); | |
_removeEventListener(type, listener, this._oneTimeListeners); | |
return this; | |
}; | |
/** | |
* Adds a listener that will be called only once to a specified event type. | |
* | |
* The listener will be called first time the event fires after the listener is registered. | |
* | |
* @param {string} type The event type to listen for. | |
* @param {Function} listener The function to be called when the event is fired the first time. | |
* @returns {Object} `this` | |
*/ | |
Evented.prototype.once = function once (type , listener ) { | |
this._oneTimeListeners = this._oneTimeListeners || {}; | |
_addEventListener(type, listener, this._oneTimeListeners); | |
return this; | |
}; | |
Evented.prototype.fire = function fire (event ) { | |
var this$1 = this; | |
// Compatibility with (type: string, properties: Object) signature from previous versions. | |
// See https://github.com/mapbox/mapbox-gl-js/issues/6522, | |
// https://github.com/mapbox/mapbox-gl-draw/issues/766 | |
if (typeof event === 'string') { | |
event = new Event(event, arguments[1] || {}); | |
} | |
var type = event.type; | |
if (this.listens(type)) { | |
(event ).target = this; | |
// make sure adding or removing listeners inside other listeners won't cause an infinite loop | |
var listeners = this._listeners && this._listeners[type] ? this._listeners[type].slice() : []; | |
for (var i = 0, list = listeners; i < list.length; i += 1) { | |
var listener = list[i]; | |
listener.call(this$1, event); | |
} | |
var oneTimeListeners = this._oneTimeListeners && this._oneTimeListeners[type] ? this._oneTimeListeners[type].slice() : []; | |
for (var i$1 = 0, list$1 = oneTimeListeners; i$1 < list$1.length; i$1 += 1) { | |
var listener$1 = list$1[i$1]; | |
_removeEventListener(type, listener$1, this$1._oneTimeListeners); | |
listener$1.call(this$1, event); | |
} | |
var parent = this._eventedParent; | |
if (parent) { | |
extend( | |
event, | |
typeof this._eventedParentData === 'function' ? this._eventedParentData() : this._eventedParentData | |
); | |
parent.fire(event); | |
} | |
// To ensure that no error events are dropped, print them to the | |
// console if they have no listeners. | |
} else if (event instanceof ErrorEvent) { | |
console.error(event.error); | |
} | |
return this; | |
}; | |
/** | |
* Returns a true if this instance of Evented or any forwardeed instances of Evented have a listener for the specified type. | |
* | |
* @param {string} type The event type | |
* @returns {boolean} `true` if there is at least one registered listener for specified event type, `false` otherwise | |
* @private | |
*/ | |
Evented.prototype.listens = function listens (type ) { | |
return ( | |
(this._listeners && this._listeners[type] && this._listeners[type].length > 0) || | |
(this._oneTimeListeners && this._oneTimeListeners[type] && this._oneTimeListeners[type].length > 0) || | |
(this._eventedParent && this._eventedParent.listens(type)) | |
); | |
}; | |
/** | |
* Bubble all events fired by this instance of Evented to this parent instance of Evented. | |
* | |
* @private | |
* @returns {Object} `this` | |
* @private | |
*/ | |
Evented.prototype.setEventedParent = function setEventedParent (parent , data ) { | |
this._eventedParent = parent; | |
this._eventedParentData = data; | |
return this; | |
}; | |
var $version = 8; | |
var $root = {"version":{"required":true,"type":"enum","values":[8]},"name":{"type":"string"},"metadata":{"type":"*"},"center":{"type":"array","value":"number"},"zoom":{"type":"number"},"bearing":{"type":"number","default":0,"period":360,"units":"degrees"},"pitch":{"type":"number","default":0,"units":"degrees"},"light":{"type":"light"},"sources":{"required":true,"type":"sources"},"sprite":{"type":"string"},"glyphs":{"type":"string"},"transition":{"type":"transition"},"layers":{"required":true,"type":"array","value":"layer"}}; | |
var sources = {"*":{"type":"source"}}; | |
var source = ["source_vector","source_raster","source_raster_dem","source_geojson","source_video","source_image"]; | |
var source_vector = {"type":{"required":true,"type":"enum","values":{"vector":{}}},"url":{"type":"string"},"tiles":{"type":"array","value":"string"},"bounds":{"type":"array","value":"number","length":4,"default":[-180,-85.051129,180,85.051129]},"scheme":{"type":"enum","values":{"xyz":{},"tms":{}},"default":"xyz"},"minzoom":{"type":"number","default":0},"maxzoom":{"type":"number","default":22},"attribution":{"type":"string"},"*":{"type":"*"}}; | |
var source_raster = {"type":{"required":true,"type":"enum","values":{"raster":{}}},"url":{"type":"string"},"tiles":{"type":"array","value":"string"},"bounds":{"type":"array","value":"number","length":4,"default":[-180,-85.051129,180,85.051129]},"minzoom":{"type":"number","default":0},"maxzoom":{"type":"number","default":22},"tileSize":{"type":"number","default":512,"units":"pixels"},"scheme":{"type":"enum","values":{"xyz":{},"tms":{}},"default":"xyz"},"attribution":{"type":"string"},"*":{"type":"*"}}; | |
var source_raster_dem = {"type":{"required":true,"type":"enum","values":{"raster-dem":{}}},"url":{"type":"string"},"tiles":{"type":"array","value":"string"},"bounds":{"type":"array","value":"number","length":4,"default":[-180,-85.051129,180,85.051129]},"minzoom":{"type":"number","default":0},"maxzoom":{"type":"number","default":22},"tileSize":{"type":"number","default":512,"units":"pixels"},"attribution":{"type":"string"},"encoding":{"type":"enum","values":{"terrarium":{},"mapbox":{}},"default":"mapbox"},"*":{"type":"*"}}; | |
var source_geojson = {"type":{"required":true,"type":"enum","values":{"geojson":{}}},"data":{"type":"*"},"maxzoom":{"type":"number","default":18},"attribution":{"type":"string"},"buffer":{"type":"number","default":128,"maximum":512,"minimum":0},"tolerance":{"type":"number","default":0.375},"cluster":{"type":"boolean","default":false},"clusterRadius":{"type":"number","default":50,"minimum":0},"clusterMaxZoom":{"type":"number"},"lineMetrics":{"type":"boolean","default":false},"generateId":{"type":"boolean","default":false}}; | |
var source_video = {"type":{"required":true,"type":"enum","values":{"video":{}}},"urls":{"required":true,"type":"array","value":"string"},"coordinates":{"required":true,"type":"array","length":4,"value":{"type":"array","length":2,"value":"number"}}}; | |
var source_image = {"type":{"required":true,"type":"enum","values":{"image":{}}},"url":{"required":true,"type":"string"},"coordinates":{"required":true,"type":"array","length":4,"value":{"type":"array","length":2,"value":"number"}}}; | |
var layer = {"id":{"type":"string","required":true},"type":{"type":"enum","values":{"fill":{},"line":{},"symbol":{},"circle":{},"heatmap":{},"fill-extrusion":{},"raster":{},"hillshade":{},"background":{}},"required":true},"metadata":{"type":"*"},"source":{"type":"string"},"source-layer":{"type":"string"},"minzoom":{"type":"number","minimum":0,"maximum":24},"maxzoom":{"type":"number","minimum":0,"maximum":24},"filter":{"type":"filter"},"layout":{"type":"layout"},"paint":{"type":"paint"}}; | |
var layout = ["layout_fill","layout_line","layout_circle","layout_heatmap","layout_fill-extrusion","layout_symbol","layout_raster","layout_hillshade","layout_background"]; | |
var layout_background = {"visibility":{"type":"enum","values":{"visible":{},"none":{}},"default":"visible","property-type":"constant"}}; | |
var layout_fill = {"visibility":{"type":"enum","values":{"visible":{},"none":{}},"default":"visible","property-type":"constant"}}; | |
var layout_circle = {"visibility":{"type":"enum","values":{"visible":{},"none":{}},"default":"visible","property-type":"constant"}}; | |
var layout_heatmap = {"visibility":{"type":"enum","values":{"visible":{},"none":{}},"default":"visible","property-type":"constant"}}; | |
var layout_line = {"line-cap":{"type":"enum","values":{"butt":{},"round":{},"square":{}},"default":"butt","expression":{"interpolated":false,"parameters":["zoom"]},"property-type":"data-constant"},"line-join":{"type":"enum","values":{"bevel":{},"round":{},"miter":{}},"default":"miter","expression":{"interpolated":false,"parameters":["zoom","feature"]},"property-type":"data-driven"},"line-miter-limit":{"type":"number","default":2,"requires":[{"line-join":"miter"}],"expression":{"interpolated":true,"parameters":["zoom"]},"property-type":"data-constant"},"line-round-limit":{"type":"number","default":1.05,"requires":[{"line-join":"round"}],"expression":{"interpolated":true,"parameters":["zoom"]},"property-type":"data-constant"},"visibility":{"type":"enum","values":{"visible":{},"none":{}},"default":"visible","property-type":"constant"}}; | |
var layout_symbol = {"symbol-placement":{"type":"enum","values":{"point":{},"line":{},"line-center":{}},"default":"point","expression":{"interpolated":false,"parameters":["zoom"]},"property-type":"data-constant"},"symbol-spacing":{"type":"number","default":250,"minimum":1,"units":"pixels","requires":[{"symbol-placement":"line"}],"expression":{"interpolated":true,"parameters":["zoom"]},"property-type":"data-constant"},"symbol-avoid-edges":{"type":"boolean","default":false,"expression":{"interpolated":false,"parameters":["zoom"]},"property-type":"data-constant"},"icon-allow-overlap":{"type":"boolean","default":false,"requires":["icon-image"],"expression":{"interpolated":false,"parameters":["zoom"]},"property-type":"data-constant"},"icon-ignore-placement":{"type":"boolean","default":false,"requires":["icon-image"],"expression":{"interpolated":false,"parameters":["zoom"]},"property-type":"data-constant"},"icon-optional":{"type":"boolean","default":false,"requires":["icon-image","text-field"],"expression":{"interpolated":false,"parameters":["zoom"]},"property-type":"data-constant"},"icon-rotation-alignment":{"type":"enum","values":{"map":{},"viewport":{},"auto":{}},"default":"auto","requires":["icon-image"],"expression":{"interpolated":false,"parameters":["zoom"]},"property-type":"data-constant"},"icon-size":{"type":"number","default":1,"minimum":0,"units":"factor of the original icon 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layer: layer, | |
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layout_background: layout_background, | |
layout_fill: layout_fill, | |
layout_circle: layout_circle, | |
layout_heatmap: layout_heatmap, | |
layout_line: layout_line, | |
layout_symbol: layout_symbol, | |
layout_raster: layout_raster, | |
layout_hillshade: layout_hillshade, | |
filter: filter, | |
filter_operator: filter_operator, | |
geometry_type: geometry_type, | |
function_stop: function_stop, | |
expression: expression, | |
expression_name: expression_name, | |
light: light, | |
paint: paint, | |
paint_fill: paint_fill, | |
paint_line: paint_line, | |
paint_circle: paint_circle, | |
paint_heatmap: paint_heatmap, | |
paint_symbol: paint_symbol, | |
paint_raster: paint_raster, | |
paint_hillshade: paint_hillshade, | |
paint_background: paint_background, | |
transition: transition, | |
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ParsingError.prototype = Object.create( Error && Error.prototype ); | |
ParsingError.prototype.constructor = ParsingError; | |
return ParsingError; | |
}(Error)); | |
// | |
/** | |
* Tracks `let` bindings during expression parsing. | |
* @private | |
*/ | |
var Scope = function Scope(parent , bindings) { | |
var this$1 = this; | |
if ( bindings === void 0 ) bindings = []; | |
this.parent = parent; | |
this.bindings = {}; | |
for (var i = 0, list = bindings; i < list.length; i += 1) { | |
var ref = list[i]; | |
var name = ref[0]; | |
var expression = ref[1]; | |
this$1.bindings[name] = expression; | |
} | |
}; | |
Scope.prototype.concat = function concat (bindings ) { | |
return new Scope(this, bindings); | |
}; | |
Scope.prototype.get = function get (name ) { | |
if (this.bindings[name]) { return this.bindings[name]; } | |
if (this.parent) { return this.parent.get(name); } | |
throw new Error((name + " not found in scope.")); | |
}; | |
Scope.prototype.has = function has (name ) { | |
if (this.bindings[name]) { return true; } | |
return this.parent ? this.parent.has(name) : false; | |
}; | |
// | |
var NullType = { kind: 'null' }; | |
var NumberType = { kind: 'number' }; | |
var StringType = { kind: 'string' }; | |
var BooleanType = { kind: 'boolean' }; | |
var ColorType = { kind: 'color' }; | |
var ObjectType = { kind: 'object' }; | |
var ValueType = { kind: 'value' }; | |
var ErrorType = { kind: 'error' }; | |
var CollatorType = { kind: 'collator' }; | |
var FormattedType = { kind: 'formatted' }; | |
function array(itemType , N ) { | |
return { | |
kind: 'array', | |
itemType: itemType, | |
N: N | |
}; | |
} | |
function toString(type ) { | |
if (type.kind === 'array') { | |
var itemType = toString(type.itemType); | |
return typeof type.N === 'number' ? | |
("array<" + itemType + ", " + (type.N) + ">") : | |
type.itemType.kind === 'value' ? 'array' : ("array<" + itemType + ">"); | |
} else { | |
return type.kind; | |
} | |
} | |
var valueMemberTypes = [ | |
NullType, | |
NumberType, | |
StringType, | |
BooleanType, | |
ColorType, | |
FormattedType, | |
ObjectType, | |
array(ValueType) | |
]; | |
/** | |
* Returns null if `t` is a subtype of `expected`; otherwise returns an | |
* error message. | |
* @private | |
*/ | |
function checkSubtype(expected , t ) { | |
if (t.kind === 'error') { | |
// Error is a subtype of every type | |
return null; | |
} else if (expected.kind === 'array') { | |
if (t.kind === 'array' && | |
!checkSubtype(expected.itemType, t.itemType) && | |
(typeof expected.N !== 'number' || expected.N === t.N)) { | |
return null; | |
} | |
} else if (expected.kind === t.kind) { | |
return null; | |
} else if (expected.kind === 'value') { | |
for (var i = 0, list = valueMemberTypes; i < list.length; i += 1) { | |
var memberType = list[i]; | |
if (!checkSubtype(memberType, t)) { | |
return null; | |
} | |
} | |
} | |
return ("Expected " + (toString(expected)) + " but found " + (toString(t)) + " instead."); | |
} | |
var csscolorparser = createCommonjsModule(function (module, exports) { | |
// (c) Dean McNamee <[email protected]>, 2012. | |
// | |
// https://github.com/deanm/css-color-parser-js | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files (the "Software"), to | |
// deal in the Software without restriction, including without limitation the | |
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or | |
// sell copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions: | |
// | |
// The above copyright notice and this permission notice shall be included in | |
// all copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS | |
// IN THE SOFTWARE. | |
// http://www.w3.org/TR/css3-color/ | |
var kCSSColorTable = { | |
"transparent": [0,0,0,0], "aliceblue": [240,248,255,1], | |
"antiquewhite": [250,235,215,1], "aqua": [0,255,255,1], | |
"aquamarine": [127,255,212,1], "azure": [240,255,255,1], | |
"beige": [245,245,220,1], "bisque": [255,228,196,1], | |
"black": [0,0,0,1], "blanchedalmond": [255,235,205,1], | |
"blue": [0,0,255,1], "blueviolet": [138,43,226,1], | |
"brown": [165,42,42,1], "burlywood": [222,184,135,1], | |
"cadetblue": [95,158,160,1], "chartreuse": [127,255,0,1], | |
"chocolate": [210,105,30,1], "coral": [255,127,80,1], | |
"cornflowerblue": [100,149,237,1], "cornsilk": [255,248,220,1], | |
"crimson": [220,20,60,1], "cyan": [0,255,255,1], | |
"darkblue": [0,0,139,1], "darkcyan": [0,139,139,1], | |
"darkgoldenrod": [184,134,11,1], "darkgray": [169,169,169,1], | |
"darkgreen": [0,100,0,1], "darkgrey": [169,169,169,1], | |
"darkkhaki": [189,183,107,1], "darkmagenta": [139,0,139,1], | |
"darkolivegreen": [85,107,47,1], "darkorange": [255,140,0,1], | |
"darkorchid": [153,50,204,1], "darkred": [139,0,0,1], | |
"darksalmon": [233,150,122,1], "darkseagreen": [143,188,143,1], | |
"darkslateblue": [72,61,139,1], "darkslategray": [47,79,79,1], | |
"darkslategrey": [47,79,79,1], "darkturquoise": [0,206,209,1], | |
"darkviolet": [148,0,211,1], "deeppink": [255,20,147,1], | |
"deepskyblue": [0,191,255,1], "dimgray": [105,105,105,1], | |
"dimgrey": [105,105,105,1], "dodgerblue": [30,144,255,1], | |
"firebrick": [178,34,34,1], "floralwhite": [255,250,240,1], | |
"forestgreen": [34,139,34,1], "fuchsia": [255,0,255,1], | |
"gainsboro": [220,220,220,1], "ghostwhite": [248,248,255,1], | |
"gold": [255,215,0,1], "goldenrod": [218,165,32,1], | |
"gray": [128,128,128,1], "green": [0,128,0,1], | |
"greenyellow": [173,255,47,1], "grey": [128,128,128,1], | |
"honeydew": [240,255,240,1], "hotpink": [255,105,180,1], | |
"indianred": [205,92,92,1], "indigo": [75,0,130,1], | |
"ivory": [255,255,240,1], "khaki": [240,230,140,1], | |
"lavender": [230,230,250,1], "lavenderblush": [255,240,245,1], | |
"lawngreen": [124,252,0,1], "lemonchiffon": [255,250,205,1], | |
"lightblue": [173,216,230,1], "lightcoral": [240,128,128,1], | |
"lightcyan": [224,255,255,1], "lightgoldenrodyellow": [250,250,210,1], | |
"lightgray": [211,211,211,1], "lightgreen": [144,238,144,1], | |
"lightgrey": [211,211,211,1], "lightpink": [255,182,193,1], | |
"lightsalmon": [255,160,122,1], "lightseagreen": [32,178,170,1], | |
"lightskyblue": [135,206,250,1], "lightslategray": [119,136,153,1], | |
"lightslategrey": [119,136,153,1], "lightsteelblue": [176,196,222,1], | |
"lightyellow": [255,255,224,1], "lime": [0,255,0,1], | |
"limegreen": [50,205,50,1], "linen": [250,240,230,1], | |
"magenta": [255,0,255,1], "maroon": [128,0,0,1], | |
"mediumaquamarine": [102,205,170,1], "mediumblue": [0,0,205,1], | |
"mediumorchid": [186,85,211,1], "mediumpurple": [147,112,219,1], | |
"mediumseagreen": [60,179,113,1], "mediumslateblue": [123,104,238,1], | |
"mediumspringgreen": [0,250,154,1], "mediumturquoise": [72,209,204,1], | |
"mediumvioletred": [199,21,133,1], "midnightblue": [25,25,112,1], | |
"mintcream": [245,255,250,1], "mistyrose": [255,228,225,1], | |
"moccasin": [255,228,181,1], "navajowhite": [255,222,173,1], | |
"navy": [0,0,128,1], "oldlace": [253,245,230,1], | |
"olive": [128,128,0,1], "olivedrab": [107,142,35,1], | |
"orange": [255,165,0,1], "orangered": [255,69,0,1], | |
"orchid": [218,112,214,1], "palegoldenrod": [238,232,170,1], | |
"palegreen": [152,251,152,1], "paleturquoise": [175,238,238,1], | |
"palevioletred": [219,112,147,1], "papayawhip": [255,239,213,1], | |
"peachpuff": [255,218,185,1], "peru": [205,133,63,1], | |
"pink": [255,192,203,1], "plum": [221,160,221,1], | |
"powderblue": [176,224,230,1], "purple": [128,0,128,1], | |
"rebeccapurple": [102,51,153,1], | |
"red": [255,0,0,1], "rosybrown": [188,143,143,1], | |
"royalblue": [65,105,225,1], "saddlebrown": [139,69,19,1], | |
"salmon": [250,128,114,1], "sandybrown": [244,164,96,1], | |
"seagreen": [46,139,87,1], "seashell": [255,245,238,1], | |
"sienna": [160,82,45,1], "silver": [192,192,192,1], | |
"skyblue": [135,206,235,1], "slateblue": [106,90,205,1], | |
"slategray": [112,128,144,1], "slategrey": [112,128,144,1], | |
"snow": [255,250,250,1], "springgreen": [0,255,127,1], | |
"steelblue": [70,130,180,1], "tan": [210,180,140,1], | |
"teal": [0,128,128,1], "thistle": [216,191,216,1], | |
"tomato": [255,99,71,1], "turquoise": [64,224,208,1], | |
"violet": [238,130,238,1], "wheat": [245,222,179,1], | |
"white": [255,255,255,1], "whitesmoke": [245,245,245,1], | |
"yellow": [255,255,0,1], "yellowgreen": [154,205,50,1]}; | |
function clamp_css_byte(i) { // Clamp to integer 0 .. 255. | |
i = Math.round(i); // Seems to be what Chrome does (vs truncation). | |
return i < 0 ? 0 : i > 255 ? 255 : i; | |
} | |
function clamp_css_float(f) { // Clamp to float 0.0 .. 1.0. | |
return f < 0 ? 0 : f > 1 ? 1 : f; | |
} | |
function parse_css_int(str) { // int or percentage. | |
if (str[str.length - 1] === '%') | |
{ return clamp_css_byte(parseFloat(str) / 100 * 255); } | |
return clamp_css_byte(parseInt(str)); | |
} | |
function parse_css_float(str) { // float or percentage. | |
if (str[str.length - 1] === '%') | |
{ return clamp_css_float(parseFloat(str) / 100); } | |
return clamp_css_float(parseFloat(str)); | |
} | |
function css_hue_to_rgb(m1, m2, h) { | |
if (h < 0) { h += 1; } | |
else if (h > 1) { h -= 1; } | |
if (h * 6 < 1) { return m1 + (m2 - m1) * h * 6; } | |
if (h * 2 < 1) { return m2; } | |
if (h * 3 < 2) { return m1 + (m2 - m1) * (2/3 - h) * 6; } | |
return m1; | |
} | |
function parseCSSColor(css_str) { | |
// Remove all whitespace, not compliant, but should just be more accepting. | |
var str = css_str.replace(/ /g, '').toLowerCase(); | |
// Color keywords (and transparent) lookup. | |
if (str in kCSSColorTable) { return kCSSColorTable[str].slice(); } // dup. | |
// #abc and #abc123 syntax. | |
if (str[0] === '#') { | |
if (str.length === 4) { | |
var iv = parseInt(str.substr(1), 16); // TODO(deanm): Stricter parsing. | |
if (!(iv >= 0 && iv <= 0xfff)) { return null; } // Covers NaN. | |
return [((iv & 0xf00) >> 4) | ((iv & 0xf00) >> 8), | |
(iv & 0xf0) | ((iv & 0xf0) >> 4), | |
(iv & 0xf) | ((iv & 0xf) << 4), | |
1]; | |
} else if (str.length === 7) { | |
var iv = parseInt(str.substr(1), 16); // TODO(deanm): Stricter parsing. | |
if (!(iv >= 0 && iv <= 0xffffff)) { return null; } // Covers NaN. | |
return [(iv & 0xff0000) >> 16, | |
(iv & 0xff00) >> 8, | |
iv & 0xff, | |
1]; | |
} | |
return null; | |
} | |
var op = str.indexOf('('), ep = str.indexOf(')'); | |
if (op !== -1 && ep + 1 === str.length) { | |
var fname = str.substr(0, op); | |
var params = str.substr(op+1, ep-(op+1)).split(','); | |
var alpha = 1; // To allow case fallthrough. | |
switch (fname) { | |
case 'rgba': | |
if (params.length !== 4) { return null; } | |
alpha = parse_css_float(params.pop()); | |
// Fall through. | |
case 'rgb': | |
if (params.length !== 3) { return null; } | |
return [parse_css_int(params[0]), | |
parse_css_int(params[1]), | |
parse_css_int(params[2]), | |
alpha]; | |
case 'hsla': | |
if (params.length !== 4) { return null; } | |
alpha = parse_css_float(params.pop()); | |
// Fall through. | |
case 'hsl': | |
if (params.length !== 3) { return null; } | |
var h = (((parseFloat(params[0]) % 360) + 360) % 360) / 360; // 0 .. 1 | |
// NOTE(deanm): According to the CSS spec s/l should only be | |
// percentages, but we don't bother and let float or percentage. | |
var s = parse_css_float(params[1]); | |
var l = parse_css_float(params[2]); | |
var m2 = l <= 0.5 ? l * (s + 1) : l + s - l * s; | |
var m1 = l * 2 - m2; | |
return [clamp_css_byte(css_hue_to_rgb(m1, m2, h+1/3) * 255), | |
clamp_css_byte(css_hue_to_rgb(m1, m2, h) * 255), | |
clamp_css_byte(css_hue_to_rgb(m1, m2, h-1/3) * 255), | |
alpha]; | |
default: | |
return null; | |
} | |
} | |
return null; | |
} | |
try { exports.parseCSSColor = parseCSSColor; } catch(e) { } | |
}); | |
var csscolorparser_1 = csscolorparser.parseCSSColor; | |
// | |
/** | |
* An RGBA color value. Create instances from color strings using the static | |
* method `Color.parse`. The constructor accepts RGB channel values in the range | |
* `[0, 1]`, premultiplied by A. | |
* | |
* @param {number} r The red channel. | |
* @param {number} g The green channel. | |
* @param {number} b The blue channel. | |
* @param {number} a The alpha channel. | |
* @private | |
*/ | |
var Color = function Color(r , g , b , a) { | |
if ( a === void 0 ) a = 1; | |
this.r = r; | |
this.g = g; | |
this.b = b; | |
this.a = a; | |
}; | |
/** | |
* Parses valid CSS color strings and returns a `Color` instance. | |
* @returns A `Color` instance, or `undefined` if the input is not a valid color string. | |
*/ | |
Color.parse = function parse (input ) { | |
if (!input) { | |
return undefined; | |
} | |
if (input instanceof Color) { | |
return input; | |
} | |
if (typeof input !== 'string') { | |
return undefined; | |
} | |
var rgba = csscolorparser_1(input); | |
if (!rgba) { | |
return undefined; | |
} | |
return new Color( | |
rgba[0] / 255 * rgba[3], | |
rgba[1] / 255 * rgba[3], | |
rgba[2] / 255 * rgba[3], | |
rgba[3] | |
); | |
}; | |
/** | |
* Returns an RGBA string representing the color value. | |
* | |
* @returns An RGBA string. | |
* @example | |
* var purple = new Color.parse('purple'); | |
* purple.toString; // = "rgba(128,0,128,1)" | |
* var translucentGreen = new Color.parse('rgba(26, 207, 26, .73)'); | |
* translucentGreen.toString(); // = "rgba(26,207,26,0.73)" | |
*/ | |
Color.prototype.toString = function toString () { | |
var ref = this.toArray(); | |
var r = ref[0]; | |
var g = ref[1]; | |
var b = ref[2]; | |
var a = ref[3]; | |
return ("rgba(" + (Math.round(r)) + "," + (Math.round(g)) + "," + (Math.round(b)) + "," + a + ")"); | |
}; | |
Color.prototype.toArray = function toArray () { | |
var ref = this; | |
var r = ref.r; | |
var g = ref.g; | |
var b = ref.b; | |
var a = ref.a; | |
return a === 0 ? [0, 0, 0, 0] : [ | |
r * 255 / a, | |
g * 255 / a, | |
b * 255 / a, | |
a | |
]; | |
}; | |
Color.black = new Color(0, 0, 0, 1); | |
Color.white = new Color(1, 1, 1, 1); | |
Color.transparent = new Color(0, 0, 0, 0); | |
Color.red = new Color(1, 0, 0, 1); | |
// | |
// Flow type declarations for Intl cribbed from | |
// https://github.com/facebook/flow/issues/1270 | |
var Collator = function Collator(caseSensitive , diacriticSensitive , locale ) { | |
if (caseSensitive) | |
{ this.sensitivity = diacriticSensitive ? 'variant' : 'case'; } | |
else | |
{ this.sensitivity = diacriticSensitive ? 'accent' : 'base'; } | |
this.locale = locale; | |
this.collator = new Intl.Collator(this.locale ? this.locale : [], | |
{ sensitivity: this.sensitivity, usage: 'search' }); | |
}; | |
Collator.prototype.compare = function compare (lhs , rhs ) { | |
return this.collator.compare(lhs, rhs); | |
}; | |
Collator.prototype.resolvedLocale = function resolvedLocale () { | |
// We create a Collator without "usage: search" because we don't want | |
// the search options encoded in our result (e.g. "en-u-co-search") | |
return new Intl.Collator(this.locale ? this.locale : []) | |
.resolvedOptions().locale; | |
}; | |
var CollatorExpression = function CollatorExpression(caseSensitive , diacriticSensitive , locale ) { | |
this.type = CollatorType; | |
this.locale = locale; | |
this.caseSensitive = caseSensitive; | |
this.diacriticSensitive = diacriticSensitive; | |
}; | |
CollatorExpression.parse = function parse (args , context ) { | |
if (args.length !== 2) | |
{ return context.error("Expected one argument."); } | |
var options = (args[1] ); | |
if (typeof options !== "object" || Array.isArray(options)) | |
{ return context.error("Collator options argument must be an object."); } | |
var caseSensitive = context.parse( | |
options['case-sensitive'] === undefined ? false : options['case-sensitive'], 1, BooleanType); | |
if (!caseSensitive) { return null; } | |
var diacriticSensitive = context.parse( | |
options['diacritic-sensitive'] === undefined ? false : options['diacritic-sensitive'], 1, BooleanType); | |
if (!diacriticSensitive) { return null; } | |
var locale = null; | |
if (options['locale']) { | |
locale = context.parse(options['locale'], 1, StringType); | |
if (!locale) { return null; } | |
} | |
return new CollatorExpression(caseSensitive, diacriticSensitive, locale); | |
}; | |
CollatorExpression.prototype.evaluate = function evaluate (ctx ) { | |
return new Collator(this.caseSensitive.evaluate(ctx), this.diacriticSensitive.evaluate(ctx), this.locale ? this.locale.evaluate(ctx) : null); | |
}; | |
CollatorExpression.prototype.eachChild = function eachChild (fn ) { | |
fn(this.caseSensitive); | |
fn(this.diacriticSensitive); | |
if (this.locale) { | |
fn(this.locale); | |
} | |
}; | |
CollatorExpression.prototype.possibleOutputs = function possibleOutputs () { | |
// Technically the set of possible outputs is the combinatoric set of Collators produced | |
// by all possibleOutputs of locale/caseSensitive/diacriticSensitive | |
// But for the primary use of Collators in comparison operators, we ignore the Collator's | |
// possibleOutputs anyway, so we can get away with leaving this undefined for now. | |
return [undefined]; | |
}; | |
CollatorExpression.prototype.serialize = function serialize () { | |
var options = {}; | |
options['case-sensitive'] = this.caseSensitive.serialize(); | |
options['diacritic-sensitive'] = this.diacriticSensitive.serialize(); | |
if (this.locale) { | |
options['locale'] = this.locale.serialize(); | |
} | |
return ["collator", options]; | |
}; | |
// | |
function validateRGBA(r , g , b , a ) { | |
if (!( | |
typeof r === 'number' && r >= 0 && r <= 255 && | |
typeof g === 'number' && g >= 0 && g <= 255 && | |
typeof b === 'number' && b >= 0 && b <= 255 | |
)) { | |
var value = typeof a === 'number' ? [r, g, b, a] : [r, g, b]; | |
return ("Invalid rgba value [" + (value.join(', ')) + "]: 'r', 'g', and 'b' must be between 0 and 255."); | |
} | |
if (!( | |
typeof a === 'undefined' || (typeof a === 'number' && a >= 0 && a <= 1) | |
)) { | |
return ("Invalid rgba value [" + ([r, g, b, a].join(', ')) + "]: 'a' must be between 0 and 1."); | |
} | |
return null; | |
} | |
function isValue(mixed ) { | |
if (mixed === null) { | |
return true; | |
} else if (typeof mixed === 'string') { | |
return true; | |
} else if (typeof mixed === 'boolean') { | |
return true; | |
} else if (typeof mixed === 'number') { | |
return true; | |
} else if (mixed instanceof Color) { | |
return true; | |
} else if (mixed instanceof Collator) { | |
return true; | |
} else if (Array.isArray(mixed)) { | |
for (var i = 0, list = mixed; i < list.length; i += 1) { | |
var item = list[i]; | |
if (!isValue(item)) { | |
return false; | |
} | |
} | |
return true; | |
} else if (typeof mixed === 'object') { | |
for (var key in mixed) { | |
if (!isValue(mixed[key])) { | |
return false; | |
} | |
} | |
return true; | |
} else { | |
return false; | |
} | |
} | |
function typeOf(value ) { | |
if (value === null) { | |
return NullType; | |
} else if (typeof value === 'string') { | |
return StringType; | |
} else if (typeof value === 'boolean') { | |
return BooleanType; | |
} else if (typeof value === 'number') { | |
return NumberType; | |
} else if (value instanceof Color) { | |
return ColorType; | |
} else if (value instanceof Collator) { | |
return CollatorType; | |
} else if (Array.isArray(value)) { | |
var length = value.length; | |
var itemType ; | |
for (var i = 0, list = value; i < list.length; i += 1) { | |
var item = list[i]; | |
var t = typeOf(item); | |
if (!itemType) { | |
itemType = t; | |
} else if (itemType === t) { | |
continue; | |
} else { | |
itemType = ValueType; | |
break; | |
} | |
} | |
return array(itemType || ValueType, length); | |
} else { | |
assert_1(typeof value === 'object'); | |
return ObjectType; | |
} | |
} | |
// | |
var FormattedSection = function FormattedSection(text , scale , fontStack ) { | |
this.text = text; | |
this.scale = scale; | |
this.fontStack = fontStack; | |
}; | |
var Formatted = function Formatted(sections ) { | |
this.sections = sections; | |
}; | |
Formatted.prototype.toString = function toString$$1 () { | |
return this.sections.map(function (section) { return section.text; }).join(''); | |
}; | |
Formatted.prototype.serialize = function serialize () { | |
var this$1 = this; | |
var serialized = ["format"]; | |
for (var i = 0, list = this$1.sections; i < list.length; i += 1) { | |
var section = list[i]; | |
serialized.push(section.text); | |
var fontStack = section.fontStack ? | |
["literal", section.fontStack.split(',')] : | |
null; | |
serialized.push({ "text-font": fontStack, "font-scale": section.scale }); | |
} | |
return serialized; | |
}; | |
var FormatExpression = function FormatExpression(sections ) { | |
this.type = FormattedType; | |
this.sections = sections; | |
}; | |
FormatExpression.parse = function parse (args , context ) { | |
if (args.length < 3) { | |
return context.error("Expected at least two arguments."); | |
} | |
if ((args.length - 1) % 2 !== 0) { | |
return context.error("Expected an even number of arguments."); | |
} | |
var sections = []; | |
for (var i = 1; i < args.length - 1; i += 2) { | |
var text = context.parse(args[i], 1, ValueType); | |
if (!text) { return null; } | |
var kind = text.type.kind; | |
if (kind !== 'string' && kind !== 'value' && kind !== 'null') | |
{ return context.error("Formatted text type must be 'string', 'value', or 'null'."); } | |
var options = (args[i + 1] ); | |
if (typeof options !== "object" || Array.isArray(options)) | |
{ return context.error("Format options argument must be an object."); } | |
var scale = null; | |
if (options['font-scale']) { | |
scale = context.parse(options['font-scale'], 1, NumberType); | |
if (!scale) { return null; } | |
} | |
var font = null; | |
if (options['text-font']) { | |
font = context.parse(options['text-font'], 1, array(StringType)); | |
if (!font) { return null; } | |
} | |
sections.push({text: text, scale: scale, font: font}); | |
} | |
return new FormatExpression(sections); | |
}; | |
FormatExpression.prototype.evaluate = function evaluate (ctx ) { | |
return new Formatted( | |
this.sections.map(function (section) { return new FormattedSection( | |
section.text.evaluate(ctx) || "", | |
section.scale ? section.scale.evaluate(ctx) : null, | |
section.font ? section.font.evaluate(ctx).join(',') : null | |
); } | |
) | |
); | |
}; | |
FormatExpression.prototype.eachChild = function eachChild (fn ) { | |
var this$1 = this; | |
for (var i = 0, list = this$1.sections; i < list.length; i += 1) { | |
var section = list[i]; | |
fn(section.text); | |
if (section.scale) { | |
fn(section.scale); | |
} | |
if (section.font) { | |
fn(section.font); | |
} | |
} | |
}; | |
FormatExpression.prototype.possibleOutputs = function possibleOutputs () { | |
// Technically the combinatoric set of all children | |
// Usually, this.text will be undefined anyway | |
return [undefined]; | |
}; | |
FormatExpression.prototype.serialize = function serialize () { | |
var this$1 = this; | |
var serialized = ["format"]; | |
for (var i = 0, list = this$1.sections; i < list.length; i += 1) { | |
var section = list[i]; | |
serialized.push(section.text.serialize()); | |
var options = {}; | |
if (section.scale) { | |
options['font-scale'] = section.scale.serialize(); | |
} | |
if (section.font) { | |
options['text-font'] = section.font.serialize(); | |
} | |
serialized.push(options); | |
} | |
return serialized; | |
}; | |
// | |
var Literal = function Literal(type , value ) { | |
this.type = type; | |
this.value = value; | |
}; | |
Literal.parse = function parse (args , context ) { | |
if (args.length !== 2) | |
{ return context.error(("'literal' expression requires exactly one argument, but found " + (args.length - 1) + " instead.")); } | |
if (!isValue(args[1])) | |
{ return context.error("invalid value"); } | |
var value = (args[1] ); | |
var type = typeOf(value); | |
// special case: infer the item type if possible for zero-length arrays | |
var expected = context.expectedType; | |
if ( | |
type.kind === 'array' && | |
type.N === 0 && | |
expected && | |
expected.kind === 'array' && | |
(typeof expected.N !== 'number' || expected.N === 0) | |
) { | |
type = expected; | |
} | |
return new Literal(type, value); | |
}; | |
Literal.prototype.evaluate = function evaluate () { | |
return this.value; | |
}; | |
Literal.prototype.eachChild = function eachChild () {}; | |
Literal.prototype.possibleOutputs = function possibleOutputs () { | |
return [this.value]; | |
}; | |
Literal.prototype.serialize = function serialize () { | |
if (this.type.kind === 'array' || this.type.kind === 'object') { | |
return ["literal", this.value]; | |
} else if (this.value instanceof Color) { | |
// Constant-folding can generate Literal expressions that you | |
// couldn't actually generate with a "literal" expression, | |
// so we have to implement an equivalent serialization here | |
return ["rgba"].concat(this.value.toArray()); | |
} else if (this.value instanceof Formatted) { | |
// Same as Color | |
return this.value.serialize(); | |
} else { | |
assert_1(this.value === null || | |
typeof this.value === 'string' || | |
typeof this.value === 'number' || | |
typeof this.value === 'boolean'); | |
return (this.value ); | |
} | |
}; | |
// | |
var RuntimeError = function RuntimeError(message ) { | |
this.name = 'ExpressionEvaluationError'; | |
this.message = message; | |
}; | |
RuntimeError.prototype.toJSON = function toJSON () { | |
return this.message; | |
}; | |
// | |
var types = { | |
string: StringType, | |
number: NumberType, | |
boolean: BooleanType, | |
object: ObjectType | |
}; | |
var Assertion = function Assertion(type , args ) { | |
this.type = type; | |
this.args = args; | |
}; | |
Assertion.parse = function parse (args , context ) { | |
if (args.length < 2) | |
{ return context.error("Expected at least one argument."); } | |
var name = (args[0] ); | |
assert_1(types[name], name); | |
var type = types[name]; | |
var parsed = []; | |
for (var i = 1; i < args.length; i++) { | |
var input = context.parse(args[i], i, ValueType); | |
if (!input) { return null; } | |
parsed.push(input); | |
} | |
return new Assertion(type, parsed); | |
}; | |
Assertion.prototype.evaluate = function evaluate (ctx ) { | |
var this$1 = this; | |
for (var i = 0; i < this.args.length; i++) { | |
var value = this$1.args[i].evaluate(ctx); | |
var error = checkSubtype(this$1.type, typeOf(value)); | |
if (!error) { | |
return value; | |
} else if (i === this$1.args.length - 1) { | |
throw new RuntimeError(("Expected value to be of type " + (toString(this$1.type)) + ", but found " + (toString(typeOf(value))) + " instead.")); | |
} | |
} | |
assert_1(false); | |
return null; | |
}; | |
Assertion.prototype.eachChild = function eachChild (fn ) { | |
this.args.forEach(fn); | |
}; | |
Assertion.prototype.possibleOutputs = function possibleOutputs () { | |
return (ref = []).concat.apply(ref, this.args.map(function (arg) { return arg.possibleOutputs(); })); | |
var ref; | |
}; | |
Assertion.prototype.serialize = function serialize () { | |
return [this.type.kind].concat(this.args.map(function (arg) { return arg.serialize(); })); | |
}; | |
// | |
var types$1 = { | |
string: StringType, | |
number: NumberType, | |
boolean: BooleanType | |
}; | |
var ArrayAssertion = function ArrayAssertion(type , input ) { | |
this.type = type; | |
this.input = input; | |
}; | |
ArrayAssertion.parse = function parse (args , context ) { | |
if (args.length < 2 || args.length > 4) | |
{ return context.error(("Expected 1, 2, or 3 arguments, but found " + (args.length - 1) + " instead.")); } | |
var itemType; | |
var N; | |
if (args.length > 2) { | |
var type$1 = args[1]; | |
if (typeof type$1 !== 'string' || !(type$1 in types$1)) | |
{ return context.error('The item type argument of "array" must be one of string, number, boolean', 1); } | |
itemType = types$1[type$1]; | |
} else { | |
itemType = ValueType; | |
} | |
if (args.length > 3) { | |
if ( | |
typeof args[2] !== 'number' || | |
args[2] < 0 || | |
args[2] !== Math.floor(args[2]) | |
) { | |
return context.error('The length argument to "array" must be a positive integer literal', 2); | |
} | |
N = args[2]; | |
} | |
var type = array(itemType, N); | |
var input = context.parse(args[args.length - 1], args.length - 1, ValueType); | |
if (!input) { return null; } | |
return new ArrayAssertion(type, input); | |
}; | |
ArrayAssertion.prototype.evaluate = function evaluate (ctx ) { | |
var value = this.input.evaluate(ctx); | |
var error = checkSubtype(this.type, typeOf(value)); | |
if (error) { | |
throw new RuntimeError(("Expected value to be of type " + (toString(this.type)) + ", but found " + (toString(typeOf(value))) + " instead.")); | |
} | |
return value; | |
}; | |
ArrayAssertion.prototype.eachChild = function eachChild (fn ) { | |
fn(this.input); | |
}; | |
ArrayAssertion.prototype.possibleOutputs = function possibleOutputs () { | |
return this.input.possibleOutputs(); | |
}; | |
ArrayAssertion.prototype.serialize = function serialize () { | |
var serialized = ["array"]; | |
var itemType = this.type.itemType; | |
if (itemType.kind === 'string' || | |
itemType.kind === 'number' || | |
itemType.kind === 'boolean') { | |
serialized.push(itemType.kind); | |
var N = this.type.N; | |
if (typeof N === 'number') { | |
serialized.push(N); | |
} | |
} | |
serialized.push(this.input.serialize()); | |
return serialized; | |
}; | |
// | |
var types$2 = { | |
'to-number': NumberType, | |
'to-color': ColorType | |
}; | |
/** | |
* Special form for error-coalescing coercion expressions "to-number", | |
* "to-color". Since these coercions can fail at runtime, they accept multiple | |
* arguments, only evaluating one at a time until one succeeds. | |
* | |
* @private | |
*/ | |
var Coercion = function Coercion(type , args ) { | |
this.type = type; | |
this.args = args; | |
}; | |
Coercion.parse = function parse (args , context ) { | |
if (args.length < 2) | |
{ return context.error("Expected at least one argument."); } | |
var name = (args[0] ); | |
assert_1(types$2[name], name); | |
var type = types$2[name]; | |
var parsed = []; | |
for (var i = 1; i < args.length; i++) { | |
var input = context.parse(args[i], i, ValueType); | |
if (!input) { return null; } | |
parsed.push(input); | |
} | |
return new Coercion(type, parsed); | |
}; | |
Coercion.prototype.evaluate = function evaluate (ctx ) { | |
var this$1 = this; | |
if (this.type.kind === 'color') { | |
var input; | |
var error; | |
for (var i = 0, list = this$1.args; i < list.length; i += 1) { | |
var arg = list[i]; | |
input = arg.evaluate(ctx); | |
error = null; | |
if (typeof input === 'string') { | |
var c = ctx.parseColor(input); | |
if (c) { return c; } | |
} else if (Array.isArray(input)) { | |
if (input.length < 3 || input.length > 4) { | |
error = "Invalid rbga value " + (JSON.stringify(input)) + ": expected an array containing either three or four numeric values."; | |
} else { | |
error = validateRGBA(input[0], input[1], input[2], input[3]); | |
} | |
if (!error) { | |
return new Color((input[0] ) / 255, (input[1] ) / 255, (input[2] ) / 255, (input[3] )); | |
} | |
} | |
} | |
throw new RuntimeError(error || ("Could not parse color from value '" + (typeof input === 'string' ? input : JSON.stringify(input)) + "'")); | |
} else if (this.type.kind === 'formatted') { | |
var input$1; | |
for (var i$1 = 0, list$1 = this$1.args; i$1 < list$1.length; i$1 += 1) { | |
var arg$1 = list$1[i$1]; | |
input$1 = arg$1.evaluate(ctx); | |
if (typeof input$1 === 'string') { | |
return new Formatted([new FormattedSection(input$1, null, null)]); | |
} | |
} | |
throw new RuntimeError(("Could not parse formatted text from value '" + (typeof input$1 === 'string' ? input$1 : JSON.stringify(input$1)) + "'")); | |
} else { | |
var value = null; | |
for (var i$2 = 0, list$2 = this$1.args; i$2 < list$2.length; i$2 += 1) { | |
var arg$2 = list$2[i$2]; | |
value = arg$2.evaluate(ctx); | |
if (value === null) { continue; } | |
var num = Number(value); | |
if (isNaN(num)) { continue; } | |
return num; | |
} | |
throw new RuntimeError(("Could not convert " + (JSON.stringify(value)) + " to number.")); | |
} | |
}; | |
Coercion.prototype.eachChild = function eachChild (fn ) { | |
this.args.forEach(fn); | |
}; | |
Coercion.prototype.possibleOutputs = function possibleOutputs () { | |
return (ref = []).concat.apply(ref, this.args.map(function (arg) { return arg.possibleOutputs(); })); | |
var ref; | |
}; | |
Coercion.prototype.serialize = function serialize () { | |
var serialized = [("to-" + (this.type.kind))]; | |
this.eachChild(function (child) { serialized.push(child.serialize()); }); | |
return serialized; | |
}; | |
// | |
var geometryTypes = ['Unknown', 'Point', 'LineString', 'Polygon']; | |
var EvaluationContext = function EvaluationContext() { | |
this._parseColorCache = {}; | |
}; | |
EvaluationContext.prototype.id = function id () { | |
return this.feature && 'id' in this.feature ? this.feature.id : null; | |
}; | |
EvaluationContext.prototype.geometryType = function geometryType () { | |
return this.feature ? typeof this.feature.type === 'number' ? geometryTypes[this.feature.type] : this.feature.type : null; | |
}; | |
EvaluationContext.prototype.properties = function properties () { | |
return this.feature && this.feature.properties || {}; | |
}; | |
EvaluationContext.prototype.parseColor = function parseColor (input ) { | |
var cached = this._parseColorCache[input]; | |
if (!cached) { | |
cached = this._parseColorCache[input] = Color.parse(input); | |
} | |
return cached; | |
}; | |
// | |
var CompoundExpression = function CompoundExpression(name , type , evaluate , args ) { | |
this.name = name; | |
this.type = type; | |
this._evaluate = evaluate; | |
this.args = args; | |
}; | |
CompoundExpression.prototype.evaluate = function evaluate (ctx ) { | |
return this._evaluate(ctx, this.args); | |
}; | |
CompoundExpression.prototype.eachChild = function eachChild (fn ) { | |
this.args.forEach(fn); | |
}; | |
CompoundExpression.prototype.possibleOutputs = function possibleOutputs () { | |
return [undefined]; | |
}; | |
CompoundExpression.prototype.serialize = function serialize () { | |
return [this.name].concat(this.args.map(function (arg) { return arg.serialize(); })); | |
}; | |
CompoundExpression.parse = function parse (args , context ) { | |
var op = (args[0] ); | |
var definition = CompoundExpression.definitions[op]; | |
if (!definition) { | |
return context.error(("Unknown expression \"" + op + "\". If you wanted a literal array, use [\"literal\", [...]]."), 0); | |
} | |
// Now check argument types against each signature | |
var type = Array.isArray(definition) ? | |
definition[0] : definition.type; | |
var availableOverloads = Array.isArray(definition) ? | |
[[definition[1], definition[2]]] : | |
definition.overloads; | |
var overloads = availableOverloads.filter(function (ref) { | |
var signature = ref[0]; | |
return ( | |
!Array.isArray(signature) || // varags | |
signature.length === args.length - 1 // correct param count | |
); | |
}); | |
var signatureContext = (null ); | |
for (var i$3 = 0, list = overloads; i$3 < list.length; i$3 += 1) { | |
// Use a fresh context for each attempted signature so that, if | |
// we eventually succeed, we haven't polluted `context.errors`. | |
var ref = list[i$3]; | |
var params = ref[0]; | |
var evaluate = ref[1]; | |
signatureContext = new ParsingContext(context.registry, context.path, null, context.scope); | |
// First parse all the args, potentially coercing to the | |
// types expected by this overload. | |
var parsedArgs = []; | |
var argParseFailed = false; | |
for (var i = 1; i < args.length; i++) { | |
var arg = args[i]; | |
var expectedType = Array.isArray(params) ? | |
params[i - 1] : | |
params.type; | |
var parsed = signatureContext.parse(arg, 1 + parsedArgs.length, expectedType); | |
if (!parsed) { | |
argParseFailed = true; | |
break; | |
} | |
parsedArgs.push(parsed); | |
} | |
if (argParseFailed) { | |
// Couldn't coerce args of this overload to expected type, move | |
// on to next one. | |
continue; | |
} | |
if (Array.isArray(params)) { | |
if (params.length !== parsedArgs.length) { | |
signatureContext.error(("Expected " + (params.length) + " arguments, but found " + (parsedArgs.length) + " instead.")); | |
continue; | |
} | |
} | |
for (var i$1 = 0; i$1 < parsedArgs.length; i$1++) { | |
var expected = Array.isArray(params) ? params[i$1] : params.type; | |
var arg$1 = parsedArgs[i$1]; | |
signatureContext.concat(i$1 + 1).checkSubtype(expected, arg$1.type); | |
} | |
if (signatureContext.errors.length === 0) { | |
return new CompoundExpression(op, type, evaluate, parsedArgs); | |
} | |
} | |
assert_1(!signatureContext || signatureContext.errors.length > 0); | |
if (overloads.length === 1) { | |
context.errors.push.apply(context.errors, signatureContext.errors); | |
} else { | |
var expected$1 = overloads.length ? overloads : availableOverloads; | |
var signatures = expected$1 | |
.map(function (ref) { | |
var params = ref[0]; | |
return stringifySignature(params); | |
}) | |
.join(' | '); | |
var actualTypes = []; | |
// For error message, re-parse arguments without trying to | |
// apply any coercions | |
for (var i$2 = 1; i$2 < args.length; i$2++) { | |
var parsed$1 = context.parse(args[i$2], 1 + actualTypes.length); | |
if (!parsed$1) { return null; } | |
actualTypes.push(toString(parsed$1.type)); | |
} | |
context.error(("Expected arguments of type " + signatures + ", but found (" + (actualTypes.join(', ')) + ") instead.")); | |
} | |
return null; | |
}; | |
CompoundExpression.register = function register ( | |
registry , | |
definitions | |
) { | |
assert_1(!CompoundExpression.definitions); | |
CompoundExpression.definitions = definitions; | |
for (var name in definitions) { | |
registry[name] = CompoundExpression; | |
} | |
}; | |
function stringifySignature(signature ) { | |
if (Array.isArray(signature)) { | |
return ("(" + (signature.map(toString).join(', ')) + ")"); | |
} else { | |
return ("(" + (toString(signature.type)) + "...)"); | |
} | |
} | |
// | |
function isFeatureConstant(e ) { | |
if (e instanceof CompoundExpression) { | |
if (e.name === 'get' && e.args.length === 1) { | |
return false; | |
} else if (e.name === 'feature-state') { | |
return false; | |
} else if (e.name === 'has' && e.args.length === 1) { | |
return false; | |
} else if ( | |
e.name === 'properties' || | |
e.name === 'geometry-type' || | |
e.name === 'id' | |
) { | |
return false; | |
} else if (/^filter-/.test(e.name)) { | |
return false; | |
} | |
} | |
var result = true; | |
e.eachChild(function (arg) { | |
if (result && !isFeatureConstant(arg)) { result = false; } | |
}); | |
return result; | |
} | |
function isStateConstant(e ) { | |
if (e instanceof CompoundExpression) { | |
if (e.name === 'feature-state') { | |
return false; | |
} | |
} | |
var result = true; | |
e.eachChild(function (arg) { | |
if (result && !isStateConstant(arg)) { result = false; } | |
}); | |
return result; | |
} | |
function isGlobalPropertyConstant(e , properties ) { | |
if (e instanceof CompoundExpression && properties.indexOf(e.name) >= 0) { return false; } | |
var result = true; | |
e.eachChild(function (arg) { | |
if (result && !isGlobalPropertyConstant(arg, properties)) { result = false; } | |
}); | |
return result; | |
} | |
// | |
var Var = function Var(name , boundExpression ) { | |
this.type = boundExpression.type; | |
this.name = name; | |
this.boundExpression = boundExpression; | |
}; | |
Var.parse = function parse (args , context ) { | |
if (args.length !== 2 || typeof args[1] !== 'string') | |
{ return context.error("'var' expression requires exactly one string literal argument."); } | |
var name = args[1]; | |
if (!context.scope.has(name)) { | |
return context.error(("Unknown variable \"" + name + "\". Make sure \"" + name + "\" has been bound in an enclosing \"let\" expression before using it."), 1); | |
} | |
return new Var(name, context.scope.get(name)); | |
}; | |
Var.prototype.evaluate = function evaluate (ctx ) { | |
return this.boundExpression.evaluate(ctx); | |
}; | |
Var.prototype.eachChild = function eachChild () {}; | |
Var.prototype.possibleOutputs = function possibleOutputs () { | |
return [undefined]; | |
}; | |
Var.prototype.serialize = function serialize () { | |
return ["var", this.name]; | |
}; | |
// | |
/** | |
* State associated parsing at a given point in an expression tree. | |
* @private | |
*/ | |
var ParsingContext = function ParsingContext( | |
registry , | |
path, | |
expectedType , | |
scope, | |
errors | |
) { | |
if ( path === void 0 ) path = []; | |
if ( scope === void 0 ) scope = new Scope(); | |
if ( errors === void 0 ) errors = []; | |
this.registry = registry; | |
this.path = path; | |
this.key = path.map(function (part) { return ("[" + part + "]"); }).join(''); | |
this.scope = scope; | |
this.errors = errors; | |
this.expectedType = expectedType; | |
}; | |
/** | |
* @param expr the JSON expression to parse | |
* @param index the optional argument index if this expression is an argument of a parent expression that's being parsed | |
* @param options | |
* @param options.omitTypeAnnotations set true to omit inferred type annotations. Caller beware: with this option set, the parsed expression's type will NOT satisfy `expectedType` if it would normally be wrapped in an inferred annotation. | |
* @private | |
*/ | |
ParsingContext.prototype.parse = function parse ( | |
expr , | |
index , | |
expectedType , | |
bindings , | |
options | |
) { | |
if ( options === void 0 ) options = {}; | |
if (index) { | |
return this.concat(index, expectedType, bindings)._parse(expr, options); | |
} | |
return this._parse(expr, options); | |
}; | |
ParsingContext.prototype._parse = function _parse (expr , options ) { | |
if (expr === null || typeof expr === 'string' || typeof expr === 'boolean' || typeof expr === 'number') { | |
expr = ['literal', expr]; | |
} | |
if (Array.isArray(expr)) { | |
if (expr.length === 0) { | |
return this.error("Expected an array with at least one element. If you wanted a literal array, use [\"literal\", []]."); | |
} | |
var op = expr[0]; | |
if (typeof op !== 'string') { | |
this.error(("Expression name must be a string, but found " + (typeof op) + " instead. If you wanted a literal array, use [\"literal\", [...]]."), 0); | |
return null; | |
} | |
var Expr = this.registry[op]; | |
if (Expr) { | |
var parsed = Expr.parse(expr, this); | |
if (!parsed) { return null; } | |
if (this.expectedType) { | |
var expected = this.expectedType; | |
var actual = parsed.type; | |
// When we expect a number, string, boolean, or array but | |
// have a Value, we can wrap it in a refining assertion. | |
// When we expect a Color but have a String or Value, we | |
// can wrap it in "to-color" coercion. | |
// Otherwise, we do static type-checking. | |
if ((expected.kind === 'string' || expected.kind === 'number' || expected.kind === 'boolean' || expected.kind === 'object') && actual.kind === 'value') { | |
if (!options.omitTypeAnnotations) { | |
parsed = new Assertion(expected, [parsed]); | |
} | |
} else if (expected.kind === 'array' && actual.kind === 'value') { | |
if (!options.omitTypeAnnotations) { | |
parsed = new ArrayAssertion(expected, parsed); | |
} | |
} else if (expected.kind === 'color' && (actual.kind === 'value' || actual.kind === 'string')) { | |
if (!options.omitTypeAnnotations) { | |
parsed = new Coercion(expected, [parsed]); | |
} | |
} else if (expected.kind === 'formatted' && (actual.kind === 'value' || actual.kind === 'string')) { | |
if (!options.omitTypeAnnotations) { | |
parsed = new Coercion(expected, [parsed]); | |
} | |
} else if (this.checkSubtype(this.expectedType, parsed.type)) { | |
return null; | |
} | |
} | |
// If an expression's arguments are all literals, we can evaluate | |
// it immediately and replace it with a literal value in the | |
// parsed/compiled result. | |
if (!(parsed instanceof Literal) && isConstant(parsed)) { | |
var ec = new EvaluationContext(); | |
try { | |
parsed = new Literal(parsed.type, parsed.evaluate(ec)); | |
} catch (e) { | |
this.error(e.message); | |
return null; | |
} | |
} | |
return parsed; | |
} | |
return this.error(("Unknown expression \"" + op + "\". If you wanted a literal array, use [\"literal\", [...]]."), 0); | |
} else if (typeof expr === 'undefined') { | |
return this.error("'undefined' value invalid. Use null instead."); | |
} else if (typeof expr === 'object') { | |
return this.error("Bare objects invalid. Use [\"literal\", {...}] instead."); | |
} else { | |
return this.error(("Expected an array, but found " + (typeof expr) + " instead.")); | |
} | |
}; | |
/** | |
* Returns a copy of this context suitable for parsing the subexpression at | |
* index `index`, optionally appending to 'let' binding map. | |
* | |
* Note that `errors` property, intended for collecting errors while | |
* parsing, is copied by reference rather than cloned. | |
* @private | |
*/ | |
ParsingContext.prototype.concat = function concat (index , expectedType , bindings ) { | |
var path = typeof index === 'number' ? this.path.concat(index) : this.path; | |
var scope = bindings ? this.scope.concat(bindings) : this.scope; | |
return new ParsingContext( | |
this.registry, | |
path, | |
expectedType || null, | |
scope, | |
this.errors | |
); | |
}; | |
/** | |
* Push a parsing (or type checking) error into the `this.errors` | |
* @param error The message | |
* @param keys Optionally specify the source of the error at a child | |
* of the current expression at `this.key`. | |
* @private | |
*/ | |
ParsingContext.prototype.error = function error (error$1 ) { | |
var keys = [], len = arguments.length - 1; | |
while ( len-- > 0 ) keys[ len ] = arguments[ len + 1 ]; | |
var key = "" + (this.key) + (keys.map(function (k) { return ("[" + k + "]"); }).join('')); | |
this.errors.push(new ParsingError(key, error$1)); | |
}; | |
/** | |
* Returns null if `t` is a subtype of `expected`; otherwise returns an | |
* error message and also pushes it to `this.errors`. | |
*/ | |
ParsingContext.prototype.checkSubtype = function checkSubtype$1 (expected , t ) { | |
var error = checkSubtype(expected, t); | |
if (error) { this.error(error); } | |
return error; | |
}; | |
function isConstant(expression ) { | |
if (expression instanceof Var) { | |
return isConstant(expression.boundExpression); | |
} else if (expression instanceof CompoundExpression && expression.name === 'error') { | |
return false; | |
} else if (expression instanceof CollatorExpression) { | |
// Although the results of a Collator expression with fixed arguments | |
// generally shouldn't change between executions, we can't serialize them | |
// as constant expressions because results change based on environment. | |
return false; | |
} | |
var isTypeAnnotation = expression instanceof Coercion || | |
expression instanceof Assertion || | |
expression instanceof ArrayAssertion; | |
var childrenConstant = true; | |
expression.eachChild(function (child) { | |
// We can _almost_ assume that if `expressions` children are constant, | |
// they would already have been evaluated to Literal values when they | |
// were parsed. Type annotations are the exception, because they might | |
// have been inferred and added after a child was parsed. | |
// So we recurse into isConstant() for the children of type annotations, | |
// but otherwise simply check whether they are Literals. | |
if (isTypeAnnotation) { | |
childrenConstant = childrenConstant && isConstant(child); | |
} else { | |
childrenConstant = childrenConstant && child instanceof Literal; | |
} | |
}); | |
if (!childrenConstant) { | |
return false; | |
} | |
return isFeatureConstant(expression) && | |
isGlobalPropertyConstant(expression, ['zoom', 'heatmap-density', 'line-progress', 'is-supported-script']); | |
} | |
// | |
/** | |
* Returns the index of the last stop <= input, or 0 if it doesn't exist. | |
* @private | |
*/ | |
function findStopLessThanOrEqualTo(stops , input ) { | |
var n = stops.length; | |
var lowerIndex = 0; | |
var upperIndex = n - 1; | |
var currentIndex = 0; | |
var currentValue, upperValue; | |
while (lowerIndex <= upperIndex) { | |
currentIndex = Math.floor((lowerIndex + upperIndex) / 2); | |
currentValue = stops[currentIndex]; | |
upperValue = stops[currentIndex + 1]; | |
if (input === currentValue || input > currentValue && input < upperValue) { // Search complete | |
return currentIndex; | |
} else if (currentValue < input) { | |
lowerIndex = currentIndex + 1; | |
} else if (currentValue > input) { | |
upperIndex = currentIndex - 1; | |
} else { | |
throw new RuntimeError('Input is not a number.'); | |
} | |
} | |
return Math.max(currentIndex - 1, 0); | |
} | |
// | |
var Step = function Step(type , input , stops ) { | |
var this$1 = this; | |
this.type = type; | |
this.input = input; | |
this.labels = []; | |
this.outputs = []; | |
for (var i = 0, list = stops; i < list.length; i += 1) { | |
var ref = list[i]; | |
var label = ref[0]; | |
var expression = ref[1]; | |
this$1.labels.push(label); | |
this$1.outputs.push(expression); | |
} | |
}; | |
Step.parse = function parse (args , context ) { | |
var input = args[1]; | |
var rest = args.slice(2); | |
if (args.length - 1 < 4) { | |
return context.error(("Expected at least 4 arguments, but found only " + (args.length - 1) + ".")); | |
} | |
if ((args.length - 1) % 2 !== 0) { | |
return context.error("Expected an even number of arguments."); | |
} | |
input = context.parse(input, 1, NumberType); | |
if (!input) { return null; } | |
var stops = []; | |
var outputType = (null ); | |
if (context.expectedType && context.expectedType.kind !== 'value') { | |
outputType = context.expectedType; | |
} | |
rest.unshift(-Infinity); | |
for (var i = 0; i < rest.length; i += 2) { | |
var label = rest[i]; | |
var value = rest[i + 1]; | |
var labelKey = i + 1; | |
var valueKey = i + 2; | |
if (typeof label !== 'number') { | |
return context.error('Input/output pairs for "step" expressions must be defined using literal numeric values (not computed expressions) for the input values.', labelKey); | |
} | |
if (stops.length && stops[stops.length - 1][0] >= label) { | |
return context.error('Input/output pairs for "step" expressions must be arranged with input values in strictly ascending order.', labelKey); | |
} | |
var parsed = context.parse(value, valueKey, outputType); | |
if (!parsed) { return null; } | |
outputType = outputType || parsed.type; | |
stops.push([label, parsed]); | |
} | |
return new Step(outputType, input, stops); | |
}; | |
Step.prototype.evaluate = function evaluate (ctx ) { | |
var labels = this.labels; | |
var outputs = this.outputs; | |
if (labels.length === 1) { | |
return outputs[0].evaluate(ctx); | |
} | |
var value = ((this.input.evaluate(ctx) ) ); | |
if (value <= labels[0]) { | |
return outputs[0].evaluate(ctx); | |
} | |
var stopCount = labels.length; | |
if (value >= labels[stopCount - 1]) { | |
return outputs[stopCount - 1].evaluate(ctx); | |
} | |
var index = findStopLessThanOrEqualTo(labels, value); | |
return outputs[index].evaluate(ctx); | |
}; | |
Step.prototype.eachChild = function eachChild (fn ) { | |
var this$1 = this; | |
fn(this.input); | |
for (var i = 0, list = this$1.outputs; i < list.length; i += 1) { | |
var expression = list[i]; | |
fn(expression); | |
} | |
}; | |
Step.prototype.possibleOutputs = function possibleOutputs () { | |
return (ref = []).concat.apply(ref, this.outputs.map(function (output) { return output.possibleOutputs(); })); | |
var ref; | |
}; | |
Step.prototype.serialize = function serialize () { | |
var this$1 = this; | |
var serialized = ["step", this.input.serialize()]; | |
for (var i = 0; i < this.labels.length; i++) { | |
if (i > 0) { | |
serialized.push(this$1.labels[i]); | |
} | |
serialized.push(this$1.outputs[i].serialize()); | |
} | |
return serialized; | |
}; | |
/* | |
* Copyright (C) 2008 Apple Inc. All Rights Reserved. | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions | |
* are met: | |
* 1. Redistributions of source code must retain the above copyright | |
* notice, this list of conditions and the following disclaimer. | |
* 2. Redistributions in binary form must reproduce the above copyright | |
* notice, this list of conditions and the following disclaimer in the | |
* documentation and/or other materials provided with the distribution. | |
* | |
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
* Ported from Webkit | |
* http://svn.webkit.org/repository/webkit/trunk/Source/WebCore/platform/graphics/UnitBezier.h | |
*/ | |
var unitbezier$1 = UnitBezier$1; | |
function UnitBezier$1(p1x, p1y, p2x, p2y) { | |
// Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). | |
this.cx = 3.0 * p1x; | |
this.bx = 3.0 * (p2x - p1x) - this.cx; | |
this.ax = 1.0 - this.cx - this.bx; | |
this.cy = 3.0 * p1y; | |
this.by = 3.0 * (p2y - p1y) - this.cy; | |
this.ay = 1.0 - this.cy - this.by; | |
this.p1x = p1x; | |
this.p1y = p2y; | |
this.p2x = p2x; | |
this.p2y = p2y; | |
} | |
UnitBezier$1.prototype.sampleCurveX = function(t) { | |
// `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. | |
return ((this.ax * t + this.bx) * t + this.cx) * t; | |
}; | |
UnitBezier$1.prototype.sampleCurveY = function(t) { | |
return ((this.ay * t + this.by) * t + this.cy) * t; | |
}; | |
UnitBezier$1.prototype.sampleCurveDerivativeX = function(t) { | |
return (3.0 * this.ax * t + 2.0 * this.bx) * t + this.cx; | |
}; | |
UnitBezier$1.prototype.solveCurveX = function(x, epsilon) { | |
var this$1 = this; | |
if (typeof epsilon === 'undefined') { epsilon = 1e-6; } | |
var t0, t1, t2, x2, i; | |
// First try a few iterations of Newton's method -- normally very fast. | |
for (t2 = x, i = 0; i < 8; i++) { | |
x2 = this$1.sampleCurveX(t2) - x; | |
if (Math.abs(x2) < epsilon) { return t2; } | |
var d2 = this$1.sampleCurveDerivativeX(t2); | |
if (Math.abs(d2) < 1e-6) { break; } | |
t2 = t2 - x2 / d2; | |
} | |
// Fall back to the bisection method for reliability. | |
t0 = 0.0; | |
t1 = 1.0; | |
t2 = x; | |
if (t2 < t0) { return t0; } | |
if (t2 > t1) { return t1; } | |
while (t0 < t1) { | |
x2 = this$1.sampleCurveX(t2); | |
if (Math.abs(x2 - x) < epsilon) { return t2; } | |
if (x > x2) { | |
t0 = t2; | |
} else { | |
t1 = t2; | |
} | |
t2 = (t1 - t0) * 0.5 + t0; | |
} | |
// Failure. | |
return t2; | |
}; | |
UnitBezier$1.prototype.solve = function(x, epsilon) { | |
return this.sampleCurveY(this.solveCurveX(x, epsilon)); | |
}; | |
// | |
function number(a , b , t ) { | |
return (a * (1 - t)) + (b * t); | |
} | |
function color(from , to , t ) { | |
return new Color( | |
number(from.r, to.r, t), | |
number(from.g, to.g, t), | |
number(from.b, to.b, t), | |
number(from.a, to.a, t) | |
); | |
} | |
function array$1(from , to , t ) { | |
return from.map(function (d, i) { | |
return number(d, to[i], t); | |
}); | |
} | |
var interpolate = /*#__PURE__*/Object.freeze({ | |
number: number, | |
color: color, | |
array: array$1 | |
}); | |
// | |
// Constants | |
var Xn = 0.950470, // D65 standard referent | |
Yn = 1, | |
Zn = 1.088830, | |
t0 = 4 / 29, | |
t1 = 6 / 29, | |
t2 = 3 * t1 * t1, | |
t3 = t1 * t1 * t1, | |
deg2rad = Math.PI / 180, | |
rad2deg = 180 / Math.PI; | |
// Utilities | |
function xyz2lab(t) { | |
return t > t3 ? Math.pow(t, 1 / 3) : t / t2 + t0; | |
} | |
function lab2xyz(t) { | |
return t > t1 ? t * t * t : t2 * (t - t0); | |
} | |
function xyz2rgb(x) { | |
return 255 * (x <= 0.0031308 ? 12.92 * x : 1.055 * Math.pow(x, 1 / 2.4) - 0.055); | |
} | |
function rgb2xyz(x) { | |
x /= 255; | |
return x <= 0.04045 ? x / 12.92 : Math.pow((x + 0.055) / 1.055, 2.4); | |
} | |
// LAB | |
function rgbToLab(rgbColor ) { | |
var b = rgb2xyz(rgbColor.r), | |
a = rgb2xyz(rgbColor.g), | |
l = rgb2xyz(rgbColor.b), | |
x = xyz2lab((0.4124564 * b + 0.3575761 * a + 0.1804375 * l) / Xn), | |
y = xyz2lab((0.2126729 * b + 0.7151522 * a + 0.0721750 * l) / Yn), | |
z = xyz2lab((0.0193339 * b + 0.1191920 * a + 0.9503041 * l) / Zn); | |
return { | |
l: 116 * y - 16, | |
a: 500 * (x - y), | |
b: 200 * (y - z), | |
alpha: rgbColor.a | |
}; | |
} | |
function labToRgb(labColor ) { | |
var y = (labColor.l + 16) / 116, | |
x = isNaN(labColor.a) ? y : y + labColor.a / 500, | |
z = isNaN(labColor.b) ? y : y - labColor.b / 200; | |
y = Yn * lab2xyz(y); | |
x = Xn * lab2xyz(x); | |
z = Zn * lab2xyz(z); | |
return new Color( | |
xyz2rgb(3.2404542 * x - 1.5371385 * y - 0.4985314 * z), // D65 -> sRGB | |
xyz2rgb(-0.9692660 * x + 1.8760108 * y + 0.0415560 * z), | |
xyz2rgb(0.0556434 * x - 0.2040259 * y + 1.0572252 * z), | |
labColor.alpha | |
); | |
} | |
function interpolateLab(from , to , t ) { | |
return { | |
l: number(from.l, to.l, t), | |
a: number(from.a, to.a, t), | |
b: number(from.b, to.b, t), | |
alpha: number(from.alpha, to.alpha, t) | |
}; | |
} | |
// HCL | |
function rgbToHcl(rgbColor ) { | |
var ref = rgbToLab(rgbColor); | |
var l = ref.l; | |
var a = ref.a; | |
var b = ref.b; | |
var h = Math.atan2(b, a) * rad2deg; | |
return { | |
h: h < 0 ? h + 360 : h, | |
c: Math.sqrt(a * a + b * b), | |
l: l, | |
alpha: rgbColor.a | |
}; | |
} | |
function hclToRgb(hclColor ) { | |
var h = hclColor.h * deg2rad, | |
c = hclColor.c, | |
l = hclColor.l; | |
return labToRgb({ | |
l: l, | |
a: Math.cos(h) * c, | |
b: Math.sin(h) * c, | |
alpha: hclColor.alpha | |
}); | |
} | |
function interpolateHue(a , b , t ) { | |
var d = b - a; | |
return a + t * (d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d); | |
} | |
function interpolateHcl(from , to , t ) { | |
return { | |
h: interpolateHue(from.h, to.h, t), | |
c: number(from.c, to.c, t), | |
l: number(from.l, to.l, t), | |
alpha: number(from.alpha, to.alpha, t) | |
}; | |
} | |
var lab = { | |
forward: rgbToLab, | |
reverse: labToRgb, | |
interpolate: interpolateLab | |
}; | |
var hcl = { | |
forward: rgbToHcl, | |
reverse: hclToRgb, | |
interpolate: interpolateHcl | |
}; | |
var colorSpaces = /*#__PURE__*/Object.freeze({ | |
lab: lab, | |
hcl: hcl | |
}); | |
// | |
var Interpolate = function Interpolate(type , operator , interpolation , input , stops ) { | |
var this$1 = this; | |
this.type = type; | |
this.operator = operator; | |
this.interpolation = interpolation; | |
this.input = input; | |
this.labels = []; | |
this.outputs = []; | |
for (var i = 0, list = stops; i < list.length; i += 1) { | |
var ref = list[i]; | |
var label = ref[0]; | |
var expression = ref[1]; | |
this$1.labels.push(label); | |
this$1.outputs.push(expression); | |
} | |
}; | |
Interpolate.interpolationFactor = function interpolationFactor (interpolation , input , lower , upper ) { | |
var t = 0; | |
if (interpolation.name === 'exponential') { | |
t = exponentialInterpolation(input, interpolation.base, lower, upper); | |
} else if (interpolation.name === 'linear') { | |
t = exponentialInterpolation(input, 1, lower, upper); | |
} else if (interpolation.name === 'cubic-bezier') { | |
var c = interpolation.controlPoints; | |
var ub = new unitbezier$1(c[0], c[1], c[2], c[3]); | |
t = ub.solve(exponentialInterpolation(input, 1, lower, upper)); | |
} | |
return t; | |
}; | |
Interpolate.parse = function parse (args , context ) { | |
var operator = args[0]; | |
var interpolation = args[1]; | |
var input = args[2]; | |
var rest = args.slice(3); | |
if (!Array.isArray(interpolation) || interpolation.length === 0) { | |
return context.error("Expected an interpolation type expression.", 1); | |
} | |
if (interpolation[0] === 'linear') { | |
interpolation = { name: 'linear' }; | |
} else if (interpolation[0] === 'exponential') { | |
var base = interpolation[1]; | |
if (typeof base !== 'number') | |
{ return context.error("Exponential interpolation requires a numeric base.", 1, 1); } | |
interpolation = { | |
name: 'exponential', | |
base: base | |
}; | |
} else if (interpolation[0] === 'cubic-bezier') { | |
var controlPoints = interpolation.slice(1); | |
if ( | |
controlPoints.length !== 4 || | |
controlPoints.some(function (t) { return typeof t !== 'number' || t < 0 || t > 1; }) | |
) { | |
return context.error('Cubic bezier interpolation requires four numeric arguments with values between 0 and 1.', 1); | |
} | |
interpolation = { | |
name: 'cubic-bezier', | |
controlPoints: (controlPoints ) | |
}; | |
} else { | |
return context.error(("Unknown interpolation type " + (String(interpolation[0]))), 1, 0); | |
} | |
if (args.length - 1 < 4) { | |
return context.error(("Expected at least 4 arguments, but found only " + (args.length - 1) + ".")); | |
} | |
if ((args.length - 1) % 2 !== 0) { | |
return context.error("Expected an even number of arguments."); | |
} | |
input = context.parse(input, 2, NumberType); | |
if (!input) { return null; } | |
var stops = []; | |
var outputType = (null ); | |
if (operator === 'interpolate-hcl' || operator === 'interpolate-lab') { | |
outputType = ColorType; | |
} else if (context.expectedType && context.expectedType.kind !== 'value') { | |
outputType = context.expectedType; | |
} | |
for (var i = 0; i < rest.length; i += 2) { | |
var label = rest[i]; | |
var value = rest[i + 1]; | |
var labelKey = i + 3; | |
var valueKey = i + 4; | |
if (typeof label !== 'number') { | |
return context.error('Input/output pairs for "interpolate" expressions must be defined using literal numeric values (not computed expressions) for the input values.', labelKey); | |
} | |
if (stops.length && stops[stops.length - 1][0] >= label) { | |
return context.error('Input/output pairs for "interpolate" expressions must be arranged with input values in strictly ascending order.', labelKey); | |
} | |
var parsed = context.parse(value, valueKey, outputType); | |
if (!parsed) { return null; } | |
outputType = outputType || parsed.type; | |
stops.push([label, parsed]); | |
} | |
if (outputType.kind !== 'number' && | |
outputType.kind !== 'color' && | |
!( | |
outputType.kind === 'array' && | |
outputType.itemType.kind === 'number' && | |
typeof outputType.N === 'number' | |
) | |
) { | |
return context.error(("Type " + (toString(outputType)) + " is not interpolatable.")); | |
} | |
return new Interpolate(outputType, (operator ), interpolation, input, stops); | |
}; | |
Interpolate.prototype.evaluate = function evaluate (ctx ) { | |
var labels = this.labels; | |
var outputs = this.outputs; | |
if (labels.length === 1) { | |
return outputs[0].evaluate(ctx); | |
} | |
var value = ((this.input.evaluate(ctx) ) ); | |
if (value <= labels[0]) { | |
return outputs[0].evaluate(ctx); | |
} | |
var stopCount = labels.length; | |
if (value >= labels[stopCount - 1]) { | |
return outputs[stopCount - 1].evaluate(ctx); | |
} | |
var index = findStopLessThanOrEqualTo(labels, value); | |
var lower = labels[index]; | |
var upper = labels[index + 1]; | |
var t = Interpolate.interpolationFactor(this.interpolation, value, lower, upper); | |
var outputLower = outputs[index].evaluate(ctx); | |
var outputUpper = outputs[index + 1].evaluate(ctx); | |
if (this.operator === 'interpolate') { | |
return (interpolate[this.type.kind.toLowerCase()] )(outputLower, outputUpper, t); // eslint-disable-line import/namespace | |
} else if (this.operator === 'interpolate-hcl') { | |
return hcl.reverse(hcl.interpolate(hcl.forward(outputLower), hcl.forward(outputUpper), t)); | |
} else { | |
return lab.reverse(lab.interpolate(lab.forward(outputLower), lab.forward(outputUpper), t)); | |
} | |
}; | |
Interpolate.prototype.eachChild = function eachChild (fn ) { | |
var this$1 = this; | |
fn(this.input); | |
for (var i = 0, list = this$1.outputs; i < list.length; i += 1) { | |
var expression = list[i]; | |
fn(expression); | |
} | |
}; | |
Interpolate.prototype.possibleOutputs = function possibleOutputs () { | |
return (ref = []).concat.apply(ref, this.outputs.map(function (output) { return output.possibleOutputs(); })); | |
var ref; | |
}; | |
Interpolate.prototype.serialize = function serialize () { | |
var this$1 = this; | |
var interpolation; | |
if (this.interpolation.name === 'linear') { | |
interpolation = ["linear"]; | |
} else if (this.interpolation.name === 'exponential') { | |
if (this.interpolation.base === 1) { | |
interpolation = ["linear"]; | |
} else { | |
interpolation = ["exponential", this.interpolation.base]; | |
} | |
} else { | |
interpolation = ["cubic-bezier" ].concat(this.interpolation.controlPoints); | |
} | |
var serialized = [this.operator, interpolation, this.input.serialize()]; | |
for (var i = 0; i < this.labels.length; i++) { | |
serialized.push( | |
this$1.labels[i], | |
this$1.outputs[i].serialize() | |
); | |
} | |
return serialized; | |
}; | |
/** | |
* Returns a ratio that can be used to interpolate between exponential function | |
* stops. | |
* How it works: Two consecutive stop values define a (scaled and shifted) exponential function `f(x) = a * base^x + b`, where `base` is the user-specified base, | |
* and `a` and `b` are constants affording sufficient degrees of freedom to fit | |
* the function to the given stops. | |
* | |
* Here's a bit of algebra that lets us compute `f(x)` directly from the stop | |
* values without explicitly solving for `a` and `b`: | |
* | |
* First stop value: `f(x0) = y0 = a * base^x0 + b` | |
* Second stop value: `f(x1) = y1 = a * base^x1 + b` | |
* => `y1 - y0 = a(base^x1 - base^x0)` | |
* => `a = (y1 - y0)/(base^x1 - base^x0)` | |
* | |
* Desired value: `f(x) = y = a * base^x + b` | |
* => `f(x) = y0 + a * (base^x - base^x0)` | |
* | |
* From the above, we can replace the `a` in `a * (base^x - base^x0)` and do a | |
* little algebra: | |
* ``` | |
* a * (base^x - base^x0) = (y1 - y0)/(base^x1 - base^x0) * (base^x - base^x0) | |
* = (y1 - y0) * (base^x - base^x0) / (base^x1 - base^x0) | |
* ``` | |
* | |
* If we let `(base^x - base^x0) / (base^x1 base^x0)`, then we have | |
* `f(x) = y0 + (y1 - y0) * ratio`. In other words, `ratio` may be treated as | |
* an interpolation factor between the two stops' output values. | |
* | |
* (Note: a slightly different form for `ratio`, | |
* `(base^(x-x0) - 1) / (base^(x1-x0) - 1) `, is equivalent, but requires fewer | |
* expensive `Math.pow()` operations.) | |
* | |
* @private | |
*/ | |
function exponentialInterpolation(input, base, lowerValue, upperValue) { | |
var difference = upperValue - lowerValue; | |
var progress = input - lowerValue; | |
if (difference === 0) { | |
return 0; | |
} else if (base === 1) { | |
return progress / difference; | |
} else { | |
return (Math.pow(base, progress) - 1) / (Math.pow(base, difference) - 1); | |
} | |
} | |
// | |
var Coalesce = function Coalesce(type , args ) { | |
this.type = type; | |
this.args = args; | |
}; | |
Coalesce.parse = function parse (args , context ) { | |
if (args.length < 2) { | |
return context.error("Expectected at least one argument."); | |
} | |
var outputType = (null ); | |
var expectedType = context.expectedType; | |
if (expectedType && expectedType.kind !== 'value') { | |
outputType = expectedType; | |
} | |
var parsedArgs = []; | |
for (var i = 0, list = args.slice(1); i < list.length; i += 1) { | |
var arg = list[i]; | |
var parsed = context.parse(arg, 1 + parsedArgs.length, outputType, undefined, {omitTypeAnnotations: true}); | |
if (!parsed) { return null; } | |
outputType = outputType || parsed.type; | |
parsedArgs.push(parsed); | |
} | |
assert_1(outputType); | |
// Above, we parse arguments without inferred type annotation so that | |
// they don't produce a runtime error for `null` input, which would | |
// preempt the desired null-coalescing behavior. | |
// Thus, if any of our arguments would have needed an annotation, we | |
// need to wrap the enclosing coalesce expression with it instead. | |
var needsAnnotation = expectedType && | |
parsedArgs.some(function (arg) { return checkSubtype(expectedType, arg.type); }); | |
return needsAnnotation ? | |
new Coalesce(ValueType, parsedArgs) : | |
new Coalesce((outputType ), parsedArgs); | |
}; | |
Coalesce.prototype.evaluate = function evaluate (ctx ) { | |
var this$1 = this; | |
var result = null; | |
for (var i = 0, list = this$1.args; i < list.length; i += 1) { | |
var arg = list[i]; | |
result = arg.evaluate(ctx); | |
if (result !== null) { break; } | |
} | |
return result; | |
}; | |
Coalesce.prototype.eachChild = function eachChild (fn ) { | |
this.args.forEach(fn); | |
}; | |
Coalesce.prototype.possibleOutputs = function possibleOutputs () { | |
return (ref = []).concat.apply(ref, this.args.map(function (arg) { return arg.possibleOutputs(); })); | |
var ref; | |
}; | |
Coalesce.prototype.serialize = function serialize () { | |
var serialized = ["coalesce"]; | |
this.eachChild(function (child) { serialized.push(child.serialize()); }); | |
return serialized; | |
}; | |
// | |
var Let = function Let(bindings , result ) { | |
this.type = result.type; | |
this.bindings = [].concat(bindings); | |
this.result = result; | |
}; | |
Let.prototype.evaluate = function evaluate (ctx ) { | |
return this.result.evaluate(ctx); | |
}; | |
Let.prototype.eachChild = function eachChild (fn ) { | |
var this$1 = this; | |
for (var i = 0, list = this$1.bindings; i < list.length; i += 1) { | |
var binding = list[i]; | |
fn(binding[1]); | |
} | |
fn(this.result); | |
}; | |
Let.parse = function parse (args , context ) { | |
if (args.length < 4) | |
{ return context.error(("Expected at least 3 arguments, but found " + (args.length - 1) + " instead.")); } | |
var bindings = []; | |
for (var i = 1; i < args.length - 1; i += 2) { | |
var name = args[i]; | |
if (typeof name !== 'string') { | |
return context.error(("Expected string, but found " + (typeof name) + " instead."), i); | |
} | |
if (/[^a-zA-Z0-9_]/.test(name)) { | |
return context.error("Variable names must contain only alphanumeric characters or '_'.", i); | |
} | |
var value = context.parse(args[i + 1], i + 1); | |
if (!value) { return null; } | |
bindings.push([name, value]); | |
} | |
var result = context.parse(args[args.length - 1], args.length - 1, undefined, bindings); | |
if (!result) { return null; } | |
return new Let(bindings, result); | |
}; | |
Let.prototype.possibleOutputs = function possibleOutputs () { | |
return this.result.possibleOutputs(); | |
}; | |
Let.prototype.serialize = function serialize () { | |
var this$1 = this; | |
var serialized = ["let"]; | |
for (var i = 0, list = this$1.bindings; i < list.length; i += 1) { | |
var ref = list[i]; | |
var name = ref[0]; | |
var expr = ref[1]; | |
serialized.push(name, expr.serialize()); | |
} | |
serialized.push(this.result.serialize()); | |
return serialized; | |
}; | |
// | |
var At = function At(type , index , input ) { | |
this.type = type; | |
this.index = index; | |
this.input = input; | |
}; | |
At.parse = function parse (args , context ) { | |
if (args.length !== 3) | |
{ return context.error(("Expected 2 arguments, but found " + (args.length - 1) + " instead.")); } | |
var index = context.parse(args[1], 1, NumberType); | |
var input = context.parse(args[2], 2, array(context.expectedType || ValueType)); | |
if (!index || !input) { return null; } | |
var t = (input.type ); | |
return new At(t.itemType, index, input); | |
}; | |
At.prototype.evaluate = function evaluate (ctx ) { | |
var index = ((this.index.evaluate(ctx) ) ); | |
var array$$1 = ((this.input.evaluate(ctx) ) ); | |
if (index < 0) { | |
throw new RuntimeError(("Array index out of bounds: " + index + " < 0.")); | |
} | |
if (index >= array$$1.length) { | |
throw new RuntimeError(("Array index out of bounds: " + index + " > " + (array$$1.length - 1) + ".")); | |
} | |
if (index !== Math.floor(index)) { | |
throw new RuntimeError(("Array index must be an integer, but found " + index + " instead.")); | |
} | |
return array$$1[index]; | |
}; | |
At.prototype.eachChild = function eachChild (fn ) { | |
fn(this.index); | |
fn(this.input); | |
}; | |
At.prototype.possibleOutputs = function possibleOutputs () { | |
return [undefined]; | |
}; | |
At.prototype.serialize = function serialize () { | |
return ["at", this.index.serialize(), this.input.serialize()]; | |
}; | |
// | |
// Map input label values to output expression index | |
var Match = function Match(inputType , outputType , input , cases , outputs , otherwise ) { | |
this.inputType = inputType; | |
this.type = outputType; | |
this.input = input; | |
this.cases = cases; | |
this.outputs = outputs; | |
this.otherwise = otherwise; | |
}; | |
Match.parse = function parse (args , context ) { | |
if (args.length < 5) | |
{ return context.error(("Expected at least 4 arguments, but found only " + (args.length - 1) + ".")); } | |
if (args.length % 2 !== 1) | |
{ return context.error("Expected an even number of arguments."); } | |
var inputType; | |
var outputType; | |
if (context.expectedType && context.expectedType.kind !== 'value') { | |
outputType = context.expectedType; | |
} | |
var cases = {}; | |
var outputs = []; | |
for (var i = 2; i < args.length - 1; i += 2) { | |
var labels = args[i]; | |
var value = args[i + 1]; | |
if (!Array.isArray(labels)) { | |
labels = [labels]; | |
} | |
var labelContext = context.concat(i); | |
if (labels.length === 0) { | |
return labelContext.error('Expected at least one branch label.'); | |
} | |
for (var i$1 = 0, list = labels; i$1 < list.length; i$1 += 1) { | |
var label = list[i$1]; | |
if (typeof label !== 'number' && typeof label !== 'string') { | |
return labelContext.error("Branch labels must be numbers or strings."); | |
} else if (typeof label === 'number' && Math.abs(label) > Number.MAX_SAFE_INTEGER) { | |
return labelContext.error(("Branch labels must be integers no larger than " + (Number.MAX_SAFE_INTEGER) + ".")); | |
} else if (typeof label === 'number' && Math.floor(label) !== label) { | |
return labelContext.error("Numeric branch labels must be integer values."); | |
} else if (!inputType) { | |
inputType = typeOf(label); | |
} else if (labelContext.checkSubtype(inputType, typeOf(label))) { | |
return null; | |
} | |
if (typeof cases[String(label)] !== 'undefined') { | |
return labelContext.error('Branch labels must be unique.'); | |
} | |
cases[String(label)] = outputs.length; | |
} | |
var result = context.parse(value, i, outputType); | |
if (!result) { return null; } | |
outputType = outputType || result.type; | |
outputs.push(result); | |
} | |
var input = context.parse(args[1], 1, ValueType); | |
if (!input) { return null; } | |
var otherwise = context.parse(args[args.length - 1], args.length - 1, outputType); | |
if (!otherwise) { return null; } | |
assert_1(inputType && outputType); | |
if (input.type.kind !== 'value' && context.concat(1).checkSubtype((inputType ), input.type)) { | |
return null; | |
} | |
return new Match((inputType ), (outputType ), input, cases, outputs, otherwise); | |
}; | |
Match.prototype.evaluate = function evaluate (ctx ) { | |
var input = (this.input.evaluate(ctx) ); | |
var output = (typeOf(input) === this.inputType && this.outputs[this.cases[input]]) || this.otherwise; | |
return output.evaluate(ctx); | |
}; | |
Match.prototype.eachChild = function eachChild (fn ) { | |
fn(this.input); | |
this.outputs.forEach(fn); | |
fn(this.otherwise); | |
}; | |
Match.prototype.possibleOutputs = function possibleOutputs () { | |
return (ref = []) | |
.concat.apply(ref, this.outputs.map(function (out) { return out.possibleOutputs(); })) | |
.concat(this.otherwise.possibleOutputs()); | |
var ref; | |
}; | |
Match.prototype.serialize = function serialize () { | |
var this$1 = this; | |
var serialized = ["match", this.input.serialize()]; | |
// Sort so serialization has an arbitrary defined order, even though | |
// branch order doesn't affect evaluation | |
var sortedLabels = Object.keys(this.cases).sort(); | |
// Group branches by unique match expression to support condensed | |
// serializations of the form [case1, case2, ...] -> matchExpression | |
var groupedByOutput = []; | |
var outputLookup = {}; // lookup index into groupedByOutput for a given output expression | |
for (var i = 0, list = sortedLabels; i < list.length; i += 1) { | |
var label = list[i]; | |
var outputIndex = outputLookup[this$1.cases[label]]; | |
if (outputIndex === undefined) { | |
// First time seeing this output, add it to the end of the grouped list | |
outputLookup[this$1.cases[label]] = groupedByOutput.length; | |
groupedByOutput.push([this$1.cases[label], [label]]); | |
} else { | |
// We've seen this expression before, add the label to that output's group | |
groupedByOutput[outputIndex][1].push(label); | |
} | |
} | |
var coerceLabel = function (label) { return this$1.inputType.kind === 'number' ? Number(label) : label; }; | |
for (var i$1 = 0, list$1 = groupedByOutput; i$1 < list$1.length; i$1 += 1) { | |
var ref = list$1[i$1]; | |
var outputIndex$1 = ref[0]; | |
var labels = ref[1]; | |
if (labels.length === 1) { | |
// Only a single label matches this output expression | |
serialized.push(coerceLabel(labels[0])); | |
} else { | |
// Array of literal labels pointing to this output expression | |
serialized.push(labels.map(coerceLabel)); | |
} | |
serialized.push(this$1.outputs[outputIndex$1].serialize()); | |
} | |
serialized.push(this.otherwise.serialize()); | |
return serialized; | |
}; | |
// | |
var Case = function Case(type , branches , otherwise ) { | |
this.type = type; | |
this.branches = branches; | |
this.otherwise = otherwise; | |
}; | |
Case.parse = function parse (args , context ) { | |
if (args.length < 4) | |
{ return context.error(("Expected at least 3 arguments, but found only " + (args.length - 1) + ".")); } | |
if (args.length % 2 !== 0) | |
{ return context.error("Expected an odd number of arguments."); } | |
var outputType ; | |
if (context.expectedType && context.expectedType.kind !== 'value') { | |
outputType = context.expectedType; | |
} | |
var branches = []; | |
for (var i = 1; i < args.length - 1; i += 2) { | |
var test = context.parse(args[i], i, BooleanType); | |
if (!test) { return null; } | |
var result = context.parse(args[i + 1], i + 1, outputType); | |
if (!result) { return null; } | |
branches.push([test, result]); | |
outputType = outputType || result.type; | |
} | |
var otherwise = context.parse(args[args.length - 1], args.length - 1, outputType); | |
if (!otherwise) { return null; } | |
assert_1(outputType); | |
return new Case((outputType ), branches, otherwise); | |
}; | |
Case.prototype.evaluate = function evaluate (ctx ) { | |
var this$1 = this; | |
for (var i = 0, list = this$1.branches; i < list.length; i += 1) { | |
var ref = list[i]; | |
var test = ref[0]; | |
var expression = ref[1]; | |
if (test.evaluate(ctx)) { | |
return expression.evaluate(ctx); | |
} | |
} | |
return this.otherwise.evaluate(ctx); | |
}; | |
Case.prototype.eachChild = function eachChild (fn ) { | |
var this$1 = this; | |
for (var i = 0, list = this$1.branches; i < list.length; i += 1) { | |
var ref = list[i]; | |
var test = ref[0]; | |
var expression = ref[1]; | |
fn(test); | |
fn(expression); | |
} | |
fn(this.otherwise); | |
}; | |
Case.prototype.possibleOutputs = function possibleOutputs () { | |
return (ref = []) | |
.concat.apply(ref, this.branches.map(function (ref) { | |
var _ = ref[0]; | |
var out = ref[1]; | |
return out.possibleOutputs(); | |
})) | |
.concat(this.otherwise.possibleOutputs()); | |
var ref; | |
}; | |
Case.prototype.serialize = function serialize () { | |
var serialized = ["case"]; | |
this.eachChild(function (child) { serialized.push(child.serialize()); }); | |
return serialized; | |
}; | |
// | |
function isComparableType(op , type ) { | |
if (op === '==' || op === '!=') { | |
// equality operator | |
return type.kind === 'boolean' || | |
type.kind === 'string' || | |
type.kind === 'number' || | |
type.kind === 'null' || | |
type.kind === 'value'; | |
} else { | |
// ordering operator | |
return type.kind === 'string' || | |
type.kind === 'number' || | |
type.kind === 'value'; | |
} | |
} | |
function eq(ctx, a, b) { return a === b; } | |
function neq(ctx, a, b) { return a !== b; } | |
function lt(ctx, a, b) { return a < b; } | |
function gt(ctx, a, b) { return a > b; } | |
function lteq(ctx, a, b) { return a <= b; } | |
function gteq(ctx, a, b) { return a >= b; } | |
function eqCollate(ctx, a, b, c) { return c.compare(a, b) === 0; } | |
