- 2011 - A trip through the Graphics Pipeline 2011
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
- 2020 - GPU ARCHITECTURE RESOURCES
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// Quick try at doing a "print value" node for Unity ShaderGraph. | |
// Tested on Unity 2019.2.17 with ShaderGraph 6.9.2. | |
// | |
// Use with CustomFunction node, with two inputs: | |
// - Vector1 Value, the value to display, | |
// - Vector2 UV, the UVs of area to display at. | |
// And one output: | |
// - Vector4 Color, the color. | |
// Function name is DoDebug. |
WARNING: This process is EXTREMELY experimental and not officially supported yet!
Thanks to the ongoing work on .NET WebAssembly support, it is now possible to build FNA games for the web!
If you decide to give this a try, be sure to tell us about it in the FNA Discord! I'm happy to help if you run into problems or have any further questions that are not answered here.
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using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
#endif | |
[ExecuteInEditMode] | |
public class GlobalShaderParams : MonoBehaviour | |
{ |
Script to add all items from quixel
As quixel is being removed, all items are free to aquire. This script is to automate the process to add items to your account (As of writing, a total of 18874
items)
Note: This script only tested in the latest version of Chrome.
- Copy the script from below (
run.js
) - Login into https://quixel.com