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December 10, 2015 13:08
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HSL color rotation demo with canvas. Demo at: http://jsfiddle.net/mostlygeek/sM7DR/32/
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(function() { | |
var lastTime = 0; | |
var vendors = ['ms', 'moz', 'webkit', 'o']; | |
for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { | |
window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']; | |
window.cancelAnimationFrame = | |
window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame']; | |
} | |
if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { | |
var currTime = new Date().getTime(); | |
var timeToCall = Math.max(0, 16 - (currTime - lastTime)); | |
var id = window.setTimeout(function() { | |
callback(currTime + timeToCall); | |
}, timeToCall); | |
lastTime = currTime + timeToCall; | |
return id; | |
}; | |
if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { | |
clearTimeout(id); | |
}; | |
}()); | |
(function() { | |
var canvas = document.getElementById("myCanvas"), | |
ct = canvas.getContext("2d"); | |
canvas.width = 200; | |
canvas.height = 200; | |
var period = 2 * Math.PI / 1000; // convert to seconds, PI = 2/second, 2PI = 1/second... | |
function drawLine(time, ct, offset, hue) { | |
// luminosity of 30% +/- 10% | |
var lum = Math.floor(30 + 10 * Math.sin(time * period)); | |
ct.beginPath(); | |
ct.strokeStyle = 'hsl(' + hue + ',100%,' + lum + '%)'; | |
ct.lineWidth = 5 | |
ct.moveTo(0 + offset, 0); | |
ct.lineTo(50 + offset, 200); | |
ct.lineTo(100 + offset, 0); | |
ct.lineTo(150 + offset, 200); | |
ct.lineTo(200 + offset, 0); | |
ct.lineTo(250 + offset, 200); | |
ct.stroke(); | |
} | |
function draw(time) { | |
ct.clearRect(0, 0, 200, 200) | |
drawLine(time, ct, -50, 0); | |
drawLine(time, ct, -40, 60); | |
drawLine(time, ct, -30, 120); | |
drawLine(time, ct, -20, 180); | |
drawLine(time, ct, -10, 240); | |
drawLine(time, ct, 0, 300); | |
requestAnimationFrame(draw); | |
} | |
requestAnimationFrame(draw); | |
})(); |
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