function neqCollate(ctx, a, b, c) { return !eqCollate(ctx, a, b, c); } | |
function ltCollate(ctx, a, b, c) { return c.compare(a, b) < 0; } | |
function gtCollate(ctx, a, b, c) { return c.compare(a, b) > 0; } | |
function lteqCollate(ctx, a, b, c) { return c.compare(a, b) <= 0; } | |
function gteqCollate(ctx, a, b, c) { return c.compare(a, b) >= 0; } | |
/** | |
* Special form for comparison operators, implementing the signatures: | |
* - (T, T, ?Collator) => boolean | |
* - (T, value, ?Collator) => boolean | |
* - (value, T, ?Collator) => boolean | |
* | |
* For inequalities, T must be either value, string, or number. For ==/!=, it | |
* can also be boolean or null. | |
* | |
* Equality semantics are equivalent to Javascript's strict equality (===/!==) | |
* -- i.e., when the arguments' types don't match, == evaluates to false, != to | |
* true. | |
* | |
* When types don't match in an ordering comparison, a runtime error is thrown. | |
* | |
* @private | |
*/ | |
function makeComparison(op , compareBasic, compareWithCollator) { | |
var isOrderComparison = op !== '==' && op !== '!='; | |
return (function () { | |
function Comparison(lhs , rhs , collator ) { | |
this.type = BooleanType; | |
this.lhs = lhs; | |
this.rhs = rhs; | |
this.collator = collator; | |
this.hasUntypedArgument = lhs.type.kind === 'value' || rhs.type.kind === 'value'; | |
} | |
Comparison.parse = function parse (args , context ) { | |
if (args.length !== 3 && args.length !== 4) | |
{ return context.error("Expected two or three arguments."); } | |
var op = (args[0] ); | |
var lhs = context.parse(args[1], 1, ValueType); | |
if (!lhs) { return null; } | |
if (!isComparableType(op, lhs.type)) { | |
return context.concat(1).error(("\"" + op + "\" comparisons are not supported for type '" + (toString(lhs.type)) + "'.")); | |
} | |
var rhs = context.parse(args[2], 2, ValueType); | |
if (!rhs) { return null; } | |
if (!isComparableType(op, rhs.type)) { | |
return context.concat(2).error(("\"" + op + "\" comparisons are not supported for type '" + (toString(rhs.type)) + "'.")); | |
} | |
if ( | |
lhs.type.kind !== rhs.type.kind && | |
lhs.type.kind !== 'value' && | |
rhs.type.kind !== 'value' | |
) { | |
return context.error(("Cannot compare types '" + (toString(lhs.type)) + "' and '" + (toString(rhs.type)) + "'.")); | |
} | |
if (isOrderComparison) { | |
// typing rules specific to less/greater than operators | |
if (lhs.type.kind === 'value' && rhs.type.kind !== 'value') { | |
// (value, T) | |
lhs = new Assertion(rhs.type, [lhs]); | |
} else if (lhs.type.kind !== 'value' && rhs.type.kind === 'value') { | |
// (T, value) | |
rhs = new Assertion(lhs.type, [rhs]); | |
} | |
} | |
var collator = null; | |
if (args.length === 4) { | |
if ( | |
lhs.type.kind !== 'string' && | |
rhs.type.kind !== 'string' && | |
lhs.type.kind !== 'value' && | |
rhs.type.kind !== 'value' | |
) { | |
return context.error("Cannot use collator to compare non-string types."); | |
} | |
collator = context.parse(args[3], 3, CollatorType); | |
if (!collator) { return null; } | |
} | |
return new Comparison(lhs, rhs, collator); | |
}; | |
Comparison.prototype.evaluate = function evaluate (ctx ) { | |
var lhs = this.lhs.evaluate(ctx); | |
var rhs = this.rhs.evaluate(ctx); | |
if (isOrderComparison && this.hasUntypedArgument) { | |
var lt = typeOf(lhs); | |
var rt = typeOf(rhs); | |
// check that type is string or number, and equal | |
if (lt.kind !== rt.kind || !(lt.kind === 'string' || lt.kind === 'number')) { | |
throw new RuntimeError(("Expected arguments for \"" + op + "\" to be (string, string) or (number, number), but found (" + (lt.kind) + ", " + (rt.kind) + ") instead.")); | |
} | |
} | |
if (this.collator && !isOrderComparison && this.hasUntypedArgument) { | |
var lt$1 = typeOf(lhs); | |
var rt$1 = typeOf(rhs); | |
if (lt$1.kind !== 'string' || rt$1.kind !== 'string') { | |
return compareBasic(ctx, lhs, rhs); | |
} | |
} | |
return this.collator ? | |
compareWithCollator(ctx, lhs, rhs, this.collator.evaluate(ctx)) : | |
compareBasic(ctx, lhs, rhs); | |
}; | |
Comparison.prototype.eachChild = function eachChild (fn ) { | |
fn(this.lhs); | |
fn(this.rhs); | |
if (this.collator) { | |
fn(this.collator); | |
} | |
}; | |
Comparison.prototype.possibleOutputs = function possibleOutputs () { | |
return [true, false]; | |
}; | |
Comparison.prototype.serialize = function serialize () { | |
var serialized = [op]; | |
this.eachChild(function (child) { serialized.push(child.serialize()); }); | |
return serialized; | |
}; | |
return Comparison; | |
}()); | |
} | |
var Equals = makeComparison('==', eq, eqCollate); | |
var NotEquals = makeComparison('!=', neq, neqCollate); | |
var LessThan = makeComparison('<', lt, ltCollate); | |
var GreaterThan = makeComparison('>', gt, gtCollate); | |
var LessThanOrEqual = makeComparison('<=', lteq, lteqCollate); | |
var GreaterThanOrEqual = makeComparison('>=', gteq, gteqCollate); | |
// | |
var Length = function Length(input ) { | |
this.type = NumberType; | |
this.input = input; | |
}; | |
Length.parse = function parse (args , context ) { | |
if (args.length !== 2) | |
{ return context.error(("Expected 1 argument, but found " + (args.length - 1) + " instead.")); } | |
var input = context.parse(args[1], 1); | |
if (!input) { return null; } | |
if (input.type.kind !== 'array' && input.type.kind !== 'string' && input.type.kind !== 'value') | |
{ return context.error(("Expected argument of type string or array, but found " + (toString(input.type)) + " instead.")); } | |
return new Length(input); | |
}; | |
Length.prototype.evaluate = function evaluate (ctx ) { | |
var input = this.input.evaluate(ctx); | |
if (typeof input === 'string') { | |
return input.length; | |
} else if (Array.isArray(input)) { | |
return input.length; | |
} else { | |
throw new RuntimeError(("Expected value to be of type string or array, but found " + (toString(typeOf(input))) + " instead.")); | |
} | |
}; | |
Length.prototype.eachChild = function eachChild (fn ) { | |
fn(this.input); | |
}; | |
Length.prototype.possibleOutputs = function possibleOutputs () { | |
return [undefined]; | |
}; | |
Length.prototype.serialize = function serialize () { | |
var serialized = ["length"]; | |
this.eachChild(function (child) { serialized.push(child.serialize()); }); | |
return serialized; | |
}; | |
// | |
var expressions = { | |
// special forms | |
'==': Equals, | |
'!=': NotEquals, | |
'>': GreaterThan, | |
'<': LessThan, | |
'>=': GreaterThanOrEqual, | |
'<=': LessThanOrEqual, | |
'array': ArrayAssertion, | |
'at': At, | |
'boolean': Assertion, | |
'case': Case, | |
'coalesce': Coalesce, | |
'collator': CollatorExpression, | |
'format': FormatExpression, | |
'interpolate': Interpolate, | |
'interpolate-hcl': Interpolate, | |
'interpolate-lab': Interpolate, | |
'length': Length, | |
'let': Let, | |
'literal': Literal, | |
'match': Match, | |
'number': Assertion, | |
'object': Assertion, | |
'step': Step, | |
'string': Assertion, | |
'to-color': Coercion, | |
'to-number': Coercion, | |
'var': Var | |
}; | |
function rgba(ctx, ref) { | |
var r = ref[0]; | |
var g = ref[1]; | |
var b = ref[2]; | |
var a = ref[3]; | |
r = r.evaluate(ctx); | |
g = g.evaluate(ctx); | |
b = b.evaluate(ctx); | |
var alpha = a ? a.evaluate(ctx) : 1; | |
var error = validateRGBA(r, g, b, alpha); | |
if (error) { throw new RuntimeError(error); } | |
return new Color(r / 255 * alpha, g / 255 * alpha, b / 255 * alpha, alpha); | |
} | |
function has(key, obj) { | |
return key in obj; | |
} | |
function get(key, obj) { | |
var v = obj[key]; | |
return typeof v === 'undefined' ? null : v; | |
} | |
function binarySearch(v, a, i, j) { | |
while (i <= j) { | |
var m = (i + j) >> 1; | |
if (a[m] === v) | |
{ return true; } | |
if (a[m] > v) | |
{ j = m - 1; } | |
else | |
{ i = m + 1; } | |
} | |
return false; | |
} | |
function varargs(type ) { | |
return { type: type }; | |
} | |
CompoundExpression.register(expressions, { | |
'error': [ | |
ErrorType, | |
[StringType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
throw new RuntimeError(v.evaluate(ctx)); } | |
], | |
'typeof': [ | |
StringType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
return toString(typeOf(v.evaluate(ctx))); | |
} | |
], | |
'to-string': [ | |
StringType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
v = v.evaluate(ctx); | |
var type = typeof v; | |
if (v === null) { | |
return ''; | |
} else if (type === 'string' || type === 'number' || type === 'boolean') { | |
return String(v); | |
} else if (v instanceof Color || v instanceof Formatted) { | |
return v.toString(); | |
} else { | |
return JSON.stringify(v); | |
} | |
} | |
], | |
'to-boolean': [ | |
BooleanType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
return Boolean(v.evaluate(ctx)); | |
} | |
], | |
'to-rgba': [ | |
array(NumberType, 4), | |
[ColorType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
return v.evaluate(ctx).toArray(); | |
} | |
], | |
'rgb': [ | |
ColorType, | |
[NumberType, NumberType, NumberType], | |
rgba | |
], | |
'rgba': [ | |
ColorType, | |
[NumberType, NumberType, NumberType, NumberType], | |
rgba | |
], | |
'has': { | |
type: BooleanType, | |
overloads: [ | |
[ | |
[StringType], | |
function (ctx, ref) { | |
var key = ref[0]; | |
return has(key.evaluate(ctx), ctx.properties()); | |
} | |
], [ | |
[StringType, ObjectType], | |
function (ctx, ref) { | |
var key = ref[0]; | |
var obj = ref[1]; | |
return has(key.evaluate(ctx), obj.evaluate(ctx)); | |
} | |
] | |
] | |
}, | |
'get': { | |
type: ValueType, | |
overloads: [ | |
[ | |
[StringType], | |
function (ctx, ref) { | |
var key = ref[0]; | |
return get(key.evaluate(ctx), ctx.properties()); | |
} | |
], [ | |
[StringType, ObjectType], | |
function (ctx, ref) { | |
var key = ref[0]; | |
var obj = ref[1]; | |
return get(key.evaluate(ctx), obj.evaluate(ctx)); | |
} | |
] | |
] | |
}, | |
'feature-state': [ | |
ValueType, | |
[StringType], | |
function (ctx, ref) { | |
var key = ref[0]; | |
return get(key.evaluate(ctx), ctx.featureState || {}); | |
} | |
], | |
'properties': [ | |
ObjectType, | |
[], | |
function (ctx) { return ctx.properties(); } | |
], | |
'geometry-type': [ | |
StringType, | |
[], | |
function (ctx) { return ctx.geometryType(); } | |
], | |
'id': [ | |
ValueType, | |
[], | |
function (ctx) { return ctx.id(); } | |
], | |
'zoom': [ | |
NumberType, | |
[], | |
function (ctx) { return ctx.globals.zoom; } | |
], | |
'heatmap-density': [ | |
NumberType, | |
[], | |
function (ctx) { return ctx.globals.heatmapDensity || 0; } | |
], | |
'line-progress': [ | |
NumberType, | |
[], | |
function (ctx) { return ctx.globals.lineProgress || 0; } | |
], | |
'+': [ | |
NumberType, | |
varargs(NumberType), | |
function (ctx, args) { | |
var result = 0; | |
for (var i = 0, list = args; i < list.length; i += 1) { | |
var arg = list[i]; | |
result += arg.evaluate(ctx); | |
} | |
return result; | |
} | |
], | |
'*': [ | |
NumberType, | |
varargs(NumberType), | |
function (ctx, args) { | |
var result = 1; | |
for (var i = 0, list = args; i < list.length; i += 1) { | |
var arg = list[i]; | |
result *= arg.evaluate(ctx); | |
} | |
return result; | |
} | |
], | |
'-': { | |
type: NumberType, | |
overloads: [ | |
[ | |
[NumberType, NumberType], | |
function (ctx, ref) { | |
var a = ref[0]; | |
var b = ref[1]; | |
return a.evaluate(ctx) - b.evaluate(ctx); | |
} | |
], [ | |
[NumberType], | |
function (ctx, ref) { | |
var a = ref[0]; | |
return -a.evaluate(ctx); | |
} | |
] | |
] | |
}, | |
'/': [ | |
NumberType, | |
[NumberType, NumberType], | |
function (ctx, ref) { | |
var a = ref[0]; | |
var b = ref[1]; | |
return a.evaluate(ctx) / b.evaluate(ctx); | |
} | |
], | |
'%': [ | |
NumberType, | |
[NumberType, NumberType], | |
function (ctx, ref) { | |
var a = ref[0]; | |
var b = ref[1]; | |
return a.evaluate(ctx) % b.evaluate(ctx); | |
} | |
], | |
'ln2': [ | |
NumberType, | |
[], | |
function () { return Math.LN2; } | |
], | |
'pi': [ | |
NumberType, | |
[], | |
function () { return Math.PI; } | |
], | |
'e': [ | |
NumberType, | |
[], | |
function () { return Math.E; } | |
], | |
'^': [ | |
NumberType, | |
[NumberType, NumberType], | |
function (ctx, ref) { | |
var b = ref[0]; | |
var e = ref[1]; | |
return Math.pow(b.evaluate(ctx), e.evaluate(ctx)); | |
} | |
], | |
'sqrt': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var x = ref[0]; | |
return Math.sqrt(x.evaluate(ctx)); | |
} | |
], | |
'log10': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.log10(n.evaluate(ctx)); | |
} | |
], | |
'ln': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.log(n.evaluate(ctx)); | |
} | |
], | |
'log2': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.log2(n.evaluate(ctx)); | |
} | |
], | |
'sin': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.sin(n.evaluate(ctx)); | |
} | |
], | |
'cos': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.cos(n.evaluate(ctx)); | |
} | |
], | |
'tan': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.tan(n.evaluate(ctx)); | |
} | |
], | |
'asin': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.asin(n.evaluate(ctx)); | |
} | |
], | |
'acos': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.acos(n.evaluate(ctx)); | |
} | |
], | |
'atan': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.atan(n.evaluate(ctx)); | |
} | |
], | |
'min': [ | |
NumberType, | |
varargs(NumberType), | |
function (ctx, args) { return Math.min.apply(Math, args.map(function (arg) { return arg.evaluate(ctx); })); } | |
], | |
'max': [ | |
NumberType, | |
varargs(NumberType), | |
function (ctx, args) { return Math.max.apply(Math, args.map(function (arg) { return arg.evaluate(ctx); })); } | |
], | |
'abs': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.abs(n.evaluate(ctx)); | |
} | |
], | |
'round': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
var v = n.evaluate(ctx); | |
// Javascript's Math.round() rounds towards +Infinity for halfway | |
// values, even when they're negative. It's more common to round | |
// away from 0 (e.g., this is what python and C++ do) | |
return v < 0 ? -Math.round(-v) : Math.round(v); | |
} | |
], | |
'floor': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.floor(n.evaluate(ctx)); | |
} | |
], | |
'ceil': [ | |
NumberType, | |
[NumberType], | |
function (ctx, ref) { | |
var n = ref[0]; | |
return Math.ceil(n.evaluate(ctx)); | |
} | |
], | |
'filter-==': [ | |
BooleanType, | |
[StringType, ValueType], | |
function (ctx, ref) { | |
var k = ref[0]; | |
var v = ref[1]; | |
return ctx.properties()[(k ).value] === (v ).value; | |
} | |
], | |
'filter-id-==': [ | |
BooleanType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
return ctx.id() === (v ).value; | |
} | |
], | |
'filter-type-==': [ | |
BooleanType, | |
[StringType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
return ctx.geometryType() === (v ).value; | |
} | |
], | |
'filter-<': [ | |
BooleanType, | |
[StringType, ValueType], | |
function (ctx, ref) { | |
var k = ref[0]; | |
var v = ref[1]; | |
var a = ctx.properties()[(k ).value]; | |
var b = (v ).value; | |
return typeof a === typeof b && a < b; | |
} | |
], | |
'filter-id-<': [ | |
BooleanType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
var a = ctx.id(); | |
var b = (v ).value; | |
return typeof a === typeof b && a < b; | |
} | |
], | |
'filter->': [ | |
BooleanType, | |
[StringType, ValueType], | |
function (ctx, ref) { | |
var k = ref[0]; | |
var v = ref[1]; | |
var a = ctx.properties()[(k ).value]; | |
var b = (v ).value; | |
return typeof a === typeof b && a > b; | |
} | |
], | |
'filter-id->': [ | |
BooleanType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
var a = ctx.id(); | |
var b = (v ).value; | |
return typeof a === typeof b && a > b; | |
} | |
], | |
'filter-<=': [ | |
BooleanType, | |
[StringType, ValueType], | |
function (ctx, ref) { | |
var k = ref[0]; | |
var v = ref[1]; | |
var a = ctx.properties()[(k ).value]; | |
var b = (v ).value; | |
return typeof a === typeof b && a <= b; | |
} | |
], | |
'filter-id-<=': [ | |
BooleanType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
var a = ctx.id(); | |
var b = (v ).value; | |
return typeof a === typeof b && a <= b; | |
} | |
], | |
'filter->=': [ | |
BooleanType, | |
[StringType, ValueType], | |
function (ctx, ref) { | |
var k = ref[0]; | |
var v = ref[1]; | |
var a = ctx.properties()[(k ).value]; | |
var b = (v ).value; | |
return typeof a === typeof b && a >= b; | |
} | |
], | |
'filter-id->=': [ | |
BooleanType, | |
[ValueType], | |
function (ctx, ref) { | |
var v = ref[0]; | |
var a = ctx.id(); | |
var b = (v ).value; | |
return typeof a === typeof b && a >= b; | |
} | |
], | |
'filter-has': [ | |
BooleanType, | |
[ValueType], | |
function (ctx, ref) { | |
var k = ref[0]; | |
return (k ).value in ctx.properties(); | |
} | |
], | |
'filter-has-id': [ | |
BooleanType, | |
[], | |
function (ctx) { return ctx.id() !== null; } | |
], | |
'filter-type-in': [ | |
BooleanType, | |
[array(StringType)], | |
function (ctx, ref) { | |
var v = ref[0]; | |
return (v ).value.indexOf(ctx.geometryType()) >= 0; | |
} | |
], | |
'filter-id-in': [ | |
BooleanType, | |
[array(ValueType)], | |
function (ctx, ref) { | |
var v = ref[0]; | |
return (v ).value.indexOf(ctx.id()) >= 0; | |
} | |
], | |
'filter-in-small': [ | |
BooleanType, | |
[StringType, array(ValueType)], | |
// assumes v is an array literal | |
function (ctx, ref) { | |
var k = ref[0]; | |
var v = ref[1]; | |
return (v ).value.indexOf(ctx.properties()[(k ).value]) >= 0; | |
} | |
], | |
'filter-in-large': [ | |
BooleanType, | |
[StringType, array(ValueType)], | |
// assumes v is a array literal with values sorted in ascending order and of a single type | |
function (ctx, ref) { | |
var k = ref[0]; | |
var v = ref[1]; | |
return binarySearch(ctx.properties()[(k ).value], (v ).value, 0, (v ).value.length - 1); | |
} | |
], | |
'all': { | |
type: BooleanType, | |
overloads: [ | |
[ | |
[BooleanType, BooleanType], | |
function (ctx, ref) { | |
var a = ref[0]; | |
var b = ref[1]; | |
return a.evaluate(ctx) && b.evaluate(ctx); | |
} | |
], | |
[ | |
varargs(BooleanType), | |
function (ctx, args) { | |
for (var i = 0, list = args; i < list.length; i += 1) { | |
var arg = list[i]; | |
if (!arg.evaluate(ctx)) | |
{ return false; } | |
} | |
return true; | |
} | |
] | |
] | |
}, | |
'any': { | |
type: BooleanType, | |
overloads: [ | |
[ | |
[BooleanType, BooleanType], | |
function (ctx, ref) { | |
var a = ref[0]; | |
var b = ref[1]; | |
return a.evaluate(ctx) || b.evaluate(ctx); | |
} | |
], | |
[ | |
varargs(BooleanType), | |
function (ctx, args) { | |
for (var i = 0, list = args; i < list.length; i += 1) { | |
var arg = list[i]; | |
if (arg.evaluate(ctx)) | |
{ return true; } | |
} | |
return false; | |
} | |
] | |
] | |
}, | |
'!': [ | |
BooleanType, | |
[BooleanType], | |
function (ctx, ref) { | |
var b = ref[0]; | |
return !b.evaluate(ctx); | |
} | |
], | |
'is-supported-script': [ | |
BooleanType, | |
[StringType], | |
// At parse time this will always return true, so we need to exclude this expression with isGlobalPropertyConstant | |
function (ctx, ref) { | |
var s = ref[0]; | |
var isSupportedScript = ctx.globals && ctx.globals.isSupportedScript; | |
if (isSupportedScript) { | |
return isSupportedScript(s.evaluate(ctx)); | |
} | |
return true; | |
} | |
], | |
'upcase': [ | |
StringType, | |
[StringType], | |
function (ctx, ref) { | |
var s = ref[0]; | |
return s.evaluate(ctx).toUpperCase(); | |
} | |
], | |
'downcase': [ | |
StringType, | |
[StringType], | |
function (ctx, ref) { | |
var s = ref[0]; | |
return s.evaluate(ctx).toLowerCase(); | |
} | |
], | |
'concat': [ | |
StringType, | |
varargs(StringType), | |
function (ctx, args) { return args.map(function (arg) { return arg.evaluate(ctx); }).join(''); } | |
], | |
'resolved-locale': [ | |
StringType, | |
[CollatorType], | |
function (ctx, ref) { | |
var collator = ref[0]; | |
return collator.evaluate(ctx).resolvedLocale(); | |
} | |
] | |
}); | |
// | |
/** | |
* A type used for returning and propagating errors. The first element of the union | |
* represents success and contains a value, and the second represents an error and | |
* contains an error value. | |
* @private | |
*/ | |
function success (value ) { | |
return { result: 'success', value: value }; | |
} | |
function error (value ) { | |
return { result: 'error', value: value }; | |
} | |
// | |
function supportsPropertyExpression(spec ) { | |
return spec['property-type'] === 'data-driven' || spec['property-type'] === 'cross-faded-data-driven'; | |
} | |
function supportsZoomExpression(spec ) { | |
return !!spec.expression && spec.expression.parameters.indexOf('zoom') > -1; | |
} | |
function supportsInterpolation(spec ) { | |
return !!spec.expression && spec.expression.interpolated; | |
} | |
function getType(val) { | |
if (val instanceof Number) { | |
return 'number'; | |
} else if (val instanceof String) { | |
return 'string'; | |
} else if (val instanceof Boolean) { | |
return 'boolean'; | |
} else if (Array.isArray(val)) { | |
return 'array'; | |
} else if (val === null) { | |
return 'null'; | |
} else { | |
return typeof val; | |
} | |
} | |
function isFunction(value) { | |
return typeof value === 'object' && value !== null && !Array.isArray(value); | |
} | |
function identityFunction(x) { | |
return x; | |
} | |
function createFunction(parameters, propertySpec) { | |
var isColor = propertySpec.type === 'color'; | |
var zoomAndFeatureDependent = parameters.stops && typeof parameters.stops[0][0] === 'object'; | |
var featureDependent = zoomAndFeatureDependent || parameters.property !== undefined; | |
var zoomDependent = zoomAndFeatureDependent || !featureDependent; | |
var type = parameters.type || (supportsInterpolation(propertySpec) ? 'exponential' : 'interval'); | |
if (isColor) { | |
parameters = extend$1({}, parameters); | |
if (parameters.stops) { | |
parameters.stops = parameters.stops.map(function (stop) { | |
return [stop[0], Color.parse(stop[1])]; | |
}); | |
} | |
if (parameters.default) { | |
parameters.default = Color.parse(parameters.default); | |
} else { | |
parameters.default = Color.parse(propertySpec.default); | |
} | |
} | |
if (parameters.colorSpace && parameters.colorSpace !== 'rgb' && !colorSpaces[parameters.colorSpace]) { // eslint-disable-line import/namespace | |
throw new Error(("Unknown color space: " + (parameters.colorSpace))); | |
} | |
var innerFun; | |
var hashedStops; | |
var categoricalKeyType; | |
if (type === 'exponential') { | |
innerFun = evaluateExponentialFunction; | |
} else if (type === 'interval') { | |
innerFun = evaluateIntervalFunction; | |
} else if (type === 'categorical') { | |
innerFun = evaluateCategoricalFunction; | |
// For categorical functions, generate an Object as a hashmap of the stops for fast searching | |
hashedStops = Object.create(null); | |
for (var i = 0, list = parameters.stops; i < list.length; i += 1) { | |
var stop = list[i]; | |
hashedStops[stop[0]] = stop[1]; | |
} | |
// Infer key type based on first stop key-- used to encforce strict type checking later | |
categoricalKeyType = typeof parameters.stops[0][0]; | |
} else if (type === 'identity') { | |
innerFun = evaluateIdentityFunction; | |
} else { | |
throw new Error(("Unknown function type \"" + type + "\"")); | |
} | |
if (zoomAndFeatureDependent) { | |
var featureFunctions = {}; | |
var zoomStops = []; | |
for (var s = 0; s < parameters.stops.length; s++) { | |
var stop$1 = parameters.stops[s]; | |
var zoom = stop$1[0].zoom; | |
if (featureFunctions[zoom] === undefined) { | |
featureFunctions[zoom] = { | |
zoom: zoom, | |
type: parameters.type, | |
property: parameters.property, | |
default: parameters.default, | |
stops: [] | |
}; | |
zoomStops.push(zoom); | |
} | |
featureFunctions[zoom].stops.push([stop$1[0].value, stop$1[1]]); | |
} | |
var featureFunctionStops = []; | |
for (var i$1 = 0, list$1 = zoomStops; i$1 < list$1.length; i$1 += 1) { | |
var z = list$1[i$1]; | |
featureFunctionStops.push([featureFunctions[z].zoom, createFunction(featureFunctions[z], propertySpec)]); | |
} | |
return { | |
kind: 'composite', | |
interpolationFactor: Interpolate.interpolationFactor.bind(undefined, {name: 'linear'}), | |
zoomStops: featureFunctionStops.map(function (s) { return s[0]; }), | |
evaluate: function evaluate(ref, properties) { | |
var zoom = ref.zoom; | |
return evaluateExponentialFunction({ | |
stops: featureFunctionStops, | |
base: parameters.base | |
}, propertySpec, zoom).evaluate(zoom, properties); | |
} | |
}; | |
} else if (zoomDependent) { | |
return { | |
kind: 'camera', | |
interpolationFactor: type === 'exponential' ? | |
Interpolate.interpolationFactor.bind(undefined, {name: 'exponential', base: parameters.base !== undefined ? parameters.base : 1}) : | |
function () { return 0; }, | |
zoomStops: parameters.stops.map(function (s) { return s[0]; }), | |
evaluate: function (ref) { | |
var zoom = ref.zoom; | |
return innerFun(parameters, propertySpec, zoom, hashedStops, categoricalKeyType); | |
} | |
}; | |
} else { | |
return { | |
kind: 'source', | |
evaluate: function evaluate(_, feature) { | |
var value = feature && feature.properties ? feature.properties[parameters.property] : undefined; | |
if (value === undefined) { | |
return coalesce(parameters.default, propertySpec.default); | |
} | |
return innerFun(parameters, propertySpec, value, hashedStops, categoricalKeyType); | |
} | |
}; | |
} | |
} | |
function coalesce(a, b, c) { | |
if (a !== undefined) { return a; } | |
if (b !== undefined) { return b; } | |
if (c !== undefined) { return c; } | |
} | |
function evaluateCategoricalFunction(parameters, propertySpec, input, hashedStops, keyType) { | |
var evaluated = typeof input === keyType ? hashedStops[input] : undefined; // Enforce strict typing on input | |
return coalesce(evaluated, parameters.default, propertySpec.default); | |
} | |
function evaluateIntervalFunction(parameters, propertySpec, input) { | |
// Edge cases | |
if (getType(input) !== 'number') { return coalesce(parameters.default, propertySpec.default); } | |
var n = parameters.stops.length; | |
if (n === 1) { return parameters.stops[0][1]; } | |
if (input <= parameters.stops[0][0]) { return parameters.stops[0][1]; } | |
if (input >= parameters.stops[n - 1][0]) { return parameters.stops[n - 1][1]; } | |
var index = findStopLessThanOrEqualTo$1(parameters.stops, input); | |
return parameters.stops[index][1]; | |
} | |
function evaluateExponentialFunction(parameters, propertySpec, input) { | |
var base = parameters.base !== undefined ? parameters.base : 1; | |
// Edge cases | |
if (getType(input) !== 'number') { return coalesce(parameters.default, propertySpec.default); } | |
var n = parameters.stops.length; | |
if (n === 1) { return parameters.stops[0][1]; } | |
if (input <= parameters.stops[0][0]) { return parameters.stops[0][1]; } | |
if (input >= parameters.stops[n - 1][0]) { return parameters.stops[n - 1][1]; } | |
var index = findStopLessThanOrEqualTo$1(parameters.stops, input); | |
var t = interpolationFactor( | |
input, base, | |
parameters.stops[index][0], | |
parameters.stops[index + 1][0]); | |
var outputLower = parameters.stops[index][1]; | |
var outputUpper = parameters.stops[index + 1][1]; | |
var interp = interpolate[propertySpec.type] || identityFunction; // eslint-disable-line import/namespace | |
if (parameters.colorSpace && parameters.colorSpace !== 'rgb') { | |
var colorspace = colorSpaces[parameters.colorSpace]; // eslint-disable-line import/namespace | |
interp = function (a, b) { return colorspace.reverse(colorspace.interpolate(colorspace.forward(a), colorspace.forward(b), t)); }; | |
} | |
if (typeof outputLower.evaluate === 'function') { | |
return { | |
evaluate: function evaluate() { | |
var args = [], len = arguments.length; | |
while ( len-- ) args[ len ] = arguments[ len ]; | |
var evaluatedLower = outputLower.evaluate.apply(undefined, args); | |
var evaluatedUpper = outputUpper.evaluate.apply(undefined, args); | |
// Special case for fill-outline-color, which has no spec default. | |
if (evaluatedLower === undefined || evaluatedUpper === undefined) { | |
return undefined; | |
} | |
return interp(evaluatedLower, evaluatedUpper, t); | |
} | |
}; | |
} | |
return interp(outputLower, outputUpper, t); | |
} | |
function evaluateIdentityFunction(parameters, propertySpec, input) { | |
if (propertySpec.type === 'color') { | |
input = Color.parse(input); | |
} else if (getType(input) !== propertySpec.type && (propertySpec.type !== 'enum' || !propertySpec.values[input])) { | |
input = undefined; | |
} | |
return coalesce(input, parameters.default, propertySpec.default); | |
} | |
/** | |
* Returns the index of the last stop <= input, or 0 if it doesn't exist. | |
* | |
* @private | |
*/ | |
function findStopLessThanOrEqualTo$1(stops, input) { | |
var n = stops.length; | |
var lowerIndex = 0; | |
var upperIndex = n - 1; | |
var currentIndex = 0; | |
var currentValue, upperValue; | |
while (lowerIndex <= upperIndex) { | |
currentIndex = Math.floor((lowerIndex + upperIndex) / 2); | |
currentValue = stops[currentIndex][0]; | |
upperValue = stops[currentIndex + 1][0]; | |
if (input === currentValue || input > currentValue && input < upperValue) { // Search complete | |
return currentIndex; | |
} else if (currentValue < input) { | |
lowerIndex = currentIndex + 1; | |
} else if (currentValue > input) { | |
upperIndex = currentIndex - 1; | |
} | |
} | |
return Math.max(currentIndex - 1, 0); | |
} | |
/** | |
* Returns a ratio that can be used to interpolate between exponential function | |
* stops. | |
* | |
* How it works: | |
* Two consecutive stop values define a (scaled and shifted) exponential | |
* function `f(x) = a * base^x + b`, where `base` is the user-specified base, | |
* and `a` and `b` are constants affording sufficient degrees of freedom to fit | |
* the function to the given stops. | |
* | |
* Here's a bit of algebra that lets us compute `f(x)` directly from the stop | |
* values without explicitly solving for `a` and `b`: | |
* | |
* First stop value: `f(x0) = y0 = a * base^x0 + b` | |
* Second stop value: `f(x1) = y1 = a * base^x1 + b` | |
* => `y1 - y0 = a(base^x1 - base^x0)` | |
* => `a = (y1 - y0)/(base^x1 - base^x0)` | |
* | |
* Desired value: `f(x) = y = a * base^x + b` | |
* => `f(x) = y0 + a * (base^x - base^x0)` | |
* | |
* From the above, we can replace the `a` in `a * (base^x - base^x0)` and do a | |
* little algebra: | |
* ``` | |
* a * (base^x - base^x0) = (y1 - y0)/(base^x1 - base^x0) * (base^x - base^x0) | |
* = (y1 - y0) * (base^x - base^x0) / (base^x1 - base^x0) | |
* ``` | |
* | |
* If we let `(base^x - base^x0) / (base^x1 base^x0)`, then we have | |
* `f(x) = y0 + (y1 - y0) * ratio`. In other words, `ratio` may be treated as | |
* an interpolation factor between the two stops' output values. | |
* | |
* (Note: a slightly different form for `ratio`, | |
* `(base^(x-x0) - 1) / (base^(x1-x0) - 1) `, is equivalent, but requires fewer | |
* expensive `Math.pow()` operations.) | |
* | |
* @private | |
*/ | |
function interpolationFactor(input, base, lowerValue, upperValue) { | |
var difference = upperValue - lowerValue; | |
var progress = input - lowerValue; | |
if (difference === 0) { | |
return 0; | |
} else if (base === 1) { | |
return progress / difference; | |
} else { | |
return (Math.pow(base, progress) - 1) / (Math.pow(base, difference) - 1); | |
} | |
} | |
// | |
var StyleExpression = function StyleExpression(expression , propertySpec ) { | |
this.expression = expression; | |
this._warningHistory = {}; | |
this._defaultValue = getDefaultValue(propertySpec); | |
if (propertySpec.type === 'enum') { | |
this._enumValues = propertySpec.values; | |
} | |
}; | |
StyleExpression.prototype.evaluateWithoutErrorHandling = function evaluateWithoutErrorHandling (globals , feature , featureState ) { | |
if (!this._evaluator) { | |
this._evaluator = new EvaluationContext(); | |
} | |
this._evaluator.globals = globals; | |
this._evaluator.feature = feature; | |
this._evaluator.featureState = featureState; | |
return this.expression.evaluate(this._evaluator); | |
}; | |
StyleExpression.prototype.evaluate = function evaluate (globals , feature , featureState ) { | |
if (!this._evaluator) { | |
this._evaluator = new EvaluationContext(); | |
} | |
this._evaluator.globals = globals; | |
this._evaluator.feature = feature; | |
this._evaluator.featureState = featureState; | |
try { | |
var val = this.expression.evaluate(this._evaluator); | |
if (val === null || val === undefined) { | |
return this._defaultValue; | |
} | |
if (this._enumValues && !(val in this._enumValues)) { | |
throw new RuntimeError(("Expected value to be one of " + (Object.keys(this._enumValues).map(function (v) { return JSON.stringify(v); }).join(', ')) + ", but found " + (JSON.stringify(val)) + " instead.")); | |
} | |
return val; | |
} catch (e) { | |
if (!this._warningHistory[e.message]) { | |
this._warningHistory[e.message] = true; | |
if (typeof console !== 'undefined') { | |
console.warn(e.message); | |
} | |
} | |
return this._defaultValue; | |
} | |
}; | |
function isExpression(expression ) { | |
return Array.isArray(expression) && expression.length > 0 && | |
typeof expression[0] === 'string' && expression[0] in expressions; | |
} | |
/** | |
* Parse and typecheck the given style spec JSON expression. If | |
* options.defaultValue is provided, then the resulting StyleExpression's | |
* `evaluate()` method will handle errors by logging a warning (once per | |
* message) and returning the default value. Otherwise, it will throw | |
* evaluation errors. | |
* | |
* @private | |
*/ | |
function createExpression(expression , propertySpec ) { | |
var parser = new ParsingContext(expressions, [], getExpectedType(propertySpec)); | |
var parsed = parser.parse(expression); | |
if (!parsed) { | |
assert_1(parser.errors.length > 0); | |
return error(parser.errors); | |
} | |
return success(new StyleExpression(parsed, propertySpec)); | |
} | |
var ZoomConstantExpression = function ZoomConstantExpression(kind , expression ) { | |
this.kind = kind; | |
this._styleExpression = expression; | |
this.isStateDependent = kind !== 'constant' && !isStateConstant(expression.expression); | |
}; | |
ZoomConstantExpression.prototype.evaluateWithoutErrorHandling = function evaluateWithoutErrorHandling (globals , feature , featureState ) { | |
return this._styleExpression.evaluateWithoutErrorHandling(globals, feature, featureState); | |
}; | |
ZoomConstantExpression.prototype.evaluate = function evaluate (globals , feature , featureState ) { | |
return this._styleExpression.evaluate(globals, feature, featureState); | |
}; | |
var ZoomDependentExpression = function ZoomDependentExpression(kind , expression , zoomCurve ) { | |
this.kind = kind; | |
this.zoomStops = zoomCurve.labels; | |
this._styleExpression = expression; | |
this.isStateDependent = kind !== 'camera' && !isStateConstant(expression.expression); | |
if (zoomCurve instanceof Interpolate) { | |
this._interpolationType = zoomCurve.interpolation; | |
} | |
}; | |
ZoomDependentExpression.prototype.evaluateWithoutErrorHandling = function evaluateWithoutErrorHandling (globals , feature , featureState ) { | |
return this._styleExpression.evaluateWithoutErrorHandling(globals, feature, featureState); | |
}; | |
ZoomDependentExpression.prototype.evaluate = function evaluate (globals , feature , featureState ) { | |
return this._styleExpression.evaluate(globals, feature, featureState); | |
}; | |
ZoomDependentExpression.prototype.interpolationFactor = function interpolationFactor (input , lower , upper ) { | |
if (this._interpolationType) { | |
return Interpolate.interpolationFactor(this._interpolationType, input, lower, upper); | |
} else { | |
return 0; | |
} | |
}; | |
function createPropertyExpression(expression , propertySpec ) { | |
expression = createExpression(expression, propertySpec); | |
if (expression.result === 'error') { | |
return expression; | |
} | |
var parsed = expression.value.expression; | |
var isFeatureConstant$$1 = isFeatureConstant(parsed); | |
if (!isFeatureConstant$$1 && !supportsPropertyExpression(propertySpec)) { | |
return error([new ParsingError('', 'data expressions not supported')]); | |
} | |
var isZoomConstant = isGlobalPropertyConstant(parsed, ['zoom']); | |
if (!isZoomConstant && !supportsZoomExpression(propertySpec)) { | |
return error([new ParsingError('', 'zoom expressions not supported')]); | |
} | |
var zoomCurve = findZoomCurve(parsed); | |
if (!zoomCurve && !isZoomConstant) { | |
return error([new ParsingError('', '"zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.')]); | |
} else if (zoomCurve instanceof ParsingError) { | |
return error([zoomCurve]); | |
} else if (zoomCurve instanceof Interpolate && !supportsInterpolation(propertySpec)) { | |
return error([new ParsingError('', '"interpolate" expressions cannot be used with this property')]); | |
} | |
if (!zoomCurve) { | |
return success(isFeatureConstant$$1 ? | |
(new ZoomConstantExpression('constant', expression.value) ) : | |
(new ZoomConstantExpression('source', expression.value) )); | |
} | |
return success(isFeatureConstant$$1 ? | |
(new ZoomDependentExpression('camera', expression.value, zoomCurve) ) : | |
(new ZoomDependentExpression('composite', expression.value, zoomCurve) )); | |
} | |
// serialization wrapper for old-style stop functions normalized to the | |
// expression interface | |
var StylePropertyFunction = function StylePropertyFunction(parameters , specification ) { | |
this._parameters = parameters; | |
this._specification = specification; | |
extend$1(this, createFunction(this._parameters, this._specification)); | |
}; | |
StylePropertyFunction.deserialize = function deserialize (serialized ) { | |
return ((new StylePropertyFunction(serialized._parameters, serialized._specification)) ); | |
}; | |
StylePropertyFunction.serialize = function serialize (input ) { | |
return { | |
_parameters: input._parameters, | |
_specification: input._specification | |
}; | |
}; | |
function normalizePropertyExpression (value , specification ) { | |
if (isFunction(value)) { | |
return (new StylePropertyFunction(value, specification) ); | |
} else if (isExpression(value)) { | |
var expression = createPropertyExpression(value, specification); | |
if (expression.result === 'error') { | |
// this should have been caught in validation | |
throw new Error(expression.value.map(function (err) { return ((err.key) + ": " + (err.message)); }).join(', ')); | |
} | |
return expression.value; | |
} else { | |
var constant = value; | |
if (typeof value === 'string' && specification.type === 'color') { | |
constant = Color.parse(value); | |
} | |
return { | |
kind: 'constant', | |
evaluate: function () { return constant; } | |
}; | |
} | |
} | |
// Zoom-dependent expressions may only use ["zoom"] as the input to a top-level "step" or "interpolate" | |
// expression (collectively referred to as a "curve"). The curve may be wrapped in one or more "let" or | |
// "coalesce" expressions. | |
function findZoomCurve(expression ) { | |
var result = null; | |
if (expression instanceof Let) { | |
result = findZoomCurve(expression.result); | |
} else if (expression instanceof Coalesce) { | |
for (var i = 0, list = expression.args; i < list.length; i += 1) { | |
var arg = list[i]; | |
result = findZoomCurve(arg); | |
if (result) { | |
break; | |
} | |
} | |
} else if ((expression instanceof Step || expression instanceof Interpolate) && | |
expression.input instanceof CompoundExpression && | |
expression.input.name === 'zoom') { | |
result = expression; | |
} | |
if (result instanceof ParsingError) { | |
return result; | |
} | |
expression.eachChild(function (child) { | |
var childResult = findZoomCurve(child); | |
if (childResult instanceof ParsingError) { | |
result = childResult; | |
} else if (!result && childResult) { | |
result = new ParsingError('', '"zoom" expression may only be used as input to a top-level "step" or "interpolate" expression.'); | |
} else if (result && childResult && result !== childResult) { | |
result = new ParsingError('', 'Only one zoom-based "step" or "interpolate" subexpression may be used in an expression.'); | |
} | |
}); | |
return result; | |
} | |
function getExpectedType(spec ) { | |
var types = { | |
color: ColorType, | |
string: StringType, | |
number: NumberType, | |
enum: StringType, | |
boolean: BooleanType | |
}; | |
if (spec.type === 'array') { | |
return array(types[spec.value] || ValueType, spec.length); | |
} | |
return types[spec.type] || null; | |
} | |
function getDefaultValue(spec ) { | |
if (spec.type === 'color' && isFunction(spec.default)) { | |
// Special case for heatmap-color: it uses the 'default:' to define a | |
// default color ramp, but createExpression expects a simple value to fall | |
// back to in case of runtime errors | |
return new Color(0, 0, 0, 0); | |
} else if (spec.type === 'color') { | |
return Color.parse(spec.default) || null; | |
} else if (spec.default === undefined) { | |
return null; | |
} else { | |
return spec.default; | |
} | |
} | |
function validateObject(options) { | |
var key = options.key; | |
var object = options.value; | |
var elementSpecs = options.valueSpec || {}; | |
var elementValidators = options.objectElementValidators || {}; | |
var style = options.style; | |
var styleSpec = options.styleSpec; | |
var errors = []; | |
var type = getType(object); | |
if (type !== 'object') { | |
return [new ValidationError(key, object, ("object expected, " + type + " found"))]; | |
} | |
for (var objectKey in object) { | |
var elementSpecKey = objectKey.split('.')[0]; // treat 'paint.*' as 'paint' | |
var elementSpec = elementSpecs[elementSpecKey] || elementSpecs['*']; | |
var validateElement = (void 0); | |
if (elementValidators[elementSpecKey]) { | |
validateElement = elementValidators[elementSpecKey]; | |
} else if (elementSpecs[elementSpecKey]) { | |
validateElement = validate; | |
} else if (elementValidators['*']) { | |
validateElement = elementValidators['*']; | |
} else if (elementSpecs['*']) { | |
validateElement = validate; | |
} else { | |
errors.push(new ValidationError(key, object[objectKey], ("unknown property \"" + objectKey + "\""))); | |
continue; | |
} | |
errors = errors.concat(validateElement({ | |
key: (key ? (key + ".") : key) + objectKey, | |
value: object[objectKey], | |
valueSpec: elementSpec, | |
style: style, | |
styleSpec: styleSpec, | |
object: object, | |
objectKey: objectKey | |
}, object)); | |
} | |
for (var elementSpecKey$1 in elementSpecs) { | |
// Don't check `required` when there's a custom validator for that property. | |
if (elementValidators[elementSpecKey$1]) { | |
continue; | |
} | |
if (elementSpecs[elementSpecKey$1].required && elementSpecs[elementSpecKey$1]['default'] === undefined && object[elementSpecKey$1] === undefined) { | |
errors.push(new ValidationError(key, object, ("missing required property \"" + elementSpecKey$1 + "\""))); | |
} | |
} | |
return errors; | |
} | |
function validateArray(options) { | |
var array = options.value; | |
var arraySpec = options.valueSpec; | |
var style = options.style; | |
var styleSpec = options.styleSpec; | |
var key = options.key; | |
var validateArrayElement = options.arrayElementValidator || validate; | |
if (getType(array) !== 'array') { | |
return [new ValidationError(key, array, ("array expected, " + (getType(array)) + " found"))]; | |
} | |
if (arraySpec.length && array.length !== arraySpec.length) { | |
return [new ValidationError(key, array, ("array length " + (arraySpec.length) + " expected, length " + (array.length) + " found"))]; | |
} | |
if (arraySpec['min-length'] && array.length < arraySpec['min-length']) { | |
return [new ValidationError(key, array, ("array length at least " + (arraySpec['min-length']) + " expected, length " + (array.length) + " found"))]; | |
} | |
var arrayElementSpec = { | |
"type": arraySpec.value | |
}; | |
if (styleSpec.$version < 7) { | |
arrayElementSpec.function = arraySpec.function; | |
} | |
if (getType(arraySpec.value) === 'object') { | |
arrayElementSpec = arraySpec.value; | |
} | |
var errors = []; | |
for (var i = 0; i < array.length; i++) { | |
errors = errors.concat(validateArrayElement({ | |
array: array, | |
arrayIndex: i, | |
value: array[i], | |
valueSpec: arrayElementSpec, | |
style: style, | |
styleSpec: styleSpec, | |
key: (key + "[" + i + "]") | |
})); | |
} | |
return errors; | |
} | |
function validateNumber(options) { | |
var key = options.key; | |
var value = options.value; | |
var valueSpec = options.valueSpec; | |
var type = getType(value); | |
if (type !== 'number') { | |
return [new ValidationError(key, value, ("number expected, " + type + " found"))]; | |
} | |
if ('minimum' in valueSpec && value < valueSpec.minimum) { | |
return [new ValidationError(key, value, (value + " is less than the minimum value " + (valueSpec.minimum)))]; | |
} | |
if ('maximum' in valueSpec && value > valueSpec.maximum) { | |
return [new ValidationError(key, value, (value + " is greater than the maximum value " + (valueSpec.maximum)))]; | |
} | |
return []; | |
} | |
function validateFunction(options) { | |
var functionValueSpec = options.valueSpec; | |
var functionType = unbundle(options.value.type); | |
var stopKeyType; | |
var stopDomainValues = {}; | |
var previousStopDomainValue; | |
var previousStopDomainZoom; | |
var isZoomFunction = functionType !== 'categorical' && options.value.property === undefined; | |
var isPropertyFunction = !isZoomFunction; | |
var isZoomAndPropertyFunction = | |
getType(options.value.stops) === 'array' && | |
getType(options.value.stops[0]) === 'array' && | |
getType(options.value.stops[0][0]) === 'object'; | |
var errors = validateObject({ | |
key: options.key, | |
value: options.value, | |
valueSpec: options.styleSpec.function, | |
style: options.style, | |
styleSpec: options.styleSpec, | |
objectElementValidators: { | |
stops: validateFunctionStops, | |
default: validateFunctionDefault | |
} | |
}); | |
if (functionType === 'identity' && isZoomFunction) { | |
errors.push(new ValidationError(options.key, options.value, 'missing required property "property"')); | |
} | |
if (functionType !== 'identity' && !options.value.stops) { | |
errors.push(new ValidationError(options.key, options.value, 'missing required property "stops"')); | |
} | |
if (functionType === 'exponential' && options.valueSpec.expression && !supportsInterpolation(options.valueSpec)) { | |
errors.push(new ValidationError(options.key, options.value, 'exponential functions not supported')); | |
} | |
if (options.styleSpec.$version >= 8) { | |
if (isPropertyFunction && !supportsPropertyExpression(options.valueSpec)) { | |
errors.push(new ValidationError(options.key, options.value, 'property functions not supported')); | |
} else if (isZoomFunction && !supportsZoomExpression(options.valueSpec)) { | |
errors.push(new ValidationError(options.key, options.value, 'zoom functions not supported')); | |
} | |
} | |
if ((functionType === 'categorical' || isZoomAndPropertyFunction) && options.value.property === undefined) { | |
errors.push(new ValidationError(options.key, options.value, '"property" property is required')); | |
} | |
return errors; | |
function validateFunctionStops(options) { | |
if (functionType === 'identity') { | |
return [new ValidationError(options.key, options.value, 'identity function may not have a "stops" property')]; | |
} | |
var errors = []; | |
var value = options.value; | |
errors = errors.concat(validateArray({ | |
key: options.key, | |
value: value, | |
valueSpec: options.valueSpec, | |
style: options.style, | |
styleSpec: options.styleSpec, | |
arrayElementValidator: validateFunctionStop | |
})); | |
if (getType(value) === 'array' && value.length === 0) { | |
errors.push(new ValidationError(options.key, value, 'array must have at least one stop')); | |
} | |
return errors; | |
} | |
function validateFunctionStop(options) { | |
var errors = []; | |
var value = options.value; | |
var key = options.key; | |
if (getType(value) !== 'array') { | |
return [new ValidationError(key, value, ("array expected, " + (getType(value)) + " found"))]; | |
} | |
if (value.length !== 2) { | |
return [new ValidationError(key, value, ("array length 2 expected, length " + (value.length) + " found"))]; | |
} | |
if (isZoomAndPropertyFunction) { | |
if (getType(value[0]) !== 'object') { | |
return [new ValidationError(key, value, ("object expected, " + (getType(value[0])) + " found"))]; | |
} | |
if (value[0].zoom === undefined) { | |
return [new ValidationError(key, value, 'object stop key must have zoom')]; | |
} | |
if (value[0].value === undefined) { | |
return [new ValidationError(key, value, 'object stop key must have value')]; | |
} | |
if (previousStopDomainZoom && previousStopDomainZoom > unbundle(value[0].zoom)) { | |
return [new ValidationError(key, value[0].zoom, 'stop zoom values must appear in ascending order')]; | |
} | |
if (unbundle(value[0].zoom) !== previousStopDomainZoom) { | |
previousStopDomainZoom = unbundle(value[0].zoom); | |
previousStopDomainValue = undefined; | |
stopDomainValues = {}; | |
} | |
errors = errors.concat(validateObject({ | |
key: (key + "[0]"), | |
value: value[0], | |
valueSpec: { zoom: {} }, | |
style: options.style, | |
styleSpec: options.styleSpec, | |
objectElementValidators: { zoom: validateNumber, value: validateStopDomainValue } | |
})); | |
} else { | |
errors = errors.concat(validateStopDomainValue({ | |
key: (key + "[0]"), | |
value: value[0], | |
valueSpec: {}, | |
style: options.style, | |
styleSpec: options.styleSpec | |
}, value)); | |
} | |
return errors.concat(validate({ | |
key: (key + "[1]"), | |
value: value[1], | |
valueSpec: functionValueSpec, | |
style: options.style, | |
styleSpec: options.styleSpec | |
})); | |
} | |
function validateStopDomainValue(options, stop) { | |
var type = getType(options.value); | |
var value = unbundle(options.value); | |
var reportValue = options.value !== null ? options.value : stop; | |
if (!stopKeyType) { | |
stopKeyType = type; | |
} else if (type !== stopKeyType) { | |
return [new ValidationError(options.key, reportValue, (type + " stop domain type must match previous stop domain type " + stopKeyType))]; | |
} | |
if (type !== 'number' && type !== 'string' && type !== 'boolean') { | |
return [new ValidationError(options.key, reportValue, 'stop domain value must be a number, string, or boolean')]; | |
} | |
if (type !== 'number' && functionType !== 'categorical') { | |
var message = "number expected, " + type + " found"; | |
if (supportsPropertyExpression(functionValueSpec) && functionType === undefined) { | |
message += '\nIf you intended to use a categorical function, specify `"type": "categorical"`.'; | |
} | |
return [new ValidationError(options.key, reportValue, message)]; | |
} | |
if (functionType === 'categorical' && type === 'number' && (!isFinite(value) || Math.floor(value) !== value)) { | |
return [new ValidationError(options.key, reportValue, ("integer expected, found " + value))]; | |
} | |
if (functionType !== 'categorical' && type === 'number' && previousStopDomainValue !== undefined && value < previousStopDomainValue) { | |
return [new ValidationError(options.key, reportValue, 'stop domain values must appear in ascending order')]; | |
} else { | |
previousStopDomainValue = value; | |
} | |
if (functionType === 'categorical' && value in stopDomainValues) { | |
return [new ValidationError(options.key, reportValue, 'stop domain values must be unique')]; | |
} else { | |
stopDomainValues[value] = true; | |
} | |
return []; | |
} | |
function validateFunctionDefault(options) { | |
return validate({ | |
key: options.key, | |
value: options.value, | |
valueSpec: functionValueSpec, | |
style: options.style, | |
styleSpec: options.styleSpec | |
}); | |
} | |
} | |
// | |
function validateExpression(options ) { | |
var expression = (options.expressionContext === 'property' ? createPropertyExpression : createExpression)(deepUnbundle(options.value), options.valueSpec); | |
if (expression.result === 'error') { | |
return expression.value.map(function (error) { | |
return new ValidationError(("" + (options.key) + (error.key)), options.value, error.message); | |
}); | |
} | |
if (options.expressionContext === 'property' && options.propertyKey === 'text-font' && | |
(expression.value )._styleExpression.expression.possibleOutputs().indexOf(undefined) !== -1) { | |
return [new ValidationError(options.key, options.value, 'Invalid data expression for "text-font". Output values must be contained as literals within the expression.')]; | |
} | |
if (options.expressionContext === 'property' && options.propertyType === 'layout' && | |
(!isStateConstant((expression.value )._styleExpression.expression))) { | |
return [new ValidationError(options.key, options.value, '"feature-state" data expressions are not supported with layout properties.')]; | |
} | |
return []; | |
} | |
function validateBoolean(options) { | |
var value = options.value; | |
var key = options.key; | |
var type = getType(value); | |
if (type !== 'boolean') { | |
return [new ValidationError(key, value, ("boolean expected, " + type + " found"))]; | |
} | |
return []; | |
} | |
function validateColor(options) { | |
var key = options.key; | |
var value = options.value; | |
var type = getType(value); | |
if (type !== 'string') { | |
return [new ValidationError(key, value, ("color expected, " + type + " found"))]; | |
} | |
if (csscolorparser_1(value) === null) { | |
return [new ValidationError(key, value, ("color expected, \"" + value + "\" found"))]; | |
} | |
return []; | |
} | |
function validateEnum(options) { | |
var key = options.key; | |
var value = options.value; | |
var valueSpec = options.valueSpec; | |
var errors = []; | |
if (Array.isArray(valueSpec.values)) { // <=v7 | |
if (valueSpec.values.indexOf(unbundle(value)) === -1) { | |
errors.push(new ValidationError(key, value, ("expected one of [" + (valueSpec.values.join(', ')) + "], " + (JSON.stringify(value)) + " found"))); | |
} | |
} else { // >=v8 | |
if (Object.keys(valueSpec.values).indexOf(unbundle(value)) === -1) { | |
errors.push(new ValidationError(key, value, ("expected one of [" + (Object.keys(valueSpec.values).join(', ')) + "], " + (JSON.stringify(value)) + " found"))); | |
} | |
} | |
return errors; | |
} | |
// | |
function isExpressionFilter(filter ) { | |
if (!Array.isArray(filter) || filter.length === 0) { | |
return false; | |
} | |
switch (filter[0]) { | |
case 'has': | |
return filter.length >= 2 && filter[1] !== '$id' && filter[1] !== '$type'; | |
case 'in': | |
case '!in': | |
case '!has': | |
case 'none': | |
return false; | |
case '==': | |
case '!=': | |
case '>': | |
case '>=': | |
case '<': | |
case '<=': | |
return filter.length !== 3 || (Array.isArray(filter[1]) || Array.isArray(filter[2])); | |
case 'any': | |
case 'all': | |
for (var i = 0, list = filter.slice(1); i < list.length; i += 1) { | |
var f = list[i]; | |
if (!isExpressionFilter(f) && typeof f !== 'boolean') { | |
return false; | |
} | |
} | |
return true; | |
default: | |
return true; | |
} | |
} | |
var filterSpec = { | |
'type': 'boolean', | |
'default': false, | |
'transition': false, | |
'property-type': 'data-driven', | |
'expression': { | |
'interpolated': false, | |
'parameters': ['zoom', 'feature'] | |
} | |
}; | |
/** | |
* Given a filter expressed as nested arrays, return a new function | |
* that evaluates whether a given feature (with a .properties or .tags property) | |
* passes its test. | |
* | |
* @private | |
* @param {Array} filter mapbox gl filter | |
* @returns {Function} filter-evaluating function | |
*/ | |
function createFilter(filter ) { | |
if (!filter) { | |
return function () { return true; }; | |
} | |
if (!isExpressionFilter(filter)) { | |
filter = convertFilter(filter); | |
} | |
var compiled = createExpression(filter, filterSpec); | |
if (compiled.result === 'error') { | |
throw new Error(compiled.value.map(function (err) { return ((err.key) + ": " + (err.message)); }).join(', ')); | |
} else { | |
return function (globalProperties , feature ) { return compiled.value.evaluate(globalProperties, feature); }; | |
} | |
} | |
// Comparison function to sort numbers and strings | |
function compare(a, b) { | |
return a < b ? -1 : a > b ? 1 : 0; | |
} | |
function convertFilter(filter ) { | |
if (!filter) { return true; } | |
var op = filter[0]; | |
if (filter.length <= 1) { return (op !== 'any'); } | |
var converted = | |
op === '==' ? convertComparisonOp(filter[1], filter[2], '==') : | |
op === '!=' ? convertNegation(convertComparisonOp(filter[1], filter[2], '==')) : | |
op === '<' || | |
op === '>' || | |
op === '<=' || | |
op === '>=' ? convertComparisonOp(filter[1], filter[2], op) : | |
op === 'any' ? convertDisjunctionOp(filter.slice(1)) : | |
op === 'all' ? ['all'].concat(filter.slice(1).map(convertFilter)) : | |
op === 'none' ? ['all'].concat(filter.slice(1).map(convertFilter).map(convertNegation)) : | |
op === 'in' ? convertInOp(filter[1], filter.slice(2)) : | |
op === '!in' ? convertNegation(convertInOp(filter[1], filter.slice(2))) : | |
op === 'has' ? convertHasOp(filter[1]) : | |
op === '!has' ? convertNegation(convertHasOp(filter[1])) : | |
true; | |
return converted; | |
} | |
function convertComparisonOp(property , value , op ) { | |
switch (property) { | |
case '$type': | |
return [("filter-type-" + op), value]; | |
case '$id': | |
return [("filter-id-" + op), value]; | |
default: | |
return [("filter-" + op), property, value]; | |
} | |
} | |
function convertDisjunctionOp(filters ) { | |
return ['any'].concat(filters.map(convertFilter)); | |
} | |
function convertInOp(property , values ) { | |
if (values.length === 0) { return false; } | |
switch (property) { | |
case '$type': | |
return ["filter-type-in", ['literal', values]]; | |
case '$id': | |
return ["filter-id-in", ['literal', values]]; | |
default: | |
if (values.length > 200 && !values.some(function (v) { return typeof v !== typeof values[0]; })) { | |
return ['filter-in-large', property, ['literal', values.sort(compare)]]; | |
} else { | |
return ['filter-in-small', property, ['literal', values]]; | |
} | |
} | |
} | |
function convertHasOp(property ) { | |
switch (property) { | |
case '$type': | |
return true; | |
case '$id': | |
return ["filter-has-id"]; | |
default: | |
return ["filter-has", property]; | |
} | |
} | |
function convertNegation(filter ) { | |
return ['!', filter]; | |
} | |
function validateFilter(options) { | |
if (isExpressionFilter(deepUnbundle(options.value))) { | |
return validateExpression(extend$1({}, options, { | |
expressionContext: 'filter', | |
valueSpec: { value: 'boolean' } | |
})); | |
} else { | |
return validateNonExpressionFilter(options); | |
} | |
} | |
function validateNonExpressionFilter(options) { | |
var value = options.value; | |
var key = options.key; | |
if (getType(value) !== 'array') { | |
return [new ValidationError(key, value, ("array expected, " + (getType(value)) + " found"))]; | |
} | |
var styleSpec = options.styleSpec; | |
var type; | |
var errors = []; | |
if (value.length < 1) { | |
return [new ValidationError(key, value, 'filter array must have at least 1 element')]; | |
} | |
errors = errors.concat(validateEnum({ | |
key: (key + "[0]"), | |
value: value[0], | |
valueSpec: styleSpec.filter_operator, | |
style: options.style, | |
styleSpec: options.styleSpec | |
})); | |
switch (unbundle(value[0])) { | |
case '<': | |
case '<=': | |
case '>': | |
case '>=': | |
if (value.length >= 2 && unbundle(value[1]) === '$type') { | |
errors.push(new ValidationError(key, value, ("\"$type\" cannot be use with operator \"" + (value[0]) + "\""))); | |
} | |
/* falls through */ | |
case '==': | |
case '!=': | |
if (value.length !== 3) { | |
errors.push(new ValidationError(key, value, ("filter array for operator \"" + (value[0]) + "\" must have 3 elements"))); | |
} | |
/* falls through */ | |
case 'in': | |
case '!in': | |
if (value.length >= 2) { | |
type = getType(value[1]); | |
if (type !== 'string') { | |
errors.push(new ValidationError((key + "[1]"), value[1], ("string expected, " + type + " found"))); | |
} | |
} | |
for (var i = 2; i < value.length; i++) { | |
type = getType(value[i]); | |
if (unbundle(value[1]) === '$type') { | |
errors = errors.concat(validateEnum({ | |
key: (key + "[" + i + "]"), | |
value: value[i], | |
valueSpec: styleSpec.geometry_type, | |
style: options.style, | |
styleSpec: options.styleSpec | |
})); | |
} else if (type !== 'string' && type !== 'number' && type !== 'boolean') { | |
errors.push(new ValidationError((key + "[" + i + "]"), value[i], ("string, number, or boolean expected, " + type + " found"))); | |
} | |
} | |
break; | |
case 'any': | |
case 'all': | |
case 'none': | |
for (var i$1 = 1; i$1 < value.length; i$1++) { | |
errors = errors.concat(validateNonExpressionFilter({ | |
key: (key + "[" + i$1 + "]"), | |
value: value[i$1], | |
style: options.style, | |
styleSpec: options.styleSpec | |
})); | |
} | |
break; | |
case 'has': | |
case '!has': | |
type = getType(value[1]); | |
if (value.length !== 2) { | |
errors.push(new ValidationError(key, value, ("filter array for \"" + (value[0]) + "\" operator must have 2 elements"))); | |
} else if (type !== 'string') { | |
errors.push(new ValidationError((key + "[1]"), value[1], ("string expected, " + type + " found"))); | |
} | |
break; | |
} | |
return errors; | |
} | |
function validateProperty(options, propertyType) { | |
var key = options.key; | |
var style = options.style; | |
var styleSpec = options.styleSpec; | |
var value = options.value; | |
var propertyKey = options.objectKey; | |
var layerSpec = styleSpec[(propertyType + "_" + (options.layerType))]; | |
if (!layerSpec) { return []; } | |
var transitionMatch = propertyKey.match(/^(.*)-transition$/); | |
if (propertyType === 'paint' && transitionMatch && layerSpec[transitionMatch[1]] && layerSpec[transitionMatch[1]].transition) { | |
return validate({ | |
key: key, | |
value: value, | |
valueSpec: styleSpec.transition, | |
style: style, | |
styleSpec: styleSpec | |
}); | |
} | |
var valueSpec = options.valueSpec || layerSpec[propertyKey]; | |
if (!valueSpec) { | |
return [new ValidationError(key, value, ("unknown property \"" + propertyKey + "\""))]; | |
} | |
var tokenMatch; | |
if (getType(value) === 'string' && supportsPropertyExpression(valueSpec) && !valueSpec.tokens && (tokenMatch = /^{([^}]+)}$/.exec(value))) { | |
return [new ValidationError( | |
key, value, | |
"\"" + propertyKey + "\" does not support interpolation syntax\n" + | |
"Use an identity property function instead: `{ \"type\": \"identity\", \"property\": " + (JSON.stringify(tokenMatch[1])) + " }`.")]; | |
} | |
var errors = []; | |
if (options.layerType === 'symbol') { | |
if (propertyKey === 'text-field' && style && !style.glyphs) { | |
errors.push(new ValidationError(key, value, 'use of "text-field" requires a style "glyphs" property')); | |
} | |
if (propertyKey === 'text-font' && isFunction(deepUnbundle(value)) && unbundle(value.type) === 'identity') { | |
errors.push(new ValidationError(key, value, '"text-font" does not support identity functions')); | |
} | |
} | |
return errors.concat(validate({ | |
key: options.key, | |
value: value, | |
valueSpec: valueSpec, | |
style: style, | |
styleSpec: styleSpec, | |
expressionContext: 'property', | |
propertyType: propertyType, | |
propertyKey: propertyKey | |
})); | |
} | |
function validatePaintProperty(options) { | |
return validateProperty(options, 'paint'); | |
} | |
function validateLayoutProperty(options) { | |
return validateProperty(options, 'layout'); | |
} | |
function validateLayer(options) { | |
var errors = []; | |
var layer = options.value; | |
var key = options.key; | |
var style = options.style; | |
var styleSpec = options.styleSpec; | |
if (!layer.type && !layer.ref) { | |
errors.push(new ValidationError(key, layer, 'either "type" or "ref" is required')); | |
} | |
var type = unbundle(layer.type); | |
var ref = unbundle(layer.ref); | |
if (layer.id) { | |
var layerId = unbundle(layer.id); | |
for (var i = 0; i < options.arrayIndex; i++) { | |
var otherLayer = style.layers[i]; | |
if (unbundle(otherLayer.id) === layerId) { | |
errors.push(new ValidationError(key, layer.id, ("duplicate layer id \"" + (layer.id) + "\", previously used at line " + (otherLayer.id.__line__)))); | |
} | |
} | |
} | |
if ('ref' in layer) { | |
['type', 'source', 'source-layer', 'filter', 'layout'].forEach(function (p) { | |
if (p in layer) { | |
errors.push(new ValidationError(key, layer[p], ("\"" + p + "\" is prohibited for ref layers"))); | |
} | |
}); | |
var parent; | |
style.layers.forEach(function (layer) { | |
if (unbundle(layer.id) === ref) { parent = layer; } | |
}); | |
if (!parent) { | |
errors.push(new ValidationError(key, layer.ref, ("ref layer \"" + ref + "\" not found"))); | |
} else if (parent.ref) { | |
errors.push(new ValidationError(key, layer.ref, 'ref cannot reference another ref layer')); | |
} else { | |
type = unbundle(parent.type); | |
} | |
} else if (type !== 'background') { | |
if (!layer.source) { | |
errors.push(new ValidationError(key, layer, 'missing required property "source"')); | |
} else { | |
var source = style.sources && style.sources[layer.source]; | |
var sourceType = source && unbundle(source.type); | |
if (!source) { | |
errors.push(new ValidationError(key, layer.source, ("source \"" + (layer.source) + "\" not found"))); | |
} else if (sourceType === 'vector' && type === 'raster') { | |
errors.push(new ValidationError(key, layer.source, ("layer \"" + (layer.id) + "\" requires a raster source"))); | |
} else if (sourceType === 'raster' && type !== 'raster') { | |
errors.push(new ValidationError(key, layer.source, ("layer \"" + (layer.id) + "\" requires a vector source"))); | |
} else if (sourceType === 'vector' && !layer['source-layer']) { | |
errors.push(new ValidationError(key, layer, ("layer \"" + (layer.id) + "\" must specify a \"source-layer\""))); | |
} else if (sourceType === 'raster-dem' && type !== 'hillshade') { | |
errors.push(new ValidationError(key, layer.source, 'raster-dem source can only be used with layer type \'hillshade\'.')); | |
} else if (type === 'line' && layer.paint && layer.paint['line-gradient'] && | |
(sourceType !== 'geojson' || !source.lineMetrics)) { | |
errors.push(new ValidationError(key, layer, ("layer \"" + (layer.id) + "\" specifies a line-gradient, which requires a GeoJSON source with `lineMetrics` enabled."))); | |
} | |
} | |
} | |
errors = errors.concat(validateObject({ | |
key: key, | |
value: layer, | |
valueSpec: styleSpec.layer, | |
style: options.style, | |
styleSpec: options.styleSpec, | |
objectElementValidators: { | |
'*': function() { | |
return []; | |
}, | |
// We don't want to enforce the spec's `"requires": true` for backward compatibility with refs; | |
// the actual requirement is validated above. See https://github.com/mapbox/mapbox-gl-js/issues/5772. | |
type: function() { | |
return validate({ | |
key: (key + ".type"), | |
value: layer.type, | |
valueSpec: styleSpec.layer.type, | |
style: options.style, | |
styleSpec: options.styleSpec, | |
object: layer, | |
objectKey: 'type' | |
}); | |
}, | |
filter: validateFilter, | |
layout: function(options) { | |
return validateObject({ | |
layer: layer, | |
key: options.key, | |
value: options.value, | |
style: options.style, | |
styleSpec: options.styleSpec, | |
objectElementValidators: { | |
'*': function(options) { | |
return validateLayoutProperty(extend$1({layerType: type}, options)); | |
} | |
} | |
}); | |
}, | |
paint: function(options) { | |
return validateObject({ | |
layer: layer, | |
key: options.key, | |
value: options.value, | |
style: options.style, | |
styleSpec: options.styleSpec, | |
objectElementValidators: { | |
'*': function(options) { | |
return validatePaintProperty(extend$1({layerType: type}, options)); | |
} | |
} | |
}); | |
} | |
} | |
})); | |
return errors; | |
} | |
function validateSource(options) { | |
var value = options.value; | |
var key = options.key; | |
var styleSpec = options.styleSpec; | |
var style = options.style; | |
if (!value.type) { | |
return [new ValidationError(key, value, '"type" is required')]; | |
} | |
var type = unbundle(value.type); | |
var errors = []; | |
switch (type) { | |
case 'vector': | |
case 'raster': | |
case 'raster-dem': | |
errors = errors.concat(validateObject({ | |
key: key, | |
value: value, | |
valueSpec: styleSpec[("source_" + (type.replace('-', '_')))], | |
style: options.style, | |
styleSpec: styleSpec | |
})); | |
if ('url' in value) { | |
for (var prop in value) { | |
if (['type', 'url', 'tileSize'].indexOf(prop) < 0) { | |
errors.push(new ValidationError((key + "." + prop), value[prop], ("a source with a \"url\" property may not include a \"" + prop + "\" property"))); | |
} | |
} | |
} | |
return errors; | |
case 'geojson': | |
return validateObject({ | |
key: key, | |
value: value, | |
valueSpec: styleSpec.source_geojson, | |
style: style, | |
styleSpec: styleSpec | |
}); | |
case 'video': | |
return validateObject({ | |
key: key, | |
value: value, | |
valueSpec: styleSpec.source_video, | |
style: style, | |
styleSpec: styleSpec | |
}); | |
case 'image': | |
return validateObject({ | |
key: key, | |
value: value, | |
valueSpec: styleSpec.source_image, | |
style: style, | |
styleSpec: styleSpec | |
}); | |
case 'canvas': | |
errors.push(new ValidationError(key, null, "Please use runtime APIs to add canvas sources, rather than including them in stylesheets.", 'source.canvas')); | |
return errors; | |
default: | |
return validateEnum({ | |
key: (key + ".type"), | |
value: value.type, | |
valueSpec: {values: ['vector', 'raster', 'raster-dem', 'geojson', 'video', 'image']}, | |
style: style, | |
styleSpec: styleSpec | |
}); | |
} | |
} | |
function validateLight(options) { | |
var light = options.value; | |
var styleSpec = options.styleSpec; | |
var lightSpec = styleSpec.light; | |
var style = options.style; | |
var errors = []; | |
var rootType = getType(light); | |
if (light === undefined) { | |
return errors; | |
} else if (rootType !== 'object') { | |
errors = errors.concat([new ValidationError('light', light, ("object expected, " + rootType + " found"))]); | |
return errors; | |
} | |
for (var key in light) { | |
var transitionMatch = key.match(/^(.*)-transition$/); | |
if (transitionMatch && lightSpec[transitionMatch[1]] && lightSpec[transitionMatch[1]].transition) { | |
errors = errors.concat(validate({ | |
key: key, | |
value: light[key], | |
valueSpec: styleSpec.transition, | |
style: style, | |
styleSpec: styleSpec | |
})); | |
} else if (lightSpec[key]) { | |
errors = errors.concat(validate({ | |
key: key, | |
value: light[key], | |
valueSpec: lightSpec[key], | |
style: style, | |
styleSpec: styleSpec | |
})); | |
} else { | |
errors = errors.concat([new ValidationError(key, light[key], ("unknown property \"" + key + "\""))]); | |
} | |
} | |
return errors; | |
} | |
function validateString(options) { | |
var value = options.value; | |
var key = options.key; | |
var type = getType(value); | |
if (type !== 'string') { | |
return [new ValidationError(key, value, ("string expected, " + type + " found"))]; | |
} | |
return []; | |
} | |
// | |
function validateFormatted(options ) { | |
if (validateString(options).length === 0) { | |
return []; | |
} | |
return validateExpression(options); | |
} | |
var VALIDATORS = { | |
'*': function() { | |
return []; | |
}, | |
'array': validateArray, | |
'boolean': validateBoolean, | |
'number': validateNumber, | |
'color': validateColor, | |
'constants': validateConstants, | |
'enum': validateEnum, | |
'filter': validateFilter, | |
'function': validateFunction, | |
'layer': validateLayer, | |
'object': validateObject, | |
'source': validateSource, | |
'light': validateLight, | |
'string': validateString, | |
'formatted': validateFormatted | |
}; | |
// Main recursive validation function. Tracks: | |
// | |
// - key: string representing location of validation in style tree. Used only | |
// for more informative error reporting. | |
// - value: current value from style being evaluated. May be anything from a | |
// high level object that needs to be descended into deeper or a simple | |
// scalar value. | |
// - valueSpec: current spec being evaluated. Tracks value. | |
// - styleSpec: current full spec being evaluated. | |
function validate(options) { | |
var value = options.value; | |
var valueSpec = options.valueSpec; | |
var styleSpec = options.styleSpec; | |
if (valueSpec.expression && isFunction(unbundle(value))) { | |
return validateFunction(options); | |
} else if (valueSpec.expression && isExpression(deepUnbundle(value))) { | |
return validateExpression(options); | |
} else if (valueSpec.type && VALIDATORS[valueSpec.type]) { | |
return VALIDATORS[valueSpec.type](options); | |
} else { | |
var valid = validateObject(extend$1({}, options, { | |
valueSpec: valueSpec.type ? styleSpec[valueSpec.type] : valueSpec | |
})); | |
return valid; | |
} | |
} | |
function validateGlyphsURL(options) { | |
var value = options.value; | |
var key = options.key; | |
var errors = validateString(options); | |
if (errors.length) { return errors; } | |
if (value.indexOf('{fontstack}') === -1) { | |
errors.push(new ValidationError(key, value, '"glyphs" url must include a "{fontstack}" token')); | |
} | |
if (value.indexOf('{range}') === -1) { | |
errors.push(new ValidationError(key, value, '"glyphs" url must include a "{range}" token')); | |
} | |
return errors; | |
} | |
/** | |
* Validate a Mapbox GL style against the style specification. This entrypoint, | |
* `mapbox-gl-style-spec/lib/validate_style.min`, is designed to produce as | |
* small a browserify bundle as possible by omitting unnecessary functionality | |
* and legacy style specifications. | |
* | |
* @private | |
* @param {Object} style The style to be validated. | |
* @param {Object} [styleSpec] The style specification to validate against. | |
* If omitted, the latest style spec is used. | |
* @returns {Array<ValidationError>} | |
* @example | |
* var validate = require('mapbox-gl-style-spec/lib/validate_style.min'); | |
* var errors = validate(style); | |
*/ | |
function validateStyleMin(style, styleSpec$$1) { | |
styleSpec$$1 = styleSpec$$1 || styleSpec; | |
var errors = []; | |
errors = errors.concat(validate({ | |
key: '', | |
value: style, | |
valueSpec: styleSpec$$1.$root, | |
styleSpec: styleSpec$$1, | |
style: style, | |
objectElementValidators: { | |
glyphs: validateGlyphsURL, | |
'*': function() { | |
return []; | |
} | |
} | |
})); | |
if (style.constants) { | |
errors = errors.concat(validateConstants({ | |
key: 'constants', | |
value: style.constants, | |
style: style, | |
styleSpec: styleSpec$$1 | |
})); | |
} | |
return sortErrors(errors); | |
} | |
validateStyleMin.source = wrapCleanErrors(validateSource); | |
validateStyleMin.light = wrapCleanErrors(validateLight); | |
validateStyleMin.layer = wrapCleanErrors(validateLayer); | |
validateStyleMin.filter = wrapCleanErrors(validateFilter); | |
validateStyleMin.paintProperty = wrapCleanErrors(validatePaintProperty); | |
validateStyleMin.layoutProperty = wrapCleanErrors(validateLayoutProperty); | |
function sortErrors(errors) { | |
return [].concat(errors).sort(function (a, b) { | |
return a.line - b.line; | |
}); | |
} | |
function wrapCleanErrors(inner) { | |
return function() { | |
return sortErrors(inner.apply(this, arguments)); | |
}; | |
} | |
// | |
var validateStyle = (validateStyleMin ); | |
var validateSource$1 = (validateStyleMin.source ); | |
var validateLight$1 = (validateStyleMin.light ); | |
var validateFilter$1 = (validateStyleMin.filter ); | |
var validatePaintProperty$1 = (validateStyleMin.paintProperty ); | |
var validateLayoutProperty$1 = (validateStyleMin.layoutProperty ); | |
function emitValidationErrors(emitter , errors ) { | |
var hasErrors = false; | |
if (errors && errors.length) { | |
for (var i = 0, list = errors; i < list.length; i += 1) { | |
var error = list[i]; | |
emitter.fire(new ErrorEvent(new Error(error.message))); | |
hasErrors = true; | |
} | |
} | |
return hasErrors; | |
} | |
'use strict'; | |
var gridIndex = GridIndex; | |
var NUM_PARAMS = 3; | |
function GridIndex(extent, n, padding) { | |
var cells = this.cells = []; | |
if (extent instanceof ArrayBuffer) { | |
this.arrayBuffer = extent; | |
var array = new Int32Array(this.arrayBuffer); | |
extent = array[0]; | |
n = array[1]; | |
padding = array[2]; | |
this.d = n + 2 * padding; | |
for (var k = 0; k < this.d * this.d; k++) { | |
var start = array[NUM_PARAMS + k]; | |
var end = array[NUM_PARAMS + k + 1]; | |
cells.push(start === end ? | |
null : | |
array.subarray(start, end)); | |
} | |
var keysOffset = array[NUM_PARAMS + cells.length]; | |
var bboxesOffset = array[NUM_PARAMS + cells.length + 1]; | |
this.keys = array.subarray(keysOffset, bboxesOffset); | |
this.bboxes = array.subarray(bboxesOffset); | |
this.insert = this._insertReadonly; | |
} else { | |
this.d = n + 2 * padding; | |
for (var i = 0; i < this.d * this.d; i++) { | |
cells.push([]); | |
} | |
this.keys = []; | |
this.bboxes = []; | |
} | |
this.n = n; | |
this.extent = extent; | |
this.padding = padding; | |
this.scale = n / extent; | |
this.uid = 0; | |
var p = (padding / n) * extent; | |
this.min = -p; | |
this.max = extent + p; | |
} | |
GridIndex.prototype.insert = function(key, x1, y1, x2, y2) { | |
this._forEachCell(x1, y1, x2, y2, this._insertCell, this.uid++); | |
this.keys.push(key); | |
this.bboxes.push(x1); | |
this.bboxes.push(y1); | |
this.bboxes.push(x2); | |
this.bboxes.push(y2); | |
}; | |
GridIndex.prototype._insertReadonly = function() { | |
throw 'Cannot insert into a GridIndex created from an ArrayBuffer.'; | |
}; | |
GridIndex.prototype._insertCell = function(x1, y1, x2, y2, cellIndex, uid) { | |
this.cells[cellIndex].push(uid); | |
}; | |
GridIndex.prototype.query = function(x1, y1, x2, y2) { | |
var min = this.min; | |
var max = this.max; | |
if (x1 <= min && y1 <= min && max <= x2 && max <= y2) { | |
// We use `Array#slice` because `this.keys` may be a `Int32Array` and | |
// some browsers (Safari and IE) do not support `TypedArray#slice` | |
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/slice#Browser_compatibility | |
return Array.prototype.slice.call(this.keys); | |
} else { | |
var result = []; | |
var seenUids = {}; | |
this._forEachCell(x1, y1, x2, y2, this._queryCell, result, seenUids); | |
return result; | |
} | |
}; | |
GridIndex.prototype._queryCell = function(x1, y1, x2, y2, cellIndex, result, seenUids) { | |
var cell = this.cells[cellIndex]; | |
if (cell !== null) { | |
var keys = this.keys; | |
var bboxes = this.bboxes; | |
for (var u = 0; u < cell.length; u++) { | |
var uid = cell[u]; | |
if (seenUids[uid] === undefined) { | |
var offset = uid * 4; | |
if ((x1 <= bboxes[offset + 2]) && | |
(y1 <= bboxes[offset + 3]) && | |
(x2 >= bboxes[offset + 0]) && | |
(y2 >= bboxes[offset + 1])) { | |
seenUids[uid] = true; | |
result.push(keys[uid]); | |
} else { | |
seenUids[uid] = false; | |
} | |
} | |
} | |
} | |
}; | |
GridIndex.prototype._forEachCell = function(x1, y1, x2, y2, fn, arg1, arg2) { | |
var this$1 = this; | |
var cx1 = this._convertToCellCoord(x1); | |
var cy1 = this._convertToCellCoord(y1); | |
var cx2 = this._convertToCellCoord(x2); | |
var cy2 = this._convertToCellCoord(y2); | |
for (var x = cx1; x <= cx2; x++) { | |
for (var y = cy1; y <= cy2; y++) { | |
var cellIndex = this$1.d * y + x; | |
if (fn.call(this$1, x1, y1, x2, y2, cellIndex, arg1, arg2)) { return; } | |
} | |
} | |
}; | |
GridIndex.prototype._convertToCellCoord = function(x) { | |
return Math.max(0, Math.min(this.d - 1, Math.floor(x * this.scale) + this.padding)); | |
}; | |
GridIndex.prototype.toArrayBuffer = function() { | |
var this$1 = this; | |
if (this.arrayBuffer) { return this.arrayBuffer; } | |
var cells = this.cells; | |
var metadataLength = NUM_PARAMS + this.cells.length + 1 + 1; | |
var totalCellLength = 0; | |
for (var i = 0; i < this.cells.length; i++) { | |
totalCellLength += this$1.cells[i].length; | |
} | |
var array = new Int32Array(metadataLength + totalCellLength + this.keys.length + this.bboxes.length); | |
array[0] = this.extent; | |
array[1] = this.n; | |
array[2] = this.padding; | |
var offset = metadataLength; | |
for (var k = 0; k < cells.length; k++) { | |
var cell = cells[k]; | |
array[NUM_PARAMS + k] = offset; | |
array.set(cell, offset); | |
offset += cell.length; | |
} | |
array[NUM_PARAMS + cells.length] = offset; | |
array.set(this.keys, offset); | |
offset += this.keys.length; | |
array[NUM_PARAMS + cells.length + 1] = offset; | |
array.set(this.bboxes, offset); | |
offset += this.bboxes.length; | |
return array.buffer; | |
}; | |
// | |
var ImageData = self.ImageData; | |
// eslint-disable-line | |
var registry = {}; | |
/** | |
* Register the given class as serializable. | |
* | |
* @param options | |
* @param options.omit List of properties to omit from serialization (e.g., cached/computed properties) | |
* @param options.shallow List of properties that should be serialized by a simple shallow copy, rather than by a recursive call to serialize(). | |
* | |
* @private | |
*/ | |
function register (name , klass , options) { | |
if ( options === void 0 ) options = {}; | |
assert_1(!registry[name], (name + " is already registered.")); | |
(Object.defineProperty )(klass, '_classRegistryKey', { | |
value: name, | |
writeable: false | |
}); | |
registry[name] = { | |
klass: klass, | |
omit: options.omit || [], | |
shallow: options.shallow || [] | |
}; | |
} | |
register('Object', Object); | |
gridIndex.serialize = function serializeGrid(grid , transferables ) { | |
var buffer = grid.toArrayBuffer(); | |
if (transferables) { | |
transferables.push(buffer); | |
} | |
return {buffer: buffer}; | |
}; | |
gridIndex.deserialize = function deserializeGrid(serialized ) { | |
return new gridIndex(serialized.buffer); | |
}; | |
register('Grid', gridIndex); | |
register('Color', Color); | |
register('Error', Error); | |
register('StylePropertyFunction', StylePropertyFunction); | |
register('StyleExpression', StyleExpression, {omit: ['_evaluator']}); | |
register('ZoomDependentExpression', ZoomDependentExpression); | |
register('ZoomConstantExpression', ZoomConstantExpression); | |
register('CompoundExpression', CompoundExpression, {omit: ['_evaluate']}); | |
for (var name in expressions) { | |
if ((expressions[name] )._classRegistryKey) { continue; } | |
register(("Expression_" + name), expressions[name]); | |
} | |
/** | |
* Serialize the given object for transfer to or from a web worker. | |
* | |
* For non-builtin types, recursively serialize each property (possibly | |
* omitting certain properties - see register()), and package the result along | |
* with the constructor's `name` so that the appropriate constructor can be | |
* looked up in `deserialize()`. | |
* | |
* If a `transferables` array is provided, add any transferable objects (i.e., | |
* any ArrayBuffers or ArrayBuffer views) to the list. (If a copy is needed, | |
* this should happen in the client code, before using serialize().) | |
* | |
* @private | |
*/ | |
function serialize(input , transferables ) { | |
if (input === null || | |
input === undefined || | |
typeof input === 'boolean' || | |
typeof input === 'number' || | |
typeof input === 'string' || | |
input instanceof Boolean || | |
input instanceof Number || | |
input instanceof String || | |
input instanceof Date || | |
input instanceof RegExp) { | |
return input; | |
} | |
if (input instanceof ArrayBuffer) { | |
if (transferables) { | |
transferables.push(input); | |
} | |
return input; | |
} | |
if (ArrayBuffer.isView(input)) { | |
var view = (input ); | |
if (transferables) { | |
transferables.push(view.buffer); | |
} | |
return view; | |
} | |
if (input instanceof ImageData) { | |
if (transferables) { | |
transferables.push(input.data.buffer); | |
} | |
return input; | |
} | |
if (Array.isArray(input)) { | |
var serialized = []; | |
for (var i = 0, list = input; i < list.length; i += 1) { | |
var item = list[i]; | |
serialized.push(serialize(item, transferables)); | |
} | |
return serialized; | |
} | |
if (typeof input === 'object') { | |
var klass = (input.constructor ); | |
var name = klass._classRegistryKey; | |
if (!name) { | |
throw new Error("can't serialize object of unregistered class"); | |
} | |
assert_1(registry[name]); | |
var properties = klass.serialize ? | |
// (Temporary workaround) allow a class to provide static | |
// `serialize()` and `deserialize()` methods to bypass the generic | |
// approach. | |
// This temporary workaround lets us use the generic serialization | |
// approach for objects whose members include instances of dynamic | |
// StructArray types. Once we refactor StructArray to be static, | |
// we can remove this complexity. | |
(klass.serialize(input, transferables) ) : {}; | |
if (!klass.serialize) { | |
for (var key in input) { | |
// any cast due to https://github.com/facebook/flow/issues/5393 | |
if (!(input ).hasOwnProperty(key)) { continue; } | |
if (registry[name].omit.indexOf(key) >= 0) { continue; } | |
var property = (input )[key]; | |
properties[key] = registry[name].shallow.indexOf(key) >= 0 ? | |
property : | |
serialize(property, transferables); | |
} | |
if (input instanceof Error) { | |
properties.message = input.message; | |
} | |
} else { | |
// make sure statically serialized object survives transfer of $name property | |
assert_1(!transferables || properties !== transferables[transferables.length - 1]); | |
} | |
if (properties.$name) { | |
throw new Error('$name property is reserved for worker serialization logic.'); | |
} | |
if (name !== 'Object') { | |
properties.$name = name; | |
} | |
return properties; | |
} | |
throw new Error(("can't serialize object of type " + (typeof input))); | |
} | |
function deserialize(input ) { | |
if (input === null || | |
input === undefined || | |
typeof input === 'boolean' || | |
typeof input === 'number' || | |
typeof input === 'string' || | |
input instanceof Boolean || | |
input instanceof Number || | |
input instanceof String || | |
input instanceof Date || | |
input instanceof RegExp || | |
input instanceof ArrayBuffer || | |
ArrayBuffer.isView(input) || | |
input instanceof ImageData) { | |
return input; | |
} | |
if (Array.isArray(input)) { | |
return input.map(deserialize); | |
} | |
if (typeof input === 'object') { | |
var name = (input ).$name || 'Object'; | |
var ref = registry[name]; | |
var klass = ref.klass; | |
if (!klass) { | |
throw new Error(("can't deserialize unregistered class " + name)); | |
} | |
if (klass.deserialize) { | |
return (klass.deserialize )(input); | |
} | |
var result = Object.create(klass.prototype); | |
for (var i = 0, list = Object.keys(input); i < list.length; i += 1) { | |
var key = list[i]; | |
if (key === '$name') { continue; } | |
var value = (input )[key]; | |
result[key] = registry[name].shallow.indexOf(key) >= 0 ? value : deserialize(value); | |
} | |
return result; | |
} | |
throw new Error(("can't deserialize object of type " + (typeof input))); | |
} | |
// | |
var ZoomHistory = function ZoomHistory() { | |
this.first = true; | |
}; | |
ZoomHistory.prototype.update = function update (z , now ) { | |
var floorZ = Math.floor(z); | |
if (this.first) { | |
this.first = false; | |
this.lastIntegerZoom = floorZ; | |
this.lastIntegerZoomTime = 0; | |
this.lastZoom = z; | |
this.lastFloorZoom = floorZ; | |
return true; | |
} | |
if (this.lastFloorZoom > floorZ) { | |
this.lastIntegerZoom = floorZ + 1; | |
this.lastIntegerZoomTime = now; | |
} else if (this.lastFloorZoom < floorZ) { | |
this.lastIntegerZoom = floorZ; | |
this.lastIntegerZoomTime = now; | |
} | |
if (z !== this.lastZoom) { | |
this.lastZoom = z; | |
this.lastFloorZoom = floorZ; | |
return true; | |
} | |
return false; | |
}; | |
// | |
// The following table comes from <http://www.unicode.org/Public/10.0.0/ucd/Blocks.txt>. | |
// Keep it synchronized with <http://www.unicode.org/Public/UCD/latest/ucd/Blocks.txt>. | |
var unicodeBlockLookup = { | |
// 'Basic Latin': (char) => char >= 0x0000 && char <= 0x007F, | |
'Latin-1 Supplement': function (char) { return char >= 0x0080 && char <= 0x00FF; }, | |
// 'Latin Extended-A': (char) => char >= 0x0100 && char <= 0x017F, | |
// 'Latin Extended-B': (char) => char >= 0x0180 && char <= 0x024F, | |
// 'IPA Extensions': (char) => char >= 0x0250 && char <= 0x02AF, | |
// 'Spacing Modifier Letters': (char) => char >= 0x02B0 && char <= 0x02FF, | |
// 'Combining Diacritical Marks': (char) => char >= 0x0300 && char <= 0x036F, | |
// 'Greek and Coptic': (char) => char >= 0x0370 && char <= 0x03FF, | |
// 'Cyrillic': (char) => char >= 0x0400 && char <= 0x04FF, | |
// 'Cyrillic Supplement': (char) => char >= 0x0500 && char <= 0x052F, | |
// 'Armenian': (char) => char >= 0x0530 && char <= 0x058F, | |
//'Hebrew': (char) => char >= 0x0590 && char <= 0x05FF, | |
'Arabic': function (char) { return char >= 0x0600 && char <= 0x06FF; }, | |
//'Syriac': (char) => char >= 0x0700 && char <= 0x074F, | |
'Arabic Supplement': function (char) { return char >= 0x0750 && char <= 0x077F; }, | |
// 'Thaana': (char) => char >= 0x0780 && char <= 0x07BF, | |
// 'NKo': (char) => char >= 0x07C0 && char <= 0x07FF, | |
// 'Samaritan': (char) => char >= 0x0800 && char <= 0x083F, | |
// 'Mandaic': (char) => char >= 0x0840 && char <= 0x085F, | |
// 'Syriac Supplement': (char) => char >= 0x0860 && char <= 0x086F, | |
'Arabic Extended-A': function (char) { return char >= 0x08A0 && char <= 0x08FF; }, | |
// 'Devanagari': (char) => char >= 0x0900 && char <= 0x097F, | |
// 'Bengali': (char) => char >= 0x0980 && char <= 0x09FF, | |
// 'Gurmukhi': (char) => char >= 0x0A00 && char <= 0x0A7F, | |
// 'Gujarati': (char) => char >= 0x0A80 && char <= 0x0AFF, | |
// 'Oriya': (char) => char >= 0x0B00 && char <= 0x0B7F, | |
// 'Tamil': (char) => char >= 0x0B80 && char <= 0x0BFF, | |
// 'Telugu': (char) => char >= 0x0C00 && char <= 0x0C7F, | |
// 'Kannada': (char) => char >= 0x0C80 && char <= 0x0CFF, | |
// 'Malayalam': (char) => char >= 0x0D00 && char <= 0x0D7F, | |
// 'Sinhala': (char) => char >= 0x0D80 && char <= 0x0DFF, | |
// 'Thai': (char) => char >= 0x0E00 && char <= 0x0E7F, | |
// 'Lao': (char) => char >= 0x0E80 && char <= 0x0EFF, | |
// 'Tibetan': (char) => char >= 0x0F00 && char <= 0x0FFF, | |
// 'Myanmar': (char) => char >= 0x1000 && char <= 0x109F, | |
// 'Georgian': (char) => char >= 0x10A0 && char <= 0x10FF, | |
'Hangul Jamo': function (char) { return char >= 0x1100 && char <= 0x11FF; }, | |
// 'Ethiopic': (char) => char >= 0x1200 && char <= 0x137F, | |
// 'Ethiopic Supplement': (char) => char >= 0x1380 && char <= 0x139F, | |
// 'Cherokee': (char) => char >= 0x13A0 && char <= 0x13FF, | |
'Unified Canadian Aboriginal Syllabics': function (char) { return char >= 0x1400 && char <= 0x167F; }, | |
// 'Ogham': (char) => char >= 0x1680 && char <= 0x169F, | |
// 'Runic': (char) => char >= 0x16A0 && char <= 0x16FF, | |
