Created
December 11, 2011 12:50
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Travelling Salesman Problem visualized with pyopengl
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#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
''' | |
Created on 09.12.2011 | |
@author: moschlar | |
''' | |
from OpenGL.GL import * | |
from OpenGL.GLUT import * | |
from OpenGL.GLU import * | |
from sa import * | |
from tsp import * | |
def init(): | |
# Color for filling | |
glClearColor (0.0, 0.0, 0.0, 0.0) | |
#glShadeModel (GL_SMOOTH) | |
#glEnable(GL_LIGHTING) | |
#glEnable(GL_LIGHT0) | |
# Store z coordinates and don't redraw if unnecessary | |
glEnable(GL_DEPTH_TEST) | |
def display(): | |
# Calculate state | |
cities = [(1,2),(4,3),(4,4),(6,6),(7,1),(2,9)] | |
tour = [0,1,2,3,4,5] | |
# State-machine | |
# Clear viewport color information and depth information | |
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) | |
glLoadIdentity () | |
# glScaled(2, 2, 2) # ZOOOOOOM | |
# Draw cities | |
glPointSize(10) | |
glColor3d (0.0, 0.0, 1.0) | |
glBegin(GL_POINTS) | |
for x,y in cities: | |
print x,y | |
glVertex2d(float(x)/10,float(y)/10) | |
#glVertex2d(0, 0.1) | |
#glVertex2d(0.1, 0.1) | |
glEnd() | |
# Draw route | |
glLineWidth(2) | |
glColor3d (1.0, 0.0, 0.0) | |
glBegin(GL_LINE_LOOP) | |
for city in tour: | |
x,y = cities[city] | |
glVertex2d(float(x)/10,float(y)/10) | |
glEnd() | |
glBegin(GL_LINES) | |
glVertex2d(0, 0.1) | |
glVertex2d(0.1, 0.1) | |
glEnd() | |
#glRotated(0.1,1,1,1) | |
#glColor3d(0.0, 1.0, 1.0) | |
#glBegin(GL_QUADS) | |
#glNormal3d(0,0,1) | |
#glVertex3d(-0.1,-0.1,0) | |
#glNormal3d(0,0,1) | |
#glVertex3d(-0.1,+0.1,0) | |
#glNormal3d(0,0,1) | |
#glVertex3d(+0.1,+0.1,0) | |
#glNormal3d(0,0,1) | |
#glVertex3d(+0.1,-0.1,0) | |
#glEnd() | |
# Redraw by swapping buffers | |
glutSwapBuffers() | |
# Re-call display() | |
# glutPostRedisplay() | |
def reshape (w, h): | |
glViewport (0, 0, w, h) | |
# Set matrix mode for projection | |
glMatrixMode (GL_PROJECTION) | |
# Put identity on projection stack | |
glLoadIdentity () | |
# Define coordinate system | |
# left right bottom top near far | |
glOrtho (0.0, 1.0, 0.0, 1.0, -10.0, 10.0) | |
# Set matrix mode for | |
glMatrixMode (GL_MODELVIEW) | |
if __name__ == '__main__': | |
# GLUT boiler plate | |
glutInit() | |
# Double buffered, Colors | |
glutInitDisplayMode (GLUT_DOUBLE| GLUT_RGB) | |
glutInitWindowSize (500, 500) | |
glutInitWindowPosition (100, 100) | |
glutCreateWindow ('simulated annealing') | |
init () | |
glutDisplayFunc(display) | |
glutReshapeFunc(reshape) | |
glutMainLoop() |
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