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December 5, 2010 02:47
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#!/usr/bin/ruby | |
# inkscape -b '#ffffff' -e circles.png -w 3000 circles.svg | |
# gem install color-tools | |
require 'color' | |
# http://code.google.com/p/chipmunk-physics/ | |
# svn checkout http://chipmunk-physics.googlecode.com/svn/trunk/ chipmunk-physics-read-only | |
# cmake -D BUILD_RUBY_EXT=ON . | |
# make && sudo make install | |
require 'chipmunk' | |
# gem install progressbar | |
require 'progressbar' | |
def random(from, to = nil) | |
if to | |
rand()*(to - from) + from | |
else | |
rand()*from | |
end | |
end | |
def hsl_to_html(h, s, l) | |
Color::HSL.new(h*3.6, s, l).html | |
end | |
class Circle | |
attr_reader :x, :y, :radius | |
class<<self | |
attr_reader :circles | |
def add_circle(c) | |
@circles << c | |
end | |
def clear_circles | |
@circles = [] | |
end | |
def collide_any?(circle) | |
@circles.each do |c| | |
if c.collide?(circle) | |
return true | |
end | |
end | |
return false | |
end | |
end | |
def initialize(x, y, radius) | |
@x, @y, @radius = x, y, radius | |
end | |
def collide?(circle) | |
# compare the distance to combined radii | |
dx = circle.x - self.x | |
dy = circle.y - self.y | |
radii = self.radius + circle.radius | |
return dx*dx + dy*dy < radii*radii | |
end | |
end | |
NUM_CIRCLES = 1000 | |
WIDTH = HEIGHT = 1000 | |
MARGIN = 25 | |
#COLORS_START = [0, 47, 25, 12, 60, 90] | |
COLORS_START = [0, 57, 22, 9] | |
pbar = ProgressBar.new("circles", NUM_CIRCLES*COLORS_START.size) | |
$circles = [] | |
#color_start = COLORS_START.at(random(COLORS_START.size)) | |
COLORS_START.each_with_index do |color_start, color_index| | |
Circle.clear_circles | |
translation = [(color_index%2)*WIDTH + MARGIN, (color_index/2)*HEIGHT + MARGIN] | |
while Circle.circles.size < NUM_CIRCLES | |
radius = random(5, 180) | |
x = random(WIDTH - MARGIN - 2*radius) + radius | |
y = random(HEIGHT - MARGIN - 2*radius) + radius | |
circle = Circle.new(x, y, radius) | |
next if Circle.collide_any?(circle) | |
Circle.add_circle(circle) | |
r = radius | |
circle = { 'x' => circle.x + translation[0], | |
'y' => circle.y + translation[1], | |
#'radius' => radius, | |
'circles' => [] | |
} | |
while r > 1 | |
color = hsl_to_html(random(0, 8) + color_start, random(90, 100), 50) | |
circle['circles'] << [r, color] | |
r -= random(1, 30) | |
end | |
$circles << circle | |
pbar.inc | |
end | |
end | |
File.open("circles.yaml", "w") { |f| f.puts({'width' => WIDTH*2 + MARGIN, 'height' => HEIGHT*2 + MARGIN, 'circles' => $circles }.to_yaml) } |
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#!/usr/bin/env ruby | |
require 'chipmunk' | |
require 'progressbar' | |
require 'yaml' | |
WIDTH = HEIGHT = 600 | |
DT = 1.0/10.0 | |
$space = CP::Space.new | |
#$space.damping = 1 | |
#$space.gravity = CP::Vec2.new(0, 100) | |
class Circle | |
attr_reader :body, :radius | |
def initialize(x, y, circles) | |
@circles = circles | |
@radius = @circles.first[0] + @circles.first[0]*0.05 | |
@body = CP::Body.new(0.01*@radius, 0.0001) | |
@body.p = CP::Vec2.new(x, y) # position | |
#@body.velocity = CP::Vec2.new(1.0, 2.0) # velocity | |
#@body.angle = (3*Math::PI/2.0) # angle in radians; faces towards top of screen | |
@shape = CP::Shape::Circle.new(@body, @radius, CP::Vec2.new(0.0, 0.0)) | |
$space.add_body(@body) | |
$space.add_shape(@shape) | |
end | |
def x | |
@body.p.x | |
end | |
def y | |
@body.p.y | |
end | |
def to_svg | |
str = "" | |
#str << "<g>" | |
@circles.each do |c| | |
str << %|<circle cx="#{x}" cy="#{y}" r="#{c[0]}" fill="#{c[1]}"/>| | |
end | |
#str << "</g>" | |
str | |
end | |
end | |
$data = YAML::load_file("circles.yaml") | |
$circles = $data['circles'].collect do |c| | |
x = c['x'] + 1000 | |
y = c['y'] + 1000 | |
Circle.new(x, y, c['circles']) | |
end | |
=begin | |
cols = 10 | |
$circles = (0...100).collect do |i| | |
Circle.new((i%cols)*20 + 100, (i/cols)*25 + 100) | |
end | |
=end | |
x = 500 | |
y = 1500 | |
circles = [ | |
[ 50, '#ddd' ], | |
[ 35, '#aaa' ], | |
[ 22, '#222' ], | |
[ 15, '#fff' ], | |
[ 5, '#bbb' ] | |
] | |
shoot_ball = Circle.new(x, y, circles) | |
#shoot_ball.body.v = CP::Vec2.new(300, 0) | |
shoot_ball.body.apply_force(CP::Vec2.new(1000, 0), CP::Vec2.new(0, 0)) | |
shoot_ball.body.m = 1 | |
$circles << shoot_ball | |
x = 3500 | |
y = 2500 | |
shoot_ball = Circle.new(x, y, circles) | |
#shoot_ball.body.velocity = CP::Vec2.new(-300, 0) | |
shoot_ball.body.apply_force(CP::Vec2.new(-1000, 0), CP::Vec2.new(0, 0)) | |
shoot_ball.body.m = 1 | |
$circles << shoot_ball | |
NUM_FRAMES = 1000 | |
pbar = ProgressBar.new('frame', NUM_FRAMES) | |
NUM_FRAMES.times do |frame_num| | |
$space.step(DT) | |
#next unless frame_num % 25 == 0 | |
w = $data["width"]*2 | |
h = $data["height"]*2 | |
outfile = "tmp/circle_%05d.svg" % frame_num | |
f = File.open(outfile, "w") | |
f.puts <<EOF | |
<?xml version="1.0" standalone="no"?> | |
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd"> | |
<svg width="#{w}" height="#{h}" version="1.1" xmlns="http://www.w3.org/2000/svg"> | |
<rect x="0" y="0" fill="white" width="#{w}" height="#{h}" /> | |
EOF | |
$circles.each do |circle| | |
f.puts circle.to_svg | |
end | |
f.puts "</svg>" | |
f.close | |
pbar.inc | |
end | |
#exit | |
#system("java -jar /usr/share/java/batik-1.7.jar -w 600 -d tmp/ tmp/*.svg") || exit! | |
#apt-get install libbatik-java | |
system("rasterizer -w 600 -d tmp/ tmp/*.svg") || exit! | |
#system("mencoder -o test.avi -ovc lavc -mf type=png:fps=25 mf://tmp/*.png") || exit! | |
system("ffmpeg -r 25 -i tmp/circle%05d.png -y -an test.avi") || exit! |
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