// 'Tagalog': (char) => char >= 0x1700 && char <= 0x171F, | |
// 'Hanunoo': (char) => char >= 0x1720 && char <= 0x173F, | |
// 'Buhid': (char) => char >= 0x1740 && char <= 0x175F, | |
// 'Tagbanwa': (char) => char >= 0x1760 && char <= 0x177F, | |
'Khmer': function (char) { return char >= 0x1780 && char <= 0x17FF; }, | |
// 'Mongolian': (char) => char >= 0x1800 && char <= 0x18AF, | |
'Unified Canadian Aboriginal Syllabics Extended': function (char) { return char >= 0x18B0 && char <= 0x18FF; }, | |
// 'Limbu': (char) => char >= 0x1900 && char <= 0x194F, | |
// 'Tai Le': (char) => char >= 0x1950 && char <= 0x197F, | |
// 'New Tai Lue': (char) => char >= 0x1980 && char <= 0x19DF, | |
// 'Khmer Symbols': (char) => char >= 0x19E0 && char <= 0x19FF, | |
// 'Buginese': (char) => char >= 0x1A00 && char <= 0x1A1F, | |
// 'Tai Tham': (char) => char >= 0x1A20 && char <= 0x1AAF, | |
// 'Combining Diacritical Marks Extended': (char) => char >= 0x1AB0 && char <= 0x1AFF, | |
// 'Balinese': (char) => char >= 0x1B00 && char <= 0x1B7F, | |
// 'Sundanese': (char) => char >= 0x1B80 && char <= 0x1BBF, | |
// 'Batak': (char) => char >= 0x1BC0 && char <= 0x1BFF, | |
// 'Lepcha': (char) => char >= 0x1C00 && char <= 0x1C4F, | |
// 'Ol Chiki': (char) => char >= 0x1C50 && char <= 0x1C7F, | |
// 'Cyrillic Extended-C': (char) => char >= 0x1C80 && char <= 0x1C8F, | |
// 'Sundanese Supplement': (char) => char >= 0x1CC0 && char <= 0x1CCF, | |
// 'Vedic Extensions': (char) => char >= 0x1CD0 && char <= 0x1CFF, | |
// 'Phonetic Extensions': (char) => char >= 0x1D00 && char <= 0x1D7F, | |
// 'Phonetic Extensions Supplement': (char) => char >= 0x1D80 && char <= 0x1DBF, | |
// 'Combining Diacritical Marks Supplement': (char) => char >= 0x1DC0 && char <= 0x1DFF, | |
// 'Latin Extended Additional': (char) => char >= 0x1E00 && char <= 0x1EFF, | |
// 'Greek Extended': (char) => char >= 0x1F00 && char <= 0x1FFF, | |
'General Punctuation': function (char) { return char >= 0x2000 && char <= 0x206F; }, | |
// 'Superscripts and Subscripts': (char) => char >= 0x2070 && char <= 0x209F, | |
// 'Currency Symbols': (char) => char >= 0x20A0 && char <= 0x20CF, | |
// 'Combining Diacritical Marks for Symbols': (char) => char >= 0x20D0 && char <= 0x20FF, | |
'Letterlike Symbols': function (char) { return char >= 0x2100 && char <= 0x214F; }, | |
'Number Forms': function (char) { return char >= 0x2150 && char <= 0x218F; }, | |
// 'Arrows': (char) => char >= 0x2190 && char <= 0x21FF, | |
// 'Mathematical Operators': (char) => char >= 0x2200 && char <= 0x22FF, | |
'Miscellaneous Technical': function (char) { return char >= 0x2300 && char <= 0x23FF; }, | |
'Control Pictures': function (char) { return char >= 0x2400 && char <= 0x243F; }, | |
'Optical Character Recognition': function (char) { return char >= 0x2440 && char <= 0x245F; }, | |
'Enclosed Alphanumerics': function (char) { return char >= 0x2460 && char <= 0x24FF; }, | |
// 'Box Drawing': (char) => char >= 0x2500 && char <= 0x257F, | |
// 'Block Elements': (char) => char >= 0x2580 && char <= 0x259F, | |
'Geometric Shapes': function (char) { return char >= 0x25A0 && char <= 0x25FF; }, | |
'Miscellaneous Symbols': function (char) { return char >= 0x2600 && char <= 0x26FF; }, | |
// 'Dingbats': (char) => char >= 0x2700 && char <= 0x27BF, | |
// 'Miscellaneous Mathematical Symbols-A': (char) => char >= 0x27C0 && char <= 0x27EF, | |
// 'Supplemental Arrows-A': (char) => char >= 0x27F0 && char <= 0x27FF, | |
// 'Braille Patterns': (char) => char >= 0x2800 && char <= 0x28FF, | |
// 'Supplemental Arrows-B': (char) => char >= 0x2900 && char <= 0x297F, | |
// 'Miscellaneous Mathematical Symbols-B': (char) => char >= 0x2980 && char <= 0x29FF, | |
// 'Supplemental Mathematical Operators': (char) => char >= 0x2A00 && char <= 0x2AFF, | |
'Miscellaneous Symbols and Arrows': function (char) { return char >= 0x2B00 && char <= 0x2BFF; }, | |
// 'Glagolitic': (char) => char >= 0x2C00 && char <= 0x2C5F, | |
// 'Latin Extended-C': (char) => char >= 0x2C60 && char <= 0x2C7F, | |
// 'Coptic': (char) => char >= 0x2C80 && char <= 0x2CFF, | |
// 'Georgian Supplement': (char) => char >= 0x2D00 && char <= 0x2D2F, | |
// 'Tifinagh': (char) => char >= 0x2D30 && char <= 0x2D7F, | |
// 'Ethiopic Extended': (char) => char >= 0x2D80 && char <= 0x2DDF, | |
// 'Cyrillic Extended-A': (char) => char >= 0x2DE0 && char <= 0x2DFF, | |
// 'Supplemental Punctuation': (char) => char >= 0x2E00 && char <= 0x2E7F, | |
'CJK Radicals Supplement': function (char) { return char >= 0x2E80 && char <= 0x2EFF; }, | |
'Kangxi Radicals': function (char) { return char >= 0x2F00 && char <= 0x2FDF; }, | |
'Ideographic Description Characters': function (char) { return char >= 0x2FF0 && char <= 0x2FFF; }, | |
'CJK Symbols and Punctuation': function (char) { return char >= 0x3000 && char <= 0x303F; }, | |
'Hiragana': function (char) { return char >= 0x3040 && char <= 0x309F; }, | |
'Katakana': function (char) { return char >= 0x30A0 && char <= 0x30FF; }, | |
'Bopomofo': function (char) { return char >= 0x3100 && char <= 0x312F; }, | |
'Hangul Compatibility Jamo': function (char) { return char >= 0x3130 && char <= 0x318F; }, | |
'Kanbun': function (char) { return char >= 0x3190 && char <= 0x319F; }, | |
'Bopomofo Extended': function (char) { return char >= 0x31A0 && char <= 0x31BF; }, | |
'CJK Strokes': function (char) { return char >= 0x31C0 && char <= 0x31EF; }, | |
'Katakana Phonetic Extensions': function (char) { return char >= 0x31F0 && char <= 0x31FF; }, | |
'Enclosed CJK Letters and Months': function (char) { return char >= 0x3200 && char <= 0x32FF; }, | |
'CJK Compatibility': function (char) { return char >= 0x3300 && char <= 0x33FF; }, | |
'CJK Unified Ideographs Extension A': function (char) { return char >= 0x3400 && char <= 0x4DBF; }, | |
'Yijing Hexagram Symbols': function (char) { return char >= 0x4DC0 && char <= 0x4DFF; }, | |
'CJK Unified Ideographs': function (char) { return char >= 0x4E00 && char <= 0x9FFF; }, | |
'Yi Syllables': function (char) { return char >= 0xA000 && char <= 0xA48F; }, | |
'Yi Radicals': function (char) { return char >= 0xA490 && char <= 0xA4CF; }, | |
// 'Lisu': (char) => char >= 0xA4D0 && char <= 0xA4FF, | |
// 'Vai': (char) => char >= 0xA500 && char <= 0xA63F, | |
// 'Cyrillic Extended-B': (char) => char >= 0xA640 && char <= 0xA69F, | |
// 'Bamum': (char) => char >= 0xA6A0 && char <= 0xA6FF, | |
// 'Modifier Tone Letters': (char) => char >= 0xA700 && char <= 0xA71F, | |
// 'Latin Extended-D': (char) => char >= 0xA720 && char <= 0xA7FF, | |
// 'Syloti Nagri': (char) => char >= 0xA800 && char <= 0xA82F, | |
// 'Common Indic Number Forms': (char) => char >= 0xA830 && char <= 0xA83F, | |
// 'Phags-pa': (char) => char >= 0xA840 && char <= 0xA87F, | |
// 'Saurashtra': (char) => char >= 0xA880 && char <= 0xA8DF, | |
// 'Devanagari Extended': (char) => char >= 0xA8E0 && char <= 0xA8FF, | |
// 'Kayah Li': (char) => char >= 0xA900 && char <= 0xA92F, | |
// 'Rejang': (char) => char >= 0xA930 && char <= 0xA95F, | |
'Hangul Jamo Extended-A': function (char) { return char >= 0xA960 && char <= 0xA97F; }, | |
// 'Javanese': (char) => char >= 0xA980 && char <= 0xA9DF, | |
// 'Myanmar Extended-B': (char) => char >= 0xA9E0 && char <= 0xA9FF, | |
// 'Cham': (char) => char >= 0xAA00 && char <= 0xAA5F, | |
// 'Myanmar Extended-A': (char) => char >= 0xAA60 && char <= 0xAA7F, | |
// 'Tai Viet': (char) => char >= 0xAA80 && char <= 0xAADF, | |
// 'Meetei Mayek Extensions': (char) => char >= 0xAAE0 && char <= 0xAAFF, | |
// 'Ethiopic Extended-A': (char) => char >= 0xAB00 && char <= 0xAB2F, | |
// 'Latin Extended-E': (char) => char >= 0xAB30 && char <= 0xAB6F, | |
// 'Cherokee Supplement': (char) => char >= 0xAB70 && char <= 0xABBF, | |
// 'Meetei Mayek': (char) => char >= 0xABC0 && char <= 0xABFF, | |
'Hangul Syllables': function (char) { return char >= 0xAC00 && char <= 0xD7AF; }, | |
'Hangul Jamo Extended-B': function (char) { return char >= 0xD7B0 && char <= 0xD7FF; }, | |
// 'High Surrogates': (char) => char >= 0xD800 && char <= 0xDB7F, | |
// 'High Private Use Surrogates': (char) => char >= 0xDB80 && char <= 0xDBFF, | |
// 'Low Surrogates': (char) => char >= 0xDC00 && char <= 0xDFFF, | |
'Private Use Area': function (char) { return char >= 0xE000 && char <= 0xF8FF; }, | |
'CJK Compatibility Ideographs': function (char) { return char >= 0xF900 && char <= 0xFAFF; }, | |
// 'Alphabetic Presentation Forms': (char) => char >= 0xFB00 && char <= 0xFB4F, | |
'Arabic Presentation Forms-A': function (char) { return char >= 0xFB50 && char <= 0xFDFF; }, | |
// 'Variation Selectors': (char) => char >= 0xFE00 && char <= 0xFE0F, | |
'Vertical Forms': function (char) { return char >= 0xFE10 && char <= 0xFE1F; }, | |
// 'Combining Half Marks': (char) => char >= 0xFE20 && char <= 0xFE2F, | |
'CJK Compatibility Forms': function (char) { return char >= 0xFE30 && char <= 0xFE4F; }, | |
'Small Form Variants': function (char) { return char >= 0xFE50 && char <= 0xFE6F; }, | |
'Arabic Presentation Forms-B': function (char) { return char >= 0xFE70 && char <= 0xFEFF; }, | |
'Halfwidth and Fullwidth Forms': function (char) { return char >= 0xFF00 && char <= 0xFFEF; } | |
// 'Specials': (char) => char >= 0xFFF0 && char <= 0xFFFF, | |
// 'Linear B Syllabary': (char) => char >= 0x10000 && char <= 0x1007F, | |
// 'Linear B Ideograms': (char) => char >= 0x10080 && char <= 0x100FF, | |
// 'Aegean Numbers': (char) => char >= 0x10100 && char <= 0x1013F, | |
// 'Ancient Greek Numbers': (char) => char >= 0x10140 && char <= 0x1018F, | |
// 'Ancient Symbols': (char) => char >= 0x10190 && char <= 0x101CF, | |
// 'Phaistos Disc': (char) => char >= 0x101D0 && char <= 0x101FF, | |
// 'Lycian': (char) => char >= 0x10280 && char <= 0x1029F, | |
// 'Carian': (char) => char >= 0x102A0 && char <= 0x102DF, | |
// 'Coptic Epact Numbers': (char) => char >= 0x102E0 && char <= 0x102FF, | |
// 'Old Italic': (char) => char >= 0x10300 && char <= 0x1032F, | |
// 'Gothic': (char) => char >= 0x10330 && char <= 0x1034F, | |
// 'Old Permic': (char) => char >= 0x10350 && char <= 0x1037F, | |
// 'Ugaritic': (char) => char >= 0x10380 && char <= 0x1039F, | |
// 'Old Persian': (char) => char >= 0x103A0 && char <= 0x103DF, | |
// 'Deseret': (char) => char >= 0x10400 && char <= 0x1044F, | |
// 'Shavian': (char) => char >= 0x10450 && char <= 0x1047F, | |
// 'Osmanya': (char) => char >= 0x10480 && char <= 0x104AF, | |
// 'Osage': (char) => char >= 0x104B0 && char <= 0x104FF, | |
// 'Elbasan': (char) => char >= 0x10500 && char <= 0x1052F, | |
// 'Caucasian Albanian': (char) => char >= 0x10530 && char <= 0x1056F, | |
// 'Linear A': (char) => char >= 0x10600 && char <= 0x1077F, | |
// 'Cypriot Syllabary': (char) => char >= 0x10800 && char <= 0x1083F, | |
// 'Imperial Aramaic': (char) => char >= 0x10840 && char <= 0x1085F, | |
// 'Palmyrene': (char) => char >= 0x10860 && char <= 0x1087F, | |
// 'Nabataean': (char) => char >= 0x10880 && char <= 0x108AF, | |
// 'Hatran': (char) => char >= 0x108E0 && char <= 0x108FF, | |
// 'Phoenician': (char) => char >= 0x10900 && char <= 0x1091F, | |
// 'Lydian': (char) => char >= 0x10920 && char <= 0x1093F, | |
// 'Meroitic Hieroglyphs': (char) => char >= 0x10980 && char <= 0x1099F, | |
// 'Meroitic Cursive': (char) => char >= 0x109A0 && char <= 0x109FF, | |
// 'Kharoshthi': (char) => char >= 0x10A00 && char <= 0x10A5F, | |
// 'Old South Arabian': (char) => char >= 0x10A60 && char <= 0x10A7F, | |
// 'Old North Arabian': (char) => char >= 0x10A80 && char <= 0x10A9F, | |
// 'Manichaean': (char) => char >= 0x10AC0 && char <= 0x10AFF, | |
// 'Avestan': (char) => char >= 0x10B00 && char <= 0x10B3F, | |
// 'Inscriptional Parthian': (char) => char >= 0x10B40 && char <= 0x10B5F, | |
// 'Inscriptional Pahlavi': (char) => char >= 0x10B60 && char <= 0x10B7F, | |
// 'Psalter Pahlavi': (char) => char >= 0x10B80 && char <= 0x10BAF, | |
// 'Old Turkic': (char) => char >= 0x10C00 && char <= 0x10C4F, | |
// 'Old Hungarian': (char) => char >= 0x10C80 && char <= 0x10CFF, | |
// 'Rumi Numeral Symbols': (char) => char >= 0x10E60 && char <= 0x10E7F, | |
// 'Brahmi': (char) => char >= 0x11000 && char <= 0x1107F, | |
// 'Kaithi': (char) => char >= 0x11080 && char <= 0x110CF, | |
// 'Sora Sompeng': (char) => char >= 0x110D0 && char <= 0x110FF, | |
// 'Chakma': (char) => char >= 0x11100 && char <= 0x1114F, | |
// 'Mahajani': (char) => char >= 0x11150 && char <= 0x1117F, | |
// 'Sharada': (char) => char >= 0x11180 && char <= 0x111DF, | |
// 'Sinhala Archaic Numbers': (char) => char >= 0x111E0 && char <= 0x111FF, | |
// 'Khojki': (char) => char >= 0x11200 && char <= 0x1124F, | |
// 'Multani': (char) => char >= 0x11280 && char <= 0x112AF, | |
// 'Khudawadi': (char) => char >= 0x112B0 && char <= 0x112FF, | |
// 'Grantha': (char) => char >= 0x11300 && char <= 0x1137F, | |
// 'Newa': (char) => char >= 0x11400 && char <= 0x1147F, | |
// 'Tirhuta': (char) => char >= 0x11480 && char <= 0x114DF, | |
// 'Siddham': (char) => char >= 0x11580 && char <= 0x115FF, | |
// 'Modi': (char) => char >= 0x11600 && char <= 0x1165F, | |
// 'Mongolian Supplement': (char) => char >= 0x11660 && char <= 0x1167F, | |
// 'Takri': (char) => char >= 0x11680 && char <= 0x116CF, | |
// 'Ahom': (char) => char >= 0x11700 && char <= 0x1173F, | |
// 'Warang Citi': (char) => char >= 0x118A0 && char <= 0x118FF, | |
// 'Zanabazar Square': (char) => char >= 0x11A00 && char <= 0x11A4F, | |
// 'Soyombo': (char) => char >= 0x11A50 && char <= 0x11AAF, | |
// 'Pau Cin Hau': (char) => char >= 0x11AC0 && char <= 0x11AFF, | |
// 'Bhaiksuki': (char) => char >= 0x11C00 && char <= 0x11C6F, | |
// 'Marchen': (char) => char >= 0x11C70 && char <= 0x11CBF, | |
// 'Masaram Gondi': (char) => char >= 0x11D00 && char <= 0x11D5F, | |
// 'Cuneiform': (char) => char >= 0x12000 && char <= 0x123FF, | |
// 'Cuneiform Numbers and Punctuation': (char) => char >= 0x12400 && char <= 0x1247F, | |
// 'Early Dynastic Cuneiform': (char) => char >= 0x12480 && char <= 0x1254F, | |
// 'Egyptian Hieroglyphs': (char) => char >= 0x13000 && char <= 0x1342F, | |
// 'Anatolian Hieroglyphs': (char) => char >= 0x14400 && char <= 0x1467F, | |
// 'Bamum Supplement': (char) => char >= 0x16800 && char <= 0x16A3F, | |
// 'Mro': (char) => char >= 0x16A40 && char <= 0x16A6F, | |
// 'Bassa Vah': (char) => char >= 0x16AD0 && char <= 0x16AFF, | |
// 'Pahawh Hmong': (char) => char >= 0x16B00 && char <= 0x16B8F, | |
// 'Miao': (char) => char >= 0x16F00 && char <= 0x16F9F, | |
// 'Ideographic Symbols and Punctuation': (char) => char >= 0x16FE0 && char <= 0x16FFF, | |
// 'Tangut': (char) => char >= 0x17000 && char <= 0x187FF, | |
// 'Tangut Components': (char) => char >= 0x18800 && char <= 0x18AFF, | |
// 'Kana Supplement': (char) => char >= 0x1B000 && char <= 0x1B0FF, | |
// 'Kana Extended-A': (char) => char >= 0x1B100 && char <= 0x1B12F, | |
// 'Nushu': (char) => char >= 0x1B170 && char <= 0x1B2FF, | |
// 'Duployan': (char) => char >= 0x1BC00 && char <= 0x1BC9F, | |
// 'Shorthand Format Controls': (char) => char >= 0x1BCA0 && char <= 0x1BCAF, | |
// 'Byzantine Musical Symbols': (char) => char >= 0x1D000 && char <= 0x1D0FF, | |
// 'Musical Symbols': (char) => char >= 0x1D100 && char <= 0x1D1FF, | |
// 'Ancient Greek Musical Notation': (char) => char >= 0x1D200 && char <= 0x1D24F, | |
// 'Tai Xuan Jing Symbols': (char) => char >= 0x1D300 && char <= 0x1D35F, | |
// 'Counting Rod Numerals': (char) => char >= 0x1D360 && char <= 0x1D37F, | |
// 'Mathematical Alphanumeric Symbols': (char) => char >= 0x1D400 && char <= 0x1D7FF, | |
// 'Sutton SignWriting': (char) => char >= 0x1D800 && char <= 0x1DAAF, | |
// 'Glagolitic Supplement': (char) => char >= 0x1E000 && char <= 0x1E02F, | |
// 'Mende Kikakui': (char) => char >= 0x1E800 && char <= 0x1E8DF, | |
// 'Adlam': (char) => char >= 0x1E900 && char <= 0x1E95F, | |
// 'Arabic Mathematical Alphabetic Symbols': (char) => char >= 0x1EE00 && char <= 0x1EEFF, | |
// 'Mahjong Tiles': (char) => char >= 0x1F000 && char <= 0x1F02F, | |
// 'Domino Tiles': (char) => char >= 0x1F030 && char <= 0x1F09F, | |
// 'Playing Cards': (char) => char >= 0x1F0A0 && char <= 0x1F0FF, | |
// 'Enclosed Alphanumeric Supplement': (char) => char >= 0x1F100 && char <= 0x1F1FF, | |
// 'Enclosed Ideographic Supplement': (char) => char >= 0x1F200 && char <= 0x1F2FF, | |
// 'Miscellaneous Symbols and Pictographs': (char) => char >= 0x1F300 && char <= 0x1F5FF, | |
// 'Emoticons': (char) => char >= 0x1F600 && char <= 0x1F64F, | |
// 'Ornamental Dingbats': (char) => char >= 0x1F650 && char <= 0x1F67F, | |
// 'Transport and Map Symbols': (char) => char >= 0x1F680 && char <= 0x1F6FF, | |
// 'Alchemical Symbols': (char) => char >= 0x1F700 && char <= 0x1F77F, | |
// 'Geometric Shapes Extended': (char) => char >= 0x1F780 && char <= 0x1F7FF, | |
// 'Supplemental Arrows-C': (char) => char >= 0x1F800 && char <= 0x1F8FF, | |
// 'Supplemental Symbols and Pictographs': (char) => char >= 0x1F900 && char <= 0x1F9FF, | |
// 'CJK Unified Ideographs Extension B': (char) => char >= 0x20000 && char <= 0x2A6DF, | |
// 'CJK Unified Ideographs Extension C': (char) => char >= 0x2A700 && char <= 0x2B73F, | |
// 'CJK Unified Ideographs Extension D': (char) => char >= 0x2B740 && char <= 0x2B81F, | |
// 'CJK Unified Ideographs Extension E': (char) => char >= 0x2B820 && char <= 0x2CEAF, | |
// 'CJK Unified Ideographs Extension F': (char) => char >= 0x2CEB0 && char <= 0x2EBEF, | |
// 'CJK Compatibility Ideographs Supplement': (char) => char >= 0x2F800 && char <= 0x2FA1F, | |
// 'Tags': (char) => char >= 0xE0000 && char <= 0xE007F, | |
// 'Variation Selectors Supplement': (char) => char >= 0xE0100 && char <= 0xE01EF, | |
// 'Supplementary Private Use Area-A': (char) => char >= 0xF0000 && char <= 0xFFFFF, | |
// 'Supplementary Private Use Area-B': (char) => char >= 0x100000 && char <= 0x10FFFF, | |
}; | |
// | |
function allowsIdeographicBreaking(chars ) { | |
for (var i = 0, list = chars; i < list.length; i += 1) { | |
var char = list[i]; | |
if (!charAllowsIdeographicBreaking(char.charCodeAt(0))) { return false; } | |
} | |
return true; | |
} | |
function allowsVerticalWritingMode(chars ) { | |
for (var i = 0, list = chars; i < list.length; i += 1) { | |
var char = list[i]; | |
if (charHasUprightVerticalOrientation(char.charCodeAt(0))) { return true; } | |
} | |
return false; | |
} | |
function allowsLetterSpacing(chars ) { | |
for (var i = 0, list = chars; i < list.length; i += 1) { | |
var char = list[i]; | |
if (!charAllowsLetterSpacing(char.charCodeAt(0))) { return false; } | |
} | |
return true; | |
} | |
function charAllowsLetterSpacing(char ) { | |
if (unicodeBlockLookup['Arabic'](char)) { return false; } | |
if (unicodeBlockLookup['Arabic Supplement'](char)) { return false; } | |
if (unicodeBlockLookup['Arabic Extended-A'](char)) { return false; } | |
if (unicodeBlockLookup['Arabic Presentation Forms-A'](char)) { return false; } | |
if (unicodeBlockLookup['Arabic Presentation Forms-B'](char)) { return false; } | |
return true; | |
} | |
function charAllowsIdeographicBreaking(char ) { | |
// Return early for characters outside all ideographic ranges. | |
if (char < 0x2E80) { return false; } | |
if (unicodeBlockLookup['Bopomofo Extended'](char)) { return true; } | |
if (unicodeBlockLookup['Bopomofo'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Compatibility Forms'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Compatibility Ideographs'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Compatibility'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Radicals Supplement'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Strokes'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Symbols and Punctuation'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Unified Ideographs Extension A'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Unified Ideographs'](char)) { return true; } | |
if (unicodeBlockLookup['Enclosed CJK Letters and Months'](char)) { return true; } | |
if (unicodeBlockLookup['Halfwidth and Fullwidth Forms'](char)) { return true; } | |
if (unicodeBlockLookup['Hiragana'](char)) { return true; } | |
if (unicodeBlockLookup['Ideographic Description Characters'](char)) { return true; } | |
if (unicodeBlockLookup['Kangxi Radicals'](char)) { return true; } | |
if (unicodeBlockLookup['Katakana Phonetic Extensions'](char)) { return true; } | |
if (unicodeBlockLookup['Katakana'](char)) { return true; } | |
if (unicodeBlockLookup['Vertical Forms'](char)) { return true; } | |
if (unicodeBlockLookup['Yi Radicals'](char)) { return true; } | |
if (unicodeBlockLookup['Yi Syllables'](char)) { return true; } | |
return false; | |
} | |
// The following logic comes from | |
// <http://www.unicode.org/Public/vertical/revision-17/VerticalOrientation-17.txt>. | |
// The data file denotes with “U” or “Tu” any codepoint that may be drawn | |
// upright in vertical text but does not distinguish between upright and | |
// “neutral” characters. | |
// Blocks in the Unicode supplementary planes are excluded from this module due | |
// to <https://github.com/mapbox/mapbox-gl/issues/29>. | |
/** | |
* Returns true if the given Unicode codepoint identifies a character with | |
* upright orientation. | |
* | |
* A character has upright orientation if it is drawn upright (unrotated) | |
* whether the line is oriented horizontally or vertically, even if both | |
* adjacent characters can be rotated. For example, a Chinese character is | |
* always drawn upright. An uprightly oriented character causes an adjacent | |
* “neutral” character to be drawn upright as well. | |
* @private | |
*/ | |
function charHasUprightVerticalOrientation(char ) { | |
if (char === 0x02EA /* modifier letter yin departing tone mark */ || | |
char === 0x02EB /* modifier letter yang departing tone mark */) { | |
return true; | |
} | |
// Return early for characters outside all ranges whose characters remain | |
// upright in vertical writing mode. | |
if (char < 0x1100) { return false; } | |
if (unicodeBlockLookup['Bopomofo Extended'](char)) { return true; } | |
if (unicodeBlockLookup['Bopomofo'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Compatibility Forms'](char)) { | |
if (!((char >= 0xFE49 /* dashed overline */ && char <= 0xFE4F) /* wavy low line */)) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['CJK Compatibility Ideographs'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Compatibility'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Radicals Supplement'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Strokes'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Symbols and Punctuation'](char)) { | |
if (!((char >= 0x3008 /* left angle bracket */ && char <= 0x3011) /* right black lenticular bracket */) && | |
!((char >= 0x3014 /* left tortoise shell bracket */ && char <= 0x301F) /* low double prime quotation mark */) && | |
char !== 0x3030 /* wavy dash */) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['CJK Unified Ideographs Extension A'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Unified Ideographs'](char)) { return true; } | |
if (unicodeBlockLookup['Enclosed CJK Letters and Months'](char)) { return true; } | |
if (unicodeBlockLookup['Hangul Compatibility Jamo'](char)) { return true; } | |
if (unicodeBlockLookup['Hangul Jamo Extended-A'](char)) { return true; } | |
if (unicodeBlockLookup['Hangul Jamo Extended-B'](char)) { return true; } | |
if (unicodeBlockLookup['Hangul Jamo'](char)) { return true; } | |
if (unicodeBlockLookup['Hangul Syllables'](char)) { return true; } | |
if (unicodeBlockLookup['Hiragana'](char)) { return true; } | |
if (unicodeBlockLookup['Ideographic Description Characters'](char)) { return true; } | |
if (unicodeBlockLookup['Kanbun'](char)) { return true; } | |
if (unicodeBlockLookup['Kangxi Radicals'](char)) { return true; } | |
if (unicodeBlockLookup['Katakana Phonetic Extensions'](char)) { return true; } | |
if (unicodeBlockLookup['Katakana'](char)) { | |
if (char !== 0x30FC /* katakana-hiragana prolonged sound mark */) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['Halfwidth and Fullwidth Forms'](char)) { | |
if (char !== 0xFF08 /* fullwidth left parenthesis */ && | |
char !== 0xFF09 /* fullwidth right parenthesis */ && | |
char !== 0xFF0D /* fullwidth hyphen-minus */ && | |
!((char >= 0xFF1A /* fullwidth colon */ && char <= 0xFF1E) /* fullwidth greater-than sign */) && | |
char !== 0xFF3B /* fullwidth left square bracket */ && | |
char !== 0xFF3D /* fullwidth right square bracket */ && | |
char !== 0xFF3F /* fullwidth low line */ && | |
!(char >= 0xFF5B /* fullwidth left curly bracket */ && char <= 0xFFDF) && | |
char !== 0xFFE3 /* fullwidth macron */ && | |
!(char >= 0xFFE8 /* halfwidth forms light vertical */ && char <= 0xFFEF)) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['Small Form Variants'](char)) { | |
if (!((char >= 0xFE58 /* small em dash */ && char <= 0xFE5E) /* small right tortoise shell bracket */) && | |
!((char >= 0xFE63 /* small hyphen-minus */ && char <= 0xFE66) /* small equals sign */)) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['Unified Canadian Aboriginal Syllabics'](char)) { return true; } | |
if (unicodeBlockLookup['Unified Canadian Aboriginal Syllabics Extended'](char)) { return true; } | |
if (unicodeBlockLookup['Vertical Forms'](char)) { return true; } | |
if (unicodeBlockLookup['Yijing Hexagram Symbols'](char)) { return true; } | |
if (unicodeBlockLookup['Yi Syllables'](char)) { return true; } | |
if (unicodeBlockLookup['Yi Radicals'](char)) { return true; } | |
return false; | |
} | |
/** | |
* Returns true if the given Unicode codepoint identifies a character with | |
* neutral orientation. | |
* | |
* A character has neutral orientation if it may be drawn rotated or unrotated | |
* when the line is oriented vertically, depending on the orientation of the | |
* adjacent characters. For example, along a verticlly oriented line, the vulgar | |
* fraction ½ is drawn upright among Chinese characters but rotated among Latin | |
* letters. A neutrally oriented character does not influence whether an | |
* adjacent character is drawn upright or rotated. | |
* @private | |
*/ | |
function charHasNeutralVerticalOrientation(char ) { | |
if (unicodeBlockLookup['Latin-1 Supplement'](char)) { | |
if (char === 0x00A7 /* section sign */ || | |
char === 0x00A9 /* copyright sign */ || | |
char === 0x00AE /* registered sign */ || | |
char === 0x00B1 /* plus-minus sign */ || | |
char === 0x00BC /* vulgar fraction one quarter */ || | |
char === 0x00BD /* vulgar fraction one half */ || | |
char === 0x00BE /* vulgar fraction three quarters */ || | |
char === 0x00D7 /* multiplication sign */ || | |
char === 0x00F7 /* division sign */) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['General Punctuation'](char)) { | |
if (char === 0x2016 /* double vertical line */ || | |
char === 0x2020 /* dagger */ || | |
char === 0x2021 /* double dagger */ || | |
char === 0x2030 /* per mille sign */ || | |
char === 0x2031 /* per ten thousand sign */ || | |
char === 0x203B /* reference mark */ || | |
char === 0x203C /* double exclamation mark */ || | |
char === 0x2042 /* asterism */ || | |
char === 0x2047 /* double question mark */ || | |
char === 0x2048 /* question exclamation mark */ || | |
char === 0x2049 /* exclamation question mark */ || | |
char === 0x2051 /* two asterisks aligned vertically */) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['Letterlike Symbols'](char)) { return true; } | |
if (unicodeBlockLookup['Number Forms'](char)) { return true; } | |
if (unicodeBlockLookup['Miscellaneous Technical'](char)) { | |
if ((char >= 0x2300 /* diameter sign */ && char <= 0x2307 /* wavy line */) || | |
(char >= 0x230C /* bottom right crop */ && char <= 0x231F /* bottom right corner */) || | |
(char >= 0x2324 /* up arrowhead between two horizontal bars */ && char <= 0x2328 /* keyboard */) || | |
char === 0x232B /* erase to the left */ || | |
(char >= 0x237D /* shouldered open box */ && char <= 0x239A /* clear screen symbol */) || | |
(char >= 0x23BE /* dentistry symbol light vertical and top right */ && char <= 0x23CD /* square foot */) || | |
char === 0x23CF /* eject symbol */ || | |
(char >= 0x23D1 /* metrical breve */ && char <= 0x23DB /* fuse */) || | |
(char >= 0x23E2 /* white trapezium */ && char <= 0x23FF)) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['Control Pictures'](char) && char !== 0x2423 /* open box */) { return true; } | |
if (unicodeBlockLookup['Optical Character Recognition'](char)) { return true; } | |
if (unicodeBlockLookup['Enclosed Alphanumerics'](char)) { return true; } | |
if (unicodeBlockLookup['Geometric Shapes'](char)) { return true; } | |
if (unicodeBlockLookup['Miscellaneous Symbols'](char)) { | |
if (!((char >= 0x261A /* black left pointing index */ && char <= 0x261F) /* white down pointing index */)) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['Miscellaneous Symbols and Arrows'](char)) { | |
if ((char >= 0x2B12 /* square with top half black */ && char <= 0x2B2F /* white vertical ellipse */) || | |
(char >= 0x2B50 /* white medium star */ && char <= 0x2B59 /* heavy circled saltire */) || | |
(char >= 0x2BB8 /* upwards white arrow from bar with horizontal bar */ && char <= 0x2BEB)) { | |
return true; | |
} | |
} | |
if (unicodeBlockLookup['CJK Symbols and Punctuation'](char)) { return true; } | |
if (unicodeBlockLookup['Katakana'](char)) { return true; } | |
if (unicodeBlockLookup['Private Use Area'](char)) { return true; } | |
if (unicodeBlockLookup['CJK Compatibility Forms'](char)) { return true; } | |
if (unicodeBlockLookup['Small Form Variants'](char)) { return true; } | |
if (unicodeBlockLookup['Halfwidth and Fullwidth Forms'](char)) { return true; } | |
if (char === 0x221E /* infinity */ || | |
char === 0x2234 /* therefore */ || | |
char === 0x2235 /* because */ || | |
(char >= 0x2700 /* black safety scissors */ && char <= 0x2767 /* rotated floral heart bullet */) || | |
(char >= 0x2776 /* dingbat negative circled digit one */ && char <= 0x2793 /* dingbat negative circled sans-serif number ten */) || | |
char === 0xFFFC /* object replacement character */ || | |
char === 0xFFFD /* replacement character */) { | |
return true; | |
} | |
return false; | |
} | |
/** | |
* Returns true if the given Unicode codepoint identifies a character with | |
* rotated orientation. | |
* | |
* A character has rotated orientation if it is drawn rotated when the line is | |
* oriented vertically, even if both adjacent characters are upright. For | |
* example, a Latin letter is drawn rotated along a vertical line. A rotated | |
* character causes an adjacent “neutral” character to be drawn rotated as well. | |
* @private | |
*/ | |
function charHasRotatedVerticalOrientation(char ) { | |
return !(charHasUprightVerticalOrientation(char) || | |
charHasNeutralVerticalOrientation(char)); | |
} | |
function charInSupportedScript(char , canRenderRTL ) { | |
// This is a rough heuristic: whether we "can render" a script | |
// actually depends on the properties of the font being used | |
// and whether differences from the ideal rendering are considered | |
// semantically significant. | |
// Even in Latin script, we "can't render" combinations such as the fi | |
// ligature, but we don't consider that semantically significant. | |
if (!canRenderRTL && | |
((char >= 0x0590 && char <= 0x08FF) || | |
unicodeBlockLookup['Arabic Presentation Forms-A'](char) || | |
unicodeBlockLookup['Arabic Presentation Forms-B'](char))) { | |
// Main blocks for Hebrew, Arabic, Thaana and other RTL scripts | |
return false; | |
} | |
if ((char >= 0x0900 && char <= 0x0DFF) || | |
// Main blocks for Indic scripts and Sinhala | |
(char >= 0x0F00 && char <= 0x109F) || | |
// Main blocks for Tibetan and Myanmar | |
unicodeBlockLookup['Khmer'](char)) { | |
// These blocks cover common scripts that require | |
// complex text shaping, based on unicode script metadata: | |
// http://www.unicode.org/repos/cldr/trunk/common/properties/scriptMetadata.txt | |
// where "Web Rank <= 32" "Shaping Required = YES" | |
return false; | |
} | |
return true; | |
} | |
function isStringInSupportedScript(chars , canRenderRTL ) { | |
for (var i = 0, list = chars; i < list.length; i += 1) { | |
var char = list[i]; | |
if (!charInSupportedScript(char.charCodeAt(0), canRenderRTL)) { | |
return false; | |
} | |
} | |
return true; | |
} | |
// | |
var pluginRequested = false; | |
var pluginURL = null; | |
var foregroundLoadComplete = false; | |
var evented = new Evented(); | |
var _completionCallback; | |
var registerForPluginAvailability = function( | |
callback | |
) { | |
if (pluginURL) { | |
callback({ pluginURL: pluginURL, completionCallback: _completionCallback}); | |
} else { | |
evented.once('pluginAvailable', callback); | |
} | |
return callback; | |
}; | |
var clearRTLTextPlugin = function() { | |
pluginRequested = false; | |
pluginURL = null; | |
}; | |
var setRTLTextPlugin = function(url , callback ) { | |
if (pluginRequested) { | |
throw new Error('setRTLTextPlugin cannot be called multiple times.'); | |
} | |
pluginRequested = true; | |
pluginURL = exported.resolveURL(url); | |
_completionCallback = function (error ) { | |
if (error) { | |
// Clear loaded state to allow retries | |
clearRTLTextPlugin(); | |
if (callback) { | |
callback(error); | |
} | |
} else { | |
// Called once for each worker | |
foregroundLoadComplete = true; | |
} | |
}; | |
evented.fire(new Event('pluginAvailable', { pluginURL: pluginURL, completionCallback: _completionCallback })); | |
}; | |
var plugin | |
= { | |
applyArabicShaping: null, | |
processBidirectionalText: null, | |
processStyledBidirectionalText: null, | |
isLoaded: function() { | |
return foregroundLoadComplete || // Foreground: loaded if the completion callback returned successfully | |
plugin.applyArabicShaping != null; // Background: loaded if the plugin functions have been compiled | |
} | |
}; | |
// | |
var EvaluationParameters = function EvaluationParameters(zoom , options) { | |
this.zoom = zoom; | |
if (options) { | |
this.now = options.now; | |
this.fadeDuration = options.fadeDuration; | |
this.zoomHistory = options.zoomHistory; | |
this.transition = options.transition; | |
} else { | |
this.now = 0; | |
this.fadeDuration = 0; | |
this.zoomHistory = new ZoomHistory(); | |
this.transition = {}; | |
} | |
}; | |
EvaluationParameters.prototype.isSupportedScript = function isSupportedScript (str ) { | |
return isStringInSupportedScript(str, plugin.isLoaded()); | |
}; | |
EvaluationParameters.prototype.crossFadingFactor = function crossFadingFactor () { | |
if (this.fadeDuration === 0) { | |
return 1; | |
} else { | |
return Math.min((this.now - this.zoomHistory.lastIntegerZoomTime) / this.fadeDuration, 1); | |
} | |
}; | |
// | |
/** | |
* Implements a number of classes that define state and behavior for paint and layout properties, most | |
* importantly their respective evaluation chains: | |
* | |
* Transitionable paint property value | |
* → Transitioning paint property value | |
* → Possibly evaluated paint property value | |
* → Fully evaluated paint property value | |
* | |
* Layout property value | |
* → Possibly evaluated layout property value | |
* → Fully evaluated layout property value | |
* | |
* @module | |
* @private | |
*/ | |
/** | |
* Implementations of the `Property` interface: | |
* | |
* * Hold metadata about a property that's independent of any specific value: stuff like the type of the value, | |
* the default value, etc. This comes from the style specification JSON. | |
* * Define behavior that needs to be polymorphic across different properties: "possibly evaluating" | |
* an input value (see below), and interpolating between two possibly-evaluted values. | |
* | |
* The type `T` is the fully-evaluated value type (e.g. `number`, `string`, `Color`). | |
* The type `R` is the intermediate "possibly evaluated" value type. See below. | |
* | |
* There are two main implementations of the interface -- one for properties that allow data-driven values, | |
* and one for properties that don't. There are a few "special case" implementations as well: one for properties | |
* which cross-fade between two values rather than interpolating, one for `heatmap-color` and `line-gradient`, | |
* and one for `light-position`. | |
* | |
* @private | |
*/ | |
/** | |
* `PropertyValue` represents the value part of a property key-value unit. It's used to represent both | |
* paint and layout property values, and regardless of whether or not their property supports data-driven | |
* expressions. | |
* | |
* `PropertyValue` stores the raw input value as seen in a style or a runtime styling API call, i.e. one of the | |
* following: | |
* | |
* * A constant value of the type appropriate for the property | |
* * A function which produces a value of that type (but functions are quasi-deprecated in favor of expressions) | |
* * An expression which produces a value of that type | |
* * "undefined"/"not present", in which case the property is assumed to take on its default value. | |
* | |
* In addition to storing the original input value, `PropertyValue` also stores a normalized representation, | |
* effectively treating functions as if they are expressions, and constant or default values as if they are | |
* (constant) expressions. | |
* | |
* @private | |
*/ | |
var PropertyValue = function PropertyValue(property , value ) { | |
this.property = property; | |
this.value = value; | |
this.expression = normalizePropertyExpression(value === undefined ? property.specification.default : value, property.specification); | |
}; | |
PropertyValue.prototype.isDataDriven = function isDataDriven () { | |
return this.expression.kind === 'source' || this.expression.kind === 'composite'; | |
}; | |
PropertyValue.prototype.possiblyEvaluate = function possiblyEvaluate (parameters ) { | |
return this.property.possiblyEvaluate(this, parameters); | |
}; | |
// ------- Transitionable ------- | |
/** | |
* Paint properties are _transitionable_: they can change in a fluid manner, interpolating or cross-fading between | |
* old and new value. The duration of the transition, and the delay before it begins, is configurable. | |
* | |
* `TransitionablePropertyValue` is a compositional class that stores both the property value and that transition | |
* configuration. | |
* | |
* A `TransitionablePropertyValue` can calculate the next step in the evaluation chain for paint property values: | |
* `TransitioningPropertyValue`. | |
* | |
* @private | |
*/ | |
var TransitionablePropertyValue = function TransitionablePropertyValue(property ) { | |
this.property = property; | |
this.value = new PropertyValue(property, undefined); | |
}; | |
TransitionablePropertyValue.prototype.transitioned = function transitioned (parameters , | |
prior ) { | |
return new TransitioningPropertyValue(this.property, this.value, prior, // eslint-disable-line no-use-before-define | |
extend({}, parameters.transition, this.transition), parameters.now); | |
}; | |
TransitionablePropertyValue.prototype.untransitioned = function untransitioned () { | |
return new TransitioningPropertyValue(this.property, this.value, null, {}, 0); // eslint-disable-line no-use-before-define | |
}; | |
/** | |
* A helper type: given an object type `Properties` whose values are each of type `Property<T, R>`, it calculates | |
* an object type with the same keys and values of type `TransitionablePropertyValue<T, R>`. | |
* | |
* @private | |
*/ | |
/** | |
* `Transitionable` stores a map of all (property name, `TransitionablePropertyValue`) pairs for paint properties of a | |
* given layer type. It can calculate the `TransitioningPropertyValue`s for all of them at once, producing a | |
* `Transitioning` instance for the same set of properties. | |
* | |
* @private | |
*/ | |
var Transitionable = function Transitionable(properties ) { | |
this._properties = properties; | |
this._values = (Object.create(properties.defaultTransitionablePropertyValues) ); | |
}; | |
Transitionable.prototype.getValue = function getValue (name ) { | |
return clone(this._values[name].value.value); | |
}; | |
Transitionable.prototype.setValue = function setValue (name , value ) { | |
if (!this._values.hasOwnProperty(name)) { | |
this._values[name] = new TransitionablePropertyValue(this._values[name].property); | |
} | |
// Note that we do not _remove_ an own property in the case where a value is being reset | |
// to the default: the transition might still be non-default. | |
this._values[name].value = new PropertyValue(this._values[name].property, value === null ? undefined : clone(value)); | |
}; | |
Transitionable.prototype.getTransition = function getTransition (name ) { | |
return clone(this._values[name].transition); | |
}; | |
Transitionable.prototype.setTransition = function setTransition (name , value ) { | |
if (!this._values.hasOwnProperty(name)) { | |
this._values[name] = new TransitionablePropertyValue(this._values[name].property); | |
} | |
this._values[name].transition = clone(value) || undefined; | |
}; | |
Transitionable.prototype.serialize = function serialize$$1 () { | |
var this$1 = this; | |
var result = {}; | |
for (var i = 0, list = Object.keys(this$1._values); i < list.length; i += 1) { | |
var property = list[i]; | |
var value = this$1.getValue(property); | |
if (value !== undefined) { | |
result[property] = value; | |
} | |
var transition = this$1.getTransition(property); | |
if (transition !== undefined) { | |
result[(property + "-transition")] = transition; | |
} | |
} | |
return result; | |
}; | |
Transitionable.prototype.transitioned = function transitioned (parameters , prior ) { | |
var this$1 = this; | |
var result = new Transitioning(this._properties); // eslint-disable-line no-use-before-define | |
for (var i = 0, list = Object.keys(this$1._values); i < list.length; i += 1) { | |
var property = list[i]; | |
result._values[property] = this$1._values[property].transitioned(parameters, prior._values[property]); | |
} | |
return result; | |
}; | |
Transitionable.prototype.untransitioned = function untransitioned () { | |
var this$1 = this; | |
var result = new Transitioning(this._properties); // eslint-disable-line no-use-before-define | |
for (var i = 0, list = Object.keys(this$1._values); i < list.length; i += 1) { | |
var property = list[i]; | |
result._values[property] = this$1._values[property].untransitioned(); | |
} | |
return result; | |
}; | |
// ------- Transitioning ------- | |
/** | |
* `TransitioningPropertyValue` implements the first of two intermediate steps in the evaluation chain of a paint | |
* property value. In this step, transitions between old and new values are handled: as long as the transition is in | |
* progress, `TransitioningPropertyValue` maintains a reference to the prior value, and interpolates between it and | |
* the new value based on the current time and the configured transition duration and delay. The product is the next | |
* step in the evaluation chain: the "possibly evaluated" result type `R`. See below for more on this concept. | |
* | |
* @private | |
*/ | |
var TransitioningPropertyValue = function TransitioningPropertyValue(property , | |
value , | |
prior , | |
transition , | |
now ) { | |
this.property = property; | |
this.value = value; | |
this.begin = now + transition.delay || 0; | |
this.end = this.begin + transition.duration || 0; | |
if (property.specification.transition && (transition.delay || transition.duration)) { | |
this.prior = prior; | |
} | |
}; | |
TransitioningPropertyValue.prototype.possiblyEvaluate = function possiblyEvaluate (parameters ) { | |
var now = parameters.now || 0; | |
var finalValue = this.value.possiblyEvaluate(parameters); | |
var prior = this.prior; | |
if (!prior) { | |
// No prior value. | |
return finalValue; | |
} else if (now > this.end) { | |
// Transition from prior value is now complete. | |
this.prior = null; | |
return finalValue; | |
} else if (this.value.isDataDriven()) { | |
// Transitions to data-driven properties are not supported. | |
// We snap immediately to the data-driven value so that, when we perform layout, | |
// we see the data-driven function and can use it to populate vertex buffers. | |
this.prior = null; | |
return finalValue; | |
} else if (now < this.begin) { | |
// Transition hasn't started yet. | |
return prior.possiblyEvaluate(parameters); | |
} else { | |
// Interpolate between recursively-calculated prior value and final. | |
var t = (now - this.begin) / (this.end - this.begin); | |
return this.property.interpolate(prior.possiblyEvaluate(parameters), finalValue, easeCubicInOut(t)); | |
} | |
}; | |
/** | |
* A helper type: given an object type `Properties` whose values are each of type `Property<T, R>`, it calculates | |
* an object type with the same keys and values of type `TransitioningPropertyValue<T, R>`. | |
* | |
* @private | |
*/ | |
/** | |
* `Transitioning` stores a map of all (property name, `TransitioningPropertyValue`) pairs for paint properties of a | |
* given layer type. It can calculate the possibly-evaluated values for all of them at once, producing a | |
* `PossiblyEvaluated` instance for the same set of properties. | |
* | |
* @private | |
*/ | |
var Transitioning = function Transitioning(properties ) { | |
this._properties = properties; | |
this._values = (Object.create(properties.defaultTransitioningPropertyValues) ); | |
}; | |
Transitioning.prototype.possiblyEvaluate = function possiblyEvaluate (parameters ) { | |
var this$1 = this; | |
var result = new PossiblyEvaluated(this._properties); // eslint-disable-line no-use-before-define | |
for (var i = 0, list = Object.keys(this$1._values); i < list.length; i += 1) { | |
var property = list[i]; | |
result._values[property] = this$1._values[property].possiblyEvaluate(parameters); | |
} | |
return result; | |
}; | |
Transitioning.prototype.hasTransition = function hasTransition () { | |
var this$1 = this; | |
for (var i = 0, list = Object.keys(this$1._values); i < list.length; i += 1) { | |
var property = list[i]; | |
if (this$1._values[property].prior) { | |
return true; | |
} | |
} | |
return false; | |
}; | |
// ------- Layout ------- | |
/** | |
* A helper type: given an object type `Properties` whose values are each of type `Property<T, R>`, it calculates | |
* an object type with the same keys and values of type `PropertyValue<T, R>`. | |
* | |
* @private | |
*/ | |
/** | |
* Because layout properties are not transitionable, they have a simpler representation and evaluation chain than | |
* paint properties: `PropertyValue`s are possibly evaluated, producing possibly evaluated values, which are then | |
* fully evaluated. | |
* | |
* `Layout` stores a map of all (property name, `PropertyValue`) pairs for layout properties of a | |
* given layer type. It can calculate the possibly-evaluated values for all of them at once, producing a | |
* `PossiblyEvaluated` instance for the same set of properties. | |
* | |
* @private | |
*/ | |
var Layout = function Layout(properties ) { | |
this._properties = properties; | |
this._values = (Object.create(properties.defaultPropertyValues) ); | |
}; | |
Layout.prototype.getValue = function getValue (name ) { | |
return clone(this._values[name].value); | |
}; | |
Layout.prototype.setValue = function setValue (name , value ) { | |
this._values[name] = new PropertyValue(this._values[name].property, value === null ? undefined : clone(value)); | |
}; | |
Layout.prototype.serialize = function serialize$$1 () { | |
var this$1 = this; | |
var result = {}; | |
for (var i = 0, list = Object.keys(this$1._values); i < list.length; i += 1) { | |
var property = list[i]; | |
var value = this$1.getValue(property); | |
if (value !== undefined) { | |
result[property] = value; | |
} | |
} | |
return result; | |
}; | |
Layout.prototype.possiblyEvaluate = function possiblyEvaluate (parameters ) { | |
var this$1 = this; | |
var result = new PossiblyEvaluated(this._properties); // eslint-disable-line no-use-before-define | |
for (var i = 0, list = Object.keys(this$1._values); i < list.length; i += 1) { | |
var property = list[i]; | |
result._values[property] = this$1._values[property].possiblyEvaluate(parameters); | |
} | |
return result; | |
}; | |
// ------- PossiblyEvaluated ------- | |
/** | |
* "Possibly evaluated value" is an intermediate stage in the evaluation chain for both paint and layout property | |
* values. The purpose of this stage is to optimize away unnecessary recalculations for data-driven properties. Code | |
* which uses data-driven property values must assume that the value is dependent on feature data, and request that it | |
* be evaluated for each feature. But when that property value is in fact a constant or camera function, the calculation | |
* will not actually depend on the feature, and we can benefit from returning the prior result of having done the | |
* evaluation once, ahead of time, in an intermediate step whose inputs are just the value and "global" parameters | |
* such as current zoom level. | |
* | |
* `PossiblyEvaluatedValue` represents the three possible outcomes of this step: if the input value was a constant or | |
* camera expression, then the "possibly evaluated" result is a constant value. Otherwise, the input value was either | |
* a source or composite expression, and we must defer final evaluation until supplied a feature. We separate | |
* the source and composite cases because they are handled differently when generating GL attributes, buffers, and | |
* uniforms. | |
* | |
* Note that `PossiblyEvaluatedValue` (and `PossiblyEvaluatedPropertyValue`, below) are _not_ used for properties that | |
* do not allow data-driven values. For such properties, we know that the "possibly evaluated" result is always a constant | |
* scalar value. See below. | |
* | |
* @private | |
*/ | |
/** | |
* `PossiblyEvaluatedPropertyValue` is used for data-driven paint and layout property values. It holds a | |
* `PossiblyEvaluatedValue` and the `GlobalProperties` that were used to generate it. You're not allowed to supply | |
* a different set of `GlobalProperties` when performing the final evaluation because they would be ignored in the | |
* case where the input value was a constant or camera function. | |
* | |
* @private | |
*/ | |
var PossiblyEvaluatedPropertyValue = function PossiblyEvaluatedPropertyValue(property , value , globals ) { | |
this.property = property; | |
this.value = value; | |
this.globals = globals; | |
}; | |
PossiblyEvaluatedPropertyValue.prototype.isConstant = function isConstant () { | |
return this.value.kind === 'constant'; | |
}; | |
PossiblyEvaluatedPropertyValue.prototype.constantOr = function constantOr (value ) { | |
if (this.value.kind === 'constant') { | |
return this.value.value; | |
} else { | |
return value; | |
} | |
}; | |
PossiblyEvaluatedPropertyValue.prototype.evaluate = function evaluate (feature , featureState ) { | |
return this.property.evaluate(this.value, this.globals, feature, featureState); | |
}; | |
/** | |
* A helper type: given an object type `Properties` whose values are each of type `Property<T, R>`, it calculates | |
* an object type with the same keys, and values of type `R`. | |
* | |
* For properties that don't allow data-driven values, `R` is a scalar type such as `number`, `string`, or `Color`. | |
* For data-driven properties, it is `PossiblyEvaluatedPropertyValue`. Critically, the type definitions are set up | |
* in a way that allows flow to know which of these two cases applies for any given property name, and if you attempt | |
* to use a `PossiblyEvaluatedPropertyValue` as if it was a scalar, or vice versa, you will get a type error. (However, | |
* there's at least one case in which flow fails to produce a type error that you should be aware of: in a context such | |
* as `layer.paint.get('foo-opacity') === 0`, if `foo-opacity` is data-driven, than the left-hand side is of type | |
* `PossiblyEvaluatedPropertyValue<number>`, but flow will not complain about comparing this to a number using `===`. | |
* See https://github.com/facebook/flow/issues/2359.) | |
* | |
* There's also a third, special case possiblity for `R`: for cross-faded properties, it's `?CrossFaded<T>`. | |
* | |
* @private | |
*/ | |
/** | |
* `PossiblyEvaluated` stores a map of all (property name, `R`) pairs for paint or layout properties of a | |
* given layer type. | |
* @private | |
*/ | |
var PossiblyEvaluated = function PossiblyEvaluated(properties ) { | |
this._properties = properties; | |
this._values = (Object.create(properties.defaultPossiblyEvaluatedValues) ); | |
}; | |
PossiblyEvaluated.prototype.get = function get (name ) { | |
return this._values[name]; | |
}; | |
/** | |
* An implementation of `Property` for properties that do not permit data-driven (source or composite) expressions. | |
* This restriction allows us to declare statically that the result of possibly evaluating this kind of property | |
* is in fact always the scalar type `T`, and can be used without further evaluating the value on a per-feature basis. | |
* | |
* @private | |
*/ | |
var DataConstantProperty = function DataConstantProperty(specification ) { | |
this.specification = specification; | |
}; | |
DataConstantProperty.prototype.possiblyEvaluate = function possiblyEvaluate (value , parameters ) { | |
assert_1(!value.isDataDriven()); | |
return value.expression.evaluate(parameters); | |
}; | |
DataConstantProperty.prototype.interpolate = function interpolate$1 (a , b , t ) { | |
var interp = (interpolate )[this.specification.type]; | |
if (interp) { | |
return interp(a, b, t); | |
} else { | |
return a; | |
} | |
}; | |
/** | |
* An implementation of `Property` for properties that permit data-driven (source or composite) expressions. | |
* The result of possibly evaluating this kind of property is `PossiblyEvaluatedPropertyValue<T>`; obtaining | |
* a scalar value `T` requires further evaluation on a per-feature basis. | |
* | |
* @private | |
*/ | |
var DataDrivenProperty = function DataDrivenProperty(specification ) { | |
this.specification = specification; | |
}; | |
DataDrivenProperty.prototype.possiblyEvaluate = function possiblyEvaluate (value , parameters ) { | |
if (value.expression.kind === 'constant' || value.expression.kind === 'camera') { | |
return new PossiblyEvaluatedPropertyValue(this, {kind: 'constant', value: value.expression.evaluate(parameters)}, parameters); | |
} else { | |
return new PossiblyEvaluatedPropertyValue(this, value.expression, parameters); | |
} | |
}; | |
DataDrivenProperty.prototype.interpolate = function interpolate$2 (a , | |
b , | |
t ) { | |
// If either possibly-evaluated value is non-constant, give up: we aren't able to interpolate data-driven values. | |
if (a.value.kind !== 'constant' || b.value.kind !== 'constant') { | |
return a; | |
} | |
// Special case hack solely for fill-outline-color. The undefined value is subsequently handled in | |
// FillStyleLayer#recalculate, which sets fill-outline-color to the fill-color value if the former | |
// is a PossiblyEvaluatedPropertyValue containing a constant undefined value. In addition to the | |
// return value here, the other source of a PossiblyEvaluatedPropertyValue containing a constant | |
// undefined value is the "default value" for fill-outline-color held in | |
// `Properties#defaultPossiblyEvaluatedValues`, which serves as the prototype of | |
// `PossiblyEvaluated#_values`. | |
if (a.value.value === undefined || b.value.value === undefined) { | |
return new PossiblyEvaluatedPropertyValue(this, {kind: 'constant', value: (undefined )}, a.globals); | |
} | |
var interp = (interpolate )[this.specification.type]; | |
if (interp) { | |
return new PossiblyEvaluatedPropertyValue(this, {kind: 'constant', value: interp(a.value.value, b.value.value, t)}, a.globals); | |
} else { | |
return a; | |
} | |
}; | |
DataDrivenProperty.prototype.evaluate = function evaluate (value , globals , feature , featureState ) { | |
if (value.kind === 'constant') { | |
return value.value; | |
} else { | |
return value.evaluate(globals, feature, featureState); | |
} | |
}; | |
/** | |
* An implementation of `Property` for `*-pattern` and `line-dasharray`, which are transitioned by cross-fading | |
* rather than interpolation. | |
* | |
* @private | |
*/ | |
var CrossFadedProperty = function CrossFadedProperty(specification ) { | |
this.specification = specification; | |
}; | |
CrossFadedProperty.prototype.possiblyEvaluate = function possiblyEvaluate (value , parameters ) { | |
if (value.value === undefined) { | |
return undefined; | |
} else if (value.expression.kind === 'constant') { | |
var constant = value.expression.evaluate(parameters); | |
return this._calculate(constant, constant, constant, parameters); | |
} else { | |
assert_1(!value.isDataDriven()); | |
return this._calculate( | |
value.expression.evaluate(new EvaluationParameters(Math.floor(parameters.zoom - 1.0), parameters)), | |
value.expression.evaluate(new EvaluationParameters(Math.floor(parameters.zoom), parameters)), | |
value.expression.evaluate(new EvaluationParameters(Math.floor(parameters.zoom + 1.0), parameters)), | |
parameters); | |
} | |
}; | |
CrossFadedProperty.prototype._calculate = function _calculate (min , mid , max , parameters ) { | |
var z = parameters.zoom; | |
var fraction = z - Math.floor(z); | |
var t = parameters.crossFadingFactor(); | |
return z > parameters.zoomHistory.lastIntegerZoom ? | |
{ from: min, to: mid, fromScale: 2, toScale: 1, t: fraction + (1 - fraction) * t } : | |
{ from: max, to: mid, fromScale: 0.5, toScale: 1, t: 1 - (1 - t) * fraction }; | |
}; | |
CrossFadedProperty.prototype.interpolate = function interpolate (a ) { | |
return a; | |
}; | |
/** | |
* An implementation of `Property` for `heatmap-color` and `line-gradient`. Interpolation is a no-op, and | |
* evaluation returns a boolean value in order to indicate its presence, but the real | |
* evaluation happens in StyleLayer classes. | |
* | |
* @private | |
*/ | |
var ColorRampProperty = function ColorRampProperty(specification ) { | |
this.specification = specification; | |
}; | |
ColorRampProperty.prototype.possiblyEvaluate = function possiblyEvaluate (value , parameters ) { | |
return !!value.expression.evaluate(parameters); | |
}; | |
ColorRampProperty.prototype.interpolate = function interpolate () { return false; }; | |
/** | |
* `Properties` holds objects containing default values for the layout or paint property set of a given | |
* layer type. These objects are immutable, and they are used as the prototypes for the `_values` members of | |
* `Transitionable`, `Transitioning`, `Layout`, and `PossiblyEvaluated`. This allows these classes to avoid | |
* doing work in the common case where a property has no explicit value set and should be considered to take | |
* on the default value: using `for (const property of Object.keys(this._values))`, they can iterate over | |
* only the _own_ properties of `_values`, skipping repeated calculation of transitions and possible/final | |
* evaluations for defaults, the result of which will always be the same. | |
* | |
* @private | |
*/ | |
var Properties = function Properties(properties ) { | |
var this$1 = this; | |
this.properties = properties; | |
this.defaultPropertyValues = ({} ); | |
this.defaultTransitionablePropertyValues = ({} ); | |
this.defaultTransitioningPropertyValues = ({} ); | |
this.defaultPossiblyEvaluatedValues = ({} ); | |
for (var property in properties) { | |
var prop = properties[property]; | |
var defaultPropertyValue = this$1.defaultPropertyValues[property] = | |
new PropertyValue(prop, undefined); | |
var defaultTransitionablePropertyValue = this$1.defaultTransitionablePropertyValues[property] = | |
new TransitionablePropertyValue(prop); | |
this$1.defaultTransitioningPropertyValues[property] = | |
defaultTransitionablePropertyValue.untransitioned(); | |
this$1.defaultPossiblyEvaluatedValues[property] = | |
defaultPropertyValue.possiblyEvaluate(({} )); | |
} | |
}; | |
register('DataDrivenProperty', DataDrivenProperty); | |
register('DataConstantProperty', DataConstantProperty); | |
register('CrossFadedProperty', CrossFadedProperty); | |
register('ColorRampProperty', ColorRampProperty); | |
// | |
var TRANSITION_SUFFIX = '-transition'; | |
var StyleLayer = (function (Evented$$1) { | |
function StyleLayer(layer , properties ) { | |
var this$1 = this; | |
Evented$$1.call(this); | |
this.id = layer.id; | |
this.metadata = layer.metadata; | |
this.type = layer.type; | |
this.minzoom = layer.minzoom; | |
this.maxzoom = layer.maxzoom; | |
this.visibility = 'visible'; | |
if (layer.type !== 'background') { | |
this.source = layer.source; | |
this.sourceLayer = layer['source-layer']; | |
this.filter = layer.filter; | |
} | |
this._featureFilter = function () { return true; }; | |
if (properties.layout) { | |
this._unevaluatedLayout = new Layout(properties.layout); | |
} | |
this._transitionablePaint = new Transitionable(properties.paint); | |
for (var property in layer.paint) { | |
this$1.setPaintProperty(property, layer.paint[property], {validate: false}); | |
} | |
for (var property$1 in layer.layout) { | |
this$1.setLayoutProperty(property$1, layer.layout[property$1], {validate: false}); | |
} | |
this._transitioningPaint = this._transitionablePaint.untransitioned(); | |
} | |
if ( Evented$$1 ) StyleLayer.__proto__ = Evented$$1; | |
StyleLayer.prototype = Object.create( Evented$$1 && Evented$$1.prototype ); | |
StyleLayer.prototype.constructor = StyleLayer; | |
StyleLayer.prototype.getLayoutProperty = function getLayoutProperty (name ) { | |
if (name === 'visibility') { | |
return this.visibility; | |
} | |
return this._unevaluatedLayout.getValue(name); | |
}; | |
StyleLayer.prototype.setLayoutProperty = function setLayoutProperty (name , value , options ) { | |
if (value !== null && value !== undefined) { | |
var key = "layers." + (this.id) + ".layout." + name; | |
if (this._validate(validateLayoutProperty$1, key, name, value, options)) { | |
return; | |
} | |
} | |
if (name === 'visibility') { | |
this.visibility = value === 'none' ? value : 'visible'; | |
return; | |
} | |
this._unevaluatedLayout.setValue(name, value); | |
}; | |
StyleLayer.prototype.getPaintProperty = function getPaintProperty (name ) { | |
if (endsWith(name, TRANSITION_SUFFIX)) { | |
return this._transitionablePaint.getTransition(name.slice(0, -TRANSITION_SUFFIX.length)); | |
} else { | |
return this._transitionablePaint.getValue(name); | |
} | |
}; | |
StyleLayer.prototype.setPaintProperty = function setPaintProperty (name , value , options ) { | |
if (value !== null && value !== undefined) { | |
var key = "layers." + (this.id) + ".paint." + name; | |
if (this._validate(validatePaintProperty$1, key, name, value, options)) { | |
return false; | |
} | |
} | |
if (endsWith(name, TRANSITION_SUFFIX)) { | |
this._transitionablePaint.setTransition(name.slice(0, -TRANSITION_SUFFIX.length), (value ) || undefined); | |
return false; | |
} else { | |
var wasDataDriven = this._transitionablePaint._values[name].value.isDataDriven(); | |
this._transitionablePaint.setValue(name, value); | |
var isDataDriven = this._transitionablePaint._values[name].value.isDataDriven(); | |
this._handleSpecialPaintPropertyUpdate(name); | |
return isDataDriven || wasDataDriven; | |
} | |
}; | |
StyleLayer.prototype._handleSpecialPaintPropertyUpdate = function _handleSpecialPaintPropertyUpdate (_ ) { | |
// No-op; can be overridden by derived classes. | |
}; | |
StyleLayer.prototype.isHidden = function isHidden (zoom ) { | |
if (this.minzoom && zoom < this.minzoom) { return true; } | |
if (this.maxzoom && zoom >= this.maxzoom) { return true; } | |
return this.visibility === 'none'; | |
}; | |
StyleLayer.prototype.updateTransitions = function updateTransitions (parameters ) { | |
this._transitioningPaint = this._transitionablePaint.transitioned(parameters, this._transitioningPaint); | |
}; | |
StyleLayer.prototype.hasTransition = function hasTransition () { | |
return this._transitioningPaint.hasTransition(); | |
}; | |
StyleLayer.prototype.recalculate = function recalculate (parameters ) { | |
if (this._unevaluatedLayout) { | |
(this ).layout = this._unevaluatedLayout.possiblyEvaluate(parameters); | |
} | |
(this ).paint = this._transitioningPaint.possiblyEvaluate(parameters); | |
}; | |
StyleLayer.prototype.serialize = function serialize () { | |
var output = { | |
'id': this.id, | |
'type': this.type, | |
'source': this.source, | |
'source-layer': this.sourceLayer, | |
'metadata': this.metadata, | |
'minzoom': this.minzoom, | |
'maxzoom': this.maxzoom, | |
'filter': this.filter, | |
'layout': this._unevaluatedLayout && this._unevaluatedLayout.serialize(), | |
'paint': this._transitionablePaint && this._transitionablePaint.serialize() | |
}; | |
if (this.visibility === 'none') { | |
output.layout = output.layout || {}; | |
output.layout.visibility = 'none'; | |
} | |
return filterObject(output, function (value, key) { | |
return value !== undefined && | |
!(key === 'layout' && !Object.keys(value).length) && | |
!(key === 'paint' && !Object.keys(value).length); | |
}); | |
}; | |
StyleLayer.prototype._validate = function _validate (validate , key , name , value , options ) { | |
if (options && options.validate === false) { | |
return false; | |
} | |
return emitValidationErrors(this, validate.call(validateStyle, { | |
key: key, | |
layerType: this.type, | |
objectKey: name, | |
value: value, | |
styleSpec: styleSpec, | |
// Workaround for https://github.com/mapbox/mapbox-gl-js/issues/2407 | |
style: {glyphs: true, sprite: true} | |
})); | |
}; | |
StyleLayer.prototype.hasOffscreenPass = function hasOffscreenPass () { | |
return false; | |
}; | |
StyleLayer.prototype.resize = function resize () { | |
// noop | |
}; | |
StyleLayer.prototype.isStateDependent = function isStateDependent () { | |
var this$1 = this; | |
for (var property in (this$1 ).paint._values) { | |
var value = (this$1 ).paint.get(property); | |
if (!(value instanceof PossiblyEvaluatedPropertyValue) || !supportsPropertyExpression(value.property.specification)) { | |
continue; | |
} | |
if ((value.value.kind === 'source' || value.value.kind === 'composite') && | |
value.value.isStateDependent) { | |
return true; | |
} | |
} | |
return false; | |
}; | |
return StyleLayer; | |
}(Evented)); | |
// | |
var viewTypes = { | |
'Int8': Int8Array, | |
'Uint8': Uint8Array, | |
'Int16': Int16Array, | |
'Uint16': Uint16Array, | |
'Int32': Int32Array, | |
'Uint32': Uint32Array, | |
'Float32': Float32Array | |
}; | |
/** | |
* @private | |
*/ | |
var Struct = function Struct(structArray , index ) { | |
(this )._structArray = structArray; | |
this._pos1 = index * this.size; | |
this._pos2 = this._pos1 / 2; | |
this._pos4 = this._pos1 / 4; | |
this._pos8 = this._pos1 / 8; | |
}; | |
var DEFAULT_CAPACITY = 128; | |
var RESIZE_MULTIPLIER = 5; | |
/** | |
* `StructArray` provides an abstraction over `ArrayBuffer` and `TypedArray` | |
* making it behave like an array of typed structs. | |
* | |
* Conceptually, a StructArray is comprised of elements, i.e., instances of its | |
* associated struct type. Each particular struct type, together with an | |
* alignment size, determines the memory layout of a StructArray whose elements | |
* are of that type. Thus, for each such layout that we need, we have | |
* a corrseponding StructArrayLayout class, inheriting from StructArray and | |
* implementing `emplaceBack()` and `_refreshViews()`. | |
* | |
* In some cases, where we need to access particular elements of a StructArray, | |
* we implement a more specific subclass that inherits from one of the | |
* StructArrayLayouts and adds a `get(i): T` accessor that returns a structured | |
* object whose properties are proxies into the underlying memory space for the | |
* i-th element. This affords the convience of working with (seemingly) plain | |
* Javascript objects without the overhead of serializing/deserializing them | |
* into ArrayBuffers for efficient web worker transfer. | |
* | |
* @private | |
*/ | |
var StructArray = function StructArray() { | |
this.isTransferred = false; | |
this.capacity = -1; | |
this.resize(0); | |
}; | |
/** | |
* Serialize a StructArray instance.Serializes both the raw data and the | |
* metadata needed to reconstruct the StructArray base class during | |
* deserialization. | |
*/ | |
StructArray.serialize = function serialize (array , transferables ) { | |
assert_1(!array.isTransferred); | |
array._trim(); | |
if (transferables) { | |
array.isTransferred = true; | |
transferables.push(array.arrayBuffer); | |
} | |
return { | |
length: array.length, | |
arrayBuffer: array.arrayBuffer, | |
}; | |
}; | |
StructArray.deserialize = function deserialize (input ) { | |
var structArray = Object.create(this.prototype); | |
structArray.arrayBuffer = input.arrayBuffer; | |
structArray.length = input.length; | |
structArray.capacity = input.arrayBuffer.byteLength / structArray.bytesPerElement; | |
structArray._refreshViews(); | |
return structArray; | |
}; | |
/** | |
* Resize the array to discard unused capacity. | |
*/ | |
StructArray.prototype._trim = function _trim () { | |
if (this.length !== this.capacity) { | |
this.capacity = this.length; | |
this.arrayBuffer = this.arrayBuffer.slice(0, this.length * this.bytesPerElement); | |
this._refreshViews(); | |
} | |
}; | |
/** | |
* Resets the the length of the array to 0 without de-allocating capcacity. | |
*/ | |
StructArray.prototype.clear = function clear () { | |
this.length = 0; | |
}; | |
/** | |
* Resize the array. | |
* If `n` is greater than the current length then additional elements with undefined values are added. | |
* If `n` is less than the current length then the array will be reduced to the first `n` elements. | |
* @param {number} n The new size of the array. | |
*/ | |
StructArray.prototype.resize = function resize (n ) { | |
assert_1(!this.isTransferred); | |
this.reserve(n); | |
this.length = n; | |
}; | |
/** | |
* Indicate a planned increase in size, so that any necessary allocation may | |
* be done once, ahead of time. | |
* @param {number} n The expected size of the array. | |
*/ | |
StructArray.prototype.reserve = function reserve (n ) { | |
if (n > this.capacity) { | |
this.capacity = Math.max(n, Math.floor(this.capacity * RESIZE_MULTIPLIER), DEFAULT_CAPACITY); | |
this.arrayBuffer = new ArrayBuffer(this.capacity * this.bytesPerElement); | |
var oldUint8Array = this.uint8; | |
this._refreshViews(); | |
if (oldUint8Array) { this.uint8.set(oldUint8Array); } | |
} | |
}; | |
/** | |
* Create TypedArray views for the current ArrayBuffer. | |
*/ | |
StructArray.prototype._refreshViews = function _refreshViews () { | |
throw new Error('_refreshViews() must be implemented by each concrete StructArray layout'); | |
}; | |
/** | |
* Given a list of member fields, create a full StructArrayLayout, in | |
* particular calculating the correct byte offset for each field. This data | |
* is used at build time to generate StructArrayLayout_*#emplaceBack() and | |
* other accessors, and at runtime for binding vertex buffer attributes. | |
* | |
* @private | |
*/ | |
function createLayout( | |
members , | |
alignment | |
) { | |
if ( alignment === void 0 ) alignment = 1; | |
var offset = 0; | |
var maxSize = 0; | |
var layoutMembers = members.map(function (member) { | |
assert_1(member.name.length); | |
var typeSize = sizeOf(member.type); | |
var memberOffset = offset = align(offset, Math.max(alignment, typeSize)); | |
var components = member.components || 1; | |
maxSize = Math.max(maxSize, typeSize); | |
offset += typeSize * components; | |
return { | |
name: member.name, | |
type: member.type, | |
components: components, | |
offset: memberOffset, | |
}; | |
}); | |
var size = align(offset, Math.max(maxSize, alignment)); | |
return { | |
members: layoutMembers, | |
size: size, | |
alignment: alignment | |
}; | |
} | |
function sizeOf(type ) { | |
return viewTypes[type].BYTES_PER_ELEMENT; | |
} | |
function align(offset , size ) { | |
return Math.ceil(offset / size) * size; | |
} | |
// This file is generated. Edit build/generate-struct-arrays.js, then run `yarn run codegen`. | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout2i4 = (function (StructArray$$1) { | |
function StructArrayLayout2i4 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout2i4.__proto__ = StructArray$$1; | |
StructArrayLayout2i4.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout2i4.prototype.constructor = StructArrayLayout2i4; | |
StructArrayLayout2i4.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout2i4.prototype.emplaceBack = function emplaceBack (v0 , v1 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 2; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
return i; | |
}; | |
StructArrayLayout2i4.prototype.emplace = function emplace (i , v0 , v1 ) { | |
var o2 = i * 2; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
return i; | |
}; | |
return StructArrayLayout2i4; | |
}(StructArray)); | |
StructArrayLayout2i4.prototype.bytesPerElement = 4; | |
register('StructArrayLayout2i4', StructArrayLayout2i4); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[4] | |
* | |
* @private | |
*/ | |
var StructArrayLayout4i8 = (function (StructArray$$1) { | |
function StructArrayLayout4i8 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout4i8.__proto__ = StructArray$$1; | |
StructArrayLayout4i8.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout4i8.prototype.constructor = StructArrayLayout4i8; | |
StructArrayLayout4i8.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout4i8.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 4; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
return i; | |
}; | |
StructArrayLayout4i8.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 ) { | |
var o2 = i * 4; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
return i; | |
}; | |
return StructArrayLayout4i8; | |
}(StructArray)); | |
StructArrayLayout4i8.prototype.bytesPerElement = 8; | |
register('StructArrayLayout4i8', StructArrayLayout4i8); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[2] | |
* [4]: Int16[4] | |
* | |
* @private | |
*/ | |
var StructArrayLayout2i4i12 = (function (StructArray$$1) { | |
function StructArrayLayout2i4i12 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout2i4i12.__proto__ = StructArray$$1; | |
StructArrayLayout2i4i12.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout2i4i12.prototype.constructor = StructArrayLayout2i4i12; | |
StructArrayLayout2i4i12.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout2i4i12.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 , v4 , v5 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 6; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.int16[o2 + 4] = v4; | |
this.int16[o2 + 5] = v5; | |
return i; | |
}; | |
StructArrayLayout2i4i12.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 , v4 , v5 ) { | |
var o2 = i * 6; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.int16[o2 + 4] = v4; | |
this.int16[o2 + 5] = v5; | |
return i; | |
}; | |
return StructArrayLayout2i4i12; | |
}(StructArray)); | |
StructArrayLayout2i4i12.prototype.bytesPerElement = 12; | |
register('StructArrayLayout2i4i12', StructArrayLayout2i4i12); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[4] | |
* [8]: Uint8[4] | |
* | |
* @private | |
*/ | |
var StructArrayLayout4i4ub12 = (function (StructArray$$1) { | |
function StructArrayLayout4i4ub12 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout4i4ub12.__proto__ = StructArray$$1; | |
StructArrayLayout4i4ub12.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout4i4ub12.prototype.constructor = StructArrayLayout4i4ub12; | |
StructArrayLayout4i4ub12.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout4i4ub12.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 6; | |
var o1 = i * 12; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.uint8[o1 + 8] = v4; | |
this.uint8[o1 + 9] = v5; | |
this.uint8[o1 + 10] = v6; | |
this.uint8[o1 + 11] = v7; | |
return i; | |
}; | |
StructArrayLayout4i4ub12.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 ) { | |
var o2 = i * 6; | |
var o1 = i * 12; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.uint8[o1 + 8] = v4; | |
this.uint8[o1 + 9] = v5; | |
this.uint8[o1 + 10] = v6; | |
this.uint8[o1 + 11] = v7; | |
return i; | |
}; | |
return StructArrayLayout4i4ub12; | |
}(StructArray)); | |
StructArrayLayout4i4ub12.prototype.bytesPerElement = 12; | |
register('StructArrayLayout4i4ub12', StructArrayLayout4i4ub12); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[4] | |
* [8]: Uint16[4] | |
* | |
* @private | |
*/ | |
var StructArrayLayout4i4ui16 = (function (StructArray$$1) { | |
function StructArrayLayout4i4ui16 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout4i4ui16.__proto__ = StructArray$$1; | |
StructArrayLayout4i4ui16.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout4i4ui16.prototype.constructor = StructArrayLayout4i4ui16; | |
StructArrayLayout4i4ui16.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
this.uint16 = new Uint16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout4i4ui16.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 8; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.uint16[o2 + 4] = v4; | |
this.uint16[o2 + 5] = v5; | |
this.uint16[o2 + 6] = v6; | |
this.uint16[o2 + 7] = v7; | |
return i; | |
}; | |
StructArrayLayout4i4ui16.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 ) { | |
var o2 = i * 8; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.uint16[o2 + 4] = v4; | |
this.uint16[o2 + 5] = v5; | |
this.uint16[o2 + 6] = v6; | |
this.uint16[o2 + 7] = v7; | |
return i; | |
}; | |
return StructArrayLayout4i4ui16; | |
}(StructArray)); | |
StructArrayLayout4i4ui16.prototype.bytesPerElement = 16; | |
register('StructArrayLayout4i4ui16', StructArrayLayout4i4ui16); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Float32[3] | |
* | |
* @private | |
*/ | |
var StructArrayLayout3f12 = (function (StructArray$$1) { | |
function StructArrayLayout3f12 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout3f12.__proto__ = StructArray$$1; | |
StructArrayLayout3f12.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout3f12.prototype.constructor = StructArrayLayout3f12; | |
StructArrayLayout3f12.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.float32 = new Float32Array(this.arrayBuffer); | |
}; | |
StructArrayLayout3f12.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o4 = i * 3; | |
this.float32[o4 + 0] = v0; | |
this.float32[o4 + 1] = v1; | |
this.float32[o4 + 2] = v2; | |
return i; | |
}; | |
StructArrayLayout3f12.prototype.emplace = function emplace (i , v0 , v1 , v2 ) { | |
var o4 = i * 3; | |
this.float32[o4 + 0] = v0; | |
this.float32[o4 + 1] = v1; | |
this.float32[o4 + 2] = v2; | |
return i; | |
}; | |
return StructArrayLayout3f12; | |
}(StructArray)); | |
StructArrayLayout3f12.prototype.bytesPerElement = 12; | |
register('StructArrayLayout3f12', StructArrayLayout3f12); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Uint32[1] | |
* | |
* @private | |
*/ | |
var StructArrayLayout1ul4 = (function (StructArray$$1) { | |
function StructArrayLayout1ul4 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout1ul4.__proto__ = StructArray$$1; | |
StructArrayLayout1ul4.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout1ul4.prototype.constructor = StructArrayLayout1ul4; | |
StructArrayLayout1ul4.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.uint32 = new Uint32Array(this.arrayBuffer); | |
}; | |
StructArrayLayout1ul4.prototype.emplaceBack = function emplaceBack (v0 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o4 = i * 1; | |
this.uint32[o4 + 0] = v0; | |
return i; | |
}; | |
StructArrayLayout1ul4.prototype.emplace = function emplace (i , v0 ) { | |
var o4 = i * 1; | |
this.uint32[o4 + 0] = v0; | |
return i; | |
}; | |
return StructArrayLayout1ul4; | |
}(StructArray)); | |
StructArrayLayout1ul4.prototype.bytesPerElement = 4; | |
register('StructArrayLayout1ul4', StructArrayLayout1ul4); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[6] | |
* [12]: Uint32[1] | |
* [16]: Uint16[2] | |
* [20]: Int16[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout6i1ul2ui2i24 = (function (StructArray$$1) { | |
function StructArrayLayout6i1ul2ui2i24 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout6i1ul2ui2i24.__proto__ = StructArray$$1; | |
StructArrayLayout6i1ul2ui2i24.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout6i1ul2ui2i24.prototype.constructor = StructArrayLayout6i1ul2ui2i24; | |
StructArrayLayout6i1ul2ui2i24.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
this.uint32 = new Uint32Array(this.arrayBuffer); | |
this.uint16 = new Uint16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout6i1ul2ui2i24.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 , v8 , v9 , v10 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 12; | |
var o4 = i * 6; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.int16[o2 + 4] = v4; | |
this.int16[o2 + 5] = v5; | |
this.uint32[o4 + 3] = v6; | |
this.uint16[o2 + 8] = v7; | |
this.uint16[o2 + 9] = v8; | |
this.int16[o2 + 10] = v9; | |
this.int16[o2 + 11] = v10; | |
return i; | |
}; | |
StructArrayLayout6i1ul2ui2i24.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 , v8 , v9 , v10 ) { | |
var o2 = i * 12; | |
var o4 = i * 6; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.int16[o2 + 4] = v4; | |
this.int16[o2 + 5] = v5; | |
this.uint32[o4 + 3] = v6; | |
this.uint16[o2 + 8] = v7; | |
this.uint16[o2 + 9] = v8; | |
this.int16[o2 + 10] = v9; | |
this.int16[o2 + 11] = v10; | |
return i; | |
}; | |
return StructArrayLayout6i1ul2ui2i24; | |
}(StructArray)); | |
StructArrayLayout6i1ul2ui2i24.prototype.bytesPerElement = 24; | |
register('StructArrayLayout6i1ul2ui2i24', StructArrayLayout6i1ul2ui2i24); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[2] | |
* [4]: Int16[2] | |
* [8]: Int16[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout2i2i2i12 = (function (StructArray$$1) { | |
function StructArrayLayout2i2i2i12 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout2i2i2i12.__proto__ = StructArray$$1; | |
StructArrayLayout2i2i2i12.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout2i2i2i12.prototype.constructor = StructArrayLayout2i2i2i12; | |
StructArrayLayout2i2i2i12.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout2i2i2i12.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 , v4 , v5 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 6; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.int16[o2 + 4] = v4; | |
this.int16[o2 + 5] = v5; | |
return i; | |
}; | |
StructArrayLayout2i2i2i12.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 , v4 , v5 ) { | |
var o2 = i * 6; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
this.int16[o2 + 3] = v3; | |
this.int16[o2 + 4] = v4; | |
this.int16[o2 + 5] = v5; | |
return i; | |
}; | |
return StructArrayLayout2i2i2i12; | |
}(StructArray)); | |
StructArrayLayout2i2i2i12.prototype.bytesPerElement = 12; | |
register('StructArrayLayout2i2i2i12', StructArrayLayout2i2i2i12); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Uint8[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout2ub4 = (function (StructArray$$1) { | |
function StructArrayLayout2ub4 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout2ub4.__proto__ = StructArray$$1; | |
StructArrayLayout2ub4.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout2ub4.prototype.constructor = StructArrayLayout2ub4; | |
StructArrayLayout2ub4.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
}; | |
StructArrayLayout2ub4.prototype.emplaceBack = function emplaceBack (v0 , v1 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o1 = i * 4; | |
this.uint8[o1 + 0] = v0; | |
this.uint8[o1 + 1] = v1; | |
return i; | |
}; | |
StructArrayLayout2ub4.prototype.emplace = function emplace (i , v0 , v1 ) { | |
var o1 = i * 4; | |
this.uint8[o1 + 0] = v0; | |
this.uint8[o1 + 1] = v1; | |
return i; | |
}; | |
return StructArrayLayout2ub4; | |
}(StructArray)); | |
StructArrayLayout2ub4.prototype.bytesPerElement = 4; | |
register('StructArrayLayout2ub4', StructArrayLayout2ub4); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[2] | |
* [4]: Uint16[2] | |
* [8]: Uint32[3] | |
* [20]: Uint16[3] | |
* [28]: Float32[2] | |
* [36]: Uint8[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout2i2ui3ul3ui2f2ub40 = (function (StructArray$$1) { | |
function StructArrayLayout2i2ui3ul3ui2f2ub40 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout2i2ui3ul3ui2f2ub40.__proto__ = StructArray$$1; | |
StructArrayLayout2i2ui3ul3ui2f2ub40.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout2i2ui3ul3ui2f2ub40.prototype.constructor = StructArrayLayout2i2ui3ul3ui2f2ub40; | |
StructArrayLayout2i2ui3ul3ui2f2ub40.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
this.uint16 = new Uint16Array(this.arrayBuffer); | |
this.uint32 = new Uint32Array(this.arrayBuffer); | |
this.float32 = new Float32Array(this.arrayBuffer); | |
}; | |
StructArrayLayout2i2ui3ul3ui2f2ub40.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 , v8 , v9 , v10 , v11 , v12 , v13 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 20; | |
var o4 = i * 10; | |
var o1 = i * 40; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.uint16[o2 + 2] = v2; | |
this.uint16[o2 + 3] = v3; | |
this.uint32[o4 + 2] = v4; | |
this.uint32[o4 + 3] = v5; | |
this.uint32[o4 + 4] = v6; | |
this.uint16[o2 + 10] = v7; | |
this.uint16[o2 + 11] = v8; | |
this.uint16[o2 + 12] = v9; | |
this.float32[o4 + 7] = v10; | |
this.float32[o4 + 8] = v11; | |
this.uint8[o1 + 36] = v12; | |
this.uint8[o1 + 37] = v13; | |
return i; | |
}; | |
StructArrayLayout2i2ui3ul3ui2f2ub40.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 , v4 , v5 , v6 , v7 , v8 , v9 , v10 , v11 , v12 , v13 ) { | |
var o2 = i * 20; | |
var o4 = i * 10; | |
var o1 = i * 40; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.uint16[o2 + 2] = v2; | |
this.uint16[o2 + 3] = v3; | |
this.uint32[o4 + 2] = v4; | |
this.uint32[o4 + 3] = v5; | |
this.uint32[o4 + 4] = v6; | |
this.uint16[o2 + 10] = v7; | |
this.uint16[o2 + 11] = v8; | |
this.uint16[o2 + 12] = v9; | |
this.float32[o4 + 7] = v10; | |
this.float32[o4 + 8] = v11; | |
this.uint8[o1 + 36] = v12; | |
this.uint8[o1 + 37] = v13; | |
return i; | |
}; | |
return StructArrayLayout2i2ui3ul3ui2f2ub40; | |
}(StructArray)); | |
StructArrayLayout2i2ui3ul3ui2f2ub40.prototype.bytesPerElement = 40; | |
register('StructArrayLayout2i2ui3ul3ui2f2ub40', StructArrayLayout2i2ui3ul3ui2f2ub40); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Float32[1] | |
* | |
* @private | |
*/ | |
var StructArrayLayout1f4 = (function (StructArray$$1) { | |
function StructArrayLayout1f4 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout1f4.__proto__ = StructArray$$1; | |
StructArrayLayout1f4.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout1f4.prototype.constructor = StructArrayLayout1f4; | |
StructArrayLayout1f4.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.float32 = new Float32Array(this.arrayBuffer); | |
}; | |
StructArrayLayout1f4.prototype.emplaceBack = function emplaceBack (v0 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o4 = i * 1; | |
this.float32[o4 + 0] = v0; | |
return i; | |
}; | |
StructArrayLayout1f4.prototype.emplace = function emplace (i , v0 ) { | |
var o4 = i * 1; | |
this.float32[o4 + 0] = v0; | |
return i; | |
}; | |
return StructArrayLayout1f4; | |
}(StructArray)); | |
StructArrayLayout1f4.prototype.bytesPerElement = 4; | |
register('StructArrayLayout1f4', StructArrayLayout1f4); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Int16[3] | |
* | |
* @private | |
*/ | |
var StructArrayLayout3i6 = (function (StructArray$$1) { | |
function StructArrayLayout3i6 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout3i6.__proto__ = StructArray$$1; | |
StructArrayLayout3i6.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout3i6.prototype.constructor = StructArrayLayout3i6; | |
StructArrayLayout3i6.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.int16 = new Int16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout3i6.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 3; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
return i; | |
}; | |
StructArrayLayout3i6.prototype.emplace = function emplace (i , v0 , v1 , v2 ) { | |
var o2 = i * 3; | |
this.int16[o2 + 0] = v0; | |
this.int16[o2 + 1] = v1; | |
this.int16[o2 + 2] = v2; | |
return i; | |
}; | |
return StructArrayLayout3i6; | |
}(StructArray)); | |
StructArrayLayout3i6.prototype.bytesPerElement = 6; | |
register('StructArrayLayout3i6', StructArrayLayout3i6); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Uint32[1] | |
* [4]: Uint16[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout1ul2ui8 = (function (StructArray$$1) { | |
function StructArrayLayout1ul2ui8 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout1ul2ui8.__proto__ = StructArray$$1; | |
StructArrayLayout1ul2ui8.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout1ul2ui8.prototype.constructor = StructArrayLayout1ul2ui8; | |
StructArrayLayout1ul2ui8.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.uint32 = new Uint32Array(this.arrayBuffer); | |
this.uint16 = new Uint16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout1ul2ui8.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o4 = i * 2; | |
var o2 = i * 4; | |
this.uint32[o4 + 0] = v0; | |
this.uint16[o2 + 2] = v1; | |
this.uint16[o2 + 3] = v2; | |
return i; | |
}; | |
StructArrayLayout1ul2ui8.prototype.emplace = function emplace (i , v0 , v1 , v2 ) { | |
var o4 = i * 2; | |
var o2 = i * 4; | |
this.uint32[o4 + 0] = v0; | |
this.uint16[o2 + 2] = v1; | |
this.uint16[o2 + 3] = v2; | |
return i; | |
}; | |
return StructArrayLayout1ul2ui8; | |
}(StructArray)); | |
StructArrayLayout1ul2ui8.prototype.bytesPerElement = 8; | |
register('StructArrayLayout1ul2ui8', StructArrayLayout1ul2ui8); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Uint16[3] | |
* | |
* @private | |
*/ | |
var StructArrayLayout3ui6 = (function (StructArray$$1) { | |
function StructArrayLayout3ui6 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout3ui6.__proto__ = StructArray$$1; | |
StructArrayLayout3ui6.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout3ui6.prototype.constructor = StructArrayLayout3ui6; | |
StructArrayLayout3ui6.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.uint16 = new Uint16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout3ui6.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 3; | |
this.uint16[o2 + 0] = v0; | |
this.uint16[o2 + 1] = v1; | |
this.uint16[o2 + 2] = v2; | |
return i; | |
}; | |
StructArrayLayout3ui6.prototype.emplace = function emplace (i , v0 , v1 , v2 ) { | |
var o2 = i * 3; | |
this.uint16[o2 + 0] = v0; | |
this.uint16[o2 + 1] = v1; | |
this.uint16[o2 + 2] = v2; | |
return i; | |
}; | |
return StructArrayLayout3ui6; | |
}(StructArray)); | |
