in
is a subcommand of be
. It instructs be
to put you "in" a given environment.
$ be in hulk 1000 animation
in
takes a single argument, topic
which takes an arbitrary amount of arguments, mapped to their corresponding location of the template.
Providing in
with --enter
will automatically cd
you into the newly created development directory.
$ be in hulk 1000 animation --enter
You can also head there afterwards.
# on windows
$ home
# on unix
$ . home
project
represents the top-level directory in which your project resides. item
is typically referred to as "asset", "shot" or "level" etc. but is primarily an arbitrary parent directory of task
, the final configurable component.
Each component in accessible via your templates.yaml
configuration file to facilitate a 95% majority of hierarchical structures you may come to think of.
In the following examples, we'll take a closer look at these configuration files.