Created
February 3, 2014 16:10
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
public class ParallaxBackground : MonoBehaviour { | |
public GameObject fondoInstancia; | |
public int clones=3; | |
public bool FixedEnX=true; | |
public bool FixedEnY=true; | |
public Vector2 offSet=Vector2.zero; | |
public float divisorDeVelocidad=10f; | |
private List<GameObject> instancias = new List<GameObject>(); | |
private Vector3 lastPos; | |
private Camera camara; | |
private Plane[] planosCamara; | |
// Use this for initialization | |
void Start () { | |
camara = Camera.main; | |
this.transform.position = new Vector3(camara.transform.position.x,this.transform.position.y,transform.position.z); | |
for(int i=0;i<clones;i++){ | |
GameObject tmpGO = Instantiate(fondoInstancia) as GameObject; | |
if (instancias.Count==0){ | |
tmpGO.transform.position=this.transform.position+new Vector3(offSet.x,offSet.y,0); | |
}else{ | |
Bounds limites = (instancias[instancias.Count-1].renderer.bounds); | |
tmpGO.transform.position=new Vector3(limites.center.x+(limites.extents.x*2),this.transform.position.y+offSet.y,this.transform.position.z); | |
} | |
tmpGO.transform.parent=this.transform; | |
instancias.Add(tmpGO); | |
} | |
this.transform.parent=camara.transform; | |
lastPos=transform.position; | |
} | |
// Update is called once per frame | |
void FixedUpdate () { | |
planosCamara = GeometryUtility.CalculateFrustumPlanes(camara); //la funcion que mas me preocupa | |
bool moviendoAlaDerecha=camara.velocity.x>0; | |
bool moviendoAlaIzquierda=camara.velocity.x<0; | |
if (moviendoAlaDerecha){ | |
GameObject item = instancias[0]; | |
if (!GeometryUtility.TestPlanesAABB(planosCamara,item.renderer.bounds)){ | |
instancias.RemoveAt(0); | |
Bounds limites = instancias[instancias.Count-1].renderer.bounds; | |
instancias.Add(item); | |
item.transform.position=new Vector3(limites.center.x+(limites.extents.x*2),limites.center.y,this.transform.position.z); | |
} | |
}else if (moviendoAlaIzquierda){ | |
GameObject item = instancias[instancias.Count-1]; | |
if (!GeometryUtility.TestPlanesAABB(planosCamara,item.renderer.bounds)){ | |
instancias.RemoveAt(instancias.Count-1); | |
Bounds limitesPrimer = (instancias[0].renderer.bounds); | |
instancias.Insert(0,item); | |
item.transform.position=new Vector3(limitesPrimer.center.x-(limitesPrimer.extents.x*2),limitesPrimer.center.y,this.transform.position.z); | |
} | |
} | |
} | |
void Update(){ | |
Vector3 deltaPos = this.transform.position-lastPos; | |
foreach(GameObject g in instancias){ | |
if (!FixedEnY){ | |
g.transform.position = new Vector3(g.transform.position.x,g.transform.position.y-deltaPos.y,g.transform.position.z); | |
} | |
if (!FixedEnX){ | |
g.transform.position = new Vector3(g.transform.position.x-deltaPos.x,g.transform.position.y,g.transform.position.z); | |
} | |
} | |
if (divisorDeVelocidad!=0){ | |
float mult=camara.velocity.x*-1; | |
float delta=0; | |
delta = (mult*Time.deltaTime)/divisorDeVelocidad; | |
Vector3 tmp =this.transform.position; | |
tmp.x+=delta; | |
this.transform.position = tmp; | |
} | |
lastPos=transform.position; | |
} | |
} |
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