StructArrayLayout3ui6.prototype.bytesPerElement = 6; | |
register('StructArrayLayout3ui6', StructArrayLayout3ui6); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Uint16[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout2ui4 = (function (StructArray$$1) { | |
function StructArrayLayout2ui4 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout2ui4.__proto__ = StructArray$$1; | |
StructArrayLayout2ui4.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout2ui4.prototype.constructor = StructArrayLayout2ui4; | |
StructArrayLayout2ui4.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.uint16 = new Uint16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout2ui4.prototype.emplaceBack = function emplaceBack (v0 , v1 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 2; | |
this.uint16[o2 + 0] = v0; | |
this.uint16[o2 + 1] = v1; | |
return i; | |
}; | |
StructArrayLayout2ui4.prototype.emplace = function emplace (i , v0 , v1 ) { | |
var o2 = i * 2; | |
this.uint16[o2 + 0] = v0; | |
this.uint16[o2 + 1] = v1; | |
return i; | |
}; | |
return StructArrayLayout2ui4; | |
}(StructArray)); | |
StructArrayLayout2ui4.prototype.bytesPerElement = 4; | |
register('StructArrayLayout2ui4', StructArrayLayout2ui4); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Uint16[1] | |
* | |
* @private | |
*/ | |
var StructArrayLayout1ui2 = (function (StructArray$$1) { | |
function StructArrayLayout1ui2 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout1ui2.__proto__ = StructArray$$1; | |
StructArrayLayout1ui2.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout1ui2.prototype.constructor = StructArrayLayout1ui2; | |
StructArrayLayout1ui2.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.uint16 = new Uint16Array(this.arrayBuffer); | |
}; | |
StructArrayLayout1ui2.prototype.emplaceBack = function emplaceBack (v0 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o2 = i * 1; | |
this.uint16[o2 + 0] = v0; | |
return i; | |
}; | |
return StructArrayLayout1ui2; | |
}(StructArray)); | |
StructArrayLayout1ui2.prototype.bytesPerElement = 2; | |
register('StructArrayLayout1ui2', StructArrayLayout1ui2); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Float32[2] | |
* | |
* @private | |
*/ | |
var StructArrayLayout2f8 = (function (StructArray$$1) { | |
function StructArrayLayout2f8 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout2f8.__proto__ = StructArray$$1; | |
StructArrayLayout2f8.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout2f8.prototype.constructor = StructArrayLayout2f8; | |
StructArrayLayout2f8.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.float32 = new Float32Array(this.arrayBuffer); | |
}; | |
StructArrayLayout2f8.prototype.emplaceBack = function emplaceBack (v0 , v1 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o4 = i * 2; | |
this.float32[o4 + 0] = v0; | |
this.float32[o4 + 1] = v1; | |
return i; | |
}; | |
StructArrayLayout2f8.prototype.emplace = function emplace (i , v0 , v1 ) { | |
var o4 = i * 2; | |
this.float32[o4 + 0] = v0; | |
this.float32[o4 + 1] = v1; | |
return i; | |
}; | |
return StructArrayLayout2f8; | |
}(StructArray)); | |
StructArrayLayout2f8.prototype.bytesPerElement = 8; | |
register('StructArrayLayout2f8', StructArrayLayout2f8); | |
/** | |
* Implementation of the StructArray layout: | |
* [0]: Float32[4] | |
* | |
* @private | |
*/ | |
var StructArrayLayout4f16 = (function (StructArray$$1) { | |
function StructArrayLayout4f16 () { | |
StructArray$$1.apply(this, arguments); | |
} | |
if ( StructArray$$1 ) StructArrayLayout4f16.__proto__ = StructArray$$1; | |
StructArrayLayout4f16.prototype = Object.create( StructArray$$1 && StructArray$$1.prototype ); | |
StructArrayLayout4f16.prototype.constructor = StructArrayLayout4f16; | |
StructArrayLayout4f16.prototype._refreshViews = function _refreshViews () { | |
this.uint8 = new Uint8Array(this.arrayBuffer); | |
this.float32 = new Float32Array(this.arrayBuffer); | |
}; | |
StructArrayLayout4f16.prototype.emplaceBack = function emplaceBack (v0 , v1 , v2 , v3 ) { | |
var i = this.length; | |
this.resize(i + 1); | |
var o4 = i * 4; | |
this.float32[o4 + 0] = v0; | |
this.float32[o4 + 1] = v1; | |
this.float32[o4 + 2] = v2; | |
this.float32[o4 + 3] = v3; | |
return i; | |
}; | |
StructArrayLayout4f16.prototype.emplace = function emplace (i , v0 , v1 , v2 , v3 ) { | |
var o4 = i * 4; | |
this.float32[o4 + 0] = v0; | |
this.float32[o4 + 1] = v1; | |
this.float32[o4 + 2] = v2; | |
this.float32[o4 + 3] = v3; | |
return i; | |
}; | |
return StructArrayLayout4f16; | |
}(StructArray)); | |
StructArrayLayout4f16.prototype.bytesPerElement = 16; | |
register('StructArrayLayout4f16', StructArrayLayout4f16); | |
var CollisionBoxStruct = (function (Struct$$1) { | |
function CollisionBoxStruct () { | |
Struct$$1.apply(this, arguments); | |
} | |
if ( Struct$$1 ) CollisionBoxStruct.__proto__ = Struct$$1; | |
CollisionBoxStruct.prototype = Object.create( Struct$$1 && Struct$$1.prototype ); | |
CollisionBoxStruct.prototype.constructor = CollisionBoxStruct; | |
var prototypeAccessors = { anchorPointX: { configurable: true },anchorPointY: { configurable: true },x1: { configurable: true },y1: { configurable: true },x2: { configurable: true },y2: { configurable: true },featureIndex: { configurable: true },sourceLayerIndex: { configurable: true },bucketIndex: { configurable: true },radius: { configurable: true },signedDistanceFromAnchor: { configurable: true },anchorPoint: { configurable: true } }; | |
prototypeAccessors.anchorPointX.get = function () { return this._structArray.int16[this._pos2 + 0]; }; | |
prototypeAccessors.anchorPointX.set = function (x) { this._structArray.int16[this._pos2 + 0] = x; }; | |
prototypeAccessors.anchorPointY.get = function () { return this._structArray.int16[this._pos2 + 1]; }; | |
prototypeAccessors.anchorPointY.set = function (x) { this._structArray.int16[this._pos2 + 1] = x; }; | |
prototypeAccessors.x1.get = function () { return this._structArray.int16[this._pos2 + 2]; }; | |
prototypeAccessors.x1.set = function (x) { this._structArray.int16[this._pos2 + 2] = x; }; | |
prototypeAccessors.y1.get = function () { return this._structArray.int16[this._pos2 + 3]; }; | |
prototypeAccessors.y1.set = function (x) { this._structArray.int16[this._pos2 + 3] = x; }; | |
prototypeAccessors.x2.get = function () { return this._structArray.int16[this._pos2 + 4]; }; | |
prototypeAccessors.x2.set = function (x) { this._structArray.int16[this._pos2 + 4] = x; }; | |
prototypeAccessors.y2.get = function () { return this._structArray.int16[this._pos2 + 5]; }; | |
prototypeAccessors.y2.set = function (x) { this._structArray.int16[this._pos2 + 5] = x; }; | |
prototypeAccessors.featureIndex.get = function () { return this._structArray.uint32[this._pos4 + 3]; }; | |
prototypeAccessors.featureIndex.set = function (x) { this._structArray.uint32[this._pos4 + 3] = x; }; | |
prototypeAccessors.sourceLayerIndex.get = function () { return this._structArray.uint16[this._pos2 + 8]; }; | |
prototypeAccessors.sourceLayerIndex.set = function (x) { this._structArray.uint16[this._pos2 + 8] = x; }; | |
prototypeAccessors.bucketIndex.get = function () { return this._structArray.uint16[this._pos2 + 9]; }; | |
prototypeAccessors.bucketIndex.set = function (x) { this._structArray.uint16[this._pos2 + 9] = x; }; | |
prototypeAccessors.radius.get = function () { return this._structArray.int16[this._pos2 + 10]; }; | |
prototypeAccessors.radius.set = function (x) { this._structArray.int16[this._pos2 + 10] = x; }; | |
prototypeAccessors.signedDistanceFromAnchor.get = function () { return this._structArray.int16[this._pos2 + 11]; }; | |
prototypeAccessors.signedDistanceFromAnchor.set = function (x) { this._structArray.int16[this._pos2 + 11] = x; }; | |
prototypeAccessors.anchorPoint.get = function () { return new pointGeometry(this.anchorPointX, this.anchorPointY); }; | |
Object.defineProperties( CollisionBoxStruct.prototype, prototypeAccessors ); | |
return CollisionBoxStruct; | |
}(Struct)); | |
CollisionBoxStruct.prototype.size = 24; | |
/** | |
* @private | |
*/ | |
var CollisionBoxArray = (function (StructArrayLayout6i1ul2ui2i24) { | |
function CollisionBoxArray () { | |
StructArrayLayout6i1ul2ui2i24.apply(this, arguments); | |
} | |
if ( StructArrayLayout6i1ul2ui2i24 ) CollisionBoxArray.__proto__ = StructArrayLayout6i1ul2ui2i24; | |
CollisionBoxArray.prototype = Object.create( StructArrayLayout6i1ul2ui2i24 && StructArrayLayout6i1ul2ui2i24.prototype ); | |
CollisionBoxArray.prototype.constructor = CollisionBoxArray; | |
CollisionBoxArray.prototype.get = function get (index ) { | |
assert_1(!this.isTransferred); | |
return new CollisionBoxStruct(this, index); | |
}; | |
return CollisionBoxArray; | |
}(StructArrayLayout6i1ul2ui2i24)); | |
register('CollisionBoxArray', CollisionBoxArray); | |
var PlacedSymbolStruct = (function (Struct$$1) { | |
function PlacedSymbolStruct () { | |
Struct$$1.apply(this, arguments); | |
} | |
if ( Struct$$1 ) PlacedSymbolStruct.__proto__ = Struct$$1; | |
PlacedSymbolStruct.prototype = Object.create( Struct$$1 && Struct$$1.prototype ); | |
PlacedSymbolStruct.prototype.constructor = PlacedSymbolStruct; | |
var prototypeAccessors$1 = { anchorX: { configurable: true },anchorY: { configurable: true },glyphStartIndex: { configurable: true },numGlyphs: { configurable: true },vertexStartIndex: { configurable: true },lineStartIndex: { configurable: true },lineLength: { configurable: true },segment: { configurable: true },lowerSize: { configurable: true },upperSize: { configurable: true },lineOffsetX: { configurable: true },lineOffsetY: { configurable: true },writingMode: { configurable: true },hidden: { configurable: true } }; | |
prototypeAccessors$1.anchorX.get = function () { return this._structArray.int16[this._pos2 + 0]; }; | |
prototypeAccessors$1.anchorX.set = function (x) { this._structArray.int16[this._pos2 + 0] = x; }; | |
prototypeAccessors$1.anchorY.get = function () { return this._structArray.int16[this._pos2 + 1]; }; | |
prototypeAccessors$1.anchorY.set = function (x) { this._structArray.int16[this._pos2 + 1] = x; }; | |
prototypeAccessors$1.glyphStartIndex.get = function () { return this._structArray.uint16[this._pos2 + 2]; }; | |
prototypeAccessors$1.glyphStartIndex.set = function (x) { this._structArray.uint16[this._pos2 + 2] = x; }; | |
prototypeAccessors$1.numGlyphs.get = function () { return this._structArray.uint16[this._pos2 + 3]; }; | |
prototypeAccessors$1.numGlyphs.set = function (x) { this._structArray.uint16[this._pos2 + 3] = x; }; | |
prototypeAccessors$1.vertexStartIndex.get = function () { return this._structArray.uint32[this._pos4 + 2]; }; | |
prototypeAccessors$1.vertexStartIndex.set = function (x) { this._structArray.uint32[this._pos4 + 2] = x; }; | |
prototypeAccessors$1.lineStartIndex.get = function () { return this._structArray.uint32[this._pos4 + 3]; }; | |
prototypeAccessors$1.lineStartIndex.set = function (x) { this._structArray.uint32[this._pos4 + 3] = x; }; | |
prototypeAccessors$1.lineLength.get = function () { return this._structArray.uint32[this._pos4 + 4]; }; | |
prototypeAccessors$1.lineLength.set = function (x) { this._structArray.uint32[this._pos4 + 4] = x; }; | |
prototypeAccessors$1.segment.get = function () { return this._structArray.uint16[this._pos2 + 10]; }; | |
prototypeAccessors$1.segment.set = function (x) { this._structArray.uint16[this._pos2 + 10] = x; }; | |
prototypeAccessors$1.lowerSize.get = function () { return this._structArray.uint16[this._pos2 + 11]; }; | |
prototypeAccessors$1.lowerSize.set = function (x) { this._structArray.uint16[this._pos2 + 11] = x; }; | |
prototypeAccessors$1.upperSize.get = function () { return this._structArray.uint16[this._pos2 + 12]; }; | |
prototypeAccessors$1.upperSize.set = function (x) { this._structArray.uint16[this._pos2 + 12] = x; }; | |
prototypeAccessors$1.lineOffsetX.get = function () { return this._structArray.float32[this._pos4 + 7]; }; | |
prototypeAccessors$1.lineOffsetX.set = function (x) { this._structArray.float32[this._pos4 + 7] = x; }; | |
prototypeAccessors$1.lineOffsetY.get = function () { return this._structArray.float32[this._pos4 + 8]; }; | |
prototypeAccessors$1.lineOffsetY.set = function (x) { this._structArray.float32[this._pos4 + 8] = x; }; | |
prototypeAccessors$1.writingMode.get = function () { return this._structArray.uint8[this._pos1 + 36]; }; | |
prototypeAccessors$1.writingMode.set = function (x) { this._structArray.uint8[this._pos1 + 36] = x; }; | |
prototypeAccessors$1.hidden.get = function () { return this._structArray.uint8[this._pos1 + 37]; }; | |
prototypeAccessors$1.hidden.set = function (x) { this._structArray.uint8[this._pos1 + 37] = x; }; | |
Object.defineProperties( PlacedSymbolStruct.prototype, prototypeAccessors$1 ); | |
return PlacedSymbolStruct; | |
}(Struct)); | |
PlacedSymbolStruct.prototype.size = 40; | |
/** | |
* @private | |
*/ | |
var PlacedSymbolArray = (function (StructArrayLayout2i2ui3ul3ui2f2ub40) { | |
function PlacedSymbolArray () { | |
StructArrayLayout2i2ui3ul3ui2f2ub40.apply(this, arguments); | |
} | |
if ( StructArrayLayout2i2ui3ul3ui2f2ub40 ) PlacedSymbolArray.__proto__ = StructArrayLayout2i2ui3ul3ui2f2ub40; | |
PlacedSymbolArray.prototype = Object.create( StructArrayLayout2i2ui3ul3ui2f2ub40 && StructArrayLayout2i2ui3ul3ui2f2ub40.prototype ); | |
PlacedSymbolArray.prototype.constructor = PlacedSymbolArray; | |
PlacedSymbolArray.prototype.get = function get (index ) { | |
assert_1(!this.isTransferred); | |
return new PlacedSymbolStruct(this, index); | |
}; | |
return PlacedSymbolArray; | |
}(StructArrayLayout2i2ui3ul3ui2f2ub40)); | |
register('PlacedSymbolArray', PlacedSymbolArray); | |
var GlyphOffsetStruct = (function (Struct$$1) { | |
function GlyphOffsetStruct () { | |
Struct$$1.apply(this, arguments); | |
} | |
if ( Struct$$1 ) GlyphOffsetStruct.__proto__ = Struct$$1; | |
GlyphOffsetStruct.prototype = Object.create( Struct$$1 && Struct$$1.prototype ); | |
GlyphOffsetStruct.prototype.constructor = GlyphOffsetStruct; | |
var prototypeAccessors$2 = { offsetX: { configurable: true } }; | |
prototypeAccessors$2.offsetX.get = function () { return this._structArray.float32[this._pos4 + 0]; }; | |
prototypeAccessors$2.offsetX.set = function (x) { this._structArray.float32[this._pos4 + 0] = x; }; | |
Object.defineProperties( GlyphOffsetStruct.prototype, prototypeAccessors$2 ); | |
return GlyphOffsetStruct; | |
}(Struct)); | |
GlyphOffsetStruct.prototype.size = 4; | |
/** | |
* @private | |
*/ | |
var GlyphOffsetArray = (function (StructArrayLayout1f4) { | |
function GlyphOffsetArray () { | |
StructArrayLayout1f4.apply(this, arguments); | |
} | |
if ( StructArrayLayout1f4 ) GlyphOffsetArray.__proto__ = StructArrayLayout1f4; | |
GlyphOffsetArray.prototype = Object.create( StructArrayLayout1f4 && StructArrayLayout1f4.prototype ); | |
GlyphOffsetArray.prototype.constructor = GlyphOffsetArray; | |
GlyphOffsetArray.prototype.getoffsetX = function getoffsetX (index ) { return this.float32[index * 1 + 0]; }; | |
/** | |
* Return the GlyphOffsetStruct at the given location in the array. | |
* @param {number} index The index of the element. | |
*/ | |
GlyphOffsetArray.prototype.get = function get (index ) { | |
assert_1(!this.isTransferred); | |
return new GlyphOffsetStruct(this, index); | |
}; | |
return GlyphOffsetArray; | |
}(StructArrayLayout1f4)); | |
register('GlyphOffsetArray', GlyphOffsetArray); | |
var SymbolLineVertexStruct = (function (Struct$$1) { | |
function SymbolLineVertexStruct () { | |
Struct$$1.apply(this, arguments); | |
} | |
if ( Struct$$1 ) SymbolLineVertexStruct.__proto__ = Struct$$1; | |
SymbolLineVertexStruct.prototype = Object.create( Struct$$1 && Struct$$1.prototype ); | |
SymbolLineVertexStruct.prototype.constructor = SymbolLineVertexStruct; | |
var prototypeAccessors$3 = { x: { configurable: true },y: { configurable: true },tileUnitDistanceFromAnchor: { configurable: true } }; | |
prototypeAccessors$3.x.get = function () { return this._structArray.int16[this._pos2 + 0]; }; | |
prototypeAccessors$3.x.set = function (x) { this._structArray.int16[this._pos2 + 0] = x; }; | |
prototypeAccessors$3.y.get = function () { return this._structArray.int16[this._pos2 + 1]; }; | |
prototypeAccessors$3.y.set = function (x) { this._structArray.int16[this._pos2 + 1] = x; }; | |
prototypeAccessors$3.tileUnitDistanceFromAnchor.get = function () { return this._structArray.int16[this._pos2 + 2]; }; | |
prototypeAccessors$3.tileUnitDistanceFromAnchor.set = function (x) { this._structArray.int16[this._pos2 + 2] = x; }; | |
Object.defineProperties( SymbolLineVertexStruct.prototype, prototypeAccessors$3 ); | |
return SymbolLineVertexStruct; | |
}(Struct)); | |
SymbolLineVertexStruct.prototype.size = 6; | |
/** | |
* @private | |
*/ | |
var SymbolLineVertexArray = (function (StructArrayLayout3i6) { | |
function SymbolLineVertexArray () { | |
StructArrayLayout3i6.apply(this, arguments); | |
} | |
if ( StructArrayLayout3i6 ) SymbolLineVertexArray.__proto__ = StructArrayLayout3i6; | |
SymbolLineVertexArray.prototype = Object.create( StructArrayLayout3i6 && StructArrayLayout3i6.prototype ); | |
SymbolLineVertexArray.prototype.constructor = SymbolLineVertexArray; | |
SymbolLineVertexArray.prototype.getx = function getx (index ) { return this.int16[index * 3 + 0]; }; | |
SymbolLineVertexArray.prototype.gety = function gety (index ) { return this.int16[index * 3 + 1]; }; | |
SymbolLineVertexArray.prototype.gettileUnitDistanceFromAnchor = function gettileUnitDistanceFromAnchor (index ) { return this.int16[index * 3 + 2]; }; | |
/** | |
* Return the SymbolLineVertexStruct at the given location in the array. | |
* @param {number} index The index of the element. | |
*/ | |
SymbolLineVertexArray.prototype.get = function get (index ) { | |
assert_1(!this.isTransferred); | |
return new SymbolLineVertexStruct(this, index); | |
}; | |
return SymbolLineVertexArray; | |
}(StructArrayLayout3i6)); | |
register('SymbolLineVertexArray', SymbolLineVertexArray); | |
var FeatureIndexStruct = (function (Struct$$1) { | |
function FeatureIndexStruct () { | |
Struct$$1.apply(this, arguments); | |
} | |
if ( Struct$$1 ) FeatureIndexStruct.__proto__ = Struct$$1; | |
FeatureIndexStruct.prototype = Object.create( Struct$$1 && Struct$$1.prototype ); | |
FeatureIndexStruct.prototype.constructor = FeatureIndexStruct; | |
var prototypeAccessors$4 = { featureIndex: { configurable: true },sourceLayerIndex: { configurable: true },bucketIndex: { configurable: true } }; | |
prototypeAccessors$4.featureIndex.get = function () { return this._structArray.uint32[this._pos4 + 0]; }; | |
prototypeAccessors$4.featureIndex.set = function (x) { this._structArray.uint32[this._pos4 + 0] = x; }; | |
prototypeAccessors$4.sourceLayerIndex.get = function () { return this._structArray.uint16[this._pos2 + 2]; }; | |
prototypeAccessors$4.sourceLayerIndex.set = function (x) { this._structArray.uint16[this._pos2 + 2] = x; }; | |
prototypeAccessors$4.bucketIndex.get = function () { return this._structArray.uint16[this._pos2 + 3]; }; | |
prototypeAccessors$4.bucketIndex.set = function (x) { this._structArray.uint16[this._pos2 + 3] = x; }; | |
Object.defineProperties( FeatureIndexStruct.prototype, prototypeAccessors$4 ); | |
return FeatureIndexStruct; | |
}(Struct)); | |
FeatureIndexStruct.prototype.size = 8; | |
/** | |
* @private | |
*/ | |
var FeatureIndexArray = (function (StructArrayLayout1ul2ui8) { | |
function FeatureIndexArray () { | |
StructArrayLayout1ul2ui8.apply(this, arguments); | |
} | |
if ( StructArrayLayout1ul2ui8 ) FeatureIndexArray.__proto__ = StructArrayLayout1ul2ui8; | |
FeatureIndexArray.prototype = Object.create( StructArrayLayout1ul2ui8 && StructArrayLayout1ul2ui8.prototype ); | |
FeatureIndexArray.prototype.constructor = FeatureIndexArray; | |
FeatureIndexArray.prototype.get = function get (index ) { | |
assert_1(!this.isTransferred); | |
return new FeatureIndexStruct(this, index); | |
}; | |
return FeatureIndexArray; | |
}(StructArrayLayout1ul2ui8)); | |
register('FeatureIndexArray', FeatureIndexArray); | |
// | |
var layout$1 = createLayout([ | |
{name: 'a_pos', components: 2, type: 'Int16'} | |
], 4); | |
var members = layout$1.members; | |
var size = layout$1.size; | |
var alignment = layout$1.alignment; | |
// | |
var SegmentVector = function SegmentVector(segments) { | |
if ( segments === void 0 ) segments = []; | |
this.segments = segments; | |
}; | |
SegmentVector.prototype.prepareSegment = function prepareSegment (numVertices , layoutVertexArray , indexArray ) { | |
var segment = this.segments[this.segments.length - 1]; | |
if (numVertices > SegmentVector.MAX_VERTEX_ARRAY_LENGTH) { warnOnce(("Max vertices per segment is " + (SegmentVector.MAX_VERTEX_ARRAY_LENGTH) + ": bucket requested " + numVertices)); } | |
if (!segment || segment.vertexLength + numVertices > SegmentVector.MAX_VERTEX_ARRAY_LENGTH) { | |
segment = ({ | |
vertexOffset: layoutVertexArray.length, | |
primitiveOffset: indexArray.length, | |
vertexLength: 0, | |
primitiveLength: 0 | |
} ); | |
this.segments.push(segment); | |
} | |
return segment; | |
}; | |
SegmentVector.prototype.get = function get () { | |
return this.segments; | |
}; | |
SegmentVector.prototype.destroy = function destroy () { | |
var this$1 = this; | |
for (var i = 0, list = this$1.segments; i < list.length; i += 1) { | |
var segment = list[i]; | |
for (var k in segment.vaos) { | |
segment.vaos[k].destroy(); | |
} | |
} | |
}; | |
SegmentVector.simpleSegment = function simpleSegment (vertexOffset , primitiveOffset , vertexLength , primitiveLength ) { | |
return new SegmentVector([{ | |
vertexOffset: vertexOffset, | |
primitiveOffset: primitiveOffset, | |
vertexLength: vertexLength, | |
primitiveLength: primitiveLength, | |
vaos: {} | |
}]); | |
}; | |
/* | |
* The maximum size of a vertex array. This limit is imposed by WebGL's 16 bit | |
* addressing of vertex buffers. | |
* @private | |
* @readonly | |
*/ | |
SegmentVector.MAX_VERTEX_ARRAY_LENGTH = Math.pow(2, 16) - 1; | |
register('SegmentVector', SegmentVector); | |
// | |
/** | |
* Packs two numbers, interpreted as 8-bit unsigned integers, into a single | |
* float. Unpack them in the shader using the `unpack_float()` function, | |
* defined in _prelude.vertex.glsl | |
* | |
* @private | |
*/ | |
var packUint8ToFloat = function pack(a , b ) { | |
// coerce a and b to 8-bit ints | |
a = clamp(Math.floor(a), 0, 255); | |
b = clamp(Math.floor(b), 0, 255); | |
return 256 * a + b; | |
}; | |
// | |
var Uniform = function Uniform(context , location ) { | |
this.gl = context.gl; | |
this.location = location; | |
}; | |
var Uniform1i = (function (Uniform) { | |
function Uniform1i(context , location ) { | |
Uniform.call(this, context, location); | |
this.current = 0; | |
} | |
if ( Uniform ) Uniform1i.__proto__ = Uniform; | |
Uniform1i.prototype = Object.create( Uniform && Uniform.prototype ); | |
Uniform1i.prototype.constructor = Uniform1i; | |
Uniform1i.prototype.set = function set (v ) { | |
if (this.current !== v) { | |
this.current = v; | |
this.gl.uniform1i(this.location, v); | |
} | |
}; | |
return Uniform1i; | |
}(Uniform)); | |
var Uniform1f = (function (Uniform) { | |
function Uniform1f(context , location ) { | |
Uniform.call(this, context, location); | |
this.current = 0; | |
} | |
if ( Uniform ) Uniform1f.__proto__ = Uniform; | |
Uniform1f.prototype = Object.create( Uniform && Uniform.prototype ); | |
Uniform1f.prototype.constructor = Uniform1f; | |
Uniform1f.prototype.set = function set (v ) { | |
if (this.current !== v) { | |
this.current = v; | |
this.gl.uniform1f(this.location, v); | |
} | |
}; | |
return Uniform1f; | |
}(Uniform)); | |
var Uniform2f = (function (Uniform) { | |
function Uniform2f(context , location ) { | |
Uniform.call(this, context, location); | |
this.current = [0, 0]; | |
} | |
if ( Uniform ) Uniform2f.__proto__ = Uniform; | |
Uniform2f.prototype = Object.create( Uniform && Uniform.prototype ); | |
Uniform2f.prototype.constructor = Uniform2f; | |
Uniform2f.prototype.set = function set (v ) { | |
if (v[0] !== this.current[0] || v[1] !== this.current[1]) { | |
this.current = v; | |
this.gl.uniform2f(this.location, v[0], v[1]); | |
} | |
}; | |
return Uniform2f; | |
}(Uniform)); | |
var Uniform3f = (function (Uniform) { | |
function Uniform3f(context , location ) { | |
Uniform.call(this, context, location); | |
this.current = [0, 0, 0]; | |
} | |
if ( Uniform ) Uniform3f.__proto__ = Uniform; | |
Uniform3f.prototype = Object.create( Uniform && Uniform.prototype ); | |
Uniform3f.prototype.constructor = Uniform3f; | |
Uniform3f.prototype.set = function set (v ) { | |
if (v[0] !== this.current[0] || v[1] !== this.current[1] || v[2] !== this.current[2]) { | |
this.current = v; | |
this.gl.uniform3f(this.location, v[0], v[1], v[2]); | |
} | |
}; | |
return Uniform3f; | |
}(Uniform)); | |
var Uniform4f = (function (Uniform) { | |
function Uniform4f(context , location ) { | |
Uniform.call(this, context, location); | |
this.current = [0, 0, 0, 0]; | |
} | |
if ( Uniform ) Uniform4f.__proto__ = Uniform; | |
Uniform4f.prototype = Object.create( Uniform && Uniform.prototype ); | |
Uniform4f.prototype.constructor = Uniform4f; | |
Uniform4f.prototype.set = function set (v ) { | |
if (v[0] !== this.current[0] || v[1] !== this.current[1] || | |
v[2] !== this.current[2] || v[3] !== this.current[3]) { | |
this.current = v; | |
this.gl.uniform4f(this.location, v[0], v[1], v[2], v[3]); | |
} | |
}; | |
return Uniform4f; | |
}(Uniform)); | |
var UniformColor = (function (Uniform) { | |
function UniformColor(context , location ) { | |
Uniform.call(this, context, location); | |
this.current = Color.transparent; | |
} | |
if ( Uniform ) UniformColor.__proto__ = Uniform; | |
UniformColor.prototype = Object.create( Uniform && Uniform.prototype ); | |
UniformColor.prototype.constructor = UniformColor; | |
UniformColor.prototype.set = function set (v ) { | |
if (v.r !== this.current.r || v.g !== this.current.g || | |
v.b !== this.current.b || v.a !== this.current.a) { | |
this.current = v; | |
this.gl.uniform4f(this.location, v.r, v.g, v.b, v.a); | |
} | |
}; | |
return UniformColor; | |
}(Uniform)); | |
var emptyMat4 = new Float32Array(16); | |
var UniformMatrix4f = (function (Uniform) { | |
function UniformMatrix4f(context , location ) { | |
Uniform.call(this, context, location); | |
this.current = emptyMat4; | |
} | |
if ( Uniform ) UniformMatrix4f.__proto__ = Uniform; | |
UniformMatrix4f.prototype = Object.create( Uniform && Uniform.prototype ); | |
UniformMatrix4f.prototype.constructor = UniformMatrix4f; | |
UniformMatrix4f.prototype.set = function set (v ) { | |
var this$1 = this; | |
// The vast majority of matrix comparisons that will trip this set | |
// happen at i=12 or i=0, so we check those first to avoid lots of | |
// unnecessary iteration: | |
if (v[12] !== this.current[12] || v[0] !== this.current[0]) { | |
this.current = v; | |
this.gl.uniformMatrix4fv(this.location, false, v); | |
return; | |
} | |
for (var i = 1; i < 16; i++) { | |
if (v[i] !== this$1.current[i]) { | |
this$1.current = v; | |
this$1.gl.uniformMatrix4fv(this$1.location, false, v); | |
break; | |
} | |
} | |
}; | |
return UniformMatrix4f; | |
}(Uniform)); | |
// | |
function packColor(color ) { | |
return [ | |
packUint8ToFloat(255 * color.r, 255 * color.g), | |
packUint8ToFloat(255 * color.b, 255 * color.a) | |
]; | |
} | |
/** | |
* `Binder` is the interface definition for the strategies for constructing, | |
* uploading, and binding paint property data as GLSL attributes. | |
* | |
* It has three implementations, one for each of the three strategies we use: | |
* | |
* * For _constant_ properties -- those whose value is a constant, or the constant | |
* result of evaluating a camera expression at a particular camera position -- we | |
* don't need a vertex buffer, and instead use a uniform. | |
* * For data expressions, we use a vertex buffer with a single attribute value, | |
* the evaluated result of the source function for the given feature. | |
* * For composite expressions, we use a vertex buffer with two attributes: min and | |
* max values covering the range of zooms at which we expect the tile to be | |
* displayed. These values are calculated by evaluating the composite expression for | |
* the given feature at strategically chosen zoom levels. In addition to this | |
* attribute data, we also use a uniform value which the shader uses to interpolate | |
* between the min and max value at the final displayed zoom level. The use of a | |
* uniform allows us to cheaply update the value on every frame. | |
* | |
* Note that the shader source varies depending on whether we're using a uniform or | |
* attribute. We dynamically compile shaders at runtime to accomodate this. | |
* | |
* @private | |
*/ | |
var ConstantBinder = function ConstantBinder(value , name , type ) { | |
this.value = value; | |
this.name = name; | |
this.uniformName = "u_" + (this.name); | |
this.type = type; | |
this.maxValue = -Infinity; | |
}; | |
ConstantBinder.prototype.defines = function defines () { | |
return [("#define HAS_UNIFORM_u_" + (this.name))]; | |
}; | |
ConstantBinder.prototype.populatePaintArray = function populatePaintArray () {}; | |
ConstantBinder.prototype.updatePaintArray = function updatePaintArray () {}; | |
ConstantBinder.prototype.upload = function upload () {}; | |
ConstantBinder.prototype.destroy = function destroy () {}; | |
ConstantBinder.prototype.setUniforms = function setUniforms (context , uniform , globals , | |
currentValue ) { | |
uniform.set(currentValue.constantOr(this.value)); | |
}; | |
ConstantBinder.prototype.getBinding = function getBinding (context , location ) { | |
return (this.type === 'color') ? | |
new UniformColor(context, location) : | |
new Uniform1f(context, location); | |
}; | |
ConstantBinder.serialize = function serialize$1 (binder ) { | |
var value = binder.value; | |
var name = binder.name; | |
var type = binder.type; | |
return {value: serialize(value), name: name, type: type}; | |
}; | |
ConstantBinder.deserialize = function deserialize$1 (serialized ) { | |
var value = serialized.value; | |
var name = serialized.name; | |
var type = serialized.type; | |
return new ConstantBinder(deserialize(value), name, type); | |
}; | |
var SourceExpressionBinder = function SourceExpressionBinder(expression , name , type ) { | |
this.expression = expression; | |
this.name = name; | |
this.type = type; | |
this.uniformName = "a_" + name; | |
this.maxValue = -Infinity; | |
var PaintVertexArray = type === 'color' ? StructArrayLayout2f8 : StructArrayLayout1f4; | |
this.paintVertexAttributes = [{ | |
name: ("a_" + name), | |
type: 'Float32', | |
components: type === 'color' ? 2 : 1, | |
offset: 0 | |
}]; | |
this.paintVertexArray = new PaintVertexArray(); | |
}; | |
SourceExpressionBinder.prototype.defines = function defines () { | |
return []; | |
}; | |
SourceExpressionBinder.prototype.populatePaintArray = function populatePaintArray (newLength , feature ) { | |
var paintArray = this.paintVertexArray; | |
var start = paintArray.length; | |
paintArray.reserve(newLength); | |
var value = this.expression.evaluate(new EvaluationParameters(0), feature, {}); | |
if (this.type === 'color') { | |
var color = packColor(value); | |
for (var i = start; i < newLength; i++) { | |
paintArray.emplaceBack(color[0], color[1]); | |
} | |
} else { | |
for (var i$1 = start; i$1 < newLength; i$1++) { | |
paintArray.emplaceBack(value); | |
} | |
this.maxValue = Math.max(this.maxValue, value); | |
} | |
}; | |
SourceExpressionBinder.prototype.updatePaintArray = function updatePaintArray (start , end , feature , featureState ) { | |
var paintArray = this.paintVertexArray; | |
var value = this.expression.evaluate({zoom: 0}, feature, featureState); | |
if (this.type === 'color') { | |
var color = packColor(value); | |
for (var i = start; i < end; i++) { | |
paintArray.emplace(i, color[0], color[1]); | |
} | |
} else { | |
for (var i$1 = start; i$1 < end; i$1++) { | |
paintArray.emplace(i$1, value); | |
} | |
this.maxValue = Math.max(this.maxValue, value); | |
} | |
}; | |
SourceExpressionBinder.prototype.upload = function upload (context ) { | |
if (this.paintVertexArray && this.paintVertexArray.arrayBuffer) { | |
if (this.paintVertexBuffer && this.paintVertexBuffer.buffer) { | |
this.paintVertexBuffer.updateData(this.paintVertexArray); | |
} else { | |
this.paintVertexBuffer = context.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent); | |
} | |
} | |
}; | |
SourceExpressionBinder.prototype.destroy = function destroy () { | |
if (this.paintVertexBuffer) { | |
this.paintVertexBuffer.destroy(); | |
} | |
}; | |
SourceExpressionBinder.prototype.setUniforms = function setUniforms (context , uniform ) { | |
uniform.set(0); | |
}; | |
SourceExpressionBinder.prototype.getBinding = function getBinding (context , location ) { | |
return new Uniform1f(context, location); | |
}; | |
var CompositeExpressionBinder = function CompositeExpressionBinder(expression , name , type , useIntegerZoom , zoom ) { | |
this.expression = expression; | |
this.name = name; | |
this.uniformName = "a_" + (this.name) + "_t"; | |
this.type = type; | |
this.useIntegerZoom = useIntegerZoom; | |
this.zoom = zoom; | |
this.maxValue = -Infinity; | |
var PaintVertexArray = type === 'color' ? StructArrayLayout4f16 : StructArrayLayout2f8; | |
this.paintVertexAttributes = [{ | |
name: ("a_" + name), | |
type: 'Float32', | |
components: type === 'color' ? 4 : 2, | |
offset: 0 | |
}]; | |
this.paintVertexArray = new PaintVertexArray(); | |
}; | |
CompositeExpressionBinder.prototype.defines = function defines () { | |
return []; | |
}; | |
CompositeExpressionBinder.prototype.populatePaintArray = function populatePaintArray (newLength , feature ) { | |
var paintArray = this.paintVertexArray; | |
var start = paintArray.length; | |
paintArray.reserve(newLength); | |
var min = this.expression.evaluate(new EvaluationParameters(this.zoom), feature, {}); | |
var max = this.expression.evaluate(new EvaluationParameters(this.zoom + 1), feature, {}); | |
if (this.type === 'color') { | |
var minColor = packColor(min); | |
var maxColor = packColor(max); | |
for (var i = start; i < newLength; i++) { | |
paintArray.emplaceBack(minColor[0], minColor[1], maxColor[0], maxColor[1]); | |
} | |
} else { | |
for (var i$1 = start; i$1 < newLength; i$1++) { | |
paintArray.emplaceBack(min, max); | |
} | |
this.maxValue = Math.max(this.maxValue, min, max); | |
} | |
}; | |
CompositeExpressionBinder.prototype.updatePaintArray = function updatePaintArray (start , end , feature , featureState ) { | |
var paintArray = this.paintVertexArray; | |
var min = this.expression.evaluate({zoom: this.zoom }, feature, featureState); | |
var max = this.expression.evaluate({zoom: this.zoom + 1}, feature, featureState); | |
if (this.type === 'color') { | |
var minColor = packColor(min); | |
var maxColor = packColor(max); | |
for (var i = start; i < end; i++) { | |
paintArray.emplace(i, minColor[0], minColor[1], maxColor[0], maxColor[1]); | |
} | |
} else { | |
for (var i$1 = start; i$1 < end; i$1++) { | |
paintArray.emplace(i$1, min, max); | |
} | |
this.maxValue = Math.max(this.maxValue, min, max); | |
} | |
}; | |
CompositeExpressionBinder.prototype.upload = function upload (context ) { | |
if (this.paintVertexArray && this.paintVertexArray.arrayBuffer) { | |
if (this.paintVertexBuffer && this.paintVertexBuffer.buffer) { | |
this.paintVertexBuffer.updateData(this.paintVertexArray); | |
} else { | |
this.paintVertexBuffer = context.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent); | |
} | |
} | |
}; | |
CompositeExpressionBinder.prototype.destroy = function destroy () { | |
if (this.paintVertexBuffer) { | |
this.paintVertexBuffer.destroy(); | |
} | |
}; | |
CompositeExpressionBinder.prototype.interpolationFactor = function interpolationFactor (currentZoom ) { | |
if (this.useIntegerZoom) { | |
return this.expression.interpolationFactor(Math.floor(currentZoom), this.zoom, this.zoom + 1); | |
} else { | |
return this.expression.interpolationFactor(currentZoom, this.zoom, this.zoom + 1); | |
} | |
}; | |
CompositeExpressionBinder.prototype.setUniforms = function setUniforms (context , uniform , | |
globals ) { | |
uniform.set(this.interpolationFactor(globals.zoom)); | |
}; | |
CompositeExpressionBinder.prototype.getBinding = function getBinding (context , location ) { | |
return new Uniform1f(context, location); | |
}; | |
/** | |
* ProgramConfiguration contains the logic for binding style layer properties and tile | |
* layer feature data into GL program uniforms and vertex attributes. | |
* | |
* Non-data-driven property values are bound to shader uniforms. Data-driven property | |
* values are bound to vertex attributes. In order to support a uniform GLSL syntax over | |
* both, [Mapbox GL Shaders](https://github.com/mapbox/mapbox-gl-shaders) defines a `#pragma` | |
* abstraction, which ProgramConfiguration is responsible for implementing. At runtime, | |
* it examines the attributes of a particular layer, combines this with fixed knowledge | |
* about how layers of the particular type are implemented, and determines which uniforms | |
* and vertex attributes will be required. It can then substitute the appropriate text | |
* into the shader source code, create and link a program, and bind the uniforms and | |
* vertex attributes in preparation for drawing. | |
* | |
* When a vector tile is parsed, this same configuration information is used to | |
* populate the attribute buffers needed for data-driven styling using the zoom | |
* level and feature property data. | |
* | |
* @private | |
*/ | |
var ProgramConfiguration = function ProgramConfiguration() { | |
this.binders = {}; | |
this.cacheKey = ''; | |
this._buffers = []; | |
this._idMap = {}; | |
this._bufferOffset = 0; | |
}; | |
ProgramConfiguration.createDynamic = function createDynamic (layer , zoom , filterProperties ) { | |
var self = new ProgramConfiguration(); | |
var keys = []; | |
for (var property in layer.paint._values) { | |
if (!filterProperties(property)) { continue; } | |
var value = layer.paint.get(property); | |
if (!(value instanceof PossiblyEvaluatedPropertyValue) || !supportsPropertyExpression(value.property.specification)) { | |
continue; | |
} | |
var name = paintAttributeName(property, layer.type); | |
var type = value.property.specification.type; | |
var useIntegerZoom = value.property.useIntegerZoom; | |
if (value.value.kind === 'constant') { | |
self.binders[property] = new ConstantBinder(value.value.value, name, type); | |
keys.push(("/u_" + name)); | |
} else if (value.value.kind === 'source') { | |
self.binders[property] = new SourceExpressionBinder(value.value, name, type); | |
keys.push(("/a_" + name)); | |
} else { | |
self.binders[property] = new CompositeExpressionBinder(value.value, name, type, useIntegerZoom, zoom); | |
keys.push(("/z_" + name)); | |
} | |
} | |
self.cacheKey = keys.sort().join(''); | |
return self; | |
}; | |
ProgramConfiguration.prototype.populatePaintArrays = function populatePaintArrays (newLength , feature , index ) { | |
var this$1 = this; | |
for (var property in this$1.binders) { | |
this$1.binders[property].populatePaintArray(newLength, feature); | |
} | |
if (feature.id) { | |
var featureId = String(feature.id); | |
this._idMap[featureId] = this._idMap[featureId] || []; | |
this._idMap[featureId].push({ | |
index: index, | |
start: this._bufferOffset, | |
end: newLength | |
}); | |
} | |
this._bufferOffset = newLength; | |
}; | |
ProgramConfiguration.prototype.updatePaintArrays = function updatePaintArrays (featureStates , vtLayer , layer ) { | |
var this$1 = this; | |
var dirty = false; | |
for (var id in featureStates) { | |
var posArray = this$1._idMap[id]; | |
if (!posArray) { continue; } | |
var featureState = featureStates[id]; | |
for (var i = 0, list = posArray; i < list.length; i += 1) { | |
var pos = list[i]; | |
var feature = vtLayer.feature(pos.index); | |
for (var property in this$1.binders) { | |
var binder = this$1.binders[property]; | |
if (binder instanceof ConstantBinder) { continue; } | |
if ((binder ).expression.isStateDependent === true) { | |
//AHM: Remove after https://github.com/mapbox/mapbox-gl-js/issues/6255 | |
var value = layer.paint.get(property); | |
(binder ).expression = value.value; | |
binder.updatePaintArray(pos.start, pos.end, feature, featureState); | |
dirty = true; | |
} | |
} | |
} | |
} | |
return dirty; | |
}; | |
ProgramConfiguration.prototype.defines = function defines () { | |
var this$1 = this; | |
var result = []; | |
for (var property in this$1.binders) { | |
result.push.apply(result, this$1.binders[property].defines()); | |
} | |
return result; | |
}; | |
ProgramConfiguration.prototype.getPaintVertexBuffers = function getPaintVertexBuffers () { | |
return this._buffers; | |
}; | |
ProgramConfiguration.prototype.getUniforms = function getUniforms (context , locations ) { | |
var this$1 = this; | |
var result = {}; | |
for (var property in this$1.binders) { | |
var binder = this$1.binders[property]; | |
result[binder.uniformName] = binder.getBinding(context, locations[binder.uniformName]); | |
} | |
return result; | |
}; | |
ProgramConfiguration.prototype.setUniforms = function setUniforms (context , uniformBindings , properties , globals ) { | |
var this$1 = this; | |
// Uniform state bindings are owned by the Program, but we set them | |
// from within the ProgramConfiguraton's binder members. | |
for (var property in this$1.binders) { | |
var binder = this$1.binders[property]; | |
binder.setUniforms(context, uniformBindings[binder.uniformName], globals, properties.get(property)); | |
} | |
}; | |
ProgramConfiguration.prototype.upload = function upload (context ) { | |
var this$1 = this; | |
for (var property in this$1.binders) { | |
this$1.binders[property].upload(context); | |
} | |
var buffers = []; | |
for (var property$1 in this$1.binders) { | |
var binder = this$1.binders[property$1]; | |
if ((binder instanceof SourceExpressionBinder || | |
binder instanceof CompositeExpressionBinder) && | |
binder.paintVertexBuffer | |
) { | |
buffers.push(binder.paintVertexBuffer); | |
} | |
} | |
this._buffers = buffers; | |
}; | |
ProgramConfiguration.prototype.destroy = function destroy () { | |
var this$1 = this; | |
for (var property in this$1.binders) { | |
this$1.binders[property].destroy(); | |
} | |
}; | |
var ProgramConfigurationSet = function ProgramConfigurationSet(layoutAttributes , layers , zoom , filterProperties) { | |
var this$1 = this; | |
if ( filterProperties === void 0 ) filterProperties = function () { return true; }; | |
this.programConfigurations = {}; | |
for (var i = 0, list = layers; i < list.length; i += 1) { | |
var layer = list[i]; | |
this$1.programConfigurations[layer.id] = ProgramConfiguration.createDynamic(layer, zoom, filterProperties); | |
this$1.programConfigurations[layer.id].layoutAttributes = layoutAttributes; | |
} | |
this.needsUpload = false; | |
}; | |
ProgramConfigurationSet.prototype.populatePaintArrays = function populatePaintArrays (length , feature , index ) { | |
var this$1 = this; | |
for (var key in this$1.programConfigurations) { | |
this$1.programConfigurations[key].populatePaintArrays(length, feature, index); | |
} | |
this.needsUpload = true; | |
}; | |
ProgramConfigurationSet.prototype.updatePaintArrays = function updatePaintArrays (featureStates , vtLayer , layers ) { | |
var this$1 = this; | |
for (var i = 0, list = layers; i < list.length; i += 1) { | |
var layer = list[i]; | |
this$1.needsUpload = this$1.programConfigurations[layer.id].updatePaintArrays(featureStates, vtLayer, layer) || this$1.needsUpload; | |
} | |
}; | |
ProgramConfigurationSet.prototype.get = function get (layerId ) { | |
return this.programConfigurations[layerId]; | |
}; | |
ProgramConfigurationSet.prototype.upload = function upload (context ) { | |
var this$1 = this; | |
if (!this.needsUpload) { return; } | |
for (var layerId in this$1.programConfigurations) { | |
this$1.programConfigurations[layerId].upload(context); | |
} | |
this.needsUpload = false; | |
}; | |
ProgramConfigurationSet.prototype.destroy = function destroy () { | |
var this$1 = this; | |
for (var layerId in this$1.programConfigurations) { | |
this$1.programConfigurations[layerId].destroy(); | |
} | |
}; | |
// paint property arrays | |
function paintAttributeName(property, type) { | |
var attributeNameExceptions = { | |
'text-opacity': 'opacity', | |
'icon-opacity': 'opacity', | |
'text-color': 'fill_color', | |
'icon-color': 'fill_color', | |
'text-halo-color': 'halo_color', | |
'icon-halo-color': 'halo_color', | |
'text-halo-blur': 'halo_blur', | |
'icon-halo-blur': 'halo_blur', | |
'text-halo-width': 'halo_width', | |
'icon-halo-width': 'halo_width', | |
'line-gap-width': 'gapwidth' | |
}; | |
return attributeNameExceptions[property] || | |
property.replace((type + "-"), '').replace(/-/g, '_'); | |
} | |
register('ConstantBinder', ConstantBinder); | |
register('SourceExpressionBinder', SourceExpressionBinder); | |
register('CompositeExpressionBinder', CompositeExpressionBinder); | |
register('ProgramConfiguration', ProgramConfiguration, {omit: ['_buffers']}); | |
register('ProgramConfigurationSet', ProgramConfigurationSet); | |
// | |
// | |
/** | |
* The maximum value of a coordinate in the internal tile coordinate system. Coordinates of | |
* all source features normalized to this extent upon load. | |
* | |
* The value is a consequence of the following: | |
* | |
* * Vertex buffer store positions as signed 16 bit integers. | |
* * One bit is lost for signedness to support tile buffers. | |
* * One bit is lost because the line vertex buffer used to pack 1 bit of other data into the int. | |
* This is no longer the case but we're reserving this bit anyway. | |
* * One bit is lost to support features extending past the extent on the right edge of the tile. | |
* * This leaves us with 2^13 = 8192 | |
* | |
* @private | |
* @readonly | |
*/ | |
var EXTENT = 8192; | |
// | |
// These bounds define the minimum and maximum supported coordinate values. | |
// While visible coordinates are within [0, EXTENT], tiles may theoretically | |
// contain cordinates within [-Infinity, Infinity]. Our range is limited by the | |
// number of bits used to represent the coordinate. | |
function createBounds(bits) { | |
return { | |
min: -1 * Math.pow(2, bits - 1), | |
max: Math.pow(2, bits - 1) - 1 | |
}; | |
} | |
var bounds = createBounds(16); | |
/** | |
* Loads a geometry from a VectorTileFeature and scales it to the common extent | |
* used internally. | |
* @param {VectorTileFeature} feature | |
* @private | |
*/ | |
function loadGeometry(feature ) { | |
var scale = EXTENT / feature.extent; | |
var geometry = feature.loadGeometry(); | |
for (var r = 0; r < geometry.length; r++) { | |
var ring = geometry[r]; | |
for (var p = 0; p < ring.length; p++) { | |
var point = ring[p]; | |
// round here because mapbox-gl-native uses integers to represent | |
// points and we need to do the same to avoid renering differences. | |
point.x = Math.round(point.x * scale); | |
point.y = Math.round(point.y * scale); | |
if (point.x < bounds.min || point.x > bounds.max || point.y < bounds.min || point.y > bounds.max) { | |
warnOnce('Geometry exceeds allowed extent, reduce your vector tile buffer size'); | |
} | |
} | |
} | |
return geometry; | |
} | |
// | |
function addCircleVertex(layoutVertexArray, x, y, extrudeX, extrudeY) { | |
layoutVertexArray.emplaceBack( | |
(x * 2) + ((extrudeX + 1) / 2), | |
(y * 2) + ((extrudeY + 1) / 2)); | |
} | |
/** | |
* Circles are represented by two triangles. | |
* | |
* Each corner has a pos that is the center of the circle and an extrusion | |
* vector that is where it points. | |
* @private | |
*/ | |
var CircleBucket = function CircleBucket(options ) { | |
this.zoom = options.zoom; | |
this.overscaling = options.overscaling; | |
this.layers = options.layers; | |
this.layerIds = this.layers.map(function (layer) { return layer.id; }); | |
this.index = options.index; | |
this.layoutVertexArray = new StructArrayLayout2i4(); | |
this.indexArray = new StructArrayLayout3ui6(); | |
this.segments = new SegmentVector(); | |
this.programConfigurations = new ProgramConfigurationSet(members, options.layers, options.zoom); | |
}; | |
CircleBucket.prototype.populate = function populate (features , options ) { | |
var this$1 = this; | |
for (var i = 0, list = features; i < list.length; i += 1) { | |
var ref = list[i]; | |
var feature = ref.feature; | |
var index = ref.index; | |
var sourceLayerIndex = ref.sourceLayerIndex; | |
if (this$1.layers[0]._featureFilter(new EvaluationParameters(this$1.zoom), feature)) { | |
var geometry = loadGeometry(feature); | |
this$1.addFeature(feature, geometry, index); | |
options.featureIndex.insert(feature, geometry, index, sourceLayerIndex, this$1.index); | |
} | |
} | |
}; | |
CircleBucket.prototype.update = function update (states , vtLayer ) { | |
if (!this.stateDependentLayers.length) { return; } | |
this.programConfigurations.updatePaintArrays(states, vtLayer, this.stateDependentLayers); | |
}; | |
CircleBucket.prototype.isEmpty = function isEmpty () { | |
return this.layoutVertexArray.length === 0; | |
}; | |
CircleBucket.prototype.uploadPending = function uploadPending () { | |
return !this.uploaded || this.programConfigurations.needsUpload; | |
}; | |
CircleBucket.prototype.upload = function upload (context ) { | |
if (!this.uploaded) { | |
this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, members); | |
this.indexBuffer = context.createIndexBuffer(this.indexArray); | |
} | |
this.programConfigurations.upload(context); | |
this.uploaded = true; | |
}; | |
CircleBucket.prototype.destroy = function destroy () { | |
if (!this.layoutVertexBuffer) { return; } | |
this.layoutVertexBuffer.destroy(); | |
this.indexBuffer.destroy(); | |
this.programConfigurations.destroy(); | |
this.segments.destroy(); | |
}; | |
CircleBucket.prototype.addFeature = function addFeature (feature , geometry , index ) { | |
var this$1 = this; | |
for (var i$1 = 0, list$1 = geometry; i$1 < list$1.length; i$1 += 1) { | |
var ring = list$1[i$1]; | |
for (var i = 0, list = ring; i < list.length; i += 1) { | |
var point = list[i]; | |
var x = point.x; | |
var y = point.y; | |
// Do not include points that are outside the tile boundaries. | |
if (x < 0 || x >= EXTENT || y < 0 || y >= EXTENT) { continue; } | |
// this geometry will be of the Point type, and we'll derive | |
// two triangles from it. | |
// | |
// ┌─────────┐ | |
// │ 3 2 │ | |
// │ │ | |
// │ 0 1 │ | |
// └─────────┘ | |
var segment = this$1.segments.prepareSegment(4, this$1.layoutVertexArray, this$1.indexArray); | |
var index$1 = segment.vertexLength; | |
addCircleVertex(this$1.layoutVertexArray, x, y, -1, -1); | |
addCircleVertex(this$1.layoutVertexArray, x, y, 1, -1); | |
addCircleVertex(this$1.layoutVertexArray, x, y, 1, 1); | |
addCircleVertex(this$1.layoutVertexArray, x, y, -1, 1); | |
this$1.indexArray.emplaceBack(index$1, index$1 + 1, index$1 + 2); | |
this$1.indexArray.emplaceBack(index$1, index$1 + 3, index$1 + 2); | |
segment.vertexLength += 4; | |
segment.primitiveLength += 2; | |
} | |
} | |
this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, feature, index); | |
}; | |
register('CircleBucket', CircleBucket, {omit: ['layers']}); | |
// | |
function polygonIntersectsPolygon(polygonA , polygonB ) { | |
for (var i = 0; i < polygonA.length; i++) { | |
if (polygonContainsPoint(polygonB, polygonA[i])) { return true; } | |
} | |
for (var i$1 = 0; i$1 < polygonB.length; i$1++) { | |
if (polygonContainsPoint(polygonA, polygonB[i$1])) { return true; } | |
} | |
if (lineIntersectsLine(polygonA, polygonB)) { return true; } | |
return false; | |
} | |
function multiPolygonIntersectsBufferedPoint(multiPolygon , point , radius ) { | |
for (var j = 0; j < multiPolygon.length; j++) { | |
var polygon = multiPolygon[j]; | |
if (polygonContainsPoint(polygon, point)) { return true; } | |
if (pointIntersectsBufferedLine(point, polygon, radius)) { return true; } | |
} | |
return false; | |
} | |
function multiPolygonIntersectsBufferedMultiPoint(multiPolygon , rings , radius ) { | |
for (var i = 0; i < rings.length; i++) { | |
var ring = rings[i]; | |
for (var k = 0; k < ring.length; k++) { | |
if (multiPolygonIntersectsBufferedPoint(multiPolygon, ring[k], radius)) { return true; } | |
} | |
} | |
return false; | |
} | |
function multiPolygonIntersectsMultiPolygon(multiPolygonA , multiPolygonB ) { | |
if (multiPolygonA.length === 1 && multiPolygonA[0].length === 1) { | |
return multiPolygonContainsPoint(multiPolygonB, multiPolygonA[0][0]); | |
} | |
for (var m = 0; m < multiPolygonB.length; m++) { | |
var ring = multiPolygonB[m]; | |
for (var n = 0; n < ring.length; n++) { | |
if (multiPolygonContainsPoint(multiPolygonA, ring[n])) { return true; } | |
} | |
} | |
for (var j = 0; j < multiPolygonA.length; j++) { | |
var polygon = multiPolygonA[j]; | |
for (var i = 0; i < polygon.length; i++) { | |
if (multiPolygonContainsPoint(multiPolygonB, polygon[i])) { return true; } | |
} | |
for (var k = 0; k < multiPolygonB.length; k++) { | |
if (lineIntersectsLine(polygon, multiPolygonB[k])) { return true; } | |
} | |
} | |
return false; | |
} | |
function multiPolygonIntersectsBufferedMultiLine(multiPolygon , multiLine , radius ) { | |
for (var i = 0; i < multiLine.length; i++) { | |
var line = multiLine[i]; | |
for (var j = 0; j < multiPolygon.length; j++) { | |
var polygon = multiPolygon[j]; | |
if (polygon.length >= 3) { | |
for (var k = 0; k < line.length; k++) { | |
if (polygonContainsPoint(polygon, line[k])) { return true; } | |
} | |
} | |
if (lineIntersectsBufferedLine(polygon, line, radius)) { return true; } | |
} | |
} | |
return false; | |
} | |
function lineIntersectsBufferedLine(lineA , lineB , radius ) { | |
if (lineA.length > 1) { | |
if (lineIntersectsLine(lineA, lineB)) { return true; } | |
// Check whether any point in either line is within radius of the other line | |
for (var j = 0; j < lineB.length; j++) { | |
if (pointIntersectsBufferedLine(lineB[j], lineA, radius)) { return true; } | |
} | |
} | |
for (var k = 0; k < lineA.length; k++) { | |
if (pointIntersectsBufferedLine(lineA[k], lineB, radius)) { return true; } | |
} | |
return false; | |
} | |
function lineIntersectsLine(lineA , lineB ) { | |
if (lineA.length === 0 || lineB.length === 0) { return false; } | |
for (var i = 0; i < lineA.length - 1; i++) { | |
var a0 = lineA[i]; | |
var a1 = lineA[i + 1]; | |
for (var j = 0; j < lineB.length - 1; j++) { | |
var b0 = lineB[j]; | |
var b1 = lineB[j + 1]; | |
if (lineSegmentIntersectsLineSegment(a0, a1, b0, b1)) { return true; } | |
} | |
} | |
return false; | |
} | |
function lineSegmentIntersectsLineSegment(a0 , a1 , b0 , b1 ) { | |
return isCounterClockwise(a0, b0, b1) !== isCounterClockwise(a1, b0, b1) && | |
isCounterClockwise(a0, a1, b0) !== isCounterClockwise(a0, a1, b1); | |
} | |
function pointIntersectsBufferedLine(p , line , radius ) { | |
var radiusSquared = radius * radius; | |
if (line.length === 1) { return p.distSqr(line[0]) < radiusSquared; } | |
for (var i = 1; i < line.length; i++) { | |
// Find line segments that have a distance <= radius^2 to p | |
// In that case, we treat the line as "containing point p". | |
var v = line[i - 1], w = line[i]; | |
if (distToSegmentSquared(p, v, w) < radiusSquared) { return true; } | |
} | |
return false; | |
} | |
// Code from http://stackoverflow.com/a/1501725/331379. | |
function distToSegmentSquared(p , v , w ) { | |
var l2 = v.distSqr(w); | |
if (l2 === 0) { return p.distSqr(v); } | |
var t = ((p.x - v.x) * (w.x - v.x) + (p.y - v.y) * (w.y - v.y)) / l2; | |
if (t < 0) { return p.distSqr(v); } | |
if (t > 1) { return p.distSqr(w); } | |
return p.distSqr(w.sub(v)._mult(t)._add(v)); | |
} | |
// point in polygon ray casting algorithm | |
function multiPolygonContainsPoint(rings , p ) { | |
var c = false, | |
ring, p1, p2; | |
for (var k = 0; k < rings.length; k++) { | |
ring = rings[k]; | |
for (var i = 0, j = ring.length - 1; i < ring.length; j = i++) { | |
p1 = ring[i]; | |
p2 = ring[j]; | |
if (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) { | |
c = !c; | |
} | |
} | |
} | |
return c; | |
} | |
function polygonContainsPoint(ring , p ) { | |
var c = false; | |
for (var i = 0, j = ring.length - 1; i < ring.length; j = i++) { | |
var p1 = ring[i]; | |
var p2 = ring[j]; | |
if (((p1.y > p.y) !== (p2.y > p.y)) && (p.x < (p2.x - p1.x) * (p.y - p1.y) / (p2.y - p1.y) + p1.x)) { | |
c = !c; | |
} | |
} | |
return c; | |
} | |
// | |
function getMaximumPaintValue(property , layer , bucket ) { | |
var value = ((layer.paint ).get(property) ).value; | |
if (value.kind === 'constant') { | |
return value.value; | |
} else { | |
var binders = bucket.programConfigurations.get(layer.id).binders; | |
return binders[property].maxValue; | |
} | |
} | |
function translateDistance(translate ) { | |
return Math.sqrt(translate[0] * translate[0] + translate[1] * translate[1]); | |
} | |
function translate(queryGeometry , | |
translate , | |
translateAnchor , | |
bearing , | |
pixelsToTileUnits ) { | |
if (!translate[0] && !translate[1]) { | |
return queryGeometry; | |
} | |
var pt = pointGeometry.convert(translate); | |
if (translateAnchor === "viewport") { | |
pt._rotate(-bearing); | |
} | |
var translated = []; | |
for (var i = 0; i < queryGeometry.length; i++) { | |
var ring = queryGeometry[i]; | |
var translatedRing = []; | |
for (var k = 0; k < ring.length; k++) { | |
translatedRing.push(ring[k].sub(pt._mult(pixelsToTileUnits))); | |
} | |
translated.push(translatedRing); | |
} | |
return translated; | |
} | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var paint$1 = new Properties({ | |
"circle-radius": new DataDrivenProperty(styleSpec["paint_circle"]["circle-radius"]), | |
"circle-color": new DataDrivenProperty(styleSpec["paint_circle"]["circle-color"]), | |
"circle-blur": new DataDrivenProperty(styleSpec["paint_circle"]["circle-blur"]), | |
"circle-opacity": new DataDrivenProperty(styleSpec["paint_circle"]["circle-opacity"]), | |
"circle-translate": new DataConstantProperty(styleSpec["paint_circle"]["circle-translate"]), | |
"circle-translate-anchor": new DataConstantProperty(styleSpec["paint_circle"]["circle-translate-anchor"]), | |
"circle-pitch-scale": new DataConstantProperty(styleSpec["paint_circle"]["circle-pitch-scale"]), | |
"circle-pitch-alignment": new DataConstantProperty(styleSpec["paint_circle"]["circle-pitch-alignment"]), | |
"circle-stroke-width": new DataDrivenProperty(styleSpec["paint_circle"]["circle-stroke-width"]), | |
"circle-stroke-color": new DataDrivenProperty(styleSpec["paint_circle"]["circle-stroke-color"]), | |
"circle-stroke-opacity": new DataDrivenProperty(styleSpec["paint_circle"]["circle-stroke-opacity"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties = ({ paint: paint$1 } | |
); | |
/** | |
* Common utilities | |
* @module glMatrix | |
*/ | |
// Configuration Constants | |
var EPSILON = 0.000001; | |
var ARRAY_TYPE = (typeof Float32Array !== 'undefined') ? Float32Array : Array; | |
var RANDOM = Math.random; | |
/** | |
* Sets the type of array used when creating new vectors and matrices | |
* | |
* @param {Type} type Array type, such as Float32Array or Array | |
*/ | |
function setMatrixArrayType(type) { | |
ARRAY_TYPE = type; | |
} | |
var degree = Math.PI / 180; | |
/** | |
* Convert Degree To Radian | |
* | |
* @param {Number} a Angle in Degrees | |
*/ | |
function toRadian(a) { | |
return a * degree; | |
} | |
/** | |
* Tests whether or not the arguments have approximately the same value, within an absolute | |
* or relative tolerance of glMatrix.EPSILON (an absolute tolerance is used for values less | |
* than or equal to 1.0, and a relative tolerance is used for larger values) | |
* | |
* @param {Number} a The first number to test. | |
* @param {Number} b The second number to test. | |
* @returns {Boolean} True if the numbers are approximately equal, false otherwise. | |
*/ | |
function equals(a, b) { | |
return Math.abs(a - b) <= EPSILON*Math.max(1.0, Math.abs(a), Math.abs(b)); | |
} | |
/** | |
* 2x2 Matrix | |
* @module mat2 | |
*/ | |
/** | |
* Creates a new identity mat2 | |
* | |
* @returns {mat2} a new 2x2 matrix | |
*/ | |
function create() { | |
var out = new ARRAY_TYPE(4); | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
return out; | |
} | |
/** | |
* Creates a new mat2 initialized with values from an existing matrix | |
* | |
* @param {mat2} a matrix to clone | |
* @returns {mat2} a new 2x2 matrix | |
*/ | |
function clone$1(a) { | |
var out = new ARRAY_TYPE(4); | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
return out; | |
} | |
/** | |
* Copy the values from one mat2 to another | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the source matrix | |
* @returns {mat2} out | |
*/ | |
function copy(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
return out; | |
} | |
/** | |
* Set a mat2 to the identity matrix | |
* | |
* @param {mat2} out the receiving matrix | |
* @returns {mat2} out | |
*/ | |
function identity(out) { | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
return out; | |
} | |
/** | |
* Create a new mat2 with the given values | |
* | |
* @param {Number} m00 Component in column 0, row 0 position (index 0) | |
* @param {Number} m01 Component in column 0, row 1 position (index 1) | |
* @param {Number} m10 Component in column 1, row 0 position (index 2) | |
* @param {Number} m11 Component in column 1, row 1 position (index 3) | |
* @returns {mat2} out A new 2x2 matrix | |
*/ | |
function fromValues(m00, m01, m10, m11) { | |
var out = new ARRAY_TYPE(4); | |
out[0] = m00; | |
out[1] = m01; | |
out[2] = m10; | |
out[3] = m11; | |
return out; | |
} | |
/** | |
* Set the components of a mat2 to the given values | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {Number} m00 Component in column 0, row 0 position (index 0) | |
* @param {Number} m01 Component in column 0, row 1 position (index 1) | |
* @param {Number} m10 Component in column 1, row 0 position (index 2) | |
* @param {Number} m11 Component in column 1, row 1 position (index 3) | |
* @returns {mat2} out | |
*/ | |
function set(out, m00, m01, m10, m11) { | |
out[0] = m00; | |
out[1] = m01; | |
out[2] = m10; | |
out[3] = m11; | |
return out; | |
} | |
/** | |
* Transpose the values of a mat2 | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the source matrix | |
* @returns {mat2} out | |
*/ | |
function transpose(out, a) { | |
// If we are transposing ourselves we can skip a few steps but have to cache | |
// some values | |
if (out === a) { | |
var a1 = a[1]; | |
out[1] = a[2]; | |
out[2] = a1; | |
} else { | |
out[0] = a[0]; | |
out[1] = a[2]; | |
out[2] = a[1]; | |
out[3] = a[3]; | |
} | |
return out; | |
} | |
/** | |
* Inverts a mat2 | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the source matrix | |
* @returns {mat2} out | |
*/ | |
function invert(out, a) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
// Calculate the determinant | |
var det = a0 * a3 - a2 * a1; | |
if (!det) { | |
return null; | |
} | |
det = 1.0 / det; | |
out[0] = a3 * det; | |
out[1] = -a1 * det; | |
out[2] = -a2 * det; | |
out[3] = a0 * det; | |
return out; | |
} | |
/** | |
* Calculates the adjugate of a mat2 | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the source matrix | |
* @returns {mat2} out | |
*/ | |
function adjoint(out, a) { | |
// Caching this value is nessecary if out == a | |
var a0 = a[0]; | |
out[0] = a[3]; | |
out[1] = -a[1]; | |
out[2] = -a[2]; | |
out[3] = a0; | |
return out; | |
} | |
/** | |
* Calculates the determinant of a mat2 | |
* | |
* @param {mat2} a the source matrix | |
* @returns {Number} determinant of a | |
*/ | |
function determinant(a) { | |
return a[0] * a[3] - a[2] * a[1]; | |
} | |
/** | |
* Multiplies two mat2's | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the first operand | |
* @param {mat2} b the second operand | |
* @returns {mat2} out | |
*/ | |
function multiply(out, a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; | |
out[0] = a0 * b0 + a2 * b1; | |
out[1] = a1 * b0 + a3 * b1; | |
out[2] = a0 * b2 + a2 * b3; | |
out[3] = a1 * b2 + a3 * b3; | |
return out; | |
} | |
/** | |
* Rotates a mat2 by the given angle | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the matrix to rotate | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat2} out | |
*/ | |
function rotate(out, a, rad) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
out[0] = a0 * c + a2 * s; | |
out[1] = a1 * c + a3 * s; | |
out[2] = a0 * -s + a2 * c; | |
out[3] = a1 * -s + a3 * c; | |
return out; | |
} | |
/** | |
* Scales the mat2 by the dimensions in the given vec2 | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the matrix to rotate | |
* @param {vec2} v the vec2 to scale the matrix by | |
* @returns {mat2} out | |
**/ | |
function scale(out, a, v) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
var v0 = v[0], v1 = v[1]; | |
out[0] = a0 * v0; | |
out[1] = a1 * v0; | |
out[2] = a2 * v1; | |
out[3] = a3 * v1; | |
return out; | |
} | |
/** | |
* Creates a matrix from a given angle | |
* This is equivalent to (but much faster than): | |
* | |
* mat2.identity(dest); | |
* mat2.rotate(dest, dest, rad); | |
* | |
* @param {mat2} out mat2 receiving operation result | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat2} out | |
*/ | |
function fromRotation(out, rad) { | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
out[0] = c; | |
out[1] = s; | |
out[2] = -s; | |
out[3] = c; | |
return out; | |
} | |
/** | |
* Creates a matrix from a vector scaling | |
* This is equivalent to (but much faster than): | |
* | |
* mat2.identity(dest); | |
* mat2.scale(dest, dest, vec); | |
* | |
* @param {mat2} out mat2 receiving operation result | |
* @param {vec2} v Scaling vector | |
* @returns {mat2} out | |
*/ | |
function fromScaling(out, v) { | |
out[0] = v[0]; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = v[1]; | |
return out; | |
} | |
/** | |
* Returns a string representation of a mat2 | |
* | |
* @param {mat2} a matrix to represent as a string | |
* @returns {String} string representation of the matrix | |
*/ | |
function str(a) { | |
return 'mat2(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; | |
} | |
/** | |
* Returns Frobenius norm of a mat2 | |
* | |
* @param {mat2} a the matrix to calculate Frobenius norm of | |
* @returns {Number} Frobenius norm | |
*/ | |
function frob(a) { | |
return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2))) | |
} | |
/** | |
* Returns L, D and U matrices (Lower triangular, Diagonal and Upper triangular) by factorizing the input matrix | |
* @param {mat2} L the lower triangular matrix | |
* @param {mat2} D the diagonal matrix | |
* @param {mat2} U the upper triangular matrix | |
* @param {mat2} a the input matrix to factorize | |
*/ | |
function LDU(L, D, U, a) { | |
L[2] = a[2]/a[0]; | |
U[0] = a[0]; | |
U[1] = a[1]; | |
U[3] = a[3] - L[2] * U[1]; | |
return [L, D, U]; | |
} | |
/** | |
* Adds two mat2's | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the first operand | |
* @param {mat2} b the second operand | |
* @returns {mat2} out | |
*/ | |
function add(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
out[2] = a[2] + b[2]; | |
out[3] = a[3] + b[3]; | |
return out; | |
} | |
/** | |
* Subtracts matrix b from matrix a | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the first operand | |
* @param {mat2} b the second operand | |
* @returns {mat2} out | |
*/ | |
function subtract(out, a, b) { | |
out[0] = a[0] - b[0]; | |
out[1] = a[1] - b[1]; | |
out[2] = a[2] - b[2]; | |
out[3] = a[3] - b[3]; | |
return out; | |
} | |
/** | |
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {mat2} a The first matrix. | |
* @param {mat2} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function exactEquals(a, b) { | |
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3]; | |
} | |
/** | |
* Returns whether or not the matrices have approximately the same elements in the same position. | |
* | |
* @param {mat2} a The first matrix. | |
* @param {mat2} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function equals$1(a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; | |
return (Math.abs(a0 - b0) <= EPSILON*Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON*Math.max(1.0, Math.abs(a1), Math.abs(b1)) && | |
Math.abs(a2 - b2) <= EPSILON*Math.max(1.0, Math.abs(a2), Math.abs(b2)) && | |
Math.abs(a3 - b3) <= EPSILON*Math.max(1.0, Math.abs(a3), Math.abs(b3))); | |
} | |
/** | |
* Multiply each element of the matrix by a scalar. | |
* | |
* @param {mat2} out the receiving matrix | |
* @param {mat2} a the matrix to scale | |
* @param {Number} b amount to scale the matrix's elements by | |
* @returns {mat2} out | |
*/ | |
function multiplyScalar(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
out[2] = a[2] * b; | |
out[3] = a[3] * b; | |
return out; | |
} | |
/** | |
* Adds two mat2's after multiplying each element of the second operand by a scalar value. | |
* | |
* @param {mat2} out the receiving vector | |
* @param {mat2} a the first operand | |
* @param {mat2} b the second operand | |
* @param {Number} scale the amount to scale b's elements by before adding | |
* @returns {mat2} out | |
*/ | |
function multiplyScalarAndAdd(out, a, b, scale) { | |
out[0] = a[0] + (b[0] * scale); | |
out[1] = a[1] + (b[1] * scale); | |
out[2] = a[2] + (b[2] * scale); | |
out[3] = a[3] + (b[3] * scale); | |
return out; | |
} | |
/** | |
* Alias for {@link mat2.multiply} | |
* @function | |
*/ | |
var mul = multiply; | |
/** | |
* Alias for {@link mat2.subtract} | |
* @function | |
*/ | |
var sub = subtract; | |
/** | |
* 2x3 Matrix | |
* @module mat2d | |
* | |
* @description | |
* A mat2d contains six elements defined as: | |
* <pre> | |
* [a, c, tx, | |
* b, d, ty] | |
* </pre> | |
* This is a short form for the 3x3 matrix: | |
* <pre> | |
* [a, c, tx, | |
* b, d, ty, | |
* 0, 0, 1] | |
* </pre> | |
* The last row is ignored so the array is shorter and operations are faster. | |
*/ | |
/** | |
* Creates a new identity mat2d | |
* | |
* @returns {mat2d} a new 2x3 matrix | |
*/ | |
function create$1() { | |
var out = new ARRAY_TYPE(6); | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
out[4] = 0; | |
out[5] = 0; | |
return out; | |
} | |
/** | |
* Creates a new mat2d initialized with values from an existing matrix | |
* | |
* @param {mat2d} a matrix to clone | |
* @returns {mat2d} a new 2x3 matrix | |
*/ | |
function clone$2(a) { | |
var out = new ARRAY_TYPE(6); | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[4] = a[4]; | |
out[5] = a[5]; | |
return out; | |
} | |
/** | |
* Copy the values from one mat2d to another | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the source matrix | |
* @returns {mat2d} out | |
*/ | |
function copy$1(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[4] = a[4]; | |
out[5] = a[5]; | |
return out; | |
} | |
/** | |
* Set a mat2d to the identity matrix | |
* | |
* @param {mat2d} out the receiving matrix | |
* @returns {mat2d} out | |
*/ | |
function identity$1(out) { | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
out[4] = 0; | |
out[5] = 0; | |
return out; | |
} | |
/** | |
* Create a new mat2d with the given values | |
* | |
* @param {Number} a Component A (index 0) | |
* @param {Number} b Component B (index 1) | |
* @param {Number} c Component C (index 2) | |
* @param {Number} d Component D (index 3) | |
* @param {Number} tx Component TX (index 4) | |
* @param {Number} ty Component TY (index 5) | |
* @returns {mat2d} A new mat2d | |
*/ | |
function fromValues$1(a, b, c, d, tx, ty) { | |
var out = new ARRAY_TYPE(6); | |
out[0] = a; | |
out[1] = b; | |
out[2] = c; | |
out[3] = d; | |
out[4] = tx; | |
out[5] = ty; | |
return out; | |
} | |
/** | |
* Set the components of a mat2d to the given values | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {Number} a Component A (index 0) | |
* @param {Number} b Component B (index 1) | |
* @param {Number} c Component C (index 2) | |
* @param {Number} d Component D (index 3) | |
* @param {Number} tx Component TX (index 4) | |
* @param {Number} ty Component TY (index 5) | |
* @returns {mat2d} out | |
*/ | |
function set$1(out, a, b, c, d, tx, ty) { | |
out[0] = a; | |
out[1] = b; | |
out[2] = c; | |
out[3] = d; | |
out[4] = tx; | |
out[5] = ty; | |
return out; | |
} | |
/** | |
* Inverts a mat2d | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the source matrix | |
* @returns {mat2d} out | |
*/ | |
function invert$1(out, a) { | |
var aa = a[0], ab = a[1], ac = a[2], ad = a[3]; | |
var atx = a[4], aty = a[5]; | |
var det = aa * ad - ab * ac; | |
if(!det){ | |
return null; | |
} | |
det = 1.0 / det; | |
out[0] = ad * det; | |
out[1] = -ab * det; | |
out[2] = -ac * det; | |
out[3] = aa * det; | |
out[4] = (ac * aty - ad * atx) * det; | |
out[5] = (ab * atx - aa * aty) * det; | |
return out; | |
} | |
/** | |
* Calculates the determinant of a mat2d | |
* | |
* @param {mat2d} a the source matrix | |
* @returns {Number} determinant of a | |
*/ | |
function determinant$1(a) { | |
return a[0] * a[3] - a[1] * a[2]; | |
} | |
/** | |
* Multiplies two mat2d's | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the first operand | |
* @param {mat2d} b the second operand | |
* @returns {mat2d} out | |
*/ | |
function multiply$1(out, a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5]; | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3], b4 = b[4], b5 = b[5]; | |
out[0] = a0 * b0 + a2 * b1; | |
out[1] = a1 * b0 + a3 * b1; | |
out[2] = a0 * b2 + a2 * b3; | |
out[3] = a1 * b2 + a3 * b3; | |
out[4] = a0 * b4 + a2 * b5 + a4; | |
out[5] = a1 * b4 + a3 * b5 + a5; | |
return out; | |
} | |
/** | |
* Rotates a mat2d by the given angle | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the matrix to rotate | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat2d} out | |
*/ | |
function rotate$1(out, a, rad) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5]; | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
out[0] = a0 * c + a2 * s; | |
out[1] = a1 * c + a3 * s; | |
out[2] = a0 * -s + a2 * c; | |
out[3] = a1 * -s + a3 * c; | |
out[4] = a4; | |
out[5] = a5; | |
return out; | |
} | |
/** | |
* Scales the mat2d by the dimensions in the given vec2 | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the matrix to translate | |
* @param {vec2} v the vec2 to scale the matrix by | |
* @returns {mat2d} out | |
**/ | |
function scale$1(out, a, v) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5]; | |
var v0 = v[0], v1 = v[1]; | |
out[0] = a0 * v0; | |
out[1] = a1 * v0; | |
out[2] = a2 * v1; | |
out[3] = a3 * v1; | |
out[4] = a4; | |
out[5] = a5; | |
return out; | |
} | |
/** | |
* Translates the mat2d by the dimensions in the given vec2 | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the matrix to translate | |
* @param {vec2} v the vec2 to translate the matrix by | |
* @returns {mat2d} out | |
**/ | |
function translate$1(out, a, v) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5]; | |
var v0 = v[0], v1 = v[1]; | |
out[0] = a0; | |
out[1] = a1; | |
out[2] = a2; | |
out[3] = a3; | |
out[4] = a0 * v0 + a2 * v1 + a4; | |
out[5] = a1 * v0 + a3 * v1 + a5; | |
return out; | |
} | |
/** | |
* Creates a matrix from a given angle | |
* This is equivalent to (but much faster than): | |
* | |
* mat2d.identity(dest); | |
* mat2d.rotate(dest, dest, rad); | |
* | |
* @param {mat2d} out mat2d receiving operation result | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat2d} out | |
*/ | |
function fromRotation$1(out, rad) { | |
var s = Math.sin(rad), c = Math.cos(rad); | |
out[0] = c; | |
out[1] = s; | |
out[2] = -s; | |
out[3] = c; | |
out[4] = 0; | |
out[5] = 0; | |
return out; | |
} | |
/** | |
* Creates a matrix from a vector scaling | |
* This is equivalent to (but much faster than): | |
* | |
* mat2d.identity(dest); | |
* mat2d.scale(dest, dest, vec); | |
* | |
* @param {mat2d} out mat2d receiving operation result | |
* @param {vec2} v Scaling vector | |
* @returns {mat2d} out | |
*/ | |
function fromScaling$1(out, v) { | |
out[0] = v[0]; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = v[1]; | |
out[4] = 0; | |
out[5] = 0; | |
return out; | |
} | |
/** | |
* Creates a matrix from a vector translation | |
* This is equivalent to (but much faster than): | |
* | |
* mat2d.identity(dest); | |
* mat2d.translate(dest, dest, vec); | |
* | |
* @param {mat2d} out mat2d receiving operation result | |
* @param {vec2} v Translation vector | |
* @returns {mat2d} out | |
*/ | |
function fromTranslation(out, v) { | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
out[4] = v[0]; | |
out[5] = v[1]; | |
return out; | |
} | |
/** | |
* Returns a string representation of a mat2d | |
* | |
* @param {mat2d} a matrix to represent as a string | |
* @returns {String} string representation of the matrix | |
*/ | |
function str$1(a) { | |
return 'mat2d(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + | |
a[3] + ', ' + a[4] + ', ' + a[5] + ')'; | |
} | |
/** | |
* Returns Frobenius norm of a mat2d | |
* | |
* @param {mat2d} a the matrix to calculate Frobenius norm of | |
* @returns {Number} Frobenius norm | |
*/ | |
function frob$1(a) { | |
return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2) + Math.pow(a[4], 2) + Math.pow(a[5], 2) + 1)) | |
} | |
/** | |
* Adds two mat2d's | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the first operand | |
* @param {mat2d} b the second operand | |
* @returns {mat2d} out | |
*/ | |
function add$1(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
out[2] = a[2] + b[2]; | |
out[3] = a[3] + b[3]; | |
out[4] = a[4] + b[4]; | |
out[5] = a[5] + b[5]; | |
return out; | |
} | |
/** | |
* Subtracts matrix b from matrix a | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the first operand | |
* @param {mat2d} b the second operand | |
* @returns {mat2d} out | |
*/ | |
function subtract$1(out, a, b) { | |
out[0] = a[0] - b[0]; | |
out[1] = a[1] - b[1]; | |
out[2] = a[2] - b[2]; | |
out[3] = a[3] - b[3]; | |
out[4] = a[4] - b[4]; | |
out[5] = a[5] - b[5]; | |
return out; | |
} | |
/** | |
* Multiply each element of the matrix by a scalar. | |
* | |
* @param {mat2d} out the receiving matrix | |
* @param {mat2d} a the matrix to scale | |
* @param {Number} b amount to scale the matrix's elements by | |
* @returns {mat2d} out | |
*/ | |
function multiplyScalar$1(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
out[2] = a[2] * b; | |
out[3] = a[3] * b; | |
out[4] = a[4] * b; | |
out[5] = a[5] * b; | |
return out; | |
} | |
/** | |
* Adds two mat2d's after multiplying each element of the second operand by a scalar value. | |
* | |
* @param {mat2d} out the receiving vector | |
* @param {mat2d} a the first operand | |
* @param {mat2d} b the second operand | |
* @param {Number} scale the amount to scale b's elements by before adding | |
* @returns {mat2d} out | |
*/ | |
function multiplyScalarAndAdd$1(out, a, b, scale) { | |
out[0] = a[0] + (b[0] * scale); | |
out[1] = a[1] + (b[1] * scale); | |
out[2] = a[2] + (b[2] * scale); | |
out[3] = a[3] + (b[3] * scale); | |
out[4] = a[4] + (b[4] * scale); | |
out[5] = a[5] + (b[5] * scale); | |
return out; | |
} | |
/** | |
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {mat2d} a The first matrix. | |
* @param {mat2d} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function exactEquals$1(a, b) { | |
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && a[4] === b[4] && a[5] === b[5]; | |
} | |
/** | |
* Returns whether or not the matrices have approximately the same elements in the same position. | |
* | |
* @param {mat2d} a The first matrix. | |
* @param {mat2d} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function equals$2(a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5]; | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3], b4 = b[4], b5 = b[5]; | |
return (Math.abs(a0 - b0) <= EPSILON*Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON*Math.max(1.0, Math.abs(a1), Math.abs(b1)) && | |
Math.abs(a2 - b2) <= EPSILON*Math.max(1.0, Math.abs(a2), Math.abs(b2)) && | |
Math.abs(a3 - b3) <= EPSILON*Math.max(1.0, Math.abs(a3), Math.abs(b3)) && | |
Math.abs(a4 - b4) <= EPSILON*Math.max(1.0, Math.abs(a4), Math.abs(b4)) && | |
Math.abs(a5 - b5) <= EPSILON*Math.max(1.0, Math.abs(a5), Math.abs(b5))); | |
} | |
/** | |
* Alias for {@link mat2d.multiply} | |
* @function | |
*/ | |
var mul$1 = multiply$1; | |
/** | |
* Alias for {@link mat2d.subtract} | |
* @function | |
*/ | |
var sub$1 = subtract$1; | |
/** | |
* 3x3 Matrix | |
* @module mat3 | |
*/ | |
/** | |
* Creates a new identity mat3 | |
* | |
* @returns {mat3} a new 3x3 matrix | |
*/ | |
function create$2() { | |
var out = new ARRAY_TYPE(9); | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 1; | |
out[5] = 0; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 1; | |
return out; | |
} | |
/** | |
* Copies the upper-left 3x3 values into the given mat3. | |
* | |
* @param {mat3} out the receiving 3x3 matrix | |
* @param {mat4} a the source 4x4 matrix | |
* @returns {mat3} out | |
*/ | |
function fromMat4(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[4]; | |
out[4] = a[5]; | |
out[5] = a[6]; | |
out[6] = a[8]; | |
out[7] = a[9]; | |
out[8] = a[10]; | |
return out; | |
} | |
/** | |
* Creates a new mat3 initialized with values from an existing matrix | |
* | |
* @param {mat3} a matrix to clone | |
* @returns {mat3} a new 3x3 matrix | |
*/ | |
function clone$3(a) { | |
var out = new ARRAY_TYPE(9); | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[4] = a[4]; | |
out[5] = a[5]; | |
out[6] = a[6]; | |
out[7] = a[7]; | |
out[8] = a[8]; | |
return out; | |
} | |
/** | |
* Copy the values from one mat3 to another | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the source matrix | |
* @returns {mat3} out | |
*/ | |
function copy$2(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[4] = a[4]; | |
out[5] = a[5]; | |
out[6] = a[6]; | |
out[7] = a[7]; | |
out[8] = a[8]; | |
return out; | |
} | |
/** | |
* Create a new mat3 with the given values | |
* | |
* @param {Number} m00 Component in column 0, row 0 position (index 0) | |
* @param {Number} m01 Component in column 0, row 1 position (index 1) | |
* @param {Number} m02 Component in column 0, row 2 position (index 2) | |
* @param {Number} m10 Component in column 1, row 0 position (index 3) | |
* @param {Number} m11 Component in column 1, row 1 position (index 4) | |
* @param {Number} m12 Component in column 1, row 2 position (index 5) | |
* @param {Number} m20 Component in column 2, row 0 position (index 6) | |
* @param {Number} m21 Component in column 2, row 1 position (index 7) | |
* @param {Number} m22 Component in column 2, row 2 position (index 8) | |
* @returns {mat3} A new mat3 | |
*/ | |
function fromValues$2(m00, m01, m02, m10, m11, m12, m20, m21, m22) { | |
var out = new ARRAY_TYPE(9); | |
out[0] = m00; | |
out[1] = m01; | |
out[2] = m02; | |
out[3] = m10; | |
out[4] = m11; | |
out[5] = m12; | |
out[6] = m20; | |
out[7] = m21; | |
out[8] = m22; | |
return out; | |
} | |
/** | |
* Set the components of a mat3 to the given values | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {Number} m00 Component in column 0, row 0 position (index 0) | |
* @param {Number} m01 Component in column 0, row 1 position (index 1) | |
* @param {Number} m02 Component in column 0, row 2 position (index 2) | |
* @param {Number} m10 Component in column 1, row 0 position (index 3) | |
* @param {Number} m11 Component in column 1, row 1 position (index 4) | |
* @param {Number} m12 Component in column 1, row 2 position (index 5) | |
* @param {Number} m20 Component in column 2, row 0 position (index 6) | |
* @param {Number} m21 Component in column 2, row 1 position (index 7) | |
* @param {Number} m22 Component in column 2, row 2 position (index 8) | |
* @returns {mat3} out | |
*/ | |
function set$2(out, m00, m01, m02, m10, m11, m12, m20, m21, m22) { | |
out[0] = m00; | |
out[1] = m01; | |
out[2] = m02; | |
out[3] = m10; | |
out[4] = m11; | |
out[5] = m12; | |
out[6] = m20; | |
out[7] = m21; | |
out[8] = m22; | |
return out; | |
} | |
/** | |
* Set a mat3 to the identity matrix | |
* | |
* @param {mat3} out the receiving matrix | |
* @returns {mat3} out | |
*/ | |
function identity$2(out) { | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 1; | |
out[5] = 0; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 1; | |
return out; | |
} | |
/** | |
* Transpose the values of a mat3 | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the source matrix | |
* @returns {mat3} out | |
*/ | |
function transpose$1(out, a) { | |
// If we are transposing ourselves we can skip a few steps but have to cache some values | |
if (out === a) { | |
var a01 = a[1], a02 = a[2], a12 = a[5]; | |
out[1] = a[3]; | |
out[2] = a[6]; | |
out[3] = a01; | |
out[5] = a[7]; | |
out[6] = a02; | |
out[7] = a12; | |
} else { | |
out[0] = a[0]; | |
out[1] = a[3]; | |
out[2] = a[6]; | |
out[3] = a[1]; | |
out[4] = a[4]; | |
out[5] = a[7]; | |
out[6] = a[2]; | |
out[7] = a[5]; | |
out[8] = a[8]; | |
} | |
return out; | |
} | |
/** | |
* Inverts a mat3 | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the source matrix | |
* @returns {mat3} out | |
*/ | |
function invert$2(out, a) { | |
var a00 = a[0], a01 = a[1], a02 = a[2]; | |
var a10 = a[3], a11 = a[4], a12 = a[5]; | |
var a20 = a[6], a21 = a[7], a22 = a[8]; | |
var b01 = a22 * a11 - a12 * a21; | |
var b11 = -a22 * a10 + a12 * a20; | |
var b21 = a21 * a10 - a11 * a20; | |
// Calculate the determinant | |
var det = a00 * b01 + a01 * b11 + a02 * b21; | |
if (!det) { | |
return null; | |
} | |
det = 1.0 / det; | |
out[0] = b01 * det; | |
out[1] = (-a22 * a01 + a02 * a21) * det; | |
out[2] = (a12 * a01 - a02 * a11) * det; | |
out[3] = b11 * det; | |
out[4] = (a22 * a00 - a02 * a20) * det; | |
out[5] = (-a12 * a00 + a02 * a10) * det; | |
out[6] = b21 * det; | |
out[7] = (-a21 * a00 + a01 * a20) * det; | |
out[8] = (a11 * a00 - a01 * a10) * det; | |
return out; | |
} | |
/** | |
* Calculates the adjugate of a mat3 | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the source matrix | |
* @returns {mat3} out | |
*/ | |
function adjoint$1(out, a) { | |
var a00 = a[0], a01 = a[1], a02 = a[2]; | |
var a10 = a[3], a11 = a[4], a12 = a[5]; | |
var a20 = a[6], a21 = a[7], a22 = a[8]; | |
out[0] = (a11 * a22 - a12 * a21); | |
out[1] = (a02 * a21 - a01 * a22); | |
out[2] = (a01 * a12 - a02 * a11); | |
out[3] = (a12 * a20 - a10 * a22); | |
out[4] = (a00 * a22 - a02 * a20); | |
out[5] = (a02 * a10 - a00 * a12); | |
out[6] = (a10 * a21 - a11 * a20); | |
out[7] = (a01 * a20 - a00 * a21); | |
out[8] = (a00 * a11 - a01 * a10); | |
return out; | |
} | |
/** | |
* Calculates the determinant of a mat3 | |
* | |
* @param {mat3} a the source matrix | |
* @returns {Number} determinant of a | |
*/ | |
function determinant$2(a) { | |
var a00 = a[0], a01 = a[1], a02 = a[2]; | |
var a10 = a[3], a11 = a[4], a12 = a[5]; | |
var a20 = a[6], a21 = a[7], a22 = a[8]; | |
return a00 * (a22 * a11 - a12 * a21) + a01 * (-a22 * a10 + a12 * a20) + a02 * (a21 * a10 - a11 * a20); | |
} | |
/** | |
* Multiplies two mat3's | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the first operand | |
* @param {mat3} b the second operand | |
* @returns {mat3} out | |
*/ | |
function multiply$2(out, a, b) { | |
var a00 = a[0], a01 = a[1], a02 = a[2]; | |
var a10 = a[3], a11 = a[4], a12 = a[5]; | |
var a20 = a[6], a21 = a[7], a22 = a[8]; | |
var b00 = b[0], b01 = b[1], b02 = b[2]; | |
var b10 = b[3], b11 = b[4], b12 = b[5]; | |
var b20 = b[6], b21 = b[7], b22 = b[8]; | |
out[0] = b00 * a00 + b01 * a10 + b02 * a20; | |
out[1] = b00 * a01 + b01 * a11 + b02 * a21; | |
out[2] = b00 * a02 + b01 * a12 + b02 * a22; | |
out[3] = b10 * a00 + b11 * a10 + b12 * a20; | |
out[4] = b10 * a01 + b11 * a11 + b12 * a21; | |
out[5] = b10 * a02 + b11 * a12 + b12 * a22; | |
out[6] = b20 * a00 + b21 * a10 + b22 * a20; | |
out[7] = b20 * a01 + b21 * a11 + b22 * a21; | |
out[8] = b20 * a02 + b21 * a12 + b22 * a22; | |
return out; | |
} | |
/** | |
* Translate a mat3 by the given vector | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the matrix to translate | |
* @param {vec2} v vector to translate by | |
* @returns {mat3} out | |
*/ | |
function translate$2(out, a, v) { | |
var a00 = a[0], a01 = a[1], a02 = a[2], | |
a10 = a[3], a11 = a[4], a12 = a[5], | |
a20 = a[6], a21 = a[7], a22 = a[8], | |
x = v[0], y = v[1]; | |
out[0] = a00; | |
out[1] = a01; | |
out[2] = a02; | |
out[3] = a10; | |
out[4] = a11; | |
out[5] = a12; | |
out[6] = x * a00 + y * a10 + a20; | |
out[7] = x * a01 + y * a11 + a21; | |
out[8] = x * a02 + y * a12 + a22; | |
return out; | |
} | |
/** | |
* Rotates a mat3 by the given angle | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the matrix to rotate | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat3} out | |
*/ | |
function rotate$2(out, a, rad) { | |
var a00 = a[0], a01 = a[1], a02 = a[2], | |
a10 = a[3], a11 = a[4], a12 = a[5], | |
a20 = a[6], a21 = a[7], a22 = a[8], | |
s = Math.sin(rad), | |
c = Math.cos(rad); | |
out[0] = c * a00 + s * a10; | |
out[1] = c * a01 + s * a11; | |
out[2] = c * a02 + s * a12; | |
out[3] = c * a10 - s * a00; | |
out[4] = c * a11 - s * a01; | |
out[5] = c * a12 - s * a02; | |
out[6] = a20; | |
out[7] = a21; | |
out[8] = a22; | |
return out; | |
} | |
/** | |
* Scales the mat3 by the dimensions in the given vec2 | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the matrix to rotate | |
* @param {vec2} v the vec2 to scale the matrix by | |
* @returns {mat3} out | |
**/ | |
function scale$2(out, a, v) { | |
var x = v[0], y = v[1]; | |
out[0] = x * a[0]; | |
out[1] = x * a[1]; | |
out[2] = x * a[2]; | |
out[3] = y * a[3]; | |
out[4] = y * a[4]; | |
out[5] = y * a[5]; | |
out[6] = a[6]; | |
out[7] = a[7]; | |
out[8] = a[8]; | |
return out; | |
} | |
/** | |
* Creates a matrix from a vector translation | |
* This is equivalent to (but much faster than): | |
* | |
* mat3.identity(dest); | |
* mat3.translate(dest, dest, vec); | |
* | |
* @param {mat3} out mat3 receiving operation result | |
* @param {vec2} v Translation vector | |
* @returns {mat3} out | |
*/ | |
function fromTranslation$1(out, v) { | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 1; | |
out[5] = 0; | |
out[6] = v[0]; | |
out[7] = v[1]; | |
out[8] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from a given angle | |
* This is equivalent to (but much faster than): | |
* | |
* mat3.identity(dest); | |
* mat3.rotate(dest, dest, rad); | |
* | |
* @param {mat3} out mat3 receiving operation result | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat3} out | |
*/ | |
function fromRotation$2(out, rad) { | |
var s = Math.sin(rad), c = Math.cos(rad); | |
out[0] = c; | |
out[1] = s; | |
out[2] = 0; | |
out[3] = -s; | |
out[4] = c; | |
out[5] = 0; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from a vector scaling | |
