in is a subcommand of be. It instructs be to put you "in" a given environment.
$ be in hulk 1000 animation
in takes a single argument, topic which takes an arbitrary amount of arguments, mapped to their corresponding location of the template.
Providing in with --enter will automatically cd you into the newly created development directory.
$ be in hulk 1000 animation --enter
You can also head there afterwards.
# on windows
$ home
# on unix
$ . home
project represents the top-level directory in which your project resides. item is typically referred to as "asset", "shot" or "level" etc. but is primarily an arbitrary parent directory of task, the final configurable component.
Each component in accessible via your templates.yaml configuration file to facilitate a 95% majority of hierarchical structures you may come to think of.
In the following examples, we'll take a closer look at these configuration files.