This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.
To capture the video (filesize: 19MB), using the free "QuickTime Player" application:
# Put this in your ~/.gitconfig or ~/.config/git/config | |
# Windows users: "~" is your profile's home directory, e.g. C:\Users\<YourName> | |
[user] | |
name = Your Full Name | |
email = [email protected] | |
[color] | |
# Enable colors in color-supporting terminals | |
ui = auto | |
[alias] | |
# List available aliases |
--[[ | |
ProFi v1.3, by Luke Perkin 2012. MIT Licence http://www.opensource.org/licenses/mit-license.php. | |
Example: | |
ProFi = require 'ProFi' | |
ProFi:start() | |
some_function() | |
another_function() | |
coroutine.resume( some_coroutine ) | |
ProFi:stop() |
i386 : iPhone Simulator | |
x86_64 : iPhone Simulator | |
arm64 : iPhone Simulator | |
iPhone1,1 : iPhone | |
iPhone1,2 : iPhone 3G | |
iPhone2,1 : iPhone 3GS | |
iPhone3,1 : iPhone 4 | |
iPhone3,2 : iPhone 4 GSM Rev A | |
iPhone3,3 : iPhone 4 CDMA | |
iPhone4,1 : iPhone 4S |
[merge] | |
keepBackup = false | |
tool = p4merge | |
[mergetool "p4merge"] | |
cmd = /Applications/p4merge.app/Contents/Resources/launchp4merge "\"$PWD/$BASE\"" "\"$PWD/$REMOTE\"" "\"$PWD/$LOCAL\"" "\"$PWD/$MERGED\"" | |
keepTemporaries = false | |
trustExitCode = false | |
keepBackup = false | |
[diff] | |
tool = p4merge |
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using System.Net.Http; | |
using System.Net; | |
namespace HTTP_Test |
"use strict"; | |
// ================================================= | |
// a common question that pops up is | |
// 'why do my async functions use the final value of my loop variable instead of the one they are called with'? | |
// its because they refer directly to the loop variable and its last value | |
// the solutions are various ways to bind the loop variable in a new scope | |
// | |
// this gist shows different ways to handle a loop that spawns an async function that depends on the loop index | |
// ================================================= |
Orthodox C++ (sometimes referred as C+) is minimal subset of C++ that improves C, but avoids all unnecessary things from so called Modern C++. It's exactly opposite of what Modern C++ suppose to be.
using UnityEngine; | |
using System.Collections; | |
namespace UnityEngine.UI | |
{ | |
public class Empty4Raycast : MaskableGraphic | |
{ | |
protected Empty4Raycast() | |
{ | |
useLegacyMeshGeneration = false; |