* This is equivalent to (but much faster than): | |
* | |
* mat3.identity(dest); | |
* mat3.scale(dest, dest, vec); | |
* | |
* @param {mat3} out mat3 receiving operation result | |
* @param {vec2} v Scaling vector | |
* @returns {mat3} out | |
*/ | |
function fromScaling$2(out, v) { | |
out[0] = v[0]; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = v[1]; | |
out[5] = 0; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 1; | |
return out; | |
} | |
/** | |
* Copies the values from a mat2d into a mat3 | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat2d} a the matrix to copy | |
* @returns {mat3} out | |
**/ | |
function fromMat2d(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = 0; | |
out[3] = a[2]; | |
out[4] = a[3]; | |
out[5] = 0; | |
out[6] = a[4]; | |
out[7] = a[5]; | |
out[8] = 1; | |
return out; | |
} | |
/** | |
* Calculates a 3x3 matrix from the given quaternion | |
* | |
* @param {mat3} out mat3 receiving operation result | |
* @param {quat} q Quaternion to create matrix from | |
* | |
* @returns {mat3} out | |
*/ | |
function fromQuat(out, q) { | |
var x = q[0], y = q[1], z = q[2], w = q[3]; | |
var x2 = x + x; | |
var y2 = y + y; | |
var z2 = z + z; | |
var xx = x * x2; | |
var yx = y * x2; | |
var yy = y * y2; | |
var zx = z * x2; | |
var zy = z * y2; | |
var zz = z * z2; | |
var wx = w * x2; | |
var wy = w * y2; | |
var wz = w * z2; | |
out[0] = 1 - yy - zz; | |
out[3] = yx - wz; | |
out[6] = zx + wy; | |
out[1] = yx + wz; | |
out[4] = 1 - xx - zz; | |
out[7] = zy - wx; | |
out[2] = zx - wy; | |
out[5] = zy + wx; | |
out[8] = 1 - xx - yy; | |
return out; | |
} | |
/** | |
* Calculates a 3x3 normal matrix (transpose inverse) from the 4x4 matrix | |
* | |
* @param {mat3} out mat3 receiving operation result | |
* @param {mat4} a Mat4 to derive the normal matrix from | |
* | |
* @returns {mat3} out | |
*/ | |
function normalFromMat4(out, a) { | |
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; | |
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; | |
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; | |
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; | |
var b00 = a00 * a11 - a01 * a10; | |
var b01 = a00 * a12 - a02 * a10; | |
var b02 = a00 * a13 - a03 * a10; | |
var b03 = a01 * a12 - a02 * a11; | |
var b04 = a01 * a13 - a03 * a11; | |
var b05 = a02 * a13 - a03 * a12; | |
var b06 = a20 * a31 - a21 * a30; | |
var b07 = a20 * a32 - a22 * a30; | |
var b08 = a20 * a33 - a23 * a30; | |
var b09 = a21 * a32 - a22 * a31; | |
var b10 = a21 * a33 - a23 * a31; | |
var b11 = a22 * a33 - a23 * a32; | |
// Calculate the determinant | |
var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; | |
if (!det) { | |
return null; | |
} | |
det = 1.0 / det; | |
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; | |
out[1] = (a12 * b08 - a10 * b11 - a13 * b07) * det; | |
out[2] = (a10 * b10 - a11 * b08 + a13 * b06) * det; | |
out[3] = (a02 * b10 - a01 * b11 - a03 * b09) * det; | |
out[4] = (a00 * b11 - a02 * b08 + a03 * b07) * det; | |
out[5] = (a01 * b08 - a00 * b10 - a03 * b06) * det; | |
out[6] = (a31 * b05 - a32 * b04 + a33 * b03) * det; | |
out[7] = (a32 * b02 - a30 * b05 - a33 * b01) * det; | |
out[8] = (a30 * b04 - a31 * b02 + a33 * b00) * det; | |
return out; | |
} | |
/** | |
* Generates a 2D projection matrix with the given bounds | |
* | |
* @param {mat3} out mat3 frustum matrix will be written into | |
* @param {number} width Width of your gl context | |
* @param {number} height Height of gl context | |
* @returns {mat3} out | |
*/ | |
function projection(out, width, height) { | |
out[0] = 2 / width; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = -2 / height; | |
out[5] = 0; | |
out[6] = -1; | |
out[7] = 1; | |
out[8] = 1; | |
return out; | |
} | |
/** | |
* Returns a string representation of a mat3 | |
* | |
* @param {mat3} a matrix to represent as a string | |
* @returns {String} string representation of the matrix | |
*/ | |
function str$2(a) { | |
return 'mat3(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + | |
a[3] + ', ' + a[4] + ', ' + a[5] + ', ' + | |
a[6] + ', ' + a[7] + ', ' + a[8] + ')'; | |
} | |
/** | |
* Returns Frobenius norm of a mat3 | |
* | |
* @param {mat3} a the matrix to calculate Frobenius norm of | |
* @returns {Number} Frobenius norm | |
*/ | |
function frob$2(a) { | |
return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2) + Math.pow(a[4], 2) + Math.pow(a[5], 2) + Math.pow(a[6], 2) + Math.pow(a[7], 2) + Math.pow(a[8], 2))) | |
} | |
/** | |
* Adds two mat3's | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the first operand | |
* @param {mat3} b the second operand | |
* @returns {mat3} out | |
*/ | |
function add$2(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
out[2] = a[2] + b[2]; | |
out[3] = a[3] + b[3]; | |
out[4] = a[4] + b[4]; | |
out[5] = a[5] + b[5]; | |
out[6] = a[6] + b[6]; | |
out[7] = a[7] + b[7]; | |
out[8] = a[8] + b[8]; | |
return out; | |
} | |
/** | |
* Subtracts matrix b from matrix a | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the first operand | |
* @param {mat3} b the second operand | |
* @returns {mat3} out | |
*/ | |
function subtract$2(out, a, b) { | |
out[0] = a[0] - b[0]; | |
out[1] = a[1] - b[1]; | |
out[2] = a[2] - b[2]; | |
out[3] = a[3] - b[3]; | |
out[4] = a[4] - b[4]; | |
out[5] = a[5] - b[5]; | |
out[6] = a[6] - b[6]; | |
out[7] = a[7] - b[7]; | |
out[8] = a[8] - b[8]; | |
return out; | |
} | |
/** | |
* Multiply each element of the matrix by a scalar. | |
* | |
* @param {mat3} out the receiving matrix | |
* @param {mat3} a the matrix to scale | |
* @param {Number} b amount to scale the matrix's elements by | |
* @returns {mat3} out | |
*/ | |
function multiplyScalar$2(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
out[2] = a[2] * b; | |
out[3] = a[3] * b; | |
out[4] = a[4] * b; | |
out[5] = a[5] * b; | |
out[6] = a[6] * b; | |
out[7] = a[7] * b; | |
out[8] = a[8] * b; | |
return out; | |
} | |
/** | |
* Adds two mat3's after multiplying each element of the second operand by a scalar value. | |
* | |
* @param {mat3} out the receiving vector | |
* @param {mat3} a the first operand | |
* @param {mat3} b the second operand | |
* @param {Number} scale the amount to scale b's elements by before adding | |
* @returns {mat3} out | |
*/ | |
function multiplyScalarAndAdd$2(out, a, b, scale) { | |
out[0] = a[0] + (b[0] * scale); | |
out[1] = a[1] + (b[1] * scale); | |
out[2] = a[2] + (b[2] * scale); | |
out[3] = a[3] + (b[3] * scale); | |
out[4] = a[4] + (b[4] * scale); | |
out[5] = a[5] + (b[5] * scale); | |
out[6] = a[6] + (b[6] * scale); | |
out[7] = a[7] + (b[7] * scale); | |
out[8] = a[8] + (b[8] * scale); | |
return out; | |
} | |
/** | |
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {mat3} a The first matrix. | |
* @param {mat3} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function exactEquals$2(a, b) { | |
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && | |
a[3] === b[3] && a[4] === b[4] && a[5] === b[5] && | |
a[6] === b[6] && a[7] === b[7] && a[8] === b[8]; | |
} | |
/** | |
* Returns whether or not the matrices have approximately the same elements in the same position. | |
* | |
* @param {mat3} a The first matrix. | |
* @param {mat3} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function equals$3(a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3], a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7], a8 = a[8]; | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3], b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7], b8 = b[8]; | |
return (Math.abs(a0 - b0) <= EPSILON*Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON*Math.max(1.0, Math.abs(a1), Math.abs(b1)) && | |
Math.abs(a2 - b2) <= EPSILON*Math.max(1.0, Math.abs(a2), Math.abs(b2)) && | |
Math.abs(a3 - b3) <= EPSILON*Math.max(1.0, Math.abs(a3), Math.abs(b3)) && | |
Math.abs(a4 - b4) <= EPSILON*Math.max(1.0, Math.abs(a4), Math.abs(b4)) && | |
Math.abs(a5 - b5) <= EPSILON*Math.max(1.0, Math.abs(a5), Math.abs(b5)) && | |
Math.abs(a6 - b6) <= EPSILON*Math.max(1.0, Math.abs(a6), Math.abs(b6)) && | |
Math.abs(a7 - b7) <= EPSILON*Math.max(1.0, Math.abs(a7), Math.abs(b7)) && | |
Math.abs(a8 - b8) <= EPSILON*Math.max(1.0, Math.abs(a8), Math.abs(b8))); | |
} | |
/** | |
* Alias for {@link mat3.multiply} | |
* @function | |
*/ | |
var mul$2 = multiply$2; | |
/** | |
* Alias for {@link mat3.subtract} | |
* @function | |
*/ | |
var sub$2 = subtract$2; | |
/** | |
* 4x4 Matrix<br>Format: column-major, when typed out it looks like row-major<br>The matrices are being post multiplied. | |
* @module mat4 | |
*/ | |
/** | |
* Creates a new identity mat4 | |
* | |
* @returns {mat4} a new 4x4 matrix | |
*/ | |
function create$3() { | |
var out = new ARRAY_TYPE(16); | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = 1; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = 0; | |
out[10] = 1; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a new mat4 initialized with values from an existing matrix | |
* | |
* @param {mat4} a matrix to clone | |
* @returns {mat4} a new 4x4 matrix | |
*/ | |
function clone$4(a) { | |
var out = new ARRAY_TYPE(16); | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[4] = a[4]; | |
out[5] = a[5]; | |
out[6] = a[6]; | |
out[7] = a[7]; | |
out[8] = a[8]; | |
out[9] = a[9]; | |
out[10] = a[10]; | |
out[11] = a[11]; | |
out[12] = a[12]; | |
out[13] = a[13]; | |
out[14] = a[14]; | |
out[15] = a[15]; | |
return out; | |
} | |
/** | |
* Copy the values from one mat4 to another | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the source matrix | |
* @returns {mat4} out | |
*/ | |
function copy$3(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[4] = a[4]; | |
out[5] = a[5]; | |
out[6] = a[6]; | |
out[7] = a[7]; | |
out[8] = a[8]; | |
out[9] = a[9]; | |
out[10] = a[10]; | |
out[11] = a[11]; | |
out[12] = a[12]; | |
out[13] = a[13]; | |
out[14] = a[14]; | |
out[15] = a[15]; | |
return out; | |
} | |
/** | |
* Create a new mat4 with the given values | |
* | |
* @param {Number} m00 Component in column 0, row 0 position (index 0) | |
* @param {Number} m01 Component in column 0, row 1 position (index 1) | |
* @param {Number} m02 Component in column 0, row 2 position (index 2) | |
* @param {Number} m03 Component in column 0, row 3 position (index 3) | |
* @param {Number} m10 Component in column 1, row 0 position (index 4) | |
* @param {Number} m11 Component in column 1, row 1 position (index 5) | |
* @param {Number} m12 Component in column 1, row 2 position (index 6) | |
* @param {Number} m13 Component in column 1, row 3 position (index 7) | |
* @param {Number} m20 Component in column 2, row 0 position (index 8) | |
* @param {Number} m21 Component in column 2, row 1 position (index 9) | |
* @param {Number} m22 Component in column 2, row 2 position (index 10) | |
* @param {Number} m23 Component in column 2, row 3 position (index 11) | |
* @param {Number} m30 Component in column 3, row 0 position (index 12) | |
* @param {Number} m31 Component in column 3, row 1 position (index 13) | |
* @param {Number} m32 Component in column 3, row 2 position (index 14) | |
* @param {Number} m33 Component in column 3, row 3 position (index 15) | |
* @returns {mat4} A new mat4 | |
*/ | |
function fromValues$3(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) { | |
var out = new ARRAY_TYPE(16); | |
out[0] = m00; | |
out[1] = m01; | |
out[2] = m02; | |
out[3] = m03; | |
out[4] = m10; | |
out[5] = m11; | |
out[6] = m12; | |
out[7] = m13; | |
out[8] = m20; | |
out[9] = m21; | |
out[10] = m22; | |
out[11] = m23; | |
out[12] = m30; | |
out[13] = m31; | |
out[14] = m32; | |
out[15] = m33; | |
return out; | |
} | |
/** | |
* Set the components of a mat4 to the given values | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {Number} m00 Component in column 0, row 0 position (index 0) | |
* @param {Number} m01 Component in column 0, row 1 position (index 1) | |
* @param {Number} m02 Component in column 0, row 2 position (index 2) | |
* @param {Number} m03 Component in column 0, row 3 position (index 3) | |
* @param {Number} m10 Component in column 1, row 0 position (index 4) | |
* @param {Number} m11 Component in column 1, row 1 position (index 5) | |
* @param {Number} m12 Component in column 1, row 2 position (index 6) | |
* @param {Number} m13 Component in column 1, row 3 position (index 7) | |
* @param {Number} m20 Component in column 2, row 0 position (index 8) | |
* @param {Number} m21 Component in column 2, row 1 position (index 9) | |
* @param {Number} m22 Component in column 2, row 2 position (index 10) | |
* @param {Number} m23 Component in column 2, row 3 position (index 11) | |
* @param {Number} m30 Component in column 3, row 0 position (index 12) | |
* @param {Number} m31 Component in column 3, row 1 position (index 13) | |
* @param {Number} m32 Component in column 3, row 2 position (index 14) | |
* @param {Number} m33 Component in column 3, row 3 position (index 15) | |
* @returns {mat4} out | |
*/ | |
function set$3(out, m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m32, m33) { | |
out[0] = m00; | |
out[1] = m01; | |
out[2] = m02; | |
out[3] = m03; | |
out[4] = m10; | |
out[5] = m11; | |
out[6] = m12; | |
out[7] = m13; | |
out[8] = m20; | |
out[9] = m21; | |
out[10] = m22; | |
out[11] = m23; | |
out[12] = m30; | |
out[13] = m31; | |
out[14] = m32; | |
out[15] = m33; | |
return out; | |
} | |
/** | |
* Set a mat4 to the identity matrix | |
* | |
* @param {mat4} out the receiving matrix | |
* @returns {mat4} out | |
*/ | |
function identity$3(out) { | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = 1; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = 0; | |
out[10] = 1; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Transpose the values of a mat4 | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the source matrix | |
* @returns {mat4} out | |
*/ | |
function transpose$2(out, a) { | |
// If we are transposing ourselves we can skip a few steps but have to cache some values | |
if (out === a) { | |
var a01 = a[1], a02 = a[2], a03 = a[3]; | |
var a12 = a[6], a13 = a[7]; | |
var a23 = a[11]; | |
out[1] = a[4]; | |
out[2] = a[8]; | |
out[3] = a[12]; | |
out[4] = a01; | |
out[6] = a[9]; | |
out[7] = a[13]; | |
out[8] = a02; | |
out[9] = a12; | |
out[11] = a[14]; | |
out[12] = a03; | |
out[13] = a13; | |
out[14] = a23; | |
} else { | |
out[0] = a[0]; | |
out[1] = a[4]; | |
out[2] = a[8]; | |
out[3] = a[12]; | |
out[4] = a[1]; | |
out[5] = a[5]; | |
out[6] = a[9]; | |
out[7] = a[13]; | |
out[8] = a[2]; | |
out[9] = a[6]; | |
out[10] = a[10]; | |
out[11] = a[14]; | |
out[12] = a[3]; | |
out[13] = a[7]; | |
out[14] = a[11]; | |
out[15] = a[15]; | |
} | |
return out; | |
} | |
/** | |
* Inverts a mat4 | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the source matrix | |
* @returns {mat4} out | |
*/ | |
function invert$3(out, a) { | |
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; | |
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; | |
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; | |
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; | |
var b00 = a00 * a11 - a01 * a10; | |
var b01 = a00 * a12 - a02 * a10; | |
var b02 = a00 * a13 - a03 * a10; | |
var b03 = a01 * a12 - a02 * a11; | |
var b04 = a01 * a13 - a03 * a11; | |
var b05 = a02 * a13 - a03 * a12; | |
var b06 = a20 * a31 - a21 * a30; | |
var b07 = a20 * a32 - a22 * a30; | |
var b08 = a20 * a33 - a23 * a30; | |
var b09 = a21 * a32 - a22 * a31; | |
var b10 = a21 * a33 - a23 * a31; | |
var b11 = a22 * a33 - a23 * a32; | |
// Calculate the determinant | |
var det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; | |
if (!det) { | |
return null; | |
} | |
det = 1.0 / det; | |
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det; | |
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det; | |
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det; | |
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det; | |
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det; | |
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det; | |
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det; | |
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det; | |
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det; | |
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det; | |
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det; | |
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det; | |
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det; | |
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det; | |
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det; | |
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det; | |
return out; | |
} | |
/** | |
* Calculates the adjugate of a mat4 | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the source matrix | |
* @returns {mat4} out | |
*/ | |
function adjoint$2(out, a) { | |
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; | |
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; | |
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; | |
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; | |
out[0] = (a11 * (a22 * a33 - a23 * a32) - a21 * (a12 * a33 - a13 * a32) + a31 * (a12 * a23 - a13 * a22)); | |
out[1] = -(a01 * (a22 * a33 - a23 * a32) - a21 * (a02 * a33 - a03 * a32) + a31 * (a02 * a23 - a03 * a22)); | |
out[2] = (a01 * (a12 * a33 - a13 * a32) - a11 * (a02 * a33 - a03 * a32) + a31 * (a02 * a13 - a03 * a12)); | |
out[3] = -(a01 * (a12 * a23 - a13 * a22) - a11 * (a02 * a23 - a03 * a22) + a21 * (a02 * a13 - a03 * a12)); | |
out[4] = -(a10 * (a22 * a33 - a23 * a32) - a20 * (a12 * a33 - a13 * a32) + a30 * (a12 * a23 - a13 * a22)); | |
out[5] = (a00 * (a22 * a33 - a23 * a32) - a20 * (a02 * a33 - a03 * a32) + a30 * (a02 * a23 - a03 * a22)); | |
out[6] = -(a00 * (a12 * a33 - a13 * a32) - a10 * (a02 * a33 - a03 * a32) + a30 * (a02 * a13 - a03 * a12)); | |
out[7] = (a00 * (a12 * a23 - a13 * a22) - a10 * (a02 * a23 - a03 * a22) + a20 * (a02 * a13 - a03 * a12)); | |
out[8] = (a10 * (a21 * a33 - a23 * a31) - a20 * (a11 * a33 - a13 * a31) + a30 * (a11 * a23 - a13 * a21)); | |
out[9] = -(a00 * (a21 * a33 - a23 * a31) - a20 * (a01 * a33 - a03 * a31) + a30 * (a01 * a23 - a03 * a21)); | |
out[10] = (a00 * (a11 * a33 - a13 * a31) - a10 * (a01 * a33 - a03 * a31) + a30 * (a01 * a13 - a03 * a11)); | |
out[11] = -(a00 * (a11 * a23 - a13 * a21) - a10 * (a01 * a23 - a03 * a21) + a20 * (a01 * a13 - a03 * a11)); | |
out[12] = -(a10 * (a21 * a32 - a22 * a31) - a20 * (a11 * a32 - a12 * a31) + a30 * (a11 * a22 - a12 * a21)); | |
out[13] = (a00 * (a21 * a32 - a22 * a31) - a20 * (a01 * a32 - a02 * a31) + a30 * (a01 * a22 - a02 * a21)); | |
out[14] = -(a00 * (a11 * a32 - a12 * a31) - a10 * (a01 * a32 - a02 * a31) + a30 * (a01 * a12 - a02 * a11)); | |
out[15] = (a00 * (a11 * a22 - a12 * a21) - a10 * (a01 * a22 - a02 * a21) + a20 * (a01 * a12 - a02 * a11)); | |
return out; | |
} | |
/** | |
* Calculates the determinant of a mat4 | |
* | |
* @param {mat4} a the source matrix | |
* @returns {Number} determinant of a | |
*/ | |
function determinant$3(a) { | |
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; | |
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; | |
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; | |
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; | |
var b00 = a00 * a11 - a01 * a10; | |
var b01 = a00 * a12 - a02 * a10; | |
var b02 = a00 * a13 - a03 * a10; | |
var b03 = a01 * a12 - a02 * a11; | |
var b04 = a01 * a13 - a03 * a11; | |
var b05 = a02 * a13 - a03 * a12; | |
var b06 = a20 * a31 - a21 * a30; | |
var b07 = a20 * a32 - a22 * a30; | |
var b08 = a20 * a33 - a23 * a30; | |
var b09 = a21 * a32 - a22 * a31; | |
var b10 = a21 * a33 - a23 * a31; | |
var b11 = a22 * a33 - a23 * a32; | |
// Calculate the determinant | |
return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06; | |
} | |
/** | |
* Multiplies two mat4s | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the first operand | |
* @param {mat4} b the second operand | |
* @returns {mat4} out | |
*/ | |
function multiply$3(out, a, b) { | |
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3]; | |
var a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7]; | |
var a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11]; | |
var a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15]; | |
// Cache only the current line of the second matrix | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; | |
out[0] = b0*a00 + b1*a10 + b2*a20 + b3*a30; | |
out[1] = b0*a01 + b1*a11 + b2*a21 + b3*a31; | |
out[2] = b0*a02 + b1*a12 + b2*a22 + b3*a32; | |
out[3] = b0*a03 + b1*a13 + b2*a23 + b3*a33; | |
b0 = b[4]; b1 = b[5]; b2 = b[6]; b3 = b[7]; | |
out[4] = b0*a00 + b1*a10 + b2*a20 + b3*a30; | |
out[5] = b0*a01 + b1*a11 + b2*a21 + b3*a31; | |
out[6] = b0*a02 + b1*a12 + b2*a22 + b3*a32; | |
out[7] = b0*a03 + b1*a13 + b2*a23 + b3*a33; | |
b0 = b[8]; b1 = b[9]; b2 = b[10]; b3 = b[11]; | |
out[8] = b0*a00 + b1*a10 + b2*a20 + b3*a30; | |
out[9] = b0*a01 + b1*a11 + b2*a21 + b3*a31; | |
out[10] = b0*a02 + b1*a12 + b2*a22 + b3*a32; | |
out[11] = b0*a03 + b1*a13 + b2*a23 + b3*a33; | |
b0 = b[12]; b1 = b[13]; b2 = b[14]; b3 = b[15]; | |
out[12] = b0*a00 + b1*a10 + b2*a20 + b3*a30; | |
out[13] = b0*a01 + b1*a11 + b2*a21 + b3*a31; | |
out[14] = b0*a02 + b1*a12 + b2*a22 + b3*a32; | |
out[15] = b0*a03 + b1*a13 + b2*a23 + b3*a33; | |
return out; | |
} | |
/** | |
* Translate a mat4 by the given vector | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the matrix to translate | |
* @param {vec3} v vector to translate by | |
* @returns {mat4} out | |
*/ | |
function translate$3(out, a, v) { | |
var x = v[0], y = v[1], z = v[2]; | |
var a00, a01, a02, a03; | |
var a10, a11, a12, a13; | |
var a20, a21, a22, a23; | |
if (a === out) { | |
out[12] = a[0] * x + a[4] * y + a[8] * z + a[12]; | |
out[13] = a[1] * x + a[5] * y + a[9] * z + a[13]; | |
out[14] = a[2] * x + a[6] * y + a[10] * z + a[14]; | |
out[15] = a[3] * x + a[7] * y + a[11] * z + a[15]; | |
} else { | |
a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; | |
a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; | |
a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; | |
out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a03; | |
out[4] = a10; out[5] = a11; out[6] = a12; out[7] = a13; | |
out[8] = a20; out[9] = a21; out[10] = a22; out[11] = a23; | |
out[12] = a00 * x + a10 * y + a20 * z + a[12]; | |
out[13] = a01 * x + a11 * y + a21 * z + a[13]; | |
out[14] = a02 * x + a12 * y + a22 * z + a[14]; | |
out[15] = a03 * x + a13 * y + a23 * z + a[15]; | |
} | |
return out; | |
} | |
/** | |
* Scales the mat4 by the dimensions in the given vec3 not using vectorization | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the matrix to scale | |
* @param {vec3} v the vec3 to scale the matrix by | |
* @returns {mat4} out | |
**/ | |
function scale$3(out, a, v) { | |
var x = v[0], y = v[1], z = v[2]; | |
out[0] = a[0] * x; | |
out[1] = a[1] * x; | |
out[2] = a[2] * x; | |
out[3] = a[3] * x; | |
out[4] = a[4] * y; | |
out[5] = a[5] * y; | |
out[6] = a[6] * y; | |
out[7] = a[7] * y; | |
out[8] = a[8] * z; | |
out[9] = a[9] * z; | |
out[10] = a[10] * z; | |
out[11] = a[11] * z; | |
out[12] = a[12]; | |
out[13] = a[13]; | |
out[14] = a[14]; | |
out[15] = a[15]; | |
return out; | |
} | |
/** | |
* Rotates a mat4 by the given angle around the given axis | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the matrix to rotate | |
* @param {Number} rad the angle to rotate the matrix by | |
* @param {vec3} axis the axis to rotate around | |
* @returns {mat4} out | |
*/ | |
function rotate$3(out, a, rad, axis) { | |
var x = axis[0], y = axis[1], z = axis[2]; | |
var len = Math.sqrt(x * x + y * y + z * z); | |
var s, c, t; | |
var a00, a01, a02, a03; | |
var a10, a11, a12, a13; | |
var a20, a21, a22, a23; | |
var b00, b01, b02; | |
var b10, b11, b12; | |
var b20, b21, b22; | |
if (len < EPSILON) { return null; } | |
len = 1 / len; | |
x *= len; | |
y *= len; | |
z *= len; | |
s = Math.sin(rad); | |
c = Math.cos(rad); | |
t = 1 - c; | |
a00 = a[0]; a01 = a[1]; a02 = a[2]; a03 = a[3]; | |
a10 = a[4]; a11 = a[5]; a12 = a[6]; a13 = a[7]; | |
a20 = a[8]; a21 = a[9]; a22 = a[10]; a23 = a[11]; | |
// Construct the elements of the rotation matrix | |
b00 = x * x * t + c; b01 = y * x * t + z * s; b02 = z * x * t - y * s; | |
b10 = x * y * t - z * s; b11 = y * y * t + c; b12 = z * y * t + x * s; | |
b20 = x * z * t + y * s; b21 = y * z * t - x * s; b22 = z * z * t + c; | |
// Perform rotation-specific matrix multiplication | |
out[0] = a00 * b00 + a10 * b01 + a20 * b02; | |
out[1] = a01 * b00 + a11 * b01 + a21 * b02; | |
out[2] = a02 * b00 + a12 * b01 + a22 * b02; | |
out[3] = a03 * b00 + a13 * b01 + a23 * b02; | |
out[4] = a00 * b10 + a10 * b11 + a20 * b12; | |
out[5] = a01 * b10 + a11 * b11 + a21 * b12; | |
out[6] = a02 * b10 + a12 * b11 + a22 * b12; | |
out[7] = a03 * b10 + a13 * b11 + a23 * b12; | |
out[8] = a00 * b20 + a10 * b21 + a20 * b22; | |
out[9] = a01 * b20 + a11 * b21 + a21 * b22; | |
out[10] = a02 * b20 + a12 * b21 + a22 * b22; | |
out[11] = a03 * b20 + a13 * b21 + a23 * b22; | |
if (a !== out) { // If the source and destination differ, copy the unchanged last row | |
out[12] = a[12]; | |
out[13] = a[13]; | |
out[14] = a[14]; | |
out[15] = a[15]; | |
} | |
return out; | |
} | |
/** | |
* Rotates a matrix by the given angle around the X axis | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the matrix to rotate | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat4} out | |
*/ | |
function rotateX(out, a, rad) { | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
var a10 = a[4]; | |
var a11 = a[5]; | |
var a12 = a[6]; | |
var a13 = a[7]; | |
var a20 = a[8]; | |
var a21 = a[9]; | |
var a22 = a[10]; | |
var a23 = a[11]; | |
if (a !== out) { // If the source and destination differ, copy the unchanged rows | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[12] = a[12]; | |
out[13] = a[13]; | |
out[14] = a[14]; | |
out[15] = a[15]; | |
} | |
// Perform axis-specific matrix multiplication | |
out[4] = a10 * c + a20 * s; | |
out[5] = a11 * c + a21 * s; | |
out[6] = a12 * c + a22 * s; | |
out[7] = a13 * c + a23 * s; | |
out[8] = a20 * c - a10 * s; | |
out[9] = a21 * c - a11 * s; | |
out[10] = a22 * c - a12 * s; | |
out[11] = a23 * c - a13 * s; | |
return out; | |
} | |
/** | |
* Rotates a matrix by the given angle around the Y axis | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the matrix to rotate | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat4} out | |
*/ | |
function rotateY(out, a, rad) { | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
var a00 = a[0]; | |
var a01 = a[1]; | |
var a02 = a[2]; | |
var a03 = a[3]; | |
var a20 = a[8]; | |
var a21 = a[9]; | |
var a22 = a[10]; | |
var a23 = a[11]; | |
if (a !== out) { // If the source and destination differ, copy the unchanged rows | |
out[4] = a[4]; | |
out[5] = a[5]; | |
out[6] = a[6]; | |
out[7] = a[7]; | |
out[12] = a[12]; | |
out[13] = a[13]; | |
out[14] = a[14]; | |
out[15] = a[15]; | |
} | |
// Perform axis-specific matrix multiplication | |
out[0] = a00 * c - a20 * s; | |
out[1] = a01 * c - a21 * s; | |
out[2] = a02 * c - a22 * s; | |
out[3] = a03 * c - a23 * s; | |
out[8] = a00 * s + a20 * c; | |
out[9] = a01 * s + a21 * c; | |
out[10] = a02 * s + a22 * c; | |
out[11] = a03 * s + a23 * c; | |
return out; | |
} | |
/** | |
* Rotates a matrix by the given angle around the Z axis | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the matrix to rotate | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat4} out | |
*/ | |
function rotateZ(out, a, rad) { | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
var a00 = a[0]; | |
var a01 = a[1]; | |
var a02 = a[2]; | |
var a03 = a[3]; | |
var a10 = a[4]; | |
var a11 = a[5]; | |
var a12 = a[6]; | |
var a13 = a[7]; | |
if (a !== out) { // If the source and destination differ, copy the unchanged last row | |
out[8] = a[8]; | |
out[9] = a[9]; | |
out[10] = a[10]; | |
out[11] = a[11]; | |
out[12] = a[12]; | |
out[13] = a[13]; | |
out[14] = a[14]; | |
out[15] = a[15]; | |
} | |
// Perform axis-specific matrix multiplication | |
out[0] = a00 * c + a10 * s; | |
out[1] = a01 * c + a11 * s; | |
out[2] = a02 * c + a12 * s; | |
out[3] = a03 * c + a13 * s; | |
out[4] = a10 * c - a00 * s; | |
out[5] = a11 * c - a01 * s; | |
out[6] = a12 * c - a02 * s; | |
out[7] = a13 * c - a03 * s; | |
return out; | |
} | |
/** | |
* Creates a matrix from a vector translation | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.translate(dest, dest, vec); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {vec3} v Translation vector | |
* @returns {mat4} out | |
*/ | |
function fromTranslation$2(out, v) { | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = 1; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = 0; | |
out[10] = 1; | |
out[11] = 0; | |
out[12] = v[0]; | |
out[13] = v[1]; | |
out[14] = v[2]; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from a vector scaling | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.scale(dest, dest, vec); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {vec3} v Scaling vector | |
* @returns {mat4} out | |
*/ | |
function fromScaling$3(out, v) { | |
out[0] = v[0]; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = v[1]; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = 0; | |
out[10] = v[2]; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from a given angle around a given axis | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.rotate(dest, dest, rad, axis); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {Number} rad the angle to rotate the matrix by | |
* @param {vec3} axis the axis to rotate around | |
* @returns {mat4} out | |
*/ | |
function fromRotation$3(out, rad, axis) { | |
var x = axis[0], y = axis[1], z = axis[2]; | |
var len = Math.sqrt(x * x + y * y + z * z); | |
var s, c, t; | |
if (len < EPSILON) { return null; } | |
len = 1 / len; | |
x *= len; | |
y *= len; | |
z *= len; | |
s = Math.sin(rad); | |
c = Math.cos(rad); | |
t = 1 - c; | |
// Perform rotation-specific matrix multiplication | |
out[0] = x * x * t + c; | |
out[1] = y * x * t + z * s; | |
out[2] = z * x * t - y * s; | |
out[3] = 0; | |
out[4] = x * y * t - z * s; | |
out[5] = y * y * t + c; | |
out[6] = z * y * t + x * s; | |
out[7] = 0; | |
out[8] = x * z * t + y * s; | |
out[9] = y * z * t - x * s; | |
out[10] = z * z * t + c; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from the given angle around the X axis | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.rotateX(dest, dest, rad); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat4} out | |
*/ | |
function fromXRotation(out, rad) { | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
// Perform axis-specific matrix multiplication | |
out[0] = 1; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = c; | |
out[6] = s; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = -s; | |
out[10] = c; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from the given angle around the Y axis | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.rotateY(dest, dest, rad); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat4} out | |
*/ | |
function fromYRotation(out, rad) { | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
// Perform axis-specific matrix multiplication | |
out[0] = c; | |
out[1] = 0; | |
out[2] = -s; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = 1; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = s; | |
out[9] = 0; | |
out[10] = c; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from the given angle around the Z axis | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.rotateZ(dest, dest, rad); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {Number} rad the angle to rotate the matrix by | |
* @returns {mat4} out | |
*/ | |
function fromZRotation(out, rad) { | |
var s = Math.sin(rad); | |
var c = Math.cos(rad); | |
// Perform axis-specific matrix multiplication | |
out[0] = c; | |
out[1] = s; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = -s; | |
out[5] = c; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = 0; | |
out[10] = 1; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from a quaternion rotation and vector translation | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.translate(dest, vec); | |
* let quatMat = mat4.create(); | |
* quat4.toMat4(quat, quatMat); | |
* mat4.multiply(dest, quatMat); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {quat4} q Rotation quaternion | |
* @param {vec3} v Translation vector | |
* @returns {mat4} out | |
*/ | |
function fromRotationTranslation(out, q, v) { | |
// Quaternion math | |
var x = q[0], y = q[1], z = q[2], w = q[3]; | |
var x2 = x + x; | |
var y2 = y + y; | |
var z2 = z + z; | |
var xx = x * x2; | |
var xy = x * y2; | |
var xz = x * z2; | |
var yy = y * y2; | |
var yz = y * z2; | |
var zz = z * z2; | |
var wx = w * x2; | |
var wy = w * y2; | |
var wz = w * z2; | |
out[0] = 1 - (yy + zz); | |
out[1] = xy + wz; | |
out[2] = xz - wy; | |
out[3] = 0; | |
out[4] = xy - wz; | |
out[5] = 1 - (xx + zz); | |
out[6] = yz + wx; | |
out[7] = 0; | |
out[8] = xz + wy; | |
out[9] = yz - wx; | |
out[10] = 1 - (xx + yy); | |
out[11] = 0; | |
out[12] = v[0]; | |
out[13] = v[1]; | |
out[14] = v[2]; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a new mat4 from a dual quat. | |
* | |
* @param {mat4} out Matrix | |
* @param {quat2} a Dual Quaternion | |
* @returns {mat4} mat4 receiving operation result | |
*/ | |
function fromQuat2(out, a) { | |
var translation = new ARRAY_TYPE(3); | |
var bx = -a[0], by = -a[1], bz = -a[2], bw = a[3], | |
ax = a[4], ay = a[5], az = a[6], aw = a[7]; | |
var magnitude = bx * bx + by * by + bz * bz + bw * bw; | |
//Only scale if it makes sense | |
if (magnitude > 0) { | |
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2 / magnitude; | |
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2 / magnitude; | |
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2 / magnitude; | |
} else { | |
translation[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2; | |
translation[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2; | |
translation[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2; | |
} | |
fromRotationTranslation(out, a, translation); | |
return out; | |
} | |
/** | |
* Returns the translation vector component of a transformation | |
* matrix. If a matrix is built with fromRotationTranslation, | |
* the returned vector will be the same as the translation vector | |
* originally supplied. | |
* @param {vec3} out Vector to receive translation component | |
* @param {mat4} mat Matrix to be decomposed (input) | |
* @return {vec3} out | |
*/ | |
function getTranslation(out, mat) { | |
out[0] = mat[12]; | |
out[1] = mat[13]; | |
out[2] = mat[14]; | |
return out; | |
} | |
/** | |
* Returns the scaling factor component of a transformation | |
* matrix. If a matrix is built with fromRotationTranslationScale | |
* with a normalized Quaternion paramter, the returned vector will be | |
* the same as the scaling vector | |
* originally supplied. | |
* @param {vec3} out Vector to receive scaling factor component | |
* @param {mat4} mat Matrix to be decomposed (input) | |
* @return {vec3} out | |
*/ | |
function getScaling(out, mat) { | |
var m11 = mat[0]; | |
var m12 = mat[1]; | |
var m13 = mat[2]; | |
var m21 = mat[4]; | |
var m22 = mat[5]; | |
var m23 = mat[6]; | |
var m31 = mat[8]; | |
var m32 = mat[9]; | |
var m33 = mat[10]; | |
out[0] = Math.sqrt(m11 * m11 + m12 * m12 + m13 * m13); | |
out[1] = Math.sqrt(m21 * m21 + m22 * m22 + m23 * m23); | |
out[2] = Math.sqrt(m31 * m31 + m32 * m32 + m33 * m33); | |
return out; | |
} | |
/** | |
* Returns a quaternion representing the rotational component | |
* of a transformation matrix. If a matrix is built with | |
* fromRotationTranslation, the returned quaternion will be the | |
* same as the quaternion originally supplied. | |
* @param {quat} out Quaternion to receive the rotation component | |
* @param {mat4} mat Matrix to be decomposed (input) | |
* @return {quat} out | |
*/ | |
function getRotation(out, mat) { | |
// Algorithm taken from http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm | |
var trace = mat[0] + mat[5] + mat[10]; | |
var S = 0; | |
if (trace > 0) { | |
S = Math.sqrt(trace + 1.0) * 2; | |
out[3] = 0.25 * S; | |
out[0] = (mat[6] - mat[9]) / S; | |
out[1] = (mat[8] - mat[2]) / S; | |
out[2] = (mat[1] - mat[4]) / S; | |
} else if ((mat[0] > mat[5]) && (mat[0] > mat[10])) { | |
S = Math.sqrt(1.0 + mat[0] - mat[5] - mat[10]) * 2; | |
out[3] = (mat[6] - mat[9]) / S; | |
out[0] = 0.25 * S; | |
out[1] = (mat[1] + mat[4]) / S; | |
out[2] = (mat[8] + mat[2]) / S; | |
} else if (mat[5] > mat[10]) { | |
S = Math.sqrt(1.0 + mat[5] - mat[0] - mat[10]) * 2; | |
out[3] = (mat[8] - mat[2]) / S; | |
out[0] = (mat[1] + mat[4]) / S; | |
out[1] = 0.25 * S; | |
out[2] = (mat[6] + mat[9]) / S; | |
} else { | |
S = Math.sqrt(1.0 + mat[10] - mat[0] - mat[5]) * 2; | |
out[3] = (mat[1] - mat[4]) / S; | |
out[0] = (mat[8] + mat[2]) / S; | |
out[1] = (mat[6] + mat[9]) / S; | |
out[2] = 0.25 * S; | |
} | |
return out; | |
} | |
/** | |
* Creates a matrix from a quaternion rotation, vector translation and vector scale | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.translate(dest, vec); | |
* let quatMat = mat4.create(); | |
* quat4.toMat4(quat, quatMat); | |
* mat4.multiply(dest, quatMat); | |
* mat4.scale(dest, scale) | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {quat4} q Rotation quaternion | |
* @param {vec3} v Translation vector | |
* @param {vec3} s Scaling vector | |
* @returns {mat4} out | |
*/ | |
function fromRotationTranslationScale(out, q, v, s) { | |
// Quaternion math | |
var x = q[0], y = q[1], z = q[2], w = q[3]; | |
var x2 = x + x; | |
var y2 = y + y; | |
var z2 = z + z; | |
var xx = x * x2; | |
var xy = x * y2; | |
var xz = x * z2; | |
var yy = y * y2; | |
var yz = y * z2; | |
var zz = z * z2; | |
var wx = w * x2; | |
var wy = w * y2; | |
var wz = w * z2; | |
var sx = s[0]; | |
var sy = s[1]; | |
var sz = s[2]; | |
out[0] = (1 - (yy + zz)) * sx; | |
out[1] = (xy + wz) * sx; | |
out[2] = (xz - wy) * sx; | |
out[3] = 0; | |
out[4] = (xy - wz) * sy; | |
out[5] = (1 - (xx + zz)) * sy; | |
out[6] = (yz + wx) * sy; | |
out[7] = 0; | |
out[8] = (xz + wy) * sz; | |
out[9] = (yz - wx) * sz; | |
out[10] = (1 - (xx + yy)) * sz; | |
out[11] = 0; | |
out[12] = v[0]; | |
out[13] = v[1]; | |
out[14] = v[2]; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Creates a matrix from a quaternion rotation, vector translation and vector scale, rotating and scaling around the given origin | |
* This is equivalent to (but much faster than): | |
* | |
* mat4.identity(dest); | |
* mat4.translate(dest, vec); | |
* mat4.translate(dest, origin); | |
* let quatMat = mat4.create(); | |
* quat4.toMat4(quat, quatMat); | |
* mat4.multiply(dest, quatMat); | |
* mat4.scale(dest, scale) | |
* mat4.translate(dest, negativeOrigin); | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {quat4} q Rotation quaternion | |
* @param {vec3} v Translation vector | |
* @param {vec3} s Scaling vector | |
* @param {vec3} o The origin vector around which to scale and rotate | |
* @returns {mat4} out | |
*/ | |
function fromRotationTranslationScaleOrigin(out, q, v, s, o) { | |
// Quaternion math | |
var x = q[0], y = q[1], z = q[2], w = q[3]; | |
var x2 = x + x; | |
var y2 = y + y; | |
var z2 = z + z; | |
var xx = x * x2; | |
var xy = x * y2; | |
var xz = x * z2; | |
var yy = y * y2; | |
var yz = y * z2; | |
var zz = z * z2; | |
var wx = w * x2; | |
var wy = w * y2; | |
var wz = w * z2; | |
var sx = s[0]; | |
var sy = s[1]; | |
var sz = s[2]; | |
var ox = o[0]; | |
var oy = o[1]; | |
var oz = o[2]; | |
var out0 = (1 - (yy + zz)) * sx; | |
var out1 = (xy + wz) * sx; | |
var out2 = (xz - wy) * sx; | |
var out4 = (xy - wz) * sy; | |
var out5 = (1 - (xx + zz)) * sy; | |
var out6 = (yz + wx) * sy; | |
var out8 = (xz + wy) * sz; | |
var out9 = (yz - wx) * sz; | |
var out10 = (1 - (xx + yy)) * sz; | |
out[0] = out0; | |
out[1] = out1; | |
out[2] = out2; | |
out[3] = 0; | |
out[4] = out4; | |
out[5] = out5; | |
out[6] = out6; | |
out[7] = 0; | |
out[8] = out8; | |
out[9] = out9; | |
out[10] = out10; | |
out[11] = 0; | |
out[12] = v[0] + ox - (out0 * ox + out4 * oy + out8 * oz); | |
out[13] = v[1] + oy - (out1 * ox + out5 * oy + out9 * oz); | |
out[14] = v[2] + oz - (out2 * ox + out6 * oy + out10 * oz); | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Calculates a 4x4 matrix from the given quaternion | |
* | |
* @param {mat4} out mat4 receiving operation result | |
* @param {quat} q Quaternion to create matrix from | |
* | |
* @returns {mat4} out | |
*/ | |
function fromQuat$1(out, q) { | |
var x = q[0], y = q[1], z = q[2], w = q[3]; | |
var x2 = x + x; | |
var y2 = y + y; | |
var z2 = z + z; | |
var xx = x * x2; | |
var yx = y * x2; | |
var yy = y * y2; | |
var zx = z * x2; | |
var zy = z * y2; | |
var zz = z * z2; | |
var wx = w * x2; | |
var wy = w * y2; | |
var wz = w * z2; | |
out[0] = 1 - yy - zz; | |
out[1] = yx + wz; | |
out[2] = zx - wy; | |
out[3] = 0; | |
out[4] = yx - wz; | |
out[5] = 1 - xx - zz; | |
out[6] = zy + wx; | |
out[7] = 0; | |
out[8] = zx + wy; | |
out[9] = zy - wx; | |
out[10] = 1 - xx - yy; | |
out[11] = 0; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = 0; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Generates a frustum matrix with the given bounds | |
* | |
* @param {mat4} out mat4 frustum matrix will be written into | |
* @param {Number} left Left bound of the frustum | |
* @param {Number} right Right bound of the frustum | |
* @param {Number} bottom Bottom bound of the frustum | |
* @param {Number} top Top bound of the frustum | |
* @param {Number} near Near bound of the frustum | |
* @param {Number} far Far bound of the frustum | |
* @returns {mat4} out | |
*/ | |
function frustum(out, left, right, bottom, top, near, far) { | |
var rl = 1 / (right - left); | |
var tb = 1 / (top - bottom); | |
var nf = 1 / (near - far); | |
out[0] = (near * 2) * rl; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = (near * 2) * tb; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = (right + left) * rl; | |
out[9] = (top + bottom) * tb; | |
out[10] = (far + near) * nf; | |
out[11] = -1; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = (far * near * 2) * nf; | |
out[15] = 0; | |
return out; | |
} | |
/** | |
* Generates a perspective projection matrix with the given bounds | |
* | |
* @param {mat4} out mat4 frustum matrix will be written into | |
* @param {number} fovy Vertical field of view in radians | |
* @param {number} aspect Aspect ratio. typically viewport width/height | |
* @param {number} near Near bound of the frustum | |
* @param {number} far Far bound of the frustum | |
* @returns {mat4} out | |
*/ | |
function perspective(out, fovy, aspect, near, far) { | |
var f = 1.0 / Math.tan(fovy / 2); | |
var nf = 1 / (near - far); | |
out[0] = f / aspect; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = f; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = 0; | |
out[10] = (far + near) * nf; | |
out[11] = -1; | |
out[12] = 0; | |
out[13] = 0; | |
out[14] = (2 * far * near) * nf; | |
out[15] = 0; | |
return out; | |
} | |
/** | |
* Generates a perspective projection matrix with the given field of view. | |
* This is primarily useful for generating projection matrices to be used | |
* with the still experiemental WebVR API. | |
* | |
* @param {mat4} out mat4 frustum matrix will be written into | |
* @param {Object} fov Object containing the following values: upDegrees, downDegrees, leftDegrees, rightDegrees | |
* @param {number} near Near bound of the frustum | |
* @param {number} far Far bound of the frustum | |
* @returns {mat4} out | |
*/ | |
function perspectiveFromFieldOfView(out, fov, near, far) { | |
var upTan = Math.tan(fov.upDegrees * Math.PI/180.0); | |
var downTan = Math.tan(fov.downDegrees * Math.PI/180.0); | |
var leftTan = Math.tan(fov.leftDegrees * Math.PI/180.0); | |
var rightTan = Math.tan(fov.rightDegrees * Math.PI/180.0); | |
var xScale = 2.0 / (leftTan + rightTan); | |
var yScale = 2.0 / (upTan + downTan); | |
out[0] = xScale; | |
out[1] = 0.0; | |
out[2] = 0.0; | |
out[3] = 0.0; | |
out[4] = 0.0; | |
out[5] = yScale; | |
out[6] = 0.0; | |
out[7] = 0.0; | |
out[8] = -((leftTan - rightTan) * xScale * 0.5); | |
out[9] = ((upTan - downTan) * yScale * 0.5); | |
out[10] = far / (near - far); | |
out[11] = -1.0; | |
out[12] = 0.0; | |
out[13] = 0.0; | |
out[14] = (far * near) / (near - far); | |
out[15] = 0.0; | |
return out; | |
} | |
/** | |
* Generates a orthogonal projection matrix with the given bounds | |
* | |
* @param {mat4} out mat4 frustum matrix will be written into | |
* @param {number} left Left bound of the frustum | |
* @param {number} right Right bound of the frustum | |
* @param {number} bottom Bottom bound of the frustum | |
* @param {number} top Top bound of the frustum | |
* @param {number} near Near bound of the frustum | |
* @param {number} far Far bound of the frustum | |
* @returns {mat4} out | |
*/ | |
function ortho(out, left, right, bottom, top, near, far) { | |
var lr = 1 / (left - right); | |
var bt = 1 / (bottom - top); | |
var nf = 1 / (near - far); | |
out[0] = -2 * lr; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
out[4] = 0; | |
out[5] = -2 * bt; | |
out[6] = 0; | |
out[7] = 0; | |
out[8] = 0; | |
out[9] = 0; | |
out[10] = 2 * nf; | |
out[11] = 0; | |
out[12] = (left + right) * lr; | |
out[13] = (top + bottom) * bt; | |
out[14] = (far + near) * nf; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Generates a look-at matrix with the given eye position, focal point, and up axis. | |
* If you want a matrix that actually makes an object look at another object, you should use targetTo instead. | |
* | |
* @param {mat4} out mat4 frustum matrix will be written into | |
* @param {vec3} eye Position of the viewer | |
* @param {vec3} center Point the viewer is looking at | |
* @param {vec3} up vec3 pointing up | |
* @returns {mat4} out | |
*/ | |
function lookAt(out, eye, center, up) { | |
var x0, x1, x2, y0, y1, y2, z0, z1, z2, len; | |
var eyex = eye[0]; | |
var eyey = eye[1]; | |
var eyez = eye[2]; | |
var upx = up[0]; | |
var upy = up[1]; | |
var upz = up[2]; | |
var centerx = center[0]; | |
var centery = center[1]; | |
var centerz = center[2]; | |
if (Math.abs(eyex - centerx) < EPSILON && | |
Math.abs(eyey - centery) < EPSILON && | |
Math.abs(eyez - centerz) < EPSILON) { | |
return identity$3(out); | |
} | |
z0 = eyex - centerx; | |
z1 = eyey - centery; | |
z2 = eyez - centerz; | |
len = 1 / Math.sqrt(z0 * z0 + z1 * z1 + z2 * z2); | |
z0 *= len; | |
z1 *= len; | |
z2 *= len; | |
x0 = upy * z2 - upz * z1; | |
x1 = upz * z0 - upx * z2; | |
x2 = upx * z1 - upy * z0; | |
len = Math.sqrt(x0 * x0 + x1 * x1 + x2 * x2); | |
if (!len) { | |
x0 = 0; | |
x1 = 0; | |
x2 = 0; | |
} else { | |
len = 1 / len; | |
x0 *= len; | |
x1 *= len; | |
x2 *= len; | |
} | |
y0 = z1 * x2 - z2 * x1; | |
y1 = z2 * x0 - z0 * x2; | |
y2 = z0 * x1 - z1 * x0; | |
len = Math.sqrt(y0 * y0 + y1 * y1 + y2 * y2); | |
if (!len) { | |
y0 = 0; | |
y1 = 0; | |
y2 = 0; | |
} else { | |
len = 1 / len; | |
y0 *= len; | |
y1 *= len; | |
y2 *= len; | |
} | |
out[0] = x0; | |
out[1] = y0; | |
out[2] = z0; | |
out[3] = 0; | |
out[4] = x1; | |
out[5] = y1; | |
out[6] = z1; | |
out[7] = 0; | |
out[8] = x2; | |
out[9] = y2; | |
out[10] = z2; | |
out[11] = 0; | |
out[12] = -(x0 * eyex + x1 * eyey + x2 * eyez); | |
out[13] = -(y0 * eyex + y1 * eyey + y2 * eyez); | |
out[14] = -(z0 * eyex + z1 * eyey + z2 * eyez); | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Generates a matrix that makes something look at something else. | |
* | |
* @param {mat4} out mat4 frustum matrix will be written into | |
* @param {vec3} eye Position of the viewer | |
* @param {vec3} center Point the viewer is looking at | |
* @param {vec3} up vec3 pointing up | |
* @returns {mat4} out | |
*/ | |
function targetTo(out, eye, target, up) { | |
var eyex = eye[0], | |
eyey = eye[1], | |
eyez = eye[2], | |
upx = up[0], | |
upy = up[1], | |
upz = up[2]; | |
var z0 = eyex - target[0], | |
z1 = eyey - target[1], | |
z2 = eyez - target[2]; | |
var len = z0*z0 + z1*z1 + z2*z2; | |
if (len > 0) { | |
len = 1 / Math.sqrt(len); | |
z0 *= len; | |
z1 *= len; | |
z2 *= len; | |
} | |
var x0 = upy * z2 - upz * z1, | |
x1 = upz * z0 - upx * z2, | |
x2 = upx * z1 - upy * z0; | |
len = x0*x0 + x1*x1 + x2*x2; | |
if (len > 0) { | |
len = 1 / Math.sqrt(len); | |
x0 *= len; | |
x1 *= len; | |
x2 *= len; | |
} | |
out[0] = x0; | |
out[1] = x1; | |
out[2] = x2; | |
out[3] = 0; | |
out[4] = z1 * x2 - z2 * x1; | |
out[5] = z2 * x0 - z0 * x2; | |
out[6] = z0 * x1 - z1 * x0; | |
out[7] = 0; | |
out[8] = z0; | |
out[9] = z1; | |
out[10] = z2; | |
out[11] = 0; | |
out[12] = eyex; | |
out[13] = eyey; | |
out[14] = eyez; | |
out[15] = 1; | |
return out; | |
} | |
/** | |
* Returns a string representation of a mat4 | |
* | |
* @param {mat4} a matrix to represent as a string | |
* @returns {String} string representation of the matrix | |
*/ | |
function str$3(a) { | |
return 'mat4(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ', ' + | |
a[4] + ', ' + a[5] + ', ' + a[6] + ', ' + a[7] + ', ' + | |
a[8] + ', ' + a[9] + ', ' + a[10] + ', ' + a[11] + ', ' + | |
a[12] + ', ' + a[13] + ', ' + a[14] + ', ' + a[15] + ')'; | |
} | |
/** | |
* Returns Frobenius norm of a mat4 | |
* | |
* @param {mat4} a the matrix to calculate Frobenius norm of | |
* @returns {Number} Frobenius norm | |
*/ | |
function frob$3(a) { | |
return(Math.sqrt(Math.pow(a[0], 2) + Math.pow(a[1], 2) + Math.pow(a[2], 2) + Math.pow(a[3], 2) + Math.pow(a[4], 2) + Math.pow(a[5], 2) + Math.pow(a[6], 2) + Math.pow(a[7], 2) + Math.pow(a[8], 2) + Math.pow(a[9], 2) + Math.pow(a[10], 2) + Math.pow(a[11], 2) + Math.pow(a[12], 2) + Math.pow(a[13], 2) + Math.pow(a[14], 2) + Math.pow(a[15], 2) )) | |
} | |
/** | |
* Adds two mat4's | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the first operand | |
* @param {mat4} b the second operand | |
* @returns {mat4} out | |
*/ | |
function add$3(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
out[2] = a[2] + b[2]; | |
out[3] = a[3] + b[3]; | |
out[4] = a[4] + b[4]; | |
out[5] = a[5] + b[5]; | |
out[6] = a[6] + b[6]; | |
out[7] = a[7] + b[7]; | |
out[8] = a[8] + b[8]; | |
out[9] = a[9] + b[9]; | |
out[10] = a[10] + b[10]; | |
out[11] = a[11] + b[11]; | |
out[12] = a[12] + b[12]; | |
out[13] = a[13] + b[13]; | |
out[14] = a[14] + b[14]; | |
out[15] = a[15] + b[15]; | |
return out; | |
} | |
/** | |
* Subtracts matrix b from matrix a | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the first operand | |
* @param {mat4} b the second operand | |
* @returns {mat4} out | |
*/ | |
function subtract$3(out, a, b) { | |
out[0] = a[0] - b[0]; | |
out[1] = a[1] - b[1]; | |
out[2] = a[2] - b[2]; | |
out[3] = a[3] - b[3]; | |
out[4] = a[4] - b[4]; | |
out[5] = a[5] - b[5]; | |
out[6] = a[6] - b[6]; | |
out[7] = a[7] - b[7]; | |
out[8] = a[8] - b[8]; | |
out[9] = a[9] - b[9]; | |
out[10] = a[10] - b[10]; | |
out[11] = a[11] - b[11]; | |
out[12] = a[12] - b[12]; | |
out[13] = a[13] - b[13]; | |
out[14] = a[14] - b[14]; | |
out[15] = a[15] - b[15]; | |
return out; | |
} | |
/** | |
* Multiply each element of the matrix by a scalar. | |
* | |
* @param {mat4} out the receiving matrix | |
* @param {mat4} a the matrix to scale | |
* @param {Number} b amount to scale the matrix's elements by | |
* @returns {mat4} out | |
*/ | |
function multiplyScalar$3(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
out[2] = a[2] * b; | |
out[3] = a[3] * b; | |
out[4] = a[4] * b; | |
out[5] = a[5] * b; | |
out[6] = a[6] * b; | |
out[7] = a[7] * b; | |
out[8] = a[8] * b; | |
out[9] = a[9] * b; | |
out[10] = a[10] * b; | |
out[11] = a[11] * b; | |
out[12] = a[12] * b; | |
out[13] = a[13] * b; | |
out[14] = a[14] * b; | |
out[15] = a[15] * b; | |
return out; | |
} | |
/** | |
* Adds two mat4's after multiplying each element of the second operand by a scalar value. | |
* | |
* @param {mat4} out the receiving vector | |
* @param {mat4} a the first operand | |
* @param {mat4} b the second operand | |
* @param {Number} scale the amount to scale b's elements by before adding | |
* @returns {mat4} out | |
*/ | |
function multiplyScalarAndAdd$3(out, a, b, scale) { | |
out[0] = a[0] + (b[0] * scale); | |
out[1] = a[1] + (b[1] * scale); | |
out[2] = a[2] + (b[2] * scale); | |
out[3] = a[3] + (b[3] * scale); | |
out[4] = a[4] + (b[4] * scale); | |
out[5] = a[5] + (b[5] * scale); | |
out[6] = a[6] + (b[6] * scale); | |
out[7] = a[7] + (b[7] * scale); | |
out[8] = a[8] + (b[8] * scale); | |
out[9] = a[9] + (b[9] * scale); | |
out[10] = a[10] + (b[10] * scale); | |
out[11] = a[11] + (b[11] * scale); | |
out[12] = a[12] + (b[12] * scale); | |
out[13] = a[13] + (b[13] * scale); | |
out[14] = a[14] + (b[14] * scale); | |
out[15] = a[15] + (b[15] * scale); | |
return out; | |
} | |
/** | |
* Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {mat4} a The first matrix. | |
* @param {mat4} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function exactEquals$3(a, b) { | |
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && | |
a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7] && | |
a[8] === b[8] && a[9] === b[9] && a[10] === b[10] && a[11] === b[11] && | |
a[12] === b[12] && a[13] === b[13] && a[14] === b[14] && a[15] === b[15]; | |
} | |
/** | |
* Returns whether or not the matrices have approximately the same elements in the same position. | |
* | |
* @param {mat4} a The first matrix. | |
* @param {mat4} b The second matrix. | |
* @returns {Boolean} True if the matrices are equal, false otherwise. | |
*/ | |
function equals$4(a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
var a4 = a[4], a5 = a[5], a6 = a[6], a7 = a[7]; | |
var a8 = a[8], a9 = a[9], a10 = a[10], a11 = a[11]; | |
var a12 = a[12], a13 = a[13], a14 = a[14], a15 = a[15]; | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; | |
var b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7]; | |
var b8 = b[8], b9 = b[9], b10 = b[10], b11 = b[11]; | |
var b12 = b[12], b13 = b[13], b14 = b[14], b15 = b[15]; | |
return (Math.abs(a0 - b0) <= EPSILON*Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON*Math.max(1.0, Math.abs(a1), Math.abs(b1)) && | |
Math.abs(a2 - b2) <= EPSILON*Math.max(1.0, Math.abs(a2), Math.abs(b2)) && | |
Math.abs(a3 - b3) <= EPSILON*Math.max(1.0, Math.abs(a3), Math.abs(b3)) && | |
Math.abs(a4 - b4) <= EPSILON*Math.max(1.0, Math.abs(a4), Math.abs(b4)) && | |
Math.abs(a5 - b5) <= EPSILON*Math.max(1.0, Math.abs(a5), Math.abs(b5)) && | |
Math.abs(a6 - b6) <= EPSILON*Math.max(1.0, Math.abs(a6), Math.abs(b6)) && | |
Math.abs(a7 - b7) <= EPSILON*Math.max(1.0, Math.abs(a7), Math.abs(b7)) && | |
Math.abs(a8 - b8) <= EPSILON*Math.max(1.0, Math.abs(a8), Math.abs(b8)) && | |
Math.abs(a9 - b9) <= EPSILON*Math.max(1.0, Math.abs(a9), Math.abs(b9)) && | |
Math.abs(a10 - b10) <= EPSILON*Math.max(1.0, Math.abs(a10), Math.abs(b10)) && | |
Math.abs(a11 - b11) <= EPSILON*Math.max(1.0, Math.abs(a11), Math.abs(b11)) && | |
Math.abs(a12 - b12) <= EPSILON*Math.max(1.0, Math.abs(a12), Math.abs(b12)) && | |
Math.abs(a13 - b13) <= EPSILON*Math.max(1.0, Math.abs(a13), Math.abs(b13)) && | |
Math.abs(a14 - b14) <= EPSILON*Math.max(1.0, Math.abs(a14), Math.abs(b14)) && | |
Math.abs(a15 - b15) <= EPSILON*Math.max(1.0, Math.abs(a15), Math.abs(b15))); | |
} | |
/** | |
* Alias for {@link mat4.multiply} | |
* @function | |
*/ | |
var mul$3 = multiply$3; | |
/** | |
* Alias for {@link mat4.subtract} | |
* @function | |
*/ | |
var sub$3 = subtract$3; | |
/** | |
* 3 Dimensional Vector | |
* @module vec3 | |
*/ | |
/** | |
* Creates a new, empty vec3 | |
* | |
* @returns {vec3} a new 3D vector | |
*/ | |
function create$4() { | |
var out = new ARRAY_TYPE(3); | |
out[0] = 0; | |
out[1] = 0; | |
out[2] = 0; | |
return out; | |
} | |
/** | |
* Creates a new vec3 initialized with values from an existing vector | |
* | |
* @param {vec3} a vector to clone | |
* @returns {vec3} a new 3D vector | |
*/ | |
function clone$5(a) { | |
var out = new ARRAY_TYPE(3); | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
return out; | |
} | |
/** | |
* Calculates the length of a vec3 | |
* | |
* @param {vec3} a vector to calculate length of | |
* @returns {Number} length of a | |
*/ | |
function length(a) { | |
var x = a[0]; | |
var y = a[1]; | |
var z = a[2]; | |
return Math.sqrt(x*x + y*y + z*z); | |
} | |
/** | |
* Creates a new vec3 initialized with the given values | |
* | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @param {Number} z Z component | |
* @returns {vec3} a new 3D vector | |
*/ | |
function fromValues$4(x, y, z) { | |
var out = new ARRAY_TYPE(3); | |
out[0] = x; | |
out[1] = y; | |
out[2] = z; | |
return out; | |
} | |
/** | |
* Copy the values from one vec3 to another | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the source vector | |
* @returns {vec3} out | |
*/ | |
function copy$4(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
return out; | |
} | |
/** | |
* Set the components of a vec3 to the given values | |
* | |
* @param {vec3} out the receiving vector | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @param {Number} z Z component | |
* @returns {vec3} out | |
*/ | |
function set$4(out, x, y, z) { | |
out[0] = x; | |
out[1] = y; | |
out[2] = z; | |
return out; | |
} | |
/** | |
* Adds two vec3's | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {vec3} out | |
*/ | |
function add$4(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
out[2] = a[2] + b[2]; | |
return out; | |
} | |
/** | |
* Subtracts vector b from vector a | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {vec3} out | |
*/ | |
function subtract$4(out, a, b) { | |
out[0] = a[0] - b[0]; | |
out[1] = a[1] - b[1]; | |
out[2] = a[2] - b[2]; | |
return out; | |
} | |
/** | |
* Multiplies two vec3's | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {vec3} out | |
*/ | |
function multiply$4(out, a, b) { | |
out[0] = a[0] * b[0]; | |
out[1] = a[1] * b[1]; | |
out[2] = a[2] * b[2]; | |
return out; | |
} | |
/** | |
* Divides two vec3's | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {vec3} out | |
*/ | |
function divide(out, a, b) { | |
out[0] = a[0] / b[0]; | |
out[1] = a[1] / b[1]; | |
out[2] = a[2] / b[2]; | |
return out; | |
} | |
/** | |
* Math.ceil the components of a vec3 | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a vector to ceil | |
* @returns {vec3} out | |
*/ | |
function ceil(out, a) { | |
out[0] = Math.ceil(a[0]); | |
out[1] = Math.ceil(a[1]); | |
out[2] = Math.ceil(a[2]); | |
return out; | |
} | |
/** | |
* Math.floor the components of a vec3 | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a vector to floor | |
* @returns {vec3} out | |
*/ | |
function floor(out, a) { | |
out[0] = Math.floor(a[0]); | |
out[1] = Math.floor(a[1]); | |
out[2] = Math.floor(a[2]); | |
return out; | |
} | |
/** | |
* Returns the minimum of two vec3's | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {vec3} out | |
*/ | |
function min(out, a, b) { | |
out[0] = Math.min(a[0], b[0]); | |
out[1] = Math.min(a[1], b[1]); | |
out[2] = Math.min(a[2], b[2]); | |
return out; | |
} | |
/** | |
* Returns the maximum of two vec3's | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {vec3} out | |
*/ | |
function max(out, a, b) { | |
out[0] = Math.max(a[0], b[0]); | |
out[1] = Math.max(a[1], b[1]); | |
out[2] = Math.max(a[2], b[2]); | |
return out; | |
} | |
/** | |
* Math.round the components of a vec3 | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a vector to round | |
* @returns {vec3} out | |
*/ | |
function round(out, a) { | |
out[0] = Math.round(a[0]); | |
out[1] = Math.round(a[1]); | |
out[2] = Math.round(a[2]); | |
return out; | |
} | |
/** | |
* Scales a vec3 by a scalar number | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the vector to scale | |
* @param {Number} b amount to scale the vector by | |
* @returns {vec3} out | |
*/ | |
function scale$4(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
out[2] = a[2] * b; | |
return out; | |
} | |
/** | |
* Adds two vec3's after scaling the second operand by a scalar value | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @param {Number} scale the amount to scale b by before adding | |
* @returns {vec3} out | |
*/ | |
function scaleAndAdd(out, a, b, scale) { | |
out[0] = a[0] + (b[0] * scale); | |
out[1] = a[1] + (b[1] * scale); | |
out[2] = a[2] + (b[2] * scale); | |
return out; | |
} | |
/** | |
* Calculates the euclidian distance between two vec3's | |
* | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {Number} distance between a and b | |
*/ | |
function distance(a, b) { | |
var x = b[0] - a[0]; | |
var y = b[1] - a[1]; | |
var z = b[2] - a[2]; | |
return Math.sqrt(x*x + y*y + z*z); | |
} | |
/** | |
* Calculates the squared euclidian distance between two vec3's | |
* | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {Number} squared distance between a and b | |
*/ | |
function squaredDistance(a, b) { | |
var x = b[0] - a[0]; | |
var y = b[1] - a[1]; | |
var z = b[2] - a[2]; | |
return x*x + y*y + z*z; | |
} | |
/** | |
* Calculates the squared length of a vec3 | |
* | |
* @param {vec3} a vector to calculate squared length of | |
* @returns {Number} squared length of a | |
*/ | |
function squaredLength(a) { | |
var x = a[0]; | |
var y = a[1]; | |
var z = a[2]; | |
return x*x + y*y + z*z; | |
} | |
/** | |
* Negates the components of a vec3 | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a vector to negate | |
* @returns {vec3} out | |
*/ | |
function negate(out, a) { | |
out[0] = -a[0]; | |
out[1] = -a[1]; | |
out[2] = -a[2]; | |
return out; | |
} | |
/** | |
* Returns the inverse of the components of a vec3 | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a vector to invert | |
* @returns {vec3} out | |
*/ | |
function inverse(out, a) { | |
out[0] = 1.0 / a[0]; | |
out[1] = 1.0 / a[1]; | |
out[2] = 1.0 / a[2]; | |
return out; | |
} | |
/** | |
* Normalize a vec3 | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a vector to normalize | |
* @returns {vec3} out | |
*/ | |
function normalize(out, a) { | |
var x = a[0]; | |
var y = a[1]; | |
var z = a[2]; | |
var len = x*x + y*y + z*z; | |
if (len > 0) { | |
//TODO: evaluate use of glm_invsqrt here? | |
len = 1 / Math.sqrt(len); | |
out[0] = a[0] * len; | |
out[1] = a[1] * len; | |
out[2] = a[2] * len; | |
} | |
return out; | |
} | |
/** | |
* Calculates the dot product of two vec3's | |
* | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {Number} dot product of a and b | |
*/ | |
function dot(a, b) { | |
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; | |
} | |
/** | |
* Computes the cross product of two vec3's | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @returns {vec3} out | |
*/ | |
function cross(out, a, b) { | |
var ax = a[0], ay = a[1], az = a[2]; | |
var bx = b[0], by = b[1], bz = b[2]; | |
out[0] = ay * bz - az * by; | |
out[1] = az * bx - ax * bz; | |
out[2] = ax * by - ay * bx; | |
return out; | |
} | |
/** | |
* Performs a linear interpolation between two vec3's | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {vec3} out | |
*/ | |
function lerp(out, a, b, t) { | |
var ax = a[0]; | |
var ay = a[1]; | |
var az = a[2]; | |
out[0] = ax + t * (b[0] - ax); | |
out[1] = ay + t * (b[1] - ay); | |
out[2] = az + t * (b[2] - az); | |
return out; | |
} | |
/** | |
* Performs a hermite interpolation with two control points | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @param {vec3} c the third operand | |
* @param {vec3} d the fourth operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {vec3} out | |
*/ | |
function hermite(out, a, b, c, d, t) { | |
var factorTimes2 = t * t; | |
var factor1 = factorTimes2 * (2 * t - 3) + 1; | |
var factor2 = factorTimes2 * (t - 2) + t; | |
var factor3 = factorTimes2 * (t - 1); | |
var factor4 = factorTimes2 * (3 - 2 * t); | |
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4; | |
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4; | |
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4; | |
return out; | |
} | |
/** | |
* Performs a bezier interpolation with two control points | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the first operand | |
* @param {vec3} b the second operand | |
* @param {vec3} c the third operand | |
* @param {vec3} d the fourth operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {vec3} out | |
*/ | |
function bezier$1(out, a, b, c, d, t) { | |
var inverseFactor = 1 - t; | |
var inverseFactorTimesTwo = inverseFactor * inverseFactor; | |
var factorTimes2 = t * t; | |
var factor1 = inverseFactorTimesTwo * inverseFactor; | |
var factor2 = 3 * t * inverseFactorTimesTwo; | |
var factor3 = 3 * factorTimes2 * inverseFactor; | |
var factor4 = factorTimes2 * t; | |
out[0] = a[0] * factor1 + b[0] * factor2 + c[0] * factor3 + d[0] * factor4; | |
out[1] = a[1] * factor1 + b[1] * factor2 + c[1] * factor3 + d[1] * factor4; | |
out[2] = a[2] * factor1 + b[2] * factor2 + c[2] * factor3 + d[2] * factor4; | |
return out; | |
} | |
/** | |
* Generates a random vector with the given scale | |
* | |
* @param {vec3} out the receiving vector | |
* @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned | |
* @returns {vec3} out | |
*/ | |
function random(out, scale) { | |
scale = scale || 1.0; | |
var r = RANDOM() * 2.0 * Math.PI; | |
var z = (RANDOM() * 2.0) - 1.0; | |
var zScale = Math.sqrt(1.0-z*z) * scale; | |
out[0] = Math.cos(r) * zScale; | |
out[1] = Math.sin(r) * zScale; | |
out[2] = z * scale; | |
return out; | |
} | |
/** | |
* Transforms the vec3 with a mat4. | |
* 4th vector component is implicitly '1' | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the vector to transform | |
* @param {mat4} m matrix to transform with | |
* @returns {vec3} out | |
*/ | |
function transformMat4(out, a, m) { | |
var x = a[0], y = a[1], z = a[2]; | |
var w = m[3] * x + m[7] * y + m[11] * z + m[15]; | |
w = w || 1.0; | |
out[0] = (m[0] * x + m[4] * y + m[8] * z + m[12]) / w; | |
out[1] = (m[1] * x + m[5] * y + m[9] * z + m[13]) / w; | |
out[2] = (m[2] * x + m[6] * y + m[10] * z + m[14]) / w; | |
return out; | |
} | |
/** | |
* Transforms the vec3 with a mat3. | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the vector to transform | |
* @param {mat3} m the 3x3 matrix to transform with | |
* @returns {vec3} out | |
*/ | |
function transformMat3(out, a, m) { | |
var x = a[0], y = a[1], z = a[2]; | |
out[0] = x * m[0] + y * m[3] + z * m[6]; | |
out[1] = x * m[1] + y * m[4] + z * m[7]; | |
out[2] = x * m[2] + y * m[5] + z * m[8]; | |
return out; | |
} | |
/** | |
* Transforms the vec3 with a quat | |
* Can also be used for dual quaternions. (Multiply it with the real part) | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec3} a the vector to transform | |
* @param {quat} q quaternion to transform with | |
* @returns {vec3} out | |
*/ | |
function transformQuat(out, a, q) { | |
// benchmarks: https://jsperf.com/quaternion-transform-vec3-implementations-fixed | |
var qx = q[0], qy = q[1], qz = q[2], qw = q[3]; | |
var x = a[0], y = a[1], z = a[2]; | |
// var qvec = [qx, qy, qz]; | |
// var uv = vec3.cross([], qvec, a); | |
var uvx = qy * z - qz * y, | |
uvy = qz * x - qx * z, | |
uvz = qx * y - qy * x; | |
// var uuv = vec3.cross([], qvec, uv); | |
var uuvx = qy * uvz - qz * uvy, | |
uuvy = qz * uvx - qx * uvz, | |
uuvz = qx * uvy - qy * uvx; | |
// vec3.scale(uv, uv, 2 * w); | |
var w2 = qw * 2; | |
uvx *= w2; | |
uvy *= w2; | |
uvz *= w2; | |
// vec3.scale(uuv, uuv, 2); | |
uuvx *= 2; | |
uuvy *= 2; | |
uuvz *= 2; | |
// return vec3.add(out, a, vec3.add(out, uv, uuv)); | |
out[0] = x + uvx + uuvx; | |
out[1] = y + uvy + uuvy; | |
out[2] = z + uvz + uuvz; | |
return out; | |
} | |
/** | |
* Rotate a 3D vector around the x-axis | |
* @param {vec3} out The receiving vec3 | |
* @param {vec3} a The vec3 point to rotate | |
* @param {vec3} b The origin of the rotation | |
* @param {Number} c The angle of rotation | |
* @returns {vec3} out | |
*/ | |
function rotateX$1(out, a, b, c){ | |
var p = [], r=[]; | |
//Translate point to the origin | |
p[0] = a[0] - b[0]; | |
p[1] = a[1] - b[1]; | |
p[2] = a[2] - b[2]; | |
//perform rotation | |
r[0] = p[0]; | |
r[1] = p[1]*Math.cos(c) - p[2]*Math.sin(c); | |
r[2] = p[1]*Math.sin(c) + p[2]*Math.cos(c); | |
//translate to correct position | |
out[0] = r[0] + b[0]; | |
out[1] = r[1] + b[1]; | |
out[2] = r[2] + b[2]; | |
return out; | |
} | |
/** | |
* Rotate a 3D vector around the y-axis | |
* @param {vec3} out The receiving vec3 | |
* @param {vec3} a The vec3 point to rotate | |
* @param {vec3} b The origin of the rotation | |
* @param {Number} c The angle of rotation | |
* @returns {vec3} out | |
*/ | |
function rotateY$1(out, a, b, c){ | |
var p = [], r=[]; | |
//Translate point to the origin | |
p[0] = a[0] - b[0]; | |
p[1] = a[1] - b[1]; | |
p[2] = a[2] - b[2]; | |
//perform rotation | |
r[0] = p[2]*Math.sin(c) + p[0]*Math.cos(c); | |
r[1] = p[1]; | |
r[2] = p[2]*Math.cos(c) - p[0]*Math.sin(c); | |
//translate to correct position | |
out[0] = r[0] + b[0]; | |
out[1] = r[1] + b[1]; | |
out[2] = r[2] + b[2]; | |
return out; | |
} | |
/** | |
* Rotate a 3D vector around the z-axis | |
* @param {vec3} out The receiving vec3 | |
* @param {vec3} a The vec3 point to rotate | |
* @param {vec3} b The origin of the rotation | |
* @param {Number} c The angle of rotation | |
* @returns {vec3} out | |
*/ | |
function rotateZ$1(out, a, b, c){ | |
var p = [], r=[]; | |
//Translate point to the origin | |
p[0] = a[0] - b[0]; | |
p[1] = a[1] - b[1]; | |
p[2] = a[2] - b[2]; | |
//perform rotation | |
r[0] = p[0]*Math.cos(c) - p[1]*Math.sin(c); | |
r[1] = p[0]*Math.sin(c) + p[1]*Math.cos(c); | |
r[2] = p[2]; | |
//translate to correct position | |
out[0] = r[0] + b[0]; | |
out[1] = r[1] + b[1]; | |
out[2] = r[2] + b[2]; | |
return out; | |
} | |
/** | |
* Get the angle between two 3D vectors | |
* @param {vec3} a The first operand | |
* @param {vec3} b The second operand | |
* @returns {Number} The angle in radians | |
*/ | |
function angle(a, b) { | |
var tempA = fromValues$4(a[0], a[1], a[2]); | |
var tempB = fromValues$4(b[0], b[1], b[2]); | |
normalize(tempA, tempA); | |
normalize(tempB, tempB); | |
var cosine = dot(tempA, tempB); | |
if(cosine > 1.0) { | |
return 0; | |
} | |
else if(cosine < -1.0) { | |
return Math.PI; | |
} else { | |
return Math.acos(cosine); | |
} | |
} | |
/** | |
* Returns a string representation of a vector | |
* | |
* @param {vec3} a vector to represent as a string | |
* @returns {String} string representation of the vector | |
*/ | |
function str$4(a) { | |
return 'vec3(' + a[0] + ', ' + a[1] + ', ' + a[2] + ')'; | |
} | |
/** | |
* Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {vec3} a The first vector. | |
* @param {vec3} b The second vector. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
function exactEquals$4(a, b) { | |
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2]; | |
} | |
/** | |
* Returns whether or not the vectors have approximately the same elements in the same position. | |
* | |
* @param {vec3} a The first vector. | |
* @param {vec3} b The second vector. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
function equals$5(a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2]; | |
var b0 = b[0], b1 = b[1], b2 = b[2]; | |
return (Math.abs(a0 - b0) <= EPSILON*Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON*Math.max(1.0, Math.abs(a1), Math.abs(b1)) && | |
Math.abs(a2 - b2) <= EPSILON*Math.max(1.0, Math.abs(a2), Math.abs(b2))); | |
} | |
/** | |
* Alias for {@link vec3.subtract} | |
* @function | |
*/ | |
var sub$4 = subtract$4; | |
/** | |
* Alias for {@link vec3.multiply} | |
* @function | |
*/ | |
var mul$4 = multiply$4; | |
/** | |
* Alias for {@link vec3.divide} | |
* @function | |
*/ | |
var div = divide; | |
/** | |
* Alias for {@link vec3.distance} | |
* @function | |
*/ | |
var dist = distance; | |
/** | |
* Alias for {@link vec3.squaredDistance} | |
* @function | |
*/ | |
var sqrDist = squaredDistance; | |
/** | |
* Alias for {@link vec3.length} | |
* @function | |
*/ | |
var len = length; | |
/** | |
* Alias for {@link vec3.squaredLength} | |
* @function | |
*/ | |
var sqrLen = squaredLength; | |
/** | |
* Perform some operation over an array of vec3s. | |
* | |
* @param {Array} a the array of vectors to iterate over | |
* @param {Number} stride Number of elements between the start of each vec3. If 0 assumes tightly packed | |
* @param {Number} offset Number of elements to skip at the beginning of the array | |
* @param {Number} count Number of vec3s to iterate over. If 0 iterates over entire array | |
* @param {Function} fn Function to call for each vector in the array | |
* @param {Object} [arg] additional argument to pass to fn | |
* @returns {Array} a | |
* @function | |
*/ | |
var forEach = (function() { | |
var vec = create$4(); | |
return function(a, stride, offset, count, fn, arg) { | |
var i, l; | |
if(!stride) { | |
stride = 3; | |
} | |
if(!offset) { | |
offset = 0; | |
} | |
if(count) { | |
l = Math.min((count * stride) + offset, a.length); | |
} else { | |
l = a.length; | |
} | |
for(i = offset; i < l; i += stride) { | |
vec[0] = a[i]; vec[1] = a[i+1]; vec[2] = a[i+2]; | |
fn(vec, vec, arg); | |
a[i] = vec[0]; a[i+1] = vec[1]; a[i+2] = vec[2]; | |
} | |
return a; | |
}; | |
})(); | |
/** | |
* 4 Dimensional Vector | |
* @module vec4 | |
*/ | |
/** | |
* Creates a new, empty vec4 | |
* | |
* @returns {vec4} a new 4D vector | |
*/ | |
function create$5() { | |
var out = new ARRAY_TYPE(4); | |
out[0] = 0; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 0; | |
return out; | |
} | |
/** | |
* Creates a new vec4 initialized with values from an existing vector | |
* | |
* @param {vec4} a vector to clone | |
* @returns {vec4} a new 4D vector | |
*/ | |
function clone$6(a) { | |
var out = new ARRAY_TYPE(4); | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
return out; | |
} | |
/** | |
* Creates a new vec4 initialized with the given values | |
* | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @param {Number} z Z component | |
* @param {Number} w W component | |
* @returns {vec4} a new 4D vector | |
*/ | |
function fromValues$5(x, y, z, w) { | |
var out = new ARRAY_TYPE(4); | |
out[0] = x; | |
out[1] = y; | |
out[2] = z; | |
out[3] = w; | |
return out; | |
} | |
/** | |
* Copy the values from one vec4 to another | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the source vector | |
* @returns {vec4} out | |
*/ | |
function copy$5(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
return out; | |
} | |
/** | |
* Set the components of a vec4 to the given values | |
* | |
* @param {vec4} out the receiving vector | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @param {Number} z Z component | |
* @param {Number} w W component | |
* @returns {vec4} out | |
*/ | |
function set$5(out, x, y, z, w) { | |
out[0] = x; | |
out[1] = y; | |
out[2] = z; | |
out[3] = w; | |
return out; | |
} | |
/** | |
* Adds two vec4's | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {vec4} out | |
*/ | |
function add$5(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
out[2] = a[2] + b[2]; | |
out[3] = a[3] + b[3]; | |
return out; | |
} | |
/** | |
* Subtracts vector b from vector a | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {vec4} out | |
*/ | |
function subtract$5(out, a, b) { | |
out[0] = a[0] - b[0]; | |
out[1] = a[1] - b[1]; | |
out[2] = a[2] - b[2]; | |
out[3] = a[3] - b[3]; | |
return out; | |
} | |
/** | |
* Multiplies two vec4's | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {vec4} out | |
*/ | |
function multiply$5(out, a, b) { | |
out[0] = a[0] * b[0]; | |
out[1] = a[1] * b[1]; | |
out[2] = a[2] * b[2]; | |
out[3] = a[3] * b[3]; | |
return out; | |
} | |
/** | |
* Divides two vec4's | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {vec4} out | |
*/ | |
function divide$1(out, a, b) { | |
out[0] = a[0] / b[0]; | |
out[1] = a[1] / b[1]; | |
out[2] = a[2] / b[2]; | |
out[3] = a[3] / b[3]; | |
return out; | |
} | |
/** | |
* Math.ceil the components of a vec4 | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a vector to ceil | |
* @returns {vec4} out | |
*/ | |
function ceil$1(out, a) { | |
out[0] = Math.ceil(a[0]); | |
out[1] = Math.ceil(a[1]); | |
out[2] = Math.ceil(a[2]); | |
out[3] = Math.ceil(a[3]); | |
return out; | |
} | |
/** | |
* Math.floor the components of a vec4 | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a vector to floor | |
* @returns {vec4} out | |
*/ | |
function floor$1(out, a) { | |
out[0] = Math.floor(a[0]); | |
out[1] = Math.floor(a[1]); | |
out[2] = Math.floor(a[2]); | |
out[3] = Math.floor(a[3]); | |
return out; | |
} | |
/** | |
* Returns the minimum of two vec4's | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {vec4} out | |
*/ | |
function min$1(out, a, b) { | |
out[0] = Math.min(a[0], b[0]); | |
out[1] = Math.min(a[1], b[1]); | |
out[2] = Math.min(a[2], b[2]); | |
out[3] = Math.min(a[3], b[3]); | |
return out; | |
} | |
/** | |
* Returns the maximum of two vec4's | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {vec4} out | |
*/ | |
function max$1(out, a, b) { | |
out[0] = Math.max(a[0], b[0]); | |
out[1] = Math.max(a[1], b[1]); | |
out[2] = Math.max(a[2], b[2]); | |
out[3] = Math.max(a[3], b[3]); | |
return out; | |
} | |
/** | |
* Math.round the components of a vec4 | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a vector to round | |
* @returns {vec4} out | |
*/ | |
function round$1(out, a) { | |
out[0] = Math.round(a[0]); | |
out[1] = Math.round(a[1]); | |
out[2] = Math.round(a[2]); | |
out[3] = Math.round(a[3]); | |
return out; | |
} | |
/** | |
* Scales a vec4 by a scalar number | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the vector to scale | |
* @param {Number} b amount to scale the vector by | |
* @returns {vec4} out | |
*/ | |
function scale$5(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
out[2] = a[2] * b; | |
out[3] = a[3] * b; | |
return out; | |
} | |
/** | |
* Adds two vec4's after scaling the second operand by a scalar value | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @param {Number} scale the amount to scale b by before adding | |
* @returns {vec4} out | |
*/ | |
function scaleAndAdd$1(out, a, b, scale) { | |
out[0] = a[0] + (b[0] * scale); | |
out[1] = a[1] + (b[1] * scale); | |
out[2] = a[2] + (b[2] * scale); | |
out[3] = a[3] + (b[3] * scale); | |
return out; | |
} | |
/** | |
* Calculates the euclidian distance between two vec4's | |
* | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {Number} distance between a and b | |
*/ | |
function distance$1(a, b) { | |
var x = b[0] - a[0]; | |
var y = b[1] - a[1]; | |
var z = b[2] - a[2]; | |
var w = b[3] - a[3]; | |
return Math.sqrt(x*x + y*y + z*z + w*w); | |
} | |
/** | |
* Calculates the squared euclidian distance between two vec4's | |
* | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {Number} squared distance between a and b | |
*/ | |
function squaredDistance$1(a, b) { | |
var x = b[0] - a[0]; | |
var y = b[1] - a[1]; | |
var z = b[2] - a[2]; | |
var w = b[3] - a[3]; | |
return x*x + y*y + z*z + w*w; | |
} | |
/** | |
* Calculates the length of a vec4 | |
* | |
* @param {vec4} a vector to calculate length of | |
* @returns {Number} length of a | |
*/ | |
function length$1(a) { | |
var x = a[0]; | |
var y = a[1]; | |
var z = a[2]; | |
var w = a[3]; | |
return Math.sqrt(x*x + y*y + z*z + w*w); | |
} | |
/** | |
* Calculates the squared length of a vec4 | |
* | |
* @param {vec4} a vector to calculate squared length of | |
* @returns {Number} squared length of a | |
*/ | |
function squaredLength$1(a) { | |
var x = a[0]; | |
var y = a[1]; | |
var z = a[2]; | |
var w = a[3]; | |
return x*x + y*y + z*z + w*w; | |
} | |
/** | |
* Negates the components of a vec4 | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a vector to negate | |
* @returns {vec4} out | |
*/ | |
function negate$1(out, a) { | |
out[0] = -a[0]; | |
out[1] = -a[1]; | |
out[2] = -a[2]; | |
out[3] = -a[3]; | |
return out; | |
} | |
/** | |
* Returns the inverse of the components of a vec4 | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a vector to invert | |
* @returns {vec4} out | |
*/ | |
function inverse$1(out, a) { | |
out[0] = 1.0 / a[0]; | |
out[1] = 1.0 / a[1]; | |
out[2] = 1.0 / a[2]; | |
out[3] = 1.0 / a[3]; | |
return out; | |
} | |
/** | |
* Normalize a vec4 | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a vector to normalize | |
* @returns {vec4} out | |
*/ | |
function normalize$1(out, a) { | |
var x = a[0]; | |
var y = a[1]; | |
var z = a[2]; | |
var w = a[3]; | |
var len = x*x + y*y + z*z + w*w; | |
if (len > 0) { | |
len = 1 / Math.sqrt(len); | |
out[0] = x * len; | |
out[1] = y * len; | |
out[2] = z * len; | |
out[3] = w * len; | |
} | |
return out; | |
} | |
/** | |
* Calculates the dot product of two vec4's | |
* | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @returns {Number} dot product of a and b | |
*/ | |
function dot$1(a, b) { | |
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; | |
} | |
/** | |
* Performs a linear interpolation between two vec4's | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the first operand | |
* @param {vec4} b the second operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {vec4} out | |
*/ | |
function lerp$1(out, a, b, t) { | |
var ax = a[0]; | |
var ay = a[1]; | |
var az = a[2]; | |
var aw = a[3]; | |
out[0] = ax + t * (b[0] - ax); | |
out[1] = ay + t * (b[1] - ay); | |
out[2] = az + t * (b[2] - az); | |
out[3] = aw + t * (b[3] - aw); | |
return out; | |
} | |
/** | |
* Generates a random vector with the given scale | |
* | |
* @param {vec4} out the receiving vector | |
* @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned | |
* @returns {vec4} out | |
*/ | |
function random$1(out, vectorScale) { | |
vectorScale = vectorScale || 1.0; | |
// Marsaglia, George. Choosing a Point from the Surface of a | |
// Sphere. Ann. Math. Statist. 43 (1972), no. 2, 645--646. | |
// http://projecteuclid.org/euclid.aoms/1177692644; | |
var v1, v2, v3, v4; | |
var s1, s2; | |
do { | |
v1 = RANDOM() * 2 - 1; | |
v2 = RANDOM() * 2 - 1; | |
s1 = v1 * v1 + v2 * v2; | |
} while (s1 >= 1); | |
do { | |
v3 = RANDOM() * 2 - 1; | |
v4 = RANDOM() * 2 - 1; | |
s2 = v3 * v3 + v4 * v4; | |
} while (s2 >= 1); | |
var d = Math.sqrt((1 - s1) / s2); | |
out[0] = scale$5 * v1; | |
out[1] = scale$5 * v2; | |
out[2] = scale$5 * v3 * d; | |
out[3] = scale$5 * v4 * d; | |
return out; | |
} | |
/** | |
* Transforms the vec4 with a mat4. | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the vector to transform | |
* @param {mat4} m matrix to transform with | |
* @returns {vec4} out | |
*/ | |
function transformMat4$1(out, a, m) { | |
var x = a[0], y = a[1], z = a[2], w = a[3]; | |
out[0] = m[0] * x + m[4] * y + m[8] * z + m[12] * w; | |
out[1] = m[1] * x + m[5] * y + m[9] * z + m[13] * w; | |
out[2] = m[2] * x + m[6] * y + m[10] * z + m[14] * w; | |
out[3] = m[3] * x + m[7] * y + m[11] * z + m[15] * w; | |
return out; | |
} | |
/** | |
* Transforms the vec4 with a quat | |
* | |
* @param {vec4} out the receiving vector | |
* @param {vec4} a the vector to transform | |
* @param {quat} q quaternion to transform with | |
* @returns {vec4} out | |
*/ | |
function transformQuat$1(out, a, q) { | |
var x = a[0], y = a[1], z = a[2]; | |
var qx = q[0], qy = q[1], qz = q[2], qw = q[3]; | |
// calculate quat * vec | |
var ix = qw * x + qy * z - qz * y; | |
var iy = qw * y + qz * x - qx * z; | |
var iz = qw * z + qx * y - qy * x; | |
var iw = -qx * x - qy * y - qz * z; | |
// calculate result * inverse quat | |
out[0] = ix * qw + iw * -qx + iy * -qz - iz * -qy; | |
out[1] = iy * qw + iw * -qy + iz * -qx - ix * -qz; | |
out[2] = iz * qw + iw * -qz + ix * -qy - iy * -qx; | |
out[3] = a[3]; | |
return out; | |
} | |
/** | |
* Returns a string representation of a vector | |
* | |
* @param {vec4} a vector to represent as a string | |
* @returns {String} string representation of the vector | |
*/ | |
function str$5(a) { | |
return 'vec4(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; | |
} | |
/** | |
* Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {vec4} a The first vector. | |
* @param {vec4} b The second vector. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
function exactEquals$5(a, b) { | |
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3]; | |
} | |
/** | |
* Returns whether or not the vectors have approximately the same elements in the same position. | |
* | |
* @param {vec4} a The first vector. | |
* @param {vec4} b The second vector. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
function equals$6(a, b) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3]; | |
return (Math.abs(a0 - b0) <= EPSILON*Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON*Math.max(1.0, Math.abs(a1), Math.abs(b1)) && | |
Math.abs(a2 - b2) <= EPSILON*Math.max(1.0, Math.abs(a2), Math.abs(b2)) && | |
Math.abs(a3 - b3) <= EPSILON*Math.max(1.0, Math.abs(a3), Math.abs(b3))); | |
} | |
/** | |
* Alias for {@link vec4.subtract} | |
* @function | |
*/ | |
var sub$5 = subtract$5; | |
/** | |
* Alias for {@link vec4.multiply} | |
* @function | |
*/ | |
var mul$5 = multiply$5; | |
/** | |
* Alias for {@link vec4.divide} | |
* @function | |
*/ | |
var div$1 = divide$1; | |
/** | |
* Alias for {@link vec4.distance} | |
* @function | |
*/ | |
var dist$1 = distance$1; | |
/** | |
* Alias for {@link vec4.squaredDistance} | |
* @function | |
*/ | |
var sqrDist$1 = squaredDistance$1; | |
/** | |
* Alias for {@link vec4.length} | |
* @function | |
*/ | |
var len$1 = length$1; | |
/** | |
* Alias for {@link vec4.squaredLength} | |
* @function | |
*/ | |
var sqrLen$1 = squaredLength$1; | |
/** | |
* Perform some operation over an array of vec4s. | |
* | |
* @param {Array} a the array of vectors to iterate over | |
* @param {Number} stride Number of elements between the start of each vec4. If 0 assumes tightly packed | |
* @param {Number} offset Number of elements to skip at the beginning of the array | |
* @param {Number} count Number of vec4s to iterate over. If 0 iterates over entire array | |
* @param {Function} fn Function to call for each vector in the array | |
* @param {Object} [arg] additional argument to pass to fn | |
* @returns {Array} a | |
* @function | |
*/ | |
var forEach$1 = (function() { | |
var vec = create$5(); | |
return function(a, stride, offset, count, fn, arg) { | |
var i, l; | |
if(!stride) { | |
stride = 4; | |
} | |
if(!offset) { | |
offset = 0; | |
} | |
if(count) { | |
l = Math.min((count * stride) + offset, a.length); | |
} else { | |
l = a.length; | |
} | |
for(i = offset; i < l; i += stride) { | |
vec[0] = a[i]; vec[1] = a[i+1]; vec[2] = a[i+2]; vec[3] = a[i+3]; | |
fn(vec, vec, arg); | |
a[i] = vec[0]; a[i+1] = vec[1]; a[i+2] = vec[2]; a[i+3] = vec[3]; | |
} | |
return a; | |
}; | |
})(); | |
/** | |
* Quaternion | |
* @module quat | |
*/ | |
/** | |
* Creates a new identity quat | |
* | |
* @returns {quat} a new quaternion | |
*/ | |
function create$6() { | |
var out = new ARRAY_TYPE(4); | |
out[0] = 0; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
return out; | |
} | |
/** | |
* Set a quat to the identity quaternion | |
* | |
* @param {quat} out the receiving quaternion | |
* @returns {quat} out | |
*/ | |
function identity$4(out) { | |
out[0] = 0; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
return out; | |
} | |
/** | |
* Sets a quat from the given angle and rotation axis, | |
* then returns it. | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {vec3} axis the axis around which to rotate | |
* @param {Number} rad the angle in radians | |
* @returns {quat} out | |
**/ | |
function setAxisAngle(out, axis, rad) { | |
rad = rad * 0.5; | |
var s = Math.sin(rad); | |
out[0] = s * axis[0]; | |
out[1] = s * axis[1]; | |
out[2] = s * axis[2]; | |
out[3] = Math.cos(rad); | |
return out; | |
} | |
/** | |
* Gets the rotation axis and angle for a given | |
* quaternion. If a quaternion is created with | |
* setAxisAngle, this method will return the same | |
* values as providied in the original parameter list | |
* OR functionally equivalent values. | |
* Example: The quaternion formed by axis [0, 0, 1] and | |
* angle -90 is the same as the quaternion formed by | |
* [0, 0, 1] and 270. This method favors the latter. | |
* @param {vec3} out_axis Vector receiving the axis of rotation | |
* @param {quat} q Quaternion to be decomposed | |
* @return {Number} Angle, in radians, of the rotation | |
*/ | |
function getAxisAngle(out_axis, q) { | |
var rad = Math.acos(q[3]) * 2.0; | |
var s = Math.sin(rad / 2.0); | |
if (s != 0.0) { | |
out_axis[0] = q[0] / s; | |
out_axis[1] = q[1] / s; | |
out_axis[2] = q[2] / s; | |
} else { | |
// If s is zero, return any axis (no rotation - axis does not matter) | |
out_axis[0] = 1; | |
out_axis[1] = 0; | |
out_axis[2] = 0; | |
} | |
return rad; | |
} | |
/** | |
* Multiplies two quat's | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a the first operand | |
* @param {quat} b the second operand | |
* @returns {quat} out | |
*/ | |
function multiply$6(out, a, b) { | |
var ax = a[0], ay = a[1], az = a[2], aw = a[3]; | |
var bx = b[0], by = b[1], bz = b[2], bw = b[3]; | |
out[0] = ax * bw + aw * bx + ay * bz - az * by; | |
out[1] = ay * bw + aw * by + az * bx - ax * bz; | |
out[2] = az * bw + aw * bz + ax * by - ay * bx; | |
out[3] = aw * bw - ax * bx - ay * by - az * bz; | |
return out; | |
} | |
/** | |
* Rotates a quaternion by the given angle about the X axis | |
* | |
* @param {quat} out quat receiving operation result | |
* @param {quat} a quat to rotate | |
* @param {number} rad angle (in radians) to rotate | |
* @returns {quat} out | |
*/ | |
function rotateX$2(out, a, rad) { | |
rad *= 0.5; | |
var ax = a[0], ay = a[1], az = a[2], aw = a[3]; | |
var bx = Math.sin(rad), bw = Math.cos(rad); | |
out[0] = ax * bw + aw * bx; | |
out[1] = ay * bw + az * bx; | |
out[2] = az * bw - ay * bx; | |
out[3] = aw * bw - ax * bx; | |
return out; | |
} | |
/** | |
* Rotates a quaternion by the given angle about the Y axis | |
* | |
* @param {quat} out quat receiving operation result | |
* @param {quat} a quat to rotate | |
* @param {number} rad angle (in radians) to rotate | |
* @returns {quat} out | |
*/ | |
function rotateY$2(out, a, rad) { | |
rad *= 0.5; | |
var ax = a[0], ay = a[1], az = a[2], aw = a[3]; | |
var by = Math.sin(rad), bw = Math.cos(rad); | |
out[0] = ax * bw - az * by; | |
out[1] = ay * bw + aw * by; | |
out[2] = az * bw + ax * by; | |
out[3] = aw * bw - ay * by; | |
return out; | |
} | |
/** | |
* Rotates a quaternion by the given angle about the Z axis | |
* | |
* @param {quat} out quat receiving operation result | |
* @param {quat} a quat to rotate | |
* @param {number} rad angle (in radians) to rotate | |
* @returns {quat} out | |
*/ | |
function rotateZ$2(out, a, rad) { | |
rad *= 0.5; | |
var ax = a[0], ay = a[1], az = a[2], aw = a[3]; | |
var bz = Math.sin(rad), bw = Math.cos(rad); | |
out[0] = ax * bw + ay * bz; | |
out[1] = ay * bw - ax * bz; | |
out[2] = az * bw + aw * bz; | |
out[3] = aw * bw - az * bz; | |
return out; | |
} | |
/** | |
* Calculates the W component of a quat from the X, Y, and Z components. | |
* Assumes that quaternion is 1 unit in length. | |
* Any existing W component will be ignored. | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a quat to calculate W component of | |
* @returns {quat} out | |
*/ | |
function calculateW(out, a) { | |
var x = a[0], y = a[1], z = a[2]; | |
out[0] = x; | |
out[1] = y; | |
out[2] = z; | |
out[3] = Math.sqrt(Math.abs(1.0 - x * x - y * y - z * z)); | |
return out; | |
} | |
/** | |
* Performs a spherical linear interpolation between two quat | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a the first operand | |
* @param {quat} b the second operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {quat} out | |
*/ | |
function slerp(out, a, b, t) { | |
// benchmarks: | |
// http://jsperf.com/quaternion-slerp-implementations | |
var ax = a[0], ay = a[1], az = a[2], aw = a[3]; | |
var bx = b[0], by = b[1], bz = b[2], bw = b[3]; | |
var omega, cosom, sinom, scale0, scale1; | |
// calc cosine | |
cosom = ax * bx + ay * by + az * bz + aw * bw; | |
// adjust signs (if necessary) | |
if ( cosom < 0.0 ) { | |
cosom = -cosom; | |
bx = - bx; | |
by = - by; | |
bz = - bz; | |
bw = - bw; | |
} | |
// calculate coefficients | |
if ( (1.0 - cosom) > 0.000001 ) { | |
// standard case (slerp) | |
omega = Math.acos(cosom); | |
sinom = Math.sin(omega); | |
scale0 = Math.sin((1.0 - t) * omega) / sinom; | |
scale1 = Math.sin(t * omega) / sinom; | |
} else { | |
// "from" and "to" quaternions are very close | |
// ... so we can do a linear interpolation | |
scale0 = 1.0 - t; | |
scale1 = t; | |
} | |
// calculate final values | |
out[0] = scale0 * ax + scale1 * bx; | |
out[1] = scale0 * ay + scale1 * by; | |
out[2] = scale0 * az + scale1 * bz; | |
out[3] = scale0 * aw + scale1 * bw; | |
return out; | |
} | |
/** | |
* Calculates the inverse of a quat | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a quat to calculate inverse of | |
* @returns {quat} out | |
*/ | |
function invert$4(out, a) { | |
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3]; | |
var dot$$1 = a0*a0 + a1*a1 + a2*a2 + a3*a3; | |
var invDot = dot$$1 ? 1.0/dot$$1 : 0; | |
// TODO: Would be faster to return [0,0,0,0] immediately if dot == 0 | |
out[0] = -a0*invDot; | |
out[1] = -a1*invDot; | |
out[2] = -a2*invDot; | |
out[3] = a3*invDot; | |
return out; | |
} | |
/** | |
* Calculates the conjugate of a quat | |
* If the quaternion is normalized, this function is faster than quat.inverse and produces the same result. | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a quat to calculate conjugate of | |
* @returns {quat} out | |
*/ | |
function conjugate(out, a) { | |
out[0] = -a[0]; | |
out[1] = -a[1]; | |
out[2] = -a[2]; | |
out[3] = a[3]; | |
return out; | |
} | |
/** | |
* Creates a quaternion from the given 3x3 rotation matrix. | |
* | |
* NOTE: The resultant quaternion is not normalized, so you should be sure | |
* to renormalize the quaternion yourself where necessary. | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {mat3} m rotation matrix | |
* @returns {quat} out | |
* @function | |
*/ | |
function fromMat3(out, m) { | |
// Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes | |
// article "Quaternion Calculus and Fast Animation". | |
var fTrace = m[0] + m[4] + m[8]; | |
var fRoot; | |
if ( fTrace > 0.0 ) { | |
// |w| > 1/2, may as well choose w > 1/2 | |
fRoot = Math.sqrt(fTrace + 1.0); // 2w | |
out[3] = 0.5 * fRoot; | |
fRoot = 0.5/fRoot; // 1/(4w) | |
out[0] = (m[5]-m[7])*fRoot; | |
out[1] = (m[6]-m[2])*fRoot; | |
out[2] = (m[1]-m[3])*fRoot; | |
} else { | |
// |w| <= 1/2 | |
var i = 0; | |
if ( m[4] > m[0] ) | |
{ i = 1; } | |
if ( m[8] > m[i*3+i] ) | |
{ i = 2; } | |
var j = (i+1)%3; | |
var k = (i+2)%3; | |
fRoot = Math.sqrt(m[i*3+i]-m[j*3+j]-m[k*3+k] + 1.0); | |
out[i] = 0.5 * fRoot; | |
fRoot = 0.5 / fRoot; | |
out[3] = (m[j*3+k] - m[k*3+j]) * fRoot; | |
out[j] = (m[j*3+i] + m[i*3+j]) * fRoot; | |
out[k] = (m[k*3+i] + m[i*3+k]) * fRoot; | |
} | |
return out; | |
} | |
/** | |
* Creates a quaternion from the given euler angle x, y, z. | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {x} Angle to rotate around X axis in degrees. | |
* @param {y} Angle to rotate around Y axis in degrees. | |
* @param {z} Angle to rotate around Z axis in degrees. | |
* @returns {quat} out | |
* @function | |
*/ | |
function fromEuler(out, x, y, z) { | |
var halfToRad = 0.5 * Math.PI / 180.0; | |
x *= halfToRad; | |
y *= halfToRad; | |
z *= halfToRad; | |
var sx = Math.sin(x); | |
var cx = Math.cos(x); | |
var sy = Math.sin(y); | |
var cy = Math.cos(y); | |
var sz = Math.sin(z); | |
var cz = Math.cos(z); | |
out[0] = sx * cy * cz - cx * sy * sz; | |
out[1] = cx * sy * cz + sx * cy * sz; | |
out[2] = cx * cy * sz - sx * sy * cz; | |
out[3] = cx * cy * cz + sx * sy * sz; | |
return out; | |
} | |
/** | |
* Returns a string representation of a quatenion | |
* | |
* @param {quat} a vector to represent as a string | |
* @returns {String} string representation of the vector | |
*/ | |
function str$6(a) { | |
return 'quat(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ')'; | |
} | |
/** | |
* Creates a new quat initialized with values from an existing quaternion | |
* | |
* @param {quat} a quaternion to clone | |
* @returns {quat} a new quaternion | |
* @function | |
*/ | |
var clone$7 = clone$6; | |
/** | |
* Creates a new quat initialized with the given values | |
* | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @param {Number} z Z component | |
* @param {Number} w W component | |
* @returns {quat} a new quaternion | |
* @function | |
*/ | |
var fromValues$6 = fromValues$5; | |
/** | |
* Copy the values from one quat to another | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a the source quaternion | |
* @returns {quat} out | |
* @function | |
*/ | |
var copy$6 = copy$5; | |
/** | |
* Set the components of a quat to the given values | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @param {Number} z Z component | |
* @param {Number} w W component | |
* @returns {quat} out | |
* @function | |
*/ | |
var set$6 = set$5; | |
/** | |
* Adds two quat's | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a the first operand | |
* @param {quat} b the second operand | |
* @returns {quat} out | |
* @function | |
*/ | |
var add$6 = add$5; | |
/** | |
* Alias for {@link quat.multiply} | |
* @function | |
*/ | |
var mul$6 = multiply$6; | |
/** | |
* Scales a quat by a scalar number | |
* | |
* @param {quat} out the receiving vector | |
* @param {quat} a the vector to scale | |
* @param {Number} b amount to scale the vector by | |
* @returns {quat} out | |
* @function | |
*/ | |
var scale$6 = scale$5; | |
/** | |
* Calculates the dot product of two quat's | |
* | |
* @param {quat} a the first operand | |
* @param {quat} b the second operand | |
* @returns {Number} dot product of a and b | |
* @function | |
*/ | |
var dot$2 = dot$1; | |
/** | |
* Performs a linear interpolation between two quat's | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a the first operand | |
* @param {quat} b the second operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {quat} out | |
* @function | |
*/ | |
var lerp$2 = lerp$1; | |
/** | |
* Calculates the length of a quat | |
* | |
* @param {quat} a vector to calculate length of | |
* @returns {Number} length of a | |
*/ | |
var length$2 = length$1; | |
/** | |
* Alias for {@link quat.length} | |
* @function | |
*/ | |
var len$2 = length$2; | |
/** | |
* Calculates the squared length of a quat | |
* | |
* @param {quat} a vector to calculate squared length of | |
* @returns {Number} squared length of a | |
* @function | |
*/ | |
var squaredLength$2 = squaredLength$1; | |
/** | |
* Alias for {@link quat.squaredLength} | |
* @function | |
*/ | |
var sqrLen$2 = squaredLength$2; | |
/** | |
* Normalize a quat | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a quaternion to normalize | |
* @returns {quat} out | |
* @function | |
*/ | |
var normalize$2 = normalize$1; | |
/** | |
* Returns whether or not the quaternions have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {quat} a The first quaternion. | |
* @param {quat} b The second quaternion. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
var exactEquals$6 = exactEquals$5; | |
/** | |
* Returns whether or not the quaternions have approximately the same elements in the same position. | |
* | |
* @param {quat} a The first vector. | |
* @param {quat} b The second vector. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
var equals$7 = equals$6; | |
/** | |
* Sets a quaternion to represent the shortest rotation from one | |
* vector to another. | |
* | |
* Both vectors are assumed to be unit length. | |
* | |
* @param {quat} out the receiving quaternion. | |
* @param {vec3} a the initial vector | |
* @param {vec3} b the destination vector | |
* @returns {quat} out | |
*/ | |
var rotationTo = (function() { | |
var tmpvec3 = create$4(); | |
var xUnitVec3 = fromValues$4(1,0,0); | |
var yUnitVec3 = fromValues$4(0,1,0); | |
return function(out, a, b) { | |
var dot$$1 = dot(a, b); | |
if (dot$$1 < -0.999999) { | |
cross(tmpvec3, xUnitVec3, a); | |
if (len(tmpvec3) < 0.000001) | |
{ cross(tmpvec3, yUnitVec3, a); } | |
normalize(tmpvec3, tmpvec3); | |
setAxisAngle(out, tmpvec3, Math.PI); | |
return out; | |
} else if (dot$$1 > 0.999999) { | |
out[0] = 0; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
return out; | |
} else { | |
cross(tmpvec3, a, b); | |
out[0] = tmpvec3[0]; | |
out[1] = tmpvec3[1]; | |
out[2] = tmpvec3[2]; | |
out[3] = 1 + dot$$1; | |
return normalize$2(out, out); | |
} | |
}; | |
})(); | |
/** | |
* Performs a spherical linear interpolation with two control points | |
* | |
* @param {quat} out the receiving quaternion | |
* @param {quat} a the first operand | |
* @param {quat} b the second operand | |
* @param {quat} c the third operand | |
* @param {quat} d the fourth operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {quat} out | |
*/ | |
var sqlerp = (function () { | |
var temp1 = create$6(); | |
var temp2 = create$6(); | |
return function (out, a, b, c, d, t) { | |
slerp(temp1, a, d, t); | |
slerp(temp2, b, c, t); | |
slerp(out, temp1, temp2, 2 * t * (1 - t)); | |
return out; | |
}; | |
}()); | |
/** | |
* Sets the specified quaternion with values corresponding to the given | |
* axes. Each axis is a vec3 and is expected to be unit length and | |
* perpendicular to all other specified axes. | |
* | |
* @param {vec3} view the vector representing the viewing direction | |
* @param {vec3} right the vector representing the local "right" direction | |
* @param {vec3} up the vector representing the local "up" direction | |
* @returns {quat} out | |
*/ | |
var setAxes = (function() { | |
var matr = create$2(); | |
return function(out, view, right, up) { | |
matr[0] = right[0]; | |
matr[3] = right[1]; | |
matr[6] = right[2]; | |
matr[1] = up[0]; | |
matr[4] = up[1]; | |
matr[7] = up[2]; | |
matr[2] = -view[0]; | |
matr[5] = -view[1]; | |
matr[8] = -view[2]; | |
return normalize$2(out, fromMat3(out, matr)); | |
}; | |
})(); | |
/** | |
* Dual Quaternion<br> | |
* Format: [real, dual]<br> | |
* Quaternion format: XYZW<br> | |
* Make sure to have normalized dual quaternions, otherwise the functions may not work as intended.<br> | |
* @module quat2 | |
*/ | |
/** | |
* Creates a new identity dual quat | |
* | |
* @returns {quat2} a new dual quaternion [real -> rotation, dual -> translation] | |
*/ | |
function create$7() { | |
var dq = new ARRAY_TYPE(8); | |
dq[0] = 0; | |
dq[1] = 0; | |
dq[2] = 0; | |
dq[3] = 1; | |
dq[4] = 0; | |
dq[5] = 0; | |
dq[6] = 0; | |
dq[7] = 0; | |
return dq; | |
} | |
/** | |
* Creates a new quat initialized with values from an existing quaternion | |
* | |
* @param {quat2} a dual quaternion to clone | |
* @returns {quat2} new dual quaternion | |
* @function | |
*/ | |
function clone$8(a) { | |
var dq = new ARRAY_TYPE(8); | |
dq[0] = a[0]; | |
dq[1] = a[1]; | |
dq[2] = a[2]; | |
dq[3] = a[3]; | |
dq[4] = a[4]; | |
dq[5] = a[5]; | |
dq[6] = a[6]; | |
dq[7] = a[7]; | |
return dq; | |
} | |
/** | |
* Creates a new dual quat initialized with the given values | |
* | |
* @param {Number} x1 X component | |
* @param {Number} y1 Y component | |
* @param {Number} z1 Z component | |
* @param {Number} w1 W component | |
* @param {Number} x2 X component | |
* @param {Number} y2 Y component | |
* @param {Number} z2 Z component | |
* @param {Number} w2 W component | |
* @returns {quat2} new dual quaternion | |
* @function | |
*/ | |
function fromValues$7(x1, y1, z1, w1, x2, y2, z2, w2) { | |
var dq = new ARRAY_TYPE(8); | |
dq[0] = x1; | |
dq[1] = y1; | |
dq[2] = z1; | |
dq[3] = w1; | |
dq[4] = x2; | |
dq[5] = y2; | |
dq[6] = z2; | |
dq[7] = w2; | |
return dq; | |
} | |
/** | |
* Creates a new dual quat from the given values (quat and translation) | |
* | |
* @param {Number} x1 X component | |
* @param {Number} y1 Y component | |
* @param {Number} z1 Z component | |
* @param {Number} w1 W component | |
* @param {Number} x2 X component (translation) | |
* @param {Number} y2 Y component (translation) | |
* @param {Number} z2 Z component (translation) | |
* @returns {quat2} new dual quaternion | |
* @function | |
*/ | |
function fromRotationTranslationValues(x1, y1, z1, w1, x2, y2, z2) { | |
var dq = new ARRAY_TYPE(8); | |
dq[0] = x1; | |
dq[1] = y1; | |
dq[2] = z1; | |
dq[3] = w1; | |
var ax = x2 * 0.5, | |
ay = y2 * 0.5, | |
az = z2 * 0.5; | |
dq[4] = ax * w1 + ay * z1 - az * y1; | |
dq[5] = ay * w1 + az * x1 - ax * z1; | |
dq[6] = az * w1 + ax * y1 - ay * x1; | |
dq[7] = -ax * x1 - ay * y1 - az * z1; | |
return dq; | |
} | |
/** | |
* Creates a dual quat from a quaternion and a translation | |
* | |
* @param {quat2} dual quaternion receiving operation result | |
* @param {quat} q quaternion | |
* @param {vec3} t tranlation vector | |
* @returns {quat2} dual quaternion receiving operation result | |
* @function | |
*/ | |
function fromRotationTranslation$1(out, q, t) { | |
var ax = t[0] * 0.5, | |
ay = t[1] * 0.5, | |
az = t[2] * 0.5, | |
bx = q[0], | |
by = q[1], | |
bz = q[2], | |
bw = q[3]; | |
out[0] = bx; | |
out[1] = by; | |
out[2] = bz; | |
out[3] = bw; | |
out[4] = ax * bw + ay * bz - az * by; | |
out[5] = ay * bw + az * bx - ax * bz; | |
out[6] = az * bw + ax * by - ay * bx; | |
out[7] = -ax * bx - ay * by - az * bz; | |
return out; | |
} | |
/** | |
* Creates a dual quat from a translation | |
* | |
* @param {quat2} dual quaternion receiving operation result | |
* @param {vec3} t translation vector | |
* @returns {quat2} dual quaternion receiving operation result | |
* @function | |
*/ | |
function fromTranslation$3(out, t) { | |
out[0] = 0; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
out[4] = t[0] * 0.5; | |
out[5] = t[1] * 0.5; | |
out[6] = t[2] * 0.5; | |
out[7] = 0; | |
return out; | |
} | |
/** | |
* Creates a dual quat from a quaternion | |
* | |
* @param {quat2} dual quaternion receiving operation result | |
* @param {quat} q the quaternion | |
* @returns {quat2} dual quaternion receiving operation result | |
* @function | |
*/ | |
function fromRotation$4(out, q) { | |
out[0] = q[0]; | |
out[1] = q[1]; | |
out[2] = q[2]; | |
out[3] = q[3]; | |
out[4] = 0; | |
out[5] = 0; | |
out[6] = 0; | |
out[7] = 0; | |
return out; | |
} | |
/** | |
* Creates a new dual quat from a matrix (4x4) | |
* | |
* @param {quat2} out the dual quaternion | |
* @param {mat4} a the matrix | |
* @returns {quat2} dual quat receiving operation result | |
* @function | |
*/ | |
function fromMat4$1(out, a) { | |
//TODO Optimize this | |
var outer = create$6(); | |
getRotation(outer, a); | |
var t = new ARRAY_TYPE(3); | |
getTranslation(t, a); | |
fromRotationTranslation$1(out, outer, t); | |
return out; | |
} | |
/** | |
* Copy the values from one dual quat to another | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the source dual quaternion | |
* @returns {quat2} out | |
* @function | |
*/ | |
function copy$7(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
out[2] = a[2]; | |
out[3] = a[3]; | |
out[4] = a[4]; | |
out[5] = a[5]; | |
out[6] = a[6]; | |
out[7] = a[7]; | |
return out; | |
} | |
/** | |
* Set a dual quat to the identity dual quaternion | |
* | |
* @param {quat2} out the receiving quaternion | |
* @returns {quat2} out | |
*/ | |
function identity$5(out) { | |
out[0] = 0; | |
out[1] = 0; | |
out[2] = 0; | |
out[3] = 1; | |
out[4] = 0; | |
out[5] = 0; | |
out[6] = 0; | |
out[7] = 0; | |
return out; | |
} | |
/** | |
* Set the components of a dual quat to the given values | |
* | |
* @param {quat2} out the receiving quaternion | |
* @param {Number} x1 X component | |
* @param {Number} y1 Y component | |
* @param {Number} z1 Z component | |
* @param {Number} w1 W component | |
* @param {Number} x2 X component | |
* @param {Number} y2 Y component | |
* @param {Number} z2 Z component | |
* @param {Number} w2 W component | |
* @returns {quat2} out | |
* @function | |
*/ | |
function set$7(out, x1, y1, z1, w1, x2, y2, z2, w2) { | |
out[0] = x1; | |
out[1] = y1; | |
out[2] = z1; | |
out[3] = w1; | |
out[4] = x2; | |
out[5] = y2; | |
out[6] = z2; | |
out[7] = w2; | |
return out; | |
} | |
/** | |
* Gets the real part of a dual quat | |
* @param {quat} out real part | |
* @param {quat2} a Dual Quaternion | |
* @return {quat} real part | |
*/ | |
var getReal = copy$6; | |
/** | |
* Gets the dual part of a dual quat | |
* @param {quat} out dual part | |
* @param {quat2} a Dual Quaternion | |
* @return {quat} dual part | |
*/ | |
function getDual(out, a) { | |
out[0] = a[4]; | |
out[1] = a[5]; | |
out[2] = a[6]; | |
out[3] = a[7]; | |
return out; | |
} | |
/** | |
* Set the real component of a dual quat to the given quaternion | |
* | |
* @param {quat2} out the receiving quaternion | |
* @param {quat} q a quaternion representing the real part | |
* @returns {quat2} out | |
* @function | |
*/ | |
var setReal = copy$6; | |
/** | |
* Set the dual component of a dual quat to the given quaternion | |
* | |
* @param {quat2} out the receiving quaternion | |
* @param {quat} q a quaternion representing the dual part | |
* @returns {quat2} out | |
* @function | |
*/ | |
function setDual(out, q) { | |
out[4] = q[0]; | |
out[5] = q[1]; | |
out[6] = q[2]; | |
out[7] = q[3]; | |
return out; | |
} | |
/** | |
* Gets the translation of a normalized dual quat | |
* @param {vec3} out translation | |
* @param {quat2} a Dual Quaternion to be decomposed | |
* @return {vec3} translation | |
*/ | |
function getTranslation$1(out, a) { | |
var ax = a[4], | |
ay = a[5], | |
az = a[6], | |
aw = a[7], | |
bx = -a[0], | |
by = -a[1], | |
bz = -a[2], | |
bw = a[3]; | |
out[0] = (ax * bw + aw * bx + ay * bz - az * by) * 2; | |
out[1] = (ay * bw + aw * by + az * bx - ax * bz) * 2; | |
out[2] = (az * bw + aw * bz + ax * by - ay * bx) * 2; | |
return out; | |
} | |
/** | |
* Translates a dual quat by the given vector | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the dual quaternion to translate | |
* @param {vec3} v vector to translate by | |
* @returns {quat2} out | |
*/ | |
function translate$4(out, a, v) { | |
var ax1 = a[0], | |
ay1 = a[1], | |
az1 = a[2], | |
aw1 = a[3], | |
bx1 = v[0] * 0.5, | |
by1 = v[1] * 0.5, | |
bz1 = v[2] * 0.5, | |
ax2 = a[4], | |
ay2 = a[5], | |
az2 = a[6], | |
aw2 = a[7]; | |
out[0] = ax1; | |
out[1] = ay1; | |
out[2] = az1; | |
out[3] = aw1; | |
out[4] = aw1 * bx1 + ay1 * bz1 - az1 * by1 + ax2; | |
out[5] = aw1 * by1 + az1 * bx1 - ax1 * bz1 + ay2; | |
out[6] = aw1 * bz1 + ax1 * by1 - ay1 * bx1 + az2; | |
out[7] = -ax1 * bx1 - ay1 * by1 - az1 * bz1 + aw2; | |
return out; | |
} | |
/** | |
* Rotates a dual quat around the X axis | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the dual quaternion to rotate | |
* @param {number} rad how far should the rotation be | |
* @returns {quat2} out | |
*/ | |
function rotateX$3(out, a, rad) { | |
var bx = -a[0], | |
by = -a[1], | |
bz = -a[2], | |
bw = a[3], | |
ax = a[4], | |
ay = a[5], | |
az = a[6], | |
aw = a[7], | |
ax1 = ax * bw + aw * bx + ay * bz - az * by, | |
ay1 = ay * bw + aw * by + az * bx - ax * bz, | |
az1 = az * bw + aw * bz + ax * by - ay * bx, | |
aw1 = aw * bw - ax * bx - ay * by - az * bz; | |
rotateX$2(out, a, rad); | |
bx = out[0]; | |
by = out[1]; | |
bz = out[2]; | |
bw = out[3]; | |
out[4] = ax1 * bw + aw1 * bx + ay1 * bz - az1 * by; | |
out[5] = ay1 * bw + aw1 * by + az1 * bx - ax1 * bz; | |
out[6] = az1 * bw + aw1 * bz + ax1 * by - ay1 * bx; | |
out[7] = aw1 * bw - ax1 * bx - ay1 * by - az1 * bz; | |
return out; | |
} | |
/** | |
* Rotates a dual quat around the Y axis | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the dual quaternion to rotate | |
* @param {number} rad how far should the rotation be | |
* @returns {quat2} out | |
*/ | |
function rotateY$3(out, a, rad) { | |
var bx = -a[0], | |
by = -a[1], | |
bz = -a[2], | |
bw = a[3], | |
ax = a[4], | |
ay = a[5], | |
az = a[6], | |
aw = a[7], | |
ax1 = ax * bw + aw * bx + ay * bz - az * by, | |
ay1 = ay * bw + aw * by + az * bx - ax * bz, | |
az1 = az * bw + aw * bz + ax * by - ay * bx, | |
aw1 = aw * bw - ax * bx - ay * by - az * bz; | |
rotateY$2(out, a, rad); | |
bx = out[0]; | |
by = out[1]; | |
bz = out[2]; | |
bw = out[3]; | |
out[4] = ax1 * bw + aw1 * bx + ay1 * bz - az1 * by; | |
out[5] = ay1 * bw + aw1 * by + az1 * bx - ax1 * bz; | |
out[6] = az1 * bw + aw1 * bz + ax1 * by - ay1 * bx; | |
out[7] = aw1 * bw - ax1 * bx - ay1 * by - az1 * bz; | |
return out; | |
} | |
/** | |
* Rotates a dual quat around the Z axis | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the dual quaternion to rotate | |
* @param {number} rad how far should the rotation be | |
* @returns {quat2} out | |
*/ | |
function rotateZ$3(out, a, rad) { | |
var bx = -a[0], | |
by = -a[1], | |
bz = -a[2], | |
bw = a[3], | |
ax = a[4], | |
ay = a[5], | |
az = a[6], | |
aw = a[7], | |
ax1 = ax * bw + aw * bx + ay * bz - az * by, | |
ay1 = ay * bw + aw * by + az * bx - ax * bz, | |
az1 = az * bw + aw * bz + ax * by - ay * bx, | |
aw1 = aw * bw - ax * bx - ay * by - az * bz; | |
rotateZ$2(out, a, rad); | |
bx = out[0]; | |
by = out[1]; | |
bz = out[2]; | |
bw = out[3]; | |
out[4] = ax1 * bw + aw1 * bx + ay1 * bz - az1 * by; | |
out[5] = ay1 * bw + aw1 * by + az1 * bx - ax1 * bz; | |
out[6] = az1 * bw + aw1 * bz + ax1 * by - ay1 * bx; | |
out[7] = aw1 * bw - ax1 * bx - ay1 * by - az1 * bz; | |
return out; | |
} | |
/** | |
* Rotates a dual quat by a given quaternion (a * q) | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the dual quaternion to rotate | |
* @param {quat} q quaternion to rotate by | |
* @returns {quat2} out | |
*/ | |
function rotateByQuatAppend(out, a, q) { | |
var qx = q[0], | |
qy = q[1], | |
qz = q[2], | |
qw = q[3], | |
ax = a[0], | |
ay = a[1], | |
az = a[2], | |
aw = a[3]; | |
out[0] = ax * qw + aw * qx + ay * qz - az * qy; | |
out[1] = ay * qw + aw * qy + az * qx - ax * qz; | |
out[2] = az * qw + aw * qz + ax * qy - ay * qx; | |
out[3] = aw * qw - ax * qx - ay * qy - az * qz; | |
ax = a[4]; | |
ay = a[5]; | |
az = a[6]; | |
aw = a[7]; | |
out[4] = ax * qw + aw * qx + ay * qz - az * qy; | |
out[5] = ay * qw + aw * qy + az * qx - ax * qz; | |
out[6] = az * qw + aw * qz + ax * qy - ay * qx; | |
out[7] = aw * qw - ax * qx - ay * qy - az * qz; | |
return out; | |
} | |
/** | |
* Rotates a dual quat by a given quaternion (q * a) | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat} q quaternion to rotate by | |
* @param {quat2} a the dual quaternion to rotate | |
* @returns {quat2} out | |
*/ | |
function rotateByQuatPrepend(out, q, a) { | |
var qx = q[0], | |
qy = q[1], | |
qz = q[2], | |
qw = q[3], | |
bx = a[0], | |
by = a[1], | |
bz = a[2], | |
bw = a[3]; | |
out[0] = qx * bw + qw * bx + qy * bz - qz * by; | |
out[1] = qy * bw + qw * by + qz * bx - qx * bz; | |
out[2] = qz * bw + qw * bz + qx * by - qy * bx; | |
out[3] = qw * bw - qx * bx - qy * by - qz * bz; | |
bx = a[4]; | |
by = a[5]; | |
bz = a[6]; | |
bw = a[7]; | |
out[4] = qx * bw + qw * bx + qy * bz - qz * by; | |
out[5] = qy * bw + qw * by + qz * bx - qx * bz; | |
out[6] = qz * bw + qw * bz + qx * by - qy * bx; | |
out[7] = qw * bw - qx * bx - qy * by - qz * bz; | |
return out; | |
} | |
/** | |
* Rotates a dual quat around a given axis. Does the normalisation automatically | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the dual quaternion to rotate | |
* @param {vec3} axis the axis to rotate around | |
* @param {Number} rad how far the rotation should be | |
* @returns {quat2} out | |
*/ | |
function rotateAroundAxis(out, a, axis, rad) { | |
//Special case for rad = 0 | |
if (Math.abs(rad) < EPSILON) { | |
return copy$7(out, a); | |
} | |
var axisLength = Math.sqrt(axis[0] * axis[0] + axis[1] * axis[1] + axis[2] * axis[2]); | |
rad = rad * 0.5; | |
var s = Math.sin(rad); | |
var bx = s * axis[0] / axisLength; | |
var by = s * axis[1] / axisLength; | |
var bz = s * axis[2] / axisLength; | |
var bw = Math.cos(rad); | |
var ax1 = a[0], | |
ay1 = a[1], | |
az1 = a[2], | |
aw1 = a[3]; | |
out[0] = ax1 * bw + aw1 * bx + ay1 * bz - az1 * by; | |
out[1] = ay1 * bw + aw1 * by + az1 * bx - ax1 * bz; | |
out[2] = az1 * bw + aw1 * bz + ax1 * by - ay1 * bx; | |
out[3] = aw1 * bw - ax1 * bx - ay1 * by - az1 * bz; | |
var ax = a[4], | |
ay = a[5], | |
az = a[6], | |
aw = a[7]; | |
out[4] = ax * bw + aw * bx + ay * bz - az * by; | |
out[5] = ay * bw + aw * by + az * bx - ax * bz; | |
out[6] = az * bw + aw * bz + ax * by - ay * bx; | |
out[7] = aw * bw - ax * bx - ay * by - az * bz; | |
return out; | |
} | |
/** | |
* Adds two dual quat's | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the first operand | |
* @param {quat2} b the second operand | |
* @returns {quat2} out | |
* @function | |
*/ | |
function add$7(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
out[2] = a[2] + b[2]; | |
out[3] = a[3] + b[3]; | |
out[4] = a[4] + b[4]; | |
out[5] = a[5] + b[5]; | |
out[6] = a[6] + b[6]; | |
out[7] = a[7] + b[7]; | |
return out; | |
} | |
/** | |
* Multiplies two dual quat's | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a the first operand | |
* @param {quat2} b the second operand | |
* @returns {quat2} out | |
*/ | |
function multiply$7(out, a, b) { | |
var ax0 = a[0], | |
ay0 = a[1], | |
az0 = a[2], | |
aw0 = a[3], | |
bx1 = b[4], | |
by1 = b[5], | |
bz1 = b[6], | |
bw1 = b[7], | |
ax1 = a[4], | |
ay1 = a[5], | |
az1 = a[6], | |
aw1 = a[7], | |
bx0 = b[0], | |
by0 = b[1], | |
bz0 = b[2], | |
bw0 = b[3]; | |
out[0] = ax0 * bw0 + aw0 * bx0 + ay0 * bz0 - az0 * by0; | |
out[1] = ay0 * bw0 + aw0 * by0 + az0 * bx0 - ax0 * bz0; | |
out[2] = az0 * bw0 + aw0 * bz0 + ax0 * by0 - ay0 * bx0; | |
out[3] = aw0 * bw0 - ax0 * bx0 - ay0 * by0 - az0 * bz0; | |
out[4] = ax0 * bw1 + aw0 * bx1 + ay0 * bz1 - az0 * by1 + ax1 * bw0 + aw1 * bx0 + ay1 * bz0 - az1 * by0; | |
out[5] = ay0 * bw1 + aw0 * by1 + az0 * bx1 - ax0 * bz1 + ay1 * bw0 + aw1 * by0 + az1 * bx0 - ax1 * bz0; | |
out[6] = az0 * bw1 + aw0 * bz1 + ax0 * by1 - ay0 * bx1 + az1 * bw0 + aw1 * bz0 + ax1 * by0 - ay1 * bx0; | |
out[7] = aw0 * bw1 - ax0 * bx1 - ay0 * by1 - az0 * bz1 + aw1 * bw0 - ax1 * bx0 - ay1 * by0 - az1 * bz0; | |
return out; | |
} | |
/** | |
* Alias for {@link quat2.multiply} | |
* @function | |
*/ | |
var mul$7 = multiply$7; | |
/** | |
* Scales a dual quat by a scalar number | |
* | |
* @param {quat2} out the receiving dual quat | |
* @param {quat2} a the dual quat to scale | |
* @param {Number} b amount to scale the dual quat by | |
* @returns {quat2} out | |
* @function | |
*/ | |
function scale$7(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
out[2] = a[2] * b; | |
out[3] = a[3] * b; | |
out[4] = a[4] * b; | |
out[5] = a[5] * b; | |
out[6] = a[6] * b; | |
out[7] = a[7] * b; | |
return out; | |
} | |
/** | |
* Calculates the dot product of two dual quat's (The dot product of the real parts) | |
* | |
* @param {quat2} a the first operand | |
* @param {quat2} b the second operand | |
* @returns {Number} dot product of a and b | |
* @function | |
*/ | |
var dot$3 = dot$2; | |
/** | |
* Performs a linear interpolation between two dual quats's | |
* NOTE: The resulting dual quaternions won't always be normalized (The error is most noticeable when t = 0.5) | |
* | |
* @param {quat2} out the receiving dual quat | |
* @param {quat2} a the first operand | |
* @param {quat2} b the second operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {quat2} out | |
*/ | |
function lerp$3(out, a, b, t) { | |
var mt = 1 - t; | |
if (dot$3(a, b) < 0) { t = -t; } | |
out[0] = a[0] * mt + b[0] * t; | |
out[1] = a[1] * mt + b[1] * t; | |
out[2] = a[2] * mt + b[2] * t; | |
out[3] = a[3] * mt + b[3] * t; | |
out[4] = a[4] * mt + b[4] * t; | |
out[5] = a[5] * mt + b[5] * t; | |
out[6] = a[6] * mt + b[6] * t; | |
out[7] = a[7] * mt + b[7] * t; | |
return out; | |
} | |
/** | |
* Calculates the inverse of a dual quat. If they are normalized, conjugate is cheaper | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a dual quat to calculate inverse of | |
* @returns {quat2} out | |
*/ | |
function invert$5(out, a) { | |
var sqlen = squaredLength$3(a); | |
out[0] = -a[0] / sqlen; | |
out[1] = -a[1] / sqlen; | |
out[2] = -a[2] / sqlen; | |
out[3] = a[3] / sqlen; | |
out[4] = -a[4] / sqlen; | |
out[5] = -a[5] / sqlen; | |
out[6] = -a[6] / sqlen; | |
out[7] = a[7] / sqlen; | |
return out; | |
} | |
/** | |
* Calculates the conjugate of a dual quat | |
* If the dual quaternion is normalized, this function is faster than quat2.inverse and produces the same result. | |
* | |
* @param {quat2} out the receiving quaternion | |
* @param {quat2} a quat to calculate conjugate of | |
* @returns {quat2} out | |
*/ | |
function conjugate$1(out, a) { | |
out[0] = -a[0]; | |
out[1] = -a[1]; | |
out[2] = -a[2]; | |
out[3] = a[3]; | |
out[4] = -a[4]; | |
out[5] = -a[5]; | |
out[6] = -a[6]; | |
out[7] = a[7]; | |
return out; | |
} | |
/** | |
* Calculates the length of a dual quat | |
* | |
* @param {quat2} a dual quat to calculate length of | |
* @returns {Number} length of a | |
* @function | |
*/ | |
var length$3 = length$2; | |
/** | |
* Alias for {@link quat2.length} | |
* @function | |
*/ | |
var len$3 = length$3; | |
/** | |
* Calculates the squared length of a dual quat | |
* | |
* @param {quat2} a dual quat to calculate squared length of | |
* @returns {Number} squared length of a | |
* @function | |
*/ | |
var squaredLength$3 = squaredLength$2; | |
/** | |
* Alias for {@link quat2.squaredLength} | |
* @function | |
*/ | |
var sqrLen$3 = squaredLength$3; | |
/** | |
* Normalize a dual quat | |
* | |
* @param {quat2} out the receiving dual quaternion | |
* @param {quat2} a dual quaternion to normalize | |
* @returns {quat2} out | |
* @function | |
*/ | |
function normalize$3(out, a) { | |
var magnitude = squaredLength$3(a); | |
if (magnitude > 0) { | |
magnitude = Math.sqrt(magnitude); | |
out[0] = a[0] / magnitude; | |
out[1] = a[1] / magnitude; | |
out[2] = a[2] / magnitude; | |
out[3] = a[3] / magnitude; | |
out[4] = a[4] / magnitude; | |
out[5] = a[5] / magnitude; | |
out[6] = a[6] / magnitude; | |
out[7] = a[7] / magnitude; | |
} | |
return out; | |
} | |
/** | |
* Returns a string representation of a dual quatenion | |
* | |
* @param {quat2} a dual quaternion to represent as a string | |
* @returns {String} string representation of the dual quat | |
*/ | |
function str$7(a) { | |
return 'quat2(' + a[0] + ', ' + a[1] + ', ' + a[2] + ', ' + a[3] + ', ' + | |
a[4] + ', ' + a[5] + ', ' + a[6] + ', ' + a[7] + ')'; | |
} | |
/** | |
* Returns whether or not the dual quaternions have exactly the same elements in the same position (when compared with ===) | |
* | |
* @param {quat2} a the first dual quaternion. | |
* @param {quat2} b the second dual quaternion. | |
* @returns {Boolean} true if the dual quaternions are equal, false otherwise. | |
*/ | |
function exactEquals$7(a, b) { | |
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3] && | |
a[4] === b[4] && a[5] === b[5] && a[6] === b[6] && a[7] === b[7]; | |
} | |
/** | |
* Returns whether or not the dual quaternions have approximately the same elements in the same position. | |
* | |
* @param {quat2} a the first dual quat. | |
* @param {quat2} b the second dual quat. | |
* @returns {Boolean} true if the dual quats are equal, false otherwise. | |
*/ | |
function equals$8(a, b) { | |
var a0 = a[0], | |
a1 = a[1], | |
a2 = a[2], | |
a3 = a[3], | |
a4 = a[4], | |
a5 = a[5], | |
a6 = a[6], | |
a7 = a[7]; | |
var b0 = b[0], | |
b1 = b[1], | |
b2 = b[2], | |
b3 = b[3], | |
b4 = b[4], | |
b5 = b[5], | |
b6 = b[6], | |
b7 = b[7]; | |
return (Math.abs(a0 - b0) <= EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) && | |
Math.abs(a2 - b2) <= EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) && | |
Math.abs(a3 - b3) <= EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)) && | |
Math.abs(a4 - b4) <= EPSILON * Math.max(1.0, Math.abs(a4), Math.abs(b4)) && | |
Math.abs(a5 - b5) <= EPSILON * Math.max(1.0, Math.abs(a5), Math.abs(b5)) && | |
Math.abs(a6 - b6) <= EPSILON * Math.max(1.0, Math.abs(a6), Math.abs(b6)) && | |
Math.abs(a7 - b7) <= EPSILON * Math.max(1.0, Math.abs(a7), Math.abs(b7))); | |
} | |
/** | |
* 2 Dimensional Vector | |
* @module vec2 | |
*/ | |
/** | |
* Creates a new, empty vec2 | |
* | |
* @returns {vec2} a new 2D vector | |
*/ | |
function create$8() { | |
var out = new ARRAY_TYPE(2); | |
out[0] = 0; | |
out[1] = 0; | |
return out; | |
} | |
/** | |
* Creates a new vec2 initialized with values from an existing vector | |
* | |
* @param {vec2} a vector to clone | |
* @returns {vec2} a new 2D vector | |
*/ | |
function clone$9(a) { | |
var out = new ARRAY_TYPE(2); | |
out[0] = a[0]; | |
out[1] = a[1]; | |
return out; | |
} | |
/** | |
* Creates a new vec2 initialized with the given values | |
* | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @returns {vec2} a new 2D vector | |
*/ | |
function fromValues$8(x, y) { | |
var out = new ARRAY_TYPE(2); | |
out[0] = x; | |
out[1] = y; | |
return out; | |
} | |
/** | |
* Copy the values from one vec2 to another | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the source vector | |
* @returns {vec2} out | |
*/ | |
function copy$8(out, a) { | |
out[0] = a[0]; | |
out[1] = a[1]; | |
return out; | |
} | |
/** | |
* Set the components of a vec2 to the given values | |
* | |
* @param {vec2} out the receiving vector | |
* @param {Number} x X component | |
* @param {Number} y Y component | |
* @returns {vec2} out | |
*/ | |
function set$8(out, x, y) { | |
out[0] = x; | |
out[1] = y; | |
return out; | |
} | |
/** | |
* Adds two vec2's | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {vec2} out | |
*/ | |
function add$8(out, a, b) { | |
out[0] = a[0] + b[0]; | |
out[1] = a[1] + b[1]; | |
return out; | |
} | |
/** | |
* Subtracts vector b from vector a | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {vec2} out | |
*/ | |
function subtract$6(out, a, b) { | |
out[0] = a[0] - b[0]; | |
out[1] = a[1] - b[1]; | |
return out; | |
} | |
/** | |
* Multiplies two vec2's | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {vec2} out | |
*/ | |
function multiply$8(out, a, b) { | |
out[0] = a[0] * b[0]; | |
out[1] = a[1] * b[1]; | |
return out; | |
} | |
/** | |
* Divides two vec2's | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {vec2} out | |
*/ | |
function divide$2(out, a, b) { | |
out[0] = a[0] / b[0]; | |
out[1] = a[1] / b[1]; | |
return out; | |
} | |
/** | |
* Math.ceil the components of a vec2 | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a vector to ceil | |
* @returns {vec2} out | |
*/ | |
function ceil$2(out, a) { | |
out[0] = Math.ceil(a[0]); | |
out[1] = Math.ceil(a[1]); | |
return out; | |
} | |
/** | |
* Math.floor the components of a vec2 | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a vector to floor | |
* @returns {vec2} out | |
*/ | |
function floor$2(out, a) { | |
out[0] = Math.floor(a[0]); | |
out[1] = Math.floor(a[1]); | |
return out; | |
} | |
/** | |
* Returns the minimum of two vec2's | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {vec2} out | |
*/ | |
function min$2(out, a, b) { | |
out[0] = Math.min(a[0], b[0]); | |
out[1] = Math.min(a[1], b[1]); | |
return out; | |
} | |
/** | |
* Returns the maximum of two vec2's | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {vec2} out | |
*/ | |
function max$2(out, a, b) { | |
out[0] = Math.max(a[0], b[0]); | |
out[1] = Math.max(a[1], b[1]); | |
return out; | |
} | |
/** | |
* Math.round the components of a vec2 | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a vector to round | |
* @returns {vec2} out | |
*/ | |
function round$2 (out, a) { | |
out[0] = Math.round(a[0]); | |
out[1] = Math.round(a[1]); | |
return out; | |
} | |
/** | |
* Scales a vec2 by a scalar number | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the vector to scale | |
* @param {Number} b amount to scale the vector by | |
* @returns {vec2} out | |
*/ | |
function scale$8(out, a, b) { | |
out[0] = a[0] * b; | |
out[1] = a[1] * b; | |
return out; | |
} | |
/** | |
* Adds two vec2's after scaling the second operand by a scalar value | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @param {Number} scale the amount to scale b by before adding | |
* @returns {vec2} out | |
*/ | |
function scaleAndAdd$2(out, a, b, scale) { | |
out[0] = a[0] + (b[0] * scale); | |
out[1] = a[1] + (b[1] * scale); | |
return out; | |
} | |
/** | |
* Calculates the euclidian distance between two vec2's | |
* | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {Number} distance between a and b | |
*/ | |
function distance$2(a, b) { | |
var x = b[0] - a[0], | |
y = b[1] - a[1]; | |
return Math.sqrt(x*x + y*y); | |
} | |
/** | |
* Calculates the squared euclidian distance between two vec2's | |
* | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {Number} squared distance between a and b | |
*/ | |
function squaredDistance$2(a, b) { | |
var x = b[0] - a[0], | |
y = b[1] - a[1]; | |
return x*x + y*y; | |
} | |
/** | |
* Calculates the length of a vec2 | |
* | |
* @param {vec2} a vector to calculate length of | |
* @returns {Number} length of a | |
*/ | |
function length$4(a) { | |
var x = a[0], | |
y = a[1]; | |
return Math.sqrt(x*x + y*y); | |
} | |
/** | |
* Calculates the squared length of a vec2 | |
* | |
* @param {vec2} a vector to calculate squared length of | |
* @returns {Number} squared length of a | |
*/ | |
function squaredLength$4 (a) { | |
var x = a[0], | |
y = a[1]; | |
return x*x + y*y; | |
} | |
/** | |
* Negates the components of a vec2 | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a vector to negate | |
* @returns {vec2} out | |
*/ | |
function negate$2(out, a) { | |
out[0] = -a[0]; | |
out[1] = -a[1]; | |
return out; | |
} | |
/** | |
* Returns the inverse of the components of a vec2 | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a vector to invert | |
* @returns {vec2} out | |
*/ | |
function inverse$2(out, a) { | |
out[0] = 1.0 / a[0]; | |
out[1] = 1.0 / a[1]; | |
return out; | |
} | |
/** | |
* Normalize a vec2 | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a vector to normalize | |
* @returns {vec2} out | |
*/ | |
function normalize$4(out, a) { | |
var x = a[0], | |
y = a[1]; | |
var len = x*x + y*y; | |
if (len > 0) { | |
//TODO: evaluate use of glm_invsqrt here? | |
len = 1 / Math.sqrt(len); | |
out[0] = a[0] * len; | |
out[1] = a[1] * len; | |
} | |
return out; | |
} | |
/** | |
* Calculates the dot product of two vec2's | |
* | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {Number} dot product of a and b | |
*/ | |
function dot$4(a, b) { | |
return a[0] * b[0] + a[1] * b[1]; | |
} | |
/** | |
* Computes the cross product of two vec2's | |
* Note that the cross product must by definition produce a 3D vector | |
* | |
* @param {vec3} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @returns {vec3} out | |
*/ | |
function cross$1(out, a, b) { | |
var z = a[0] * b[1] - a[1] * b[0]; | |
out[0] = out[1] = 0; | |
out[2] = z; | |
return out; | |
} | |
/** | |
* Performs a linear interpolation between two vec2's | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the first operand | |
* @param {vec2} b the second operand | |
* @param {Number} t interpolation amount, in the range [0-1], between the two inputs | |
* @returns {vec2} out | |
*/ | |
function lerp$4(out, a, b, t) { | |
var ax = a[0], | |
ay = a[1]; | |
out[0] = ax + t * (b[0] - ax); | |
out[1] = ay + t * (b[1] - ay); | |
return out; | |
} | |
/** | |
* Generates a random vector with the given scale | |
* | |
* @param {vec2} out the receiving vector | |
* @param {Number} [scale] Length of the resulting vector. If ommitted, a unit vector will be returned | |
* @returns {vec2} out | |
*/ | |
function random$2(out, scale) { | |
scale = scale || 1.0; | |
var r = RANDOM() * 2.0 * Math.PI; | |
out[0] = Math.cos(r) * scale; | |
out[1] = Math.sin(r) * scale; | |
return out; | |
} | |
/** | |
* Transforms the vec2 with a mat2 | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the vector to transform | |
* @param {mat2} m matrix to transform with | |
* @returns {vec2} out | |
*/ | |
function transformMat2(out, a, m) { | |
var x = a[0], | |
y = a[1]; | |
out[0] = m[0] * x + m[2] * y; | |
out[1] = m[1] * x + m[3] * y; | |
return out; | |
} | |
/** | |
* Transforms the vec2 with a mat2d | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the vector to transform | |
* @param {mat2d} m matrix to transform with | |
* @returns {vec2} out | |
*/ | |
function transformMat2d(out, a, m) { | |
var x = a[0], | |
y = a[1]; | |
out[0] = m[0] * x + m[2] * y + m[4]; | |
out[1] = m[1] * x + m[3] * y + m[5]; | |
return out; | |
} | |
/** | |
* Transforms the vec2 with a mat3 | |
* 3rd vector component is implicitly '1' | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the vector to transform | |
* @param {mat3} m matrix to transform with | |
* @returns {vec2} out | |
*/ | |
function transformMat3$1(out, a, m) { | |
var x = a[0], | |
y = a[1]; | |
out[0] = m[0] * x + m[3] * y + m[6]; | |
out[1] = m[1] * x + m[4] * y + m[7]; | |
return out; | |
} | |
/** | |
* Transforms the vec2 with a mat4 | |
* 3rd vector component is implicitly '0' | |
* 4th vector component is implicitly '1' | |
* | |
* @param {vec2} out the receiving vector | |
* @param {vec2} a the vector to transform | |
* @param {mat4} m matrix to transform with | |
* @returns {vec2} out | |
*/ | |
function transformMat4$2(out, a, m) { | |
var x = a[0]; | |
var y = a[1]; | |
out[0] = m[0] * x + m[4] * y + m[12]; | |
out[1] = m[1] * x + m[5] * y + m[13]; | |
return out; | |
} | |
/** | |
* Rotate a 2D vector | |
* @param {vec2} out The receiving vec2 | |
* @param {vec2} a The vec2 point to rotate | |
* @param {vec2} b The origin of the rotation | |
* @param {Number} c The angle of rotation | |
* @returns {vec2} out | |
*/ | |
function rotate$4(out, a, b, c) { | |
//Translate point to the origin | |
var p0 = a[0] - b[0], | |
p1 = a[1] - b[1], | |
sinC = Math.sin(c), | |
cosC = Math.cos(c); | |
//perform rotation and translate to correct position | |
out[0] = p0*cosC - p1*sinC + b[0]; | |
out[1] = p0*sinC + p1*cosC + b[1]; | |
return out; | |
} | |
/** | |
* Get the angle between two 2D vectors | |
* @param {vec2} a The first operand | |
* @param {vec2} b The second operand | |
* @returns {Number} The angle in radians | |
*/ | |
function angle$1(a, b) { | |
var x1 = a[0], | |
y1 = a[1], | |
x2 = b[0], | |
y2 = b[1]; | |
var len1 = x1*x1 + y1*y1; | |
if (len1 > 0) { | |
//TODO: evaluate use of glm_invsqrt here? | |
len1 = 1 / Math.sqrt(len1); | |
} | |
var len2 = x2*x2 + y2*y2; | |
if (len2 > 0) { | |
//TODO: evaluate use of glm_invsqrt here? | |
len2 = 1 / Math.sqrt(len2); | |
} | |
var cosine = (x1 * x2 + y1 * y2) * len1 * len2; | |
if(cosine > 1.0) { | |
return 0; | |
} | |
else if(cosine < -1.0) { | |
return Math.PI; | |
} else { | |
return Math.acos(cosine); | |
} | |
} | |
/** | |
* Returns a string representation of a vector | |
* | |
* @param {vec2} a vector to represent as a string | |
* @returns {String} string representation of the vector | |
*/ | |
function str$8(a) { | |
return 'vec2(' + a[0] + ', ' + a[1] + ')'; | |
} | |
/** | |
* Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===) | |
* | |
* @param {vec2} a The first vector. | |
* @param {vec2} b The second vector. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
function exactEquals$8(a, b) { | |
return a[0] === b[0] && a[1] === b[1]; | |
} | |
/** | |
* Returns whether or not the vectors have approximately the same elements in the same position. | |
* | |
* @param {vec2} a The first vector. | |
* @param {vec2} b The second vector. | |
* @returns {Boolean} True if the vectors are equal, false otherwise. | |
*/ | |
function equals$9(a, b) { | |
var a0 = a[0], a1 = a[1]; | |
var b0 = b[0], b1 = b[1]; | |
return (Math.abs(a0 - b0) <= EPSILON*Math.max(1.0, Math.abs(a0), Math.abs(b0)) && | |
Math.abs(a1 - b1) <= EPSILON*Math.max(1.0, Math.abs(a1), Math.abs(b1))); | |
} | |
/** | |
* Alias for {@link vec2.length} | |
* @function | |
*/ | |
var len$4 = length$4; | |
/** | |
* Alias for {@link vec2.subtract} | |
* @function | |
*/ | |
var sub$6 = subtract$6; | |
/** | |
* Alias for {@link vec2.multiply} | |
* @function | |
*/ | |
var mul$8 = multiply$8; | |
/** | |
* Alias for {@link vec2.divide} | |
* @function | |
*/ | |
var div$2 = divide$2; | |
/** | |
* Alias for {@link vec2.distance} | |
* @function | |
*/ | |
var dist$2 = distance$2; | |
/** | |
* Alias for {@link vec2.squaredDistance} | |
* @function | |
*/ | |
var sqrDist$2 = squaredDistance$2; | |
/** | |
* Alias for {@link vec2.squaredLength} | |
* @function | |
*/ | |
var sqrLen$4 = squaredLength$4; | |
/** | |
* Perform some operation over an array of vec2s. | |
* | |
* @param {Array} a the array of vectors to iterate over | |
* @param {Number} stride Number of elements between the start of each vec2. If 0 assumes tightly packed | |
* @param {Number} offset Number of elements to skip at the beginning of the array | |
* @param {Number} count Number of vec2s to iterate over. If 0 iterates over entire array | |
* @param {Function} fn Function to call for each vector in the array | |
* @param {Object} [arg] additional argument to pass to fn | |
* @returns {Array} a | |
* @function | |
*/ | |
var forEach$2 = (function() { | |
var vec = create$8(); | |
return function(a, stride, offset, count, fn, arg) { | |
var i, l; | |
if(!stride) { | |
stride = 2; | |
} | |
if(!offset) { | |
offset = 0; | |
} | |
if(count) { | |
l = Math.min((count * stride) + offset, a.length); | |
} else { | |
l = a.length; | |
} | |
for(i = offset; i < l; i += stride) { | |
vec[0] = a[i]; vec[1] = a[i+1]; | |
fn(vec, vec, arg); | |
a[i] = vec[0]; a[i+1] = vec[1]; | |
} | |
return a; | |
}; | |
})(); | |
// | |
var CircleStyleLayer = (function (StyleLayer$$1) { | |
function CircleStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties); | |
} | |
if ( StyleLayer$$1 ) CircleStyleLayer.__proto__ = StyleLayer$$1; | |
CircleStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
CircleStyleLayer.prototype.constructor = CircleStyleLayer; | |
CircleStyleLayer.prototype.createBucket = function createBucket (parameters ) { | |
return new CircleBucket(parameters); | |
}; | |
CircleStyleLayer.prototype.queryRadius = function queryRadius (bucket ) { | |
var circleBucket = (bucket ); | |
return getMaximumPaintValue('circle-radius', this, circleBucket) + | |
getMaximumPaintValue('circle-stroke-width', this, circleBucket) + | |
translateDistance(this.paint.get('circle-translate')); | |
}; | |
CircleStyleLayer.prototype.queryIntersectsFeature = function queryIntersectsFeature (queryGeometry , | |
feature , | |
featureState , | |
geometry , | |
zoom , | |
transform , | |
pixelsToTileUnits , | |
posMatrix ) { | |
var this$1 = this; | |
var translatedPolygon = translate(queryGeometry, | |
this.paint.get('circle-translate'), | |
this.paint.get('circle-translate-anchor'), | |
transform.angle, pixelsToTileUnits); | |
var radius = this.paint.get('circle-radius').evaluate(feature, featureState); | |
var stroke = this.paint.get('circle-stroke-width').evaluate(feature, featureState); | |
var size = radius + stroke; | |
// For pitch-alignment: map, compare feature geometry to query geometry in the plane of the tile | |
// // Otherwise, compare geometry in the plane of the viewport | |
// // A circle with fixed scaling relative to the viewport gets larger in tile space as it moves into the distance | |
// // A circle with fixed scaling relative to the map gets smaller in viewport space as it moves into the distance | |
var alignWithMap = this.paint.get('circle-pitch-alignment') === 'map'; | |
var transformedPolygon = alignWithMap ? translatedPolygon : projectQueryGeometry(translatedPolygon, posMatrix, transform); | |
var transformedSize = alignWithMap ? size * pixelsToTileUnits : size; | |
for (var i$1 = 0, list$1 = geometry; i$1 < list$1.length; i$1 += 1) { | |
var ring = list$1[i$1]; | |
for (var i = 0, list = ring; i < list.length; i += 1) { | |
var point = list[i]; | |
var transformedPoint = alignWithMap ? point : projectPoint(point, posMatrix, transform); | |
var adjustedSize = transformedSize; | |
var projectedCenter = transformMat4$1([], [point.x, point.y, 0, 1], posMatrix); | |
if (this$1.paint.get('circle-pitch-scale') === 'viewport' && this$1.paint.get('circle-pitch-alignment') === 'map') { | |
adjustedSize *= projectedCenter[3] / transform.cameraToCenterDistance; | |
} else if (this$1.paint.get('circle-pitch-scale') === 'map' && this$1.paint.get('circle-pitch-alignment') === 'viewport') { | |
adjustedSize *= transform.cameraToCenterDistance / projectedCenter[3]; | |
} | |
if (multiPolygonIntersectsBufferedPoint(transformedPolygon, transformedPoint, adjustedSize)) { return true; } | |
} | |
} | |
return false; | |
}; | |
return CircleStyleLayer; | |
}(StyleLayer)); | |
function projectPoint(p , posMatrix , transform ) { | |
var point = transformMat4$1([], [p.x, p.y, 0, 1], posMatrix); | |
return new pointGeometry( | |
(point[0] / point[3] + 1) * transform.width * 0.5, | |
(point[1] / point[3] + 1) * transform.height * 0.5); | |
} | |
function projectQueryGeometry(queryGeometry , posMatrix , transform ) { | |
return queryGeometry.map(function (r) { | |
return r.map(function (p) { | |
return projectPoint(p, posMatrix, transform); | |
}); | |
}); | |
} | |
// | |
var HeatmapBucket = (function (CircleBucket$$1) { | |
function HeatmapBucket () { | |
CircleBucket$$1.apply(this, arguments); | |
}if ( CircleBucket$$1 ) HeatmapBucket.__proto__ = CircleBucket$$1; | |
HeatmapBucket.prototype = Object.create( CircleBucket$$1 && CircleBucket$$1.prototype ); | |
HeatmapBucket.prototype.constructor = HeatmapBucket; | |
return HeatmapBucket; | |
}(CircleBucket)); | |
register('HeatmapBucket', HeatmapBucket, {omit: ['layers']}); | |
// | |
function createImage(image , ref , channels , data ) { | |
var width = ref.width; | |
var height = ref.height; | |
if (!data) { | |
data = new Uint8Array(width * height * channels); | |
} else if (data.length !== width * height * channels) { | |
throw new RangeError('mismatched image size'); | |
} | |
image.width = width; | |
image.height = height; | |
image.data = data; | |
return image; | |
} | |
function resizeImage(image , ref , channels ) { | |
var width = ref.width; | |
var height = ref.height; | |
if (width === image.width && height === image.height) { | |
return; | |
} | |
var newImage = createImage({}, {width: width, height: height}, channels); | |
copyImage(image, newImage, {x: 0, y: 0}, {x: 0, y: 0}, { | |
width: Math.min(image.width, width), | |
height: Math.min(image.height, height) | |
}, channels); | |
image.width = width; | |
image.height = height; | |
image.data = newImage.data; | |
} | |
function copyImage(srcImg , dstImg , srcPt , dstPt , size , channels ) { | |
if (size.width === 0 || size.height === 0) { | |
return dstImg; | |
} | |
if (size.width > srcImg.width || | |
size.height > srcImg.height || | |
srcPt.x > srcImg.width - size.width || | |
srcPt.y > srcImg.height - size.height) { | |
throw new RangeError('out of range source coordinates for image copy'); | |
} | |
if (size.width > dstImg.width || | |
size.height > dstImg.height || | |
dstPt.x > dstImg.width - size.width || | |
dstPt.y > dstImg.height - size.height) { | |
throw new RangeError('out of range destination coordinates for image copy'); | |
} | |
var srcData = srcImg.data; | |
var dstData = dstImg.data; | |
assert_1(srcData !== dstData); | |
for (var y = 0; y < size.height; y++) { | |
var srcOffset = ((srcPt.y + y) * srcImg.width + srcPt.x) * channels; | |
var dstOffset = ((dstPt.y + y) * dstImg.width + dstPt.x) * channels; | |
for (var i = 0; i < size.width * channels; i++) { | |
dstData[dstOffset + i] = srcData[srcOffset + i]; | |
} | |
} | |
return dstImg; | |
} | |
var AlphaImage = function AlphaImage(size , data ) { | |
createImage(this, size, 1, data); | |
}; | |
AlphaImage.prototype.resize = function resize (size ) { | |
resizeImage(this, size, 1); | |
}; | |
AlphaImage.prototype.clone = function clone () { | |
return new AlphaImage({width: this.width, height: this.height}, new Uint8Array(this.data)); | |
}; | |
AlphaImage.copy = function copy (srcImg , dstImg , srcPt , dstPt , size ) { | |
copyImage(srcImg, dstImg, srcPt, dstPt, size, 1); | |
}; | |
// Not premultiplied, because ImageData is not premultiplied. | |
// UNPACK_PREMULTIPLY_ALPHA_WEBGL must be used when uploading to a texture. | |
var RGBAImage = function RGBAImage(size , data ) { | |
createImage(this, size, 4, data); | |
}; | |
RGBAImage.prototype.resize = function resize (size ) { | |
resizeImage(this, size, 4); | |
}; | |
RGBAImage.prototype.clone = function clone () { | |
return new RGBAImage({width: this.width, height: this.height}, new Uint8Array(this.data)); | |
}; | |
RGBAImage.copy = function copy (srcImg , dstImg , srcPt , dstPt , size ) { | |
copyImage(srcImg, dstImg, srcPt, dstPt, size, 4); | |
}; | |
register('AlphaImage', AlphaImage); | |
register('RGBAImage', RGBAImage); | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var paint$2 = new Properties({ | |
"heatmap-radius": new DataDrivenProperty(styleSpec["paint_heatmap"]["heatmap-radius"]), | |
"heatmap-weight": new DataDrivenProperty(styleSpec["paint_heatmap"]["heatmap-weight"]), | |
"heatmap-intensity": new DataConstantProperty(styleSpec["paint_heatmap"]["heatmap-intensity"]), | |
"heatmap-color": new ColorRampProperty(styleSpec["paint_heatmap"]["heatmap-color"]), | |
"heatmap-opacity": new DataConstantProperty(styleSpec["paint_heatmap"]["heatmap-opacity"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$1 = ({ paint: paint$2 } | |
); | |
// | |
/** | |
* Given an expression that should evaluate to a color ramp, return | |
* a 256x1 px RGBA image representing that ramp expression. | |
* | |
* @private | |
*/ | |
function renderColorRamp(expression , colorRampEvaluationParameter ) { | |
var colorRampData = new Uint8Array(256 * 4); | |
var evaluationGlobals = {}; | |
for (var i = 0, j = 0; i < 256; i++, j += 4) { | |
evaluationGlobals[colorRampEvaluationParameter] = i / 255; | |
var pxColor = expression.evaluate((evaluationGlobals )); | |
// the colors are being unpremultiplied because Color uses | |
// premultiplied values, and the Texture class expects unpremultiplied ones | |
colorRampData[j + 0] = Math.floor(pxColor.r * 255 / pxColor.a); | |
colorRampData[j + 1] = Math.floor(pxColor.g * 255 / pxColor.a); | |
colorRampData[j + 2] = Math.floor(pxColor.b * 255 / pxColor.a); | |
colorRampData[j + 3] = Math.floor(pxColor.a * 255); | |
} | |
return new RGBAImage({width: 256, height: 1}, colorRampData); | |
} | |
// | |
var HeatmapStyleLayer = (function (StyleLayer$$1) { | |
function HeatmapStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$1); | |
// make sure color ramp texture is generated for default heatmap color too | |
this._updateColorRamp(); | |
} | |
if ( StyleLayer$$1 ) HeatmapStyleLayer.__proto__ = StyleLayer$$1; | |
HeatmapStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
HeatmapStyleLayer.prototype.constructor = HeatmapStyleLayer; | |
HeatmapStyleLayer.prototype.createBucket = function createBucket (options ) { | |
return new HeatmapBucket(options); | |
}; | |
HeatmapStyleLayer.prototype._handleSpecialPaintPropertyUpdate = function _handleSpecialPaintPropertyUpdate (name ) { | |
if (name === 'heatmap-color') { | |
this._updateColorRamp(); | |
} | |
}; | |
HeatmapStyleLayer.prototype._updateColorRamp = function _updateColorRamp () { | |
var expression = this._transitionablePaint._values['heatmap-color'].value.expression; | |
this.colorRamp = renderColorRamp(expression, 'heatmapDensity'); | |
this.colorRampTexture = null; | |
}; | |
HeatmapStyleLayer.prototype.resize = function resize () { | |
if (this.heatmapFbo) { | |
this.heatmapFbo.destroy(); | |
this.heatmapFbo = null; | |
} | |
}; | |
HeatmapStyleLayer.prototype.queryRadius = function queryRadius () { | |
return 0; | |
}; | |
HeatmapStyleLayer.prototype.queryIntersectsFeature = function queryIntersectsFeature () { | |
return false; | |
}; | |
HeatmapStyleLayer.prototype.hasOffscreenPass = function hasOffscreenPass () { | |
return this.paint.get('heatmap-opacity') !== 0 && this.visibility !== 'none'; | |
}; | |
return HeatmapStyleLayer; | |
}(StyleLayer)); | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var paint$3 = new Properties({ | |
"hillshade-illumination-direction": new DataConstantProperty(styleSpec["paint_hillshade"]["hillshade-illumination-direction"]), | |
"hillshade-illumination-anchor": new DataConstantProperty(styleSpec["paint_hillshade"]["hillshade-illumination-anchor"]), | |
"hillshade-exaggeration": new DataConstantProperty(styleSpec["paint_hillshade"]["hillshade-exaggeration"]), | |
"hillshade-shadow-color": new DataConstantProperty(styleSpec["paint_hillshade"]["hillshade-shadow-color"]), | |
"hillshade-highlight-color": new DataConstantProperty(styleSpec["paint_hillshade"]["hillshade-highlight-color"]), | |
"hillshade-accent-color": new DataConstantProperty(styleSpec["paint_hillshade"]["hillshade-accent-color"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$2 = ({ paint: paint$3 } | |
); | |
// | |
var HillshadeStyleLayer = (function (StyleLayer$$1) { | |
function HillshadeStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$2); | |
} | |
if ( StyleLayer$$1 ) HillshadeStyleLayer.__proto__ = StyleLayer$$1; | |
HillshadeStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
HillshadeStyleLayer.prototype.constructor = HillshadeStyleLayer; | |
HillshadeStyleLayer.prototype.hasOffscreenPass = function hasOffscreenPass () { | |
return this.paint.get('hillshade-exaggeration') !== 0 && this.visibility !== 'none'; | |
}; | |
return HillshadeStyleLayer; | |
}(StyleLayer)); | |
// | |
var layout$2 = createLayout([ | |
{name: 'a_pos', components: 2, type: 'Int16'} | |
], 4); | |
var members$1 = layout$2.members; | |
var size$1 = layout$2.size; | |
var alignment$1 = layout$2.alignment; | |
'use strict'; | |
var earcut_1 = earcut; | |
var default_1 = earcut; | |
function earcut(data, holeIndices, dim) { | |
dim = dim || 2; | |
var hasHoles = holeIndices && holeIndices.length, | |
outerLen = hasHoles ? holeIndices[0] * dim : data.length, | |
outerNode = linkedList(data, 0, outerLen, dim, true), | |
triangles = []; | |
if (!outerNode) { return triangles; } | |
var minX, minY, maxX, maxY, x, y, invSize; | |
if (hasHoles) { outerNode = eliminateHoles(data, holeIndices, outerNode, dim); } | |
// if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox | |
if (data.length > 80 * dim) { | |
minX = maxX = data[0]; | |
minY = maxY = data[1]; | |
for (var i = dim; i < outerLen; i += dim) { | |
x = data[i]; | |
y = data[i + 1]; | |
if (x < minX) { minX = x; } | |
if (y < minY) { minY = y; } | |
if (x > maxX) { maxX = x; } | |
if (y > maxY) { maxY = y; } | |
} | |
// minX, minY and invSize are later used to transform coords into integers for z-order calculation | |
invSize = Math.max(maxX - minX, maxY - minY); | |
invSize = invSize !== 0 ? 1 / invSize : 0; | |
} | |
earcutLinked(outerNode, triangles, dim, minX, minY, invSize); | |
return triangles; | |
} | |
// create a circular doubly linked list from polygon points in the specified winding order | |
function linkedList(data, start, end, dim, clockwise) { | |
var i, last; | |
if (clockwise === (signedArea(data, start, end, dim) > 0)) { | |
for (i = start; i < end; i += dim) { last = insertNode(i, data[i], data[i + 1], last); } | |
} else { | |
for (i = end - dim; i >= start; i -= dim) { last = insertNode(i, data[i], data[i + 1], last); } | |
} | |
if (last && equals$a(last, last.next)) { | |
removeNode(last); | |
last = last.next; | |
} | |
return last; | |
} | |
// eliminate colinear or duplicate points | |
function filterPoints(start, end) { | |
if (!start) { return start; } | |
if (!end) { end = start; } | |
var p = start, | |
again; | |
do { | |
again = false; | |
if (!p.steiner && (equals$a(p, p.next) || area(p.prev, p, p.next) === 0)) { | |
removeNode(p); | |
p = end = p.prev; | |
if (p === p.next) { break; } | |
again = true; | |
} else { | |
p = p.next; | |
} | |
} while (again || p !== end); | |
return end; | |
} | |
// main ear slicing loop which triangulates a polygon (given as a linked list) | |
function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { | |
if (!ear) { return; } | |
// interlink polygon nodes in z-order | |
if (!pass && invSize) { indexCurve(ear, minX, minY, invSize); } | |
var stop = ear, | |
prev, next; | |
// iterate through ears, slicing them one by one | |
while (ear.prev !== ear.next) { | |
prev = ear.prev; | |
next = ear.next; | |
if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) { | |
// cut off the triangle | |
triangles.push(prev.i / dim); | |
triangles.push(ear.i / dim); | |
triangles.push(next.i / dim); | |
removeNode(ear); | |
// skipping the next vertice leads to less sliver triangles | |
ear = next.next; | |
stop = next.next; | |
continue; | |
} | |
ear = next; | |
// if we looped through the whole remaining polygon and can't find any more ears | |
if (ear === stop) { | |
// try filtering points and slicing again | |
if (!pass) { | |
earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1); | |
// if this didn't work, try curing all small self-intersections locally | |
} else if (pass === 1) { | |
ear = cureLocalIntersections(ear, triangles, dim); | |
earcutLinked(ear, triangles, dim, minX, minY, invSize, 2); | |
// as a last resort, try splitting the remaining polygon into two | |
} else if (pass === 2) { | |
splitEarcut(ear, triangles, dim, minX, minY, invSize); | |
} | |
break; | |
} | |
} | |
} | |
// check whether a polygon node forms a valid ear with adjacent nodes | |
function isEar(ear) { | |
var a = ear.prev, | |
b = ear, | |
c = ear.next; | |
if (area(a, b, c) >= 0) { return false; } // reflex, can't be an ear | |
// now make sure we don't have other points inside the potential ear | |
var p = ear.next.next; | |
while (p !== ear.prev) { | |
if (pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && | |
area(p.prev, p, p.next) >= 0) { return false; } | |
p = p.next; | |
} | |
return true; | |
} | |
function isEarHashed(ear, minX, minY, invSize) { | |
var a = ear.prev, | |
b = ear, | |
c = ear.next; | |
if (area(a, b, c) >= 0) { return false; } // reflex, can't be an ear | |
// triangle bbox; min & max are calculated like this for speed | |
var minTX = a.x < b.x ? (a.x < c.x ? a.x : c.x) : (b.x < c.x ? b.x : c.x), | |
minTY = a.y < b.y ? (a.y < c.y ? a.y : c.y) : (b.y < c.y ? b.y : c.y), | |
maxTX = a.x > b.x ? (a.x > c.x ? a.x : c.x) : (b.x > c.x ? b.x : c.x), | |
maxTY = a.y > b.y ? (a.y > c.y ? a.y : c.y) : (b.y > c.y ? b.y : c.y); | |
// z-order range for the current triangle bbox; | |
var minZ = zOrder(minTX, minTY, minX, minY, invSize), | |
maxZ = zOrder(maxTX, maxTY, minX, minY, invSize); | |
var p = ear.prevZ, | |
n = ear.nextZ; | |
// look for points inside the triangle in both directions | |
while (p && p.z >= minZ && n && n.z <= maxZ) { | |
if (p !== ear.prev && p !== ear.next && | |
pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && | |
area(p.prev, p, p.next) >= 0) { return false; } | |
p = p.prevZ; | |
if (n !== ear.prev && n !== ear.next && | |
pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && | |
area(n.prev, n, n.next) >= 0) { return false; } | |
n = n.nextZ; | |
} | |
// look for remaining points in decreasing z-order | |
while (p && p.z >= minZ) { | |
if (p !== ear.prev && p !== ear.next && | |
pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y) && | |
area(p.prev, p, p.next) >= 0) { return false; } | |
p = p.prevZ; | |
} | |
// look for remaining points in increasing z-order | |
while (n && n.z <= maxZ) { | |
if (n !== ear.prev && n !== ear.next && | |
pointInTriangle(a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y) && | |
area(n.prev, n, n.next) >= 0) { return false; } | |
n = n.nextZ; | |
} | |
return true; | |
} | |
// go through all polygon nodes and cure small local self-intersections | |
function cureLocalIntersections(start, triangles, dim) { | |
var p = start; | |
do { | |
var a = p.prev, | |
b = p.next.next; | |
if (!equals$a(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) { | |
triangles.push(a.i / dim); | |
triangles.push(p.i / dim); | |
triangles.push(b.i / dim); | |
// remove two nodes involved | |
removeNode(p); | |
removeNode(p.next); | |
p = start = b; | |
} | |
p = p.next; | |
} while (p !== start); | |
return p; | |
} | |
// try splitting polygon into two and triangulate them independently | |
function splitEarcut(start, triangles, dim, minX, minY, invSize) { | |
// look for a valid diagonal that divides the polygon into two | |
var a = start; | |
do { | |
var b = a.next.next; | |
while (b !== a.prev) { | |
if (a.i !== b.i && isValidDiagonal(a, b)) { | |
// split the polygon in two by the diagonal | |
var c = splitPolygon(a, b); | |
// filter colinear points around the cuts | |
a = filterPoints(a, a.next); | |
c = filterPoints(c, c.next); | |
// run earcut on each half | |
earcutLinked(a, triangles, dim, minX, minY, invSize); | |
earcutLinked(c, triangles, dim, minX, minY, invSize); | |
return; | |
} | |
b = b.next; | |
} | |
a = a.next; | |
} while (a !== start); | |
} | |
// link every hole into the outer loop, producing a single-ring polygon without holes | |
function eliminateHoles(data, holeIndices, outerNode, dim) { | |
var queue = [], | |
i, len, start, end, list; | |
for (i = 0, len = holeIndices.length; i < len; i++) { | |
start = holeIndices[i] * dim; | |
end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; | |
list = linkedList(data, start, end, dim, false); | |
if (list === list.next) { list.steiner = true; } | |
queue.push(getLeftmost(list)); | |
} | |
queue.sort(compareX); | |
// process holes from left to right | |
for (i = 0; i < queue.length; i++) { | |
eliminateHole(queue[i], outerNode); | |
outerNode = filterPoints(outerNode, outerNode.next); | |
} | |
return outerNode; | |
} | |
function compareX(a, b) { | |
return a.x - b.x; | |
} | |
// find a bridge between vertices that connects hole with an outer ring and and link it | |
function eliminateHole(hole, outerNode) { | |
outerNode = findHoleBridge(hole, outerNode); | |
if (outerNode) { | |
var b = splitPolygon(outerNode, hole); | |
filterPoints(b, b.next); | |
} | |
} | |
// David Eberly's algorithm for finding a bridge between hole and outer polygon | |
function findHoleBridge(hole, outerNode) { | |
var p = outerNode, | |
hx = hole.x, | |
hy = hole.y, | |
qx = -Infinity, | |
m; | |
// find a segment intersected by a ray from the hole's leftmost point to the left; | |
// segment's endpoint with lesser x will be potential connection point | |
do { | |
if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) { | |
var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y); | |
if (x <= hx && x > qx) { | |
qx = x; | |
if (x === hx) { | |
if (hy === p.y) { return p; } | |
if (hy === p.next.y) { return p.next; } | |
} | |
m = p.x < p.next.x ? p : p.next; | |
} | |
} | |
p = p.next; | |
} while (p !== outerNode); | |
if (!m) { return null; } | |
if (hx === qx) { return m.prev; } // hole touches outer segment; pick lower endpoint | |
// look for points inside the triangle of hole point, segment intersection and endpoint; | |
// if there are no points found, we have a valid connection; | |
// otherwise choose the point of the minimum angle with the ray as connection point | |
var stop = m, | |
mx = m.x, | |
my = m.y, | |
tanMin = Infinity, | |
tan; | |
p = m.next; | |
while (p !== stop) { | |
if (hx >= p.x && p.x >= mx && hx !== p.x && | |
pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) { | |
tan = Math.abs(hy - p.y) / (hx - p.x); // tangential | |
if ((tan < tanMin || (tan === tanMin && p.x > m.x)) && locallyInside(p, hole)) { | |
m = p; | |
tanMin = tan; | |
} | |
} | |
p = p.next; | |
} | |
return m; | |
} | |
// interlink polygon nodes in z-order | |
function indexCurve(start, minX, minY, invSize) { | |
var p = start; | |
do { | |
if (p.z === null) { p.z = zOrder(p.x, p.y, minX, minY, invSize); } | |
p.prevZ = p.prev; | |
p.nextZ = p.next; | |
p = p.next; | |
} while (p !== start); | |
p.prevZ.nextZ = null; | |
p.prevZ = null; | |
sortLinked(p); | |
} | |
// Simon Tatham's linked list merge sort algorithm | |
// http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html | |
function sortLinked(list) { | |
var i, p, q, e, tail, numMerges, pSize, qSize, | |
inSize = 1; | |
do { | |
p = list; | |
list = null; | |
tail = null; | |
numMerges = 0; | |
while (p) { | |
numMerges++; | |
q = p; | |
pSize = 0; | |
for (i = 0; i < inSize; i++) { | |
pSize++; | |
q = q.nextZ; | |
if (!q) { break; } | |
} | |
qSize = inSize; | |
while (pSize > 0 || (qSize > 0 && q)) { | |
if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) { | |
e = p; | |
p = p.nextZ; | |
pSize--; | |
} else { | |
e = q; | |
q = q.nextZ; | |
qSize--; | |
} | |
if (tail) { tail.nextZ = e; } | |
else { list = e; } | |
e.prevZ = tail; | |
tail = e; | |
} | |
p = q; | |
} | |
tail.nextZ = null; | |
inSize *= 2; | |
} while (numMerges > 1); | |
return list; | |
} | |
// z-order of a point given coords and inverse of the longer side of data bbox | |
function zOrder(x, y, minX, minY, invSize) { | |
// coords are transformed into non-negative 15-bit integer range | |
x = 32767 * (x - minX) * invSize; | |
y = 32767 * (y - minY) * invSize; | |
x = (x | (x << 8)) & 0x00FF00FF; | |
x = (x | (x << 4)) & 0x0F0F0F0F; | |
x = (x | (x << 2)) & 0x33333333; | |
x = (x | (x << 1)) & 0x55555555; | |
y = (y | (y << 8)) & 0x00FF00FF; | |
y = (y | (y << 4)) & 0x0F0F0F0F; | |
y = (y | (y << 2)) & 0x33333333; | |
y = (y | (y << 1)) & 0x55555555; | |
return x | (y << 1); | |
} | |
// find the leftmost node of a polygon ring | |
function getLeftmost(start) { | |
var p = start, | |
leftmost = start; | |
do { | |
if (p.x < leftmost.x) { leftmost = p; } | |
p = p.next; | |
} while (p !== start); | |
return leftmost; | |
} | |
// check if a point lies within a convex triangle | |
function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { | |
return (cx - px) * (ay - py) - (ax - px) * (cy - py) >= 0 && | |
(ax - px) * (by - py) - (bx - px) * (ay - py) >= 0 && | |
(bx - px) * (cy - py) - (cx - px) * (by - py) >= 0; | |
} | |
// check if a diagonal between two polygon nodes is valid (lies in polygon interior) | |
function isValidDiagonal(a, b) { | |
return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && | |
locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b); | |
} | |
// signed area of a triangle | |
function area(p, q, r) { | |
return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y); | |
} | |
// check if two points are equal | |
function equals$a(p1, p2) { | |
return p1.x === p2.x && p1.y === p2.y; | |
} | |
// check if two segments intersect | |
function intersects(p1, q1, p2, q2) { | |
if ((equals$a(p1, q1) && equals$a(p2, q2)) || | |
(equals$a(p1, q2) && equals$a(p2, q1))) { return true; } | |
return area(p1, q1, p2) > 0 !== area(p1, q1, q2) > 0 && | |
area(p2, q2, p1) > 0 !== area(p2, q2, q1) > 0; | |
} | |
// check if a polygon diagonal intersects any polygon segments | |
function intersectsPolygon(a, b) { | |
var p = a; | |
do { | |
if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && | |
intersects(p, p.next, a, b)) { return true; } | |
p = p.next; | |
} while (p !== a); | |
return false; | |
} | |
// check if a polygon diagonal is locally inside the polygon | |
function locallyInside(a, b) { | |
return area(a.prev, a, a.next) < 0 ? | |
area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : | |
area(a, b, a.prev) < 0 || area(a, a.next, b) < 0; | |
} | |
// check if the middle point of a polygon diagonal is inside the polygon | |
function middleInside(a, b) { | |
var p = a, | |
inside = false, | |
px = (a.x + b.x) / 2, | |
py = (a.y + b.y) / 2; | |
do { | |
if (((p.y > py) !== (p.next.y > py)) && p.next.y !== p.y && | |
(px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)) | |
{ inside = !inside; } | |
p = p.next; | |
} while (p !== a); | |
return inside; | |
} | |
// link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two; | |
// if one belongs to the outer ring and another to a hole, it merges it into a single ring | |
function splitPolygon(a, b) { | |
var a2 = new Node(a.i, a.x, a.y), | |
b2 = new Node(b.i, b.x, b.y), | |
an = a.next, | |
bp = b.prev; | |
a.next = b; | |
b.prev = a; | |
a2.next = an; | |
an.prev = a2; | |
b2.next = a2; | |
a2.prev = b2; | |
bp.next = b2; | |
b2.prev = bp; | |
return b2; | |
} | |
// create a node and optionally link it with previous one (in a circular doubly linked list) | |
function insertNode(i, x, y, last) { | |
var p = new Node(i, x, y); | |
if (!last) { | |
p.prev = p; | |
p.next = p; | |
} else { | |
p.next = last.next; | |
p.prev = last; | |
last.next.prev = p; | |
last.next = p; | |
} | |
return p; | |
} | |
function removeNode(p) { | |
p.next.prev = p.prev; | |
p.prev.next = p.next; | |
if (p.prevZ) { p.prevZ.nextZ = p.nextZ; } | |
if (p.nextZ) { p.nextZ.prevZ = p.prevZ; } | |
} | |
function Node(i, x, y) { | |
// vertice index in coordinates array | |
this.i = i; | |
// vertex coordinates | |
this.x = x; | |
this.y = y; | |
// previous and next vertice nodes in a polygon ring | |
this.prev = null; | |
this.next = null; | |
// z-order curve value | |
this.z = null; | |
// previous and next nodes in z-order | |
this.prevZ = null; | |
this.nextZ = null; | |
// indicates whether this is a steiner point | |
this.steiner = false; | |
} | |
// return a percentage difference between the polygon area and its triangulation area; | |
// used to verify correctness of triangulation | |
earcut.deviation = function (data, holeIndices, dim, triangles) { | |
var hasHoles = holeIndices && holeIndices.length; | |
var outerLen = hasHoles ? holeIndices[0] * dim : data.length; | |
var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim)); | |
if (hasHoles) { | |
for (var i = 0, len = holeIndices.length; i < len; i++) { | |
var start = holeIndices[i] * dim; | |
var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length; | |
polygonArea -= Math.abs(signedArea(data, start, end, dim)); | |
} | |
} | |
var trianglesArea = 0; | |
for (i = 0; i < triangles.length; i += 3) { | |
var a = triangles[i] * dim; | |
var b = triangles[i + 1] * dim; | |
var c = triangles[i + 2] * dim; | |
trianglesArea += Math.abs( | |
(data[a] - data[c]) * (data[b + 1] - data[a + 1]) - | |
(data[a] - data[b]) * (data[c + 1] - data[a + 1])); | |
} | |
return polygonArea === 0 && trianglesArea === 0 ? 0 : | |
Math.abs((trianglesArea - polygonArea) / polygonArea); | |
}; | |
function signedArea(data, start, end, dim) { | |
var sum = 0; | |
for (var i = start, j = end - dim; i < end; i += dim) { | |
sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]); | |
j = i; | |
} | |
return sum; | |
} | |
// turn a polygon in a multi-dimensional array form (e.g. as in GeoJSON) into a form Earcut accepts | |
earcut.flatten = function (data) { | |
var dim = data[0][0].length, | |
result = {vertices: [], holes: [], dimensions: dim}, | |
holeIndex = 0; | |
for (var i = 0; i < data.length; i++) { | |
for (var j = 0; j < data[i].length; j++) { | |
for (var d = 0; d < dim; d++) { result.vertices.push(data[i][j][d]); } | |
} | |
if (i > 0) { | |
holeIndex += data[i - 1].length; | |
result.holes.push(holeIndex); | |
} | |
} | |
return result; | |
}; | |
earcut_1.default = default_1; | |
'use strict'; | |
var quickselect_1 = quickselect; | |
var default_1$1 = quickselect; | |
function quickselect(arr, k, left, right, compare) { | |
quickselectStep(arr, k, left || 0, right || (arr.length - 1), compare || defaultCompare); | |
} | |
function quickselectStep(arr, k, left, right, compare) { | |
while (right > left) { | |
if (right - left > 600) { | |
var n = right - left + 1; | |
var m = k - left + 1; | |
var z = Math.log(n); | |
var s = 0.5 * Math.exp(2 * z / 3); | |
var sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1); | |
var newLeft = Math.max(left, Math.floor(k - m * s / n + sd)); | |
var newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd)); | |
quickselectStep(arr, k, newLeft, newRight, compare); | |
} | |
var t = arr[k]; | |
var i = left; | |
var j = right; | |
swap(arr, left, k); | |
if (compare(arr[right], t) > 0) { swap(arr, left, right); } | |
while (i < j) { | |
swap(arr, i, j); | |
i++; | |
j--; | |
while (compare(arr[i], t) < 0) { i++; } | |
while (compare(arr[j], t) > 0) { j--; } | |
} | |
if (compare(arr[left], t) === 0) { swap(arr, left, j); } | |
else { | |
j++; | |
swap(arr, j, right); | |
} | |
if (j <= k) { left = j + 1; } | |
if (k <= j) { right = j - 1; } | |
} | |
} | |
function swap(arr, i, j) { | |
var tmp = arr[i]; | |
arr[i] = arr[j]; | |
arr[j] = tmp; | |
} | |
function defaultCompare(a, b) { | |
return a < b ? -1 : a > b ? 1 : 0; | |
} | |
quickselect_1.default = default_1$1; | |
// | |
// classifies an array of rings into polygons with outer rings and holes | |
function classifyRings(rings , maxRings ) { | |
var len = rings.length; | |
if (len <= 1) { return [rings]; } | |
var polygons = []; | |
var polygon, | |
ccw; | |
for (var i = 0; i < len; i++) { | |
var area = calculateSignedArea(rings[i]); | |
if (area === 0) { continue; } | |
(rings[i] ).area = Math.abs(area); | |
if (ccw === undefined) { ccw = area < 0; } | |
if (ccw === area < 0) { | |
if (polygon) { polygons.push(polygon); } | |
polygon = [rings[i]]; | |
} else { | |
(polygon ).push(rings[i]); | |
} | |
} | |
if (polygon) { polygons.push(polygon); } | |
// Earcut performance degrages with the # of rings in a polygon. For this | |
// reason, we limit strip out all but the `maxRings` largest rings. | |
if (maxRings > 1) { | |
for (var j = 0; j < polygons.length; j++) { | |
if (polygons[j].length <= maxRings) { continue; } | |
quickselect_1(polygons[j], maxRings, 1, polygons[j].length - 1, compareAreas); | |
polygons[j] = polygons[j].slice(0, maxRings); | |
} | |
} | |
return polygons; | |
} | |
function compareAreas(a, b) { | |
return b.area - a.area; | |
} | |
// | |
var EARCUT_MAX_RINGS = 500; | |
var FillBucket = function FillBucket(options ) { | |
this.zoom = options.zoom; | |
this.overscaling = options.overscaling; | |
this.layers = options.layers; | |
this.layerIds = this.layers.map(function (layer) { return layer.id; }); | |
this.index = options.index; | |
this.layoutVertexArray = new StructArrayLayout2i4(); | |
this.indexArray = new StructArrayLayout3ui6(); | |
this.indexArray2 = new StructArrayLayout2ui4(); | |
this.programConfigurations = new ProgramConfigurationSet(members$1, options.layers, options.zoom); | |
this.segments = new SegmentVector(); | |
this.segments2 = new SegmentVector(); | |
}; | |
FillBucket.prototype.populate = function populate (features , options ) { | |
var this$1 = this; | |
for (var i = 0, list = features; i < list.length; i += 1) { | |
var ref = list[i]; | |
var feature = ref.feature; | |
var index = ref.index; | |
var sourceLayerIndex = ref.sourceLayerIndex; | |
if (this$1.layers[0]._featureFilter(new EvaluationParameters(this$1.zoom), feature)) { | |
var geometry = loadGeometry(feature); | |
this$1.addFeature(feature, geometry, index); | |
options.featureIndex.insert(feature, geometry, index, sourceLayerIndex, this$1.index); | |
} | |
} | |
}; | |
FillBucket.prototype.update = function update (states , vtLayer ) { | |
if (!this.stateDependentLayers.length) { return; } | |
this.programConfigurations.updatePaintArrays(states, vtLayer, this.stateDependentLayers); | |
}; | |
FillBucket.prototype.isEmpty = function isEmpty () { | |
return this.layoutVertexArray.length === 0; | |
}; | |
FillBucket.prototype.uploadPending = function uploadPending () { | |
return !this.uploaded || this.programConfigurations.needsUpload; | |
}; | |
FillBucket.prototype.upload = function upload (context ) { | |
if (!this.uploaded) { | |
this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, members$1); | |
this.indexBuffer = context.createIndexBuffer(this.indexArray); | |
this.indexBuffer2 = context.createIndexBuffer(this.indexArray2); | |
} | |
this.programConfigurations.upload(context); | |
this.uploaded = true; | |
}; | |
FillBucket.prototype.destroy = function destroy () { | |
if (!this.layoutVertexBuffer) { return; } | |
this.layoutVertexBuffer.destroy(); | |
this.indexBuffer.destroy(); | |
this.indexBuffer2.destroy(); | |
this.programConfigurations.destroy(); | |
this.segments.destroy(); | |
this.segments2.destroy(); | |
}; | |
FillBucket.prototype.addFeature = function addFeature (feature , geometry , index ) { | |
var this$1 = this; | |
for (var i$4 = 0, list$2 = classifyRings(geometry, EARCUT_MAX_RINGS); i$4 < list$2.length; i$4 += 1) { | |
var polygon = list$2[i$4]; | |
var numVertices = 0; | |
for (var i$2 = 0, list = polygon; i$2 < list.length; i$2 += 1) { | |
var ring = list[i$2]; | |
numVertices += ring.length; | |
} | |
var triangleSegment = this$1.segments.prepareSegment(numVertices, this$1.layoutVertexArray, this$1.indexArray); | |
var triangleIndex = triangleSegment.vertexLength; | |
var flattened = []; | |
var holeIndices = []; | |
for (var i$3 = 0, list$1 = polygon; i$3 < list$1.length; i$3 += 1) { | |
var ring$1 = list$1[i$3]; | |
if (ring$1.length === 0) { | |
continue; | |
} | |
if (ring$1 !== polygon[0]) { | |
holeIndices.push(flattened.length / 2); | |
} | |
var lineSegment = this$1.segments2.prepareSegment(ring$1.length, this$1.layoutVertexArray, this$1.indexArray2); | |
var lineIndex = lineSegment.vertexLength; | |
this$1.layoutVertexArray.emplaceBack(ring$1[0].x, ring$1[0].y); | |
this$1.indexArray2.emplaceBack(lineIndex + ring$1.length - 1, lineIndex); | |
flattened.push(ring$1[0].x); | |
flattened.push(ring$1[0].y); | |
for (var i = 1; i < ring$1.length; i++) { | |
this$1.layoutVertexArray.emplaceBack(ring$1[i].x, ring$1[i].y); | |
this$1.indexArray2.emplaceBack(lineIndex + i - 1, lineIndex + i); | |
flattened.push(ring$1[i].x); | |
flattened.push(ring$1[i].y); | |
} | |
lineSegment.vertexLength += ring$1.length; | |
lineSegment.primitiveLength += ring$1.length; | |
} | |
var indices = earcut_1(flattened, holeIndices); | |
assert_1(indices.length % 3 === 0); | |
for (var i$1 = 0; i$1 < indices.length; i$1 += 3) { | |
this$1.indexArray.emplaceBack( | |
triangleIndex + indices[i$1], | |
triangleIndex + indices[i$1 + 1], | |
triangleIndex + indices[i$1 + 2]); | |
} | |
triangleSegment.vertexLength += numVertices; | |
triangleSegment.primitiveLength += indices.length / 3; | |
} | |
this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, feature, index); | |
}; | |
register('FillBucket', FillBucket, {omit: ['layers']}); | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var paint$4 = new Properties({ | |
"fill-antialias": new DataConstantProperty(styleSpec["paint_fill"]["fill-antialias"]), | |
"fill-opacity": new DataDrivenProperty(styleSpec["paint_fill"]["fill-opacity"]), | |
"fill-color": new DataDrivenProperty(styleSpec["paint_fill"]["fill-color"]), | |
"fill-outline-color": new DataDrivenProperty(styleSpec["paint_fill"]["fill-outline-color"]), | |
"fill-translate": new DataConstantProperty(styleSpec["paint_fill"]["fill-translate"]), | |
"fill-translate-anchor": new DataConstantProperty(styleSpec["paint_fill"]["fill-translate-anchor"]), | |
"fill-pattern": new CrossFadedProperty(styleSpec["paint_fill"]["fill-pattern"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$3 = ({ paint: paint$4 } | |
); | |
// | |
var FillStyleLayer = (function (StyleLayer$$1) { | |
function FillStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$3); | |
} | |
if ( StyleLayer$$1 ) FillStyleLayer.__proto__ = StyleLayer$$1; | |
FillStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
FillStyleLayer.prototype.constructor = FillStyleLayer; | |
FillStyleLayer.prototype.recalculate = function recalculate (parameters ) { | |
this.paint = this._transitioningPaint.possiblyEvaluate(parameters); | |
var outlineColor = this.paint._values['fill-outline-color']; | |
if (outlineColor.value.kind === 'constant' && outlineColor.value.value === undefined) { | |
this.paint._values['fill-outline-color'] = this.paint._values['fill-color']; | |
} | |
}; | |
FillStyleLayer.prototype.createBucket = function createBucket (parameters ) { | |
return new FillBucket(parameters); | |
}; | |
FillStyleLayer.prototype.queryRadius = function queryRadius () { | |
return translateDistance(this.paint.get('fill-translate')); | |
}; | |
FillStyleLayer.prototype.queryIntersectsFeature = function queryIntersectsFeature (queryGeometry , | |
feature , | |
featureState , | |
geometry , | |
zoom , | |
transform , | |
pixelsToTileUnits ) { | |
var translatedPolygon = translate(queryGeometry, | |
this.paint.get('fill-translate'), | |
this.paint.get('fill-translate-anchor'), | |
transform.angle, pixelsToTileUnits); | |
return multiPolygonIntersectsMultiPolygon(translatedPolygon, geometry); | |
}; | |
return FillStyleLayer; | |
}(StyleLayer)); | |
// | |
var layout$3 = createLayout([ | |
{name: 'a_pos', components: 2, type: 'Int16'}, | |
{name: 'a_normal_ed', components: 4, type: 'Int16'} ], 4); | |
var members$2 = layout$3.members; | |
var size$2 = layout$3.size; | |
var alignment$2 = layout$3.alignment; | |
// | |
var EARCUT_MAX_RINGS$1 = 500; | |
var FACTOR = Math.pow(2, 13); | |
function addVertex(vertexArray, x, y, nx, ny, nz, t, e) { | |
vertexArray.emplaceBack( | |
// a_pos | |
x, | |
y, | |
// a_normal_ed: 3-component normal and 1-component edgedistance | |
Math.floor(nx * FACTOR) * 2 + t, | |
ny * FACTOR * 2, | |
nz * FACTOR * 2, | |
// edgedistance (used for wrapping patterns around extrusion sides) | |
Math.round(e) | |
); | |
} | |
var FillExtrusionBucket = function FillExtrusionBucket(options ) { | |
this.zoom = options.zoom; | |
this.overscaling = options.overscaling; | |
this.layers = options.layers; | |
this.layerIds = this.layers.map(function (layer) { return layer.id; }); | |
this.index = options.index; | |
this.layoutVertexArray = new StructArrayLayout2i4i12(); | |
this.indexArray = new StructArrayLayout3ui6(); | |
this.programConfigurations = new ProgramConfigurationSet(members$2, options.layers, options.zoom); | |
this.segments = new SegmentVector(); | |
}; | |
FillExtrusionBucket.prototype.populate = function populate (features , options ) { | |
var this$1 = this; | |
for (var i = 0, list = features; i < list.length; i += 1) { | |
var ref = list[i]; | |
var feature = ref.feature; | |
var index = ref.index; | |
var sourceLayerIndex = ref.sourceLayerIndex; | |
if (this$1.layers[0]._featureFilter(new EvaluationParameters(this$1.zoom), feature)) { | |
var geometry = loadGeometry(feature); | |
this$1.addFeature(feature, geometry, index); | |
options.featureIndex.insert(feature, geometry, index, sourceLayerIndex, this$1.index); | |
} | |
} | |
}; | |
FillExtrusionBucket.prototype.update = function update (states , vtLayer ) { | |
if (!this.stateDependentLayers.length) { return; } | |
this.programConfigurations.updatePaintArrays(states, vtLayer, this.stateDependentLayers); | |
}; | |
FillExtrusionBucket.prototype.isEmpty = function isEmpty () { | |
return this.layoutVertexArray.length === 0; | |
}; | |
FillExtrusionBucket.prototype.uploadPending = function uploadPending () { | |
return !this.uploaded || this.programConfigurations.needsUpload; | |
}; | |
FillExtrusionBucket.prototype.upload = function upload (context ) { | |
if (!this.uploaded) { | |
this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, members$2); | |
this.indexBuffer = context.createIndexBuffer(this.indexArray); | |
} | |
this.programConfigurations.upload(context); | |
this.uploaded = true; | |
}; | |
FillExtrusionBucket.prototype.destroy = function destroy () { | |
if (!this.layoutVertexBuffer) { return; } | |
this.layoutVertexBuffer.destroy(); | |
this.indexBuffer.destroy(); | |
this.programConfigurations.destroy(); | |
this.segments.destroy(); | |
}; | |
FillExtrusionBucket.prototype.addFeature = function addFeature (feature , geometry , index ) { | |
var this$1 = this; | |
for (var i$4 = 0, list$3 = classifyRings(geometry, EARCUT_MAX_RINGS$1); i$4 < list$3.length; i$4 += 1) { | |
var polygon = list$3[i$4]; | |
var numVertices = 0; | |
for (var i$1 = 0, list = polygon; i$1 < list.length; i$1 += 1) { | |
var ring = list[i$1]; | |
numVertices += ring.length; | |
} | |
var segment = this$1.segments.prepareSegment(4, this$1.layoutVertexArray, this$1.indexArray); | |
for (var i$2 = 0, list$1 = polygon; i$2 < list$1.length; i$2 += 1) { | |
var ring$1 = list$1[i$2]; | |
if (ring$1.length === 0) { | |
continue; | |
} | |
if (isEntirelyOutside(ring$1)) { | |
continue; | |
} | |
var edgeDistance = 0; | |
for (var p = 0; p < ring$1.length; p++) { | |
var p1 = ring$1[p]; | |
if (p >= 1) { | |
var p2 = ring$1[p - 1]; | |
if (!isBoundaryEdge(p1, p2)) { | |
if (segment.vertexLength + 4 > SegmentVector.MAX_VERTEX_ARRAY_LENGTH) { | |
segment = this$1.segments.prepareSegment(4, this$1.layoutVertexArray, this$1.indexArray); | |
} | |
var perp = p1.sub(p2)._perp()._unit(); | |
var dist = p2.dist(p1); | |
if (edgeDistance + dist > 32768) { edgeDistance = 0; } | |
addVertex(this$1.layoutVertexArray, p1.x, p1.y, perp.x, perp.y, 0, 0, edgeDistance); | |
addVertex(this$1.layoutVertexArray, p1.x, p1.y, perp.x, perp.y, 0, 1, edgeDistance); | |
edgeDistance += dist; | |
addVertex(this$1.layoutVertexArray, p2.x, p2.y, perp.x, perp.y, 0, 0, edgeDistance); | |
