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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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public class Button_Groups : MonoBehaviour { |
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List<Rect> lstButtonItems = new List<Rect>(); |
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List<Rect> lstButtonSkills = new List<Rect>(); |
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void Start () { |
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var width = Screen.width; |
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var height = Screen.height; |
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lstButtonSkills.Add(new Rect(width / 2 + 50, height / 2 + 333, 55, 55)); |
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lstButtonSkills.Add(new Rect(width / 2 + 105, height / 2 + 333, 55, 55)); |
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lstButtonSkills.Add(new Rect(width / 2 + 160, height / 2 + 333, 55, 55)); |
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lstButtonItems.Add(new Rect(width / 2 - 160, height / 2 + 333, 55, 55)); |
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lstButtonItems.Add(new Rect(width / 2 - 105, height / 2 + 333, 55, 55)); |
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lstButtonItems.Add(new Rect(width / 2 - 50, height / 2 + 333, 55, 55)); |
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} |
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void OnGUI() { |
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GUI.Button(lstButtonSkills[0], "Skill A"); |
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GUI.Button(lstButtonSkills[1], "Skill B"); |
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GUI.Button(lstButtonSkills[2], "Skill C"); |
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GUI.Button(lstButtonItems[0], "Item A"); |
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GUI.Button(lstButtonItems[1], "Item B"); |
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GUI.Button(lstButtonItems[2], "Item C"); |
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} |
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} |