Created
March 14, 2016 07:25
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using UnityEngine; | |
using System.Collections; | |
namespace UnityEngine.UI | |
{ | |
public class Empty4Raycast : MaskableGraphic | |
{ | |
protected Empty4Raycast() | |
{ | |
useLegacyMeshGeneration = false; | |
} | |
protected override void OnPopulateMesh(VertexHelper toFill) | |
{ | |
toFill.Clear(); | |
} | |
} | |
} |
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