addVertex(this$1.layoutVertexArray, p2.x, p2.y, perp.x, perp.y, 0, 1, edgeDistance); | |
var bottomRight = segment.vertexLength; | |
this$1.indexArray.emplaceBack(bottomRight, bottomRight + 1, bottomRight + 2); | |
this$1.indexArray.emplaceBack(bottomRight + 1, bottomRight + 2, bottomRight + 3); | |
segment.vertexLength += 4; | |
segment.primitiveLength += 2; | |
} | |
} | |
} | |
} | |
if (segment.vertexLength + numVertices > SegmentVector.MAX_VERTEX_ARRAY_LENGTH) { | |
segment = this$1.segments.prepareSegment(numVertices, this$1.layoutVertexArray, this$1.indexArray); | |
} | |
var flattened = []; | |
var holeIndices = []; | |
var triangleIndex = segment.vertexLength; | |
for (var i$3 = 0, list$2 = polygon; i$3 < list$2.length; i$3 += 1) { | |
var ring$2 = list$2[i$3]; | |
if (ring$2.length === 0) { | |
continue; | |
} | |
if (ring$2 !== polygon[0]) { | |
holeIndices.push(flattened.length / 2); | |
} | |
for (var i = 0; i < ring$2.length; i++) { | |
var p$1 = ring$2[i]; | |
addVertex(this$1.layoutVertexArray, p$1.x, p$1.y, 0, 0, 1, 1, 0); | |
flattened.push(p$1.x); | |
flattened.push(p$1.y); | |
} | |
} | |
var indices = earcut_1(flattened, holeIndices); | |
assert_1(indices.length % 3 === 0); | |
for (var j = 0; j < indices.length; j += 3) { | |
this$1.indexArray.emplaceBack( | |
triangleIndex + indices[j], | |
triangleIndex + indices[j + 1], | |
triangleIndex + indices[j + 2]); | |
} | |
segment.primitiveLength += indices.length / 3; | |
segment.vertexLength += numVertices; | |
} | |
this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, feature, index); | |
}; | |
register('FillExtrusionBucket', FillExtrusionBucket, {omit: ['layers']}); | |
function isBoundaryEdge(p1, p2) { | |
return (p1.x === p2.x && (p1.x < 0 || p1.x > EXTENT)) || | |
(p1.y === p2.y && (p1.y < 0 || p1.y > EXTENT)); | |
} | |
function isEntirelyOutside(ring) { | |
return ring.every(function (p) { return p.x < 0; }) || | |
ring.every(function (p) { return p.x > EXTENT; }) || | |
ring.every(function (p) { return p.y < 0; }) || | |
ring.every(function (p) { return p.y > EXTENT; }); | |
} | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var paint$5 = new Properties({ | |
"fill-extrusion-opacity": new DataConstantProperty(styleSpec["paint_fill-extrusion"]["fill-extrusion-opacity"]), | |
"fill-extrusion-color": new DataDrivenProperty(styleSpec["paint_fill-extrusion"]["fill-extrusion-color"]), | |
"fill-extrusion-translate": new DataConstantProperty(styleSpec["paint_fill-extrusion"]["fill-extrusion-translate"]), | |
"fill-extrusion-translate-anchor": new DataConstantProperty(styleSpec["paint_fill-extrusion"]["fill-extrusion-translate-anchor"]), | |
"fill-extrusion-pattern": new CrossFadedProperty(styleSpec["paint_fill-extrusion"]["fill-extrusion-pattern"]), | |
"fill-extrusion-height": new DataDrivenProperty(styleSpec["paint_fill-extrusion"]["fill-extrusion-height"]), | |
"fill-extrusion-base": new DataDrivenProperty(styleSpec["paint_fill-extrusion"]["fill-extrusion-base"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$4 = ({ paint: paint$5 } | |
); | |
// | |
var FillExtrusionStyleLayer = (function (StyleLayer$$1) { | |
function FillExtrusionStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$4); | |
} | |
if ( StyleLayer$$1 ) FillExtrusionStyleLayer.__proto__ = StyleLayer$$1; | |
FillExtrusionStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
FillExtrusionStyleLayer.prototype.constructor = FillExtrusionStyleLayer; | |
FillExtrusionStyleLayer.prototype.createBucket = function createBucket (parameters ) { | |
return new FillExtrusionBucket(parameters); | |
}; | |
FillExtrusionStyleLayer.prototype.queryRadius = function queryRadius () { | |
return translateDistance(this.paint.get('fill-extrusion-translate')); | |
}; | |
FillExtrusionStyleLayer.prototype.queryIntersectsFeature = function queryIntersectsFeature (queryGeometry , | |
feature , | |
featureState , | |
geometry , | |
zoom , | |
transform , | |
pixelsToTileUnits ) { | |
var translatedPolygon = translate(queryGeometry, | |
this.paint.get('fill-extrusion-translate'), | |
this.paint.get('fill-extrusion-translate-anchor'), | |
transform.angle, pixelsToTileUnits); | |
return multiPolygonIntersectsMultiPolygon(translatedPolygon, geometry); | |
}; | |
FillExtrusionStyleLayer.prototype.hasOffscreenPass = function hasOffscreenPass () { | |
return this.paint.get('fill-extrusion-opacity') !== 0 && this.visibility !== 'none'; | |
}; | |
FillExtrusionStyleLayer.prototype.resize = function resize () { | |
if (this.viewportFrame) { | |
this.viewportFrame.destroy(); | |
this.viewportFrame = null; | |
} | |
}; | |
return FillExtrusionStyleLayer; | |
}(StyleLayer)); | |
// | |
var layout$4 = createLayout([ | |
{name: 'a_pos_normal', components: 4, type: 'Int16'}, | |
{name: 'a_data', components: 4, type: 'Uint8'} | |
], 4); | |
var members$3 = layout$4.members; | |
var size$3 = layout$4.size; | |
var alignment$3 = layout$4.alignment; | |
'use strict'; | |
var vectortilefeature = VectorTileFeature; | |
function VectorTileFeature(pbf, end, extent, keys, values) { | |
// Public | |
this.properties = {}; | |
this.extent = extent; | |
this.type = 0; | |
// Private | |
this._pbf = pbf; | |
this._geometry = -1; | |
this._keys = keys; | |
this._values = values; | |
pbf.readFields(readFeature, this, end); | |
} | |
function readFeature(tag, feature, pbf) { | |
if (tag == 1) { feature.id = pbf.readVarint(); } | |
else if (tag == 2) { readTag(pbf, feature); } | |
else if (tag == 3) { feature.type = pbf.readVarint(); } | |
else if (tag == 4) { feature._geometry = pbf.pos; } | |
} | |
function readTag(pbf, feature) { | |
var end = pbf.readVarint() + pbf.pos; | |
while (pbf.pos < end) { | |
var key = feature._keys[pbf.readVarint()], | |
value = feature._values[pbf.readVarint()]; | |
feature.properties[key] = value; | |
} | |
} | |
VectorTileFeature.types = ['Unknown', 'Point', 'LineString', 'Polygon']; | |
VectorTileFeature.prototype.loadGeometry = function() { | |
var pbf = this._pbf; | |
pbf.pos = this._geometry; | |
var end = pbf.readVarint() + pbf.pos, | |
cmd = 1, | |
length = 0, | |
x = 0, | |
y = 0, | |
lines = [], | |
line; | |
while (pbf.pos < end) { | |
if (length <= 0) { | |
var cmdLen = pbf.readVarint(); | |
cmd = cmdLen & 0x7; | |
length = cmdLen >> 3; | |
} | |
length--; | |
if (cmd === 1 || cmd === 2) { | |
x += pbf.readSVarint(); | |
y += pbf.readSVarint(); | |
if (cmd === 1) { // moveTo | |
if (line) { lines.push(line); } | |
line = []; | |
} | |
line.push(new pointGeometry(x, y)); | |
} else if (cmd === 7) { | |
// Workaround for https://github.com/mapbox/mapnik-vector-tile/issues/90 | |
if (line) { | |
line.push(line[0].clone()); // closePolygon | |
} | |
} else { | |
throw new Error('unknown command ' + cmd); | |
} | |
} | |
if (line) { lines.push(line); } | |
return lines; | |
}; | |
VectorTileFeature.prototype.bbox = function() { | |
var pbf = this._pbf; | |
pbf.pos = this._geometry; | |
var end = pbf.readVarint() + pbf.pos, | |
cmd = 1, | |
length = 0, | |
x = 0, | |
y = 0, | |
x1 = Infinity, | |
x2 = -Infinity, | |
y1 = Infinity, | |
y2 = -Infinity; | |
while (pbf.pos < end) { | |
if (length <= 0) { | |
var cmdLen = pbf.readVarint(); | |
cmd = cmdLen & 0x7; | |
length = cmdLen >> 3; | |
} | |
length--; | |
if (cmd === 1 || cmd === 2) { | |
x += pbf.readSVarint(); | |
y += pbf.readSVarint(); | |
if (x < x1) { x1 = x; } | |
if (x > x2) { x2 = x; } | |
if (y < y1) { y1 = y; } | |
if (y > y2) { y2 = y; } | |
} else if (cmd !== 7) { | |
throw new Error('unknown command ' + cmd); | |
} | |
} | |
return [x1, y1, x2, y2]; | |
}; | |
VectorTileFeature.prototype.toGeoJSON = function(x, y, z) { | |
var size = this.extent * Math.pow(2, z), | |
x0 = this.extent * x, | |
y0 = this.extent * y, | |
coords = this.loadGeometry(), | |
type = VectorTileFeature.types[this.type], | |
i, j; | |
function project(line) { | |
for (var j = 0; j < line.length; j++) { | |
var p = line[j], y2 = 180 - (p.y + y0) * 360 / size; | |
line[j] = [ | |
(p.x + x0) * 360 / size - 180, | |
360 / Math.PI * Math.atan(Math.exp(y2 * Math.PI / 180)) - 90 | |
]; | |
} | |
} | |
switch (this.type) { | |
case 1: | |
var points = []; | |
for (i = 0; i < coords.length; i++) { | |
points[i] = coords[i][0]; | |
} | |
coords = points; | |
project(coords); | |
break; | |
case 2: | |
for (i = 0; i < coords.length; i++) { | |
project(coords[i]); | |
} | |
break; | |
case 3: | |
coords = classifyRings$1(coords); | |
for (i = 0; i < coords.length; i++) { | |
for (j = 0; j < coords[i].length; j++) { | |
project(coords[i][j]); | |
} | |
} | |
break; | |
} | |
if (coords.length === 1) { | |
coords = coords[0]; | |
} else { | |
type = 'Multi' + type; | |
} | |
var result = { | |
type: "Feature", | |
geometry: { | |
type: type, | |
coordinates: coords | |
}, | |
properties: this.properties | |
}; | |
if ('id' in this) { | |
result.id = this.id; | |
} | |
return result; | |
}; | |
// classifies an array of rings into polygons with outer rings and holes | |
function classifyRings$1(rings) { | |
var len = rings.length; | |
if (len <= 1) { return [rings]; } | |
var polygons = [], | |
polygon, | |
ccw; | |
for (var i = 0; i < len; i++) { | |
var area = signedArea$1(rings[i]); | |
if (area === 0) { continue; } | |
if (ccw === undefined) { ccw = area < 0; } | |
if (ccw === area < 0) { | |
if (polygon) { polygons.push(polygon); } | |
polygon = [rings[i]]; | |
} else { | |
polygon.push(rings[i]); | |
} | |
} | |
if (polygon) { polygons.push(polygon); } | |
return polygons; | |
} | |
function signedArea$1(ring) { | |
var sum = 0; | |
for (var i = 0, len = ring.length, j = len - 1, p1, p2; i < len; j = i++) { | |
p1 = ring[i]; | |
p2 = ring[j]; | |
sum += (p2.x - p1.x) * (p1.y + p2.y); | |
} | |
return sum; | |
} | |
'use strict'; | |
var vectortilelayer = VectorTileLayer; | |
function VectorTileLayer(pbf, end) { | |
// Public | |
this.version = 1; | |
this.name = null; | |
this.extent = 4096; | |
this.length = 0; | |
// Private | |
this._pbf = pbf; | |
this._keys = []; | |
this._values = []; | |
this._features = []; | |
pbf.readFields(readLayer, this, end); | |
this.length = this._features.length; | |
} | |
function readLayer(tag, layer, pbf) { | |
if (tag === 15) { layer.version = pbf.readVarint(); } | |
else if (tag === 1) { layer.name = pbf.readString(); } | |
else if (tag === 5) { layer.extent = pbf.readVarint(); } | |
else if (tag === 2) { layer._features.push(pbf.pos); } | |
else if (tag === 3) { layer._keys.push(pbf.readString()); } | |
else if (tag === 4) { layer._values.push(readValueMessage(pbf)); } | |
} | |
function readValueMessage(pbf) { | |
var value = null, | |
end = pbf.readVarint() + pbf.pos; | |
while (pbf.pos < end) { | |
var tag = pbf.readVarint() >> 3; | |
value = tag === 1 ? pbf.readString() : | |
tag === 2 ? pbf.readFloat() : | |
tag === 3 ? pbf.readDouble() : | |
tag === 4 ? pbf.readVarint64() : | |
tag === 5 ? pbf.readVarint() : | |
tag === 6 ? pbf.readSVarint() : | |
tag === 7 ? pbf.readBoolean() : null; | |
} | |
return value; | |
} | |
// return feature `i` from this layer as a `VectorTileFeature` | |
VectorTileLayer.prototype.feature = function(i) { | |
if (i < 0 || i >= this._features.length) { throw new Error('feature index out of bounds'); } | |
this._pbf.pos = this._features[i]; | |
var end = this._pbf.readVarint() + this._pbf.pos; | |
return new vectortilefeature(this._pbf, end, this.extent, this._keys, this._values); | |
}; | |
'use strict'; | |
var vectortile = VectorTile; | |
function VectorTile(pbf, end) { | |
this.layers = pbf.readFields(readTile, {}, end); | |
} | |
function readTile(tag, layers, pbf) { | |
if (tag === 3) { | |
var layer = new vectortilelayer(pbf, pbf.readVarint() + pbf.pos); | |
if (layer.length) { layers[layer.name] = layer; } | |
} | |
} | |
var VectorTile$1 = vectortile; | |
var VectorTileFeature$1 = vectortilefeature; | |
var VectorTileLayer$1 = vectortilelayer; | |
var vectorTile = { | |
VectorTile: VectorTile$1, | |
VectorTileFeature: VectorTileFeature$1, | |
VectorTileLayer: VectorTileLayer$1 | |
}; | |
// | |
var vectorTileFeatureTypes = vectorTile.VectorTileFeature.types; | |
// NOTE ON EXTRUDE SCALE: | |
// scale the extrusion vector so that the normal length is this value. | |
// contains the "texture" normals (-1..1). this is distinct from the extrude | |
// normals for line joins, because the x-value remains 0 for the texture | |
// normal array, while the extrude normal actually moves the vertex to create | |
// the acute/bevelled line join. | |
var EXTRUDE_SCALE = 63; | |
/* | |
* Sharp corners cause dashed lines to tilt because the distance along the line | |
* is the same at both the inner and outer corners. To improve the appearance of | |
* dashed lines we add extra points near sharp corners so that a smaller part | |
* of the line is tilted. | |
* | |
* COS_HALF_SHARP_CORNER controls how sharp a corner has to be for us to add an | |
* extra vertex. The default is 75 degrees. | |
* | |
* The newly created vertices are placed SHARP_CORNER_OFFSET pixels from the corner. | |
*/ | |
var COS_HALF_SHARP_CORNER = Math.cos(75 / 2 * (Math.PI / 180)); | |
var SHARP_CORNER_OFFSET = 15; | |
// The number of bits that is used to store the line distance in the buffer. | |
var LINE_DISTANCE_BUFFER_BITS = 15; | |
// We don't have enough bits for the line distance as we'd like to have, so | |
// use this value to scale the line distance (in tile units) down to a smaller | |
// value. This lets us store longer distances while sacrificing precision. | |
var LINE_DISTANCE_SCALE = 1 / 2; | |
// The maximum line distance, in tile units, that fits in the buffer. | |
var MAX_LINE_DISTANCE = Math.pow(2, LINE_DISTANCE_BUFFER_BITS - 1) / LINE_DISTANCE_SCALE; | |
function addLineVertex(layoutVertexBuffer, point , extrude , round , up , dir , linesofar ) { | |
layoutVertexBuffer.emplaceBack( | |
// a_pos_normal | |
point.x, | |
point.y, | |
round ? 1 : 0, | |
up ? 1 : -1, | |
// a_data | |
// add 128 to store a byte in an unsigned byte | |
Math.round(EXTRUDE_SCALE * extrude.x) + 128, | |
Math.round(EXTRUDE_SCALE * extrude.y) + 128, | |
// Encode the -1/0/1 direction value into the first two bits of .z of a_data. | |
// Combine it with the lower 6 bits of `linesofar` (shifted by 2 bites to make | |
// room for the direction value). The upper 8 bits of `linesofar` are placed in | |
// the `w` component. `linesofar` is scaled down by `LINE_DISTANCE_SCALE` so that | |
// we can store longer distances while sacrificing precision. | |
((dir === 0 ? 0 : (dir < 0 ? -1 : 1)) + 1) | (((linesofar * LINE_DISTANCE_SCALE) & 0x3F) << 2), | |
(linesofar * LINE_DISTANCE_SCALE) >> 6); | |
} | |
/** | |
* @private | |
*/ | |
var LineBucket = function LineBucket(options ) { | |
this.zoom = options.zoom; | |
this.overscaling = options.overscaling; | |
this.layers = options.layers; | |
this.layerIds = this.layers.map(function (layer) { return layer.id; }); | |
this.index = options.index; | |
this.layoutVertexArray = new StructArrayLayout4i4ub12(); | |
this.indexArray = new StructArrayLayout3ui6(); | |
this.programConfigurations = new ProgramConfigurationSet(members$3, options.layers, options.zoom); | |
this.segments = new SegmentVector(); | |
}; | |
LineBucket.prototype.populate = function populate (features , options ) { | |
var this$1 = this; | |
for (var i = 0, list = features; i < list.length; i += 1) { | |
var ref = list[i]; | |
var feature = ref.feature; | |
var index = ref.index; | |
var sourceLayerIndex = ref.sourceLayerIndex; | |
if (this$1.layers[0]._featureFilter(new EvaluationParameters(this$1.zoom), feature)) { | |
var geometry = loadGeometry(feature); | |
this$1.addFeature(feature, geometry, index); | |
options.featureIndex.insert(feature, geometry, index, sourceLayerIndex, this$1.index); | |
} | |
} | |
}; | |
LineBucket.prototype.update = function update (states , vtLayer ) { | |
if (!this.stateDependentLayers.length) { return; } | |
this.programConfigurations.updatePaintArrays(states, vtLayer, this.stateDependentLayers); | |
}; | |
LineBucket.prototype.isEmpty = function isEmpty () { | |
return this.layoutVertexArray.length === 0; | |
}; | |
LineBucket.prototype.uploadPending = function uploadPending () { | |
return !this.uploaded || this.programConfigurations.needsUpload; | |
}; | |
LineBucket.prototype.upload = function upload (context ) { | |
if (!this.uploaded) { | |
this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, members$3); | |
this.indexBuffer = context.createIndexBuffer(this.indexArray); | |
} | |
this.programConfigurations.upload(context); | |
this.uploaded = true; | |
}; | |
LineBucket.prototype.destroy = function destroy () { | |
if (!this.layoutVertexBuffer) { return; } | |
this.layoutVertexBuffer.destroy(); | |
this.indexBuffer.destroy(); | |
this.programConfigurations.destroy(); | |
this.segments.destroy(); | |
}; | |
LineBucket.prototype.addFeature = function addFeature (feature , geometry , index ) { | |
var this$1 = this; | |
var layout = this.layers[0].layout; | |
var join = layout.get('line-join').evaluate(feature, {}); | |
var cap = layout.get('line-cap'); | |
var miterLimit = layout.get('line-miter-limit'); | |
var roundLimit = layout.get('line-round-limit'); | |
for (var i = 0, list = geometry; i < list.length; i += 1) { | |
var line = list[i]; | |
this$1.addLine(line, feature, join, cap, miterLimit, roundLimit, index); | |
} | |
}; | |
LineBucket.prototype.addLine = function addLine (vertices , feature , join , cap , miterLimit , roundLimit , index ) { | |
var this$1 = this; | |
var lineDistances = null; | |
if (!!feature.properties && | |
feature.properties.hasOwnProperty('mapbox_clip_start') && | |
feature.properties.hasOwnProperty('mapbox_clip_end')) { | |
lineDistances = { | |
start: feature.properties.mapbox_clip_start, | |
end: feature.properties.mapbox_clip_end, | |
tileTotal: undefined | |
}; | |
} | |
var isPolygon = vectorTileFeatureTypes[feature.type] === 'Polygon'; | |
// If the line has duplicate vertices at the ends, adjust start/length to remove them. | |
var len = vertices.length; | |
while (len >= 2 && vertices[len - 1].equals(vertices[len - 2])) { | |
len--; | |
} | |
var first = 0; | |
while (first < len - 1 && vertices[first].equals(vertices[first + 1])) { | |
first++; | |
} | |
// Ignore invalid geometry. | |
if (len < (isPolygon ? 3 : 2)) { return; } | |
if (lineDistances) { | |
lineDistances.tileTotal = calculateFullDistance(vertices, first, len); | |
} | |
if (join === 'bevel') { miterLimit = 1.05; } | |
var sharpCornerOffset = SHARP_CORNER_OFFSET * (EXTENT / (512 * this.overscaling)); | |
var firstVertex = vertices[first]; | |
// we could be more precise, but it would only save a negligible amount of space | |
var segment = this.segments.prepareSegment(len * 10, this.layoutVertexArray, this.indexArray); | |
this.distance = 0; | |
var beginCap = cap, | |
endCap = isPolygon ? 'butt' : cap; | |
var startOfLine = true; | |
var currentVertex; | |
var prevVertex = ((undefined ) ); | |
var nextVertex = ((undefined ) ); | |
var prevNormal = ((undefined ) ); | |
var nextNormal = ((undefined ) ); | |
var offsetA; | |
var offsetB; | |
// the last three vertices added | |
this.e1 = this.e2 = this.e3 = -1; | |
if (isPolygon) { | |
currentVertex = vertices[len - 2]; | |
nextNormal = firstVertex.sub(currentVertex)._unit()._perp(); | |
} | |
for (var i = first; i < len; i++) { | |
nextVertex = isPolygon && i === len - 1 ? | |
vertices[first + 1] : // if the line is closed, we treat the last vertex like the first | |
vertices[i + 1]; // just the next vertex | |
// if two consecutive vertices exist, skip the current one | |
if (nextVertex && vertices[i].equals(nextVertex)) { continue; } | |
if (nextNormal) { prevNormal = nextNormal; } | |
if (currentVertex) { prevVertex = currentVertex; } | |
currentVertex = vertices[i]; | |
// Calculate the normal towards the next vertex in this line. In case | |
// there is no next vertex, pretend that the line is continuing straight, | |
// meaning that we are just using the previous normal. | |
nextNormal = nextVertex ? nextVertex.sub(currentVertex)._unit()._perp() : prevNormal; | |
// If we still don't have a previous normal, this is the beginning of a | |
// non-closed line, so we're doing a straight "join". | |
prevNormal = prevNormal || nextNormal; | |
// Determine the normal of the join extrusion. It is the angle bisector | |
// of the segments between the previous line and the next line. | |
// In the case of 180° angles, the prev and next normals cancel each other out: | |
// prevNormal + nextNormal = (0, 0), its magnitude is 0, so the unit vector would be | |
// undefined. In that case, we're keeping the joinNormal at (0, 0), so that the cosHalfAngle | |
// below will also become 0 and miterLength will become Infinity. | |
var joinNormal = prevNormal.add(nextNormal); | |
if (joinNormal.x !== 0 || joinNormal.y !== 0) { | |
joinNormal._unit(); | |
} | |
/* joinNormal prevNormal | |
* ↖ ↑ | |
* .________. prevVertex | |
* | | |
* nextNormal ← | currentVertex | |
* | | |
* nextVertex ! | |
* | |
*/ | |
// Calculate the length of the miter (the ratio of the miter to the width). | |
// Find the cosine of the angle between the next and join normals | |
// using dot product. The inverse of that is the miter length. | |
var cosHalfAngle = joinNormal.x * nextNormal.x + joinNormal.y * nextNormal.y; | |
var miterLength = cosHalfAngle !== 0 ? 1 / cosHalfAngle : Infinity; | |
var isSharpCorner = cosHalfAngle < COS_HALF_SHARP_CORNER && prevVertex && nextVertex; | |
if (isSharpCorner && i > first) { | |
var prevSegmentLength = currentVertex.dist(prevVertex); | |
if (prevSegmentLength > 2 * sharpCornerOffset) { | |
var newPrevVertex = currentVertex.sub(currentVertex.sub(prevVertex)._mult(sharpCornerOffset / prevSegmentLength)._round()); | |
this$1.distance += newPrevVertex.dist(prevVertex); | |
this$1.addCurrentVertex(newPrevVertex, this$1.distance, prevNormal.mult(1), 0, 0, false, segment, lineDistances); | |
prevVertex = newPrevVertex; | |
} | |
} | |
// The join if a middle vertex, otherwise the cap. | |
var middleVertex = prevVertex && nextVertex; | |
var currentJoin = middleVertex ? join : nextVertex ? beginCap : endCap; | |
if (middleVertex && currentJoin === 'round') { | |
if (miterLength < roundLimit) { | |
currentJoin = 'miter'; | |
} else if (miterLength <= 2) { | |
currentJoin = 'fakeround'; | |
} | |
} | |
if (currentJoin === 'miter' && miterLength > miterLimit) { | |
currentJoin = 'bevel'; | |
} | |
if (currentJoin === 'bevel') { | |
// The maximum extrude length is 128 / 63 = 2 times the width of the line | |
// so if miterLength >= 2 we need to draw a different type of bevel here. | |
if (miterLength > 2) { currentJoin = 'flipbevel'; } | |
// If the miterLength is really small and the line bevel wouldn't be visible, | |
// just draw a miter join to save a triangle. | |
if (miterLength < miterLimit) { currentJoin = 'miter'; } | |
} | |
// Calculate how far along the line the currentVertex is | |
if (prevVertex) { this$1.distance += currentVertex.dist(prevVertex); } | |
if (currentJoin === 'miter') { | |
joinNormal._mult(miterLength); | |
this$1.addCurrentVertex(currentVertex, this$1.distance, joinNormal, 0, 0, false, segment, lineDistances); | |
} else if (currentJoin === 'flipbevel') { | |
// miter is too big, flip the direction to make a beveled join | |
if (miterLength > 100) { | |
// Almost parallel lines | |
joinNormal = nextNormal.clone().mult(-1); | |
} else { | |
var direction = prevNormal.x * nextNormal.y - prevNormal.y * nextNormal.x > 0 ? -1 : 1; | |
var bevelLength = miterLength * prevNormal.add(nextNormal).mag() / prevNormal.sub(nextNormal).mag(); | |
joinNormal._perp()._mult(bevelLength * direction); | |
} | |
this$1.addCurrentVertex(currentVertex, this$1.distance, joinNormal, 0, 0, false, segment, lineDistances); | |
this$1.addCurrentVertex(currentVertex, this$1.distance, joinNormal.mult(-1), 0, 0, false, segment, lineDistances); | |
} else if (currentJoin === 'bevel' || currentJoin === 'fakeround') { | |
var lineTurnsLeft = (prevNormal.x * nextNormal.y - prevNormal.y * nextNormal.x) > 0; | |
var offset = -Math.sqrt(miterLength * miterLength - 1); | |
if (lineTurnsLeft) { | |
offsetB = 0; | |
offsetA = offset; | |
} else { | |
offsetA = 0; | |
offsetB = offset; | |
} | |
// Close previous segment with a bevel | |
if (!startOfLine) { | |
this$1.addCurrentVertex(currentVertex, this$1.distance, prevNormal, offsetA, offsetB, false, segment, lineDistances); | |
} | |
if (currentJoin === 'fakeround') { | |
// The join angle is sharp enough that a round join would be visible. | |
// Bevel joins fill the gap between segments with a single pie slice triangle. | |
// Create a round join by adding multiple pie slices. The join isn't actually round, but | |
// it looks like it is at the sizes we render lines at. | |
// Add more triangles for sharper angles. | |
// This math is just a good enough approximation. It isn't "correct". | |
var n = Math.floor((0.5 - (cosHalfAngle - 0.5)) * 8); | |
var approxFractionalJoinNormal = (void 0); | |
for (var m = 0; m < n; m++) { | |
approxFractionalJoinNormal = nextNormal.mult((m + 1) / (n + 1))._add(prevNormal)._unit(); | |
this$1.addPieSliceVertex(currentVertex, this$1.distance, approxFractionalJoinNormal, lineTurnsLeft, segment, lineDistances); | |
} | |
this$1.addPieSliceVertex(currentVertex, this$1.distance, joinNormal, lineTurnsLeft, segment, lineDistances); | |
for (var k = n - 1; k >= 0; k--) { | |
approxFractionalJoinNormal = prevNormal.mult((k + 1) / (n + 1))._add(nextNormal)._unit(); | |
this$1.addPieSliceVertex(currentVertex, this$1.distance, approxFractionalJoinNormal, lineTurnsLeft, segment, lineDistances); | |
} | |
} | |
// Start next segment | |
if (nextVertex) { | |
this$1.addCurrentVertex(currentVertex, this$1.distance, nextNormal, -offsetA, -offsetB, false, segment, lineDistances); | |
} | |
} else if (currentJoin === 'butt') { | |
if (!startOfLine) { | |
// Close previous segment with a butt | |
this$1.addCurrentVertex(currentVertex, this$1.distance, prevNormal, 0, 0, false, segment, lineDistances); | |
} | |
// Start next segment with a butt | |
if (nextVertex) { | |
this$1.addCurrentVertex(currentVertex, this$1.distance, nextNormal, 0, 0, false, segment, lineDistances); | |
} | |
} else if (currentJoin === 'square') { | |
if (!startOfLine) { | |
// Close previous segment with a square cap | |
this$1.addCurrentVertex(currentVertex, this$1.distance, prevNormal, 1, 1, false, segment, lineDistances); | |
// The segment is done. Unset vertices to disconnect segments. | |
this$1.e1 = this$1.e2 = -1; | |
} | |
// Start next segment | |
if (nextVertex) { | |
this$1.addCurrentVertex(currentVertex, this$1.distance, nextNormal, -1, -1, false, segment, lineDistances); | |
} | |
} else if (currentJoin === 'round') { | |
if (!startOfLine) { | |
// Close previous segment with butt | |
this$1.addCurrentVertex(currentVertex, this$1.distance, prevNormal, 0, 0, false, segment, lineDistances); | |
// Add round cap or linejoin at end of segment | |
this$1.addCurrentVertex(currentVertex, this$1.distance, prevNormal, 1, 1, true, segment, lineDistances); | |
// The segment is done. Unset vertices to disconnect segments. | |
this$1.e1 = this$1.e2 = -1; | |
} | |
// Start next segment with a butt | |
if (nextVertex) { | |
// Add round cap before first segment | |
this$1.addCurrentVertex(currentVertex, this$1.distance, nextNormal, -1, -1, true, segment, lineDistances); | |
this$1.addCurrentVertex(currentVertex, this$1.distance, nextNormal, 0, 0, false, segment, lineDistances); | |
} | |
} | |
if (isSharpCorner && i < len - 1) { | |
var nextSegmentLength = currentVertex.dist(nextVertex); | |
if (nextSegmentLength > 2 * sharpCornerOffset) { | |
var newCurrentVertex = currentVertex.add(nextVertex.sub(currentVertex)._mult(sharpCornerOffset / nextSegmentLength)._round()); | |
this$1.distance += newCurrentVertex.dist(currentVertex); | |
this$1.addCurrentVertex(newCurrentVertex, this$1.distance, nextNormal.mult(1), 0, 0, false, segment, lineDistances); | |
currentVertex = newCurrentVertex; | |
} | |
} | |
startOfLine = false; | |
} | |
this.programConfigurations.populatePaintArrays(this.layoutVertexArray.length, feature, index); | |
}; | |
/** | |
* Add two vertices to the buffers. | |
* | |
* @param {Object} currentVertex the line vertex to add buffer vertices for | |
* @param {number} distance the distance from the beginning of the line to the vertex | |
* @param {number} endLeft extrude to shift the left vertex along the line | |
* @param {number} endRight extrude to shift the left vertex along the line | |
* @param {boolean} round whether this is a round cap | |
* @private | |
*/ | |
LineBucket.prototype.addCurrentVertex = function addCurrentVertex (currentVertex , | |
distance , | |
normal , | |
endLeft , | |
endRight , | |
round , | |
segment , | |
distancesForScaling ) { | |
var extrude; | |
var layoutVertexArray = this.layoutVertexArray; | |
var indexArray = this.indexArray; | |
if (distancesForScaling) { | |
// For gradient lines, scale distance from tile units to [0, 2^15) | |
distance = scaleDistance(distance, distancesForScaling); | |
} | |
extrude = normal.clone(); | |
if (endLeft) { extrude._sub(normal.perp()._mult(endLeft)); } | |
addLineVertex(layoutVertexArray, currentVertex, extrude, round, false, endLeft, distance); | |
this.e3 = segment.vertexLength++; | |
if (this.e1 >= 0 && this.e2 >= 0) { | |
indexArray.emplaceBack(this.e1, this.e2, this.e3); | |
segment.primitiveLength++; | |
} | |
this.e1 = this.e2; | |
this.e2 = this.e3; | |
extrude = normal.mult(-1); | |
if (endRight) { extrude._sub(normal.perp()._mult(endRight)); } | |
addLineVertex(layoutVertexArray, currentVertex, extrude, round, true, -endRight, distance); | |
this.e3 = segment.vertexLength++; | |
if (this.e1 >= 0 && this.e2 >= 0) { | |
indexArray.emplaceBack(this.e1, this.e2, this.e3); | |
segment.primitiveLength++; | |
} | |
this.e1 = this.e2; | |
this.e2 = this.e3; | |
// There is a maximum "distance along the line" that we can store in the buffers. | |
// When we get close to the distance, reset it to zero and add the vertex again with | |
// a distance of zero. The max distance is determined by the number of bits we allocate | |
// to `linesofar`. | |
if (distance > MAX_LINE_DISTANCE / 2 && !distancesForScaling) { | |
this.distance = 0; | |
this.addCurrentVertex(currentVertex, this.distance, normal, endLeft, endRight, round, segment); | |
} | |
}; | |
/** | |
* Add a single new vertex and a triangle using two previous vertices. | |
* This adds a pie slice triangle near a join to simulate round joins | |
* | |
* @param currentVertex the line vertex to add buffer vertices for | |
* @param distance the distance from the beginning of the line to the vertex | |
* @param extrude the offset of the new vertex from the currentVertex | |
* @param lineTurnsLeft whether the line is turning left or right at this angle | |
* @private | |
*/ | |
LineBucket.prototype.addPieSliceVertex = function addPieSliceVertex (currentVertex , | |
distance , | |
extrude , | |
lineTurnsLeft , | |
segment , | |
distancesForScaling ) { | |
extrude = extrude.mult(lineTurnsLeft ? -1 : 1); | |
var layoutVertexArray = this.layoutVertexArray; | |
var indexArray = this.indexArray; | |
if (distancesForScaling) { distance = scaleDistance(distance, distancesForScaling); } | |
addLineVertex(layoutVertexArray, currentVertex, extrude, false, lineTurnsLeft, 0, distance); | |
this.e3 = segment.vertexLength++; | |
if (this.e1 >= 0 && this.e2 >= 0) { | |
indexArray.emplaceBack(this.e1, this.e2, this.e3); | |
segment.primitiveLength++; | |
} | |
if (lineTurnsLeft) { | |
this.e2 = this.e3; | |
} else { | |
this.e1 = this.e3; | |
} | |
}; | |
/** | |
* Knowing the ratio of the full linestring covered by this tiled feature, as well | |
* as the total distance (in tile units) of this tiled feature, and the distance | |
* (in tile units) of the current vertex, we can determine the relative distance | |
* of this vertex along the full linestring feature and scale it to [0, 2^15) | |
* | |
* @param {number} tileDistance the distance from the beginning of the tiled line to this vertex | |
* @param {Object} stats | |
* @param {number} stats.start the ratio (0-1) along a full original linestring feature of the start of this tiled line feature | |
* @param {number} stats.end the ratio (0-1) along a full original linestring feature of the end of this tiled line feature | |
* @param {number} stats.tileTotal the total distance, in tile units, of this tiled line feature | |
* | |
* @private | |
*/ | |
function scaleDistance(tileDistance , stats ) { | |
return ((tileDistance / stats.tileTotal) * (stats.end - stats.start) + stats.start) * (MAX_LINE_DISTANCE - 1); | |
} | |
/** | |
* Calculate the total distance, in tile units, of this tiled line feature | |
* | |
* @param {Array<Point>} vertices the full geometry of this tiled line feature | |
* @param {number} first the index in the vertices array representing the first vertex we should consider | |
* @param {number} len the count of vertices we should consider from `first` | |
* | |
* @private | |
*/ | |
function calculateFullDistance(vertices , first , len ) { | |
var currentVertex, nextVertex; | |
var total = 0; | |
for (var i = first; i < len - 1; i++) { | |
currentVertex = vertices[i]; | |
nextVertex = vertices[i + 1]; | |
total += currentVertex.dist(nextVertex); | |
} | |
return total; | |
} | |
register('LineBucket', LineBucket, {omit: ['layers']}); | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var layout$5 = new Properties({ | |
"line-cap": new DataConstantProperty(styleSpec["layout_line"]["line-cap"]), | |
"line-join": new DataDrivenProperty(styleSpec["layout_line"]["line-join"]), | |
"line-miter-limit": new DataConstantProperty(styleSpec["layout_line"]["line-miter-limit"]), | |
"line-round-limit": new DataConstantProperty(styleSpec["layout_line"]["line-round-limit"]), | |
}); | |
var paint$6 = new Properties({ | |
"line-opacity": new DataDrivenProperty(styleSpec["paint_line"]["line-opacity"]), | |
"line-color": new DataDrivenProperty(styleSpec["paint_line"]["line-color"]), | |
"line-translate": new DataConstantProperty(styleSpec["paint_line"]["line-translate"]), | |
"line-translate-anchor": new DataConstantProperty(styleSpec["paint_line"]["line-translate-anchor"]), | |
"line-width": new DataDrivenProperty(styleSpec["paint_line"]["line-width"]), | |
"line-gap-width": new DataDrivenProperty(styleSpec["paint_line"]["line-gap-width"]), | |
"line-offset": new DataDrivenProperty(styleSpec["paint_line"]["line-offset"]), | |
"line-blur": new DataDrivenProperty(styleSpec["paint_line"]["line-blur"]), | |
"line-dasharray": new CrossFadedProperty(styleSpec["paint_line"]["line-dasharray"]), | |
"line-pattern": new CrossFadedProperty(styleSpec["paint_line"]["line-pattern"]), | |
"line-gradient": new ColorRampProperty(styleSpec["paint_line"]["line-gradient"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$5 = ({ paint: paint$6, layout: layout$5 } | |
); | |
// | |
var LineFloorwidthProperty = (function (DataDrivenProperty$$1) { | |
function LineFloorwidthProperty () { | |
DataDrivenProperty$$1.apply(this, arguments); | |
} | |
if ( DataDrivenProperty$$1 ) LineFloorwidthProperty.__proto__ = DataDrivenProperty$$1; | |
LineFloorwidthProperty.prototype = Object.create( DataDrivenProperty$$1 && DataDrivenProperty$$1.prototype ); | |
LineFloorwidthProperty.prototype.constructor = LineFloorwidthProperty; | |
LineFloorwidthProperty.prototype.possiblyEvaluate = function possiblyEvaluate (value, parameters) { | |
parameters = new EvaluationParameters(Math.floor(parameters.zoom), { | |
now: parameters.now, | |
fadeDuration: parameters.fadeDuration, | |
zoomHistory: parameters.zoomHistory, | |
transition: parameters.transition | |
}); | |
return DataDrivenProperty$$1.prototype.possiblyEvaluate.call(this, value, parameters); | |
}; | |
LineFloorwidthProperty.prototype.evaluate = function evaluate (value, globals, feature, featureState) { | |
globals = extend({}, globals, {zoom: Math.floor(globals.zoom)}); | |
return DataDrivenProperty$$1.prototype.evaluate.call(this, value, globals, feature, featureState); | |
}; | |
return LineFloorwidthProperty; | |
}(DataDrivenProperty)); | |
var lineFloorwidthProperty = new LineFloorwidthProperty(properties$5.paint.properties['line-width'].specification); | |
lineFloorwidthProperty.useIntegerZoom = true; | |
var LineStyleLayer = (function (StyleLayer$$1) { | |
function LineStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$5); | |
} | |
if ( StyleLayer$$1 ) LineStyleLayer.__proto__ = StyleLayer$$1; | |
LineStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
LineStyleLayer.prototype.constructor = LineStyleLayer; | |
LineStyleLayer.prototype._handleSpecialPaintPropertyUpdate = function _handleSpecialPaintPropertyUpdate (name ) { | |
if (name === 'line-gradient') { | |
this._updateGradient(); | |
} | |
}; | |
LineStyleLayer.prototype._updateGradient = function _updateGradient () { | |
var expression = this._transitionablePaint._values['line-gradient'].value.expression; | |
this.gradient = renderColorRamp(expression, 'lineProgress'); | |
this.gradientTexture = null; | |
}; | |
LineStyleLayer.prototype.recalculate = function recalculate (parameters ) { | |
StyleLayer$$1.prototype.recalculate.call(this, parameters); | |
(this.paint._values )['line-floorwidth'] = | |
lineFloorwidthProperty.possiblyEvaluate(this._transitioningPaint._values['line-width'].value, parameters); | |
}; | |
LineStyleLayer.prototype.createBucket = function createBucket (parameters ) { | |
return new LineBucket(parameters); | |
}; | |
LineStyleLayer.prototype.queryRadius = function queryRadius (bucket ) { | |
var lineBucket = (bucket ); | |
var width = getLineWidth( | |
getMaximumPaintValue('line-width', this, lineBucket), | |
getMaximumPaintValue('line-gap-width', this, lineBucket)); | |
var offset = getMaximumPaintValue('line-offset', this, lineBucket); | |
return width / 2 + Math.abs(offset) + translateDistance(this.paint.get('line-translate')); | |
}; | |
LineStyleLayer.prototype.queryIntersectsFeature = function queryIntersectsFeature (queryGeometry , | |
feature , | |
featureState , | |
geometry , | |
zoom , | |
transform , | |
pixelsToTileUnits ) { | |
var translatedPolygon = translate(queryGeometry, | |
this.paint.get('line-translate'), | |
this.paint.get('line-translate-anchor'), | |
transform.angle, pixelsToTileUnits); | |
var halfWidth = pixelsToTileUnits / 2 * getLineWidth( | |
this.paint.get('line-width').evaluate(feature, featureState), | |
this.paint.get('line-gap-width').evaluate(feature, featureState)); | |
var lineOffset = this.paint.get('line-offset').evaluate(feature, featureState); | |
if (lineOffset) { | |
geometry = offsetLine(geometry, lineOffset * pixelsToTileUnits); | |
} | |
return multiPolygonIntersectsBufferedMultiLine(translatedPolygon, geometry, halfWidth); | |
}; | |
return LineStyleLayer; | |
}(StyleLayer)); | |
function getLineWidth(lineWidth, lineGapWidth) { | |
if (lineGapWidth > 0) { | |
return lineGapWidth + 2 * lineWidth; | |
} else { | |
return lineWidth; | |
} | |
} | |
function offsetLine(rings, offset) { | |
var newRings = []; | |
var zero = new pointGeometry(0, 0); | |
for (var k = 0; k < rings.length; k++) { | |
var ring = rings[k]; | |
var newRing = []; | |
for (var i = 0; i < ring.length; i++) { | |
var a = ring[i - 1]; | |
var b = ring[i]; | |
var c = ring[i + 1]; | |
var aToB = i === 0 ? zero : b.sub(a)._unit()._perp(); | |
var bToC = i === ring.length - 1 ? zero : c.sub(b)._unit()._perp(); | |
var extrude = aToB._add(bToC)._unit(); | |
var cosHalfAngle = extrude.x * bToC.x + extrude.y * bToC.y; | |
extrude._mult(1 / cosHalfAngle); | |
newRing.push(extrude._mult(offset)._add(b)); | |
} | |
newRings.push(newRing); | |
} | |
return newRings; | |
} | |
// | |
var symbolLayoutAttributes = createLayout([ | |
{name: 'a_pos_offset', components: 4, type: 'Int16'}, | |
{name: 'a_data', components: 4, type: 'Uint16'} | |
]); | |
var dynamicLayoutAttributes = createLayout([ | |
{ name: 'a_projected_pos', components: 3, type: 'Float32' } | |
], 4); | |
var placementOpacityAttributes = createLayout([ | |
{ name: 'a_fade_opacity', components: 1, type: 'Uint32' } | |
], 4); | |
var collisionVertexAttributes = createLayout([ | |
{ name: 'a_placed', components: 2, type: 'Uint8' } | |
], 4); | |
var collisionBox = createLayout([ | |
// the box is centered around the anchor point | |
{ type: 'Int16', name: 'anchorPointX' }, | |
{ type: 'Int16', name: 'anchorPointY' }, | |
// distances to the edges from the anchor | |
{ type: 'Int16', name: 'x1' }, | |
{ type: 'Int16', name: 'y1' }, | |
{ type: 'Int16', name: 'x2' }, | |
{ type: 'Int16', name: 'y2' }, | |
// the index of the feature in the original vectortile | |
{ type: 'Uint32', name: 'featureIndex' }, | |
// the source layer the feature appears in | |
{ type: 'Uint16', name: 'sourceLayerIndex' }, | |
// the bucket the feature appears in | |
{ type: 'Uint16', name: 'bucketIndex' }, | |
// collision circles for lines store their distance to the anchor in tile units | |
// so that they can be ignored if the projected label doesn't extend into | |
// the box area | |
{ type: 'Int16', name: 'radius' }, | |
{ type: 'Int16', name: 'signedDistanceFromAnchor' } | |
]); | |
var collisionBoxLayout = createLayout([ // used to render collision boxes for debugging purposes | |
{name: 'a_pos', components: 2, type: 'Int16'}, | |
{name: 'a_anchor_pos', components: 2, type: 'Int16'}, | |
{name: 'a_extrude', components: 2, type: 'Int16'} | |
], 4); | |
var collisionCircleLayout = createLayout([ // used to render collision circles for debugging purposes | |
{name: 'a_pos', components: 2, type: 'Int16'}, | |
{name: 'a_anchor_pos', components: 2, type: 'Int16'}, | |
{name: 'a_extrude', components: 2, type: 'Int16'} | |
], 4); | |
var placement = createLayout([ | |
{ type: 'Int16', name: 'anchorX' }, | |
{ type: 'Int16', name: 'anchorY' }, | |
{ type: 'Uint16', name: 'glyphStartIndex' }, | |
{ type: 'Uint16', name: 'numGlyphs' }, | |
{ type: 'Uint32', name: 'vertexStartIndex' }, | |
{ type: 'Uint32', name: 'lineStartIndex' }, | |
{ type: 'Uint32', name: 'lineLength' }, | |
{ type: 'Uint16', name: 'segment' }, | |
{ type: 'Uint16', name: 'lowerSize' }, | |
{ type: 'Uint16', name: 'upperSize' }, | |
{ type: 'Float32', name: 'lineOffsetX' }, | |
{ type: 'Float32', name: 'lineOffsetY' }, | |
{ type: 'Uint8', name: 'writingMode' }, | |
{ type: 'Uint8', name: 'hidden' } | |
]); | |
var glyphOffset = createLayout([ | |
{ type: 'Float32', name: 'offsetX' } | |
]); | |
var lineVertex = createLayout([ | |
{ type: 'Int16', name: 'x' }, | |
{ type: 'Int16', name: 'y' }, | |
{ type: 'Int16', name: 'tileUnitDistanceFromAnchor' } | |
]); | |
// | |
function transformText(text , layer , feature ) { | |
var transform = layer.layout.get('text-transform').evaluate(feature, {}); | |
if (transform === 'uppercase') { | |
text = text.toLocaleUpperCase(); | |
} else if (transform === 'lowercase') { | |
text = text.toLocaleLowerCase(); | |
} | |
if (plugin.applyArabicShaping) { | |
text = plugin.applyArabicShaping(text); | |
} | |
return text; | |
} | |
function transformText$1(text , layer , feature ) { | |
if (text instanceof Formatted) { | |
text.sections.forEach(function (section) { | |
section.text = transformText(section.text, layer, feature); | |
}); | |
return text; | |
} else { | |
return transformText(text, layer, feature); | |
} | |
} | |
// | |
function mergeLines (features ) { | |
var leftIndex = {}; | |
var rightIndex = {}; | |
var mergedFeatures = []; | |
var mergedIndex = 0; | |
function add(k) { | |
mergedFeatures.push(features[k]); | |
mergedIndex++; | |
} | |
function mergeFromRight(leftKey , rightKey , geom) { | |
var i = rightIndex[leftKey]; | |
delete rightIndex[leftKey]; | |
rightIndex[rightKey] = i; | |
mergedFeatures[i].geometry[0].pop(); | |
mergedFeatures[i].geometry[0] = mergedFeatures[i].geometry[0].concat(geom[0]); | |
return i; | |
} | |
function mergeFromLeft(leftKey , rightKey , geom) { | |
var i = leftIndex[rightKey]; | |
delete leftIndex[rightKey]; | |
leftIndex[leftKey] = i; | |
mergedFeatures[i].geometry[0].shift(); | |
mergedFeatures[i].geometry[0] = geom[0].concat(mergedFeatures[i].geometry[0]); | |
return i; | |
} | |
function getKey(text, geom, onRight) { | |
var point = onRight ? geom[0][geom[0].length - 1] : geom[0][0]; | |
return (text + ":" + (point.x) + ":" + (point.y)); | |
} | |
for (var k = 0; k < features.length; k++) { | |
var feature = features[k]; | |
var geom = feature.geometry; | |
var text = feature.text instanceof Formatted ? feature.text.toString() : feature.text; | |
if (!text) { | |
add(k); | |
continue; | |
} | |
var leftKey = getKey(text, geom), | |
rightKey = getKey(text, geom, true); | |
if ((leftKey in rightIndex) && (rightKey in leftIndex) && (rightIndex[leftKey] !== leftIndex[rightKey])) { | |
// found lines with the same text adjacent to both ends of the current line, merge all three | |
var j = mergeFromLeft(leftKey, rightKey, geom); | |
var i = mergeFromRight(leftKey, rightKey, mergedFeatures[j].geometry); | |
delete leftIndex[leftKey]; | |
delete rightIndex[rightKey]; | |
rightIndex[getKey(text, mergedFeatures[i].geometry, true)] = i; | |
mergedFeatures[j].geometry = (null ); | |
} else if (leftKey in rightIndex) { | |
// found mergeable line adjacent to the start of the current line, merge | |
mergeFromRight(leftKey, rightKey, geom); | |
} else if (rightKey in leftIndex) { | |
// found mergeable line adjacent to the end of the current line, merge | |
mergeFromLeft(leftKey, rightKey, geom); | |
} else { | |
// no adjacent lines, add as a new item | |
add(k); | |
leftIndex[leftKey] = mergedIndex - 1; | |
rightIndex[rightKey] = mergedIndex - 1; | |
} | |
} | |
return mergedFeatures.filter(function (f) { return f.geometry; }); | |
} | |
// | |
var verticalizedCharacterMap = { | |
'!': '︕', | |
'#': '#', | |
'$': '$', | |
'%': '%', | |
'&': '&', | |
'(': '︵', | |
')': '︶', | |
'*': '*', | |
'+': '+', | |
',': '︐', | |
'-': '︲', | |
'.': '・', | |
'/': '/', | |
':': '︓', | |
';': '︔', | |
'<': '︿', | |
'=': '=', | |
'>': '﹀', | |
'?': '︖', | |
'@': '@', | |
'[': '﹇', | |
'\\': '\', | |
']': '﹈', | |
'^': '^', | |
'_': '︳', | |
'`': '`', | |
'{': '︷', | |
'|': '―', | |
'}': '︸', | |
'~': '~', | |
'¢': '¢', | |
'£': '£', | |
'¥': '¥', | |
'¦': '¦', | |
'¬': '¬', | |
'¯': ' ̄', | |
'–': '︲', | |
'—': '︱', | |
'‘': '﹃', | |
'’': '﹄', | |
'“': '﹁', | |
'”': '﹂', | |
'…': '︙', | |
'‧': '・', | |
'₩': '₩', | |
'、': '︑', | |
'。': '︒', | |
'〈': '︿', | |
'〉': '﹀', | |
'《': '︽', | |
'》': '︾', | |
'「': '﹁', | |
'」': '﹂', | |
'『': '﹃', | |
'』': '﹄', | |
'【': '︻', | |
'】': '︼', | |
'〔': '︹', | |
'〕': '︺', | |
'〖': '︗', | |
'〗': '︘', | |
'!': '︕', | |
'(': '︵', | |
')': '︶', | |
',': '︐', | |
'-': '︲', | |
'.': '・', | |
':': '︓', | |
';': '︔', | |
'<': '︿', | |
'>': '﹀', | |
'?': '︖', | |
'[': '﹇', | |
']': '﹈', | |
'_': '︳', | |
'{': '︷', | |
'|': '―', | |
'}': '︸', | |
'⦅': '︵', | |
'⦆': '︶', | |
'。': '︒', | |
'「': '﹁', | |
'」': '﹂' | |
}; | |
function verticalizePunctuation(input ) { | |
var output = ''; | |
for (var i = 0; i < input.length; i++) { | |
var nextCharCode = input.charCodeAt(i + 1) || null; | |
var prevCharCode = input.charCodeAt(i - 1) || null; | |
var canReplacePunctuation = ( | |
(!nextCharCode || !charHasRotatedVerticalOrientation(nextCharCode) || verticalizedCharacterMap[input[i + 1]]) && | |
(!prevCharCode || !charHasRotatedVerticalOrientation(prevCharCode) || verticalizedCharacterMap[input[i - 1]]) | |
); | |
if (canReplacePunctuation && verticalizedCharacterMap[input[i]]) { | |
output += verticalizedCharacterMap[input[i]]; | |
} else { | |
output += input[i]; | |
} | |
} | |
return output; | |
} | |
// | |
var Anchor = (function (Point) { | |
function Anchor(x , y , angle , segment ) { | |
Point.call(this, x, y); | |
this.angle = angle; | |
if (segment !== undefined) { | |
this.segment = segment; | |
} | |
} | |
if ( Point ) Anchor.__proto__ = Point; | |
Anchor.prototype = Object.create( Point && Point.prototype ); | |
Anchor.prototype.constructor = Anchor; | |
Anchor.prototype.clone = function clone () { | |
return new Anchor(this.x, this.y, this.angle, this.segment); | |
}; | |
return Anchor; | |
}(pointGeometry)); | |
register('Anchor', Anchor); | |
// | |
var SIZE_PACK_FACTOR = 256; | |
// For {text,icon}-size, get the bucket-level data that will be needed by | |
// the painter to set symbol-size-related uniforms | |
function getSizeData(tileZoom , value ) { | |
var expression = value.expression; | |
if (expression.kind === 'constant') { | |
return { | |
functionType: 'constant', | |
layoutSize: expression.evaluate(new EvaluationParameters(tileZoom + 1)) | |
}; | |
} else if (expression.kind === 'source') { | |
return { | |
functionType: 'source' | |
}; | |
} else { | |
// calculate covering zoom stops for zoom-dependent values | |
var levels = expression.zoomStops; | |
var lower = 0; | |
while (lower < levels.length && levels[lower] <= tileZoom) { lower++; } | |
lower = Math.max(0, lower - 1); | |
var upper = lower; | |
while (upper < levels.length && levels[upper] < tileZoom + 1) { upper++; } | |
upper = Math.min(levels.length - 1, upper); | |
var zoomRange = { | |
min: levels[lower], | |
max: levels[upper] | |
}; | |
// We'd like to be able to use CameraExpression or CompositeExpression in these | |
// return types rather than ExpressionSpecification, but the former are not | |
// transferrable across Web Worker boundaries. | |
if (expression.kind === 'composite') { | |
return { | |
functionType: 'composite', | |
zoomRange: zoomRange, | |
propertyValue: (value.value ) | |
}; | |
} else { | |
// for camera functions, also save off the function values | |
// evaluated at the covering zoom levels | |
return { | |
functionType: 'camera', | |
layoutSize: expression.evaluate(new EvaluationParameters(tileZoom + 1)), | |
zoomRange: zoomRange, | |
sizeRange: { | |
min: expression.evaluate(new EvaluationParameters(zoomRange.min)), | |
max: expression.evaluate(new EvaluationParameters(zoomRange.max)) | |
}, | |
propertyValue: (value.value ) | |
}; | |
} | |
} | |
} | |
function evaluateSizeForFeature(sizeData , | |
partiallyEvaluatedSize , | |
symbol ) { | |
var part = partiallyEvaluatedSize; | |
if (sizeData.functionType === 'source') { | |
return symbol.lowerSize / SIZE_PACK_FACTOR; | |
} else if (sizeData.functionType === 'composite') { | |
return number(symbol.lowerSize / SIZE_PACK_FACTOR, symbol.upperSize / SIZE_PACK_FACTOR, part.uSizeT); | |
} else { | |
return part.uSize; | |
} | |
} | |
function evaluateSizeForZoom(sizeData , currentZoom , property ) { | |
if (sizeData.functionType === 'constant') { | |
return { | |
uSizeT: 0, | |
uSize: sizeData.layoutSize | |
}; | |
} else if (sizeData.functionType === 'source') { | |
return { | |
uSizeT: 0, | |
uSize: 0 | |
}; | |
} else if (sizeData.functionType === 'camera') { | |
var propertyValue = sizeData.propertyValue; | |
var zoomRange = sizeData.zoomRange; | |
var sizeRange = sizeData.sizeRange; | |
var expression = ((normalizePropertyExpression(propertyValue, property.specification) ) ); | |
// Even though we could get the exact value of the camera function | |
// at z = tr.zoom, we intentionally do not: instead, we interpolate | |
// between the camera function values at a pair of zoom stops covering | |
// [tileZoom, tileZoom + 1] in order to be consistent with this | |
// restriction on composite functions | |
var t = clamp( | |
expression.interpolationFactor(currentZoom, zoomRange.min, zoomRange.max), | |
0, | |
1 | |
); | |
return { | |
uSizeT: 0, | |
uSize: sizeRange.min + t * (sizeRange.max - sizeRange.min) | |
}; | |
} else { | |
var propertyValue$1 = sizeData.propertyValue; | |
var zoomRange$1 = sizeData.zoomRange; | |
var expression$1 = ((normalizePropertyExpression(propertyValue$1, property.specification) ) ); | |
return { | |
uSizeT: clamp( | |
expression$1.interpolationFactor(currentZoom, zoomRange$1.min, zoomRange$1.max), | |
0, | |
1 | |
), | |
uSize: 0 | |
}; | |
} | |
} | |
// | |
var vectorTileFeatureTypes$1 = vectorTile.VectorTileFeature.types; | |
// Opacity arrays are frequently updated but don't contain a lot of information, so we pack them | |
// tight. Each Uint32 is actually four duplicate Uint8s for the four corners of a glyph | |
// 7 bits are for the current opacity, and the lowest bit is the target opacity | |
// actually defined in symbol_attributes.js | |
// const placementOpacityAttributes = [ | |
// { name: 'a_fade_opacity', components: 1, type: 'Uint32' } | |
// ]; | |
var shaderOpacityAttributes = [ | |
{ name: 'a_fade_opacity', components: 1, type: 'Uint8', offset: 0 } | |
]; | |
function addVertex$1(array, anchorX, anchorY, ox, oy, tx, ty, sizeVertex) { | |
array.emplaceBack( | |
// a_pos_offset | |
anchorX, | |
anchorY, | |
Math.round(ox * 32), | |
Math.round(oy * 32), | |
// a_data | |
tx, // x coordinate of symbol on glyph atlas texture | |
ty, // y coordinate of symbol on glyph atlas texture | |
sizeVertex ? sizeVertex[0] : 0, | |
sizeVertex ? sizeVertex[1] : 0 | |
); | |
} | |
function addDynamicAttributes(dynamicLayoutVertexArray , p , angle ) { | |
dynamicLayoutVertexArray.emplaceBack(p.x, p.y, angle); | |
dynamicLayoutVertexArray.emplaceBack(p.x, p.y, angle); | |
dynamicLayoutVertexArray.emplaceBack(p.x, p.y, angle); | |
dynamicLayoutVertexArray.emplaceBack(p.x, p.y, angle); | |
} | |
var SymbolBuffers = function SymbolBuffers(programConfigurations ) { | |
this.layoutVertexArray = new StructArrayLayout4i4ui16(); | |
this.indexArray = new StructArrayLayout3ui6(); | |
this.programConfigurations = programConfigurations; | |
this.segments = new SegmentVector(); | |
this.dynamicLayoutVertexArray = new StructArrayLayout3f12(); | |
this.opacityVertexArray = new StructArrayLayout1ul4(); | |
this.placedSymbolArray = new PlacedSymbolArray(); | |
}; | |
SymbolBuffers.prototype.upload = function upload (context , dynamicIndexBuffer , upload$1 , update ) { | |
if (upload$1) { | |
this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, symbolLayoutAttributes.members); | |
this.indexBuffer = context.createIndexBuffer(this.indexArray, dynamicIndexBuffer); | |
this.dynamicLayoutVertexBuffer = context.createVertexBuffer(this.dynamicLayoutVertexArray, dynamicLayoutAttributes.members, true); | |
this.opacityVertexBuffer = context.createVertexBuffer(this.opacityVertexArray, shaderOpacityAttributes, true); | |
// This is a performance hack so that we can write to opacityVertexArray with uint32s | |
// even though the shaders read uint8s | |
this.opacityVertexBuffer.itemSize = 1; | |
} | |
if (upload$1 || update) { | |
this.programConfigurations.upload(context); | |
} | |
}; | |
SymbolBuffers.prototype.destroy = function destroy () { | |
if (!this.layoutVertexBuffer) { return; } | |
this.layoutVertexBuffer.destroy(); | |
this.indexBuffer.destroy(); | |
this.programConfigurations.destroy(); | |
this.segments.destroy(); | |
this.dynamicLayoutVertexBuffer.destroy(); | |
this.opacityVertexBuffer.destroy(); | |
}; | |
register('SymbolBuffers', SymbolBuffers); | |
var CollisionBuffers = function CollisionBuffers(LayoutArray , | |
layoutAttributes , | |
IndexArray ) { | |
this.layoutVertexArray = new LayoutArray(); | |
this.layoutAttributes = layoutAttributes; | |
this.indexArray = new IndexArray(); | |
this.segments = new SegmentVector(); | |
this.collisionVertexArray = new StructArrayLayout2ub4(); | |
}; | |
CollisionBuffers.prototype.upload = function upload (context ) { | |
this.layoutVertexBuffer = context.createVertexBuffer(this.layoutVertexArray, this.layoutAttributes); | |
this.indexBuffer = context.createIndexBuffer(this.indexArray); | |
this.collisionVertexBuffer = context.createVertexBuffer(this.collisionVertexArray, collisionVertexAttributes.members, true); | |
}; | |
CollisionBuffers.prototype.destroy = function destroy () { | |
if (!this.layoutVertexBuffer) { return; } | |
this.layoutVertexBuffer.destroy(); | |
this.indexBuffer.destroy(); | |
this.segments.destroy(); | |
this.collisionVertexBuffer.destroy(); | |
}; | |
register('CollisionBuffers', CollisionBuffers); | |
/** | |
* Unlike other buckets, which simply implement #addFeature with type-specific | |
* logic for (essentially) triangulating feature geometries, SymbolBucket | |
* requires specialized behavior: | |
* | |
* 1. WorkerTile#parse(), the logical owner of the bucket creation process, | |
* calls SymbolBucket#populate(), which resolves text and icon tokens on | |
* each feature, adds each glyphs and symbols needed to the passed-in | |
* collections options.glyphDependencies and options.iconDependencies, and | |
* stores the feature data for use in subsequent step (this.features). | |
* | |
* 2. WorkerTile asynchronously requests from the main thread all of the glyphs | |
* and icons needed (by this bucket and any others). When glyphs and icons | |
* have been received, the WorkerTile creates a CollisionIndex and invokes: | |
* | |
* 3. performSymbolLayout(bucket, stacks, icons) perform texts shaping and | |
* layout on a Symbol Bucket. This step populates: | |
* `this.symbolInstances`: metadata on generated symbols | |
* `this.collisionBoxArray`: collision data for use by foreground | |
* `this.text`: SymbolBuffers for text symbols | |
* `this.icons`: SymbolBuffers for icons | |
* `this.collisionBox`: Debug SymbolBuffers for collision boxes | |
* `this.collisionCircle`: Debug SymbolBuffers for collision circles | |
* The results are sent to the foreground for rendering | |
* | |
* 4. performSymbolPlacement(bucket, collisionIndex) is run on the foreground, | |
* and uses the CollisionIndex along with current camera settings to determine | |
* which symbols can actually show on the map. Collided symbols are hidden | |
* using a dynamic "OpacityVertexArray". | |
* | |
* @private | |
*/ | |
var SymbolBucket = function SymbolBucket(options ) { | |
this.collisionBoxArray = options.collisionBoxArray; | |
this.zoom = options.zoom; | |
this.overscaling = options.overscaling; | |
this.layers = options.layers; | |
this.layerIds = this.layers.map(function (layer) { return layer.id; }); | |
this.index = options.index; | |
this.pixelRatio = options.pixelRatio; | |
this.sourceLayerIndex = options.sourceLayerIndex; | |
var layer = this.layers[0]; | |
var unevaluatedLayoutValues = layer._unevaluatedLayout._values; | |
this.textSizeData = getSizeData(this.zoom, unevaluatedLayoutValues['text-size']); | |
this.iconSizeData = getSizeData(this.zoom, unevaluatedLayoutValues['icon-size']); | |
var layout = this.layers[0].layout; | |
this.sortFeaturesByY = layout.get('text-allow-overlap') || layout.get('icon-allow-overlap') || | |
layout.get('text-ignore-placement') || layout.get('icon-ignore-placement'); | |
this.sourceID = options.sourceID; | |
}; | |
SymbolBucket.prototype.createArrays = function createArrays () { | |
this.text = new SymbolBuffers(new ProgramConfigurationSet(symbolLayoutAttributes.members, this.layers, this.zoom, function (property) { return /^text/.test(property); })); | |
this.icon = new SymbolBuffers(new ProgramConfigurationSet(symbolLayoutAttributes.members, this.layers, this.zoom, function (property) { return /^icon/.test(property); })); | |
this.collisionBox = new CollisionBuffers(StructArrayLayout2i2i2i12, collisionBoxLayout.members, StructArrayLayout2ui4); | |
this.collisionCircle = new CollisionBuffers(StructArrayLayout2i2i2i12, collisionCircleLayout.members, StructArrayLayout3ui6); | |
this.glyphOffsetArray = new GlyphOffsetArray(); | |
this.lineVertexArray = new SymbolLineVertexArray(); | |
}; | |
SymbolBucket.prototype.calculateGlyphDependencies = function calculateGlyphDependencies (text , stack , textAlongLine , doesAllowVerticalWritingMode ) { | |
for (var i = 0; i < text.length; i++) { | |
stack[text.charCodeAt(i)] = true; | |
if (textAlongLine && doesAllowVerticalWritingMode) { | |
var verticalChar = verticalizedCharacterMap[text.charAt(i)]; | |
if (verticalChar) { | |
stack[verticalChar.charCodeAt(0)] = true; | |
} | |
} | |
} | |
}; | |
SymbolBucket.prototype.populate = function populate (features , options ) { | |
var this$1 = this; | |
var layer = this.layers[0]; | |
var layout = layer.layout; | |
var textFont = layout.get('text-font'); | |
var textField = layout.get('text-field'); | |
var iconImage = layout.get('icon-image'); | |
var hasText = | |
(textField.value.kind !== 'constant' || textField.value.value.toString().length > 0) && | |
(textFont.value.kind !== 'constant' || textFont.value.value.length > 0); | |
var hasIcon = iconImage.value.kind !== 'constant' || iconImage.value.value && iconImage.value.value.length > 0; | |
this.features = []; | |
if (!hasText && !hasIcon) { | |
return; | |
} | |
var icons = options.iconDependencies; | |
var stacks = options.glyphDependencies; | |
var globalProperties = new EvaluationParameters(this.zoom); | |
for (var i$1 = 0, list$1 = features; i$1 < list$1.length; i$1 += 1) { | |
var ref = list$1[i$1]; | |
var feature = ref.feature; | |
var index = ref.index; | |
var sourceLayerIndex = ref.sourceLayerIndex; | |
if (!layer._featureFilter(globalProperties, feature)) { | |
continue; | |
} | |
var text = (void 0); | |
if (hasText) { | |
text = layer.getValueAndResolveTokens('text-field', feature); | |
text = transformText$1(text, layer, feature); | |
} | |
var icon = (void 0); | |
if (hasIcon) { | |
icon = layer.getValueAndResolveTokens('icon-image', feature); | |
} | |
if (!text && !icon) { | |
continue; | |
} | |
var symbolFeature = { | |
text: text, | |
icon: icon, | |
index: index, | |
sourceLayerIndex: sourceLayerIndex, | |
geometry: loadGeometry(feature), | |
properties: feature.properties, | |
type: vectorTileFeatureTypes$1[feature.type] | |
}; | |
if (typeof feature.id !== 'undefined') { | |
symbolFeature.id = feature.id; | |
} | |
this$1.features.push(symbolFeature); | |
if (icon) { | |
icons[icon] = true; | |
} | |
if (text) { | |
var fontStack = textFont.evaluate(feature, {}).join(','); | |
var stack = stacks[fontStack] = stacks[fontStack] || {}; | |
var textAlongLine = layout.get('text-rotation-alignment') === 'map' && layout.get('symbol-placement') !== 'point'; | |
if (text instanceof Formatted) { | |
for (var i = 0, list = text.sections; i < list.length; i += 1) { | |
var section = list[i]; | |
var doesAllowVerticalWritingMode = allowsVerticalWritingMode(text.toString()); | |
var sectionFont = section.fontStack || fontStack; | |
var sectionStack = stacks[sectionFont] = stacks[sectionFont] || {}; | |
this$1.calculateGlyphDependencies(section.text, sectionStack, textAlongLine, doesAllowVerticalWritingMode); | |
} | |
} else { | |
var doesAllowVerticalWritingMode$1 = allowsVerticalWritingMode(text); | |
this$1.calculateGlyphDependencies(text, stack, textAlongLine, doesAllowVerticalWritingMode$1); | |
} | |
} | |
} | |
if (layout.get('symbol-placement') === 'line') { | |
// Merge adjacent lines with the same text to improve labelling. | |
// It's better to place labels on one long line than on many short segments. | |
this.features = mergeLines(this.features); | |
} | |
}; | |
SymbolBucket.prototype.update = function update (states , vtLayer ) { | |
if (!this.stateDependentLayers.length) { return; } | |
this.text.programConfigurations.updatePaintArrays(states, vtLayer, this.layers); | |
this.icon.programConfigurations.updatePaintArrays(states, vtLayer, this.layers); | |
}; | |
SymbolBucket.prototype.isEmpty = function isEmpty () { | |
return this.symbolInstances.length === 0; | |
}; | |
SymbolBucket.prototype.uploadPending = function uploadPending () { | |
return !this.uploaded || this.text.programConfigurations.needsUpload || this.icon.programConfigurations.needsUpload; | |
}; | |
SymbolBucket.prototype.upload = function upload (context ) { | |
if (!this.uploaded) { | |
this.collisionBox.upload(context); | |
this.collisionCircle.upload(context); | |
} | |
this.text.upload(context, this.sortFeaturesByY, !this.uploaded, this.text.programConfigurations.needsUpload); | |
this.icon.upload(context, this.sortFeaturesByY, !this.uploaded, this.icon.programConfigurations.needsUpload); | |
this.uploaded = true; | |
}; | |
SymbolBucket.prototype.destroy = function destroy () { | |
this.text.destroy(); | |
this.icon.destroy(); | |
this.collisionBox.destroy(); | |
this.collisionCircle.destroy(); | |
}; | |
SymbolBucket.prototype.addToLineVertexArray = function addToLineVertexArray (anchor , line ) { | |
var this$1 = this; | |
var lineStartIndex = this.lineVertexArray.length; | |
if (anchor.segment !== undefined) { | |
var sumForwardLength = anchor.dist(line[anchor.segment + 1]); | |
var sumBackwardLength = anchor.dist(line[anchor.segment]); | |
var vertices = {}; | |
for (var i = anchor.segment + 1; i < line.length; i++) { | |
vertices[i] = { x: line[i].x, y: line[i].y, tileUnitDistanceFromAnchor: sumForwardLength }; | |
if (i < line.length - 1) { | |
sumForwardLength += line[i + 1].dist(line[i]); | |
} | |
} | |
for (var i$1 = anchor.segment || 0; i$1 >= 0; i$1--) { | |
vertices[i$1] = { x: line[i$1].x, y: line[i$1].y, tileUnitDistanceFromAnchor: sumBackwardLength }; | |
if (i$1 > 0) { | |
sumBackwardLength += line[i$1 - 1].dist(line[i$1]); | |
} | |
} | |
for (var i$2 = 0; i$2 < line.length; i$2++) { | |
var vertex = vertices[i$2]; | |
this$1.lineVertexArray.emplaceBack(vertex.x, vertex.y, vertex.tileUnitDistanceFromAnchor); | |
} | |
} | |
return { | |
lineStartIndex: lineStartIndex, | |
lineLength: this.lineVertexArray.length - lineStartIndex | |
}; | |
}; | |
SymbolBucket.prototype.addSymbols = function addSymbols (arrays , | |
quads , | |
sizeVertex , | |
lineOffset , | |
alongLine , | |
feature , | |
writingMode , | |
labelAnchor , | |
lineStartIndex , | |
lineLength ) { | |
var this$1 = this; | |
var indexArray = arrays.indexArray; | |
var layoutVertexArray = arrays.layoutVertexArray; | |
var dynamicLayoutVertexArray = arrays.dynamicLayoutVertexArray; | |
var segment = arrays.segments.prepareSegment(4 * quads.length, arrays.layoutVertexArray, arrays.indexArray); | |
var glyphOffsetArrayStart = this.glyphOffsetArray.length; | |
var vertexStartIndex = segment.vertexLength; | |
for (var i = 0, list = quads; i < list.length; i += 1) { | |
var symbol = list[i]; | |
var tl = symbol.tl, | |
tr = symbol.tr, | |
bl = symbol.bl, | |
br = symbol.br, | |
tex = symbol.tex; | |
var index = segment.vertexLength; | |
var y = symbol.glyphOffset[1]; | |
addVertex$1(layoutVertexArray, labelAnchor.x, labelAnchor.y, tl.x, y + tl.y, tex.x, tex.y, sizeVertex); | |
addVertex$1(layoutVertexArray, labelAnchor.x, labelAnchor.y, tr.x, y + tr.y, tex.x + tex.w, tex.y, sizeVertex); | |
addVertex$1(layoutVertexArray, labelAnchor.x, labelAnchor.y, bl.x, y + bl.y, tex.x, tex.y + tex.h, sizeVertex); | |
addVertex$1(layoutVertexArray, labelAnchor.x, labelAnchor.y, br.x, y + br.y, tex.x + tex.w, tex.y + tex.h, sizeVertex); | |
addDynamicAttributes(dynamicLayoutVertexArray, labelAnchor, 0); | |
indexArray.emplaceBack(index, index + 1, index + 2); | |
indexArray.emplaceBack(index + 1, index + 2, index + 3); | |
segment.vertexLength += 4; | |
segment.primitiveLength += 2; | |
this$1.glyphOffsetArray.emplaceBack(symbol.glyphOffset[0]); | |
} | |
arrays.placedSymbolArray.emplaceBack(labelAnchor.x, labelAnchor.y, | |
glyphOffsetArrayStart, this.glyphOffsetArray.length - glyphOffsetArrayStart, vertexStartIndex, | |
lineStartIndex, lineLength, (labelAnchor.segment ), | |
sizeVertex ? sizeVertex[0] : 0, sizeVertex ? sizeVertex[1] : 0, | |
lineOffset[0], lineOffset[1], | |
writingMode, (false )); | |
arrays.programConfigurations.populatePaintArrays(arrays.layoutVertexArray.length, feature, feature.index); | |
}; | |
SymbolBucket.prototype._addCollisionDebugVertex = function _addCollisionDebugVertex (layoutVertexArray , collisionVertexArray , point , anchor , extrude ) { | |
collisionVertexArray.emplaceBack(0, 0); | |
return layoutVertexArray.emplaceBack( | |
// pos | |
point.x, | |
point.y, | |
// a_anchor_pos | |
anchor.x, | |
anchor.y, | |
// extrude | |
Math.round(extrude.x), | |
Math.round(extrude.y)); | |
}; | |
SymbolBucket.prototype.addCollisionDebugVertices = function addCollisionDebugVertices (x1 , y1 , x2 , y2 , arrays , boxAnchorPoint , symbolInstance , isCircle ) { | |
var segment = arrays.segments.prepareSegment(4, arrays.layoutVertexArray, arrays.indexArray); | |
var index = segment.vertexLength; | |
var layoutVertexArray = arrays.layoutVertexArray; | |
var collisionVertexArray = arrays.collisionVertexArray; | |
this._addCollisionDebugVertex(layoutVertexArray, collisionVertexArray, boxAnchorPoint, symbolInstance.anchor, new pointGeometry(x1, y1)); | |
this._addCollisionDebugVertex(layoutVertexArray, collisionVertexArray, boxAnchorPoint, symbolInstance.anchor, new pointGeometry(x2, y1)); | |
this._addCollisionDebugVertex(layoutVertexArray, collisionVertexArray, boxAnchorPoint, symbolInstance.anchor, new pointGeometry(x2, y2)); | |
this._addCollisionDebugVertex(layoutVertexArray, collisionVertexArray, boxAnchorPoint, symbolInstance.anchor, new pointGeometry(x1, y2)); | |
segment.vertexLength += 4; | |
if (isCircle) { | |
var indexArray = (arrays.indexArray ); | |
indexArray.emplaceBack(index, index + 1, index + 2); | |
indexArray.emplaceBack(index, index + 2, index + 3); | |
segment.primitiveLength += 2; | |
} else { | |
var indexArray$1 = (arrays.indexArray ); | |
indexArray$1.emplaceBack(index, index + 1); | |
indexArray$1.emplaceBack(index + 1, index + 2); | |
indexArray$1.emplaceBack(index + 2, index + 3); | |
indexArray$1.emplaceBack(index + 3, index); | |
segment.primitiveLength += 4; | |
} | |
}; | |
SymbolBucket.prototype.generateCollisionDebugBuffers = function generateCollisionDebugBuffers () { | |
var this$1 = this; | |
for (var i$1 = 0, list = this$1.symbolInstances; i$1 < list.length; i$1 += 1) { | |
var symbolInstance = list[i$1]; | |
symbolInstance.textCollisionFeature = {boxStartIndex: symbolInstance.textBoxStartIndex, boxEndIndex: symbolInstance.textBoxEndIndex}; | |
symbolInstance.iconCollisionFeature = {boxStartIndex: symbolInstance.iconBoxStartIndex, boxEndIndex: symbolInstance.iconBoxEndIndex}; | |
for (var i = 0; i < 2; i++) { | |
var feature = symbolInstance[i === 0 ? 'textCollisionFeature' : 'iconCollisionFeature']; | |
if (!feature) { continue; } | |
for (var b = feature.boxStartIndex; b < feature.boxEndIndex; b++) { | |
var box = (this$1.collisionBoxArray.get(b) ); | |
var x1 = box.x1; | |
var y1 = box.y1; | |
var x2 = box.x2; | |
var y2 = box.y2; | |
// If the radius > 0, this collision box is actually a circle | |
// The data we add to the buffers is exactly the same, but we'll render with a different shader. | |
var isCircle = box.radius > 0; | |
this$1.addCollisionDebugVertices(x1, y1, x2, y2, isCircle ? this$1.collisionCircle : this$1.collisionBox, box.anchorPoint, symbolInstance, isCircle); | |
} | |
} | |
} | |
}; | |
// These flat arrays are meant to be quicker to iterate over than the source | |
// CollisionBoxArray | |
SymbolBucket.prototype.deserializeCollisionBoxes = function deserializeCollisionBoxes (collisionBoxArray , textStartIndex , textEndIndex , iconStartIndex , iconEndIndex ) { | |
var collisionArrays = {}; | |
for (var k = textStartIndex; k < textEndIndex; k++) { | |
var box = (collisionBoxArray.get(k) ); | |
if (box.radius === 0) { | |
collisionArrays.textBox = { x1: box.x1, y1: box.y1, x2: box.x2, y2: box.y2, anchorPointX: box.anchorPointX, anchorPointY: box.anchorPointY }; | |
collisionArrays.textFeatureIndex = box.featureIndex; | |
break; // Only one box allowed per instance | |
} else { | |
if (!collisionArrays.textCircles) { | |
collisionArrays.textCircles = []; | |
collisionArrays.textFeatureIndex = box.featureIndex; | |
} | |
var used = 1; // May be updated at collision detection time | |
collisionArrays.textCircles.push(box.anchorPointX, box.anchorPointY, box.radius, box.signedDistanceFromAnchor, used); | |
} | |
} | |
for (var k$1 = iconStartIndex; k$1 < iconEndIndex; k$1++) { | |
// An icon can only have one box now, so this indexing is a bit vestigial... | |
var box$1 = (collisionBoxArray.get(k$1) ); | |
if (box$1.radius === 0) { | |
collisionArrays.iconBox = { x1: box$1.x1, y1: box$1.y1, x2: box$1.x2, y2: box$1.y2, anchorPointX: box$1.anchorPointX, anchorPointY: box$1.anchorPointY }; | |
collisionArrays.iconFeatureIndex = box$1.featureIndex; | |
break; // Only one box allowed per instance | |
} | |
} | |
return collisionArrays; | |
}; | |
SymbolBucket.prototype.hasTextData = function hasTextData () { | |
return this.text.segments.get().length > 0; | |
}; | |
SymbolBucket.prototype.hasIconData = function hasIconData () { | |
return this.icon.segments.get().length > 0; | |
}; | |
SymbolBucket.prototype.hasCollisionBoxData = function hasCollisionBoxData () { | |
return this.collisionBox.segments.get().length > 0; | |
}; | |
SymbolBucket.prototype.hasCollisionCircleData = function hasCollisionCircleData () { | |
return this.collisionCircle.segments.get().length > 0; | |
}; | |
SymbolBucket.prototype.sortFeatures = function sortFeatures (angle ) { | |
var this$1 = this; | |
if (!this.sortFeaturesByY) { return; } | |
if (this.sortedAngle === angle) { return; } | |
this.sortedAngle = angle; | |
// The current approach to sorting doesn't sort across segments so don't try. | |
// Sorting within segments separately seemed not to be worth the complexity. | |
if (this.text.segments.get().length > 1 || this.icon.segments.get().length > 1) { return; } | |
// If the symbols are allowed to overlap sort them by their vertical screen position. | |
// The index array buffer is rewritten to reference the (unchanged) vertices in the | |
// sorted order. | |
// To avoid sorting the actual symbolInstance array we sort an array of indexes. | |
var symbolInstanceIndexes = []; | |
for (var i = 0; i < this.symbolInstances.length; i++) { | |
symbolInstanceIndexes.push(i); | |
} | |
var sin = Math.sin(angle), | |
cos = Math.cos(angle); | |
symbolInstanceIndexes.sort(function (aIndex, bIndex) { | |
var a = this$1.symbolInstances[aIndex]; | |
var b = this$1.symbolInstances[bIndex]; | |
var aRotated = Math.round(sin * a.anchor.x + cos * a.anchor.y) | 0; | |
var bRotated = Math.round(sin * b.anchor.x + cos * b.anchor.y) | 0; | |
return (aRotated - bRotated) || (b.featureIndex - a.featureIndex); | |
}); | |
this.text.indexArray.clear(); | |
this.icon.indexArray.clear(); | |
this.featureSortOrder = []; | |
for (var i$3 = 0, list$1 = symbolInstanceIndexes; i$3 < list$1.length; i$3 += 1) { | |
var i$1 = list$1[i$3]; | |
var symbolInstance = this$1.symbolInstances[i$1]; | |
this$1.featureSortOrder.push(symbolInstance.featureIndex); | |
for (var i$2 = 0, list = symbolInstance.placedTextSymbolIndices; i$2 < list.length; i$2 += 1) { | |
var placedTextSymbolIndex = list[i$2]; | |
var placedSymbol = this$1.text.placedSymbolArray.get(placedTextSymbolIndex); | |
var endIndex = placedSymbol.vertexStartIndex + placedSymbol.numGlyphs * 4; | |
for (var vertexIndex = placedSymbol.vertexStartIndex; vertexIndex < endIndex; vertexIndex += 4) { | |
this$1.text.indexArray.emplaceBack(vertexIndex, vertexIndex + 1, vertexIndex + 2); | |
this$1.text.indexArray.emplaceBack(vertexIndex + 1, vertexIndex + 2, vertexIndex + 3); | |
} | |
} | |
var placedIcon = this$1.icon.placedSymbolArray.get(i$1); | |
if (placedIcon.numGlyphs) { | |
var vertexIndex$1 = placedIcon.vertexStartIndex; | |
this$1.icon.indexArray.emplaceBack(vertexIndex$1, vertexIndex$1 + 1, vertexIndex$1 + 2); | |
this$1.icon.indexArray.emplaceBack(vertexIndex$1 + 1, vertexIndex$1 + 2, vertexIndex$1 + 3); | |
} | |
} | |
if (this.text.indexBuffer) { this.text.indexBuffer.updateData(this.text.indexArray); } | |
if (this.icon.indexBuffer) { this.icon.indexBuffer.updateData(this.icon.indexArray); } | |
}; | |
register('SymbolBucket', SymbolBucket, { | |
omit: ['layers', 'collisionBoxArray', 'features', 'compareText'], | |
shallow: ['symbolInstances'] | |
}); | |
// this constant is based on the size of StructArray indexes used in a symbol | |
// bucket--namely, glyphOffsetArrayStart | |
// eg the max valid UInt16 is 65,535 | |
// See https://github.com/mapbox/mapbox-gl-js/issues/2907 for motivation | |
// lineStartIndex and textBoxStartIndex could potentially be concerns | |
// but we expect there to be many fewer boxes/lines than glyphs | |
SymbolBucket.MAX_GLYPHS = 65535; | |
SymbolBucket.addDynamicAttributes = addDynamicAttributes; | |
// | |
/** | |
* Replace tokens in a string template with values in an object | |
* | |
* @param properties a key/value relationship between tokens and replacements | |
* @param text the template string | |
* @returns the template with tokens replaced | |
* @private | |
*/ | |
function resolveTokens(properties , text ) { | |
return text.replace(/{([^{}]+)}/g, function (match, key ) { | |
return key in properties ? String(properties[key]) : ''; | |
}); | |
} | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var layout$6 = new Properties({ | |
"symbol-placement": new DataConstantProperty(styleSpec["layout_symbol"]["symbol-placement"]), | |
"symbol-spacing": new DataConstantProperty(styleSpec["layout_symbol"]["symbol-spacing"]), | |
"symbol-avoid-edges": new DataConstantProperty(styleSpec["layout_symbol"]["symbol-avoid-edges"]), | |
"icon-allow-overlap": new DataConstantProperty(styleSpec["layout_symbol"]["icon-allow-overlap"]), | |
"icon-ignore-placement": new DataConstantProperty(styleSpec["layout_symbol"]["icon-ignore-placement"]), | |
"icon-optional": new DataConstantProperty(styleSpec["layout_symbol"]["icon-optional"]), | |
"icon-rotation-alignment": new DataConstantProperty(styleSpec["layout_symbol"]["icon-rotation-alignment"]), | |
"icon-size": new DataDrivenProperty(styleSpec["layout_symbol"]["icon-size"]), | |
"icon-text-fit": new DataConstantProperty(styleSpec["layout_symbol"]["icon-text-fit"]), | |
"icon-text-fit-padding": new DataConstantProperty(styleSpec["layout_symbol"]["icon-text-fit-padding"]), | |
"icon-image": new DataDrivenProperty(styleSpec["layout_symbol"]["icon-image"]), | |
"icon-rotate": new DataDrivenProperty(styleSpec["layout_symbol"]["icon-rotate"]), | |
"icon-padding": new DataConstantProperty(styleSpec["layout_symbol"]["icon-padding"]), | |
"icon-keep-upright": new DataConstantProperty(styleSpec["layout_symbol"]["icon-keep-upright"]), | |
"icon-offset": new DataDrivenProperty(styleSpec["layout_symbol"]["icon-offset"]), | |
"icon-anchor": new DataDrivenProperty(styleSpec["layout_symbol"]["icon-anchor"]), | |
"icon-pitch-alignment": new DataConstantProperty(styleSpec["layout_symbol"]["icon-pitch-alignment"]), | |
"text-pitch-alignment": new DataConstantProperty(styleSpec["layout_symbol"]["text-pitch-alignment"]), | |
"text-rotation-alignment": new DataConstantProperty(styleSpec["layout_symbol"]["text-rotation-alignment"]), | |
"text-field": new DataDrivenProperty(styleSpec["layout_symbol"]["text-field"]), | |
"text-font": new DataDrivenProperty(styleSpec["layout_symbol"]["text-font"]), | |
"text-size": new DataDrivenProperty(styleSpec["layout_symbol"]["text-size"]), | |
"text-max-width": new DataDrivenProperty(styleSpec["layout_symbol"]["text-max-width"]), | |
"text-line-height": new DataConstantProperty(styleSpec["layout_symbol"]["text-line-height"]), | |
"text-letter-spacing": new DataDrivenProperty(styleSpec["layout_symbol"]["text-letter-spacing"]), | |
"text-justify": new DataDrivenProperty(styleSpec["layout_symbol"]["text-justify"]), | |
"text-anchor": new DataDrivenProperty(styleSpec["layout_symbol"]["text-anchor"]), | |
"text-max-angle": new DataConstantProperty(styleSpec["layout_symbol"]["text-max-angle"]), | |
"text-rotate": new DataDrivenProperty(styleSpec["layout_symbol"]["text-rotate"]), | |
"text-padding": new DataConstantProperty(styleSpec["layout_symbol"]["text-padding"]), | |
"text-keep-upright": new DataConstantProperty(styleSpec["layout_symbol"]["text-keep-upright"]), | |
"text-transform": new DataDrivenProperty(styleSpec["layout_symbol"]["text-transform"]), | |
"text-offset": new DataDrivenProperty(styleSpec["layout_symbol"]["text-offset"]), | |
"text-allow-overlap": new DataConstantProperty(styleSpec["layout_symbol"]["text-allow-overlap"]), | |
"text-ignore-placement": new DataConstantProperty(styleSpec["layout_symbol"]["text-ignore-placement"]), | |
"text-optional": new DataConstantProperty(styleSpec["layout_symbol"]["text-optional"]), | |
}); | |
var paint$7 = new Properties({ | |
"icon-opacity": new DataDrivenProperty(styleSpec["paint_symbol"]["icon-opacity"]), | |
"icon-color": new DataDrivenProperty(styleSpec["paint_symbol"]["icon-color"]), | |
"icon-halo-color": new DataDrivenProperty(styleSpec["paint_symbol"]["icon-halo-color"]), | |
"icon-halo-width": new DataDrivenProperty(styleSpec["paint_symbol"]["icon-halo-width"]), | |
"icon-halo-blur": new DataDrivenProperty(styleSpec["paint_symbol"]["icon-halo-blur"]), | |
"icon-translate": new DataConstantProperty(styleSpec["paint_symbol"]["icon-translate"]), | |
"icon-translate-anchor": new DataConstantProperty(styleSpec["paint_symbol"]["icon-translate-anchor"]), | |
"text-opacity": new DataDrivenProperty(styleSpec["paint_symbol"]["text-opacity"]), | |
"text-color": new DataDrivenProperty(styleSpec["paint_symbol"]["text-color"]), | |
"text-halo-color": new DataDrivenProperty(styleSpec["paint_symbol"]["text-halo-color"]), | |
"text-halo-width": new DataDrivenProperty(styleSpec["paint_symbol"]["text-halo-width"]), | |
"text-halo-blur": new DataDrivenProperty(styleSpec["paint_symbol"]["text-halo-blur"]), | |
"text-translate": new DataConstantProperty(styleSpec["paint_symbol"]["text-translate"]), | |
"text-translate-anchor": new DataConstantProperty(styleSpec["paint_symbol"]["text-translate-anchor"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$6 = ({ paint: paint$7, layout: layout$6 } | |
); | |
// | |
var SymbolStyleLayer = (function (StyleLayer$$1) { | |
function SymbolStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$6); | |
} | |
if ( StyleLayer$$1 ) SymbolStyleLayer.__proto__ = StyleLayer$$1; | |
SymbolStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
SymbolStyleLayer.prototype.constructor = SymbolStyleLayer; | |
SymbolStyleLayer.prototype.recalculate = function recalculate (parameters ) { | |
StyleLayer$$1.prototype.recalculate.call(this, parameters); | |
if (this.layout.get('icon-rotation-alignment') === 'auto') { | |
if (this.layout.get('symbol-placement') !== 'point') { | |
this.layout._values['icon-rotation-alignment'] = 'map'; | |
} else { | |
this.layout._values['icon-rotation-alignment'] = 'viewport'; | |
} | |
} | |
if (this.layout.get('text-rotation-alignment') === 'auto') { | |
if (this.layout.get('symbol-placement') !== 'point') { | |
this.layout._values['text-rotation-alignment'] = 'map'; | |
} else { | |
this.layout._values['text-rotation-alignment'] = 'viewport'; | |
} | |
} | |
// If unspecified, `*-pitch-alignment` inherits `*-rotation-alignment` | |
if (this.layout.get('text-pitch-alignment') === 'auto') { | |
this.layout._values['text-pitch-alignment'] = this.layout.get('text-rotation-alignment'); | |
} | |
if (this.layout.get('icon-pitch-alignment') === 'auto') { | |
this.layout._values['icon-pitch-alignment'] = this.layout.get('icon-rotation-alignment'); | |
} | |
}; | |
SymbolStyleLayer.prototype.getValueAndResolveTokens = function getValueAndResolveTokens (name , feature ) { | |
var value = this.layout.get(name).evaluate(feature, {}); | |
var unevaluated = this._unevaluatedLayout._values[name]; | |
if (!unevaluated.isDataDriven() && !isExpression(unevaluated.value)) { | |
return resolveTokens(feature.properties, value); | |
} | |
return value; | |
}; | |
SymbolStyleLayer.prototype.createBucket = function createBucket (parameters ) { | |
return new SymbolBucket(parameters); | |
}; | |
SymbolStyleLayer.prototype.queryRadius = function queryRadius () { | |
return 0; | |
}; | |
SymbolStyleLayer.prototype.queryIntersectsFeature = function queryIntersectsFeature () { | |
assert_1(false); // Should take a different path in FeatureIndex | |
return false; | |
}; | |
return SymbolStyleLayer; | |
}(StyleLayer)); | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var paint$8 = new Properties({ | |
"background-color": new DataConstantProperty(styleSpec["paint_background"]["background-color"]), | |
"background-pattern": new CrossFadedProperty(styleSpec["paint_background"]["background-pattern"]), | |
"background-opacity": new DataConstantProperty(styleSpec["paint_background"]["background-opacity"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$7 = ({ paint: paint$8 } | |
); | |
// | |
var BackgroundStyleLayer = (function (StyleLayer$$1) { | |
function BackgroundStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$7); | |
} | |
if ( StyleLayer$$1 ) BackgroundStyleLayer.__proto__ = StyleLayer$$1; | |
BackgroundStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
BackgroundStyleLayer.prototype.constructor = BackgroundStyleLayer; | |
return BackgroundStyleLayer; | |
}(StyleLayer)); | |
// This file is generated. Edit build/generate-style-code.js, then run `yarn run codegen`. | |
var paint$9 = new Properties({ | |
"raster-opacity": new DataConstantProperty(styleSpec["paint_raster"]["raster-opacity"]), | |
"raster-hue-rotate": new DataConstantProperty(styleSpec["paint_raster"]["raster-hue-rotate"]), | |
"raster-brightness-min": new DataConstantProperty(styleSpec["paint_raster"]["raster-brightness-min"]), | |
"raster-brightness-max": new DataConstantProperty(styleSpec["paint_raster"]["raster-brightness-max"]), | |
"raster-saturation": new DataConstantProperty(styleSpec["paint_raster"]["raster-saturation"]), | |
"raster-contrast": new DataConstantProperty(styleSpec["paint_raster"]["raster-contrast"]), | |
"raster-resampling": new DataConstantProperty(styleSpec["paint_raster"]["raster-resampling"]), | |
"raster-fade-duration": new DataConstantProperty(styleSpec["paint_raster"]["raster-fade-duration"]), | |
}); | |
// Note: without adding the explicit type annotation, Flow infers weaker types | |
// for these objects from their use in the constructor to StyleLayer, as | |
// {layout?: Properties<...>, paint: Properties<...>} | |
var properties$8 = ({ paint: paint$9 } | |
); | |
// | |
var RasterStyleLayer = (function (StyleLayer$$1) { | |
function RasterStyleLayer(layer ) { | |
StyleLayer$$1.call(this, layer, properties$8); | |
} | |
if ( StyleLayer$$1 ) RasterStyleLayer.__proto__ = StyleLayer$$1; | |
RasterStyleLayer.prototype = Object.create( StyleLayer$$1 && StyleLayer$$1.prototype ); | |
RasterStyleLayer.prototype.constructor = RasterStyleLayer; | |
return RasterStyleLayer; | |
}(StyleLayer)); | |
// | |
var subclasses = { | |
circle: CircleStyleLayer, | |
heatmap: HeatmapStyleLayer, | |
hillshade: HillshadeStyleLayer, | |
fill: FillStyleLayer, | |
'fill-extrusion': FillExtrusionStyleLayer, | |
line: LineStyleLayer, | |
symbol: SymbolStyleLayer, | |
background: BackgroundStyleLayer, | |
raster: RasterStyleLayer | |
}; | |
function createStyleLayer(layer ) { | |
return new subclasses[layer.type](layer); | |
} | |
/** | |
* Create a new ShelfPack bin allocator. | |
* | |
* Uses the Shelf Best Height Fit algorithm from | |
* http://clb.demon.fi/files/RectangleBinPack.pdf | |
* | |
* @class ShelfPack | |
* @param {number} [w=64] Initial width of the sprite | |
* @param {number} [h=64] Initial width of the sprite | |
* @param {Object} [options] | |
* @param {boolean} [options.autoResize=false] If `true`, the sprite will automatically grow | |
* @example | |
* var sprite = new ShelfPack(64, 64, { autoResize: false }); | |
*/ | |
function ShelfPack(w, h, options) { | |
options = options || {}; | |
this.w = w || 64; | |
this.h = h || 64; | |
this.autoResize = !!options.autoResize; | |
this.shelves = []; | |
this.freebins = []; | |
this.stats = {}; | |
this.bins = {}; | |
this.maxId = 0; | |
} | |
/** | |
* Batch pack multiple bins into the sprite. | |
* | |
* @param {Object[]} bins Array of requested bins - each object should have `width`, `height` (or `w`, `h`) properties | |
* @param {number} bins[].w Requested bin width | |
* @param {number} bins[].h Requested bin height | |
* @param {Object} [options] | |
* @param {boolean} [options.inPlace=false] If `true`, the supplied bin objects will be updated inplace with `x` and `y` properties | |
* @returns {Bin[]} Array of allocated Bins - each Bin is an object with `id`, `x`, `y`, `w`, `h` properties | |
* @example | |
* var bins = [ | |
* { id: 1, w: 12, h: 12 }, | |
* { id: 2, w: 12, h: 16 }, | |
* { id: 3, w: 12, h: 24 } | |
* ]; | |
* var results = sprite.pack(bins, { inPlace: false }); | |
*/ | |
ShelfPack.prototype.pack = function(bins, options) { | |
var this$1 = this; | |
bins = [].concat(bins); | |
options = options || {}; | |
var results = [], | |
w, h, id, allocation; | |
for (var i = 0; i < bins.length; i++) { | |
w = bins[i].w || bins[i].width; | |
h = bins[i].h || bins[i].height; | |
id = bins[i].id; | |
if (w && h) { | |
allocation = this$1.packOne(w, h, id); | |
if (!allocation) { | |
continue; | |
} | |
if (options.inPlace) { | |
bins[i].x = allocation.x; | |
bins[i].y = allocation.y; | |
bins[i].id = allocation.id; | |
} | |
results.push(allocation); | |
} | |
} | |
this.shrink(); | |
return results; | |
}; | |
/** | |
* Pack a single bin into the sprite. | |
* | |
* Each bin will have a unique identitifer. | |
* If no identifier is supplied in the `id` parameter, one will be created. | |
* Note: The supplied `id` is used as an object index, so numeric values are fastest! | |
* | |
* Bins are automatically refcounted (i.e. a newly packed Bin will have a refcount of 1). | |
* When a bin is no longer needed, use the `ShelfPack.unref` function to mark it | |
* as unused. When a Bin's refcount decrements to 0, the Bin will be marked | |
* as free and its space may be reused by the packing code. | |
* | |
* @param {number} w Width of the bin to allocate | |
* @param {number} h Height of the bin to allocate | |
* @param {number|string} [id] Unique identifier for this bin, (if unsupplied, assume it's a new bin and create an id) | |
* @returns {Bin} Bin object with `id`, `x`, `y`, `w`, `h` properties, or `null` if allocation failed | |
* @example | |
* var results = sprite.packOne(12, 16, 'a'); | |
*/ | |
ShelfPack.prototype.packOne = function(w, h, id) { | |
var this$1 = this; | |
var best = { freebin: -1, shelf: -1, waste: Infinity }, | |
y = 0, | |
bin, shelf, waste, i; | |
// if id was supplied, attempt a lookup.. | |
if (typeof id === 'string' || typeof id === 'number') { | |
bin = this.getBin(id); | |
if (bin) { // we packed this bin already | |
this.ref(bin); | |
return bin; | |
} | |
if (typeof id === 'number') { | |
this.maxId = Math.max(id, this.maxId); | |
} | |
} else { | |
id = ++this.maxId; | |
} | |
// First try to reuse a free bin.. | |
for (i = 0; i < this.freebins.length; i++) { | |
bin = this$1.freebins[i]; | |
// exactly the right height and width, use it.. | |
