Created
June 6, 2015 10:59
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#include <stdio.h> | |
#include <stdlib.h> | |
typedef struct Grid { | |
char *grid; | |
int width; | |
int height; | |
} Grid; | |
Grid *createGrid(int length) | |
{ | |
Grid *grid = malloc(sizeof(Grid)); | |
grid->width = length + 1; | |
grid->height = length; | |
grid->grid = malloc((grid->width * grid->height + 1) * sizeof(char)); | |
int v; | |
int h; | |
for (v = 0; v < grid->height; v++) { | |
for (h = 0; h < (grid->width - 1); h++) { | |
grid->grid[v * grid->width + h] = ' '; | |
} | |
grid->grid[(v + 1) * grid->width - 1] = '\n'; | |
} | |
grid->grid[grid->height * grid->width] = '\0'; | |
return grid; | |
} | |
void printGrid(Grid *grid) | |
{ | |
printf("%s", grid->grid); | |
} | |
void drawPoint(Grid *grid, int x, int y) | |
{ | |
grid->grid[y * (grid->width) + x] = '*'; | |
} | |
void drawLine(Grid *grid, int x1, int y1, int x2, int y2) | |
{ | |
int deltaX = x2 - x1; | |
int deltaY = y2 - y1; | |
int i; | |
if (deltaX != 0) { | |
if (deltaX > 0) { | |
for (i = x1; i <= x2; i++) { | |
drawPoint(grid, i, y1); | |
} | |
} else { | |
for (i = x1; i >= x2; i--) { | |
drawPoint(grid, i, y1); | |
} | |
} | |
} else { | |
if (deltaY > 0) { | |
for (i = y1; i <= y2; i++) { | |
drawPoint(grid, x1, i); | |
} | |
} else { | |
for (i = y1; i >= y2; i--) { | |
drawPoint(grid, x1, i); | |
} | |
} | |
} | |
} | |
typedef enum Direction { | |
UP, | |
RIGHT, | |
DOWN, | |
LEFT | |
} Direction; | |
void drawSpiral(Grid *grid, int length) | |
{ | |
int i; | |
int x1 = 0; | |
int y1 = 0; | |
int x2; | |
int y2; | |
Direction direction = RIGHT; | |
for (i = length - 1; i > 0; i--) { | |
if (direction == RIGHT) { | |
x2 = x1 + i; | |
y2 = y1; | |
} else if (direction == DOWN) { | |
x2 = x1; | |
y2 = y1 + i; | |
} else if (direction == LEFT) { | |
x2 = x1 - i; | |
y2 = y1; | |
} else if (direction == UP) { | |
x2 = x1; | |
y2 = y1 - i; | |
} | |
drawLine(grid, x1, y1, x2, y2); | |
x1 = x2; | |
y1 = y2; | |
direction = (direction + 1) % 4; | |
} | |
} | |
int main() | |
{ | |
Grid *grid = createGrid(32); | |
//printGrid(grid); | |
//drawSpiral(grid, 12); | |
/* | |
drawPoint(grid, 0, 0); | |
drawPoint(grid, grid->width - 2, 0); | |
drawPoint(grid, 0, grid->height - 1); | |
drawPoint(grid, grid->width - 2, grid->height - 1); | |
*/ | |
/* | |
drawLine(grid, 0, 0, 3, 0); | |
drawLine(grid, 3, 3, 0, 3); | |
drawLine(grid, 0, 0, 0, 3); | |
drawLine(grid, 3, 0, 3, 3); | |
*/ | |
drawSpiral(grid, 32); | |
printGrid(grid); | |
return 0; | |
} |
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