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Execute the following script using your MyGet [feedUrl] and MyGet [username] , [password] and [apikey]. Run this from a commandline where you have access to nuget.exe (or set the path to your nuget.exe in a system environment variable).

Store credentials in machine-level nuget.config (non-transferable)

nuget setapikey [apikey] -source [feedUrl]
nuget sources add -Name [name] -source [feedUrl] -User [username] -pass [password]
@aymanfarhat
aymanfarhat / urlobject.js
Last active July 27, 2017 00:04
JS utility function that: - Breaks down url to an object with accessible properties: protocol, parameters object, host, hash, etc... - Converts url parameters to key/value pairs - Convert parameter numeric values to their base types instead of strings - Store multiple values of a parameter in an array - Unescape parameter values
function urlObject(options) {
"use strict";
/*global window, document*/
var url_search_arr,
option_key,
i,
urlObj,
get_param,
key,
@JISyed
JISyed / MoveCamera.cs
Last active August 26, 2024 05:45
Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES
@mmorton
mmorton / CrossOriginSupportModule.cs
Created November 19, 2012 21:00
An IHttpModule for Enabling CORS
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Sample
{
public class CrossOriginRequestInfo
{
public string Origin { get; set; }
@BitStab
BitStab / DashboardView.cs
Created May 21, 2012 06:59
Fragment in MVVMCross
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Cirrious.MvvmCross.Android.Views;
using Cirrious.MvvmCross.Binding.Android.Views;
using MobSales.Logic.ViewModels;
@boj
boj / SimplexNoise.cs
Created February 7, 2012 14:14
Stefan Gustavson's "Simplex noise demystified" in C# + Unity3d Mathf methods.
using UnityEngine;
using System.Collections;
// copied and modified from http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
public class SimplexNoise { // Simplex noise in 2D, 3D and 4D
private static int[][] grad3 = new int[][] {
new int[] {1,1,0}, new int[] {-1,1,0}, new int[] {1,-1,0}, new int[] {-1,-1,0},
new int[] {1,0,1}, new int[] {-1,0,1}, new int[] {1,0,-1}, new int[] {-1,0,-1},
new int[] {0,1,1}, new int[] {0,-1,1}, new int[] {0,1,-1}, new int[] {0,-1,-1}};
@roxlu
roxlu / ptf.cpp
Created December 27, 2011 22:05
Parallel Transport Frames - TEST
//--------------------------------------------------------------
void testApp::setup(){
ofSetFrameRate(60);
ofSetVerticalSync(true);
ofBackground(33);
donnie.create(125);
donnie.si.drawUsingQuads();
//renderer.addSceneItem(donnie.si);
@jstanden
jstanden / gist:1489447
Last active May 15, 2024 20:47
Simplex Noise in C# for Unity3D - Adapted from James Livingston's MinePackage: http://forum.unity3d.com/threads/minepackage-minecraft-starter-package.69573/
using UnityEngine;
using System.Collections;
public class SimplexNoiseGenerator {
private int[] A = new int[3];
private float s, u, v, w;
private int i, j, k;
private float onethird = 0.333333333f;
private float onesixth = 0.166666667f;
private int[] T;