if (h === bin.maxh && w === bin.maxw) { | |
return this$1.allocFreebin(i, w, h, id); | |
} | |
// not enough height or width, skip it.. | |
if (h > bin.maxh || w > bin.maxw) { | |
continue; | |
} | |
// extra height or width, minimize wasted area.. | |
if (h <= bin.maxh && w <= bin.maxw) { | |
waste = (bin.maxw * bin.maxh) - (w * h); | |
if (waste < best.waste) { | |
best.waste = waste; | |
best.freebin = i; | |
} | |
} | |
} | |
// Next find the best shelf.. | |
for (i = 0; i < this.shelves.length; i++) { | |
shelf = this$1.shelves[i]; | |
y += shelf.h; | |
// not enough width on this shelf, skip it.. | |
if (w > shelf.free) { | |
continue; | |
} | |
// exactly the right height, pack it.. | |
if (h === shelf.h) { | |
return this$1.allocShelf(i, w, h, id); | |
} | |
// not enough height, skip it.. | |
if (h > shelf.h) { | |
continue; | |
} | |
// extra height, minimize wasted area.. | |
if (h < shelf.h) { | |
waste = (shelf.h - h) * w; | |
if (waste < best.waste) { | |
best.freebin = -1; | |
best.waste = waste; | |
best.shelf = i; | |
} | |
} | |
} | |
if (best.freebin !== -1) { | |
return this.allocFreebin(best.freebin, w, h, id); | |
} | |
if (best.shelf !== -1) { | |
return this.allocShelf(best.shelf, w, h, id); | |
} | |
// No free bins or shelves.. add shelf.. | |
if (h <= (this.h - y) && w <= this.w) { | |
shelf = new Shelf(y, this.w, h); | |
return this.allocShelf(this.shelves.push(shelf) - 1, w, h, id); | |
} | |
// No room for more shelves.. | |
// If `autoResize` option is set, grow the sprite as follows: | |
// * double whichever sprite dimension is smaller (`w1` or `h1`) | |
// * if sprite dimensions are equal, grow width before height | |
// * accomodate very large bin requests (big `w` or `h`) | |
if (this.autoResize) { | |
var h1, h2, w1, w2; | |
h1 = h2 = this.h; | |
w1 = w2 = this.w; | |
if (w1 <= h1 || w > w1) { // grow width.. | |
w2 = Math.max(w, w1) * 2; | |
} | |
if (h1 < w1 || h > h1) { // grow height.. | |
h2 = Math.max(h, h1) * 2; | |
} | |
this.resize(w2, h2); | |
return this.packOne(w, h, id); // retry | |
} | |
return null; | |
}; | |
/** | |
* Called by packOne() to allocate a bin by reusing an existing freebin | |
* | |
* @private | |
* @param {number} index Index into the `this.freebins` array | |
* @param {number} w Width of the bin to allocate | |
* @param {number} h Height of the bin to allocate | |
* @param {number|string} id Unique identifier for this bin | |
* @returns {Bin} Bin object with `id`, `x`, `y`, `w`, `h` properties | |
* @example | |
* var bin = sprite.allocFreebin(0, 12, 16, 'a'); | |
*/ | |
ShelfPack.prototype.allocFreebin = function (index, w, h, id) { | |
var bin = this.freebins.splice(index, 1)[0]; | |
bin.id = id; | |
bin.w = w; | |
bin.h = h; | |
bin.refcount = 0; | |
this.bins[id] = bin; | |
this.ref(bin); | |
return bin; | |
}; | |
/** | |
* Called by `packOne() to allocate bin on an existing shelf | |
* | |
* @private | |
* @param {number} index Index into the `this.shelves` array | |
* @param {number} w Width of the bin to allocate | |
* @param {number} h Height of the bin to allocate | |
* @param {number|string} id Unique identifier for this bin | |
* @returns {Bin} Bin object with `id`, `x`, `y`, `w`, `h` properties | |
* @example | |
* var results = sprite.allocShelf(0, 12, 16, 'a'); | |
*/ | |
ShelfPack.prototype.allocShelf = function(index, w, h, id) { | |
var shelf = this.shelves[index]; | |
var bin = shelf.alloc(w, h, id); | |
this.bins[id] = bin; | |
this.ref(bin); | |
return bin; | |
}; | |
/** | |
* Shrink the width/height of the sprite to the bare minimum. | |
* Since shelf-pack doubles first width, then height when running out of shelf space | |
* this can result in fairly large unused space both in width and height if that happens | |
* towards the end of bin packing. | |
*/ | |
ShelfPack.prototype.shrink = function() { | |
var this$1 = this; | |
if (this.shelves.length > 0) { | |
var w2 = 0; | |
var h2 = 0; | |
for (var j = 0; j < this.shelves.length; j++) { | |
var shelf = this$1.shelves[j]; | |
h2 += shelf.h; | |
w2 = Math.max(shelf.w - shelf.free, w2); | |
} | |
this.resize(w2, h2); | |
} | |
}; | |
/** | |
* Return a packed bin given its id, or undefined if the id is not found | |
* | |
* @param {number|string} id Unique identifier for this bin, | |
* @returns {Bin} The requested bin, or undefined if not yet packed | |
* @example | |
* var b = sprite.getBin('a'); | |
*/ | |
ShelfPack.prototype.getBin = function(id) { | |
return this.bins[id]; | |
}; | |
/** | |
* Increment the ref count of a bin and update statistics. | |
* | |
* @param {Bin} bin Bin instance | |
* @returns {number} New refcount of the bin | |
* @example | |
* var bin = sprite.getBin('a'); | |
* sprite.ref(bin); | |
*/ | |
ShelfPack.prototype.ref = function(bin) { | |
if (++bin.refcount === 1) { // a new Bin.. record height in stats historgram.. | |
var h = bin.h; | |
this.stats[h] = (this.stats[h] | 0) + 1; | |
} | |
return bin.refcount; | |
}; | |
/** | |
* Decrement the ref count of a bin and update statistics. | |
* The bin will be automatically marked as free space once the refcount reaches 0. | |
* | |
* @param {Bin} bin Bin instance | |
* @returns {number} New refcount of the bin | |
* @example | |
* var bin = sprite.getBin('a'); | |
* sprite.unref(bin); | |
*/ | |
ShelfPack.prototype.unref = function(bin) { | |
if (bin.refcount === 0) { | |
return 0; | |
} | |
if (--bin.refcount === 0) { | |
this.stats[bin.h]--; | |
delete this.bins[bin.id]; | |
this.freebins.push(bin); | |
} | |
return bin.refcount; | |
}; | |
/** | |
* Clear the sprite. Resets everything and resets statistics. | |
* | |
* @example | |
* sprite.clear(); | |
*/ | |
ShelfPack.prototype.clear = function() { | |
this.shelves = []; | |
this.freebins = []; | |
this.stats = {}; | |
this.bins = {}; | |
this.maxId = 0; | |
}; | |
/** | |
* Resize the sprite. | |
* | |
* @param {number} w Requested new sprite width | |
* @param {number} h Requested new sprite height | |
* @returns {boolean} `true` if resize succeeded, `false` if failed | |
* @example | |
* sprite.resize(256, 256); | |
*/ | |
ShelfPack.prototype.resize = function(w, h) { | |
var this$1 = this; | |
this.w = w; | |
this.h = h; | |
for (var i = 0; i < this.shelves.length; i++) { | |
this$1.shelves[i].resize(w); | |
} | |
return true; | |
}; | |
/** | |
* Create a new Shelf. | |
* | |
* @private | |
* @class Shelf | |
* @param {number} y Top coordinate of the new shelf | |
* @param {number} w Width of the new shelf | |
* @param {number} h Height of the new shelf | |
* @example | |
* var shelf = new Shelf(64, 512, 24); | |
*/ | |
function Shelf(y, w, h) { | |
this.x = 0; | |
this.y = y; | |
this.w = this.free = w; | |
this.h = h; | |
} | |
/** | |
* Allocate a single bin into the shelf. | |
* | |
* @private | |
* @param {number} w Width of the bin to allocate | |
* @param {number} h Height of the bin to allocate | |
* @param {number|string} id Unique id of the bin to allocate | |
* @returns {Bin} Bin object with `id`, `x`, `y`, `w`, `h` properties, or `null` if allocation failed | |
* @example | |
* shelf.alloc(12, 16, 'a'); | |
*/ | |
Shelf.prototype.alloc = function(w, h, id) { | |
if (w > this.free || h > this.h) { | |
return null; | |
} | |
var x = this.x; | |
this.x += w; | |
this.free -= w; | |
return new Bin(id, x, this.y, w, h, w, this.h); | |
}; | |
/** | |
* Resize the shelf. | |
* | |
* @private | |
* @param {number} w Requested new width of the shelf | |
* @returns {boolean} true | |
* @example | |
* shelf.resize(512); | |
*/ | |
Shelf.prototype.resize = function(w) { | |
this.free += (w - this.w); | |
this.w = w; | |
return true; | |
}; | |
/** | |
* Create a new Bin object. | |
* | |
* @class Bin | |
* @param {number|string} id Unique id of the bin | |
* @param {number} x Left coordinate of the bin | |
* @param {number} y Top coordinate of the bin | |
* @param {number} w Width of the bin | |
* @param {number} h Height of the bin | |
* @param {number} [maxw] Max width of the bin (defaults to `w` if not provided) | |
* @param {number} [maxh] Max height of the bin (defaults to `h` if not provided) | |
* @example | |
* var bin = new Bin('a', 0, 0, 12, 16); | |
*/ | |
function Bin(id, x, y, w, h, maxw, maxh) { | |
this.id = id; | |
this.x = x; | |
this.y = y; | |
this.w = w; | |
this.h = h; | |
this.maxw = maxw || w; | |
this.maxh = maxh || h; | |
this.refcount = 0; | |
} | |
// | |
var padding = 1; | |
var ImagePosition = function ImagePosition(paddedRect , ref ) { | |
var pixelRatio = ref.pixelRatio; | |
this.paddedRect = paddedRect; | |
this.pixelRatio = pixelRatio; | |
}; | |
var prototypeAccessors = { tl: { configurable: true },br: { configurable: true },displaySize: { configurable: true } }; | |
prototypeAccessors.tl.get = function () { | |
return [ | |
this.paddedRect.x + padding, | |
this.paddedRect.y + padding | |
]; | |
}; | |
prototypeAccessors.br.get = function () { | |
return [ | |
this.paddedRect.x + this.paddedRect.w - padding, | |
this.paddedRect.y + this.paddedRect.h - padding | |
]; | |
}; | |
prototypeAccessors.displaySize.get = function () { | |
return [ | |
(this.paddedRect.w - padding * 2) / this.pixelRatio, | |
(this.paddedRect.h - padding * 2) / this.pixelRatio | |
]; | |
}; | |
Object.defineProperties( ImagePosition.prototype, prototypeAccessors ); | |
var ImageAtlas = function ImageAtlas(images ) { | |
var positions = {}; | |
var pack = new ShelfPack(0, 0, {autoResize: true}); | |
var bins = []; | |
for (var id in images) { | |
var src = images[id]; | |
var bin = { | |
x: 0, | |
y: 0, | |
w: src.data.width + 2 * padding, | |
h: src.data.height + 2 * padding, | |
}; | |
bins.push(bin); | |
positions[id] = new ImagePosition(bin, src); | |
} | |
pack.pack(bins, {inPlace: true}); | |
var image = new RGBAImage({width: pack.w, height: pack.h}); | |
for (var id$1 in images) { | |
var src$1 = images[id$1]; | |
var bin$1 = positions[id$1].paddedRect; | |
RGBAImage.copy(src$1.data, image, {x: 0, y: 0}, {x: bin$1.x + padding, y: bin$1.y + padding}, src$1.data); | |
} | |
this.image = image; | |
this.positions = positions; | |
}; | |
register('ImagePosition', ImagePosition); | |
register('ImageAtlas', ImageAtlas); | |
// | |
var HTMLImageElement = self.HTMLImageElement; | |
var HTMLCanvasElement = self.HTMLCanvasElement; | |
var HTMLVideoElement = self.HTMLVideoElement; | |
var ImageData$1 = self.ImageData; | |
var Texture = function Texture(context , image , format , options ) { | |
this.context = context; | |
this.format = format; | |
this.texture = context.gl.createTexture(); | |
this.update(image, options); | |
}; | |
Texture.prototype.update = function update (image , options ) { | |
var width = image.width; | |
var height = image.height; | |
var resize = !this.size || this.size[0] !== width || this.size[1] !== height; | |
var ref = this; | |
var context = ref.context; | |
var gl = context.gl; | |
this.useMipmap = Boolean(options && options.useMipmap); | |
gl.bindTexture(gl.TEXTURE_2D, this.texture); | |
if (resize) { | |
this.size = [width, height]; | |
context.pixelStoreUnpack.set(1); | |
if (this.format === gl.RGBA && (!options || options.premultiply !== false)) { | |
context.pixelStoreUnpackPremultiplyAlpha.set(true); | |
} | |
if (image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof HTMLVideoElement || image instanceof ImageData$1) { | |
gl.texImage2D(gl.TEXTURE_2D, 0, this.format, this.format, gl.UNSIGNED_BYTE, image); | |
} else { | |
gl.texImage2D(gl.TEXTURE_2D, 0, this.format, width, height, 0, this.format, gl.UNSIGNED_BYTE, image.data); | |
} | |
} else { | |
if (image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof HTMLVideoElement || image instanceof ImageData$1) { | |
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, image); | |
} else { | |
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, image.data); | |
} | |
} | |
if (this.useMipmap && this.isSizePowerOfTwo()) { | |
gl.generateMipmap(gl.TEXTURE_2D); | |
} | |
}; | |
Texture.prototype.bind = function bind (filter , wrap , minFilter ) { | |
var ref = this; | |
var context = ref.context; | |
var gl = context.gl; | |
gl.bindTexture(gl.TEXTURE_2D, this.texture); | |
if (minFilter === gl.LINEAR_MIPMAP_NEAREST && !this.isSizePowerOfTwo()) { | |
minFilter = gl.LINEAR; | |
} | |
if (filter !== this.filter) { | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter || filter); | |
this.filter = filter; | |
} | |
if (wrap !== this.wrap) { | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, wrap); | |
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, wrap); | |
this.wrap = wrap; | |
} | |
}; | |
Texture.prototype.isSizePowerOfTwo = function isSizePowerOfTwo () { | |
return this.size[0] === this.size[1] && (Math.log(this.size[0]) / Math.LN2) % 1 === 0; | |
}; | |
Texture.prototype.destroy = function destroy () { | |
var ref = this.context; | |
var gl = ref.gl; | |
gl.deleteTexture(this.texture); | |
this.texture = (null ); | |
}; | |
var read = function (buffer, offset, isLE, mLen, nBytes) { | |
var e, m; | |
var eLen = nBytes * 8 - mLen - 1; | |
var eMax = (1 << eLen) - 1; | |
var eBias = eMax >> 1; | |
var nBits = -7; | |
var i = isLE ? (nBytes - 1) : 0; | |
var d = isLE ? -1 : 1; | |
var s = buffer[offset + i]; | |
i += d; | |
e = s & ((1 << (-nBits)) - 1); | |
s >>= (-nBits); | |
nBits += eLen; | |
for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {} | |
m = e & ((1 << (-nBits)) - 1); | |
e >>= (-nBits); | |
nBits += mLen; | |
for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {} | |
if (e === 0) { | |
e = 1 - eBias; | |
} else if (e === eMax) { | |
return m ? NaN : ((s ? -1 : 1) * Infinity) | |
} else { | |
m = m + Math.pow(2, mLen); | |
e = e - eBias; | |
} | |
return (s ? -1 : 1) * m * Math.pow(2, e - mLen) | |
}; | |
var write = function (buffer, value, offset, isLE, mLen, nBytes) { | |
var e, m, c; | |
var eLen = nBytes * 8 - mLen - 1; | |
var eMax = (1 << eLen) - 1; | |
var eBias = eMax >> 1; | |
var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0); | |
var i = isLE ? 0 : (nBytes - 1); | |
var d = isLE ? 1 : -1; | |
var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0; | |
value = Math.abs(value); | |
if (isNaN(value) || value === Infinity) { | |
m = isNaN(value) ? 1 : 0; | |
e = eMax; | |
} else { | |
e = Math.floor(Math.log(value) / Math.LN2); | |
if (value * (c = Math.pow(2, -e)) < 1) { | |
e--; | |
c *= 2; | |
} | |
if (e + eBias >= 1) { | |
value += rt / c; | |
} else { | |
value += rt * Math.pow(2, 1 - eBias); | |
} | |
if (value * c >= 2) { | |
e++; | |
c /= 2; | |
} | |
if (e + eBias >= eMax) { | |
m = 0; | |
e = eMax; | |
} else if (e + eBias >= 1) { | |
m = (value * c - 1) * Math.pow(2, mLen); | |
e = e + eBias; | |
} else { | |
m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen); | |
e = 0; | |
} | |
} | |
for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {} | |
e = (e << mLen) | m; | |
eLen += mLen; | |
for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {} | |
buffer[offset + i - d] |= s * 128; | |
}; | |
var ieee754 = { | |
read: read, | |
write: write | |
}; | |
'use strict'; | |
var pbf = Pbf; | |
function Pbf(buf) { | |
this.buf = ArrayBuffer.isView && ArrayBuffer.isView(buf) ? buf : new Uint8Array(buf || 0); | |
this.pos = 0; | |
this.type = 0; | |
this.length = this.buf.length; | |
} | |
Pbf.Varint = 0; // varint: int32, int64, uint32, uint64, sint32, sint64, bool, enum | |
Pbf.Fixed64 = 1; // 64-bit: double, fixed64, sfixed64 | |
Pbf.Bytes = 2; // length-delimited: string, bytes, embedded messages, packed repeated fields | |
Pbf.Fixed32 = 5; // 32-bit: float, fixed32, sfixed32 | |
var SHIFT_LEFT_32 = (1 << 16) * (1 << 16), | |
SHIFT_RIGHT_32 = 1 / SHIFT_LEFT_32; | |
Pbf.prototype = { | |
destroy: function() { | |
this.buf = null; | |
}, | |
// === READING ================================================================= | |
readFields: function(readField, result, end) { | |
var this$1 = this; | |
end = end || this.length; | |
while (this.pos < end) { | |
var val = this$1.readVarint(), | |
tag = val >> 3, | |
startPos = this$1.pos; | |
this$1.type = val & 0x7; | |
readField(tag, result, this$1); | |
if (this$1.pos === startPos) { this$1.skip(val); } | |
} | |
return result; | |
}, | |
readMessage: function(readField, result) { | |
return this.readFields(readField, result, this.readVarint() + this.pos); | |
}, | |
readFixed32: function() { | |
var val = readUInt32(this.buf, this.pos); | |
this.pos += 4; | |
return val; | |
}, | |
readSFixed32: function() { | |
var val = readInt32(this.buf, this.pos); | |
this.pos += 4; | |
return val; | |
}, | |
// 64-bit int handling is based on github.com/dpw/node-buffer-more-ints (MIT-licensed) | |
readFixed64: function() { | |
var val = readUInt32(this.buf, this.pos) + readUInt32(this.buf, this.pos + 4) * SHIFT_LEFT_32; | |
this.pos += 8; | |
return val; | |
}, | |
readSFixed64: function() { | |
var val = readUInt32(this.buf, this.pos) + readInt32(this.buf, this.pos + 4) * SHIFT_LEFT_32; | |
this.pos += 8; | |
return val; | |
}, | |
readFloat: function() { | |
var val = ieee754.read(this.buf, this.pos, true, 23, 4); | |
this.pos += 4; | |
return val; | |
}, | |
readDouble: function() { | |
var val = ieee754.read(this.buf, this.pos, true, 52, 8); | |
this.pos += 8; | |
return val; | |
}, | |
readVarint: function(isSigned) { | |
var buf = this.buf, | |
val, b; | |
b = buf[this.pos++]; val = b & 0x7f; if (b < 0x80) { return val; } | |
b = buf[this.pos++]; val |= (b & 0x7f) << 7; if (b < 0x80) { return val; } | |
b = buf[this.pos++]; val |= (b & 0x7f) << 14; if (b < 0x80) { return val; } | |
b = buf[this.pos++]; val |= (b & 0x7f) << 21; if (b < 0x80) { return val; } | |
b = buf[this.pos]; val |= (b & 0x0f) << 28; | |
return readVarintRemainder(val, isSigned, this); | |
}, | |
readVarint64: function() { // for compatibility with v2.0.1 | |
return this.readVarint(true); | |
}, | |
readSVarint: function() { | |
var num = this.readVarint(); | |
return num % 2 === 1 ? (num + 1) / -2 : num / 2; // zigzag encoding | |
}, | |
readBoolean: function() { | |
return Boolean(this.readVarint()); | |
}, | |
readString: function() { | |
var end = this.readVarint() + this.pos, | |
str = readUtf8(this.buf, this.pos, end); | |
this.pos = end; | |
return str; | |
}, | |
readBytes: function() { | |
var end = this.readVarint() + this.pos, | |
buffer = this.buf.subarray(this.pos, end); | |
this.pos = end; | |
return buffer; | |
}, | |
// verbose for performance reasons; doesn't affect gzipped size | |
readPackedVarint: function(arr, isSigned) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readVarint(isSigned)); } | |
return arr; | |
}, | |
readPackedSVarint: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readSVarint()); } | |
return arr; | |
}, | |
readPackedBoolean: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readBoolean()); } | |
return arr; | |
}, | |
readPackedFloat: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readFloat()); } | |
return arr; | |
}, | |
readPackedDouble: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readDouble()); } | |
return arr; | |
}, | |
readPackedFixed32: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readFixed32()); } | |
return arr; | |
}, | |
readPackedSFixed32: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readSFixed32()); } | |
return arr; | |
}, | |
readPackedFixed64: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readFixed64()); } | |
return arr; | |
}, | |
readPackedSFixed64: function(arr) { | |
var this$1 = this; | |
var end = readPackedEnd(this); | |
arr = arr || []; | |
while (this.pos < end) { arr.push(this$1.readSFixed64()); } | |
return arr; | |
}, | |
skip: function(val) { | |
var type = val & 0x7; | |
if (type === Pbf.Varint) { while (this.buf[this.pos++] > 0x7f) {} } | |
else if (type === Pbf.Bytes) { this.pos = this.readVarint() + this.pos; } | |
else if (type === Pbf.Fixed32) { this.pos += 4; } | |
else if (type === Pbf.Fixed64) { this.pos += 8; } | |
else { throw new Error('Unimplemented type: ' + type); } | |
}, | |
// === WRITING ================================================================= | |
writeTag: function(tag, type) { | |
this.writeVarint((tag << 3) | type); | |
}, | |
realloc: function(min) { | |
var length = this.length || 16; | |
while (length < this.pos + min) { length *= 2; } | |
if (length !== this.length) { | |
var buf = new Uint8Array(length); | |
buf.set(this.buf); | |
this.buf = buf; | |
this.length = length; | |
} | |
}, | |
finish: function() { | |
this.length = this.pos; | |
this.pos = 0; | |
return this.buf.subarray(0, this.length); | |
}, | |
writeFixed32: function(val) { | |
this.realloc(4); | |
writeInt32(this.buf, val, this.pos); | |
this.pos += 4; | |
}, | |
writeSFixed32: function(val) { | |
this.realloc(4); | |
writeInt32(this.buf, val, this.pos); | |
this.pos += 4; | |
}, | |
writeFixed64: function(val) { | |
this.realloc(8); | |
writeInt32(this.buf, val & -1, this.pos); | |
writeInt32(this.buf, Math.floor(val * SHIFT_RIGHT_32), this.pos + 4); | |
this.pos += 8; | |
}, | |
writeSFixed64: function(val) { | |
this.realloc(8); | |
writeInt32(this.buf, val & -1, this.pos); | |
writeInt32(this.buf, Math.floor(val * SHIFT_RIGHT_32), this.pos + 4); | |
this.pos += 8; | |
}, | |
writeVarint: function(val) { | |
val = +val || 0; | |
if (val > 0xfffffff || val < 0) { | |
writeBigVarint(val, this); | |
return; | |
} | |
this.realloc(4); | |
this.buf[this.pos++] = val & 0x7f | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) { return; } | |
this.buf[this.pos++] = ((val >>>= 7) & 0x7f) | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) { return; } | |
this.buf[this.pos++] = ((val >>>= 7) & 0x7f) | (val > 0x7f ? 0x80 : 0); if (val <= 0x7f) { return; } | |
this.buf[this.pos++] = (val >>> 7) & 0x7f; | |
}, | |
writeSVarint: function(val) { | |
this.writeVarint(val < 0 ? -val * 2 - 1 : val * 2); | |
}, | |
writeBoolean: function(val) { | |
this.writeVarint(Boolean(val)); | |
}, | |
writeString: function(str) { | |
str = String(str); | |
this.realloc(str.length * 4); | |
this.pos++; // reserve 1 byte for short string length | |
var startPos = this.pos; | |
// write the string directly to the buffer and see how much was written | |
this.pos = writeUtf8(this.buf, str, this.pos); | |
var len = this.pos - startPos; | |
if (len >= 0x80) { makeRoomForExtraLength(startPos, len, this); } | |
// finally, write the message length in the reserved place and restore the position | |
this.pos = startPos - 1; | |
this.writeVarint(len); | |
this.pos += len; | |
}, | |
writeFloat: function(val) { | |
this.realloc(4); | |
ieee754.write(this.buf, val, this.pos, true, 23, 4); | |
this.pos += 4; | |
}, | |
writeDouble: function(val) { | |
this.realloc(8); | |
ieee754.write(this.buf, val, this.pos, true, 52, 8); | |
this.pos += 8; | |
}, | |
writeBytes: function(buffer) { | |
var this$1 = this; | |
var len = buffer.length; | |
this.writeVarint(len); | |
this.realloc(len); | |
for (var i = 0; i < len; i++) { this$1.buf[this$1.pos++] = buffer[i]; } | |
}, | |
writeRawMessage: function(fn, obj) { | |
this.pos++; // reserve 1 byte for short message length | |
// write the message directly to the buffer and see how much was written | |
var startPos = this.pos; | |
fn(obj, this); | |
var len = this.pos - startPos; | |
if (len >= 0x80) { makeRoomForExtraLength(startPos, len, this); } | |
// finally, write the message length in the reserved place and restore the position | |
this.pos = startPos - 1; | |
this.writeVarint(len); | |
this.pos += len; | |
}, | |
writeMessage: function(tag, fn, obj) { | |
this.writeTag(tag, Pbf.Bytes); | |
this.writeRawMessage(fn, obj); | |
}, | |
writePackedVarint: function(tag, arr) { this.writeMessage(tag, writePackedVarint, arr); }, | |
writePackedSVarint: function(tag, arr) { this.writeMessage(tag, writePackedSVarint, arr); }, | |
writePackedBoolean: function(tag, arr) { this.writeMessage(tag, writePackedBoolean, arr); }, | |
writePackedFloat: function(tag, arr) { this.writeMessage(tag, writePackedFloat, arr); }, | |
writePackedDouble: function(tag, arr) { this.writeMessage(tag, writePackedDouble, arr); }, | |
writePackedFixed32: function(tag, arr) { this.writeMessage(tag, writePackedFixed32, arr); }, | |
writePackedSFixed32: function(tag, arr) { this.writeMessage(tag, writePackedSFixed32, arr); }, | |
writePackedFixed64: function(tag, arr) { this.writeMessage(tag, writePackedFixed64, arr); }, | |
writePackedSFixed64: function(tag, arr) { this.writeMessage(tag, writePackedSFixed64, arr); }, | |
writeBytesField: function(tag, buffer) { | |
this.writeTag(tag, Pbf.Bytes); | |
this.writeBytes(buffer); | |
}, | |
writeFixed32Field: function(tag, val) { | |
this.writeTag(tag, Pbf.Fixed32); | |
this.writeFixed32(val); | |
}, | |
writeSFixed32Field: function(tag, val) { | |
this.writeTag(tag, Pbf.Fixed32); | |
this.writeSFixed32(val); | |
}, | |
writeFixed64Field: function(tag, val) { | |
this.writeTag(tag, Pbf.Fixed64); | |
this.writeFixed64(val); | |
}, | |
writeSFixed64Field: function(tag, val) { | |
this.writeTag(tag, Pbf.Fixed64); | |
this.writeSFixed64(val); | |
}, | |
writeVarintField: function(tag, val) { | |
this.writeTag(tag, Pbf.Varint); | |
this.writeVarint(val); | |
}, | |
writeSVarintField: function(tag, val) { | |
this.writeTag(tag, Pbf.Varint); | |
this.writeSVarint(val); | |
}, | |
writeStringField: function(tag, str) { | |
this.writeTag(tag, Pbf.Bytes); | |
this.writeString(str); | |
}, | |
writeFloatField: function(tag, val) { | |
this.writeTag(tag, Pbf.Fixed32); | |
this.writeFloat(val); | |
}, | |
writeDoubleField: function(tag, val) { | |
this.writeTag(tag, Pbf.Fixed64); | |
this.writeDouble(val); | |
}, | |
writeBooleanField: function(tag, val) { | |
this.writeVarintField(tag, Boolean(val)); | |
} | |
}; | |
function readVarintRemainder(l, s, p) { | |
var buf = p.buf, | |
h, b; | |
b = buf[p.pos++]; h = (b & 0x70) >> 4; if (b < 0x80) { return toNum(l, h, s); } | |
b = buf[p.pos++]; h |= (b & 0x7f) << 3; if (b < 0x80) { return toNum(l, h, s); } | |
b = buf[p.pos++]; h |= (b & 0x7f) << 10; if (b < 0x80) { return toNum(l, h, s); } | |
b = buf[p.pos++]; h |= (b & 0x7f) << 17; if (b < 0x80) { return toNum(l, h, s); } | |
b = buf[p.pos++]; h |= (b & 0x7f) << 24; if (b < 0x80) { return toNum(l, h, s); } | |
b = buf[p.pos++]; h |= (b & 0x01) << 31; if (b < 0x80) { return toNum(l, h, s); } | |
throw new Error('Expected varint not more than 10 bytes'); | |
} | |
function readPackedEnd(pbf) { | |
return pbf.type === Pbf.Bytes ? | |
pbf.readVarint() + pbf.pos : pbf.pos + 1; | |
} | |
function toNum(low, high, isSigned) { | |
if (isSigned) { | |
return high * 0x100000000 + (low >>> 0); | |
} | |
return ((high >>> 0) * 0x100000000) + (low >>> 0); | |
} | |
function writeBigVarint(val, pbf) { | |
var low, high; | |
if (val >= 0) { | |
low = (val % 0x100000000) | 0; | |
high = (val / 0x100000000) | 0; | |
} else { | |
low = ~(-val % 0x100000000); | |
high = ~(-val / 0x100000000); | |
if (low ^ 0xffffffff) { | |
low = (low + 1) | 0; | |
} else { | |
low = 0; | |
high = (high + 1) | 0; | |
} | |
} | |
if (val >= 0x10000000000000000 || val < -0x10000000000000000) { | |
throw new Error('Given varint doesn\'t fit into 10 bytes'); | |
} | |
pbf.realloc(10); | |
writeBigVarintLow(low, high, pbf); | |
writeBigVarintHigh(high, pbf); | |
} | |
function writeBigVarintLow(low, high, pbf) { | |
pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7; | |
pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7; | |
pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7; | |
pbf.buf[pbf.pos++] = low & 0x7f | 0x80; low >>>= 7; | |
pbf.buf[pbf.pos] = low & 0x7f; | |
} | |
function writeBigVarintHigh(high, pbf) { | |
var lsb = (high & 0x07) << 4; | |
pbf.buf[pbf.pos++] |= lsb | ((high >>>= 3) ? 0x80 : 0); if (!high) { return; } | |
pbf.buf[pbf.pos++] = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) { return; } | |
pbf.buf[pbf.pos++] = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) { return; } | |
pbf.buf[pbf.pos++] = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) { return; } | |
pbf.buf[pbf.pos++] = high & 0x7f | ((high >>>= 7) ? 0x80 : 0); if (!high) { return; } | |
pbf.buf[pbf.pos++] = high & 0x7f; | |
} | |
function makeRoomForExtraLength(startPos, len, pbf) { | |
var extraLen = | |
len <= 0x3fff ? 1 : | |
len <= 0x1fffff ? 2 : | |
len <= 0xfffffff ? 3 : Math.ceil(Math.log(len) / (Math.LN2 * 7)); | |
// if 1 byte isn't enough for encoding message length, shift the data to the right | |
pbf.realloc(extraLen); | |
for (var i = pbf.pos - 1; i >= startPos; i--) { pbf.buf[i + extraLen] = pbf.buf[i]; } | |
} | |
function writePackedVarint(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeVarint(arr[i]); } } | |
function writePackedSVarint(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeSVarint(arr[i]); } } | |
function writePackedFloat(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeFloat(arr[i]); } } | |
function writePackedDouble(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeDouble(arr[i]); } } | |
function writePackedBoolean(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeBoolean(arr[i]); } } | |
function writePackedFixed32(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeFixed32(arr[i]); } } | |
function writePackedSFixed32(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeSFixed32(arr[i]); } } | |
function writePackedFixed64(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeFixed64(arr[i]); } } | |
function writePackedSFixed64(arr, pbf) { for (var i = 0; i < arr.length; i++) { pbf.writeSFixed64(arr[i]); } } | |
// Buffer code below from https://github.com/feross/buffer, MIT-licensed | |
function readUInt32(buf, pos) { | |
return ((buf[pos]) | | |
(buf[pos + 1] << 8) | | |
(buf[pos + 2] << 16)) + | |
(buf[pos + 3] * 0x1000000); | |
} | |
function writeInt32(buf, val, pos) { | |
buf[pos] = val; | |
buf[pos + 1] = (val >>> 8); | |
buf[pos + 2] = (val >>> 16); | |
buf[pos + 3] = (val >>> 24); | |
} | |
function readInt32(buf, pos) { | |
return ((buf[pos]) | | |
(buf[pos + 1] << 8) | | |
(buf[pos + 2] << 16)) + | |
(buf[pos + 3] << 24); | |
} | |
function readUtf8(buf, pos, end) { | |
var str = ''; | |
var i = pos; | |
while (i < end) { | |
var b0 = buf[i]; | |
var c = null; // codepoint | |
var bytesPerSequence = | |
b0 > 0xEF ? 4 : | |
b0 > 0xDF ? 3 : | |
b0 > 0xBF ? 2 : 1; | |
if (i + bytesPerSequence > end) { break; } | |
var b1, b2, b3; | |
if (bytesPerSequence === 1) { | |
if (b0 < 0x80) { | |
c = b0; | |
} | |
} else if (bytesPerSequence === 2) { | |
b1 = buf[i + 1]; | |
if ((b1 & 0xC0) === 0x80) { | |
c = (b0 & 0x1F) << 0x6 | (b1 & 0x3F); | |
if (c <= 0x7F) { | |
c = null; | |
} | |
} | |
} else if (bytesPerSequence === 3) { | |
b1 = buf[i + 1]; | |
b2 = buf[i + 2]; | |
if ((b1 & 0xC0) === 0x80 && (b2 & 0xC0) === 0x80) { | |
c = (b0 & 0xF) << 0xC | (b1 & 0x3F) << 0x6 | (b2 & 0x3F); | |
if (c <= 0x7FF || (c >= 0xD800 && c <= 0xDFFF)) { | |
c = null; | |
} | |
} | |
} else if (bytesPerSequence === 4) { | |
b1 = buf[i + 1]; | |
b2 = buf[i + 2]; | |
b3 = buf[i + 3]; | |
if ((b1 & 0xC0) === 0x80 && (b2 & 0xC0) === 0x80 && (b3 & 0xC0) === 0x80) { | |
c = (b0 & 0xF) << 0x12 | (b1 & 0x3F) << 0xC | (b2 & 0x3F) << 0x6 | (b3 & 0x3F); | |
if (c <= 0xFFFF || c >= 0x110000) { | |
c = null; | |
} | |
} | |
} | |
if (c === null) { | |
c = 0xFFFD; | |
bytesPerSequence = 1; | |
} else if (c > 0xFFFF) { | |
c -= 0x10000; | |
str += String.fromCharCode(c >>> 10 & 0x3FF | 0xD800); | |
c = 0xDC00 | c & 0x3FF; | |
} | |
str += String.fromCharCode(c); | |
i += bytesPerSequence; | |
} | |
return str; | |
} | |
function writeUtf8(buf, str, pos) { | |
for (var i = 0, c, lead; i < str.length; i++) { | |
c = str.charCodeAt(i); // code point | |
if (c > 0xD7FF && c < 0xE000) { | |
if (lead) { | |
if (c < 0xDC00) { | |
buf[pos++] = 0xEF; | |
buf[pos++] = 0xBF; | |
buf[pos++] = 0xBD; | |
lead = c; | |
continue; | |
} else { | |
c = lead - 0xD800 << 10 | c - 0xDC00 | 0x10000; | |
lead = null; | |
} | |
} else { | |
if (c > 0xDBFF || (i + 1 === str.length)) { | |
buf[pos++] = 0xEF; | |
buf[pos++] = 0xBF; | |
buf[pos++] = 0xBD; | |
} else { | |
lead = c; | |
} | |
continue; | |
} | |
} else if (lead) { | |
buf[pos++] = 0xEF; | |
buf[pos++] = 0xBF; | |
buf[pos++] = 0xBD; | |
lead = null; | |
} | |
if (c < 0x80) { | |
buf[pos++] = c; | |
} else { | |
if (c < 0x800) { | |
buf[pos++] = c >> 0x6 | 0xC0; | |
} else { | |
if (c < 0x10000) { | |
buf[pos++] = c >> 0xC | 0xE0; | |
} else { | |
buf[pos++] = c >> 0x12 | 0xF0; | |
buf[pos++] = c >> 0xC & 0x3F | 0x80; | |
} | |
buf[pos++] = c >> 0x6 & 0x3F | 0x80; | |
} | |
buf[pos++] = c & 0x3F | 0x80; | |
} | |
} | |
return pos; | |
} | |
// | |
var border = 3; | |
function readFontstacks(tag , glyphs , pbf$$1 ) { | |
if (tag === 1) { | |
pbf$$1.readMessage(readFontstack, glyphs); | |
} | |
} | |
function readFontstack(tag , glyphs , pbf$$1 ) { | |
if (tag === 3) { | |
var ref = pbf$$1.readMessage(readGlyph, {}); | |
var id = ref.id; | |
var bitmap = ref.bitmap; | |
var width = ref.width; | |
var height = ref.height; | |
var left = ref.left; | |
var top = ref.top; | |
var advance = ref.advance; | |
glyphs.push({ | |
id: id, | |
bitmap: new AlphaImage({ | |
width: width + 2 * border, | |
height: height + 2 * border | |
}, bitmap), | |
metrics: {width: width, height: height, left: left, top: top, advance: advance} | |
}); | |
} | |
} | |
function readGlyph(tag , glyph , pbf$$1 ) { | |
if (tag === 1) { glyph.id = pbf$$1.readVarint(); } | |
else if (tag === 2) { glyph.bitmap = pbf$$1.readBytes(); } | |
else if (tag === 3) { glyph.width = pbf$$1.readVarint(); } | |
else if (tag === 4) { glyph.height = pbf$$1.readVarint(); } | |
else if (tag === 5) { glyph.left = pbf$$1.readSVarint(); } | |
else if (tag === 6) { glyph.top = pbf$$1.readSVarint(); } | |
else if (tag === 7) { glyph.advance = pbf$$1.readVarint(); } | |
} | |
function parseGlyphPBF (data ) { | |
return new pbf(data).readFields(readFontstacks, []); | |
} | |
var GLYPH_PBF_BORDER = border; | |
// | |
/** | |
* An implementation of the [Actor design pattern](http://en.wikipedia.org/wiki/Actor_model) | |
* that maintains the relationship between asynchronous tasks and the objects | |
* that spin them off - in this case, tasks like parsing parts of styles, | |
* owned by the styles | |
* | |
* @param {WebWorker} target | |
* @param {WebWorker} parent | |
* @param {string|number} mapId A unique identifier for the Map instance using this Actor. | |
* @private | |
*/ | |
var Actor = function Actor(target , parent , mapId ) { | |
this.target = target; | |
this.parent = parent; | |
this.mapId = mapId; | |
this.callbacks = {}; | |
this.callbackID = 0; | |
bindAll(['receive'], this); | |
this.target.addEventListener('message', this.receive, false); | |
}; | |
/** | |
* Sends a message from a main-thread map to a Worker or from a Worker back to | |
* a main-thread map instance. | |
* | |
* @param type The name of the target method to invoke or '[source-type].[source-name].name' for a method on a WorkerSource. | |
* @param targetMapId A particular mapId to which to send this message. | |
* @private | |
*/ | |
Actor.prototype.send = function send (type , data , callback , targetMapId ) { | |
var id = callback ? ((this.mapId) + ":" + (this.callbackID++)) : null; | |
if (callback) { this.callbacks[id] = callback; } | |
var buffers = []; | |
this.target.postMessage({ | |
targetMapId: targetMapId, | |
sourceMapId: this.mapId, | |
type: type, | |
id: String(id), | |
data: serialize(data, buffers) | |
}, buffers); | |
}; | |
Actor.prototype.receive = function receive (message ) { | |
var this$1 = this; | |
var data = message.data, | |
id = data.id; | |
var callback; | |
if (data.targetMapId && this.mapId !== data.targetMapId) | |
{ return; } | |
var done = function (err, data) { | |
var buffers = []; | |
this$1.target.postMessage({ | |
sourceMapId: this$1.mapId, | |
type: '<response>', | |
id: String(id), | |
error: err ? serialize(err) : null, | |
data: serialize(data, buffers) | |
}, buffers); | |
}; | |
if (data.type === '<response>') { | |
callback = this.callbacks[data.id]; | |
delete this.callbacks[data.id]; | |
if (callback && data.error) { | |
callback(deserialize(data.error)); | |
} else if (callback) { | |
callback(null, deserialize(data.data)); | |
} | |
} else if (typeof data.id !== 'undefined' && this.parent[data.type]) { | |
// data.type == 'loadTile', 'removeTile', etc. | |
this.parent[data.type](data.sourceMapId, deserialize(data.data), done); | |
} else if (typeof data.id !== 'undefined' && this.parent.getWorkerSource) { | |
// data.type == sourcetype.method | |
var keys = data.type.split('.'); | |
var params = (deserialize(data.data) ); | |
var workerSource = (this.parent ).getWorkerSource(data.sourceMapId, keys[0], params.source); | |
workerSource[keys[1]](params, done); | |
} else { | |
this.parent[data.type](deserialize(data.data)); | |
} | |
}; | |
Actor.prototype.remove = function remove () { | |
this.target.removeEventListener('message', this.receive, false); | |
}; | |
/** | |
* getURL | |
* | |
* @param {String} baseUrl Base url of the WMS server | |
* @param {String} layer Layer name | |
* @param {Number} x Tile coordinate x | |
* @param {Number} y Tile coordinate y | |
* @param {Number} z Tile zoom | |
* @param {Object} [options] | |
* @param {String} [options.format='image/png'] | |
* @param {String} [options.service='WMS'] | |
* @param {String} [options.version='1.1.1'] | |
* @param {String} [options.request='GetMap'] | |
* @param {String} [options.srs='EPSG:3857'] | |
* @param {Number} [options.width='256'] | |
* @param {Number} [options.height='256'] | |
* @returns {String} url | |
* @example | |
* var baseUrl = 'http://geodata.state.nj.us/imagerywms/Natural2015'; | |
* var layer = 'Natural2015'; | |
* var url = whoots.getURL(baseUrl, layer, 154308, 197167, 19); | |
*/ | |
function getURL(baseUrl, layer, x, y, z, options) { | |
options = options || {}; | |
var url = baseUrl + '?' + [ | |
'bbox=' + getTileBBox(x, y, z), | |
'format=' + (options.format || 'image/png'), | |
'service=' + (options.service || 'WMS'), | |
'version=' + (options.version || '1.1.1'), | |
'request=' + (options.request || 'GetMap'), | |
'srs=' + (options.srs || 'EPSG:3857'), | |
'width=' + (options.width || 256), | |
'height=' + (options.height || 256), | |
'layers=' + layer | |
].join('&'); | |
return url; | |
} | |
/** | |
* getTileBBox | |
* | |
* @param {Number} x Tile coordinate x | |
* @param {Number} y Tile coordinate y | |
* @param {Number} z Tile zoom | |
* @returns {String} String of the bounding box | |
*/ | |
function getTileBBox(x, y, z) { | |
// for Google/OSM tile scheme we need to alter the y | |
y = (Math.pow(2, z) - y - 1); | |
var min = getMercCoords(x * 256, y * 256, z), | |
max = getMercCoords((x + 1) * 256, (y + 1) * 256, z); | |
return min[0] + ',' + min[1] + ',' + max[0] + ',' + max[1]; | |
} | |
/** | |
* getMercCoords | |
* | |
* @param {Number} x Pixel coordinate x | |
* @param {Number} y Pixel coordinate y | |
* @param {Number} z Tile zoom | |
* @returns {Array} [x, y] | |
*/ | |
function getMercCoords(x, y, z) { | |
var resolution = (2 * Math.PI * 6378137 / 256) / Math.pow(2, z), | |
merc_x = (x * resolution - 2 * Math.PI * 6378137 / 2.0), | |
merc_y = (y * resolution - 2 * Math.PI * 6378137 / 2.0); | |
return [merc_x, merc_y]; | |
} | |
// | |
var CanonicalTileID = function CanonicalTileID(z , x , y ) { | |
assert_1(z >= 0 && z <= 25); | |
assert_1(x >= 0 && x < Math.pow(2, z)); | |
assert_1(y >= 0 && y < Math.pow(2, z)); | |
this.z = z; | |
this.x = x; | |
this.y = y; | |
this.key = calculateKey(0, z, x, y); | |
}; | |
CanonicalTileID.prototype.equals = function equals (id ) { | |
return this.z === id.z && this.x === id.x && this.y === id.y; | |
}; | |
// given a list of urls, choose a url template and return a tile URL | |
CanonicalTileID.prototype.url = function url (urls , scheme ) { | |
var bbox = getTileBBox(this.x, this.y, this.z); | |
var quadkey = getQuadkey(this.z, this.x, this.y); | |
return urls[(this.x + this.y) % urls.length] | |
.replace('{prefix}', (this.x % 16).toString(16) + (this.y % 16).toString(16)) | |
.replace('{z}', String(this.z)) | |
.replace('{x}', String(this.x)) | |
.replace('{y}', String(scheme === 'tms' ? (Math.pow(2, this.z) - this.y - 1) : this.y)) | |
.replace('{quadkey}', quadkey) | |
.replace('{bbox-epsg-3857}', bbox); | |
}; | |
var UnwrappedTileID = function UnwrappedTileID(wrap , canonical ) { | |
this.wrap = wrap; | |
this.canonical = canonical; | |
this.key = calculateKey(wrap, canonical.z, canonical.x, canonical.y); | |
}; | |
var OverscaledTileID = function OverscaledTileID(overscaledZ , wrap , z , x , y ) { | |
assert_1(overscaledZ >= z); | |
this.overscaledZ = overscaledZ; | |
this.wrap = wrap; | |
this.canonical = new CanonicalTileID(z, +x, +y); | |
this.key = calculateKey(wrap, overscaledZ, x, y); | |
}; | |
OverscaledTileID.prototype.equals = function equals (id ) { | |
return this.overscaledZ === id.overscaledZ && this.wrap === id.wrap && this.canonical.equals(id.canonical); | |
}; | |
OverscaledTileID.prototype.scaledTo = function scaledTo (targetZ ) { | |
assert_1(targetZ <= this.overscaledZ); | |
var zDifference = this.canonical.z - targetZ; | |
if (targetZ > this.canonical.z) { | |
return new OverscaledTileID(targetZ, this.wrap, this.canonical.z, this.canonical.x, this.canonical.y); | |
} else { | |
return new OverscaledTileID(targetZ, this.wrap, targetZ, this.canonical.x >> zDifference, this.canonical.y >> zDifference); | |
} | |
}; | |
OverscaledTileID.prototype.isChildOf = function isChildOf (parent ) { | |
var zDifference = this.canonical.z - parent.canonical.z; | |
// We're first testing for z == 0, to avoid a 32 bit shift, which is undefined. | |
return parent.overscaledZ === 0 || ( | |
parent.overscaledZ < this.overscaledZ && | |
parent.canonical.x === (this.canonical.x >> zDifference) && | |
parent.canonical.y === (this.canonical.y >> zDifference)); | |
}; | |
OverscaledTileID.prototype.children = function children (sourceMaxZoom ) { | |
if (this.overscaledZ >= sourceMaxZoom) { | |
// return a single tile coord representing a an overscaled tile | |
return [new OverscaledTileID(this.overscaledZ + 1, this.wrap, this.canonical.z, this.canonical.x, this.canonical.y)]; | |
} | |
var z = this.canonical.z + 1; | |
var x = this.canonical.x * 2; | |
var y = this.canonical.y * 2; | |
return [ | |
new OverscaledTileID(z, this.wrap, z, x, y), | |
new OverscaledTileID(z, this.wrap, z, x + 1, y), | |
new OverscaledTileID(z, this.wrap, z, x, y + 1), | |
new OverscaledTileID(z, this.wrap, z, x + 1, y + 1) | |
]; | |
}; | |
OverscaledTileID.prototype.isLessThan = function isLessThan (rhs ) { | |
if (this.wrap < rhs.wrap) { return true; } | |
if (this.wrap > rhs.wrap) { return false; } | |
if (this.overscaledZ < rhs.overscaledZ) { return true; } | |
if (this.overscaledZ > rhs.overscaledZ) { return false; } | |
if (this.canonical.x < rhs.canonical.x) { return true; } | |
if (this.canonical.x > rhs.canonical.x) { return false; } | |
if (this.canonical.y < rhs.canonical.y) { return true; } | |
return false; | |
}; | |
OverscaledTileID.prototype.wrapped = function wrapped () { | |
return new OverscaledTileID(this.overscaledZ, 0, this.canonical.z, this.canonical.x, this.canonical.y); | |
}; | |
OverscaledTileID.prototype.unwrapTo = function unwrapTo (wrap ) { | |
return new OverscaledTileID(this.overscaledZ, wrap, this.canonical.z, this.canonical.x, this.canonical.y); | |
}; | |
OverscaledTileID.prototype.overscaleFactor = function overscaleFactor () { | |
return Math.pow(2, this.overscaledZ - this.canonical.z); | |
}; | |
OverscaledTileID.prototype.toUnwrapped = function toUnwrapped () { | |
return new UnwrappedTileID(this.wrap, this.canonical); | |
}; | |
OverscaledTileID.prototype.toString = function toString () { | |
return ((this.overscaledZ) + "/" + (this.canonical.x) + "/" + (this.canonical.y)); | |
}; | |
OverscaledTileID.prototype.toCoordinate = function toCoordinate () { | |
return new Coordinate(this.canonical.x + Math.pow(2, this.wrap), this.canonical.y, this.canonical.z); | |
}; | |
function calculateKey(wrap , z , x , y ) { | |
wrap *= 2; | |
if (wrap < 0) { wrap = wrap * -1 - 1; } | |
var dim = 1 << z; | |
return ((dim * dim * wrap + dim * y + x) * 32) + z; | |
} | |
function getQuadkey(z, x, y) { | |
var quadkey = '', mask; | |
for (var i = z; i > 0; i--) { | |
mask = 1 << (i - 1); | |
quadkey += ((x & mask ? 1 : 0) + (y & mask ? 2 : 0)); | |
} | |
return quadkey; | |
} | |
register('CanonicalTileID', CanonicalTileID); | |
register('OverscaledTileID', OverscaledTileID, {omit: ['posMatrix']}); | |
// | |
// DEMData is a data structure for decoding, backfilling, and storing elevation data for processing in the hillshade shaders | |
// data can be populated either from a pngraw image tile or from serliazed data sent back from a worker. When data is initially | |
// loaded from a image tile, we decode the pixel values using the appropriate decoding formula, but we store the | |
// elevation data as an Int32 value. we add 65536 (2^16) to eliminate negative values and enable the use of | |
// integer overflow when creating the texture used in the hillshadePrepare step. | |
// DEMData also handles the backfilling of data from a tile's neighboring tiles. This is necessary because we use a pixel's 8 | |
// surrounding pixel values to compute the slope at that pixel, and we cannot accurately calculate the slope at pixels on a | |
// tile's edge without backfilling from neighboring tiles. | |
var DEMData = function DEMData(uid , data , encoding ) { | |
var this$1 = this; | |
this.uid = uid; | |
if (data.height !== data.width) { throw new RangeError('DEM tiles must be square'); } | |
if (encoding && encoding !== "mapbox" && encoding !== "terrarium") { return warnOnce( | |
("\"" + encoding + "\" is not a valid encoding type. Valid types include \"mapbox\" and \"terrarium\".") | |
); } | |
var dim = this.dim = data.height; | |
this.border = Math.max(Math.ceil(data.height / 2), 1); | |
this.stride = this.dim + 2 * this.border; | |
this.data = new Int32Array(this.stride * this.stride); | |
var pixels = data.data; | |
var unpack = encoding === "terrarium" ? this._unpackTerrarium : this._unpackMapbox; | |
for (var y = 0; y < dim; y++) { | |
for (var x = 0; x < dim; x++) { | |
var i = y * dim + x; | |
var j = i * 4; | |
this$1.set(x, y, unpack(pixels[j], pixels[j + 1], pixels[j + 2])); | |
} | |
} | |
// in order to avoid flashing seams between tiles, here we are initially populating a 1px border of pixels around the image | |
// with the data of the nearest pixel from the image. this data is eventually replaced when the tile's neighboring | |
// tiles are loaded and the accurate data can be backfilled using DEMData#backfillBorder | |
for (var x$1 = 0; x$1 < dim; x$1++) { | |
// left vertical border | |
this$1.set(-1, x$1, this$1.get(0, x$1)); | |
// right vertical border | |
this$1.set(dim, x$1, this$1.get(dim - 1, x$1)); | |
// left horizontal border | |
this$1.set(x$1, -1, this$1.get(x$1, 0)); | |
// right horizontal border | |
this$1.set(x$1, dim, this$1.get(x$1, dim - 1)); | |
} | |
// corners | |
this.set(-1, -1, this.get(0, 0)); | |
this.set(dim, -1, this.get(dim - 1, 0)); | |
this.set(-1, dim, this.get(0, dim - 1)); | |
this.set(dim, dim, this.get(dim - 1, dim - 1)); | |
}; | |
DEMData.prototype.set = function set (x , y , value ) { | |
this.data[this._idx(x, y)] = value + 65536; | |
}; | |
DEMData.prototype.get = function get (x , y ) { | |
return this.data[this._idx(x, y)] - 65536; | |
}; | |
DEMData.prototype._idx = function _idx (x , y ) { | |
if (x < -this.border || x >= this.dim + this.border || y < -this.border || y >= this.dim + this.border) { throw new RangeError('out of range source coordinates for DEM data'); } | |
return (y + this.border) * this.stride + (x + this.border); | |
}; | |
DEMData.prototype._unpackMapbox = function _unpackMapbox (r , g , b ) { | |
// unpacking formula for mapbox.terrain-rgb: | |
// https://www.mapbox.com/help/access-elevation-data/#mapbox-terrain-rgb | |
return ((r * 256 * 256 + g * 256.0 + b) / 10.0 - 10000.0); | |
}; | |
DEMData.prototype._unpackTerrarium = function _unpackTerrarium (r , g , b ) { | |
// unpacking formula for mapzen terrarium: | |
// https://aws.amazon.com/public-datasets/terrain/ | |
return ((r * 256 + g + b / 256) - 32768.0); | |
}; | |
DEMData.prototype.getPixels = function getPixels () { | |
return new RGBAImage({width: this.dim + 2 * this.border, height: this.dim + 2 * this.border}, new Uint8Array(this.data.buffer)); | |
}; | |
DEMData.prototype.backfillBorder = function backfillBorder (borderTile , dx , dy ) { | |
var this$1 = this; | |
if (this.dim !== borderTile.dim) { throw new Error('dem dimension mismatch'); } | |
var _xMin = dx * this.dim, | |
_xMax = dx * this.dim + this.dim, | |
_yMin = dy * this.dim, | |
_yMax = dy * this.dim + this.dim; | |
switch (dx) { | |
case -1: | |
_xMin = _xMax - 1; | |
break; | |
case 1: | |
_xMax = _xMin + 1; | |
break; | |
} | |
switch (dy) { | |
case -1: | |
_yMin = _yMax - 1; | |
break; | |
case 1: | |
_yMax = _yMin + 1; | |
break; | |
} | |
var xMin = clamp(_xMin, -this.border, this.dim + this.border); | |
var xMax = clamp(_xMax, -this.border, this.dim + this.border); | |
var yMin = clamp(_yMin, -this.border, this.dim + this.border); | |
var yMax = clamp(_yMax, -this.border, this.dim + this.border); | |
var ox = -dx * this.dim; | |
var oy = -dy * this.dim; | |
for (var y = yMin; y < yMax; y++) { | |
for (var x = xMin; x < xMax; x++) { | |
this$1.set(x, y, borderTile.get(x + ox, y + oy)); | |
} | |
} | |
}; | |
register('DEMData', DEMData); | |
// | |
var rasterBoundsAttributes = createLayout([ | |
{ name: 'a_pos', type: 'Int16', components: 2 }, | |
{ name: 'a_texture_pos', type: 'Int16', components: 2 } | |
]); | |
// | |
/** | |
* The `Bucket` interface is the single point of knowledge about turning vector | |
* tiles into WebGL buffers. | |
* | |
* `Bucket` is an abstract interface. An implementation exists for each style layer type. | |
* Create a bucket via the `StyleLayer#createBucket` method. | |
* | |
* The concrete bucket types, using layout options from the style layer, | |
* transform feature geometries into vertex and index data for use by the | |
* vertex shader. They also (via `ProgramConfiguration`) use feature | |
* properties and the zoom level to populate the attributes needed for | |
* data-driven styling. | |
* | |
* Buckets are designed to be built on a worker thread and then serialized and | |
* transferred back to the main thread for rendering. On the worker side, a | |
* bucket's vertex, index, and attribute data is stored in `bucket.arrays: | |
* ArrayGroup`. When a bucket's data is serialized and sent back to the main | |
* thread, is gets deserialized (using `new Bucket(serializedBucketData)`, with | |
* the array data now stored in `bucket.buffers: BufferGroup`. BufferGroups | |
* hold the same data as ArrayGroups, but are tuned for consumption by WebGL. | |
* | |
* @private | |
*/ | |
function deserialize$1(input , style ) { | |
var output = {}; | |
// Guard against the case where the map's style has been set to null while | |
// this bucket has been parsing. | |
if (!style) { return output; } | |
for (var i$1 = 0, list$1 = input; i$1 < list$1.length; i$1 += 1) { | |
var bucket = list$1[i$1]; | |
var layers = bucket.layerIds | |
.map(function (id) { return style.getLayer(id); }) | |
.filter(Boolean); | |
if (layers.length === 0) { | |
continue; | |
} | |
// look up StyleLayer objects from layer ids (since we don't | |
// want to waste time serializing/copying them from the worker) | |
(bucket ).layers = layers; | |
(bucket ).stateDependentLayers = layers.filter(function (l) { return l.isStateDependent(); }); | |
for (var i = 0, list = layers; i < list.length; i += 1) { | |
var layer = list[i]; | |
output[layer.id] = bucket; | |
} | |
} | |
return output; | |
} | |
// | |
var DictionaryCoder = function DictionaryCoder(strings ) { | |
var this$1 = this; | |
this._stringToNumber = {}; | |
this._numberToString = []; | |
for (var i = 0; i < strings.length; i++) { | |
var string = strings[i]; | |
this$1._stringToNumber[string] = i; | |
this$1._numberToString[i] = string; | |
} | |
}; | |
DictionaryCoder.prototype.encode = function encode (string ) { | |
assert_1(string in this._stringToNumber); | |
return this._stringToNumber[string]; | |
}; | |
DictionaryCoder.prototype.decode = function decode (n ) { | |
assert_1(n < this._numberToString.length); | |
return this._numberToString[n]; | |
}; | |
// | |
var Feature = function Feature(vectorTileFeature , z , x , y ) { | |
this.type = 'Feature'; | |
this._vectorTileFeature = vectorTileFeature; | |
(vectorTileFeature )._z = z; | |
(vectorTileFeature )._x = x; | |
(vectorTileFeature )._y = y; | |
this.properties = vectorTileFeature.properties; | |
if (vectorTileFeature.id != null) { | |
this.id = vectorTileFeature.id; | |
} | |
}; | |
var prototypeAccessors$1 = { geometry: { configurable: true } }; | |
prototypeAccessors$1.geometry.get = function () { | |
if (this._geometry === undefined) { | |
this._geometry = this._vectorTileFeature.toGeoJSON( | |
(this._vectorTileFeature )._x, | |
(this._vectorTileFeature )._y, | |
(this._vectorTileFeature )._z).geometry; | |
} | |
return this._geometry; | |
}; | |
prototypeAccessors$1.geometry.set = function (g ) { | |
this._geometry = g; | |
}; | |
Feature.prototype.toJSON = function toJSON () { | |
var this$1 = this; | |
var json = { | |
geometry: this.geometry | |
}; | |
for (var i in this$1) { | |
if (i === '_geometry' || i === '_vectorTileFeature') { continue; } | |
json[i] = (this$1 )[i]; | |
} | |
return json; | |
}; | |
Object.defineProperties( Feature.prototype, prototypeAccessors$1 ); | |
// | |
/** | |
* SourceFeatureState manages the state and state changes | |
* to features in a source, separated by source layer. | |
* | |
* @private | |
*/ | |
var SourceFeatureState = function SourceFeatureState() { | |
this.state = {}; | |
this.stateChanges = {}; | |
}; | |
SourceFeatureState.prototype.updateState = function updateState (sourceLayer , feature , state ) { | |
feature = String(feature); | |
this.stateChanges[sourceLayer] = this.stateChanges[sourceLayer] || {}; | |
this.stateChanges[sourceLayer][feature] = this.stateChanges[sourceLayer][feature] || {}; | |
extend(this.stateChanges[sourceLayer][feature], state); | |
}; | |
SourceFeatureState.prototype.getState = function getState (sourceLayer , feature ) { | |
feature = String(feature); | |
var base = this.state[sourceLayer] || {}; | |
var changes = this.stateChanges[sourceLayer] || {}; | |
return extend({}, base[feature], changes[feature]); | |
}; | |
SourceFeatureState.prototype.initializeTileState = function initializeTileState (tile , painter ) { | |
tile.setFeatureState(this.state, painter); | |
}; | |
SourceFeatureState.prototype.coalesceChanges = function coalesceChanges (tiles , painter ) { | |
var this$1 = this; | |
var changes = {}; | |
for (var sourceLayer in this$1.stateChanges) { | |
this$1.state[sourceLayer] = this$1.state[sourceLayer] || {}; | |
var layerStates = {}; | |
for (var id in this$1.stateChanges[sourceLayer]) { | |
if (!this$1.state[sourceLayer][id]) { | |
this$1.state[sourceLayer][id] = {}; | |
} | |
extend(this$1.state[sourceLayer][id], this$1.stateChanges[sourceLayer][id]); | |
layerStates[id] = this$1.state[sourceLayer][id]; | |
} | |
changes[sourceLayer] = layerStates; | |
} | |
this.stateChanges = {}; | |
if (Object.keys(changes).length === 0) { return; } | |
for (var id$1 in tiles) { | |
var tile = tiles[id$1]; | |
tile.setFeatureState(changes, painter); | |
} | |
}; | |
// | |
var FeatureIndex = function FeatureIndex(tileID , | |
grid , | |
featureIndexArray ) { | |
this.tileID = tileID; | |
this.x = tileID.canonical.x; | |
this.y = tileID.canonical.y; | |
this.z = tileID.canonical.z; | |
this.grid = grid || new gridIndex(EXTENT, 16, 0); | |
this.featureIndexArray = featureIndexArray || new FeatureIndexArray(); | |
}; | |
FeatureIndex.prototype.insert = function insert (feature , geometry , featureIndex , sourceLayerIndex , bucketIndex ) { | |
var this$1 = this; | |
var key = this.featureIndexArray.length; | |
this.featureIndexArray.emplaceBack(featureIndex, sourceLayerIndex, bucketIndex); | |
for (var r = 0; r < geometry.length; r++) { | |
var ring = geometry[r]; | |
var bbox = [Infinity, Infinity, -Infinity, -Infinity]; | |
for (var i = 0; i < ring.length; i++) { | |
var p = ring[i]; | |
bbox[0] = Math.min(bbox[0], p.x); | |
bbox[1] = Math.min(bbox[1], p.y); | |
bbox[2] = Math.max(bbox[2], p.x); | |
bbox[3] = Math.max(bbox[3], p.y); | |
} | |
if (bbox[0] < EXTENT && | |
bbox[1] < EXTENT && | |
bbox[2] >= 0 && | |
bbox[3] >= 0) { | |
this$1.grid.insert(key, bbox[0], bbox[1], bbox[2], bbox[3]); | |
} | |
} | |
}; | |
FeatureIndex.prototype.loadVTLayers = function loadVTLayers () { | |
if (!this.vtLayers) { | |
this.vtLayers = new vectorTile.VectorTile(new pbf(this.rawTileData)).layers; | |
this.sourceLayerCoder = new DictionaryCoder(this.vtLayers ? Object.keys(this.vtLayers).sort() : ['_geojsonTileLayer']); | |
} | |
return this.vtLayers; | |
}; | |
// Finds non-symbol features in this tile at a particular position. | |
FeatureIndex.prototype.query = function query (args , styleLayers , sourceFeatureState ) { | |
var this$1 = this; | |
this.loadVTLayers(); | |
var params = args.params || {}, | |
pixelsToTileUnits = EXTENT / args.tileSize / args.scale, | |
filter = createFilter(params.filter); | |
var queryGeometry = args.queryGeometry; | |
var queryPadding = args.queryPadding * pixelsToTileUnits; | |
var minX = Infinity; | |
var minY = Infinity; | |
var maxX = -Infinity; | |
var maxY = -Infinity; | |
for (var i = 0; i < queryGeometry.length; i++) { | |
var ring = queryGeometry[i]; | |
for (var k = 0; k < ring.length; k++) { | |
var p = ring[k]; | |
minX = Math.min(minX, p.x); | |
minY = Math.min(minY, p.y); | |
maxX = Math.max(maxX, p.x); | |
maxY = Math.max(maxY, p.y); | |
} | |
} | |
var matching = this.grid.query(minX - queryPadding, minY - queryPadding, maxX + queryPadding, maxY + queryPadding); | |
matching.sort(topDownFeatureComparator); | |
var result = {}; | |
var previousIndex; | |
var loop = function ( k ) { | |
var index = matching[k]; | |
// don't check the same feature more than once | |
if (index === previousIndex) { return; } | |
previousIndex = index; | |
var match = this$1.featureIndexArray.get(index); | |
var featureGeometry = null; | |
this$1.loadMatchingFeature( | |
result, | |
match.bucketIndex, | |
match.sourceLayerIndex, | |
match.featureIndex, | |
filter, | |
params.layers, | |
styleLayers, | |
function (feature , styleLayer ) { | |
if (!featureGeometry) { | |
featureGeometry = loadGeometry(feature); | |
} | |
var featureState = {}; | |
if (feature.id) { | |
// `feature-state` expression evaluation requires feature state to be available | |
featureState = sourceFeatureState.getState(styleLayer.sourceLayer || '_geojsonTileLayer', String(feature.id)); | |
} | |
return styleLayer.queryIntersectsFeature(queryGeometry, feature, featureState, featureGeometry, this$1.z, args.transform, pixelsToTileUnits, args.posMatrix); | |
} | |
); | |
}; | |
for (var k$1 = 0; k$1 < matching.length; k$1++) loop( k$1 ); | |
return result; | |
}; | |
FeatureIndex.prototype.loadMatchingFeature = function loadMatchingFeature ( | |
result , | |
bucketIndex , | |
sourceLayerIndex , | |
featureIndex , | |
filter , | |
filterLayerIDs , | |
styleLayers , | |
intersectionTest ) { | |
var this$1 = this; | |
var layerIDs = this.bucketLayerIDs[bucketIndex]; | |
if (filterLayerIDs && !arraysIntersect(filterLayerIDs, layerIDs)) | |
{ return; } | |
var sourceLayerName = this.sourceLayerCoder.decode(sourceLayerIndex); | |
var sourceLayer = this.vtLayers[sourceLayerName]; | |
var feature = sourceLayer.feature(featureIndex); | |
if (!filter(new EvaluationParameters(this.tileID.overscaledZ), feature)) | |
{ return; } | |
for (var l = 0; l < layerIDs.length; l++) { | |
var layerID = layerIDs[l]; | |
if (filterLayerIDs && filterLayerIDs.indexOf(layerID) < 0) { | |
continue; | |
} | |
var styleLayer = styleLayers[layerID]; | |
if (!styleLayer) { continue; } | |
if (intersectionTest && !intersectionTest(feature, styleLayer)) { | |
// Only applied for non-symbol features | |
continue; | |
} | |
var geojsonFeature = new Feature(feature, this$1.z, this$1.x, this$1.y); | |
(geojsonFeature ).layer = styleLayer.serialize(); | |
var layerResult = result[layerID]; | |
if (layerResult === undefined) { | |
layerResult = result[layerID] = []; | |
} | |
layerResult.push({ featureIndex: featureIndex, feature: geojsonFeature }); | |
} | |
}; | |
// Given a set of symbol indexes that have already been looked up, | |
// return a matching set of GeoJSONFeatures | |
FeatureIndex.prototype.lookupSymbolFeatures = function lookupSymbolFeatures (symbolFeatureIndexes , | |
bucketIndex , | |
sourceLayerIndex , | |
filterSpec , | |
filterLayerIDs , | |
styleLayers ) { | |
var this$1 = this; | |
var result = {}; | |
this.loadVTLayers(); | |
var filter = createFilter(filterSpec); | |
for (var i = 0, list = symbolFeatureIndexes; i < list.length; i += 1) { | |
var symbolFeatureIndex = list[i]; | |
this$1.loadMatchingFeature( | |
result, | |
bucketIndex, | |
sourceLayerIndex, | |
symbolFeatureIndex, | |
filter, | |
filterLayerIDs, | |
styleLayers | |
); | |
} | |
return result; | |
}; | |
FeatureIndex.prototype.hasLayer = function hasLayer (id ) { | |
var this$1 = this; | |
for (var i$1 = 0, list$1 = this$1.bucketLayerIDs; i$1 < list$1.length; i$1 += 1) { | |
var layerIDs = list$1[i$1]; | |
for (var i = 0, list = layerIDs; i < list.length; i += 1) { | |
var layerID = list[i]; | |
if (id === layerID) { return true; } | |
} | |
} | |
return false; | |
}; | |
register( | |
'FeatureIndex', | |
FeatureIndex, | |
{ omit: ['rawTileData', 'sourceLayerCoder'] } | |
); | |
function topDownFeatureComparator(a, b) { | |
return b - a; | |
} | |
// | |
var CLOCK_SKEW_RETRY_TIMEOUT = 30000; | |
/* Tile data was previously loaded, but has expired per its | |
* HTTP headers and is in the process of refreshing. */ | |
/** | |
* A tile object is the combination of a Coordinate, which defines | |
* its place, as well as a unique ID and data tracking for its content | |
* | |
* @private | |
*/ | |
var Tile = function Tile(tileID , size ) { | |
this.tileID = tileID; | |
this.uid = uniqueId(); | |
this.uses = 0; | |
this.tileSize = size; | |
this.buckets = {}; | |
this.expirationTime = null; | |
this.queryPadding = 0; | |
this.hasSymbolBuckets = false; | |
// Counts the number of times a response was already expired when | |
// received. We're using this to add a delay when making a new request | |
// so we don't have to keep retrying immediately in case of a server | |
// serving expired tiles. | |
this.expiredRequestCount = 0; | |
this.state = 'loading'; | |
}; | |
Tile.prototype.registerFadeDuration = function registerFadeDuration (duration ) { | |
var fadeEndTime = duration + this.timeAdded; | |
if (fadeEndTime < exported.now()) { return; } | |
if (this.fadeEndTime && fadeEndTime < this.fadeEndTime) { return; } | |
this.fadeEndTime = fadeEndTime; | |
}; | |
Tile.prototype.wasRequested = function wasRequested () { | |
return this.state === 'errored' || this.state === 'loaded' || this.state === 'reloading'; | |
}; | |
/** | |
* Given a data object with a 'buffers' property, load it into | |
* this tile's elementGroups and buffers properties and set loaded | |
* to true. If the data is null, like in the case of an empty | |
* GeoJSON tile, no-op but still set loaded to true. | |
* @param {Object} data | |
* @param painter | |
* @returns {undefined} | |
* @private | |
*/ | |
Tile.prototype.loadVectorData = function loadVectorData (data , painter , justReloaded ) { | |
var this$1 = this; | |
if (this.hasData()) { | |
this.unloadVectorData(); | |
} | |
this.state = 'loaded'; | |
// empty GeoJSON tile | |
if (!data) { | |
this.collisionBoxArray = new CollisionBoxArray(); | |
return; | |
} | |
if (data.featureIndex) { | |
this.latestFeatureIndex = data.featureIndex; | |
if (data.rawTileData) { | |
// Only vector tiles have rawTileData, and they won't update it for | |
// 'reloadTile' | |
this.latestRawTileData = data.rawTileData; | |
this.latestFeatureIndex.rawTileData = data.rawTileData; | |
} else if (this.latestRawTileData) { | |
// If rawTileData hasn't updated, hold onto a pointer to the last | |
// one we received | |
this.latestFeatureIndex.rawTileData = this.latestRawTileData; | |
} | |
} | |
this.collisionBoxArray = data.collisionBoxArray; | |
this.buckets = deserialize$1(data.buckets, painter.style); | |
this.hasSymbolBuckets = false; | |
for (var id in this$1.buckets) { | |
var bucket = this$1.buckets[id]; | |
if (bucket instanceof SymbolBucket) { | |
this$1.hasSymbolBuckets = true; | |
if (justReloaded) { | |
bucket.justReloaded = true; | |
} else { | |
break; | |
} | |
} | |
} | |
this.queryPadding = 0; | |
for (var id$1 in this$1.buckets) { | |
var bucket$1 = this$1.buckets[id$1]; | |
this$1.queryPadding = Math.max(this$1.queryPadding, painter.style.getLayer(id$1).queryRadius(bucket$1)); | |
} | |
if (data.iconAtlasImage) { | |
this.iconAtlasImage = data.iconAtlasImage; | |
} | |
if (data.glyphAtlasImage) { | |
this.glyphAtlasImage = data.glyphAtlasImage; | |
} | |
}; | |
/** | |
* Release any data or WebGL resources referenced by this tile. | |
* @returns {undefined} | |
* @private | |
*/ | |
Tile.prototype.unloadVectorData = function unloadVectorData () { | |
var this$1 = this; | |
for (var id in this$1.buckets) { | |
this$1.buckets[id].destroy(); | |
} | |
this.buckets = {}; | |
if (this.iconAtlasTexture) { | |
this.iconAtlasTexture.destroy(); | |
} | |
if (this.glyphAtlasTexture) { | |
this.glyphAtlasTexture.destroy(); | |
} | |
this.latestFeatureIndex = null; | |
this.state = 'unloaded'; | |
}; | |
Tile.prototype.unloadDEMData = function unloadDEMData () { | |
this.dem = null; | |
this.neighboringTiles = null; | |
this.state = 'unloaded'; | |
}; | |
Tile.prototype.getBucket = function getBucket (layer ) { | |
return this.buckets[layer.id]; | |
}; | |
Tile.prototype.upload = function upload (context ) { | |
var this$1 = this; | |
for (var id in this$1.buckets) { | |
var bucket = this$1.buckets[id]; | |
if (bucket.uploadPending()) { | |
bucket.upload(context); | |
} | |
} | |
var gl = context.gl; | |
if (this.iconAtlasImage) { | |
this.iconAtlasTexture = new Texture(context, this.iconAtlasImage, gl.RGBA); | |
this.iconAtlasImage = null; | |
} | |
if (this.glyphAtlasImage) { | |
this.glyphAtlasTexture = new Texture(context, this.glyphAtlasImage, gl.ALPHA); | |
this.glyphAtlasImage = null; | |
} | |
}; | |
// Queries non-symbol features rendered for this tile. | |
// Symbol features are queried globally | |
Tile.prototype.queryRenderedFeatures = function queryRenderedFeatures (layers , | |
sourceFeatureState , | |
queryGeometry , | |
scale , | |
params , | |
transform , | |
maxPitchScaleFactor , | |
posMatrix ) { | |
if (!this.latestFeatureIndex || !this.latestFeatureIndex.rawTileData) | |
{ return {}; } | |
return this.latestFeatureIndex.query({ | |
queryGeometry: queryGeometry, | |
scale: scale, | |
tileSize: this.tileSize, | |
posMatrix: posMatrix, | |
transform: transform, | |
params: params, | |
queryPadding: this.queryPadding * maxPitchScaleFactor | |
}, layers, sourceFeatureState); | |
}; | |
Tile.prototype.querySourceFeatures = function querySourceFeatures (result , params ) { | |
var this$1 = this; | |
if (!this.latestFeatureIndex || !this.latestFeatureIndex.rawTileData) { return; } | |
var vtLayers = this.latestFeatureIndex.loadVTLayers(); | |
var sourceLayer = params ? params.sourceLayer : ''; | |
var layer = vtLayers._geojsonTileLayer || vtLayers[sourceLayer]; | |
if (!layer) { return; } | |
var filter = createFilter(params && params.filter); | |
var ref = this.tileID.canonical; | |
var z = ref.z; | |
var x = ref.x; | |
var y = ref.y; | |
var coord = {z: z, x: x, y: y}; | |
for (var i = 0; i < layer.length; i++) { | |
var feature = layer.feature(i); | |
if (filter(new EvaluationParameters(this$1.tileID.overscaledZ), feature)) { | |
var geojsonFeature = new Feature(feature, z, x, y); | |
(geojsonFeature ).tile = coord; | |
result.push(geojsonFeature); | |
} | |
} | |
}; | |
Tile.prototype.clearMask = function clearMask () { | |
if (this.segments) { | |
this.segments.destroy(); | |
delete this.segments; | |
} | |
if (this.maskedBoundsBuffer) { | |
this.maskedBoundsBuffer.destroy(); | |
delete this.maskedBoundsBuffer; | |
} | |
if (this.maskedIndexBuffer) { | |
this.maskedIndexBuffer.destroy(); | |
delete this.maskedIndexBuffer; | |
} | |
}; | |
Tile.prototype.setMask = function setMask (mask , context ) { | |
var this$1 = this; | |
// don't redo buffer work if the mask is the same; | |
if (deepEqual(this.mask, mask)) { return; } | |
this.mask = mask; | |
this.clearMask(); | |
// We want to render the full tile, and keeping the segments/vertices/indices empty means | |
// using the global shared buffers for covering the entire tile. | |
if (deepEqual(mask, {'0': true})) { return; } | |
var maskedBoundsArray = new StructArrayLayout4i8(); | |
var indexArray = new StructArrayLayout3ui6(); | |
this.segments = new SegmentVector(); | |
// Create a new segment so that we will upload (empty) buffers even when there is nothing to | |
// draw for this tile. | |
this.segments.prepareSegment(0, maskedBoundsArray, indexArray); | |
var maskArray = Object.keys(mask); | |
for (var i = 0; i < maskArray.length; i++) { | |
var maskCoord = mask[maskArray[i]]; | |
var vertexExtent = EXTENT >> maskCoord.z; | |
var tlVertex = new pointGeometry(maskCoord.x * vertexExtent, maskCoord.y * vertexExtent); | |
var brVertex = new pointGeometry(tlVertex.x + vertexExtent, tlVertex.y + vertexExtent); | |
// not sure why flow is complaining here because it doesn't complain at L401 | |
var segment = (this$1.segments ).prepareSegment(4, maskedBoundsArray, indexArray); | |
maskedBoundsArray.emplaceBack(tlVertex.x, tlVertex.y, tlVertex.x, tlVertex.y); | |
maskedBoundsArray.emplaceBack(brVertex.x, tlVertex.y, brVertex.x, tlVertex.y); | |
maskedBoundsArray.emplaceBack(tlVertex.x, brVertex.y, tlVertex.x, brVertex.y); | |
maskedBoundsArray.emplaceBack(brVertex.x, brVertex.y, brVertex.x, brVertex.y); | |
var offset = segment.vertexLength; | |
// 0, 1, 2 | |
// 1, 2, 3 | |
indexArray.emplaceBack(offset, offset + 1, offset + 2); | |
indexArray.emplaceBack(offset + 1, offset + 2, offset + 3); | |
segment.vertexLength += 4; | |
segment.primitiveLength += 2; | |
} | |
this.maskedBoundsBuffer = context.createVertexBuffer(maskedBoundsArray, rasterBoundsAttributes.members); | |
this.maskedIndexBuffer = context.createIndexBuffer(indexArray); | |
}; | |
Tile.prototype.hasData = function hasData () { | |
return this.state === 'loaded' || this.state === 'reloading' || this.state === 'expired'; | |
}; | |
Tile.prototype.setExpiryData = function setExpiryData (data ) { | |
var prior = this.expirationTime; | |
if (data.cacheControl) { | |
var parsedCC = parseCacheControl(data.cacheControl); | |
if (parsedCC['max-age']) { this.expirationTime = Date.now() + parsedCC['max-age'] * 1000; } | |
} else if (data.expires) { | |
this.expirationTime = new Date(data.expires).getTime(); | |
} | |
if (this.expirationTime) { | |
var now = Date.now(); | |
var isExpired = false; | |
if (this.expirationTime > now) { | |
isExpired = false; | |
} else if (!prior) { | |
isExpired = true; | |
} else if (this.expirationTime < prior) { | |
// Expiring date is going backwards: | |
// fall back to exponential backoff | |
isExpired = true; | |
} else { | |
var delta = this.expirationTime - prior; | |
if (!delta) { | |
// Server is serving the same expired resource over and over: fall | |
// back to exponential backoff. | |
isExpired = true; | |
} else { | |
// Assume that either the client or the server clock is wrong and | |
// try to interpolate a valid expiration date (from the client POV) | |
// observing a minimum timeout. | |
this.expirationTime = now + Math.max(delta, CLOCK_SKEW_RETRY_TIMEOUT); | |
} | |
} | |
if (isExpired) { | |
this.expiredRequestCount++; | |
this.state = 'expired'; | |
} else { | |
this.expiredRequestCount = 0; | |
} | |
} | |
}; | |
Tile.prototype.getExpiryTimeout = function getExpiryTimeout () { | |
if (this.expirationTime) { | |
if (this.expiredRequestCount) { | |
return 1000 * (1 << Math.min(this.expiredRequestCount - 1, 31)); | |
} else { | |
// Max value for `setTimeout` implementations is a 32 bit integer; cap this accordingly | |
return Math.min(this.expirationTime - new Date().getTime(), Math.pow(2, 31) - 1); | |
} | |
} | |
}; | |
Tile.prototype.setFeatureState = function setFeatureState (states , painter ) { | |
var this$1 = this; | |
if (!this.latestFeatureIndex || | |
!this.latestFeatureIndex.rawTileData || | |
Object.keys(states).length === 0) { | |
return; | |
} | |
var vtLayers = this.latestFeatureIndex.loadVTLayers(); | |
for (var id in this$1.buckets) { | |
var bucket = this$1.buckets[id]; | |
// Buckets are grouped by common source-layer | |
var sourceLayerId = bucket.layers[0]['sourceLayer'] || '_geojsonTileLayer'; | |
var sourceLayer = vtLayers[sourceLayerId]; | |
var sourceLayerStates = states[sourceLayerId]; | |
if (!sourceLayer || !sourceLayerStates || Object.keys(sourceLayerStates).length === 0) { continue; } | |
bucket.update(sourceLayerStates, sourceLayer); | |
if (painter && painter.style) { | |
this$1.queryPadding = Math.max(this$1.queryPadding, painter.style.getLayer(id).queryRadius(bucket)); | |
} | |
} | |
}; | |
Tile.prototype.holdingForFade = function holdingForFade () { | |
return this.symbolFadeHoldUntil !== undefined; | |
}; | |
Tile.prototype.symbolFadeFinished = function symbolFadeFinished () { | |
return !this.symbolFadeHoldUntil || this.symbolFadeHoldUntil < exported.now(); | |
}; | |
Tile.prototype.clearFadeHold = function clearFadeHold () { | |
this.symbolFadeHoldUntil = undefined; | |
}; | |
Tile.prototype.setHoldDuration = function setHoldDuration (duration ) { | |
this.symbolFadeHoldUntil = exported.now() + duration; | |
}; | |
var refProperties = ['type', 'source', 'source-layer', 'minzoom', 'maxzoom', 'filter', 'layout']; | |
// | |
var WritingMode = { | |
horizontal: 1, | |
vertical: 2, | |
horizontalOnly: 3 | |
}; | |
// The position of a glyph relative to the text's anchor point. | |
// A collection of positioned glyphs and some metadata | |
var TaggedString = function TaggedString() { | |
this.text = ""; | |
this.sectionIndex = []; | |
this.sections = []; | |
}; | |
TaggedString.fromFeature = function fromFeature (text , defaultFontStack ) { | |
var result = new TaggedString(); | |
if (text instanceof Formatted) { | |
for (var i = 0; i < text.sections.length; i++) { | |
var section = text.sections[i]; | |
result.sections.push({ | |
scale: section.scale || 1, | |
fontStack: section.fontStack || defaultFontStack | |
}); | |
result.text += section.text; | |
for (var j = 0; j < section.text.length; j++) { | |
result.sectionIndex.push(i); | |
} | |
} | |
} else { | |
result.text = text; | |
result.sections.push({ scale: 1, fontStack: defaultFontStack }); | |
for (var i$1 = 0; i$1 < text.length; i$1++) { | |
result.sectionIndex.push(0); | |
} | |
} | |
return result; | |
}; | |
TaggedString.prototype.length = function length () { | |
return this.text.length; | |
}; | |
TaggedString.prototype.getSection = function getSection (index ) { | |
return this.sections[this.sectionIndex[index]]; | |
}; | |
TaggedString.prototype.getCharCode = function getCharCode (index ) { | |
return this.text.charCodeAt(index); | |
}; | |
TaggedString.prototype.verticalizePunctuation = function verticalizePunctuation$1 () { | |
this.text = verticalizePunctuation(this.text); | |
}; | |
TaggedString.prototype.trim = function trim () { | |
var beginningWhitespace = 0; | |
for (var i = 0; | |
i < this.text.length && whitespace[this.text.charCodeAt(i)]; | |
i++) { | |
beginningWhitespace++; | |
} | |
var trailingWhitespace = this.text.length; | |
for (var i$1 = this.text.length - 1; | |
i$1 >= 0 && i$1 >= beginningWhitespace && whitespace[this.text.charCodeAt(i$1)]; | |
i$1--) { | |
trailingWhitespace--; | |
} | |
this.text = this.text.substring(beginningWhitespace, trailingWhitespace); | |
this.sectionIndex = this.sectionIndex.slice(beginningWhitespace, trailingWhitespace); | |
}; | |
TaggedString.prototype.substring = function substring (start , end ) { | |
var substring = new TaggedString(); | |
substring.text = this.text.substring(start, end); | |
substring.sectionIndex = this.sectionIndex.slice(start, end); | |
substring.sections = this.sections; | |
return substring; | |
}; | |
TaggedString.prototype.toString = function toString () { | |
return this.text; | |
}; | |
TaggedString.prototype.getMaxScale = function getMaxScale () { | |
var this$1 = this; | |
return this.sectionIndex.reduce(function (max, index) { return Math.max(max, this$1.sections[index].scale); }, 0); | |
}; | |
function breakLines(input , lineBreakPoints ) { | |
var lines = []; | |
var text = input.text; | |
var start = 0; | |
for (var i = 0, list = lineBreakPoints; i < list.length; i += 1) { | |
var lineBreak = list[i]; | |
lines.push(input.substring(start, lineBreak)); | |
start = lineBreak; | |
} | |
if (start < text.length) { | |
lines.push(input.substring(start, text.length)); | |
} | |
return lines; | |
} | |
function shapeText(text , | |
glyphs , | |
defaultFontStack , | |
maxWidth , | |
lineHeight , | |
textAnchor , | |
textJustify , | |
spacing , | |
translate , | |
verticalHeight , | |
writingMode ) { | |
var logicalInput = TaggedString.fromFeature(text, defaultFontStack); | |
if (writingMode === WritingMode.vertical) { | |
logicalInput.verticalizePunctuation(); | |
} | |
var positionedGlyphs = []; | |
var shaping = { | |
positionedGlyphs: positionedGlyphs, | |
text: logicalInput, | |
top: translate[1], | |
bottom: translate[1], | |
left: translate[0], | |
right: translate[0], | |
writingMode: writingMode | |
}; | |
var lines ; | |
var processBidirectionalText = plugin.processBidirectionalText; | |
var processStyledBidirectionalText = plugin.processStyledBidirectionalText; | |
if (processBidirectionalText && logicalInput.sections.length === 1) { | |
// Bidi doesn't have to be style-aware | |
lines = []; | |
var untaggedLines = | |
processBidirectionalText(logicalInput.toString(), | |
determineLineBreaks(logicalInput, spacing, maxWidth, glyphs)); | |
for (var i$1 = 0, list = untaggedLines; i$1 < list.length; i$1 += 1) { | |
var line = list[i$1]; | |
var taggedLine = new TaggedString(); | |
taggedLine.text = line; | |
taggedLine.sections = logicalInput.sections; | |
for (var i = 0; i < line.length; i++) { | |
taggedLine.sectionIndex.push(0); | |
} | |
lines.push(taggedLine); | |
} | |
} else if (processStyledBidirectionalText) { | |
// Need version of mapbox-gl-rtl-text with style support for combining RTL text | |
// with formatting | |
lines = []; | |
var processedLines = | |
processStyledBidirectionalText(logicalInput.text, | |
logicalInput.sectionIndex, | |
determineLineBreaks(logicalInput, spacing, maxWidth, glyphs)); | |
for (var i$2 = 0, list$1 = processedLines; i$2 < list$1.length; i$2 += 1) { | |
var line$1 = list$1[i$2]; | |
var taggedLine$1 = new TaggedString(); | |
taggedLine$1.text = line$1[0]; | |
taggedLine$1.sectionIndex = line$1[1]; | |
taggedLine$1.sections = logicalInput.sections; | |
lines.push(taggedLine$1); | |
} | |
} else { | |
lines = breakLines(logicalInput, determineLineBreaks(logicalInput, spacing, maxWidth, glyphs)); | |
} | |
shapeLines(shaping, glyphs, lines, lineHeight, textAnchor, textJustify, writingMode, spacing, verticalHeight); | |
if (!positionedGlyphs.length) | |
{ return false; } | |
shaping.text = shaping.text.toString(); | |
return shaping; | |
} | |
var whitespace = {}; | |
whitespace[0x09] = true; | |
whitespace[0x0a] = true; | |
whitespace[0x0b] = true; | |
whitespace[0x0c] = true; | |
whitespace[0x0d] = true; | |
whitespace[0x20] = true; | |
var breakable = {}; | |
breakable[0x0a] = true; | |
breakable[0x20] = true; | |
breakable[0x26] = true; | |
breakable[0x28] = true; | |
breakable[0x29] = true; | |
breakable[0x2b] = true; | |
breakable[0x2d] = true; | |
breakable[0x2f] = true; | |
breakable[0xad] = true; | |
breakable[0xb7] = true; | |
breakable[0x200b] = true; | |
breakable[0x2010] = true; | |
breakable[0x2013] = true; | |
breakable[0x2027] = true; | |
function determineAverageLineWidth(logicalInput , | |
spacing , | |
maxWidth , | |
glyphMap ) { | |
var totalWidth = 0; | |
for (var index = 0; index < logicalInput.length(); index++) { | |
var section = logicalInput.getSection(index); | |
var positions = glyphMap[section.fontStack]; | |
var glyph = positions && positions[logicalInput.getCharCode(index)]; | |
if (!glyph) | |
{ continue; } | |
totalWidth += glyph.metrics.advance * section.scale + spacing; | |
} | |
var lineCount = Math.max(1, Math.ceil(totalWidth / maxWidth)); | |
return totalWidth / lineCount; | |
} | |
function calculateBadness(lineWidth , | |
targetWidth , | |
penalty , | |
isLastBreak ) { | |
var raggedness = Math.pow(lineWidth - targetWidth, 2); | |
if (isLastBreak) { | |
// Favor finals lines shorter than average over longer than average | |
if (lineWidth < targetWidth) { | |
return raggedness / 2; | |
} else { | |
return raggedness * 2; | |
} | |
} | |
return raggedness + Math.abs(penalty) * penalty; | |
} | |
function calculatePenalty(codePoint , nextCodePoint ) { | |
var penalty = 0; | |
// Force break on newline | |
if (codePoint === 0x0a) { | |
penalty -= 10000; | |
} | |
// Penalize open parenthesis at end of line | |
if (codePoint === 0x28 || codePoint === 0xff08) { | |
penalty += 50; | |
} | |
// Penalize close parenthesis at beginning of line | |
if (nextCodePoint === 0x29 || nextCodePoint === 0xff09) { | |
penalty += 50; | |
} | |
return penalty; | |
} | |
function evaluateBreak(breakIndex , | |
breakX , | |
targetWidth , | |
potentialBreaks , | |
penalty , | |
isLastBreak ) { | |
// We could skip evaluating breaks where the line length (breakX - priorBreak.x) > maxWidth | |
// ...but in fact we allow lines longer than maxWidth (if there's no break points) | |
// ...and when targetWidth and maxWidth are close, strictly enforcing maxWidth can give | |
// more lopsided results. | |
var bestPriorBreak = null; | |
var bestBreakBadness = calculateBadness(breakX, targetWidth, penalty, isLastBreak); | |
for (var i = 0, list = potentialBreaks; i < list.length; i += 1) { | |
var potentialBreak = list[i]; | |
var lineWidth = breakX - potentialBreak.x; | |
var breakBadness = | |
calculateBadness(lineWidth, targetWidth, penalty, isLastBreak) + potentialBreak.badness; | |
if (breakBadness <= bestBreakBadness) { | |
bestPriorBreak = potentialBreak; | |
bestBreakBadness = breakBadness; | |
} | |
} | |
return { | |
index: breakIndex, | |
x: breakX, | |
priorBreak: bestPriorBreak, | |
badness: bestBreakBadness | |
}; | |
} | |
function leastBadBreaks(lastLineBreak ) { | |
if (!lastLineBreak) { | |
return []; | |
} | |
return leastBadBreaks(lastLineBreak.priorBreak).concat(lastLineBreak.index); | |
} | |
function determineLineBreaks(logicalInput , | |
spacing , | |
maxWidth , | |
glyphMap ) { | |
if (!maxWidth) | |
{ return []; } | |
if (!logicalInput) | |
{ return []; } | |
var potentialLineBreaks = []; | |
var targetWidth = determineAverageLineWidth(logicalInput, spacing, maxWidth, glyphMap); | |
var currentX = 0; | |
for (var i = 0; i < logicalInput.length(); i++) { | |
var section = logicalInput.getSection(i); | |
var codePoint = logicalInput.getCharCode(i); | |
var positions = glyphMap[section.fontStack]; | |
var glyph = positions && positions[codePoint]; | |
if (glyph && !whitespace[codePoint]) | |
{ currentX += glyph.metrics.advance * section.scale + spacing; } | |
// Ideographic characters, spaces, and word-breaking punctuation that often appear without | |
// surrounding spaces. | |
if ((i < logicalInput.length() - 1) && | |
(breakable[codePoint] || | |
charAllowsIdeographicBreaking(codePoint))) { | |
potentialLineBreaks.push( | |
evaluateBreak( | |
i + 1, | |
currentX, | |
targetWidth, | |
potentialLineBreaks, | |
calculatePenalty(codePoint, logicalInput.getCharCode(i + 1)), | |
false)); | |
} | |
} | |
return leastBadBreaks( | |
evaluateBreak( | |
logicalInput.length(), | |
currentX, | |
targetWidth, | |
potentialLineBreaks, | |
0, | |
true)); | |
} | |
function getAnchorAlignment(anchor ) { | |
var horizontalAlign = 0.5, verticalAlign = 0.5; | |
switch (anchor) { | |
case 'right': | |
case 'top-right': | |
case 'bottom-right': | |
horizontalAlign = 1; | |
break; | |
case 'left': | |
case 'top-left': | |
case 'bottom-left': | |
horizontalAlign = 0; | |
break; | |
} | |
switch (anchor) { | |
case 'bottom': | |
case 'bottom-right': | |
case 'bottom-left': | |
verticalAlign = 1; | |
break; | |
case 'top': | |
case 'top-right': | |
case 'top-left': | |
verticalAlign = 0; | |
break; | |
} | |
return { horizontalAlign: horizontalAlign, verticalAlign: verticalAlign }; | |
} | |
function shapeLines(shaping , | |
glyphMap , | |
lines , | |
lineHeight , | |
textAnchor , | |
textJustify , | |
writingMode , | |
spacing , | |
verticalHeight ) { | |
// the y offset *should* be part of the font metadata | |
var yOffset = -17; | |
var x = 0; | |
var y = yOffset; | |
var maxLineLength = 0; | |
var positionedGlyphs = shaping.positionedGlyphs; | |
var justify = | |
textJustify === 'right' ? 1 : | |
textJustify === 'left' ? 0 : 0.5; | |
for (var i$1 = 0, list = lines; i$1 < list.length; i$1 += 1) { | |
var line = list[i$1]; | |
line.trim(); | |
var lineMaxScale = line.getMaxScale(); | |
if (!line.length()) { | |
y += lineHeight; // Still need a line feed after empty line | |
continue; | |
} | |
var lineStartIndex = positionedGlyphs.length; | |
for (var i = 0; i < line.length(); i++) { | |
var section = line.getSection(i); | |
var codePoint = line.getCharCode(i); | |
// We don't know the baseline, but since we're laying out | |
// at 24 points, we can calculate how much it will move when | |
// we scale up or down. | |
var baselineOffset = (lineMaxScale - section.scale) * 24; | |
var positions = glyphMap[section.fontStack]; | |
var glyph = positions && positions[codePoint]; | |
if (!glyph) { continue; } | |
if (!charHasUprightVerticalOrientation(codePoint) || writingMode === WritingMode.horizontal) { | |
positionedGlyphs.push({glyph: codePoint, x: x, y: y + baselineOffset, vertical: false, scale: section.scale, fontStack: section.fontStack}); | |
x += glyph.metrics.advance * section.scale + spacing; | |
} else { | |
positionedGlyphs.push({glyph: codePoint, x: x, y: baselineOffset, vertical: true, scale: section.scale, fontStack: section.fontStack}); | |
x += verticalHeight * section.scale + spacing; | |
} | |
} | |
// Only justify if we placed at least one glyph | |
if (positionedGlyphs.length !== lineStartIndex) { | |
var lineLength = x - spacing; | |
maxLineLength = Math.max(lineLength, maxLineLength); | |
justifyLine(positionedGlyphs, glyphMap, lineStartIndex, positionedGlyphs.length - 1, justify); | |
} | |
x = 0; | |
y += lineHeight * lineMaxScale; | |
} | |
var ref = getAnchorAlignment(textAnchor); | |
var horizontalAlign = ref.horizontalAlign; | |
var verticalAlign = ref.verticalAlign; | |
align$1(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, lines.length); | |
// Calculate the bounding box | |
var height = y - yOffset; | |
shaping.top += -verticalAlign * height; | |
shaping.bottom = shaping.top + height; | |
shaping.left += -horizontalAlign * maxLineLength; | |
shaping.right = shaping.left + maxLineLength; | |
} | |
// justify right = 1, left = 0, center = 0.5 | |
function justifyLine(positionedGlyphs , | |
glyphMap , | |
start , | |
end , | |
justify ) { | |
if (!justify) | |
{ return; } | |
var lastPositionedGlyph = positionedGlyphs[end]; | |
var positions = glyphMap[lastPositionedGlyph.fontStack]; | |
var glyph = positions && positions[lastPositionedGlyph.glyph]; | |
if (glyph) { | |
var lastAdvance = glyph.metrics.advance * lastPositionedGlyph.scale; | |
var lineIndent = (positionedGlyphs[end].x + lastAdvance) * justify; | |
for (var j = start; j <= end; j++) { | |
positionedGlyphs[j].x -= lineIndent; | |
} | |
} | |
} | |
function align$1(positionedGlyphs , | |
justify , | |
horizontalAlign , | |
verticalAlign , | |
maxLineLength , | |
lineHeight , | |
lineCount ) { | |
var shiftX = (justify - horizontalAlign) * maxLineLength; | |
var shiftY = (-verticalAlign * lineCount + 0.5) * lineHeight; | |
for (var j = 0; j < positionedGlyphs.length; j++) { | |
positionedGlyphs[j].x += shiftX; | |
positionedGlyphs[j].y += shiftY; | |
} | |
} | |
function shapeIcon(image , iconOffset , iconAnchor ) { | |
var ref = getAnchorAlignment(iconAnchor); | |
var horizontalAlign = ref.horizontalAlign; | |
var verticalAlign = ref.verticalAlign; | |
var dx = iconOffset[0]; | |
var dy = iconOffset[1]; | |
var x1 = dx - image.displaySize[0] * horizontalAlign; | |
var x2 = x1 + image.displaySize[0]; | |
var y1 = dy - image.displaySize[1] * verticalAlign; | |
var y2 = y1 + image.displaySize[1]; | |
return {image: image, top: y1, bottom: y2, left: x1, right: x2}; | |
} | |
exports.commonjsGlobal = commonjsGlobal; | |
exports.commonjsRequire = commonjsRequire; | |
exports.unwrapExports = unwrapExports; | |
exports.createCommonjsModule = createCommonjsModule; | |
exports.Point = pointGeometry; | |
exports.window = self; | |
exports.assert = assert_1; | |
exports.browser = exported; | |
exports.uuid = uuid; | |
exports.validateUuid = validateUuid; | |
exports.storageAvailable = storageAvailable; | |
exports.warnOnce = warnOnce; | |
exports.postData = postData; | |
exports.getJSON = getJSON; | |
exports.getImage = getImage; | |
exports.ResourceType = ResourceType; | |
exports.RGBAImage = RGBAImage; | |
exports.ShelfPack = ShelfPack; | |
exports.ImagePosition = ImagePosition; | |
exports.Texture = Texture; | |
exports.getArrayBuffer = getArrayBuffer; | |
exports.parseGlyphPBF = parseGlyphPBF; | |
exports.isChar = unicodeBlockLookup; | |
exports.asyncAll = asyncAll; | |
exports.AlphaImage = AlphaImage; | |
exports.styleSpec = styleSpec; | |
exports.endsWith = endsWith; | |
exports.extend = extend; | |
exports.sphericalToCartesian = sphericalToCartesian; | |
exports.Evented = Evented; | |
exports.validateStyle = validateStyle; | |
exports.validateLight = validateLight$1; | |
exports.emitValidationErrors = emitValidationErrors; | |
exports.Color = Color; | |
exports.number = number; | |
exports.Properties = Properties; | |
exports.Transitionable = Transitionable; | |
exports.Transitioning = Transitioning; | |
exports.PossiblyEvaluated = PossiblyEvaluated; | |
exports.DataConstantProperty = DataConstantProperty; | |
exports.uniqueId = uniqueId; | |
exports.Actor = Actor; | |
exports.pick = pi |
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