Created
January 10, 2015 20:47
-
-
Save morganwilde/10ee4b9bea7b9f44ba14 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
for var i = 0, elements = 0; i < circles; i++ { | |
x = helixRadius * cos(t) | |
z = helixRadius * sin(t) | |
y = pitchInherent * pitchCurrent * t | |
t += yIncrement | |
helixAngle = atan2(x, z) | |
let circleCenter = Float3(x: x, y: y, z: z) | |
if i % 10 == 0 { | |
let angleZenith: Float = 0 * Float(M_PI) / 180 | |
let angleInitial: Float = 90 | |
let angleAzimuth: Float = helixAngle + angleInitial * Float(M_PI) / 180 | |
let n = Float3( | |
x: cos(angleZenith) * sin(angleAzimuth), | |
y: sin(angleAzimuth) * sin(angleZenith), | |
z: cos(angleAzimuth)) | |
let u = Float3( | |
x: -sin(angleZenith), | |
y: cos(angleZenith), | |
z: 0) | |
let nxu = Float3( | |
x: cos(angleAzimuth) * cos(angleZenith), | |
y: cos(angleAzimuth) * sin(angleZenith), | |
z: -sin(angleAzimuth)) | |
var circleSegment: Float = 0 | |
for var j = 0; j < circleSegments; j++, elements++ { | |
let circleX: Float = circleRadius * cos(circleSegment) | |
let circleY: Float = circleRadius * sin(circleSegment) | |
let circleCoordinates = Float3(x: circleX, y: circleY, z: 0) | |
let part1 = u.factor(circleCoordinates.x) | |
let part2 = nxu.factor(circleCoordinates.y) | |
let circleParameter = part1.add(part2).add(circleCenter) | |
//normalArray += [circleParameter] | |
vertexArray.setVertex(circleParameter, x: j, y: circleNumber) | |
circleSegment += Float(2*M_PI) / Float(circleSegments) | |
//println("(\(j), \(circleNumber)) -> \(circleParameter)") | |
} | |
circleNumber++ | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment