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public class Button_ColorMe : MonoBehaviour {
public GameObject target;
public void ChangeYourColor () {
var targetMe = target.GetComponent<Renderer>();
targetMe.material.color = Color.green;
using UnityEngine;
using UnityEngine.UI;
public class NameTag : MonoBehaviour {
public string displayName;
public Text targetName;
private bool isDisplaying = false;
void Start() {
score_manager myScoreManager;
void Start() {
myScoreManager = GetComponent<score_manager>();
}
void OnCollisionEnter(Collision target) {
using UnityEngine;
using UnityEngine.UI;
public class score_manager : MonoBehaviour {
public Text txtScore;
private int myScore;
void Start () {
myScore = 0;
public Image healthBar;
public float maximumHealth = 100f;
public float currentHealth = 0f;
void Start() {
currentHealth = maximumHealth;
}
void Update() {
@moon-goon
moon-goon / script.js
Created January 29, 2016 16:41
javascript entry point with jshint integration
/*jshint browser:true */
/*jshint devel:true */
(function() {
"use strict";
window.addEventListener('load', main);
function main(){
public GameObject targetObj;
public float rotateSpeed = 2;
Vector3 offsetValue;
void Start() {
offsetValue = targetObj.transform.position - transform.position;
}
void LateUpdate() {
public GameObject targetObj;
private Vector3 offsetValue;
void Start() {
offsetValue = transform.position - targetObj.transform.position;
}
void Update() {
transform.position = targetObj.transform.position + offsetValue;
}
public GameObject targetObj;
public float smooth = 1;
Vector3 offsetValue;
void Start() {
offsetValue = transform.position - targetObj.transform.position;
}
void LateUpdate() {
public GameObject target;
void LateUpdate() {
transform.LookAt(target.transform);
}