Created
November 24, 2010 15:30
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Updated HeartMonitor
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import akka.actor.{Actor, FSM} | |
import java.util.concurrent.TimeUnit | |
sealed trait Health | |
case object Stale extends Health | |
case object Alive extends Health | |
case object Dead extends Health | |
case object HeartBeat | |
class HeartMonitor(deadAfter: Long, checkEvery: Long, timeUnit: TimeUnit) extends Actor with FSM[Health, Long] { | |
import System.{currentTimeMillis => now} | |
val checkTimeout = (checkEvery, timeUnit) | |
notifying { | |
case Transition(Stale, Alive) => | |
log.info("HeartMonitor received initial heartbeat") | |
case Transition(Dead, Alive) => | |
log.info("HeartMonitor noticed we are back alive again") | |
case Transition(_, Dead) => | |
log.error("HeartMonitor thinks we are dead") | |
} | |
when(Stale) { | |
case Beat() => goto(Alive) using now forMax checkTimeout | |
case SkippedBeat() => stay forMax checkTimeout | |
case NoBeat() => goto(Dead) | |
} | |
when(Alive) { | |
case Beat() => stay using now forMax checkTimeout | |
case SkippedBeat() => stay forMax checkTimeout | |
case NoBeat() => goto(Dead) | |
} | |
when(Dead) { | |
case Beat() => goto(Alive) using now forMax checkTimeout | |
} | |
startWith(Stale, now, Some(checkTimeout)) | |
object SkippedBeat { | |
def unapply(event: Event) = event match { | |
case Event(StateTimeout, lastHeartBeatTimeMillis) if !isDead(lastHeartBeatTimeMillis) => true | |
case _ => false | |
} | |
} | |
object NoBeat { | |
def unapply(event: Event) = event match { | |
case Event(StateTimeout, lastHeartBeatTimeMillis) if isDead(lastHeartBeatTimeMillis) => true | |
case _ => false | |
} | |
} | |
object Beat { | |
def unapply(event: Event) = event match { | |
case Event(HeartBeat, _) => true | |
case _ => false | |
} | |
} | |
def isDead(lastHeartBeatTimeMillis: Long): Boolean = { | |
now - lastHeartBeatTimeMillis > timeUnit.toMillis(deadAfter) | |
} | |
} |
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