Created
July 9, 2018 04:00
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Python function that returns the (x,y,z) typle of the center of multiple objects, within blender
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cntr = _center_of_object_collection([ D.objects['obj_example1'], D.objects['obj_example2'], ... ]) | |
def _center_of_object_collection(obs): | |
min_x = max_x = min_y = max_y = min_z = max_z = None | |
for ob in obs: | |
local_vertices = ob.bound_box[:] | |
worldify = lambda p: ob.matrix_world * Vector(p[:]) | |
world_vertices = [worldify(p).to_tuple() for p in local_vertices] | |
for (x,y,z) in world_vertices: | |
if min_x is None or x < min_x: | |
min_x = x | |
if max_x is None or x > max_x: | |
max_x = x | |
if min_y is None or y < min_y: | |
min_y = y | |
if max_y is None or y > max_y: | |
max_y = y | |
if min_z is None or z < min_z: | |
min_z = z | |
if max_z is None or z > max_z: | |
max_z = z | |
return ( (max_x + min_x) / 2.00, (max_y + min_y) / 2.00, (max_z + min_z) / 2.00 ) |
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