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Updated to libpng 1.5.15
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#ifdef _WIN32 | |
#include <GL/glut.h> | |
#else | |
#include <GLUT/glut.h> | |
#endif | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <png.h> | |
#include <iostream> | |
GLubyte *textureImage; | |
float rotateX = 0; | |
float rotateY = 0; | |
int mouseX; | |
int mouseY; | |
bool loadPngImage(char *name, int &outWidth, int &outHeight, bool &outHasAlpha, GLubyte **outData) { | |
png_structp png_ptr; | |
png_infop info_ptr; | |
unsigned int sig_read = 0; | |
int color_type, interlace_type; | |
FILE *fp; | |
if ((fp = fopen(name, "rb")) == NULL) | |
return false; | |
/* Create and initialize the png_struct | |
* with the desired error handler | |
* functions. If you want to use the | |
* default stderr and longjump method, | |
* you can supply NULL for the last | |
* three parameters. We also supply the | |
* the compiler header file version, so | |
* that we know if the application | |
* was compiled with a compatible version | |
* of the library. REQUIRED | |
*/ | |
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, | |
NULL, NULL, NULL); | |
if (png_ptr == NULL) { | |
fclose(fp); | |
return false; | |
} | |
/* Allocate/initialize the memory | |
* for image information. REQUIRED. */ | |
info_ptr = png_create_info_struct(png_ptr); | |
if (info_ptr == NULL) { | |
fclose(fp); | |
png_destroy_read_struct(&png_ptr, NULL, NULL); | |
return false; | |
} | |
/* Set error handling if you are | |
* using the setjmp/longjmp method | |
* (this is the normal method of | |
* doing things with libpng). | |
* REQUIRED unless you set up | |
* your own error handlers in | |
* the png_create_read_struct() | |
* earlier. | |
*/ | |
if (setjmp(png_jmpbuf(png_ptr))) { | |
/* Free all of the memory associated | |
* with the png_ptr and info_ptr */ | |
png_destroy_read_struct(&png_ptr, &info_ptr, NULL); | |
fclose(fp); | |
/* If we get here, we had a | |
* problem reading the file */ | |
return false; | |
} | |
/* Set up the output control if | |
* you are using standard C streams */ | |
png_init_io(png_ptr, fp); | |
/* If we have already | |
* read some of the signature */ | |
png_set_sig_bytes(png_ptr, sig_read); | |
/* | |
* If you have enough memory to read | |
* in the entire image at once, and | |
* you need to specify only | |
* transforms that can be controlled | |
* with one of the PNG_TRANSFORM_* | |
* bits (this presently excludes | |
* dithering, filling, setting | |
* background, and doing gamma | |
* adjustment), then you can read the | |
* entire image (including pixels) | |
* into the info structure with this | |
* call | |
* | |
* PNG_TRANSFORM_STRIP_16 | | |
* PNG_TRANSFORM_PACKING forces 8 bit | |
* PNG_TRANSFORM_EXPAND forces to | |
* expand a palette into RGB | |
*/ | |
png_read_png(png_ptr, info_ptr, PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND, NULL); | |
png_uint_32 width, height; | |
int bit_depth; | |
png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, | |
&interlace_type, NULL, NULL); | |
outWidth = width; | |
outHeight = height; | |
unsigned int row_bytes = png_get_rowbytes(png_ptr, info_ptr); | |
*outData = (unsigned char*) malloc(row_bytes * outHeight); | |
png_bytepp row_pointers = png_get_rows(png_ptr, info_ptr); | |
for (int i = 0; i < outHeight; i++) { | |
// note that png is ordered top to | |
// bottom, but OpenGL expect it bottom to top | |
// so the order or swapped | |
memcpy(*outData+(row_bytes * (outHeight-1-i)), row_pointers[i], row_bytes); | |
} | |
/* Clean up after the read, | |
* and free any memory allocated */ | |
png_destroy_read_struct(&png_ptr, &info_ptr, NULL); | |
/* Close the file */ | |
fclose(fp); | |
/* That's it */ | |
return true; | |
} | |
void init(void) { | |
glClearColor(0.0, 0.0, 0.0, 0.0); | |
glEnable(GL_DEPTH_TEST); | |
// The following two lines enable semi transparent | |
glEnable(GL_BLEND); | |
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
int width, height; | |
bool hasAlpha; | |
char filename[] = "logo.png"; | |
bool success = loadPngImage(filename, width, height, hasAlpha, &textureImage); | |
if (!success) { | |
std::cout << "Unable to load png file" << std::endl; | |
return; | |
} | |
std::cout << "Image loaded " << width << " " << height << " alpha " << hasAlpha << std::endl; | |
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
glTexImage2D(GL_TEXTURE_2D, 0, hasAlpha ? 4 : 3, width, | |
height, 0, hasAlpha ? GL_RGBA : GL_RGB, GL_UNSIGNED_BYTE, | |
textureImage); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
glEnable(GL_TEXTURE_2D); | |
glShadeModel(GL_FLAT); | |
} | |
void display(void) { | |
glLoadIdentity(); | |
glTranslatef(0.0, 0.0, -3.6); | |
glRotatef(rotateX, 0,1,0); | |
glRotatef(rotateY, 1,0,0); | |
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
glBegin(GL_QUADS); | |
glTexCoord2f(0.0, 0.0); | |
glVertex3f(-2.0, -1.0, 0.0); | |
glTexCoord2f(0.0, 1.0); | |
glVertex3f(-2.0, 1.0, 0.0); | |
glTexCoord2f(1.0, 1.0); | |
glVertex3f(0.0, 1.0, 0.0); | |
glTexCoord2f(1.0, 0.0); | |
glVertex3f(0.0, -1.0, 0.0); | |
glEnd(); | |
glutSwapBuffers(); | |
} | |
void myReshape(int w, int h) { | |
glViewport(0, 0, w, h); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluPerspective(60.0, 1.0 * (GLfloat) w / (GLfloat) h, 1.0, 30.0); | |
glMatrixMode(GL_MODELVIEW); | |
} | |
void mousePassive(int x, int y){ | |
mouseX = x; | |
mouseY = y; | |
} | |
void mouseMotion(int x, int y){ | |
const float SPEED = 2; | |
rotateX += (mouseX-x)/SPEED; | |
rotateY += (mouseY-y)/SPEED; | |
mousePassive(x, y); | |
glutPostRedisplay(); | |
} | |
int | |
main(int argc, char** argv) { | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH); | |
glutCreateWindow("PNG texture"); | |
glutMotionFunc(mouseMotion); | |
glutPassiveMotionFunc(mousePassive); | |
init(); | |
glutReshapeFunc(myReshape); | |
glutDisplayFunc(display); | |
std::cout << "Use mouse drag to rotate." << std::endl; | |
glutMainLoop(); | |
return 0; | |
} |
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You forgot to free
textureImage
, alsooutHasAlpha
never gets assigned.