EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
# Copyright (C) 2024 Alex Telford | |
# http://minimaleffort.tech | |
# This work is licensed under the Creative Commons Attribution 4.0 International License. | |
# To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ or send a letter to Creative Commons, | |
# PO Box 1866, Mountain View, CA 94042, USA. | |
# Distributed without any warranty or liability, use at your own risk | |
# This is an example of deffering code using Qt event loops | |
try: | |
from PySide6 import QtCore, QtWidgets |
# you can copy paste and run this code for test | |
from PyQt5.QtGui import * | |
from PyQt5.QtCore import * | |
from PyQt5.QtWidgets import * | |
import sys | |
class window(QMainWindow): | |
def __init__(self): | |
super(window, self).__init__() | |
listWidget = QListWidget() | |
listWidget.resize(300,120) |
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
// This shader works with URP 7.1.x and above | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
EDIT: this is an old post and a lof the information in this document is outdated.
Git is a popular free and open source distributed version control system.
I am new to Unity, but as a long time git user, I wanted to use git for my
Whether you're trying to give back to the open source community or collaborating on your own projects, knowing how to properly fork and generate pull requests is essential. Unfortunately, it's quite easy to make mistakes or not know what you should do when you're initially learning the process. I know that I certainly had considerable initial trouble with it, and I found a lot of the information on GitHub and around the internet to be rather piecemeal and incomplete - part of the process described here, another there, common hangups in a different place, and so on.
In an attempt to coallate this information for myself and others, this short tutorial is what I've found to be fairly standard procedure for creating a fork, doing your work, issuing a pull request, and merging that pull request back into the original project.
Just head over to the GitHub page and click the "Fork" button. It's just that simple. Once you've done that, you can use your favorite git client to clone your repo or j
#!/bin/bash | |
# A simple script to backup an organization's GitHub repositories. | |
#------------------------------------------------------------------------------- | |
# NOTES: | |
#------------------------------------------------------------------------------- | |
# * Under the heading "CONFIG" below you'll find a number of configuration | |
# parameters that must be personalized for your GitHub account and org. | |
# Replace the `<CHANGE-ME>` strings with the value described in the comments | |
# (or overwrite those values at run-time by providing environment variables). |